From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/quests/eye_of_hellion.txt | 2448 ++++++++++++++++++++++++++++++++++ 1 file changed, 2448 insertions(+) create mode 100644 npc/pre-re/quests/eye_of_hellion.txt (limited to 'npc/pre-re/quests/eye_of_hellion.txt') diff --git a/npc/pre-re/quests/eye_of_hellion.txt b/npc/pre-re/quests/eye_of_hellion.txt new file mode 100644 index 000000000..7ad4c4e32 --- /dev/null +++ b/npc/pre-re/quests/eye_of_hellion.txt @@ -0,0 +1,2448 @@ +//===== rAthena Script ======================================= +//= The Eye of Hellion Quest. +//===== By: ================================================== +//= MasterOfMuppets +//===== Current Version: ===================================== +//= 1.9 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quest for getting a Nile Rose +//= There are two versions of this quest. +//= Version 1 (Not implemented) was used on iRO as an event +//= for it's anniversary, while version 2 (this version), +//= is the one that remained active on main servers. +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Tracking variable is not backwards compatable meaning +//= you can again repeat this quest from the start. +//= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf] +//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf] +//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.9 Removed duplicate text. [Kisuka] +//============================================================ + +morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 36) { + mes "[Sir Chilias'Tyus]"; + mes "Greetings..."; + mes "My name is Sir Chilias'Tyus."; + mes "I've lived a long time here in"; + mes "Rune-Midgard and I've come"; + mes "to see and know a lot of things. Power, jealously, hardship..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "So what exactly"; + mes "brings you here to"; + mes "the middle of Morroc?"; + next; + mes "[Sir Chilias'Tyus]"; + mes "This land has grown corrupt"; + mes "with the diseases of greed"; + mes "and selfishness. Everywhere"; + mes "you go, people are heartless,"; + mes "but I still believe that I'll find the one worthy enough to help me..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "There is no shortage of"; + mes "brave and strong warriors"; + mes "in these dangerous times."; + mes "But for the thing I seek,"; + mes "I must have the help of one"; + mes "who is truly pure of heart..."; + next; + if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) { + if (BaseLevel < 60 ) { + mes "[Sir Chilias'Tyus]"; + mes "Heh heh~ I see your eyes"; + mes "glimmer with enthusiasm,"; + mes "but it seems this task might"; + mes "be a little too much for you."; + mes "I'm sorry, but that's the"; + mes "reality I can't ignore..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Go out in to the world,"; + mes "and grow in strength."; + mes "Perhaps after you become"; + mes "more capable, I'll find that"; + mes "I can rely on your help."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "I suppose I should tell you"; + mes "first about my grandfather,"; + mes "who was once a young and"; + mes "feareless adventurer, much"; + mes "like yourself. Yes, he traveled the world with his three friends..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "The four of them went on"; + mes "many expeditions together"; + mes "and earned themselves a"; + mes "reputation as a courageous"; + mes "team that worked especially"; + mes "well together after many years."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Then, on what was supposed"; + mes "to be a typical journey, they found an uncharted cave. Curious, and"; + mes "in need of rest, the four ventured inside. There, they encountered"; + mes "that most horrible creature..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It was a ferocious beast"; + mes "with horns as large and as"; + mes "sharp as their weapons, with"; + mes "eyes that blazed with hellfire."; + mes "My grandfather could tell that"; + mes "it was thirsty for blood."; + next; + mes "[Sir Chilias'Tyus]"; + mes "They ran from the beast"; + mes "as quickly as they could,"; + mes "but the four were separated"; + mes "in the cave's darkness. It was"; + mes "all they could do to hide in"; + mes "the darkness of the cave..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "From his hiding place, my"; + mes "grandfather heard the screams"; + mes "of his friends as the monster"; + mes "slaughtered them, one by one."; + mes "The screams and the monster's"; + mes "growls were getting closer..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Unable to endure the"; + mes "suffering of his trusted"; + mes "comrades, my grandfather"; + mes "jumped out hiding and tried"; + mes "to save his friends. The beast"; + mes "found him and they battled."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It was no use. The beast"; + mes "was too powerful and my"; + mes "grandfather was knocked out."; + mes "When he came to, his friends"; + mes "were all dead and a shining"; + mes "gem lay in a pool of blood."; + next; + mes "[Sir Chilias'Tyus]"; + mes "My grandfather buried"; + mes "his friends that day. He"; + mes "took that gem as a memento"; + mes "of their final expedition, but"; + mes "wondered why the beast"; + mes "had decided to spare him."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It wasn't long before he"; + mes "experienced the gem's curse"; + mes "firsthand. The gem inexplicably"; + mes "drew people to it, taking the"; + mes "greed in their hearts and"; + mes "twisting their minds..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Grandfather believed the"; + mes "beast let him live so that"; + mes "the gem would be set loose"; + mes "upon the outside world, free"; + mes "to pollute it with its evil. He had to do something..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "However, the gem proved"; + mes "to be formed out of pure evil"; + mes "and could not be destroyed"; + mes "by human means. In the end,"; + mes "my grandfather hid the gem"; + mes "someplace safe..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "However, the threat of the"; + mes "gem still exists. Grandfather"; + mes "and my father worked for years to find a way to seal its darkness."; + mes "Only now have I been able to create a bracelet to seal its evil power."; + next; + mes "[Sir Chilias'Tyus]"; + mes "For my grandfather and his"; + mes "friends to truly rest in peace,"; + mes "I must find an adventurer of"; + mes "pure heart who can find the"; + mes "gem and bring it to me so that"; + mes "I can finally seal its power."; + next; + mes "[Sir Chilias'Tyus]"; + mes "I think... I think you"; + mes "might be the hero that"; + mes "I've been waiting for. Will"; + mes "you help an old man for the"; + mes "sake of all that is good?"; + next; + if (select("Of course, I will.:I'm sorry, but I can't.") == 1) { + mes "[Sir Chilias'Tyus]"; + mes "Good, good, but first"; + mes "I must test to see if you"; + mes "are worthy of holding the"; + mes "Hellion's gem. I can't tell"; + mes "you exactly where it is, but"; + mes "I will give you some clues."; + next; + mes "[Sir Chilias'Tyus]"; + mes "First, speak to Clanux"; + mes "Heffron in Prontera. He"; + mes "has offered to help me find"; + mes "the gem, but I do not know if"; + mes "I can trust him. Please help me protect this world from the gem..."; + set HELLIONQ,36; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "I understand..."; + mes "I know I am asking much"; + mes "of you, and this task is not"; + mes "one to take lightly. However,"; + mes "I believe that you are wholly"; + mes "capable of accomplishing this."; + set HELLIONQ,37; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Times are bad when"; + mes "even the youth have"; + mes "been jaded. But I refuse"; + mes "to believe that hope is"; + mes "truly lost in this age..."; + close; + } + else if (HELLIONQ == 36) { + mes "[Sir Chilias'Tyus]"; + mes "Please seek out"; + mes "Clanux Heffron in"; + mes "Prontera. He may have"; + mes "information regarding a"; + mes "clue leading to the Hellion"; + mes "gem. Good luck to you."; + close; + } + else if (HELLIONQ == 37) { + mes "[Sir Chilias'Tyus]"; + mes "So have you considered"; + mes "my proposal? I believe that"; + mes "you may be the one who will"; + mes "help me in sealing away the"; + mes "Hellion gem's evil forever."; + next; + if (select("I will help you.:...Sorry about that.") == 1) { + mes "[Sir Chilias'Tyus]"; + mes "Good, good, but first"; + mes "I must test to see if you"; + mes "are worthy of holding the"; + mes "Hellion's gem. I can't tell"; + mes "you exactly where it is, but"; + mes "I will give you some clues."; + next; + mes "[Sir Chilias'Tyus]"; + mes "First, speak to Clanux"; + mes "Heffron in Prontera. He"; + mes "has offered to help me find"; + mes "the gem, but I do not know if"; + mes "I can trust him. Please help me protect this world from the gem..."; + set HELLIONQ,36; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "I understand..."; + mes "I know I am asking much"; + mes "of you, and this task is not"; + mes "one to take lightly. However,"; + mes "I believe that you are wholly"; + mes "capable of accomplishing this."; + close; + } + else if (HELLIONQ > 37 && HELLIONQ < 45) { + mes "[Sir Chilias'Tyus]"; + mes "Try to see what you can"; + mes "learn from Clanux Heffron."; + mes "I don't know how cooperative"; + mes "he will be, but I'm sure that"; + mes "he'll tell you something one"; + mes "way or another."; + close; + } + else if (HELLIONQ == 45 || HELLIONQ == 46) { + mes "[Sir Chilias'Tyus]"; + mes "Ah, yes! This is one piece"; + mes "of the tablet that will lead"; + mes "you to the Hellion's gem!"; + mes "This engraving was definitely"; + mes "made by my grandfather, and Christopher was one of his friends."; + next; + mes "[Sir Chilias'Tyus]"; + mes "I suppose he hid these pieces"; + mes "in the places that reminded him"; + mes "of his friends. Now according"; + mes "to the tablet's message, you"; + mes "should find the next piece in ''the city of thickest forest.''"; + next; + mes "[Sir Chilias'Tyus]"; + mes "I'm sure that the"; + mes "next tablet piece is"; + mes "in Payon, so go there"; + mes "and see if you can find"; + mes "it. Good luck to you,"; + mes "kind adventurer."; + set HELLIONQ,47; + close; + } + else if (HELLIONQ == 47) { + mes "[Sir Chilias'Tyus]"; + mes "Now that I think about"; + mes "it, there's a guy in Payon"; + mes "that I know named Grout'the"; + mes "Tuccok who knew my grandfather."; + mes "He might know something, but"; + mes "he's a little, well... Hmm..."; + close; + } + else if (HELLIONQ > 47 && HELLIONQ < 57) { + mes "[Sir Chilias'Tyus]"; + mes "I think you're doing"; + mes "a good job in finding"; + mes "those clues in Payon."; + mes "Please do your best in"; + mes "finding the rest of the"; + mes "pieces of that tablet."; + close; + } + else if (HELLIONQ == 57) { + if (countitem(7333) > 0 && countitem(7334) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "While you were gone,"; + mes "I felt a little bad that you"; + mes "were searching for the"; + mes "tablets pieces on your own,"; + mes "so I managed to find this"; + mes "piece here in Morroc. But..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Why are they glowing like"; + mes "this? In any case, we have"; + mes "this piece I found here in"; + mes "Morroc, and the pieces you"; + mes "found in Prontera and Payon. There's one more left in Geffen."; + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; + next; + mes "[Sir Chilias'Tyus]"; + mes "Anyway, on the tablet"; + mes "piece that I found, it"; + mes "says ''Hakim loved magic,"; + mes "and always enjoyed its"; + mes "wondrous city,'' so I'm sure"; + mes "the last piece is in Geffen."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Please, take this third"; + mes "tablet piece and find the"; + mes "final piece so that we can"; + mes "fulfill my dear grandfather's"; + mes "greatest wish and forever"; + mes "seal away the Hellion's gem."; + set HELLIONQ,58; + getitem 7335,1; //Piece_Of_Slate_3 + next; + mes "[Sir Chilias'Tyus]"; + mes "When you get to Geffen,"; + mes "please speak to Welshyun,"; + mes "who's been helping me in"; + mes "creating a device to seal the"; + mes "gem's darkness. He is worthy of trust and will surely help us."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Where are the tablet pieces?"; + mes "Have you hoarded them away"; + mes "to steal the Hellion's gem"; + mes "for yourself?! I must smite"; + mes "you now before you are"; + mes "consumed by its darkness!"; + close2; + percentheal -100,0; + end; + } + else if (HELLIONQ > 57 && HELLIONQ < 66) { + mes "[Sir Chilias'Tyus]"; + mes "Please visit the"; + mes "sage named Welshyun"; + mes "in Geffen. We are good"; + mes "friends, so I am sure"; + mes "that you can trust him."; + close; + } + else if (HELLIONQ == 66) { + if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "You have all four"; + mes "pieces of the tablet?"; + mes "That's great news! Ah,"; + mes "and the gem is embedded"; + mes "in each of the tablet pieces."; + mes "We're so close to finishing!"; + next; + mes "[Sir Chilias'Tyus]"; + mes "Ah, would you go back"; + mes "to Welshyun? I know it's"; + mes "a hassle, but he is probably"; + mes "the only one who can combine"; + mes "the tablet pieces into the its"; + mes "complete form. Thank you..."; + set HELLIONQ,67; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Where are the tablet pieces?"; + mes "Have you hoarded them away"; + mes "to steal the Hellion's gem"; + mes "for yourself?! I must smite"; + mes "you now before you are"; + mes "consumed by its darkness!"; + close; + percentheal -100,0; + end; + } + else if (HELLIONQ == 67) { + mes "[Sir Chilias'Tyus]"; + mes "Ah, would you go back"; + mes "to Welshyun? I know it's"; + mes "a hassle, but he is probably"; + mes "the only one who can combine"; + mes "the tablet pieces into the its"; + mes "complete form. Thank you..."; + close; + } + else if (HELLIONQ == 68) { + if (countitem(7332) > 0 && countitem(7337) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "At long last. We have"; + mes "everything. The Tablet"; + mes "and the Hellion's gem."; + mes "Now I can finally use"; + mes "this bracelet to seal"; + mes "its power forever..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "But your eyes..."; + mes "They seem so tired"; + mes "and I can sense some"; + mes "sort of pain from them."; + mes "Did something happen?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I learned the secret of"; + mes "the Hellion's gem. It..."; + mes "It turns people into"; + mes "Hellion Revenants."; + mes "It's what happened"; + mes "to your grandfather..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "What..."; + mes "What did you just say?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The tablet had a map that"; + mes "let me to the chamber where"; + mes "your grandfather locked himself"; + mes "up before he completed turned"; + mes "into the Hellion Revenant."; + mes "It was horrible..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "At the entrance, he"; + mes "left a message that said"; + mes "that he wanted to be killed."; + mes "So that he could finally join"; + mes "his friends instead of living"; + mes "as a monster. So I... So I..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "It's okay. I know you"; + mes "did the right thing. It's"; + mes "what my grandfather"; + mes "would have wanted most."; + mes "Thank you for finally freeing"; + mes "his soul and giving him peace."