From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/Lvl4_weapon_quest.txt | 3614 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 3614 insertions(+) create mode 100644 npc/quests/Lvl4_weapon_quest.txt (limited to 'npc/quests/Lvl4_weapon_quest.txt') diff --git a/npc/quests/Lvl4_weapon_quest.txt b/npc/quests/Lvl4_weapon_quest.txt new file mode 100644 index 000000000..ce2af0856 --- /dev/null +++ b/npc/quests/Lvl4_weapon_quest.txt @@ -0,0 +1,3614 @@ +//===== eAthena Script ======================================= +//= Grade A and Grade S weapon quests +//===== By: ================================================== +//= Vicious_Pucca, Reddozen & MasterOfMuppets +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN 3422+(Requires jA Script System) +//===== Description: ========================================= +//= Grade A and Grade S weapon quests +//===== Additional Comments: ================================= +//= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets] +//= the quest from aegis format to eA format. Also thanks to +//= reddozen for fixing bugs. +//= 1.1 Many fixes to spelling, grammar, and sentence order. [Silent] +//= 1.2 A small fix, thanks to vicious_pucca [MasterOfMuppets] +//============================================================ + +//--------------------------------------------------------------- +// Initialize the basic materials for easier reading/conversion +//--------------------------------------------------------------- + +- script lv4_weapon_init -1,{ +OnInit: + set $@LV4_Citrine, 7295; // 7295,Citrine + set $@LV4_Turquoise, 7294; // 7294,Turquoise + set $@LV4_Agate, 7291; // 7291,Agate + + set $@LV4_Muscovite, 7292; // 7292,Muscovite + set $@LV4_Biotite, 7297; // 7297,Biotite + set $@LV4_Pyroxene, 7296; // 7296,Pyroxene + + set $@LV4_Phlogopite, 7290; // 7290,Phlogopite + set $@LV4_Olivine, 7289; // 7289,Peridot + set $@LV4_Rose_Quartz, 7293; // 7293,Rose_Quartz + + set $@LV4_Gold, 969; // 969,Gold + set $@LV4_Steel, 999; // 999,Steel + set $@LV4_Emperium, 714; // 714,Emperium + set $@LV4_Hammer_Of_Blacksmith, 1005; // 1005,Hammer_of_Blacksmith + set $@LV4_Emperium_Anvil, 989; // 989,Emperium_Anvil + set $@LV4_Illusion_Flower, 710; // 710,Illusion_Flower + end; +} + +//--------------------------------------------------------------- +// Bazo, creates Immaterial Sword, Quadrille and Slash +//--------------------------------------------------------------- + +umbala.gat,117,285,3 script Bazo 85,{ + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- Currently you are overweight. -"; + mes "- Please lighten your weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon == 1) goto LV4_1; + if(lv4_weapon == 2) goto LV4_2; + if(lv4_weapon == 3) goto LV4_2; + if(lv4_weapon == 4) goto LV4_2; + if(lv4_weapon == 5) goto LV4_5; + if(lv4_weapon == 6) goto LV4_5; + if(lv4_weapon == 7) goto LV4_5; + if(lv4_weapon > 7) goto LV4_7; + end; // shouldn't be here + + +LV4_0: + mes "[Bazo]"; + mes "Hello, you are from outside, huh?"; + mes "I can tell by your appearance."; + mes "Pleased to meet you. My name is Bazo Heburiech."; + mes "I am also from outside."; + next; + mes "[Bazo]"; + mes "We must have been meant to meet each other."; + mes "If you don't mind, let me explain about this place for a while."; + mes "Umbala is adjacent to Nifflheim, the city of the dead."; + mes "Even at a first sight, I knew that"; + mes "there is something about this village."; + next; + mes "[Bazo]"; + mes "Due to that geographical trait,"; + mes "this village was filled with evil power"; + mes "that was influenced by the city of the dead."; + next; + mes "[Bazo]"; + mes "The local people have learned"; + mes "to manipulate the evil power for"; + mes "producing specialties."; + next; + mes "[Bazo]"; + mes "While staying here, I also have learned"; + mes "some recipes. If you bring me materials,"; + mes "I am willing to show you my skills."; + mes "How does that sound?"; + next; + + switch( select( "Sounds good.", "No, thanks." ) ) { + case 1: + if(BaseLevel >= 70) goto L4_0_1; + + mes "[Bazo]"; + mes "Err...I don't think that you are powerful"; + mes "enough to handle my products."; + mes "They are charged with evil power."; + next; + mes "That means if their owners are not powerful"; + mes "and not experienced enough,"; + mes "they will drive the owners insane."; + mes "And I cannot do that to my friend."; + next; + mes "[Bazo]"; + mes "Therefore, I want you to go back and level up first."; + mes "I will gladly expect you to come back when you are ready."; + break; +L4_0_1: + mes "[Bazo]"; + mes "Excellent! Let me tell you"; + mes "the materials I need. I hope you will write them down."; + mes "There is not that many though."; + next; + mes "[Bazo]"; + mes "I need 10 Gold, 50 Steel and 10 Emperium"; + mes "as basic materials..."; + mes "and you can enchant the product with a certain trait."; + mes "For that, I need some rare ores..."; + next; + mes "[Bazo]"; + mes "Please bring me 30 of either Citrin, Turquoise or Agate."; + mes "Each one of them possess their own attribute"; + mes "and following by the ore you have brought,"; + mes "my product will possess a special trait."; + next; + mes "[Bazo]"; + mes "I wish you good luck..."; + mes "I will wait for you!"; + + set lv4_weapon, 1; + break; + case 2: + mes "[Bazo]"; + mes "Oh, okay. That is fine with me."; + mes "By the way, don't you want to know how evil the city of the dead will be?"; + mes "I do since that city influences so much of this village"; + mes "with it's mysterious power, you know."; + break; + } + close; + + + +//-------------------------------------------------- +//Gold, Steel, Emp Check + Choosing the gem +//-------------------------------------------------- +LV4_1: + if(countitem($@LV4_Gold) < 10) goto LV4_1_FAIL; + if(countitem($@LV4_Steel) < 50) goto LV4_1_FAIL; + if(countitem($@LV4_Emperium) < 10) goto LV4_1_FAIL; + + mes "[Bazo]"; + mes "Oh...you have brought all the basic materials."; + mes "Now let me check what kind of rare ores"; + mes "you have brought..."; + next; + + if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CTA; + if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30) goto LV4_1_CT; + if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CA; + if (countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_TA; + if (countitem($@LV4_Citrine) >= 30) goto LV4_1_C; + if (countitem($@LV4_Turquoise) >= 30) goto LV4_1_T; + if (countitem($@LV4_Agate) >= 30) goto LV4_1_A; + goto LV4_1_NOGEM; + end; + + +LV4_1_CTA: + mes "[Bazo]"; + mes "Hahaha, I asked you to bring one kind not all of them."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Citrine", "Turquoise", "Agate" ) ) { + case 1: + mes "[Bazo]"; + mes "Citrin...okay. Before we start,"; + set @gem, $@LV4_Citrine; + set @gemstring$,"Citrine"; + break; + case 2: + mes "[Bazo]"; + mes "Turquoise...okay. Before we start,"; + set @gem, $@LV4_Turquoise; + set @gemstring$,"Turquoise"; + break; + case 3: + mes "[Bazo]"; + mes "Agate....okay. Before we start,"; + set @gem, $@LV4_Agate; + set @gemstring$,"Agate"; + break; + } + + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_CT: + mes "[Bazo]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Citrine", "Turquoise" ) ) { + case 1: + mes "[Bazo]"; + mes "Citrin...okay. Before we start,"; + set @gem, $@LV4_Citrine; + set @gemstring$,"Citrine"; + break; + case 2: + mes "[Bazo]"; + mes "Turquoise...okay. Before we start,"; + set @gem, $@LV4_Turquoise; + set @gemstring$,"Turquoise"; + break; + } + + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_CA: + mes "[Bazo]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Citrine", "Agate" ) ) { + case 1: + mes "[Bazo]"; + mes "Citrin...okay. Before we start,"; + set @gem, $@LV4_Citrine; + set @gemstring$,"Citrine"; + break; + case 2: + mes "[Bazo]"; + mes "Agate....okay. Before we start,"; + set @gem, $@LV4_Agate; + set @gemstring$,"Agate"; + break; + } + + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_TA: + mes "[Bazo]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Turquoise", "Agate" ) ) { + case 1: + mes "[Bazo]"; + mes "Turquoise...okay. Before we start,"; + set @gem, $@LV4_Turquoise; + set @gemstring$,"Turquoise"; + break; + case 2: + mes "[Bazo]"; + mes "Agate....okay. Before we start,"; + set @gem, $@LV4_Agate; + set @gemstring$,"Agate"; + break; + } + + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_C: + mes "[Bazo]"; + mes "Citrin...okay. Before we start,"; + set @gem, $@LV4_Citrine; + set @gemstring$,"Citrine"; + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_T: + mes "[Bazo]"; + mes "Turquoise...okay. Before we start,"; + set @gem, $@LV4_Turquoise; + set @gemstring$,"Turquoise"; + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_A: + mes "[Bazo]"; + mes "Agate....okay. Before we start,"; + set @gem, $@LV4_Agate; + set @gemstring$,"Agate"; + goto LV4_1_PICK; + end; // shouldn't be here + + +LV4_1_PICK: + mes "we must do one thing first."; + mes "That is, testing your luck."; + mes "As you already know,"; + mes "I cannot guarantee you that we will succeed"; + mes "to make one right away."; + next; + mes "[Bazo]"; + mes "If we can raise your luck before we start,"; + mes "we will be able to succeed."; + next; + mes "[Bazo]"; + mes "Now you must be wondering what we"; + mes "will do in order to increase your luck."; + mes "It is simple, we will play a mind-reading game."; + mes "I am going to think of one monster among 4 of my favorite ones,"; + mes "you will guess what the monster is."; + next; + mes "[Bazo]"; + mes "You must answer correctly at least"; + mes "1 out of 5 times. It shouldn't be that difficult."; + mes "And if you fail to answer, we must do something else"; + mes "to drive away your bad luck."; + next; + mes "[Bazo]"; + mes "I will take 10 of the special ore you chose."; + mes "Well, I understand that it does not sound tempting"; + mes "but let's think of it this way."; + mes "It is much better than wasting 30 ore"; + mes "by failing to create the item, isn't it?"; + next; + mes "[Bazo]"; + mes "Okay, now I need some time to prepare..."; + mes "Talk to you later!"; + + if(countitem($@LV4_Gold) < 10) goto LV4_HACK; + if(countitem($@LV4_Steel) < 50) goto LV4_HACK; + if(countitem($@LV4_Emperium) < 10) goto LV4_HACK; + delitem $@LV4_Gold, 10; + delitem $@LV4_Steel, 50; + delitem $@LV4_Emperium, 10; + if(@gem == $@LV4_Citrine) set lv4_weapon, 2; + if(@gem == $@LV4_Turquoise) set lv4_weapon, 3; + if(@gem == $@LV4_Agate) set lv4_weapon, 4; + close; + + +LV4_1_NOGEM: + mes "[Bazo]"; + mes "I seem to recall that I asked you to bring"; + mes "30 of a special ore, Citrine, Turquoise, or Agate..."; + mes "And I don't see any of them."; + mes "You must have forgot them. Please go get them too."; + close; + + +LV4_1_FAIL: + mes "[Bazo]"; + mes "Please bring me 10 Gold, 50 Steel and 10 Emperium"; + mes "as basic materials..."; + mes "and you can enchant the product with a certain trait."; + mes "For that, I need some rare ores..."; + next; + mes "[Bazo]"; + mes "Please bring me 30 of either Citrin, Turquoise or Agate."; + mes "Each one of them possess their own attribute"; + mes "and using the ore you have brought,"; + mes "my product will possess a special trait."; + next; + mes "[Bazo]"; + mes "I wish you good luck..."; + mes "I will wait for you!"; + close; + + + +//-------------------------------------------------- +//Guessing Game +//-------------------------------------------------- +LV4_2: + if(lv4_weapon == 2) set @gem, $@LV4_Citrine; + if(lv4_weapon == 3) set @gem, $@LV4_Turquoise; + if(lv4_weapon == 4) set @gem, $@LV4_Agate; + if(countitem(@gem) < 30) goto LV4_2_NOGEM; + + mes "[Bazo]"; + mes "Ok, you seem to be ready."; + mes "Let's get started."; + mes "My favorite monsters are Poring,"; + mes "Hode, Obeaune, and Minorous."; + next; + + set @dap, 0; + set @correct[0],1; + for( set @i, 1; @i <= 5; set @i, @i + 1 ) { + mes "[Bazo]"; + + if(@i == 1) mes "Here's the 1st question. Guess what monster"; + if(@i != 1) mes "Alright. Now guess what monster"; + + mes "I have in my mind at this moment."; + next; + + set @mons, rand(1, 4); + + switch( select( "Poring", "Hode", "Obeaune", "Minorous" ) ) { + case 1: + set @correct[@i], 1; + if(@mons == 1) set @dap, @dap + 1; + break; + + case 