From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/counteragent_mixture.txt | 534 ++++++++++++++++++------------------ 1 file changed, 267 insertions(+), 267 deletions(-) (limited to 'npc/quests/counteragent_mixture.txt') diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt index 019030992..ec2f0a0b9 100644 --- a/npc/quests/counteragent_mixture.txt +++ b/npc/quests/counteragent_mixture.txt @@ -1,268 +1,268 @@ -//===== eAthena Script ======================================= -//= Counteragent and Mixture Quest(Morgenstein) -//===== By: ================================================== -//= kobra_k88 -//= added some dialogs for Morgenstein by Komurka -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Counteragent and Mixtures for making dyes & Alchemist Job Quest -//===== Additional Comments: ================================= -//= Fully working -//= Update for Alchemist Quest. -//= 1.2 added check for Empty Bottle [Lupus] -//= Fixed some lil thingys [Darkchild] -//= More li'l thing, added comments for items IDs [Lupus] -//= 1.5 Fixed Spelling mistakes. [Nexon] -//= 1.6 Fixed some bugs, also related to Alch Job quest [Lupus] -//= 1,7 Fixed exploit 1.8 Got rid of 'al_morgen' var [Lupus] -//= 2.1 now uses (MISC_QUEST & 4) bit instead of al_morgen [Lupus] -//============================================================ - - -// Merchant Louitz ----------------------------------------------------------- -alberta_in.gat,130,54,2 script Merchant Louitz 84,{ - mes "[Louitz]"; - mes "What's going on?"; - if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol, -M_Menu: - next; - menu "Talk",M_Talk,"Cancel",M_Cancel; -M_Menu2: - next; - menu "Talk",M_Talk,"More about solutions",M_Solut,"Cancel",M_Cancel; - - M_Talk: - mes "[Merchant Louitz]"; - mes "I was in Geffen for a while trying to find magic tools when I heard some rumors about a Mad Scientist."; - mes "I became very interested in the man and tried to meet with him on several occasions."; - next; - mes "[Merchant Louitz]"; - mes "After many attempts, I finally got to meet him. Unfortunately he was too immersed in his work and didn't even take notice of me."; - next; - mes "[Merchant Louitz]"; - mes "He kept on mumbling to himself ^0000FF'Karvodainirol... Detrimindexta... Alcohol^000000...'"; - next; - mes "[Merchant Louitz]"; - mes "I had know idea what he was talking about at first, but I later learned that those were names for some unique and rare solutions."; - if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol, - mes "I wish ^0000FFI could see them^000000 with my own eyes..."; - emotion e_slur; - goto M_Menu; - - M_Solut: - if((MISC_QUEST & 4)==0 && MORGEN==0)set MORGEN,1; - mes "[Merchant Louitz]"; - mes "Apparently that scientist uses those solutions to make other agents and mixtures."; - mes "You should speak with ^0000ddAure Dupon^000000 in Geffen to find out more about it. "; - next; - mes "[Merchant Louitz]"; - mes "You can find him near the ^0000ddEast end^000000 of town. Ask him about ^0000ddMorgenstein^000000. That's the mad scientists' name."; - goto M_Menu2; - - M_Cancel: - mes "[Louitz]"; - mes "Um... Now I've seen everything."; - close; -} - -// Aure Dupon ------------------------------------------------------------------------ -geffen.gat,181,114,4 script Aure Dupon 55,{ - mes "[Aure Dupon]"; - mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!...."; - emotion e_gasp; - next; - mes "[Aure Dupon]"; - mes "So... why did you stop me??"; - emotion e_hmm; - if((MISC_QUEST & 4) || MORGEN) goto M_Menu2; -M_Menu: - next; - menu "Talk",M_Talk,"Cancel",M_Cancel; -M_Menu2: - next; - menu "Talk",M_Talk,"More about Morgenstein",M_Morgen,"Cancel",M_Cancel; - - M_Talk: - mes "[Aure Dupon]"; - mes "It's true that I'm a little eccentric because of my quest to gain the power of magic, but I assure that there are others out there that are even stranger than myself."; - next; - mes "[Aure Dupon]"; - mes "Like that mad scientist ^0000ddMorgenstein^000000. Anyway, if it were up to you, would you be able to devote your ENTIRE life to one single purpose?"; - next; - mes "[Aure Dupon]"; - mes "Would you be able to give up everything