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Here, I think you"; + mes "should have this Eye"; + mes "of Hellion, in case you"; + mes "wanted a memento of"; + mes "your dear grandfather."; + next; + mes "[Sir Chilias'Tyus]"; + mes "I'd appreciate that."; + mes "Grandfather's eye..."; + mes "It's full of the painful"; + mes "experiences of the people"; + mes "who were turned into Hellion"; + mes "Revenants against their will."; + next; + mes "[Sir Chilias'Tyus]"; + mes "But... Now is not the"; + mes "time for sentiment. For"; + mes "the sake of my grandfather,"; + mes "I must seal the power of"; + mes "the Hellion's gem now!"; + next; + mes "[Sir Chilias'Tyus]"; + mes "Darkness that writhes,"; + mes "souls lost in the inferno,"; + mes "I offer you comfort, I offer"; + mes "you peace. To the despairing"; + mes "ones, to the shameless ones,"; + mes "I give guidance to heaven..."; + specialeffect EF_BEGINSPELL; + next; + mes "[Sir Chilias'Tyus]"; + mes "Instead of sadness,"; + mes "let there be joy. Instead"; + mes "of anger, let there be"; + mes "love. Souls that are"; + mes "lost will now find"; + mes "their way..."; + specialeffect EF_BEGINSPELL6; + next; + mes "[Sir Chilias'Tyus]"; + mes "Light and hope..."; + mes "Heaven and earth..."; + mes "Cast away the darkness."; + specialeffect EF_SANCTUARY; + next; + mes "[Sir Chilias'Tyus]"; + mes "I did it."; + mes "After all these"; + mes "long years, I finally did"; + mes "it. Thanks to your help."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Please take this"; + mes "Nile Rose, which will"; + mes "keep the power of the gem"; + mes "in check. I trust that you will"; + mes "keep its secret and protect it"; + mes "from those motivated by greed."; + delitem 7332,1; //Slate + delitem 7337,countitem(7337); //Eye_Of_Hellion + set HELLIONQ,69; + getitem 2658,1; //Nile_Rose_ + getitem 603,1; //Old_Blue_Box + getexp 120000,0; + next; + mes "[Sir Chilias'Tyus]"; + mes "Thank you, kind"; + mes "adventurer, for bringing"; + mes "peace to my grandfather's"; + mes "soul and for working to"; + mes "protect peace in our world."; + mes "You are the truest of heroes."; + next; + mes "^3355FFYou have received the"; + mes "Nile Rose in which the"; + mes "Hellion's gem is sealed."; + mes "The Eye of the Hellion has"; + mes "granted you some experience"; + mes "through its strange powers.^000000"; + close; + } + else if (countitem(7332) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "At long last. We have"; + mes "everything. The Tablet"; + mes "and the Hellion's gem."; + mes "Now I can finally use"; + mes "this bracelet to seal"; + mes "its power forever..."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Darkness that writhes,"; + mes "souls lost in the inferno,"; + mes "I offer you comfort, I offer"; + mes "you peace. To the despairing"; + mes "ones, to the shameless ones,"; + mes "I give guidance to heaven..."; + specialeffect EF_BEGINSPELL; + next; + mes "[Sir Chilias'Tyus]"; + mes "Instead of sadness,"; + mes "let there be joy. Instead"; + mes "of anger, let there be"; + mes "love. Souls that are"; + mes "lost will now find"; + mes "their way..."; + specialeffect EF_BEGINSPELL6; + next; + mes "[Sir Chilias'Tyus]"; + mes "Light and hope..."; + mes "Heaven and earth..."; + mes "Cast away the darkness."; + specialeffect EF_SANCTUARY; + next; + mes "[Sir Chilias'Tyus]"; + mes "I did it."; + mes "After all these"; + mes "long years, I finally did"; + mes "it. Thanks to your help."; + next; + mes "[Sir Chilias'Tyus]"; + mes "Please take this"; + mes "Nile Rose, which will"; + mes "keep the power of the gem"; + mes "in check. I trust that you will"; + mes "keep its secret and protect it"; + mes "from those motivated by greed."; + delitem 7332,1; //Slate + set HELLIONQ,70; + getitem 2658,1; //Nile_Rose_ + getexp 100000,0; + next; + mes "[Sir Chilias'Tyus]"; + mes "Thank you, kind"; + mes "adventurer, for bringing"; + mes "peace to my grandfather's"; + mes "soul and for working to"; + mes "protect peace in our world."; + mes "You are the truest of heroes."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Where is the complete"; + mes "tablet? We need that in"; + mes "order to extract the Hellion's"; + mes "gem in order to seal its power!"; + close; + } + else if (HELLIONQ > 68 && HELLIONQ < 71) { + if (countitem(7337) > 0) { + mes "[Sir Chilias'Tyus]"; + mes "Long time no see. So, are you doing well to keep the promise with me?"; + mes "Please handle it with care"; + mes "to prevent the evil power within from being released."; + next; + mes "[Sir Chilias'Tyus]"; + mes "You still have the Hellion's Eye."; + mes "I can see the pain in your eyes."; + mes "Let me lighten your burden. It will be better this way."; + delitem 7337,countitem(7337); //Eye_Of_Hellion + next; + mes "[Sir Chilias'Tyus]"; + mes "May God bless you."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "Long time no see. So, are you doing well to keep the promise with me?"; + mes "Please handle it with care"; + mes "to prevent the evil power within from being released."; + close; + } + mes "[Sir Chilias'Tyus]"; + mes "... ... ..."; + close; + +OnTouch: + if (HELLIONQ == 57 && countitem(7334) > 0) { + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; + mes "^3355FFOne of the Tablet Pieces"; + mes "that you have is beginning to"; + mes "shine with light, as if it were"; + mes "responding to something...^000000"; + close; + } + end; +} + +prontera,269,326,3 script Clanux Heffron#hellion 50,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 36) { + mes "[Clanux Heffron]"; + mes "What's wrong with"; + mes "this map?! I can't"; + mes "find a blasted thing"; + mes "on it! How can finding"; + mes "something be so hard?"; + close; + } + else if (HELLIONQ == 36) { + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but are"; + mes "you Clanux Heffron?"; + next; + mes "[Clanux Heffron]"; + mes "Why, who are you"; + mes "and what the heck"; + mes "do you want? Oh..."; + mes "Sent by Chilias, eh?"; + mes "What does he want?"; + next; + if (select("He wants me to help you.:He wants you to help me.") == 1) { + mes "[Clanux Heffron]"; + mes "So he sent me an"; + mes "assistant, huh? Well..."; + mes "Seeing as he gave me this"; + mes "clue and I've taken so long"; + mes "and still don't have anything to show for it, I don't blame him."; + next; + mes "[Clanux Heffron]"; + mes "Well, if he sent you to"; + mes "help me out, I guess I can"; + mes "tell you everything. For the"; + mes "clues he had me look for,"; + mes "I've only found two so far."; + mes "But I can't figure them out..."; + next; + mes "[Clanux Heffron]"; + mes "Let's see, there's this"; + mes "broken sword and this"; + mes "strange lookin' cogwheel."; + mes "What do these clues mean?!"; + mes "Did the old man give you"; + mes "any hints to help me out?"; + next; + if (select("Where did you find these?:No, I'm sorry.") == 1) { + mes "[Clanux Heffron]"; + mes "Oh, these I found in Prontera."; + mes "That old coot hid these real"; + mes "good. But yeah, I doubt you'd"; + mes "find anything, but would you try"; + mes "checking out the old Swordman"; + mes "Training ground for more clues?"; + next; + mes "[Clanux Heffron]"; + mes "Man, that Hellion's gem"; + mes "must really be worth a pretty"; + mes "penny if the old man went"; + mes "through so much trouble to"; + mes "even hide these clues. Oh"; + mes "man, I want it so bad..."; + set HELLIONQ,39; + close; + } + mes "[Clanux Heffron]"; + mes "Wha--? Then why are"; + mes "you even here to help"; + mes "me then? Huh. That old"; + mes "coot must not trust me"; + mes "enough, but I can't exactly"; + mes "blame him. Alright then..."; + next; + mes "[Clanux Heffron]"; + mes "If you're gonna help me,"; + mes "go search the old Swordman"; + mes "Training Grounds over here in"; + mes "Prontera. I doubt it, but there's"; + mes "a chance I mighta missed"; + mes "something there. Get to it!"; + set