2: + set @correct[@i], 2; + if(@mons == 2) set @dap, @dap + 1; + break; + + case 3: + set @correct[@i], 3; + if(@mons == 3) set @dap, @dap + 1; + break; + + case 4: + set @correct[@i], 4; + if(@mons == 4) set @dap, @dap + 1; + break; + } + } + + mes "[Bazo]"; + mes "Okay, let me give you answers for the questions."; + mes "I was thinking of the monsters in the order of"; + next; + mes "[Bazo]"; + + for( set @i, 1; @i <= 5; set @i, @i + 1 ) { + if(@correct[@i] == 1) mes "Poring"; + if(@correct[@i] == 2) mes "Hode"; + if(@correct[@i] == 3) mes "Obeaune"; + if(@correct[@i] == 4) mes "Minorous"; + } + + if(@dap < 1) goto LV4_2_FAIL; + + next; + mes "[Bazo]"; + mes "You answered " + @dap + " times!"; + mes "I must say you're amazing!"; + mes "As I promised, I will make an Umbala specialty for you."; + mes "Please give me some time to prepare."; + mes "Talk to you later."; + + if(countitem(@gem) < 30) goto LV4_HACK; + delitem @gem, 30; + set lv4_weapon, lv4_weapon + 3; + close; + + +LV4_2_FAIL: + if(countitem(@gem) < 10) goto LV4_HACK; + delitem @gem, 10; + + next; + mes "[Bazo]"; + mes "Errr... I don't think you are good at reading"; + mes "other people's minds. Or you had bad luck, I guess."; + mes "We cannot do that again unless"; + mes "we drive away the bad luck."; + mes "Give me 10 " + @gemstring$ + ", that will do the job."; + next; + mes "[Bazo]"; + mes "Well...if you want to do this mind-reading game again,"; + mes "please come back with the materials."; + mes "I will wait here for you."; + close; + + +LV4_2_NOGEM: + mes "[Bazo]"; + mes "Errr...something doesn't feel right. We lack something..."; + mes "Will you check the materials that you have brought?"; + close; + + + +//-------------------------------------------------- +//Weapon Creation +//-------------------------------------------------- +LV4_5: + mes "[Bazo]"; + mes "Great... now, let's do it!"; + mes "Wish me luck...ah, I forgot to tell you this."; + mes "I cannot tell you what kind of product it will be. It is so random."; + mes "Let's wish that a good thing will come out, okay?"; + next; + mes "- You feel unknown power start gathering in -"; + mes "- the materials. It seems the materials are -"; + mes "- absorbing all the evil power in the air. -"; + next; + mes "- Then, the materials start merging into one -"; + mes "- even though Bazo didn't touch them at all. -"; + next; + mes "[Bazo]"; + mes "Can you feel that? The materials are gathering"; + mes "power at their own will."; + mes "They are out of my hand now. Let's wait and hope."; + next; + mes "- After a while, the air becomes calm -"; + mes "- and you check the result. -"; + next; + mes "[Bazo]"; + mes "Ooooooh! It is done!"; + mes "We have succeeded! Ah, it's amazing!"; + mes "Did I tell you that it is really rare to succeed right away?"; + mes "Yes, God must have listened to our prayers."; + mes "Oh, it is a weapon! It will be very useful to you."; + mes "Let's take a closer look..."; + next; + + mes "[Bazo]"; + + switch( lv4_weapon ) { + case 5: + mes "Immaterial Sword!"; + getitem 1141, 1; // 1141,Immaterial_Sword + break; + case 6: + mes "it is Slash!"; + getitem 1526, 1; // 1526,Slash + break; + case 7: + mes "it is Quadrille!"; + getitem 1527, 1; // 1527,Quadrille + break; + } + + set lv4_weapon, 0; + mes "This sword was born to be yours!"; + mes "Congratulations and hopefully it will have a good use for you."; + next; + + mes "[Bazo]"; + mes "I feel so gratified. If you wish to have"; + mes "another one, please feel free to visit me anytime."; + mes "Have a good travel!"; + close; + + + +//-------------------------------------------------- +//Other Quests +//-------------------------------------------------- +LV4_7: + mes "[Bazo]"; + mes "Hmm...I feel something strange from you."; + mes "I regret to say that there is nothing I can do for you."; + mes "I hope you have a safe travel."; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Bazo]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} + +//--------------------------------------------------------------- +// Hibilaithan, creates Mailbreaker, Swordbreaker and Slaughter +//--------------------------------------------------------------- + +umbala.gat,163,257,3 script Hibilaithan 785,{ + if(event_umbala < 3) goto LumWord; + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- Currently you are overweight. -"; + mes "- Please lighten your weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon == 8) goto LV4_8; + if(lv4_weapon == 9) goto LV4_9; + if(lv4_weapon == 10) goto LV4_9; + if(lv4_weapon == 11) goto LV4_9; + if(lv4_weapon == 12) goto LV4_12; + if(lv4_weapon == 13) goto LV4_12; + if(lv4_weapon == 14) goto LV4_12; + if(lv4_weapon < 8) goto LV4_7; + if(lv4_weapon > 14) goto LV4_7; + end; // shouldn't be here + + +LumWord: + mes "[Hibilaithan]"; + mes "Umba! Umbaba...umum! Baumba!"; + mes "Umumumbababaumumbabaumba!"; + mes "Umbaumbaumbaumbaumhah!"; + mes "Umumumumumbababababab!"; + close; + + +LV4_0: + mes "[Hibilaithan]"; + mes "Haha, yeah, I knew this day would come."; + mes "Finally people recognize my value"; + mes "as the best artisan in Umbala!"; + next; + mes "[Hibilaithan]"; + mes "Okay, let's talk straight."; + mes "I, Hibilaithan shall craft something nice"; + mes "if you bring me materials!"; + mes "Hahahahahaha!"; + next; + mes "[Hibilaithan]"; + mes "Eh? What? You didn't come to see me?"; + mes "Stop joking around...Don't play me for a fool!"; + mes "People are too shy to tell the truth nowadays!"; + mes "Let's be honest and tell me if you want it or not."; + next; + + switch( select( "...okay.", "...sorry, I don't need it!" ) ) { + case 1: + if(BaseLevel >= 70) goto L4_0_1; + + mes "[Hibilaithan]"; + mes "...what a shame! I regret to tell you this,"; + mes "but your spirit is too weak"; + mes "to handle the power of my stuff!"; + mes "This is not good, not good at all!"; + mes "Go and train yourself first."; + mes "When you become strong, you may come back!"; + break; +L4_0_1: + mes "[Hibilaithan]"; + mes "Great! I like your attitute! Great, great!"; + mes "I am going to tell you what I need."; + mes "It is not much, so do not forget."; + next; + mes "[Hibilaithan]"; + mes "Bring me 10 Gold, 50 Steel and 10 Emperium"; + mes "... as basic materials."; + mes "And I need some rare ores to endow power..."; + next; + mes "[Hibilaithan]"; + mes "Bring me 30 of one ore among Muscovite, Biotite or Pyroxene."; + mes "Remember you are going to bring 30 of one ore."; + mes "I cannot pick one among those because I am"; + mes "not sure what will come out. Heh."; + next; + mes "[Hibilaithan]"; + mes "Okay, wish you good luck!"; + mes "Meanwhile I am going to chill here."; + + set lv4_weapon, 8; + break; + case 2: + mes "[Hibilaithan]"; + mes "Bah~ what are you afraid of?"; + mes "I am just trying to do you a favor, you know?"; + mes "Alright, it is your call."; + mes "But if you change your mind,"; + mes "feel free to come back."; + break; + } + close; + + + +//-------------------------------------------------- +//Gold, Steel, Emp Check + Choosing the gem +//-------------------------------------------------- +LV4_8: + if(countitem($@LV4_Gold) < 10) goto LV4_8_FAIL; + if(countitem($@LV4_Steel) < 50) goto LV4_8_FAIL; + if(countitem($@LV4_Emperium) < 10) goto LV4_8_FAIL; + + mes "[Hibilaithan]"; + mes "Oh...you have brought all the basic materials."; + mes "Now let me check what kind of rare ores"; + mes "you have brought..."; + next; + + if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MBP; + if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30) goto LV4_8_MB; + if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MP; + if (countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_BP; + if (countitem($@LV4_Muscovite) >= 30) goto LV4_8_M; + if (countitem($@LV4_Biotite) >= 30) goto LV4_8_B; + if (countitem($@LV4_Pyroxene) >= 30) goto LV4_8_P; + goto LV4_8_NOGEM; + end; + + +LV4_8_MBP: + mes "[Hibilaithan]"; + mes "Gosh, did you brought all three kinds?"; + mes "Hahaha, it's fine."; + mes "But we cannot use all of them this time."; + mes "Pick one that you want to use."; + next; + + switch( select( "Muscovite", "Biotite", "Pyroxene" ) ) { + case 1: + mes "[Hibilaithan]"; + mes "Muscovite...okay. Before we start,"; + set @gem, $@LV4_Muscovite; + set @gemstring$,"Muscovite"; + break; + case 2: + mes "[Hibilaithan]"; + mes "Biotite...okay. Before we start,"; + set @gem, $@LV4_Biotite; + set @gemstring$,"Biotite"; + break; + case 3: + mes "[Hibilaithan]"; + mes "Pyroxene....okay. Before we start,"; + set @gem, $@LV4_Pyroxene; + set @gemstring$,"Pyroxene"; + break; + } + + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_MB: + mes "[Hibilaithan]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Muscovite", "Biotite" ) ) { + case 1: + mes "[Hibilaithan]"; + mes "Muscovite...okay. Before we start,"; + set @gem, $@LV4_Muscovite; + set @gemstring$,"Muscovite"; + break; + case 2: + mes "[Hibilaithan]"; + mes "Biotite...okay. Before we start,"; + set @gem, $@LV4_Biotite; + set @gemstring$,"Biotite"; + break; + } + + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_MP: + mes "[Hibilaithan]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Muscovite", "Pyroxene" ) ) { + case 1: + mes "[Hibilaithan]"; + mes "Muscovite...okay. Before we start,"; + set @gem, $@LV4_Muscovite; + set @gemstring$,"Muscovite"; + break; + case 2: + mes "[Hibilaithan]"; + mes "Pyroxene....okay. Before we start,"; + set @gem, $@LV4_Pyroxene; + set @gemstring$,"Pyroxene"; + break; + } + + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_BP: + mes "[Hibilaithan]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Biotite", "Pyroxene" ) ) { + case 1: + mes "[Hibilaithan]"; + mes "Biotite...okay. Before we start,"; + set @gem, $@LV4_Biotite; + set @gemstring$,"Biotite"; + break; + case 2: + mes "[Hibilaithan]"; + mes "Pyroxene....okay. Before we start,"; + set @gem, $@LV4_Pyroxene; + set @gemstring$,"Pyroxene"; + break; + } + + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_M: + mes "[Hibilaithan]"; + mes "Muscovite...okay. Before we start,"; + set @gem, $@LV4_Muscovite; + set @gemstring$,"Muscovite"; + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_B: + mes "[Hibilaithan]"; + mes "Biotite...okay. Before we start,"; + set @gem, $@LV4_Biotite; + set @gemstring$,"Biotite"; + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_P: + mes "[Hibilaithan]"; + mes "Pyroxene....okay. Before we start,"; + set @gem, $@LV4_Pyroxene; + set @gemstring$,"Pyroxene"; + goto LV4_8_PICK; + end; // shouldn't be here + + +LV4_8_PICK: + mes "we must do one thing first."; + mes "That is, to test your luck."; + mes "As you already know,"; + mes "I cannot guarantee you that we will succeed"; + mes "to make one right away."; + next; + mes "[Hibilaithan]"; + mes "If we can raise your luck before we start,"; + mes "we will be able to succeed."; + next; + mes "[Hibilaithan]"; + mes "Now you must be wondering what we"; + mes "will do in order to increase your luck."; + mes "It is simple, we will play a mind-reading game."; + mes "I am going to think of one monster among 4 of my favorites,"; + mes "you will guess what that monster is."; + next; + mes "[Hibilaithan]"; + mes "You must answer correctly at least"; + mes "1 out of 5 times. It should not be that difficult."; + mes "And if you fail to answer, we must do something else"; + mes "to drive away your bad luck."; + next; + mes "[Hibilaithan]"; + mes "I will take 10 of the special ore you have chose."; + mes "Well, I understand that it does not sound tempting"; + mes "but let's think of it this way."; + mes "It is much better than wasting 30 ore"; + mes "by failing to create the item, isn't it?"; + next; + mes "[Hibilaithan]"; + mes "Okay, now I need some time to prepare..."; + mes "Talk to you later!"; + + if(countitem($@LV4_Gold) < 10) goto LV4_HACK; + if(countitem($@LV4_Steel) < 50) goto LV4_HACK; + if(countitem($@LV4_Emperium) < 10) goto LV4_HACK; + delitem $@LV4_Gold, 10; + delitem $@LV4_Steel, 50; + delitem $@LV4_Emperium, 10; + if(@gem == $@LV4_Muscovite) set lv4_weapon, 9; + if(@gem == $@LV4_Biotite) set lv4_weapon, 10; + if(@gem == $@LV4_Pyroxene) set lv4_weapon, 11; + close; + + +LV4_8_NOGEM: + mes "[Hibilaithan]"; + mes "I seem to recall that I asked you to