else in your life to achieve that goal? Even if it meant risking insanity??"; - if((MISC_QUEST & 4) || MORGEN) goto M_Menu2; - goto M_Menu; - - M_Morgen: - if(MORGEN==1) set MORGEN,2; - mes "[Aure Dupon]"; - mes "Morgenstein? Now that man definatley has a few screws loose. He's always in the ^0000ddBlasksmith Guild Building^000000 making crazy potions."; - mes "He calls them ^ff0000Mixtures^000000 and ^ff0000Counteragents^000000. I'm not sure what there used for though."; - next; - mes "[Aure Dupon]"; - mes "You should go speak with him if your that curious about his work."; - goto M_Menu2; - - M_Cancel: - mes "[Aure Dupon]"; - mes "Human beings are just a small part of Nature.... therefore the human will is that of Natures will....."; - close; -} - -// Chemist Morgenstein ----------------------------------------------------------- -geffen_in.gat,141,140,2 script Morgenstein 121,{ - if(MORGEN >= 2) goto L_0; - if(MISC_QUEST & 4) goto L_1; - - mes "[Chemist Morgenstein]"; - mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here."; - mes "It is a Human Being... living one... umm yummy... Heheheheheh"; - emotion e_awsm; - close; - -L_0: - mes "[Chemist Morgenstein]"; - mes "So you've been asking about me huh? What is it that you want to know?"; -M_Menu: - next; - menu "Ask about research",M_Rsrch,"Nothing",M_End; - - M_Rsrch: - mes "[Chemist Morgenstein]"; - mes "Heheheheheh... You probably already heard about what I do ..."; - mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh..."; - emotion e_gg; - next; - mes "[Chemist Morgenstein]"; - mes "As far as I'm concerned my research has already been completed....."; - mes "I am a genius you know, and I can make anything!! Heheheheh... it's only a matter how long it will take..."; - next; - mes "[Chemist Morgenstein]"; - mes "You know what I mean..... time?.... Hehehehehehehya...."; - emotion e_gg; - next; - mes "[Chemist Morgenstein]"; - mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials..."; - next; - mes "[Chemist Morgenstein]"; - mes "Isn't it interesting? I'm perfecting a method that melts materials, such as iron and stone, and then mixes them into a new substance!!!"; - mes "Once it is perfected, I will be able to turn anything in the word into a new substance....."; - next; - mes "[Chemist Morgenstein]"; - mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!"; - emotion e_slur; - next; - mes "[Chemist Morgenstein]"; - mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible."; - mes "Through my research I found out how to make different types of liquids. I call them ^5533FF'counteragents and mixtures'^000000."; - next; - mes "[Chemist Morgenstein]"; - mes "I can make one for you right now,if you want?? Ahhh... Talking about my experiments and research makes me.... 'excited'......."; - mes "You too can feel my 'excitement' if you wish..... Ahhhhh.... I can make you feel..."; - set MISC_QUEST,MISC_QUEST | 4; - set MORGEN,0; - close; - -L_1: - mes "[Chemist Morgenstein]"; - mes "What do you want now?"; -M_Menu2: - next; - menu "Ask about research",M_Rsrch,"Make a new one",-, "Nothing",M_End; - - mes "[Chemist Morgenstein]"; - mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!"; - mes "So what do you want me to make for you?? Huh? Heheheheheh............."; - emotion e_gg; - next; - menu "-Counteragent",-, "-Mixture",sM_Mixture, "-Forget it",M_End; - - mes "[Chemist Morgenstein]"; - mes "Oh... You said Counteragent... Kekekekekekeke... Let's see.... I'll need some items......."; - mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm....."; - next; - mes "[Chemist Morgenstein]"; - mes "Oh.... As I recall I need....:"; - mes "^5533FF1 Alcohol"; - mes "1 Detrimindexta^000000......"; - mes "and ^5533FF1 Empty Bottle^000000...."; - next; - mes "[Chemist Morgenstein]"; - mes "With these 3 things I'll be able to make you a counter agent. It won't be a big deal to make..... Kekekekekekeke...."; - mes "Oh, and there will be a fee of ^5533FF3000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?..."; - next; - mes "[Chemist Morgenstein]"; - mes "Alright?...."; - next; - menu "Make",-,"Cancel",M_End; - - mes "[Chemist