HELLIONQ,39; + close; + } + mes "[Clanux Heffron]"; + mes "Help you...? What, with"; + mes "clues to the location of"; + mes "the Hellion's gem? Screw"; + mes "that, pal! Why should I help"; + mes "you if we're gonna compete"; + mes "for the same prize?!"; + set HELLIONQ,38; + close; + } + else if (HELLIONQ == 38) { + mes "[Clanux Heffron]"; + mes "Hey, why do you keep"; + mes "botherin' me?! Go and"; + mes "find your own clues for the"; + mes "Hellion's gem on your own,"; + mes "jerkface! Now getouttahere!"; + next; + if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) { + mes "[Clanux Heffron]"; + mes "Work together, eh? You"; + mes "know, normally I'd tell you"; + mes "to make like a moonwalker"; + mes "and just beat it, but I gotta"; + mes "admit that I ain't doin' so"; + mes "good on my own on this..."; + next; + mes "[Clanux Heffron]"; + mes "Alright, fine."; + mes "First, look through"; + mes "the old Swordman Training"; + mes "Grounds here in Prontera."; + mes "There might be some clues left over there for you to find..."; + set HELLIONQ,39; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Fine."; + mes "I don't need"; + mes "your help!"; + next; + mes "[Clannux Heffron]"; + mes "Yeah right!"; + mes "You'll be back!"; + mes "...They always"; + mes "come back."; + close; + } + else if (HELLIONQ == 39) { + mes "[Clanux Heffron]"; + mes "Look pal, I found this broken"; + mes "sword, a bonafide clue if I ever saw one, in the old Swordman"; + mes "Training Grounds in Prontera."; + mes "You should be able to find"; + mes "something else there... maybe."; + close; + } + else if (HELLIONQ == 40) { + mes "[Clanux Heffron]"; + mes "Hey, you're done"; + mes "searching? Were you"; + mes "able to find anything?"; + next; + if (select("Nothing...:In fact, I found this.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "^333333(This guy's a real punk!"; + mes "I better not share any new"; + mes "information I've found, just"; + mes "in case he doesn't already"; + mes "know about it.)^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I... I wasn't able to"; + mes "find anything that looked"; + mes "like a clue. I'm sorry, but"; + mes "I let you down big time..."; + next; + mes "[Clanux Heffron]"; + mes "Aw nuts! Alright, if you"; + mes "go back to the old man, let"; + mes "him know that I found a broken"; + mes "sword from the old Swordman"; + mes "Training Grounds and this"; + mes "cogwheel from the Tool Shop."; + next; + mes "[Clanux Heffron]"; + mes "The clues I've found so"; + mes "far don't make any sense!"; + mes "So if you can, convince him to"; + mes "drop me a couple more hints."; + mes "And give this to the old guy"; + mes "to prove I found it, will you?"; + set HELLIONQ,41; + getitem 7093,1; //Wheel + next; + mes "[Clanux Heffron]"; + mes "That's all I know."; + mes "At this point you're"; + mes "probably better off"; + mes "searching for these"; + mes "clues on your own..."; + close; + } + mes "[Clanux Heffron]"; + mes "So that's what you"; + mes "found? Huh. I'm even"; + mes "more confused. Alright."; + mes "Well, I found a broken"; + mes "sword in the Swordman"; + mes "Training Grounds."; + next; + mes "[Clanux Heffron]"; + mes "Oh, and I also found"; + mes "this old cogwheel in the"; + mes "Tool Shop around here."; + mes "Here, just take it. Maybe"; + mes "you'll have better luck"; + mes "figuring out what it means."; + next; + mes "[Clanux Heffron]"; + mes "But once you do"; + mes "learn anything new,"; + mes "to me and let me know!"; + mes "That's an order, got it?"; + set HELLIONQ,41; + getitem 7093,1; //Wheel + close; + } + else if (HELLIONQ == 41) { + mes "[Clanux Heffron]"; + mes "Hey... Didn't I tell"; + mes "you to check out the"; + mes "Tool Shop in case there"; + mes "was anything I missed?"; + mes "Now go! That's an order!"; + close; + } + else if (HELLIONQ == 42) { + mes "[Clanux Heffron]"; + mes "Wha--? I had no idea"; + mes "that sort of thing could"; + mes "be hidden in that training"; + mes "I missed it. Oh, so the Veggie Lady gave you a password and all?"; + next; + mes "[Clanux Heffron]"; + mes "Huh, I can't make heads"; + mes "or tails of that password."; + mes "I guess I have no choice but"; + mes "to give you this, the cogwheel clue I found from the Tool Shop."; + next; + mes "[Clanux Heffron]"; + mes "I mean, you've been lucky"; + mes "enough till now, so you'll"; + mes "probably be able to stumble"; + mes "upon the answer behind this"; + mes "weird, weird riddle. But you"; + mes "gotta tell me the answer too!"; + next; + mes "[Clanux Heffron]"; + mes "Alright, now take your"; + mes "cogwheel and get outta"; + mes "here. The sooner you get"; + mes "that clue, the sooner I'll"; + mes "get that Hellion's gem."; + set HELLIONQ,43; + getitem 7093,1; //Wheel + close; + } + else if (HELLIONQ == 43) { + mes "[Clanux Heffron]"; + mes "Hey, hurry up and check"; + mes "the Tool Shop and figure"; + mes "out the meaning of that"; + mes "password! Maybe that weird"; + mes "machine there is a part of"; + mes "this whole puzzle? Nah..."; + close; + } + else if (HELLIONQ == 44) { + mes "[Clanux Heffron]"; + mes "Hey..."; + mes "Didja find anything"; + mes "new in the Tool Shop?"; + next; + if (select("Pretend that nothing happened.:Share what you learned.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "Nope..."; + mes "I couldn't find any"; + mes "new leads. I guess"; + mes "I have no choice but to"; + mes "go back to Chilias'Tyus,"; + mes "unless you know anything..."; + next; + mes "[Clanux Heffron]"; + mes "Bah!"; + mes "Freakin' useless!"; + mes "What kind of assistant"; + mes "are you anyway, huh?"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Well, I put that cogwheel"; + mes "into that weird machine in"; + mes "the Tool Shop and some kind"; + mes "of number pad came out. Then..."; + mes "Uh, I couldn't figure out what"; + mes "the password was. I'm stuck!"; + next; + mes "[Clanux Heffron]"; + mes "Oh yeah? Hah! Well, now"; + mes "that the easy part is done, I'll just figure out that secret"; + mes "password myself! Hahaha! That Hellion's gem is as good as mine!"; + close; + } + else if (HELLIONQ == 45) { + mes "[Clanux Heffron]"; + mes "Hey, so you have"; + mes "anything new to report?"; + mes "Oh, and did you learn"; + mes "anything from that weird"; + mes "machine in the Tool Shop?"; + next; + if (select("Tell him just a little bit.:Don't tell him.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, I put that cogwheel"; + mes "into that weird machine in"; + mes "the Tool Shop and some kind"; + mes "of number pad came out. Then..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "^333333(Wait, I can't trust this"; + mes "guy!)^000000 I put in every single"; + mes "password that I could think"; + mes "of, but nothing happened!"; + mes "I think I'm stuck..."; + next; + mes "[Clanux Heffron]"; + mes "Oh yeah? Hah! Well, now"; + mes "that the easy part is done, I'll just figure out that secret"; + mes "password myself! Hahaha! That Hellion's gem is as good as mine!"; + set HELLIONQ,46; + close; + } + mes "[Clanux Heffron]"; + mes "Huh. You should be able"; + mes "to get some number pad to"; + mes "come out from that machine."; + mes "Yeah, I was able to get that"; + mes "far, but I haven't been able"; + mes "to figure out the password..."; + set HELLIONQ,46; + close; + } + else if (HELLIONQ > 45 && HELLIONQ < 71) { + mes "[Clanux Heffron]"; + mes "Oh hey, it's you."; + mes "Listen I got this number"; + mes "pad to pop out of that old"; + mes "machine in the Tool Shop,"; + mes "I still don't know what the"; + mes "password for it might be."; + next; + mes "[Clanux Heffron]"; + mes "If I couldn't figure"; + mes "it out, and I understand"; + mes "if you couldn't figure this"; + mes "out, then this puzzle must"; + mes "be freakin' impossible!"; + close; + } + mes "[Clanux Heffron]"; + mes "Oh man, I am totally"; + mes "lost. What the heck"; + mes "should I be looking for?"; + close; +} + +prontera,223,82,0 script #prt_key-1 111,{ + if (HELLIONQ == 39) { + mes "^3355FFIt's a training dummy"; + mes "with a gash in its body"; + mes "that looks like it was made"; + mes "by the thrust of a sharp sword.