bring"; + mes "30 of a special ore among Muscovite, Biotite or Pyroxene..."; + mes "And I don't see any of them."; + mes "You must have forgot that. Please go get them too."; + close; + + +LV4_8_FAIL: + mes "[Hibilaithan]"; + mes "Please bring me 10 Gold, 50 Steel and 10 Emperium"; + mes "as basic materials..."; + mes "and you can enchant the product with a certain trait."; + mes "For that, I need some rare ores..."; + next; + mes "[Hibilaithan]"; + mes "Please bring me 30 of an ore among Citrin, Biotite or Pyroxene."; + mes "Each one of them possess their own attributes"; + mes "and by using the ore you have brought,"; + mes "my product will possess a special trait."; + next; + mes "[Hibilaithan]"; + mes "I wish you good luck..."; + mes "I will wait for you!"; + close; + + + +//-------------------------------------------------- +//Guessing Game +//-------------------------------------------------- +LV4_9: + if(lv4_weapon == 9) set @gem, $@LV4_Muscovite; + if(lv4_weapon == 10) set @gem, $@LV4_Biotite; + if(lv4_weapon == 11) set @gem, $@LV4_Pyroxene; + if(countitem(@gem) < 30) goto LV4_9_NOGEM; + + mes "[Hibilaithan]"; + mes "Okay, let's get started!"; + mes "It is simple. There are"; + mes "4 monsters that I like. I am going to think"; + mes "of a monster among the 4, you will guess what it is."; + mes "We will play this game 5 times and you must"; + mes "answer correctly at least 1 out of 5 times. Doesn't that sound easy?"; + next; + mes "[Hibilaithan]"; + mes "This is a very good game for"; + mes "increasing your luck!"; + mes "Okay, you better be ready now."; + next; + + set @dap, 0; + set @correct[0],1; + for( set @i, 1; @i <= 5; set @i, @i + 1 ) { + mes "[Hibilaithan]"; + + if(@i == 1) mes "I like Zealotus, Alice,"; + if(@i == 1) mes "Munak, and Isis among all monsters."; + + mes "Now, guess which one"; + mes "I am thinking of at this moment."; + next; + + set @mons, rand(1, 4); + + switch( select( "Zhertilsh", "Alice", "Munak", "Isis" ) ) { + case 1: + set @correct[@i], 1; + if(@mons == 1) set @dap, @dap + 1; + break; + + case 2: + set @correct[@i], 2; + if(@mons == 2) set @dap, @dap + 1; + break; + + case 3: + set @correct[@i], 3; + if(@mons == 3) set @dap, @dap + 1; + break; + + case 4: + set @correct[@i], 4; + if(@mons == 4) set @dap, @dap + 1; + break; + } + } + + mes "[Hibilaithan]"; + mes "Okay, that's all! Now let me"; + mes "check the answers. I was thinking"; + mes "monsters in the order of..."; + next; + mes "[Hibilaithan]"; + + for( set @i, 1; @i <= 5; set @i, @i + 1 ) { + if(@correct[@i] == 1) mes "Zhertilsh"; + if(@correct[@i] == 2) mes "Alice"; + if(@correct[@i] == 3) mes "Munak"; + if(@correct[@i] == 4) mes "Isis"; + } + + if(@dap < 1) goto LV4_9_FAIL; + + next; + mes "[Hibilaithan]"; + mes "Wow, are you a mind reader or what?"; + mes "You answered " + @dap + " times correctly! Whoa..."; + mes "I guess you are already a lucky one,"; + mes "therefore we don't have any reason"; + mes "to prolong the work now!"; + mes "I need some time to prepare, talk to you later!"; + + if(countitem(@gem) < 30) goto LV4_HACK; + delitem @gem, 30; + set lv4_weapon, lv4_weapon + 3; + close; + + +LV4_9_FAIL: + if(countitem(@gem) < 10) goto LV4_HACK; + delitem @gem, 10; + + next; + mes "[Hibilaithan]"; + mes "This is not good, not good at all!"; + mes "You didn't even have a correct answer."; + mes "We cannot start the work with this kind of result."; + mes "Okay...we must drive away your bad luck first."; + mes "10 " + @gemstring$ + " will do it!"; + next; + mes "[Hibilaithan]"; + mes "Now, we need to play the game again."; + mes "If you don't anymore ore, go get some."; + mes "I am not going anywhere"; + mes "so you don't need to be in hurry."; + mes "Take your time!"; + close; + + +LV4_9_NOGEM: + mes "[Hibilaithan]"; + mes "Hum. You might lack of"; + mes "materials? Check them again."; + mes "See. I knew it."; + close; + + + +//-------------------------------------------------- +//Weapon Creation +//-------------------------------------------------- +LV4_12: + mes "[Hibilaithan]"; + mes "Ah, I can tell you are ready. Alright..."; + mes "I will try to make an awsome item for you."; + mes "...and you are not going to look over my shoulder!"; + mes "I don't want to share my secret recipe with anyone!"; + next; + mes "- Hibilaithan picks up all the materials -"; + mes "- and turns his back at you. -"; + mes "- You see him busying himself with something. -"; + mes "- Although the way he is doing it -"; + mes "- looks very primitive and crude, -"; + mes "- you feel that some strange energy has gathered around him. -"; + next; + mes "[Hibilaithan]"; + mes "Umm~ umm~ umm~"; + mes "Aww~aww~ aww~"; + mes "Phew~ phew~ phew~"; + mes "Woo~ woo~ woo~"; + mes "Ho~ ho~ ho~"; + next; + mes "[Hibilaithan]"; + mes " "; + mes " "; + mes "Haha, there it is! Phew, that was really hard..."; + mes "You're anxious, aren't you? Ok, let's see..."; + next; + + mes "[Hibilaithan]"; + mes "It's a big success! Hahaha, sure, I made it..."; + mes "Therefore, it should be a big success."; + mes "Oh, you got a weapon here...let's see,"; + + switch( lv4_weapon ) { + case 12: + mes "it is a Mailbreaker!"; + getitem 1225, 1; // 1225,Mail_Breaker + break; + case 13: + mes "it is a Swordbreaker!"; + getitem 1224, 1; // 1224,Sword_Breaker + break; + case 14: + mes "it is a Slaughter!"; + getitem 1367, 1; // 1367,Slaughter + break; + } + + set lv4_weapon, 0; + mes "This was made competely because I am that skillful,"; + mes "you got to be thankful for that!"; + next; + + mes "[Hibilaithan]"; + mes "Whenever you want to have a nice thing,"; + mes "come back to me anytime!"; + mes "I am a very generous genius, you know?"; + mes "Always be thankful for the weapon that I made for you, okay?"; + mes "See you!"; + close; + + + +//-------------------------------------------------- +//Other Quests +//-------------------------------------------------- +LV4_7: + mes "[Hibilaithan]"; + mes "Hmm...I feel something strange from you."; + mes "I regret to say that there is nothing I can do for you."; + mes "I hope you have a safe travel."; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Hibilaithan]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} + +//-------------------------------------------------- +// Tabezthan, creates Talefing, Sabbath and Caesar's Sword +//-------------------------------------------------- + +um_in.gat,156,77,5 script Tabezthan 788,{ + if(event_umbala < 3) goto LumWord; + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- You are currently overweight. -"; + mes "- Please lose some weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon == 15) goto LV4_15; + if(lv4_weapon == 16) goto LV4_16; + if(lv4_weapon == 17) goto LV4_16; + if(lv4_weapon == 18) goto LV4_16; + if(lv4_weapon == 19) goto LV4_19; + if(lv4_weapon == 20) goto LV4_19; + if(lv4_weapon == 21) goto LV4_19; + if(lv4_weapon < 15) goto LV4_14; + if(lv4_weapon > 21) goto LV4_14; + end; // shouldn't be here + + +LumWord: + mes "[Tabezthan]"; + mes "Umba! Umbaba...umum! Baumba!"; + mes "Umumumbababaumumbabaumba!"; + mes "Umbaumbaumbaumbaumhah!"; + mes "Umumumumumbababababab!"; + close; + + +LV4_0: + mes "[Tabezthan]"; + mes "Hmm...I feel something different about you..."; + mes "You are a stranger...aren't you?"; + next; + mes "[Tabezthan]"; + mes "Let me introduce myself."; + mes "I am Tabezthan,"; + mes "the storage of the knowledge and the genius of Umbala..."; + mes "Hahahaha."; + next; + mes "[Tabezthan]"; + mes "I have two diciples. One is Hibilaithan the fool"; + mes "and the other one is Bazo who is intelligent"; + mes "and is from outside the same as you."; + next; + mes "[Tabezthan]"; + mes "Of course both of them are talented and skillful"; + mes "but I am worried about Hibilaithan, for he"; + mes "makes many stupid mistakes and is shameless"; + mes "for what he has done."; + next; + mes "[Tabezthan]"; + mes "I have tought them how to manipulate"; + mes "the mysterious energy existing in Umbala"; + mes "for creating things with it.."; + mes "I heard that there is a similar skill called Alchemy"; + mes "in the outside world. Although I am not sure if I remember it correctly."; + next; + mes "[Tabezthan]"; + mes "Anyways, would you like to see my skill?"; + mes "If so, bring me materials I need,"; + mes "I am more than willing to present my skill for you."; + next; + + switch( select( "Yes, please.", "No, thank you." ) ) { + case 1: + if(BaseLevel >= 70) goto L4_0_1; + + mes "[Tabezthan]"; + mes "Sebelumnya saya harus menekankan ini"; + mes "Barang spesial ini akan menjadi berbahaya jika kamu sendiri masih lemah"; + mes "Kamu harus lebih berpengalaman lagi anak muda"; + mes "Naikan level kamu terlebih dahulu"; + mes "jika kamu sudah merasa kuat kembalilah kesini kembali"; + mes "Sampai jumpa ~~"; + break; +L4_0_1: + mes "[Tabezthan]"; + mes "One with curiousity...he is called the young adventurer..."; + mes "Fine. Then let me inform you of"; + mes "the matetrials I need. Please memorize them"; + mes "or write them down."; + mes "It is not much however."; + next; + mes "[Tabezthan]"; + mes "I need 10 Gold, 50 Steel and 10 Emperium"; + mes "as basic materials..."; + mes "and you can enchant the product with a certain trait."; + mes "For that, I need some rare ores..."; + next; + mes "[Tabezthan]"; + mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz."; + mes "Each one of them possess their own attribute"; + mes "and by using the ore you have brought,"; + mes "my product will possess a special trait."; + next; + mes "[Tabezthan]"; + mes "However, please be aware that"; + mes "I cannot guarantee what will come out as a result."; + mes "There are too many factors in the world of alchemy"; + mes "where my knowledge is limited."; + mes "So you must be willing to accept the result as it is"; + mes "even if it does not satisfy your expectations."; + next; + mes "[Tabezthan]"; + mes "That means that you should place trust in luck."; + mes "Let's talk about it later...please go prepare the materials first."; + mes "Come back when you are ready."; + mes "I will wait here."; + + set lv4_weapon, 15; + break; + case 2: + mes "[Tabezthan]"; + mes "Oh...I see. I was not forcing you anyhow."; + mes "However, it is a little bit dissappointing to hear that."; + mes "I was going to display my ability at full length."; + mes "When you change your mind, please come back."; + break; + } + close; + + + +//-------------------------------------------------- +//Gold, Steel, Emp Check + Choosing the gem +//-------------------------------------------------- +LV4_15: + if(countitem($@LV4_Gold) < 10) goto LV4_15_FAIL; + if(countitem($@LV4_Steel) < 50) goto LV4_15_FAIL; + if(countitem($@LV4_Emperium) < 10) goto LV4_15_FAIL; + + mes "[Tabezthan]"; + mes "Ah~ you came back ealier than I thought."; + mes "Let's see...you have all the basic materials...and"; + mes "we need one more thing, remember?"; + mes "Did you bring it as well?"; + next; + + if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_POR; + if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30) goto LV4_15_PO; + if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_PR; + if (countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_PR; + if (countitem($@LV4_Phlogopite) >= 30) goto LV4_15_P; + if (countitem($@LV4_Olivine) >= 30) goto LV4_15_O; + if (countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_R; + goto LV4_15_NOGEM; + end; + + +LV4_15_POR: + mes "[Tabezthan]"; + mes "You made a great effort to bring all of them."; + mes "However, you can only use one kind at a time."; + mes "Please choose what you want to use this time."; + next; + + switch( select( "Phlogopite", "Peridot", "Rose Quartz" ) ) { + case 1: + mes "[Tabezthan]"; + mes "Phlogopite...okay. Before we start,"; + set @gem, $@LV4_Phlogopite; + set @gemstring$,"Phlogopite"; + break; + case 2: + mes "[Tabezthan]"; + mes "Peridot...okay. Before we start,"; + set @gem, $@LV4_Olivine; + set @gemstring$,"Peridot"; + break; + case 3: + mes "[Tabezthan]"; + mes "Rose Quartz....okay. Before we start,"; + set @gem, $@LV4_Rose_Quartz; + set @gemstring$,"Rose Quartz"; + break; + } + + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_PO: + mes "[Tabezthan]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Phlogopite", "Peridot" ) ) { + case 