From 0f5b174e6eff3a187fd0d10bc1f225a2907f9e49 Mon Sep 17 00:00:00 2001 From: masao87 Date: Sat, 2 Jun 2012 01:55:34 +0000 Subject: - Added Instructor Ur to Eden Quest Quests. bugreport:5742 - Added Mission Boards 86-90 and 91-99 to Eden Group. bugreport:5742 - Updated quest_db.txt to match the new Quests in the new Eden Group Quests. * Special thanks to Chilly for providing the base of the scripts! <3 - Updated Rune Knight Job change Quest for the last time to finally work as official as possible. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16213 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/eden/91-99.txt | 420 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 420 insertions(+) create mode 100644 npc/quests/eden/91-99.txt (limited to 'npc/quests/eden/91-99.txt') diff --git a/npc/quests/eden/91-99.txt b/npc/quests/eden/91-99.txt new file mode 100644 index 000000000..bbca2d284 --- /dev/null +++ b/npc/quests/eden/91-99.txt @@ -0,0 +1,420 @@ +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [91 - 99] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 90 - 100 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,177,3 script Mission [91 - 99] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 91 || BaseLevel > 99) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { + case 1: + switch(select("Solider:Freezer:Heater")) { + case 1: + if (checkquest(4181,HUNTING) == 2) { + mes "You hunted all 30 Solider."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4181; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4181) == -1) { + setquest 4181; + mes "Please hunt 30 Solider and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Solider yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4182,HUNTING) == 2) { + mes "You hunted all 30 Freezer."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4182; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4182) == -1) { + setquest 4182; + mes "Please hunt 30 Freezer and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Freezer yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4183,HUNTING) == 2) { + mes "You hunted all 30 Heater."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4183; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4183) == -1) { + setquest 4183; + mes "Please hunt 30 Heater and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Heater yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Injustice:Rybio:Dark Priest")) { + case 1: + if (checkquest(4184,HUNTING) == 2) { + mes "You hunted all 30 Injustice."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4184; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4184) == -1) { + setquest 4184; + mes "Please hunt 30 Injustice and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Injustice yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4185,HUNTING) == 2) { + mes "You hunted all 30 Rybio."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4185; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4185) == -1) { + setquest 4185; + mes "Please hunt 30 Rybio and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rybio yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4186,HUNTING) == 2) { + mes "You hunted all 30 Dark Priest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4186; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4186) == -1) { + setquest 4186; + mes "Please hunt 30 Dark Priest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dark Priest yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Stapo:Roween:Siroma")) { + case 1: + if (checkquest(4187,HUNTING) == 2) { + mes "You hunted all 30 Stapo."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4187; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4187) == -1) { + setquest 4187; + mes "Please hunt 30 Stapo and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Stapo yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4188,HUNTING) == 2) { + mes "You hunted all 30 Roween."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4188; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4188) == -1) { + setquest 4188; + mes "Please hunt 30 Roween and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Roween yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4189,HUNTING) == 2) { + mes "You hunted all 30 Siroma."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4189; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4189) == -1) { + setquest 4189; + mes "Please hunt 30 Siroma and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Siroma yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Shinobi:Evil Nymph")) { + case 1: + if (checkquest(4190,HUNTING) == 2) { + mes "You hunted all 30 Shinobi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4190; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4190) == -1) { + setquest 4190; + mes "Please hunt 30 Shinobi and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Shinobi yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4191,HUNTING) == 2) { + mes "You hunted all 30 Evil Nymph."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4191; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4191) == -1) { + setquest 4191; + mes "Please hunt 30 Evil Nymph and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Evil Nymph yet..."; + mes "Will you check again?"; + close; + } + case 5: + switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { + case 1: + if (checkquest(4192,HUNTING) == 2) { + mes "You hunted all 30 Deviruchi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4192; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4192) == -1) { + setquest 4192; + mes "Please hunt 30 Deviruchi and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Deviruchi yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4193,HUNTING) == 2) { + mes "You hunted all 30 Mineral."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4193; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4193) == -1) { + setquest 4193; + mes "Please hunt 30 Mineral and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Mineral yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4194,HUNTING) == 2) { + mes "You hunted all 30 Kaho."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4194; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4194) == -1) { + setquest 4194; + mes "Please hunt 30 Kaho and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Kaho yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4195,HUNTING) == 2) { + mes "You hunted all 30 Neraid."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4195; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4195) == -1) { + setquest 4195; + mes "Please hunt 30 Neraid and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Neraid yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4196,HUNTING) == 2) { + mes "You hunted all 30 Disguise."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4196; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4196) == -1) { + setquest 4196; + mes "Please hunt 30 Disguise and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Disguise yet..."; + mes "Will you check again?"; + close; + } + } +} \ No newline at end of file -- cgit v1.2.3-70-g09d2