Morgenstein]"; - if(countitem(970) && countitem(971) && countitem(713) && Zeny>=3000) goto sl_GetCounter;//Items: Alcohol, Detrimindexta, Empty Bottle, - mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Detrimindexta, and 3000 Zeny for me to make a Counteragent."; - emotion e_sry; - close; - - sl_GetCounter: - delitem 970,1;//Items: Alcohol, - delitem 713,1;//Items: Empty Bottle, - delitem 971,1;//Items: Detrimindexta, - set Zeny, Zeny-3000; - mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh"; - mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!"; - next; - getitem 973,1;//Items: Counteragent, - mes "[Chemist Morgenstein]"; - mes ".... Hmmm......"; - emotion e_hmm; - close; - - sM_Mixture: - mes "[Chemist Morgenstein]"; - mes "Oh... You said Mixture?... Kekekekekekeke... Let's see... I'll need some items......."; - mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm....."; - next; - mes "[Chemist Morgenstein]"; - mes "Oh.... As I recall I need....:"; - mes "^5533FF1 Alcohol"; - mes "1 Karvodailnirol^000000....."; - mes "and ^5533FF1 Empty Bottle^000000..........."; - next; - mes "[Chemist Morgenstein]"; - mes "With these 3 things I'll be able to make you a mixture. It won't be a big deal to make..... Kekekekekekeke...."; - mes "Oh, and there will be a fee of ^5533FF4000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?..."; - next; - mes "[Chemist Morgenstein]"; - mes "Alright??..."; - next; - menu "Make",-,"Cancel",M_End; - - mes "[Chemist Morgenstein]"; - if(countitem(970) && countitem(972) && countitem(713) && Zeny>=4000) goto sl_GetMix;//Items: Alcohol, Karvodailnirol, Empty Bottle, - mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Karvodainirol, and 4000 Zeny for me to make a Mixture."; - emotion e_sry; - close; - - sl_GetMix: - delitem 970,1;//Items: Alcohol, - delitem 713,1;//Items: Empty Bottle, - delitem 972,1;//Items: Karvodailnirol, - set Zeny, Zeny-4000; - mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh"; - mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!"; - next; - getitem 974,1;//Items: Mixture, - mes "[Chemist Morgenstein]"; - mes ".... Hmmm......"; - emotion e_hmm; - close; - - M_End: - mes "[Chemist Morgenstein]"; - mes "... Kekekekekekeke...."; - emotion e_heh; - close; +//===== eAthena Script ======================================= +//= Counteragent and Mixture Quest(Morgenstein) +//===== By: ================================================== +//= kobra_k88 +//= added some dialogs for Morgenstein by Komurka +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Counteragent and Mixtures for making dyes & Alchemist Job Quest +//===== Additional Comments: ================================= +//= Fully working +//= Update for Alchemist Quest. +//= 1.2 added check for Empty Bottle [Lupus] +//= Fixed some lil thingys [Darkchild] +//= More li'l thing, added comments for items IDs [Lupus] +//= 1.5 Fixed Spelling mistakes. [Nexon] +//= 1.6 Fixed some bugs, also related to Alch Job quest [Lupus] +//= 1,7 Fixed exploit 1.8 Got rid of 'al_morgen' var [Lupus] +//= 2.1 now uses (MISC_QUEST & 4) bit instead of al_morgen [Lupus] +//============================================================ + + +// Merchant Louitz ----------------------------------------------------------- +alberta_in.gat,130,54,2 script Merchant Louitz 84,{ + mes "[Louitz]"; + mes "What's going on?"; + if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol, +M_Menu: + next; + menu "Talk",M_Talk,"Cancel",M_Cancel; +M_Menu2: + next; + menu "Talk",M_Talk,"More about solutions",M_Solut,"Cancel",M_Cancel; + + M_Talk: + mes "[Merchant Louitz]"; + mes "I was in Geffen for a while trying to find magic tools when I heard some rumors about a Mad Scientist."; + mes "I became very interested in the man and tried to meet with him on several occasions."; + next; + mes "[Merchant Louitz]"; + mes "After many attempts, I finally got to meet him. Unfortunately he was too immersed in his work and didn't even take notice of me."; + next; + mes "[Merchant Louitz]"; + mes "He kept on mumbling to himself ^0000FF'Karvodainirol... Detrimindexta... Alcohol^000000...'"; + next; + mes "[Merchant Louitz]"; + mes "I had know idea what he was talking about at first, but I later learned that those were names for some unique and rare solutions."; + if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol, + mes "I wish ^0000FFI could see them^000000 with my own eyes..."; + emotion e_slur; + goto M_Menu; + + M_Solut: + if((MISC_QUEST & 4)==0 && MORGEN==0)set MORGEN,1; + mes "[Merchant Louitz]"; + mes "Apparently that scientist uses those solutions to make other agents and mixtures."; + mes "You should speak with ^0000ddAure Dupon^000000 in Geffen to find out more about it. "; + next; + mes "[Merchant Louitz]"; + mes "You can find him near the ^0000ddEast end^000000 of town. Ask him about ^0000ddMorgenstein^000000. That's the mad scientists' name."; + goto M_Menu2; + + M_Cancel: + mes "[Louitz]"; + mes "Um... Now I've seen everything."; + close; +} + +// Aure Dupon ------------------------------------------------------------------------ +geffen.gat,181,114,4 script Aure Dupon 55,{ + mes "[Aure Dupon]"; + mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!...."; + emotion e_gasp; + next; + mes "[Aure Dupon]"; + mes "So... why did you stop me??"; + emotion e_hmm; + if((MISC_QUEST & 4) || MORGEN) goto M_Menu2; +M_Menu: + next; + menu "Talk",M_Talk,"Cancel",M_Cancel; +M_Menu2: + next; + menu "Talk",M_Talk,"More about Morgenstein",M_Morgen,"Cancel",M_Cancel; + + M_Talk: + mes "[Aure Dupon]"; + mes "It's true that I'm a little eccentric because of my quest to gain the power of magic, but I assure that there are others out there that are even stranger than myself."; + next; + mes "[Aure Dupon]"; + mes "Like that mad scientist ^0000ddMorgenstein^000000. Anyway, if it were up to you, would you be able to devote your ENTIRE life to one single purpose?"; + next; + mes "[Aure Dupon]"; + mes "Would you be able to give up everything else in your life to achieve that goal? Even if it meant risking insanity??"; + if((MISC_QUEST & 4) || MORGEN) goto M_Menu2; + goto M_Menu; + + M_Morgen: + if(MORGEN==1) set MORGEN,2; + mes "[Aure Dupon]"; + mes "Morgenstein? Now that man definatley has a few screws loose. He's always in the ^0000ddBlasksmith Guild Building^000000 making crazy potions."; + mes "He calls them ^ff0000Mixtures^000000 and ^ff0000Counteragents^000000. I'm not sure what there used for though."; + next; + mes "[Aure Dupon]"; + mes "You should go speak with him if your that curious about his work."; + goto M_Menu2; + + M_Cancel: + mes "[Aure Dupon]"; + mes "Human beings are just a small part of Nature.... therefore the human will is that of Natures will....."; + close; +} + +// Chemist Morgenstein ----------------------------------------------------------- +geffen_in.gat,141,140,2 script Morgenstein 121,{ + if(MORGEN >= 2) goto L_0; + if(MISC_QUEST & 4) goto L_1; + + mes "[Chemist Morgenstein]"; + mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here."; + mes "It is a Human Being... living one... umm yummy... Heheheheheh"; + emotion e_awsm; + close; + +L_0: + mes "[Chemist Morgenstein]"; + mes "So you've been asking about me huh? What is it that you want to know?"; +M_Menu: + next; + menu "Ask about research",M_Rsrch,"Nothing",M_End; + + M_Rsrch: + mes "[Chemist Morgenstein]"; + mes "Heheheheheh... You probably already heard about what I do ..."; + mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh..."; + emotion e_gg; + next; + mes "[Chemist Morgenstein]"; + mes "As far as I'm concerned my research has already been completed....."; + mes "I am a genius you know, and I can make anything!! Heheheheh... it's only a matter how long it will take..."; + next; + mes "[Chemist Morgenstein]"; + mes "You know what I mean..... time?.... Hehehehehehehya...."; + emotion e_gg; + next; + mes "[Chemist Morgenstein]"; + mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials..."; + next; + mes "[Chemist Morgenstein]"; + mes "Isn't it interesting? I'm perfecting a method that melts materials, such as iron and stone, and then mixes them into a new substance!!!"; + mes "Once it is perfected, I will be able to turn anything in the word into a new substance....."; + next; + mes "[Chemist Morgenstein]"; + mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!"; + emotion e_slur; + next; + mes "[Chemist Morgenstein]"; + mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible."; + mes "Through my research I found out how to make different types of liquids. I call them ^5533FF'counteragents and mixtures'^000000."; + next; + mes "[Chemist Morgenstein]"; + mes "I can make one for you right now,if you want?? Ahhh... Talking about my experiments and research makes me.... 