1: + mes "[Tabezthan]"; + mes "Phlogopite...okay. Before we start,"; + set @gem, $@LV4_Phlogopite; + set @gemstring$,"Phlogopite"; + break; + case 2: + mes "[Tabezthan]"; + mes "Peridot...okay. Before we start,"; + set @gem, $@LV4_Olivine; + set @gemstring$,"Peridot"; + break; + } + + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_PR: + mes "[Tabezthan]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Phlogopite", "Rose Quartz" ) ) { + case 1: + mes "[Tabezthan]"; + mes "Phlogopite...okay. Before we start,"; + set @gem, $@LV4_Phlogopite; + set @gemstring$,"Phlogopite"; + break; + case 2: + mes "[Tabezthan]"; + mes "Rose Quartz....okay. Before we start,"; + set @gem, $@LV4_Rose_Quartz; + set @gemstring$,"Rose Quartz"; + break; + } + + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_OR: + mes "[Tabezthan]"; + mes "Hahaha, I asked you to bring one kind not two."; + mes "You can only use one kind of ore."; + mes "Which one would you like to use?"; + next; + + switch( select( "Peridot", "Rose Quartz" ) ) { + case 1: + mes "[Tabezthan]"; + mes "Peridot...okay. Before we start,"; + set @gem, $@LV4_Olivine; + set @gemstring$,"Peridot"; + break; + case 2: + mes "[Tabezthan]"; + mes "Rose Quartz....okay. Before we start,"; + set @gem, $@LV4_Rose_Quartz; + set @gemstring$,"Rose Quartz"; + break; + } + + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_P: + mes "[Tabezthan]"; + mes "Phlogopite...okay. Before we start,"; + set @gem, $@LV4_Phlogopite; + set @gemstring$,"Phlogopite"; + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_O: + mes "[Tabezthan]"; + mes "Peridot...okay. Before we start,"; + set @gem, $@LV4_Olivine; + set @gemstring$,"Peridot"; + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_R: + mes "[Tabezthan]"; + mes "Rose Quartz....okay. Before we start,"; + set @gem, $@LV4_Rose_Quartz; + set @gemstring$,"Rose Quartz"; + goto LV4_15_PICK; + end; // shouldn't be here + + +LV4_15_PICK: + mes "we must do one thing first."; + mes "That is, to test your luck."; + mes "As you already know,"; + mes "I cannot guarantee you that we will succeed"; + mes "in makeing one right away."; + next; + mes "[Tabezthan]"; + mes "If we can raise your luck before we start,"; + mes "we will be able to succeed."; + next; + mes "[Tabezthan]"; + mes "Now you must be wondering what we"; + mes "will do in order to increase your luck."; + mes "It is simple, we will play a mind-reading game."; + mes "I am going to think of one monster among 4 of my favorites,"; + mes "you will guess what the monster is."; + next; + mes "[Tabezthan]"; + mes "You must answer correctly at least"; + mes "1 out of 5 times. It should not be that difficult."; + mes "And if you fail to answer correctly, we must do something else"; + mes "to drive away your bad luck."; + next; + mes "[Tabezthan]"; + mes "I will take 10 of the special ore you chose."; + mes "Well, I understand that it does not sound tempting"; + mes "but let's think of it this way."; + mes "It is much better than wasting 30 ore"; + mes "by failing to create the item, isn't it?"; + next; + mes "[Tabezthan]"; + mes "Okay, now I need some time to prepare..."; + mes "Talk to you later!"; + + if(countitem($@LV4_Gold) < 10) goto LV4_HACK; + if(countitem($@LV4_Steel) < 50) goto LV4_HACK; + if(countitem($@LV4_Emperium) < 10) goto LV4_HACK; + delitem $@LV4_Gold, 10; + delitem $@LV4_Steel, 50; + delitem $@LV4_Emperium, 10; + if(@gem == $@LV4_Phlogopite) set lv4_weapon, 16; + if(@gem == $@LV4_Olivine) set lv4_weapon, 17; + if(@gem == $@LV4_Rose_Quartz) set lv4_weapon, 18; + close; + + +LV4_15_NOGEM: + mes "[Tabezthan]"; + mes "Hmmm...I cannot find any rare ores in"; + mes "the materials that you have brought..."; + mes "Please bring me 30 of an ore among Phlogopite, Peridot"; + mes "or Rose Quartz."; + close; + + +LV4_15_FAIL: + mes "[Tabezthan]"; + mes "I need 10 Gold, 50 Steel and 10 Emperium"; + mes "as basic materials..."; + mes "and you can enchant the product with a certain trait."; + mes "For that, I need some rare ores..."; + next; + mes "[Tabezthan]"; + mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz."; + mes "Each one of them possess their own attribute"; + mes "and by using the ore you have brought,"; + mes "my product will possess a special trait."; + close; + + + +//-------------------------------------------------- +//Guessing Game +//-------------------------------------------------- +LV4_16: + if(lv4_weapon == 16) set @gem, $@LV4_Phlogopite; + if(lv4_weapon == 17) set @gem, $@LV4_Olivine; + if(lv4_weapon == 18) set @gem, $@LV4_Rose_Quartz; + if(countitem(@gem) < 30) goto LV4_2_NOGEM; + + mes "[Tabezthan]"; + mes "Okay, let's get started!"; + mes "It is simple. There are"; + mes "4 monsters that I like. I am going to think"; + mes "of a monster among the 4, you will guess what it is."; + mes "We will play this game 5 times and you must"; + mes "answer correctly at least 1 out of 5 times. Doesn't it sound easy?"; + next; + mes "[Hibilaithan]"; + mes "This is a very good game for"; + mes "increasing your luck!"; + mes "Okay, better be ready now."; + next; + + set @dap, 0; + set @correct[0],1; + for( set @i, 1; @i <= 5; set @i, @i + 1 ) { + mes "[Tabezthan]"; + + if(@i == 1) mes "I like Baphomet, Dark Lord,"; + if(@i == 1) mes "Bloody Knight, and Stormy Knight among all monsters."; + + mes "Now, guess which one"; + mes "I am thinking at this moment."; + next; + + set @mons, rand(1, 4); + + switch( select( "Baphomet", "Dark Lord", "Bloody Knight", "Stormy Knight" ) ) { + case 1: + set @correct[@i], 1; + if(@mons == 1) set @dap, @dap + 1; + break; + + case 2: + set @correct[@i], 2; + if(@mons == 2) set @dap, @dap + 1; + break; + + case 3: + set @correct[@i], 3; + if(@mons == 3) set @dap, @dap + 1; + break; + + case 4: + set @correct[@i], 4; + if(@mons == 4) set @dap, @dap + 1; + break; + } + } + + mes "[Tabezthan]"; + mes "Okay, that's all! Now let me check"; + mes "the answers. I was thinking"; + mes "of the monsters in the order of..."; + next; + mes "[Tabezthan]"; + + for( set @i, 1; @i <= 5; set @i, @i + 1 ) { + if(@correct[@i] == 1) mes "Baphomet"; + if(@correct[@i] == 2) mes "Dark Lord"; + if(@correct[@i] == 3) mes "Bloody Knight"; + if(@correct[@i] == 4) mes "Stormy Knight"; + } + + if(@dap < 1) goto LV4_16_FAIL; + + next; + mes "[Tabezthan]"; + mes "You have answered " + @dap + " times correctly."; + mes "It seems that your luck is at its highest."; + mes "I need some time to prepare, talk to you later."; + + if(countitem(@gem) < 30) goto LV4_HACK; + delitem @gem, 30; + set lv4_weapon, lv4_weapon + 3; + close; + + +LV4_16_FAIL: + if(countitem(@gem) < 10) goto LV4_HACK; + delitem @gem, 10; + + next; + mes "[Tabezthan]"; + mes "Unfortunately you have failed..."; + mes "When you have bad luck, you'd better"; + mes "not expect a good result."; + mes "Okay, we must drive away your bad luck."; + mes "10 " + @gemstring$ + " will do it."; + next; + mes "[Tabezthan]"; + mes "Do not be so dissappointed."; + mes "It is still better than wasting 30 of them"; + mes "for trying to make a thing when you know"; + mes "you would not make it. "; + next; + mes "[Tabezthan]"; + mes "If you need something to prepare,"; + mes "please do. I will wait for you here."; + close; + + +LV4_16_NOGEM: + mes "[Tabezthan]"; + mes "Umm...it seems you are lacking " + @gemstring$; + mes "Please count them and"; + mes "if you don't have enough,"; + mes "you can go gather more first."; + close; + + + +//-------------------------------------------------- +//Weapon Creation +//-------------------------------------------------- +LV4_19: + mes "[Tabezthan]"; + mes "Great, I am also ready."; + mes "Shall we start now? Give me a minute."; + mes "I need to arrange these materials in a magic circle."; + next; + mes "- He arranges materials in a strange circle -"; + mes "- and starts chanting in a strange language. -"; + mes "- As he does that, suddenly the air surrounding him -"; + mes "- seems to change and you feel something powerful-"; + mes "- gathering around him and the materials. -"; + next; + mes "[Tabezthan]"; + mes "Please understand that the power is not from me."; + mes "I just used my ability to gather the power into these materials."; + mes "The power has come from the city of the dead."; + next; + mes "[Tabezthan]"; + mes "The result is in God's hands."; + mes "Let's pray for a good result together."; + mes "Hmmmmm!"; + next; + mes "- After a while...you find the materials -"; + mes "- are gathering and combining into one new thing. -"; + mes "- Does that mean that you have succeeded or failed?! -"; + next; + mes "[Tabezthan]"; + mes "?!...God must bless you!"; + mes "I cannot believe that I created such a rare weapon!"; + mes "Yes, my late father told me the name of this weapon."; + + switch( lv4_weapon ) { + case 19: + mes "That is Caesar's Sword."; + getitem 1134, 1; // 1134,Caesar's_Sword + break; + case 20: + mes "That is Talefing."; + getitem 1139, 1; // 1139,Talefing_ + break; + case 21: + mes "That is Sabbath."; + getitem 1365, 1; // 1365,Sabbath + break; + } + + set lv4_weapon, 0; + mes "[Tabezthan]"; + mes "Now, since I made this with materials"; + mes "that you have brought, this is yours now."; + mes "I only helped you to make it,"; + mes "and I am glad to give this to you."; + next; + mes "[Tabezthan]"; + mes "Well, feel free to come back"; + mes "if you want to make a thing again...hahaha."; + mes "The weapon was made to be yours."; + close; + + + +//-------------------------------------------------- +//Other Quests +//-------------------------------------------------- +LV4_14: + mes "[Tabezthan]"; + mes "Umm...you don't have a business with me, do you?"; + mes "Please do not think of me as an old fool."; + mes "When a man gets older, he can see through other people's minds."; + mes "Go ahead and do what you have been doing."; + mes "Do not let me intrrupt you any longer."; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Tabezthan]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} + +//-------------------------------------------------- +// Bill Thayer, Gives hints for S grade weapons quests +//-------------------------------------------------- + +aldebaran.gat,178,239,3 script Bill Thayer 712,{ + // Explain Materials + if(lv4_weapon == 26) goto LV4_26; + if(lv4_weapon == 27) goto LV4_27; + if(lv4_weapon == 28) goto LV4_28; + + if(lv4_weapon == 35) goto LV4_35; + if(lv4_weapon == 36) goto LV4_36; + if(lv4_weapon == 37) goto LV4_37; + + if(lv4_weapon == 44) goto LV4_44; + if(lv4_weapon == 45) goto LV4_45; + if(lv4_weapon == 46) goto LV4_46; + + if(lv4_weapon == 53) goto LV4_53; + if(lv4_weapon == 54) goto LV4_54; + if(lv4_weapon == 55) goto LV4_55; + + // Guide + if(lv4_weapon == 22) goto LV4_22; + if(lv4_weapon == 23) goto LV4_23; + + if(lv4_weapon == 31) goto LV4_31; + if(lv4_weapon == 32) goto LV4_32; + + if(lv4_weapon == 40) goto LV4_40; + if(lv4_weapon == 41) goto LV4_41; + + if(lv4_weapon == 49) goto LV4_49; + if(lv4_weapon == 50) goto LV4_50; + + mes "[Bill Thayer]"; + mes "...I cannot do anything now."; + mes "In the past, I used to be a well-known weaponsmith"; + mes "but now I am just a lonely old man who lost all of his sons."; + mes "Please leave me alone."; + close; + +LV4_27: +LV4_28: +LV4_36: +LV4_37: +LV4_45: +LV4_46: +LV4_54: +LV4_55: + if(lv4_weapon == 27) +{ + set @LV4_Gem1Name$, "Peridot"; + set @LV4_Gem2Name$, "Turquoise"; + set @LV4_Gem3Name$, "Agate"; +} + if(lv4_weapon == 28) +{ + set @LV4_Gem1Name$, "Phlogopite"; + set @LV4_Gem2Name$, "Pyroxene"; + set @LV4_Gem3Name$, "Rose Quartz"; +} + if(lv4_weapon == 36) +{ + set @LV4_Gem1Name$, "Muscovite"; + set @LV4_Gem2Name$, "Rose Quartz"; + set @LV4_Gem3Name$, "Peridot"; +} + if(lv4_weapon == 37) +{ + set @LV4_Gem1Name$, "Biotite"; + set @LV4_Gem2Name$, "Agate"; + set @LV4_Gem3Name$, "Citrine"; +} + if(lv4_weapon == 45) +{ + set @LV4_Gem1Name$, "Turquoise"; + set @LV4_Gem2Name$, "Biotite"; + set @LV4_Gem3Name$, "Rose Quartz"; +} + if(lv4_weapon == 46) +{ + set @LV4_Gem1Name$, "Citrine"; + set @LV4_Gem2Name$, "Pyroxene"; + set @LV4_Gem3Name$, "Phlogopite"; +} + if(lv4_weapon == 54) +{ + set @LV4_Gem1Name$, "Muscovite"; + set @LV4_Gem2Name$, "Agate"; + set @LV4_Gem3Name$, "Citrine"; +} + if(lv4_weapon == 55) +{ + set @LV4_Gem1Name$, "Pyroxene"; + set @LV4_Gem2Name$, "Turquoise"; + set @LV4_Gem3Name$, "Phlogopite"; +} + + mes "[Bill Thayer]"; + mes "Hmm...it seems that you need 30 of"; + mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$; + mes "I am sure that those are the materials..."; + mes "but I cannot guarantee anything about the result..."; + next; + mes "[Bill Thayer]"; + mes "My sons passed away before we finished this research..."; + mes "Hahaha...let's not talk about it."; + mes "I told you what you need anyway."; + close; + + +LV4_26: +LV4_35: +LV4_44: +LV4_53: + mes "[Bill Thayer]"; + if(lv4_weapon == 26) mes "What, Kayron's research?"; + if(lv4_weapon == 35) mes "What, Reyghema's research?"; + if(lv4_weapon == 44) mes "What? Hein's research?"; + if(lv4_weapon == 53) mes "What? Waltboughst's research?"; + mes "How do you know him?"; + mes "Were you a friend of him when he was still alive?"; + mes "Ah....there must an act of providence."; + next; + + set lv4_weapon, lv4_weapon + rand(1, 2); + + switch( lv4_weapon ) { + case 27: + set @LV4_Gem1Name$, "Peridot"; + set LV4_Gem1, $@LV4_Olivine; + set @LV4_Gem2Name$, "Turquoise"; + set LV4_Gem2, $@LV4_Turquoise; + set @LV4_Gem3Name$, "Agate"; + set LV4_Gem3, $@LV4_Agate; + break; + case 28: + set @LV4_Gem1Name$, "Phlogopite"; + set LV4_Gem1, $@LV4_Phlogopite; + set @LV4_Gem2Name$, "Pyroxene"; + set LV4_Gem2, $@LV4_Pyroxene; + set @LV4_Gem3Name$, "Rose Quartz"; + set LV4_Gem3, $@LV4_Rose_Quartz; + break; + case 36: + set @LV4_Gem1Name$, "Muscovite"; + set LV4_Gem1, $@LV4_Muscovite; + set @LV4_Gem2Name$, "Rose Quartz"; + set LV4_Gem2, $@LV4_Rose_Quartz ; + set @LV4_Gem3Name$, "Peridot"; + set LV4_Gem3, $@LV4_Olivine; + break; + case 37: + set @LV4_Gem1Name$, "Biotite"; + set LV4_Gem1, $@LV4_Biotite; + set @LV4_Gem2Name$, "Agate"; + set LV4_Gem2, $@LV4_Agate; + set @LV4_Gem3Name$, "Citrine"; + set LV4_Gem3, $@LV4_Citrine; + break; + case 45: + set @LV4_Gem1Name$, "Turquoise"; + set LV4_Gem1, $@LV4_Turquoise; + set @LV4_Gem2Name$, "Biotite"; + set LV4_Gem2, $@LV4_Biotite; + set @LV4_Gem3Name$, "Rose Quartz"; + set LV4_Gem3, $@LV4_Rose_Quartz; + break; + case 46: + set @LV4_Gem1Name$, "Citrine"; + set LV4_Gem1, $@LV4_Citrine; + set @LV4_Gem2Name$, "Pyroxene"; + set LV4_Gem2, $@LV4_Pyroxene; + set @LV4_Gem3Name$, "Phlogopite"; + set LV4_Gem3, $@LV4_Phlogopite; + break; + case 54: + set @LV4_Gem1Name$, "Muscovite"; + set LV4_Gem1, $@LV4_Muscovite; + set @LV4_Gem2Name$, "Agate"; + set LV4_Gem2, $@LV4_Agate; + set @LV4_Gem3Name$, "Citrine"; + set LV4_Gem3, $@LV4_Citrine; + break; + case 55: + set @LV4_Gem1Name$, "Pyroxene"; + set LV4_Gem1, $@LV4_Pyroxene; + set @LV4_Gem2Name$, "Turquoise"; + set LV4_Gem2, $@LV4_Turquoise; + set @LV4_Gem3Name$, "Phlogopite"; + set LV4_Gem3, $@LV4_Phlogopite; + break; + } + + mes "[Bill Thayer]"; + mes "Hmm...it seems that you need 30 of"; + mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$; + mes "I am sure that those are the materials..."; + mes "but I cannot guarantee anything about the result..."; + next; + mes "[Bill Thayer]"; + mes "My sons passed away before we finished this research..."; + mes "Hahaha...let's not talk about it."; + mes "I told you what you need anyway."; + close; + + +LV4_22: +LV4_23: + mes "[Bill Thayer]"; + mes "Oh well, I told you already"; + mes "that there is nothing I can do for you..."; + mes "since my sons are all gone...why are"; + mes "you wasting my breath? ^4D4DFFYou are helpless.^000000"; + set lv4_weapon, 23; + next; + mes "[Bill Thayer]"; + mes "...you just made me"; + mes "miss my sons again..."; + mes "Please leave me alone."; + close; + + +LV4_31: +LV4_32: + mes "[Bill Thayer]"; + mes "All of my sons broke my heart by dying young..."; + mes "...youth...what is youth?"; + mes "^4D4DFFThat means that you never regret anything!^000000"; + set lv4_weapon, 32; + next; + mes "[Bill Thayer]"; + mes "That was what I used to tell to my sons."; + mes "Please remember that,"; + mes "never regret anything that you have done."; + mes "However, in order to do that, you must"; + mes "do everything right...that's all I can tell you for now."; + close; + + +LV4_40: +LV4_41: + mes "[Bill Thayer]"; + mes "...no matter how much you are willing to pay me,"; + mes "I am not going to forge any weapons."; + mes "Even when I was actively forging weapons,"; + mes "I didn't accept money from my clients."; + mes "You know why?"; + next; + mes "[Bill Thayer]"; + mes "It brings me bad luck ^4D4DFFto^000000"; + mes "^4D4DFFforge a good weapon.^000000"; + mes "Therefore I didn't receive money from them."; + set lv4_weapon, 41; + next; + mes "[Bill Thayer]"; + mes "Well, I am not going to do so"; + mes "even if you offer me something else other than money"; + mes "...unless all of my sons come back"; + mes "alive...."; + close; + + +LV4_49: +LV4_50: + mes "[Bill Thayer]"; + mes "...do you not have anything to do?"; + mes "I hope you stop bothering me"; + mes "and trying your best for your work."; + mes "Ah...trying best does not always"; + mes "result in a success though."; + next; + mes "[Bill Thayer]"; + mes "However, ^4D4DFFall the successful men^000000"; + mes "^4D4DFFin the history tried their best!^000000"; + mes "I hope you will remember that."; + mes "I used to tell this to my sons when they were alive."; + mes "Hahaha..."; + set lv4_weapon, 50; + close; +} + +//-------------------------------------------------- +// Kayron, creates Longinus' Spear, Guillotine, Great Axe and Brionac +//-------------------------------------------------- + +niflheim.gat,240,193,3 script Kayron 794, { + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- You are currently overweight. -"; + mes "- Please lose some weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(BaseLevel >= 80) goto LV4_LEVEL_PASS; + mes "[Kayron]"; + mes "Bah, I cannot believe"; + mes "that such a weak man like you even came here."; + mes "You have an invisible sign on your forehead"; + mes "that indicates you are a weakling. Be strong first."; + close; + + +LV4_LEVEL_PASS: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon < 22) goto LV4_21; + if(lv4_weapon == 22) goto LV4_22; + if(lv4_weapon == 23) goto LV4_23; + if(lv4_weapon == 24) goto LV4_24; + if(lv4_weapon == 25) goto LV4_25; + if(lv4_weapon == 26) goto LV4_26; + if(lv4_weapon == 27) goto LV4_27; + if(lv4_weapon == 28) goto LV4_28; + if(lv4_weapon == 29) goto LV4_29; + if(lv4_weapon == 30) goto LV4_30; + if(lv4_weapon > 30) goto LV4_31; + end; // shouldn't be here + + +LV4_0: +LV4_22: + mes "[Kayron]"; + mes "I used to be called Kayron when I was alive."; + mes "But now I am nothing but"; + mes "a ghost wandering this place."; + mes "I am worthless...I cannot do anything"; + mes "without a body..."; + next; + + if(lv4_weapon == 0) goto LV4_0_ASK; + + mes "[Kayron]"; + mes "Ah...I cannot remember what I was going to say..."; + mes "Waaahhh.....I cannot remember...."; + mes "My memory is gone...!"; + close; + +LV4_0_ASK: + switch( select( "Show interest.", "Ignore him." ) ) { + case 1: + mes "[Kayron]"; + mes "Ah...I cannot remember what I was going to say..."; + mes "Waaahhh.....I cannot remember...."; + mes "My memory is gone...!"; + set lv4_weapon, 22; + close; + break; + case 2: + mes "- Because you decided to ignore him, -"; + mes "- you are no longer able to hear him. -"; + close; + break; + } + end; + + +LV4_21: +LV4_31: + mes "[Kayron]"; + mes "I feel something different about you."; + mes "Did you come here with a purpose?"; + mes "I am envious of you..."; + close; + + +LV4_23: + mes "[Kayron]"; + mes "I used to be called Kayron when I was alive."; + mes "But now I am nothing but"; + mes "a ghost wandering this place."; + mes "I am worthless...I cannot do anything"; + mes "without a body..."; + next; + set @dap1$, "You are helpless."; + input @answer1$; + if(@answer1$ == @dap1$) goto LV4_23_CORRECT; + mes "[Kayron]"; + mes "...? What did you just say?"; + mes "I am sorry but I don't think I understood you."; + close; + +LV4_23_CORRECT: + mes "[Kayron]"; + mes "Yes, You are helpless...?! Eh?"; + mes "That was my father's favorite saying!"; + mes "Whoa?! Ah..."; + mes "Yes...I forgot that I am dead already."; + mes "Why did you make me recall something from my past?"; + mes "It is no use now..."; + next; + mes "[Kayron]"; + mes "But I want to do something in return..."; + mes "since you made me find a piece of my mind."; + mes "I used to be a weaponsmith in the past,"; + mes "therefore I am going to forge a nice weapon for you."; + next; + mes "[Kayron]"; + mes "But you have to gather the materials for me."; + mes "As you see, I do not have a body"; + mes "that would allow me to touch other objects..."; + mes "So you got to help me with that."; + next; + mes "[Kayron]"; + mes "Luckily this place is filled with mysterious energy,"; + mes "that makes my work easier!"; + mes "Heh, even if I fail to forge one,"; + mes "I don't have to worry about dying."; + mes "Because I am dead already! Muhahahaha!"; + next; + mes "[Kayron]"; + mes "I will talk to you in a while."; + mes "I am trying to think of the receipe..."; + set lv4_weapon, 24; + close; + + +LV4_25: + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_25_BASE_MAT; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_25_BASE_MAT; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_25_BASE_MAT; + if(countitem($@LV4_Gold) < 20) goto LV4_25_BASE_MAT; + + mes "[Kayron]"; + mes "Oh...you brought everything I need!"; + mes "You are a reliable person unlike your appearance."; + mes "But here is the thing..."; + mes "There are some more materials I need..."; + mes "But I cannot think of any of them...my memory"; + mes "is unclear...arrrrph..."; + next; + mes "[Kayron]"; + mes "I need to think about that a little longer."; + mes "I know that I really need those materials...awwww...."; + mes "Do you have any idea to bring my memory back?"; + mes "At the same time, rest assured that the materials"; + mes "you brought will be used for my creation. So let me keep them for you."; + + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; + if(countitem($@LV4_Gold) < 20) goto LV4_HACK; + delitem $@LV4_Hammer_Of_Blacksmith, 2; + delitem $@LV4_Emperium_Anvil, 1; + delitem $@LV4_Illusion_Flower, 1; + delitem $@LV4_Gold, 20; + set lv4_weapon, 26; + close; + +LV4_24: +LV4_25_BASE_MAT: + switch( lv4_weapon ) { + case 24: + mes "[Kayron]"; + mes "Oh, you came back at a right time."; + mes "I just finished my thoughts. Let me tell you one thing."; + mes "I cannot guarantee you which weapon will come out of this."; + mes "Also you must be willing to take a risk as well..."; + mes "I guess that the result will be affected by the power"; + mes "of Nifflheim at the time I make."; + next; + mes "[Kayron]"; + mes "Let me give you the list of materials"; + mes "I need. They are quite a lot,"; + mes "so write them down if you need."; + break; + case 25: + mes "[Kayron]"; + mes "I will tell you the list of materials I need again."; + mes "I think I need a lot of materials...so"; + mes "write them down if you need."; + break; + } + next; + mes "[Kayron]"; + mes "I need 2 Hammer of Blacksmith,"; + mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; + next; + mes "[Kayron]"; + mes "Bring these to me first. I am kind of worried"; + mes "that I forgot something...but I will try to remember"; + mes "while waiting for you to bring these items."; + next; + mes "[Kayron]"; + mes "Have a safe travel."; + set lv4_weapon, 25; + close; + + +LV4_27: +LV4_28: + if(countitem(LV4_Gem1) < 30) goto LV4_27_NOGEM; + if(countitem(LV4_Gem2) < 30) goto LV4_27_NOGEM; + if(countitem(LV4_Gem3) < 30) goto LV4_27_NOGEM; + mes "[Kayron]"; + mes "...Um? The items that you brought to me seem"; + mes "to be good materials for my creation..."; + mes "Give them to me, I shall try first!"; + next; + mes "[Kayron]"; + mes "Oh...I was right! How did you"; + mes "know these are materials I need?"; + mes "Great, give me a moment!"; + next; + mes "[Kayron]"; + mes "...wait, I must test your luck first."; + mes "Since I am not sure about the result,"; + mes "we should place trust in luck for the result of my creation."; + mes "You must have good luck..."; + next; + mes "[Kayron]"; + mes "We are going to play 'Rock, Paper, Scissors'."; + mes "You must win at least 2 out of 3 times."; + mes "If you