From a3389f9f6b6afec1d0b9563fd5b17ec9b0664af6 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Sat, 12 Jun 2010 03:13:11 +0000 Subject: * Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt. * Fixed missing slot on Power_of_Thor. (bugreport:4168) * Fixed size for HELL_APOCALIPS and ZUKADAM. (bugreport:4293) * Fixed mob modes on ANCIENT_TREE and RYNCHO. (bugreport:4294) * Fixed HP and INT bonuses on the Kronos staff. (bugreport:4297) * Fixed equip location and more on the Ruber sword. (bugreport:4298) * Fixed typo in the Icecream_Hat giving the wrong skill. (bugreport:4299) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14339 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/collection/quest_frilldora.txt | 240 ++++++++++++++++++++++++++++++ 1 file changed, 240 insertions(+) create mode 100644 npc/quests/collection/quest_frilldora.txt (limited to 'npc/quests/collection/quest_frilldora.txt') diff --git a/npc/quests/collection/quest_frilldora.txt b/npc/quests/collection/quest_frilldora.txt new file mode 100644 index 000000000..1d9b0700c --- /dev/null +++ b/npc/quests/collection/quest_frilldora.txt @@ -0,0 +1,240 @@ +//===== eAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Frills) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{ + if (checkquest(60134) != -1) { + if (checkquest(60134,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 50 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60134; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 50 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + erasequest 60134; + close; + } + } + if (checkquest(60135) != -1) { + if (checkquest(60135,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 50 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60135; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 100 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + getexp 30000,23000; + erasequest 60135; + close; + } + } + if (checkquest(60136) != -1) { + if (checkquest(60136,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 150 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60136; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 150 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + getexp 30000,23000; + getexp 30000,23000; + erasequest 60136; + close; + } + } + //for minimum level + if (BaseLevel > 29) { + //for maximum level + if (BaseLevel < 66) { + mes "[Lemly]"; + mes "Hey there cutie!"; + next; + mes "[Lemly]"; + mes "Think you could take some time to give me a hand?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Lemly]"; + mes "I am looking for lizard ^FF0000Frills^000000."; + next; + mes "[Lemly]"; + mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; + next; + switch(select("Gather Items:Hunt Frilldora:Cancel")) { + case 1: + // Item turn in + switch(select("I have some Frills:What did you need?")) { + case 1: + if (countitem(1012) > 24) { + mes "[Lemly]"; + mes "Hey, thank you."; + mes "These are pretty icky though."; + delitem 1012,25; //Lizard_Scruff + getexp 30000,23000; + close; + } + else { + mes "[Lemly]"; + mes "Sigh,"; + mes "Please, don't waste my time."; + next; + mes "[Lemly]"; + mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; + close; + } + case 2: + mes "[Lemly]"; + mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; + close; + } + case 2: + // Kill Count Quest + mes "[Lemly]"; + mes "Ah, ok I think you can help me out by hunting some Frilldora."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { + case 1: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60134; + close; + case 2: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60135; + close; + case 3: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60136; + close; + } + case 3: + mes "[Lemly]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lemly]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lemly]"; + mes "Hey there."; + next; + mes "[Lemly]"; + mes "These lizards are gross."; + next; + mes "[Lemly]"; + mes "I can't believe I am stuck doing this."; + close; + } + } + else { + mes "[Lemly]"; + mes "What are you doing here?"; + mes "The desert will kill you here!"; + close; + } +} + + -- cgit v1.2.3-60-g2f50