'excited'......."; + mes "You too can feel my 'excitement' if you wish..... Ahhhhh.... I can make you feel..."; + set MISC_QUEST,MISC_QUEST | 4; + set MORGEN,0; + close; + +L_1: + mes "[Chemist Morgenstein]"; + mes "What do you want now?"; +M_Menu2: + next; + menu "Ask about research",M_Rsrch,"Make a new one",-, "Nothing",M_End; + + mes "[Chemist Morgenstein]"; + mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!"; + mes "So what do you want me to make for you?? Huh? Heheheheheh............."; + emotion e_gg; + next; + menu "-Counteragent",-, "-Mixture",sM_Mixture, "-Forget it",M_End; + + mes "[Chemist Morgenstein]"; + mes "Oh... You said Counteragent... Kekekekekekeke... Let's see.... I'll need some items......."; + mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm....."; + next; + mes "[Chemist Morgenstein]"; + mes "Oh.... As I recall I need....:"; + mes "^5533FF1 Alcohol"; + mes "1 Detrimindexta^000000......"; + mes "and ^5533FF1 Empty Bottle^000000...."; + next; + mes "[Chemist Morgenstein]"; + mes "With these 3 things I'll be able to make you a counter agent. It won't be a big deal to make..... Kekekekekekeke...."; + mes "Oh, and there will be a fee of ^5533FF3000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?..."; + next; + mes "[Chemist Morgenstein]"; + mes "Alright?...."; + next; + menu "Make",-,"Cancel",M_End; + + mes "[Chemist Morgenstein]"; + if(countitem(970) && countitem(971) && countitem(713) && Zeny>=3000) goto sl_GetCounter;//Items: Alcohol, Detrimindexta, Empty Bottle, + mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Detrimindexta, and 3000 Zeny for me to make a Counteragent."; + emotion e_sry; + close; + + sl_GetCounter: + delitem 970,1;//Items: Alcohol, + delitem 713,1;//Items: Empty Bottle, + delitem 971,1;//Items: Detrimindexta, + set Zeny, Zeny-3000; + mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh"; + mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!"; + next; + getitem 973,1;//Items: Counteragent, + mes "[Chemist Morgenstein]"; + mes ".... Hmmm......"; + emotion e_hmm; + close; + + sM_Mixture: + mes "[Chemist Morgenstein]"; + mes "Oh... You said Mixture?... Kekekekekekeke... Let's see... I'll need some items......."; + mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm....."; + next; + mes "[Chemist Morgenstein]"; + mes "Oh.... As I recall I need....:"; + mes "^5533FF1 Alcohol"; + mes "1 Karvodailnirol^000000....."; + mes "and ^5533FF1 Empty Bottle^000000..........."; + next; + mes "[Chemist Morgenstein]"; + mes "With these 3 things I'll be able to make you a mixture. It won't be a big deal to make..... Kekekekekekeke...."; + mes "Oh, and there will be a fee of ^5533FF4000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?..."; + next; + mes "[Chemist Morgenstein]"; + mes "Alright??..."; + next; + menu "Make",-,"Cancel",M_End; + + mes "[Chemist Morgenstein]"; + if(countitem(970) && countitem(972) && countitem(713) && Zeny>=4000) goto sl_GetMix;//Items: Alcohol, Karvodailnirol, Empty Bottle, + mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Karvodainirol, and 4000 Zeny for me to make a Mixture."; + emotion e_sry; + close; + + sl_GetMix: + delitem 970,1;//Items: Alcohol, + delitem 713,1;//Items: Empty Bottle, + delitem 972,1;//Items: Karvodailnirol, + set Zeny, Zeny-4000; + mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh"; + mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!"; + next; + getitem 974,1;//Items: Mixture, + mes "[Chemist Morgenstein]"; + mes ".... Hmmm......"; + emotion e_hmm; + close; + + M_End: + mes "[Chemist Morgenstein]"; + mes "... Kekekekekekeke...."; + emotion e_heh; + close; } \ No newline at end of file -- cgit v1.2.3-60-g2f50