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Didn't Clanux mention that he"; + mes "found a broken sword around"; + mes "here? Maybe this was exactly"; + mes "where he found it. Let's see..."; + next; + select("Inspect the dummy's gash"); + mes "^3355FFInside of the dummy's body is"; + mes "a steel bearing with a roughly"; + mes "etched message that reads:^000000"; + mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000"; + set HELLIONQ,40; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What the heck does this"; + mes "even mean? A Veggie Lady?"; + mes "Does Clanux know anything"; + mes "at all about this clue...?"; + close; + } + mes "^3355FFIt's a training dummy"; + mes "that was used to hone the"; + mes "skills of new Swordmen..."; + mes "But the Swordman Training"; + mes "Grounds have moved to Izlude."; + close; +} + +prontera,45,67,0 script #prt_key-1-1 111,1,1,{ +OnTouch: + if (HELLIONQ == 40 || HELLIONQ == 41) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, according to the"; + mes "message in that old training"; + mes "dummy, this is where I'm"; + mes "supposed to go. Nine steps"; + mes "north, 3 steps west. And now..."; + mes "Veggie Lady. Okay, okay..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh. That's creepy."; + mes "There's one right there"; + mes "staring at me. But after"; + mes "the words ''Veggie Lady,''"; + mes "all the message says is, um,"; + mes "what was that last word again?"; + next; + input .@input$; + if (.@input$ == "BINGO") { + mes "[" + strcharinfo(0) + "]"; + mes "Of course!"; + mes "''BINGO!'' But"; + mes "I don't see a hall"; + mes "full of old people"; + mes "around here, I--"; + next; + mes "[Veggie Lady]"; + mes "Finally, you say it."; + mes "Yeesh, I thought I was"; + mes "going to wait forever for"; + mes "somebody to say that"; + mes "password. Okay, here's"; + mes "the code number you want..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "C-code number?"; + mes "Wait, wh-what...?"; + next; + mes "[Veggie Lady]"; + mes "Awww...I don't know!"; + mes "I'm only gonna say it"; + mes "now:^4D4DFF 3847147298^000000. One"; + mes "more time, in case you"; + mes "didn't get it:^4D4DFF 3847147298^000000."; + mes "Don't forget it, adventurer."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait... What does"; + mes "this all mean? Won't"; + mes "you tell me more?"; + next; + mes "[Veggie Lady]"; + mes "No. I've been given"; + mes "explicit instructions"; + mes "to not tell you more."; + mes "In fact, I hate talking."; + mes "That's why I sell vegetables."; + if (HELLIONQ == 40) + set HELLIONQ,42; + else if (HELLIONQ == 41) + set HELLIONQ,43; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Holy cow..."; + mes "This is all"; + mes "really cloak and"; + mes "dagger type stuff!"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes ""+ .@input$ + "!"; + mes "Hmmm. No, no that couldn't"; + mes "be it. What in the world was that word and why can't I remember it"; + mes "when I seemingly need it most?"; + close; + } + end; +} + +prt_in,128,79,0 script Unknown Machine#prt_key 111,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ == 43) { + mes "^3355FFIt's a weird looking"; + mes "machine that looks like"; + mes "it hasn't been used in a"; + mes "while. It looks like the"; + mes "cogwheel that you have"; + mes "would fit perfectly in it...^000000"; + next; + if (countitem(7093) > 0) { + if (select("Insert Cogwheel.:Ignore it.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "I just know this"; + mes "cogwheel will fit"; + mes "into this machine!"; + mes "What I don't know is"; + mes "what will happen once"; + mes "this machine works..."; + next; + mes "^3355FF*Click...!*"; + mes "Once the cogwheel is"; + mes "fit into the machine and"; + mes "turned, the device hums"; + mes "to life and a panel opens,"; + mes "revealing a numeric keypad.^000000"; + delitem 7093,1; //Wheel + set HELLIONQ,44; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I guess that I've got"; + mes "to input some kind of"; + mes "numeric password..."; + mes "Ah, right, the numbers"; + mes "that Veggie Lady gave me!"; + next; + input .@input$; + if (.@input$ == "3847147298") { + mes "^3355FFThe machine responds to"; + mes "the password with a pleasant"; + mes "chime, confirming that you've"; + mes "input the correct numbers."; + mes "The keypad slides open to"; + mes "reveal a piece of a tablet.^000000"; + next; + mes "^3355FFThe message engraved on"; + mes "this tablet reads: ''This is for"; + mes "Christopher, my dear friend"; + mes "who I met in Prontera. To the"; + mes "one who finds this, please seek"; + mes "out the next piece of this tablet"; + mes "in the city of thickest forest.''^000000"; + next; + mes "^3355FFThe message is signed"; + mes "by someone named Tyus."; + mes "It would be best to bring"; + mes "this back to Sir Chilia'Tyus"; + mes "and confirm that this was"; + mes "made by his grandfather...^000000"; + set HELLIONQ,45; + getitem 7333,1; //Piece_Of_Slate_1 + close; + } + mes "The machine responds to"; + mes "the password with an abrupt,"; + mes "screeching beep and the entire"; + mes "machine shuts down. You'll have to try entering the password again."; + close; + } + mes "["+ strcharinfo(0) +"]"; + mes "Eh..."; + mes "Forget it."; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Uh oh..."; + mes "Where did I put"; + mes "the cogwheel that"; + mes "Clanux Heffron gave me?"; + close; + } + else if (HELLIONQ == 44) { + mes "[" + strcharinfo(0) + "]"; + mes "Okay, let me see"; + mes "if I can enter the"; + mes "right number this time..."; + next; + input .@input$; + if (.@input$ == "3847147298") { + mes "^3355FFThe machine responds to"; + mes "the password with a pleasant"; + mes "chime, confirming that you've"; + mes "input the correct numbers."; + mes "The keypad slides open to"; + mes "reveal a piece of a tablet.^000000"; + next; + mes "^3355FFThe message engraved on"; + mes "this tablet reads: ''This is for"; + mes "Christopher, my dear friend"; + mes "who I met in Prontera. To the"; + mes "one who finds this, please seek"; + mes "out the next piece of this tablet"; + mes "in the city of thickest forest.''^000000"; + next; + mes "^3355FFThe message is signed"; + mes "by someone named Tyus."; + mes "It would be best to bring"; + mes "this back to Sir Chilia'Tyus"; + mes "and confirm that this was"; + mes "made by his grandfather...^000000"; + set HELLIONQ,45; + getitem 7333,1; //Piece_Of_Slate_1 + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "The machine responds to"; + mes "the password with an abrupt,"; + mes "screeching beep and the entire"; + mes "machine shuts down. You'll have to try entering the password again."; + close; + } + mes "^3355FFIt's some sort of"; + mes "strange looking machine"; + mes "with a mysterious purpose.^000000"; + close; +} + +payon,182,132,3 script Grout'he Tuccok#hellion 48,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 47) { + mes "[Grout'he]"; + mes "Hey..."; + mes "Hey you!"; + mes "What are you"; + mes "looking at?!"; + mes "Get outta my"; + mes "face, ya jerkwad."; + close; + } + else if (HELLIONQ == 47) { + mes "[Grout'he]"; + mes "What...?"; + mes "You got something"; + mes "to tell me or are you"; + mes "just bein' a rude prick"; + mes "and staring at me like"; + mes "this is your turf?!