fail, you must throw away a large amount"; + mes "of one of the 3 kinds of ore that you have brought."; + mes "It is for driving away your bad luck."; + next; + mes "[Kayron]"; + mes "I will give you a piece of paper."; + mes "You will write down one among 'Rock, Paper, or Scissors'."; + mes "I will do the same at the same time."; + mes "We will compare each other's paper after."; + next; + + set @shobu, 0; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@i == 2) mes "[Kayron]"; + if(@i == 2) mes "Let's play the second one!"; + if(@i == 3) mes "[Kayron]"; + if(@i == 3) mes "This will be the last one!"; + if(@i == 3) mes "Let's compare after this."; + set @npchand[@i], rand(1, 3); + switch( select( "Scissors", "Rock", "Paper" ) ) { + case 1: + set @myhand[@i], 1; + if(@npchand[@i] == 3) set @shobu, @shobu + 1; + break; + case 2: + set @myhand[@i], 2; + if(@npchand[@i] == 1) set @shobu, @shobu + 1; + break; + case 3: + set @myhand[@i], 3; + if(@npchand[@i] == 2) set @shobu, @shobu + 1; + break; + } + } + + if(countitem(LV4_Gem1) < 30) goto LV4_HACK; + if(countitem(LV4_Gem2) < 30) goto LV4_HACK; + if(countitem(LV4_Gem3) < 30) goto LV4_HACK; + + if(@shobu > 1) goto LV4_27_WIN; + + switch ( rand(1 ,3) ) { + case 1: + delitem LV4_Gem1, 30; + break; + case 2: + delitem LV4_Gem2, 30; + break; + case 3: + delitem LV4_Gem3, 30; + break; + } + goto LV4_27_RESULT; + +LV4_27_WIN: + delitem LV4_Gem1, 30; + delitem LV4_Gem2, 30; + delitem LV4_Gem3, 30; + set lv4_weapon, lv4_weapon + 2; + goto LV4_27_RESULT; + +LV4_27_RESULT: + mes "[Kayron]"; + mes "Okay...I played in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@npchand[@i] == 1) mes "Scissors"; + if(@npchand[@i] == 2) mes "Rock"; + if(@npchand[@i] == 3) mes "Paper"; + } + + next; + mes "[Kayron]"; + mes "You did in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@myhand[@i] == 1) mes "Scissors"; + if(@myhand[@i] == 2) mes "Rock"; + if(@myhand[@i] == 3) mes "Paper"; + } + + next; + + if(@shobu > 1) goto LV4_27_SAY_WIN; + + mes "[Kayron]"; + mes "Well well well...you lost the game."; + mes "Ah~ you were close though..."; + mes "We must drive away bad luck."; + next; + mes "[Kayron]"; + mes "Okay, I will wait here,"; + mes "go bring me the materials again..."; + close; + +LV4_27_SAY_WIN: + mes "[Kayron]"; + mes "Let's see..."; + mes "You won total " + @shobu + " times."; + mes "Ah~ you must be really good at game!"; + mes "Yes, your luck is at its highest!"; + next; + mes "[Kayron]"; + mes "I am going to keep my promise."; + mes "But I need some time to prepare."; + mes "Give me the materials now and I will talk to you later."; + close; + +LV4_26: +LV4_27_NOGEM: + mes "[Kayron]"; + mes "Arph...it has not gotten into my memory yet."; + mes "Awww....this is a problem."; + mes "I used to often discuss the materials"; + mes "with my family...now I cannot remember what they are..."; + close; + + +LV4_29: +LV4_30: + mes "[Kayron]"; + mes "Hahaha...you came back at the right time."; + mes "The result? Do you want to know about the result?..."; + mes "Haha...okay...let's see..."; + next; + mes "[Kayron]"; + mes "...YES! It's a success!"; + mes "I created the weapon that got me killed last time!"; + mes "Look at this...haha! I died while making this!"; + mes "... The name of the weapon is..."; + + + switch( rand(1, 2) ) { + case 1: + if(lv4_weapon == 29) mes "Great Axe! Weee~ I made it!"; + if(lv4_weapon == 29) getitem 1364 ,1; // 1364,Great_Axe + if(lv4_weapon == 30) mes "Longinus's Spear! Weee~ I made it!"; + if(lv4_weapon == 30) getitem 1469, 1; // 1469,Longinus's_Spear + break; + case 2: + if(lv4_weapon == 29) mes "Guillotine! Weee~ I made it!"; + if(lv4_weapon == 29) getitem 1369, 1; // 1369,Guillotine + if(lv4_weapon == 30) mes "Brionac! Weee~ I made it!"; + if(lv4_weapon == 30) getitem 1470, 1; // 1470,Brionac + } + + set lv4_weapon, 0; + next; + mes "[Kayron]"; + mes "I finally succeeded in the research..."; + mes "I want to show this result to my father..."; + mes "He will be really happy for this."; + next; + mes "[Kayron]"; + mes "Ah~ I feel my memories are fading again..."; + mes "If you see me next time..."; + mes "please let me remember the memories again..."; + mes "Thank you..."; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Kayron]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} + +//-------------------------------------------------- +// Reyghema, creates Berserk, Tjungkulleti, Rudra's Bow and Brocca(Skewer) +//-------------------------------------------------- + +niflheim.gat,99,268,5 script Reyghema 794, { + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- You are currently overweight. -"; + mes "- Please lose some weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(BaseLevel >= 80) goto LV4_LEVEL_PASS; + mes "[Reyghema]"; + mes "Um? Do you have any business with me?"; + mes "Sorry but I don't. I'm also not"; + mes "speaking to a weak person like you."; + mes "Have a safe travel~"; + close; + + +LV4_LEVEL_PASS: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon < 31) goto LV4_30; + if(lv4_weapon == 31) goto LV4_31; + if(lv4_weapon == 32) goto LV4_32; + if(lv4_weapon == 33) goto LV4_33; + if(lv4_weapon == 34) goto LV4_34; + if(lv4_weapon == 35) goto LV4_35; + if(lv4_weapon == 36) goto LV4_36; + if(lv4_weapon == 37) goto LV4_37; + if(lv4_weapon == 38) goto LV4_38; + if(lv4_weapon == 39) goto LV4_39; + if(lv4_weapon > 39) goto LV4_40; + end; // shouldn't be here + + +LV4_0: +LV4_31: + mes "[Reyghema]"; + mes "Darn it...I didn't want to die!"; + mes "Well...there is no living thing that wants to die but..."; + mes "Especially me, I was too young to die!"; + mes "Youth! ...Ah...I just remember the word."; + mes "Speaking of which...I think I usually said something related to that..."; + next; + + if(lv4_weapon == 0) goto LV4_0_ASK; + + mes "[Reyghema]"; + mes "Ah...I cannot remember what I was going to say..."; + mes "Waaahhh.....I cannot remember...."; + mes "My memory is gone...!"; + close; + +LV4_0_ASK: + switch( select( "Show interest.", "Igonore him." ) ) { + case 1: + mes "[Reyghema]"; + mes "Ah...I cannot remember what I was going to say..."; + mes "Waaahhh.....I cannot remember...."; + mes "My memory is gone...!"; + set lv4_weapon, 31; + close; + break; + case 2: + mes "- Because you decided to ignore him, -"; + mes "- you are no longer able to hear him. -"; + close; + break; + } + end; + + +LV4_30: +LV4_40: + mes "[Reyghema]"; + mes "I feel something different about you."; + mes "Did you come here with a purpose?"; + mes "I am envious of you..."; + close; + + +LV4_32: + mes "[Reyghema]"; + mes "I used to be called Reyghema when I was alive."; + mes "But now I am nothing but"; + mes "a ghost wandering this place."; + mes "I am worthless...I cannot do anything"; + mes "without a body..."; + next; + set @dap2$, "That means that you never regret anything!"; + input @answer2$; + if(@answer2$ == @dap2$) goto LV4_32_CORRECT; + mes "[Reyghema]"; + mes "What? Do you want to play a game with me or what?"; + mes "Unfortunately I have something to do..."; + mes "wait...what was I going to do?"; + close; + +LV4_32_CORRECT: + mes "[Reyghema]"; + mes "..."; + next; + mes "[Reyghema]"; + mes "..."; + mes "......"; + next; + mes "[Reyghema]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Reyghema]"; + mes "That's right! I am Bill Thayer the Weaponsmith's"; + mes "second son! And I must forge a weapon"; + mes "in order to not regret my youth!"; + mes "Even if I am dead, I cannot give it up!"; + next; + mes "[Reyghema]"; + mes "Hey you, thank you for letting me have my memory back!"; + mes "You need to do me another favor!"; + mes "Bring me some items, I need to forge a weapon."; + mes "Once I make one, I will give it to you in return for your favor."; + next; + mes "[Reyghema]"; + mes "Reyghema, breathe deeply first...phew~."; + mes "Give me a second!"; + set lv4_weapon, 33; + close; + + +LV4_34: + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_34_BASE_MAT; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_34_BASE_MAT; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_34_BASE_MAT; + if(countitem($@LV4_Gold) < 20) goto LV4_34_BASE_MAT; + + mes "[Reyghema]"; + mes "Oh...you brought everything I need!"; + mes "You are a reliable person unlike you appear."; + mes "But here is the thing..."; + mes "There are some more materials I need..."; + mes "But I cannot think of any of them...my memory"; + mes "is unclear...arrrrph..."; + next; + mes "[Reyghema]"; + mes "I need to think about that a little longer."; + mes "I know that I really need those materials...awwww...."; + mes "Do you have any idea to bring my memory back?"; + mes "At the same time, rest assured that the materials"; + mes "you brought will be used for my creation. So let me keep them for you."; + + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; + if(countitem($@LV4_Gold) < 20) goto LV4_HACK; + delitem $@LV4_Hammer_Of_Blacksmith, 2; + delitem $@LV4_Emperium_Anvil, 1; + delitem $@LV4_Illusion_Flower, 1; + delitem $@LV4_Gold, 20; + set lv4_weapon, 35; + close; + +LV4_33: +LV4_34_BASE_MAT: + switch( lv4_weapon ) { + case 33: + mes "[Reyghema]"; + mes "Okay. You don't need any other explaination, do you?"; + mes "I will tell you what I need"; + mes "so please do not forget those materials."; + break; + case 34: + mes "[Reyghema]"; + mes "I will tell you the list of materials I need again."; + mes "I think I need a lot of materials...so"; + mes "write them down if you need."; + break; + } + next; + mes "[Reyghema]"; + mes "I need 2 Hammer of Blacksmith,"; + mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; + mes "...wait...are they all...or do I need more?!"; + if(lv4_weapon == 33) next; + if(lv4_weapon == 33) mes "[Reyghema]"; + if(lv4_weapon == 33) mes "Ah...I think need something more...it's very important..."; + if(lv4_weapon == 33) mes "But I cannot remember what more I need....!"; + if(lv4_weapon == 33) mes "Bah...this is so frustrating."; + set lv4_weapon, 34; + close; + + +LV4_36: +LV4_37: + if(countitem(LV4_Gem1) < 30) goto LV4_36_NOGEM; + if(countitem(LV4_Gem2) < 30) goto LV4_36_NOGEM; + if(countitem(LV4_Gem3) < 30) goto LV4_36_NOGEM; + mes "[Reyghema]"; + mes "...Um? The items that you brought to me seem"; + mes "to be good materials for my creation..."; + mes "Give them to me, I shall try first!"; + next; + mes "[Reyghema]"; + mes "Oh...I was right! How did you"; + mes "know these are materials I need?"; + mes "Great, give me a moment!"; + next; + mes "[Reyghema]"; + mes "...wait, I must test your luck first."; + mes "Since I am not sure about the result,"; + mes "we should place trust in luck for the result of my creation."; + mes "You must have good luck..."; + next; + mes "[Reyghema]"; + mes "We are going to play 'Rock, Paper, Scissors'."; + mes "You must win at least 2 out of 3 times."; + mes "If you fail, you must leave a large amount"; + mes "of one material you have brought."; + mes "It is for driving away your bad luck."; + next; + mes "[Reyghema]"; + mes "I will give you a piece of paper."; + mes "You will write down one among 'Rock, Paper, or Scissors'."; + mes "I will do the same at the same time."; + mes "We will then compare each other's paper."; + next; + + set @shobu, 0; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@i == 2) mes "[Reyghema]"; + if(@i == 2) mes "Let's play the second one!"; + if(@i == 3) mes "[Reyghema]"; + if(@i == 3) mes "This will be the last one!"; + if(@i == 3) mes "Let's compare after this."; + set @npchand[@i], rand(1, 3); + switch( select( "Scissors", "Rock", "Paper" ) ) { + case 1: + set @myhand[@i], 1; + if(@npchand[@i] == 3) set @shobu, @shobu + 1; + break; + case 2: + set @myhand[@i], 2; + if(@npchand[@i] == 1) set @shobu, @shobu + 1; + break; + case 3: + set @myhand[@i], 3; + if(@npchand[@i] == 2) set @shobu, @shobu + 1; + break; + } + } + + if(countitem(LV4_Gem1) < 30) goto LV4_HACK; + if(countitem(LV4_Gem2) < 30) goto LV4_HACK; + if(countitem(LV4_Gem3) < 30) goto LV4_HACK; + + if(@shobu > 1) goto LV4_36_WIN; + + switch ( rand(1 ,3) ) { + case 1: + delitem LV4_Gem1, 30; + break; + case 2: + delitem LV4_Gem2, 30; + break; + case 3: + delitem LV4_Gem3, 30; + break; + } + goto LV4_36_RESULT; + +LV4_36_WIN: + delitem LV4_Gem1, 30; + delitem LV4_Gem2, 30; + delitem