From c62b4c3e8e178f8ba1de240b9d67a664ef128ace Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 26 Oct 2014 07:16:21 +0100 Subject: Replaced 'set' with direct assignment where applicable (quests folder) Signed-off-by: Haru --- npc/quests/gunslinger_quests.txt | 100 ++++++++++++++++++--------------------- 1 file changed, 46 insertions(+), 54 deletions(-) (limited to 'npc/quests/gunslinger_quests.txt') diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index 539f6c4ae..34ac3dbd6 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -113,7 +113,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "[Garrison]"; mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; mes "I need this exact amount. Don't forget."; - set gun_gs,1; + gun_gs = 1; close; } @@ -163,7 +163,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ delitem 7317,10; delitem 985,1; delitem 1003,30; - set gun_gs,2; + gun_gs = 2; close; case 2: @@ -206,7 +206,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "Did you sell off your gun while you were gone?"; mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here."; mes "Go and get your Garrison and then get back to me."; - set gun_gs,4; + gun_gs = 4; close; } mes "[Garrison]"; @@ -217,7 +217,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "Please use it well."; delitem 13104,1; getitem 13105,1; - set gun_gs, 5; + gun_gs = 5; close; case 4: if(countitem(13104) < 1) @@ -233,7 +233,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{ mes "Do use it well."; delitem 13104, 1; getitem 13105, 1; - set gun_gs,5; + gun_gs = 5; close; case 5: mes "[Garrison]"; @@ -373,7 +373,6 @@ SubGarrison_: delitem 13104, 1; getitem 13105, 1; close; - case 3: mes "[Garrison]"; mes "I'll see you when I see you~"; @@ -393,7 +392,7 @@ lighthalzen,322,247,6 script Ravey 86,{ mes "You!!!"; mes "Huuut~!!"; mes "Die!!!"; - set gun_gs,3; + gun_gs = 3; percentheal 100,0; percentheal -90,0; next; @@ -528,7 +527,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{ mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny."; mes "You must bring me the correct number of materials."; mes "Please don't forget that."; - set gun_inf,1; + gun_inf = 1; close; } @@ -592,7 +591,7 @@ SubInferno: delitem 7317,50; delitem 7097,100; getitem 13162,1; - if(gun_inf == 1) set gun_inf,2; + if(gun_inf == 1) gun_inf = 2; close; } } @@ -741,7 +740,6 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "Then see you next time~"; mes "Bye~Bye~"; close; - case 2: mes "[Vanessa]"; mes "Mm, Okay."; @@ -750,13 +748,11 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ mes "5 Oridecons, 70 Rusty Old Screws"; mes "and a fee of 100,000 zeny."; mes "You must bring me these exact materials. Understood?"; - set gunst,1; + gunst = 1; close; } - case 1: callsub SubDestroyer; - case 2: mes "[Vanessa]"; mes "Oh~ You're back.?"; @@ -778,17 +774,16 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ next; switch( select( "Maybe next time.","Okay.") ) { - case 1: - mes "[Vanessa]"; - mes "What~ C'mon"; - mes "What's there to think about?"; - mes "Ok, well, think about it"; - mes "and come back..."; - close; - case 2: - callsub SubDestroyer; + case 1: + mes "[Vanessa]"; + mes "What~ C'mon"; + mes "What's there to think about?"; + mes "Ok, well, think about it"; + mes "and come back..."; + close; + case 2: + callsub SubDestroyer; } - case 2: mes "[Vanessa]"; mes "Oh~ The Slotted Destroyer~"; @@ -804,19 +799,16 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{ next; switch( select( "I'll think about it.","OK! I do!") ) { - case 1: - mes "[Vanessa]"; - mes "What~ C'mon"; - mes "What's there to think about?"; - mes "Ok, well, think about it"; - mes "and come back..."; - close; - - case 2: - callsub SubDestroyer_; - + case 1: + mes "[Vanessa]"; + mes "What~ C'mon"; + mes "What's there to think