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I'm sorry, but well..."; + mes "Chilias'Tyus told me that"; + mes "you might know something"; + mes "about a piece of a tablet--"; + next; + mes "[Grout'he]"; + mes "What? Oh, so Chilias'Tyus"; + mes "is lookin for the gem too, eh?"; + mes "Ooh, that's right. He wants to"; + mes "seal its evil or something."; + mes "Yeah, yeah. That's a good"; + mes "cause. Real noble and all..."; + next; + mes "[Grout'he]"; + mes "Tell you what. The only reason"; + mes "I want that gem is to sell it so I can pay off all my debts. But"; + mes "if I sell you the clues I found, I'll get the zeny I need and the"; + mes "gem will be in good hands too."; + next; + mes "[Grout'he]"; + mes "So what do you say?"; + mes "It's not a bad deal if"; + mes "you think about it and"; + mes "we might as well kill"; + mes "two birds with one stone..."; + next; + if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) { + mes "[Grout'he]"; + mes "Oh man, thanks a lot."; + mes "Alright, all I'm asking"; + mes "for is 10,000 zeny. You get"; + mes "my clues and I'll let you know"; + mes "where I found 'em, in case"; + mes "you can find something new."; + next; + if (Zeny > 9999) { + if ((MaxWeight-Weight) > 1000 ) { + mes "[Grout'he]"; + mes "There you go!"; + mes "Thanks for the cash~"; + mes "(Now I won't have to"; + mes "get my knees all broken!)"; + mes "Oh, and let me mark your"; + mes "Mini-Map for you real quick..."; + next; + mes "[Grout'he]"; + mes "You see this here?"; + mes "It's where I found the"; + mes "Skirt of Virgin I'm about"; + mes "to give you. So check that"; + mes "spot out and see if you find"; + mes "anything new and interesting."; + viewpoint 1,101,190,1,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Here you go, pal..."; + mes "A Stone Heart, Green Herb,"; + mes "some Grape Juice and one"; + mes "clean and pure Skirt of Virgin."; + mes "If you got any more questions,"; + mes "I guess you can ask me later~"; + set zeny,zeny-10000; + set HELLIONQ,48; + getitem 953,1; //Stone_Heart + getitem 511,1; //Green_Herb + getitem 533,1; //Grape_Juice + getitem 1049,1; //Skirt_Of_Virgin + close; + } + mes "[Grout'he]"; + mes "Whoa whoa..."; + mes "But you don't got any room"; + mes "in your inventory to hold"; + mes "what I wanna give you. It'd"; + mes "probably be best to stash your"; + mes "stuff in Kafra Storage, yeah?"; + close; + } + mes "[Grout'he]"; + mes "Oh hey..."; + mes "You don't got the zeny."; + mes "Sorry pal, but I've really got"; + mes "to pay my debts somehow."; + mes "I don't know if I'm allowed"; + mes "to really talk about it..."; + mes "^333333*Sob*^000000"; + close; + } + mes "[Grout'he]"; + mes "Why the hell should you"; + mes "pay me?! Hey, aren't you"; + mes "looking for the gem to help"; + mes "the world? Well, I happen to"; + mes "be a little part of this world,"; + mes "so why don't you help me first?"; + next; + mes "[Grout'he]"; + mes "Man, you might not"; + mes "know it, but the money"; + mes "you give me will save"; + mes "a life. My own! Dude, how"; + mes "can you be so insensitive?"; + close; + } + else if (HELLIONQ == 48) { + mes "[Grout'he]"; + mes "You forgot where I told"; + mes "you to look for more clues?"; + mes "Eh, I'll let you know once"; + mes "again, sure. Keep your eye"; + mes "on your Mini-Map, got it?"; + viewpoint 1,101,190,1,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Alright..."; + mes "Good luck out there."; + mes "I really hope you can"; + mes "keep the gem out of the"; + mes "wrong hands. Of course, I was gonna just sell it, but..."; + close; + } + else if (HELLIONQ == 49) { + mes "[Grout'he]"; + mes "You've been to the"; + mes "first location? Good."; + mes "Okay, now look over here."; + mes "Check your Mini-Map to"; + mes "see where I found that"; + mes "Stone Heart, got it?"; + viewpoint 1,82,109,2,0xFFFF00; + close; + } + else if (HELLIONQ == 50) { + mes "[Grout'he]"; + mes "Alright, here's where"; + mes "I found that Green Herb."; + mes "You know you can use that"; + mes "to counter poison, right?"; + mes "Check that place to see if"; + mes "there's anything I missed."; + viewpoint 1,239,56,3,0xFFFF00; + close; + } + else if (HELLIONQ == 51) { + mes "[Grout'he]"; + mes "Okay, here's the last"; + mes "place you should double"; + mes "check, the place where"; + mes "I nabbed that Grape"; + mes "Juice. Good luck~"; + viewpoint 1,243,160,4,0xFFFF00; + close; + } + else if (HELLIONQ == 52) { + mes "[Grout'he]"; + mes "Oh, you need some help"; + mes "in figuring out the clues?"; + mes "Heh. Alright, let's see."; + mes "You want me to help"; + mes "you in making sense of"; + mes "this weird riddle?"; + next; + if (select("Yes, please!:No, thanks~") == 1) { + mes "[Grout'he]"; + mes "Alright now. All those"; + mes "messages said stuff about"; + mes "one sized clothing, dried"; + mes "fish and green herbs, wine..."; + mes "Huh. It doesn't make sense."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What...?"; + mes "I could have"; + mes "told you that!"; + next; + mes "[Grout'he]"; + mes "Wait, wait."; + mes "Let's mark all the"; + mes "clue locations again"; + mes "on your Mini-Map."; + mes "Okay, we've got four"; + mes "dots around Payon."; + viewpoint 1,243,160,4,0xFFFF00; + viewpoint 1,239,56,3,0xFFFF00; + viewpoint 1,82,109,2,0xFFFF00; + viewpoint 1,101,190,1,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Alright, now if"; + mes "I connect and intersect"; + mes "all the lines, there's"; + mes "a point in the middle."; + mes "Why don't you check"; + mes "this middle point, eh?"; + viewpoint 1,159,129,5,0xFFFF00; + next; + mes "[Grout'he]"; + mes "Now, this location"; + mes "is a house, and I know"; + mes "it's pretty random, but"; + mes "it's all we got. Heck,"; + mes "all these clues make"; + mes "less sense than this!"; + set HELLIONQ,53; + close; + } + mes "[Grout'he]"; + mes "Oh yeah?"; + mes "Well listen, I dunno,"; + mes "but this looks to be one"; + mes "of those situations where"; + mes "two heads are better than one."; + mes "I think we oughta team up~"; + close; + } + else if (HELLIONQ > 52 && HELLIONQ < 55) { + mes "[Grout'he]"; + mes "Hey, how's it goin'"; + mes "looking for that one"; + mes "piece of the tablet?"; + mes "It's a lot of trouble,"; + mes "but I guess that's the"; + mes "case with all treasure."; + close; + } + else if (HELLIONQ == 55) { + mes "[Grout'he]"; + mes "Oh, so all of those"; + mes "items came in handy?"; + mes "I don't believe it! So"; + mes "this puzzle actually"; + mes "makes sense?! So"; + mes "what'd the slab say?"; + next; + mes "[Grout'he]"; + mes "''Compassionate one?''"; + mes "Oh hey, there's a giant"; + mes "stone statue over in the"; + mes "Archer Village that fits"; + mes "that description perfectly!"; + mes "You should check it out."; + set HELLIONQ,56; + close; + } + else if (HELLIONQ == 56) { + mes "[Grout'he]"; + mes "Hey, you really ought"; + mes "to check out the huge"; + mes "stone statue over in the"; + mes "Archer Village. Now that"; + mes "I think about it, it's the"; + mes "perfect hiding place!"; + close; + } + else if (HELLIONQ == 57) { + mes "[Grout'he]"; + mes "Hey, this is great!"; + mes "You actually found the"; + mes "next piece of the tablet!"; + mes "You better take this back"; + mes "to Chilias'Tyus right now~"; + next; + mes "[Grout'he]"; + mes "Oh. And um, thanks"; + mes "for being willing to pay"; + mes "me in cash for all those"; + mes "little bitty clues. I won't"; + mes "forget your help, pal~"; + close; + } + else if (HELLIONQ > 57 && HELLIONQ < 71) { + mes "[Grout'he]"; + mes "Hey, be careful if"; + mes "you manage to find that"; + mes "Hellion's gem. I dunno if"; + mes "it's true, but maybe old"; + mes "Tyus was right. Maybe it"; + mes "does hold a wicked power..."; + close; + } + else { + mes "[Grout'he]"; + mes "Life sure is a lot"; + mes "less tense without"; + mes "having debt to worry"; + mes "about. I could get"; + mes "real used to this..."; + close; + } +} + +payon,101,190,0 script #paypuzz1 -1,1,1,{ +OnTouch: + if (HELLIONQ == 48) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, this is where"; + mes "Grout'he told me to look."; + mes "Ooh, there's something"; + mes "written on the ceiling. Um,"; + mes "let's see... ''This garment"; + mes "is one size fits all.''"