LV4_Gem3, 30; + set lv4_weapon, lv4_weapon + 2; + goto LV4_36_RESULT; + +LV4_36_RESULT: + mes "[Reyghema]"; + mes "Okay...I played in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@npchand[@i] == 1) mes "Scissors"; + if(@npchand[@i] == 2) mes "Rock"; + if(@npchand[@i] == 3) mes "Paper"; + } + + next; + mes "[Reyghema]"; + mes "You did in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@myhand[@i] == 1) mes "Scissors"; + if(@myhand[@i] == 2) mes "Rock"; + if(@myhand[@i] == 3) mes "Paper"; + } + + next; + + if(@shobu > 1) goto LV4_36_SAY_WIN; + + mes "[Reyghema]"; + mes "Well well well...you lost the game."; + mes "Ah~ you were close though..."; + mes "We must drive away bad luck."; + next; + mes "[Reyghema]"; + mes "Okay, I will wait here,"; + mes "go bring me the materials again..."; + close; + +LV4_36_SAY_WIN: + mes "[Reyghema]"; + mes "Let's see..."; + mes "You won total " + @shobu + " times."; + mes "Ah~ you must be really good at game!"; + mes "Yes, your luck is at its highest!"; + next; + mes "[Reyghema]"; + mes "I am going to keep my promise."; + mes "But I need some time to prepare."; + mes "Give me the materials now and I will talk to you later."; + close; + +LV4_35: +LV4_36_NOGEM: + mes "[Reyghema]"; + mes "Not yet! I have not remembered it yet! Awwww..."; + mes "This is killing me..."; + mes "Oh, wait...I died already..."; + mes "God damn it!"; + close; + + +LV4_38: +LV4_39: + mes "[Reyghema]"; + mes ".................."; + next; + mes "[Reyghema]"; + mes "...YES! It's a success!"; + mes "I created the weapon that got me killed last time!"; + mes "Look at this...haha! I died while making this!"; + mes "... The name of the weapon is..."; + + switch( rand(1, 2) ) { + case 1: + if(lv4_weapon == 38) mes "Berserk! Weee~ Weee~ I made it!"; + if(lv4_weapon == 38) getitem 1814 ,1; // 1814,Berserk + if(lv4_weapon == 39) mes "Tjungkuletti! Weee~ I made it!"; + if(lv4_weapon == 39) getitem 1416, 1; // 1416,Tjungkuletti + break; + case 2: + if(lv4_weapon == 38) mes "Rudra's Bow! Weee~ I made it!"; + if(lv4_weapon == 38) getitem 1720, 1; // 1720,Bow_of_Rudra + if(lv4_weapon == 39) mes "Brocca!"; + if(lv4_weapon == 39) getitem 1415, 1; // 1415,Skewer + } + + set lv4_weapon, 0; + next; + mes "[Reyghema]"; + mes "...*sigh*."; + next; + mes "[Reyghema]"; + mes "Happiness lasts too short..."; + mes "As I am a dead man, I think I am not allowed"; + mes "to keep the memory of past...."; + mes "My memory is fading again..."; + next; + mes "[Reyghema]"; + mes "But thank you for letting me achieve"; + mes "my long-cherished desire."; + mes "If we meet again, please let me"; + mes "retrieve my memory of past again."; + mes "So I can try forging another weapon."; + next; + mes "[Reyghema]"; + mes "Farewell, adventurer."; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Reyghema]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} + +//-------------------------------------------------- +// Hein, creates Excalibur, Schweisersabel, Dragon Slayer and Edge +//-------------------------------------------------- + +niflheim.gat,187,280,3 script Hein 795, { + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- You are currently overweight. -"; + mes "- Please lose some weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(BaseLevel >= 80) goto LV4_LEVEL_PASS; + mes "[Hein]"; + mes "You should care about other people"; + mes "more than yourself..."; + mes "You are quite weak for an adventurer."; + close; + + +LV4_LEVEL_PASS: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon < 40) goto LV4_39; + if(lv4_weapon == 40) goto LV4_40; + if(lv4_weapon == 41) goto LV4_41; + if(lv4_weapon == 42) goto LV4_42; + if(lv4_weapon == 43) goto LV4_43; + if(lv4_weapon == 44) goto LV4_44; + if(lv4_weapon == 45) goto LV4_45; + if(lv4_weapon == 46) goto LV4_46; + if(lv4_weapon == 47) goto LV4_47; + if(lv4_weapon == 48) goto LV4_48; + if(lv4_weapon > 48) goto LV4_49; + end; // shouldn't be here + + +LV4_0: +LV4_40: + mes "[Hein]"; + mes "Ah...are you going to ask me something?"; + mes "However, I am not accepting money"; + mes "from my client. Because."; + mes "It brings me bad luck to..."; + mes "...whaat? What did I just say?"; + mes "Awww....I am confused."; + next; + + if(lv4_weapon == 0) goto LV4_0_ASK; + + mes "[Hein]"; + mes "Why did I speak of money?"; + mes "I am a dead man and dead people"; + mes "do not need money...arf!"; + mes "My head is hurting...I guess that"; + mes "a dead man can have a headache!"; + close; + +LV4_0_ASK: + switch( select( "Show interest.", "Igonore him." ) ) { + case 1: + mes "[Hein]"; + mes "Why did I speak of money?"; + mes "I am a dead man and dead people"; + mes "do not need money...arf!"; + mes "My head is hurting...I guess that"; + mes "a dead man can have a headache!"; + set lv4_weapon, 40; + close; + break; + case 2: + mes "- Because you decided to ignore him, -"; + mes "- you are no longer able to hear him. -"; + close; + break; + } + end; + + +LV4_39: +LV4_49: + mes "[Hein]"; + mes "I feel something different from you."; + mes "Did you come here with a purpose?"; + mes "I am envious of you..."; + close; + + +LV4_41: + mes "[Hein]"; + mes "Ah...are you going to ask me something?"; + mes "However, I am not accepting money"; + mes "from my client. Because."; + mes "It brings me bad luck to..."; + next; + set @dap3$, "to forge a good weapon."; + input @answer3$; + if(@answer3$ == @dap3$) goto LV4_41_CORRECT; + mes "[Hein]"; + mes "...? What are you talking about?"; + mes "What was I going to say?"; + mes "Arf....my head is hurting...!"; + close; + +LV4_41_CORRECT: + mes "[Hein]"; + mes "That's right! It's bad luck!"; + mes "Creating weapons is betting! And I am...I am?"; + mes "Oh right...I forgot that. Yes, I am dead."; + mes "Ahahahahaha."; + set lv4_weapon, 42; + next; + mes "[Hein]"; + mes "Well, I must be a lucky dead man"; + mes "for remembering my past!"; + mes "Hahahahaha!"; + next; + mes "[Hein]"; + mes "Perhaps God wants me to"; + mes "continue my research...?"; + mes "wait, let me ask you a favor."; + next; + mes "[Hein]"; + mes "Can you bring me some materials"; + mes "that I need for my research?"; + mes "If I succeed in the research,"; + mes "I will give you the result in return."; + next; + mes "[Hein]"; + mes "You can take your time to think of my offer."; + mes "Please talk to me later."; + close; + + +LV4_43: + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_43_BASE_MAT; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_43_BASE_MAT; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_43_BASE_MAT; + if(countitem($@LV4_Gold) < 20) goto LV4_43_BASE_MAT; + + mes "[Hein]"; + mes "Oh, you have brought the materials I asked."; + mes "Here's the thing. I cannot remember what I need other than those..."; + mes "Aww....I need some more time to think of them..."; + next; + mes "[Hein]"; + mes "Please try to search what I need...if you can."; + mes "Of course, it will not be an easy job for you"; + mes "to do so...but I know you have a body to move with your will..."; + mes "It is still better than being a ghost like me..."; + next; + mes "[Hein]"; + mes "Please give me all the materials you have brought."; + mes "I will keep them for you."; + + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; + if(countitem($@LV4_Gold) < 20) goto LV4_HACK; + delitem $@LV4_Hammer_Of_Blacksmith, 2; + delitem $@LV4_Emperium_Anvil, 1; + delitem $@LV4_Illusion_Flower, 1; + delitem $@LV4_Gold, 20; + set lv4_weapon, 44; + close; + +LV4_42: +LV4_43_BASE_MAT: + switch( lv4_weapon ) { + case 42: + mes "[Hein]"; + mes "I will take you speaking to me again"; + mes "as the approval of my request."; + mes "Thank you so much."; + next; + mes "[Hein]"; + mes "I need 2 Hammer of Blacksmith,"; + mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; + mes "Most likely they are the ones I need."; + next; + mes "[Hein]"; + mes "And I do need 3 more things..."; + mes "but I have a hard time remembering what they are."; + mes "That means that my memory of the past is not"; + mes "absolutely back."; + next; + mes "[Hein]"; + mes "*sigh*...I am so sorry to ask of you this..."; + mes "but please search for what those 3 things are."; + mes "In the meantime, I will try to remember them."; + mes "Thank you."; + set lv4_weapon, 43; + break; + case 43: + mes "[Hein]"; + mes "I need 2 Hammer of Blacksmith,"; + mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; + mes "Most likely they are the ones I need."; + break; + } + close; + + +LV4_45: +LV4_46: + if(countitem(LV4_Gem1) < 30) goto LV4_45_NOGEM; + if(countitem(LV4_Gem2) < 30) goto LV4_45_NOGEM; + if(countitem(LV4_Gem3) < 30) goto LV4_45_NOGEM; + mes "[Hein]"; + mes "...Um? The items that you brought to me seem"; + mes "to be good materials for my creation..."; + mes "Give them to me, I shall try first!"; + next; + mes "[Hein]"; + mes "Oh...I was right! How did you"; + mes "know these are materials I need?"; + mes "Great, give me a moment!"; + next; + mes "[Hein]"; + mes "...Wait, I must test your luck first."; + mes "Since I am not sure about the result,"; + mes "we should trust to luck for the result of my creation."; + mes "You must have good luck..."; + next; + mes "[Hein]"; + mes "We are going to play 'Rock, Paper, Scissors'."; + mes "You must win at least 2 out of 3 times."; + mes "If you fail, you must leave a large amount"; + mes "of one material you have brought."; + mes "It is for driving away your bad luck."; + next; + mes "[Hein]"; + mes "I will give you a piece of paper."; + mes "You will write down one among 'Rock, Paper, or Scissors'."; + mes "I will do the same at the same time."; + mes "We will then compare each other's paper at the end."; + next; + + set @shobu, 0; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@i == 2) mes "[Hein]"; + if(@i == 2) mes "Let's play the second one!"; + if(@i == 3) mes "[Hein]"; + if(@i == 3) mes "This will be the last one!"; + if(@i == 3) mes "Let's compare after this."; + set @npchand[@i], rand(1, 3); + switch( select( "Scissors", "Rock", "Paper" ) ) { + case 1: + set @myhand[@i], 1; + if(@npchand[@i] == 3) set @shobu, @shobu + 1; + break; + case 2: + set @myhand[@i], 2; + if(@npchand[@i] == 1) set @shobu, @shobu + 1; + break; + case 3: + set @myhand[@i], 3; + if(@npchand[@i] == 2) set @shobu, @shobu + 1; + break; + } + } + + if(countitem(LV4_Gem1) < 30) goto LV4_HACK; + if(countitem(LV4_Gem2) < 30) goto LV4_HACK; + if(countitem(LV4_Gem3) < 30) goto LV4_HACK; + + if(@shobu > 1) goto LV4_45_WIN; + + switch ( rand(1 ,3) ) { + case 1: + delitem LV4_Gem1, 30; + break; + case 2: + delitem LV4_Gem2, 30; + break; + case 3: + delitem LV4_Gem3, 30; + break; + } + goto LV4_45_RESULT; + +LV4_45_WIN: + delitem LV4_Gem1, 30; + delitem LV4_Gem2, 30; + delitem LV4_Gem3, 30; + set lv4_weapon, lv4_weapon + 2; + goto LV4_45_RESULT; + +LV4_45_RESULT: + mes "[Hein]"; + mes "Okay...I played in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@npchand[@i] == 1) mes "Scissors"; + if(@npchand[@i] == 2) mes "Rock"; + if(@npchand[@i] == 3) mes "Paper"; + } + + next; + mes "[Hein]"; + mes "You did in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@myhand[@i] == 1) mes "Scissors"; + if(@myhand[@i] == 2) mes "Rock"; + if(@myhand[@i] == 3) mes "Paper"; + } + + next; + + if(@shobu > 1) goto LV4_45_SAY_WIN; + + mes "[Hein]"; + mes "Well well well...you lost the game."; + mes "Ah~ you were close though..."; + mes "We must drive away bad luck."; + next; + mes "[Hein]"; + mes "Okay, I will wait here,"; + mes "go bring me the materials again..."; + close; + +LV4_45_SAY_WIN: + mes "[Hein]"; + mes "Let's see..."; + mes "You won total " + @shobu + " times."; + mes "Ah~ you must be really good at game!"; + mes "Yes, your luck is at its highest!"; + next; + mes "[Hein]"; + mes "I am going to keep my promise."; + mes "But I need some time to prepare."; + mes "Give me the materials now and I will talk to you later."; + close; + +LV4_44: +LV4_45_NOGEM: + mes "[Hein]"; + mes "I am sorry but please give me more time to remember the materials..."; + mes "I had really good memory when I was alive..."; + mes "So I could even recite them right after I woke up..."; + close; + + +LV4_47: +LV4_48: + mes "[Hein]"; + mes "Oh, yes. I just finished the work."; + mes "Do you want to know the result? Okay..."; + mes "Breathe deeply...before we check."; + mes "The result is..."; + next; + mes "[Hein]"; + mes "a Big Success! This is great!"; + mes "I have not labored in vain!"; + mes "Let's see the weapon...it is..."; + + switch( rand(1, 2) ) { + case 1: + if(lv4_weapon == 47) mes "Edge."; + if(lv4_weapon == 47) getitem 1132 ,1; // 1132,Edge + if(lv4_weapon == 48) mes "Dragon Slayer."; + if(lv4_weapon == 48) getitem 1166, 1; // 1166,Dragon_Slayer + break; + case 2: + if(lv4_weapon == 47) mes "Excalibur."; + if(lv4_weapon == 47) getitem 1137, 1; // 1137,Excalibur + if(lv4_weapon == 48) mes "Schweizersabel."; + if(lv4_weapon == 48) getitem 1167, 1; // 1167,Schweizersabel + } + + set lv4_weapon, 0; + next; + mes "[Hein]"; + mes "Well...this is it."; + mes "I feel my memory is fading again..."; + mes "Hahaha...being dead is not good."; + next; + mes "[Hein]"; + mes "Thank you for your help. And if you have"; + mes "a chance to visit Nifflheim again,"; + mes "please come back and retrieve my memory once more..."; + next; + mes "[Hein]"; + mes "Aaahhhh! I don't think I will"; + mes "remember you next time..."; + mes "Take care, adventurer...father, I made it..."; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Hein]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} + +//-------------------------------------------------- +// Waltboughst, creates Byeollungum, Exorciser(excercise), Combat Knife and Grand Cross +//-------------------------------------------------- + +niflheim.gat,331,72,3 script Waltboughst 795,{ + set @NowWeight, MaxWeight - Weight; + if (@NowWeight >= 3000) goto LV4_NOT_OW; + mes "- Wait a minute! -"; + mes "- You are currently overweight. -"; + mes "- Please lose some weight -"; + mes "- and try again. -"; + close; + + +LV4_NOT_OW: + if(BaseLevel >= 80) goto LV4_LEVEL_PASS; + mes "[Waltboughst]"; + mes "...Hah!"; + close; + + +LV4_LEVEL_PASS: + if(lv4_weapon == 0) goto LV4_0; + if(lv4_weapon < 49) goto LV4_48; + if(lv4_weapon == 49) goto LV4_49; + if(lv4_weapon == 50) goto LV4_50; + if(lv4_weapon == 51) goto LV4_51; + if(lv4_weapon == 52) goto LV4_52; + if(lv4_weapon == 53) goto LV4_53; + if(lv4_weapon == 54) goto LV4_54; + if(lv4_weapon == 55) goto LV4_55; + if(lv4_weapon == 56) goto LV4_56; + if(lv4_weapon == 57) goto LV4_57; + if(lv4_weapon > 57) goto LV4_58; + end; // shouldn't be here + + +LV4_0: +LV4_49: + mes "[Waltboughst]"; + mes "Ah~ it is so frustrating to be a dead man."; + mes "Because I cannot do anything without a body."; + mes "You know what my father used to say?"; + mes "Trying best does not always"; + mes "result in a success."; + mes "However...errr?"; + next; + + if(lv4_weapon == 0) goto LV4_0_ASK; + + mes "[Waltboughst]"; + mes "...What was my father's"; + mes "quote? Why am I stuck in"; + mes "here after death? Hey, you"; + mes "Do you know anything about"; + mes "Waltboughst when he was"; + mes "alive?"; + close; + +LV4_0_ASK: + switch( select( "Show interest.", "Igonore him." ) ) { + case 1: + mes "[Waltboughst]"; + mes "...what did he say afterwards?"; + mes "Speaking of which, why am I"; + mes "so anxious to do something?"; + mes "I am a dead man, and a dead man is not supposed to do anything!"; + mes "Hey, do you know anything about me when I was alive?"; + set lv4_weapon, 49; + close; + break; + case 2: + mes "- Because you decided to ignore him, -"; + mes "- you are no longer able to hear him. -"; + close; + break; + } + end; + + +LV4_48: +LV4_58: + mes "[Waltboughst]"; + mes "I feel something different about you."; + mes "Did you come here with a purpose?"; + mes "I am envious of you..."; + close; + + +LV4_50: + mes "[Waltboughst]"; + mes "Ah~ it is so frustrating to be a dead man."; + mes "Because I cannot do anything without a body."; + mes "You know what my father used to say?"; + mes "Trying best does not always"; + mes "result in a success."; + mes "However..."; + next; + set @dap4$, "All the successful men in the history tried their best!"; + input @answer4$; + if(@answer4$ == @dap4$) goto LV4_50_CORRECT; + mes "[Waltboughst]"; + mes "...What? What did you just say?"; + mes "Hmmm."; + close; + +LV4_50_CORRECT: + mes "[Waltboughst]"; + mes "Yes! That was it!"; + mes "Since I am dead, I cannot even try!"; + mes "Eh...?! Ah!"; + mes "I see, I see now."; + mes "I must have been killed by some kind of accident!"; + set lv4_weapon, 51; + next; + mes "[Waltboughst]"; + mes "Okay, I am not going to end this way."; + mes "Hey, you were meant to meet me!"; + mes "You got to do me a favor, now!"; + next; + mes "[Waltboughst]"; + mes "I will give you the result of my research"; + mes "in return! All I want is to compete my research,"; + mes "not the result."; + next; + mes "[Waltboughst]"; + mes "Well, give me some time to remember"; + mes "what I need for my research."; + mes "I will talk to you later."; + close; + + +LV4_52: + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_52_BASE_MAT; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_52_BASE_MAT; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_52_BASE_MAT; + if(countitem($@LV4_Gold) < 20) goto LV4_52_BASE_MAT; + + mes "[Waltboughst]"; + mes "Oh...you brought everything I need!"; + mes "You were quick this time...I am still having"; + mes "a hard time remembering what I need other than those."; + mes "This is not good, this is not good at all."; + next; + mes "[Waltboughst]"; + mes "Anyways, I will keep those materials for you."; + mes "And give me some more times to"; + mes "remember what I need...arph!"; + + if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; + if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; + if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; + if(countitem($@LV4_Gold) < 20) goto LV4_HACK; + delitem $@LV4_Hammer_Of_Blacksmith, 2; + delitem $@LV4_Emperium_Anvil, 1; + delitem $@LV4_Illusion_Flower, 1; + delitem $@LV4_Gold, 20; + set lv4_weapon, 53; + close; + +LV4_51: +LV4_52_BASE_MAT: + switch( lv4_weapon ) { + case 51: + mes "[Waltboughst]"; + mes "Umm, you came back so early."; + mes "I just remembered the materials."; + next; + mes "[Waltboughst]"; + mes "I need 2 Hammer of Blacksmith,"; + mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; + next; + mes "[Waltboughst]"; + mes "I do need some other items...but I need some time"; + mes "to remember those. Oh well,"; + mes "we have enough time, so let me think of them."; + set lv4_weapon, 52; + break; + case 52: + mes "[Waltboughst]"; + mes "I need 2 Hammer of Blacksmith,"; + mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; + mes "Most likey they will be the ones I need..."; + break; + } + close; + + +LV4_54: +LV4_55: + if(countitem(LV4_Gem1) < 30) goto LV4_54_NOGEM; + if(countitem(LV4_Gem2) < 30) goto LV4_54_NOGEM; + if(countitem(LV4_Gem3) < 30) goto LV4_54_NOGEM; + mes "[Waltboughst]"; + mes "...Um? The items that you brought to me seem"; + mes "to be good materials for my creation..."; + mes "Give them to me, I shall try first!"; + next; + mes "[Waltboughst]"; + mes "Oh...I was right! How did you"; + mes "know these are materials I need?"; + mes "Great, give me a moment!"; + next; + mes "[Waltboughst]"; + mes "...wait, I must test your luck first."; + mes "Since I am not sure about the result,"; + mes "we should trust to luck for the result of my creation."; + mes "You must have good luck..."; + next; + mes "[Waltboughst]"; + mes "We are going to play 'Rock, Paper, Scissors'."; + mes "You must win at least 2 out of 3 times."; + mes "If you fail, you must leave a large amount"; + mes "of one material you have brought."; + mes "It is for driving away your bad luck."; + next; + mes "[Waltboughst]"; + mes "I will give you a piece of paper."; + mes "You will write down one among 'Rock, Paper, or Scissors'."; + mes "I will do the same at the same time."; + mes "We will then compare each other's paper at the end."; + next; + + set @shobu, 0; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@i == 2) mes "[Waltboughst]"; + if(@i == 2) mes "Let's play the second one!"; + if(@i == 3) mes "[Waltboughst]"; + if(@i == 3) mes "This will be the last one!"; + if(@i == 3) mes "Let's compare after this."; + set @npchand[@i], rand(1, 3); + switch( select( "Scissors", "Rock", "Paper" ) ) { + case 1: + set @myhand[@i], 1; + if(@npchand[@i] == 3) set @shobu, @shobu + 1; + break; + case 2: + set @myhand[@i], 2; + if(@npchand[@i] == 1) set @shobu, @shobu + 1; + break; + case 3: + set @myhand[@i], 3; + if(@npchand[@i] == 2) set @shobu, @shobu + 1; + break; + } + } + + if(countitem(LV4_Gem1) < 30) goto LV4_HACK; + if(countitem(LV4_Gem2) < 30) goto LV4_HACK; + if(countitem(LV4_Gem3) < 30) goto LV4_HACK; + + if(@shobu > 1) goto LV4_54_WIN; + + switch ( rand(1 ,3) ) { + case 1: + delitem LV4_Gem1, 30; + break; + case 2: + delitem LV4_Gem2, 30; + break; + case 3: + delitem LV4_Gem3, 30; + break; + } + goto LV4_54_RESULT; + +LV4_54_WIN: + delitem LV4_Gem1, 30; + delitem LV4_Gem2, 30; + delitem LV4_Gem3, 30; + set lv4_weapon, lv4_weapon + 2; + goto LV4_54_RESULT; + +LV4_54_RESULT: + mes "[Waltboughst]"; + mes "Okay...I played in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@npchand[@i] == 1) mes "Scissors"; + if(@npchand[@i] == 2) mes "Rock"; + if(@npchand[@i] == 3) mes "Paper"; + } + + next; + mes "[Waltboughst]"; + mes "You did in the order of..."; + + for( set @i, 1; @i <= 3; set @i, @i + 1 ) { + if(@myhand[@i] == 1) mes "Scissors"; + if(@myhand[@i] == 2) mes "Rock"; + if(@myhand[@i] == 3) mes "Paper"; + } + + next; + + if(@shobu > 1) goto LV4_54_SAY_WIN; + + mes "[Waltboughst]"; + mes "Well well well...you lost the game."; + mes "Ah~ you were close though..."; + mes "We must drive away bad luck."; + next; + mes "[Waltboughst]"; + mes "Okay, I will wait here,"; + mes "go bring me the materials again..."; + close; + +LV4_54_SAY_WIN: + mes "[Waltboughst]"; + mes "Let's see..."; + mes "You won total " + @shobu + " times."; + mes "Ah~ you must be really good at game!"; + mes "Yes, your luck is at its highest!"; + next; + mes "[Waltboughst]"; + mes "I am going to keep my promise."; + mes "But I need some time to prepare."; + mes "Give me the materials now and I will talk to you later."; + close; + +LV4_53: +LV4_54_NOGEM: + mes "[Waltboughst]"; + mes "Arph...I haven't remembered them yet."; + mes "Awww....this is a problem."; + mes "I must think of them as soon as possible..."; + close; + + +LV4_56: +LV4_57: + mes "[Waltboughst]"; + mes "Hehe, I made something with the materials"; + mes "in this short time! Wanna see?"; + mes "Aren't you wondering about the result?"; + mes "Hmmm....let's see..."; + next; + mes "[Waltboughst]"; + mes "Waltboughst never fails!"; + mes "Besides you had good luck,"; + mes "so it resulted in a perfect success!"; + mes "You got a nice weapon here, it is..."; + + switch( rand(1, 2) ) { + case 1: + if(lv4_weapon == 56) mes "Byeollungum!"; + if(lv4_weapon == 56) getitem 1140 ,1; // 1140,Byeollungum + if(lv4_weapon == 57) mes "Exorciser!"; + if(lv4_weapon == 57) getitem 1233, 1; // 1233,Exercise + break; + case 2: + if(lv4_weapon == 56) mes "Combat Knife!"; + if(lv4_weapon == 56) getitem 1228, 1; // 1228,Combat_Knife + if(lv4_weapon == 57) mes "Grand Cross!!"; + if(lv4_weapon == 57) getitem 1528, 1; // 1528,Grand_Cross + } + + set lv4_weapon, 0; + next; + mes "[Waltboughst]"; + mes "I am genius! Hahahaha!"; + mes "I made it when my brothers could not!"; + mes "Muhahahahahaha!"; + mes "Eh...err? Arrr...phhh?"; + next; + mes "[Waltboughst]"; + mes "Damn...I must try too hard."; + mes "My memory is fading again..."; + mes "Oh well, somehow I proved"; + mes "that I am a genius even after I died."; + next; + mes "[Waltboughst]"; + mes "If you want me to display my genius again,"; + mes "come retrieve my memory again."; + mes "And thank you!"; + next; + mes "[Waltboughst]"; + mes "Ah...my memory's dying again..."; + mes "Farewell~ I don't think I will remember you"; + mes "but I hope you will remember me as Waltboughst"; + mes "the genius in the age!"; + close; + + + +//-------------------------------------------------- +//Hack Attempt +//-------------------------------------------------- +LV4_HACK: + mes "[Waltboughst]"; + mes "Hmm. There seems to be a bit of problem."; + set lv4_weapon, 0; + logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; + close; +} -- cgit v1.2.3-70-g09d2