about?"; + mes "Ok, well, think about it"; + mes "and come back..."; + close; + case 2: + callsub SubDestroyer_; } - case 3: mes "[Vanessa]"; mes "Hmm~ Yeah~"; @@ -864,7 +856,7 @@ SubDestroyer: delitem 984,5; delitem 7317,70; getitem 13160,1; - if(gunst == 1) set gunst,2; + if(gunst == 1) gunst = 2; next; mes "[Vanessa]"; mes "If you ever need one again later,"; @@ -918,7 +910,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ if(countitem(1043) > 999 && countitem(932) > 999){ delitem 1043,1000; delitem 932,1000; - set gun_na,2; + gun_na = 2; mes "[N. A]"; mes "Ahh, it's all here! Ahh, and I"; mes "was worried about that no one"; @@ -958,7 +950,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "if you can't handle the test."; mes "You may come back later to"; mes "take the challenge again."; - set gun_na,0; + gun_na = 0; close; } } @@ -994,7 +986,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ close; } Zeny -= 100000; - set gun_na,0; + gun_na = 0; getitem 13158,1; mes "[N. A]"; mes "One, two, three, four, five,"; @@ -1023,7 +1015,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ delitem 1003,70; delitem 7317,50; Zeny -= 50000; - set gun_na,11; + gun_na = 11; mes "[N. A]"; mes "Aha, you got me all the"; mes "materials. Here, let me get down"; @@ -1059,7 +1051,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "a Drifter for you is cancelled."; mes "I wish you good luck"; mes "in your future."; - set gun_na,0; + gun_na = 0; close; } } @@ -1073,7 +1065,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "Please clear your inventory."; close; } - set gun_na,0; + gun_na = 0; getitem 13157,1; mes "[N. A]"; mes "Ahh, here's the completed"; @@ -1147,7 +1139,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "30 Lightning Sphere, 30 Blind"; mes "Sphere, or 30 Freezing Sphere."; mes "Find me 30 of each Element."; - set gun_na,102; + gun_na = 102; close; } else if(gun_na == 102){ @@ -1167,31 +1159,31 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ case 2: if(countitem(13205) >= 30){ delitem 13205,30; - set gun_na,103; + gun_na = 103; } break; case 3: if(countitem(13203) >= 30){ delitem 13203,30; - set gun_na,103; + gun_na = 103; } break; case 4: if(countitem(13204) >= 30){ delitem 13204,30; - set gun_na,103; + gun_na = 103; } break; case 5: if(countitem(13206) >= 30){ delitem 13206,30; - set gun_na,103; + gun_na = 103; } break; case 6: if(countitem(13207) >= 30){ delitem 13207,30; - set gun_na,103; + gun_na = 103; } break; } @@ -1315,7 +1307,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "[N. A]"; mes "Easy, ain't it? Go and prove"; mes "your ability then! Heheheh..."; - set gun_na,1; + gun_na = 1; close; } case 2: @@ -1347,7 +1339,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{ mes "some time, come back here."; close; }else{ - set gun_na,10; + gun_na = 10; mes "[N. A]"; mes "Since it's really hard to find"; mes "the materials for constructing"; @@ -1465,7 +1457,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ mes "you bring all those materials"; mes "to me once you find them all!"; mes "Promise me!!!"; - set gun_na,101; + gun_na = 101; getitem 13102,1; close; } @@ -1488,7 +1480,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ delitem 984,1; delitem 1003,20; delitem 13102,1; - set gun_na,104; + gun_na = 104; mes "[F. Harrison]"; mes "Aha! You got all the materials"; mes "for me! I'll get to the repair"; @@ -1525,7 +1517,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ mes "stuff first.-"; close; } - set gun_na,0; + gun_na = 0; getitem 13159,1; mes "[F. Harrison]"; mes "Whew... Finally it's fixed, thanks"; @@ -1589,7 +1581,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{ mes "I won't break it!"; mes "That's that! Let's go~"; delitem 13158,1; - set gun_na,100; + gun_na = 100; close; } } -- cgit v1.2.3-60-g2f50