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's it...?"; + mes "Hopefully this will"; + mes "make more sense once"; + mes "I find more clues. I hope."; + set HELLIONQ,49; + close; + } + end; +} + +payon,82,109,3 script Pile of Stone#paypuzz2 111,{ + if (HELLIONQ == 49) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, this is the place"; + mes "that Grout'he told me about."; + mes "Let's see, there's an engraving"; + mes "here that says, ''I used to pray for peaceful days here.'' Okay."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Man..."; + mes "This better not be"; + mes "one of those puzzles"; + mes "that looks easy once"; + mes "I get the answer. Well,"; + mes "if I ever get it, that is."; + set HELLIONQ,50; + close; + } +} + +payon,239,56,3 script Dried Fish#paypuzz3 111,{ + if (HELLIONQ == 50) { + mes "[" + strcharinfo(0) + "]"; + mes "So... Dried fish all"; + mes "around me. This is getting"; + mes "to be nonsense. Let's see,"; + mes "this message says, ''Green"; + mes "Herbs are very useful for"; + mes "getting rid of fish smells.''"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I got it...!"; + mes "Whoever made up"; + mes "these clues must be"; + mes "some sort of crazy man!"; + mes "It's the only explanation!"; + set HELLIONQ,51; + close; + } +} + +payon,240,160,3 script Vat#paypuzz4 111,{ + if (HELLIONQ == 51) { + mes "[" + strcharinfo(0) + "]"; + mes "Alright, the last"; + mes "place I have to check."; + mes "It's a big old vat with a"; + mes "message here too. Now"; + mes "let me see, there should"; + mes "be a message here too. Ah--!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "This says, ''What will it be?"; + mes "Wine or Grape Juice? Oh,"; + mes "but I much prefer wine.'' Okay,"; + mes "what does this have to do with"; + mes "that Hellion's gem? Weird..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Am I missing something?"; + mes "I think I really need help in"; + mes "figuring this out. Hmm..."; + set HELLIONQ,52; + close; + } +} + +payon,159,129,3 script Wooden Floor#paypuzz5 111,{ + if (HELLIONQ == 53) { + mes "[" + strcharinfo(0) + "]"; + mes "Hey, the floor around"; + mes "here doesn't seem very"; + mes "solid. Maybe there's"; + mes "something underneath?"; + next; + if (select("Just check the floor.:Dig through the dust.") == 1) { + mes "^3355FFYou examine the floor,"; + mes "but are unable to find"; + mes "anything that resembles"; + mes "a clue to the location"; + mes "of the Hellion's gem"; + mes "or a tablet piece.^000000"; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Oh man, there's"; + mes "so much dust! What"; + mes "can I do about all of"; + mes "this nasty dirt in the air?"; + next; + if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) { + mes "[" + strcharinfo(0) + "]"; + mes "Well, there are all these"; + mes "clues Grout'he found. It sucks,"; + mes "but I'll use this Grape Juice"; + mes "to sort of keep this dust from"; + mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "...With this Skirt of Virgin."; + mes "Oh, and I can use this Stone"; + mes "Heart to prop any floor boards"; + mes "I tilt while I look underneath"; + mes "this floor. Oh hey! I found it!"; + mes "It's... It's another clue!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait, wait..."; + mes "I can't read the"; + mes "engraving on this"; + mes "stone slab, it's way"; + mes "too old. Let's see..."; + next; + mes "^3355FFYou cover the surface"; + mes "of the slab and begin"; + mes "to rub a Green Herb over"; + mes "it. Fortunately, the juice from"; + mes "the Green Herb makes the"; + mes "engraving appear more clearly.^000000"; + delitem 953,1; //Stone_Heart + delitem 511,1; //Green_Herb + delitem 533,1; //Grape_Juice + delitem 1049,1; //Skirt_Of_Virgin + set HELLIONQ,54; + next; + mes "[Stone Engraving]"; + mes "^4D4DFF''This has been entrusted to"; + mes "the care of the compassionate"; + mes "one so that my friends may"; + mes "find peace. To he who finds"; + mes "this, remember that avarice"; + mes "knows no bounds. --Tyus.''^000000"; + set HELLIONQ,55; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Where did I leave"; + mes "all that stuff I got from"; + mes "Grout'he? Let's see,"; + mes "there was a Green Herb,"; + mes "a Stone Heart, Grape Juice"; + mes "and one Skirt of Virgin..."; + close; + } + else if (HELLIONQ == 54) { + mes "[Stone Engraving]"; + mes "^4D4DFF''This has been entrusted to"; + mes "the care of the compassionate"; + mes "one so that my friends may"; + mes "find peace. To he who finds"; + mes "this, remember that avarice"; + mes "knows no bounds. --Tyus.''^000000"; + set HELLIONQ,55; + close; + } + else if (HELLIONQ > 54) { + mes "[Stone Engraving]"; + mes "^4D4DFF''This has been entrusted to"; + mes "the care of the compassionate"; + mes "one so that my friends may"; + mes "find peace. To he who finds"; + mes "this, remember that avarice"; + mes "knows no bounds. --Tyus.''^000000"; + close; + } +} + +pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ == 56) { + mes "[" + strcharinfo(0) + "]"; + mes "Hey, here's a huge"; + mes "stone statue. This"; + mes "must be what Grout'he"; + mes "was telling me about."; + next; + mes "[Echoing Voice]"; + mes "^4d4dffYou must..."; + mes "You must be...^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What the--?"; + mes "There's a voice"; + mes "inside my head!"; + mes "And it's not even mine!"; + next; + mes "[Echoing Voice]"; + mes "You who have come"; + mes "for the Tablet Piece,"; + mes "I shall judge whether"; + mes "or not you are worthy."; + mes "Answer this one question."; + next; + mes "[Echoing Voice]"; + mes "You are in a situation"; + mes "in which you will die,"; + mes "but if you cause the death"; + mes "of another person, you will"; + mes "surely save yourself. So..."; + mes "What do you do?"; + next; + switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) { + case 1: + mes "[Echoing Voice]"; + mes "There is a primal truth"; + mes "to your answer. However..."; + mes "You have chosen poorly."; + close2; + percentheal -100,0; + end; + case 2: + mes "[Echoing Voice]"; + mes "There is a kindness and"; + mes "compassion in your answer"; + mes "that is indeed rare. However,"; + mes "where is the respect for your"; + mes "own life? If you are that willing to throw it away, you are no hero."; + close2; + percentheal -100,0; + end; + case 3: + mes "[Echoing Voice]"; + mes "Yes. Love for all life,"; + mes "including your own, is"; + mes "a trait that all true heroes"; + mes "must have. You have chosen..."; + mes "Wisely. Please, take this into"; + mes "your capable hands, adventurer."; + next; + mes "^3355FFA stone slab at the foot"; + mes "of the statue slides open,"; + mes "revealing a piece of the"; + mes "tablet that will lead you"; + mes "to the Hellion's gem."; + set HELLIONQ,57; + getitem 7334,1; //Piece_Of_Slate_2 + close; + case 4: + mes "[Echoing Voice]"; + mes "The veneer of honesty in"; + mes "your answer is surpassed by"; + mes "your own cowardice. You have"; + mes "chosen extremely poorly..."; + close2; + percentheal -100,0; + end; + } + } + +OnTouch: + if (HELLIONQ == 56 && countitem(7333) > 0) { + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; + mes "^3355FFThe piece of tablet"; + mes "that you have is shining"; + mes "with light as if in response"; + mes "to something in the area.^000000"; + close; + } + end; +} + +geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ + if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + if (HELLIONQ < 58) { + mes "[Welshyun]"; + mes "Hm? Oh, pardon me."; + mes "I didn't notice you. I was"; + mes "far too occupied thinking"; + mes "deep important thoughts"; + mes "that your puny little mind"; + mes "couldn't possibly fathom."; + close; + } + else if (HELLIONQ == 58) { + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; + mes "[Welshyun]"; + mes "That..."; + mes "That eerie glow..."; + next; + mes "[Welshyun]"; + mes "You! Identify yourself"; + mes "and explain how you came"; + mes "about to get those tablet"; + mes "pieces! Now answer me!"; + next; + mes "[Welshyun]"; + mes "Ah, forgive me. You're"; + mes "helping Chilias, are you?"; + mes "I see. So you must be here"; + mes "to seek my help in finding"; + mes "the final piece, am I correct?"; + next; + if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) { + mes "[Welshyun]"; + mes "Such insolence!"; + mes "Huh. I suppose Chilias"; + mes "may have misjudged you"; + mes "when he entrusted you with"; + mes "this important mission. Huh."; + mes "A reevaluation is in order..."; + set HELLIONQ,60; + close; + } + mes "[Welshyun]"; + mes "Of course, in the"; + mes "interest of mankind,"; + mes "I shall help you. But first,"; + mes "I have a favor to ask of you."; + next; + mes "[Welshyun]"; + mes "My student in the Geffen"; + mes "Tower has not reported back to"; + mes "me about his research project,"; + mes "so I would like for you to find"; + mes "him and retrieve the report"; + mes "for me. Not a big deal, right?"; + next; + mes "[Welshyun]"; + mes "The title of his report"; + mes "should be, ''^4D4DFFMonster Life"; + mes "in the Geffen Area^000000,'' so"; + mes "please remember that."; + mes "Ah, and my student's"; + mes "name is Enoz."; + set HELLIONQ,59; + close; + } + else if (HELLIONQ == 59) { + mes "[Welshyun]"; + mes "Please bring me the"; + mes "report entitled, ''^4D4DFFMonster"; + mes "Life in the Geffen Area^000000,''"; + mes "from my student Enoz in"; + mes "the Geffen Tower. Thank"; + mes "you, I appreciate your help."; + close; + } + else if (HELLIONQ == 60) { + mes "[Welshyun]"; + mes "^333333*Ahem*^000000 Oh dear me..."; + mes "I'm unfathomably thirsty..."; + mes "There's no way I can do any"; + mes "serious thinking with such"; + mes "a dry, parched throat..."; + set HELLIONQ,61; + close; + } + else if (HELLIONQ == 61) { + if (countitem(504) > 0) { + mes "[Welshyun]"; + mes "Oh, a White Potion?"; + mes "Yes, may I please have"; + mes "one? Ahh, most refreshing~"; + mes "You may not be such a bad"; + mes "person after all! Now shall I help you find that tablet piece?"; + next; + mes "[Welshyun]"; + mes "Of course, in the"; + mes "interest of mankind,"; + mes "I shall help you. But first,"; + mes "I have a favor to ask of you."; + next; + mes "[Welshyun]"; + mes "My student in the Geffen"; + mes "Tower has not reported back to"; + mes "me about his research project,"; + mes "so I would like for you to find"; + mes "him and retrieve the report"; + mes "for me. Not a big deal, right?"; + next; + mes "[Welshyun]"; + mes "The title of his report"; + mes "should be, ''^4D4DFFMonster Life"; + mes "in the Geffen Area^000000,'' so"; + mes "please remember that."; + mes "Ah, and my student's"; + mes "name is Enoz."; + delitem 504,1; //White_Potion + set HELLIONQ,62; + close; + } + mes "[Welshyun]"; + mes "Oh...! Still so..."; + mes "Exasperatingly thirsty!"; + mes "If I only had something"; + mes "cool, refreshing and with"; + mes "a high restorative value"; + mes "to quench this thirst!"; + close; + } + else if (HELLIONQ == 62) { + mes "[Welshyun]"; + mes "Please bring me the"; + mes "report entitled, ''^4D4DFFMonster"; + mes "Life in the Geffen Area^000000,''"; + mes "from my student Enoz in"; + mes "the Geffen Tower. Thank"; + mes "you, I appreciate your help."; + close; + } + else if (HELLIONQ == 63) { + mes "[Welshyun]"; + mes "Hm? What's that strange"; + mes "expression on your face?"; + mes "Prank? Oh please. Such"; + mes "chicanery is beneath me..."; + mes "But even if I did play a joke, believe me. It builds character."; + next; + mes "[Welshyun]"; + mes "First and foremost,"; + mes "I want to test you to see"; + mes "if you are worthy of this"; + mes "tablet piece. I want to see"; + mes "for myself if you are a person"; + mes "of honor. Someone of character."; + next; + mes "[Welshyun]"; + mes "Oh yes, I accidentally"; + mes "took this Master Science"; + mes "Reference Book from Enoz,"; + mes "so would you please return it"; + mes "to him for me? Oh, and please"; + mes "bring back 1 Blue Gemstone."; + next; + mes "^3355FFYou received the"; + mes "incredibly heavy tome,"; + mes "the Master Science"; + mes "Reference Book.^000000"; + set HELLIONQ,64; + close; + } + else if (HELLIONQ == 64) { + mes "[Welshyun]"; + mes "Please deliver the Master"; + mes "Science Reference Book to"; + mes "Enoz, and come back to me"; + mes "with 1 Blue Gemstone."; + close; + } + else if (HELLIONQ == 65) { + if (countitem(717) > 0) { + mes "[Welshyun]"; + mes "Thank you. You've"; + mes "brought the book to Enoz"; + mes "and delivered a Gemstone"; + mes "to me as I've asked. Now,"; + mes "there is one final test..."; + next; + mes "[Welshyun]"; + mes "Answer this question."; + mes "Where is the abode of the"; + mes "departed souls with a shining"; + mes "silver roof that is mentioned"; + mes "in the third part of the ballad"; + mes "of Grimnir? Well, adventurer?"; + next; + input .@input$; + if (.@input$ == "Valaskjalf") { + mes "[Welshyun]"; + mes "Ah, well met, well met."; + mes "You are as well learned as"; + mes "you are brave. As promised,"; + mes "you may have this piece of"; + mes "the tablet, which I've already found. The clues were too simple..."; + delitem 717,1; //Blue_Gemstone + set HELLIONQ,66; + getitem 7336,1; //Piece_Of_Slate_4 + next; + mes "[Welshyun]"; + mes "Please send my regards"; + mes "to my dear friend, Chilias,"; + mes "who has dedicated his life"; + mes "to sealing the evil within"; + mes "the Hellion's gem."; + close; + } + mes "[Welshyun]"; + mes "Bwahahaah! Only"; + mes "a superior mind could"; + mes "know the answer to such"; + mes "a question! Go forth and"; + mes "learn the answer, else"; + mes "I cannot help you, adventurer~"; + close; + } + mes "[Welshyun]"; + mes "Ah, I've heard that"; + mes "Enoz received the Master"; + mes "Science Reference Book"; + mes "from you. But did you remember"; + mes "to bring me a Blue Gemstone?"; + close; + } + else if (HELLIONQ == 66) { + mes "[Welshyun]"; + mes "Hm. You should visit"; + mes "Chilias and determine"; + mes "your next course of action,"; + mes "now that you have all four"; + mes "of the pieces of the tablet."; + close; + } + else if (HELLIONQ == 67) { + if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) { + mes "[Welshyun]"; + mes "Hm? Did you need"; + mes "me to combine all four"; + mes "pieces of the tablet and"; + mes "make it whole again? Oh."; + mes "All this time I thought you"; + mes "knew how to do it. Alright."; + next; + mes "[Welshyun]"; + mes "As a matter of fact,"; + mes "I was planning on using"; + mes "the Blue Gemstone you gave"; + mes "me to do this. But since you"; + mes "never really asked... In any"; + mes "case, let me concentrate."; + next; + mes "[Welshyun]"; + mes "Shadows remembered by time."; + mes "Help me retrieve the forgotten"; + mes "stories that have been scattered in the wind. Right here. Right now."; + specialeffect EF_BEGINSPELL2; + next; + mes "[Welshyun]"; + mes "..."; + mes "Okay..."; + mes "That was tough."; + specialeffect EF_SPELLBREAKER; + next; + mes "[Welshyun]"; + mes "That was tough"; + mes "complete tablet."; + mes "Please bring this"; + mes "safely back to Chilias."; + delitem 7333,1; //Piece_Of_Slate_1 + delitem 7334,1; //Piece_Of_Slate_2 + delitem 7335,1; //Piece_Of_Slate_3 + delitem 7336,1; //Piece_Of_Slate_4 + set HELLIONQ,68; + getitem 7332,1; //Slate + next; + mes "[Welshyun]"; + mes "Wait, take a look!"; + mes "There's a map on the back"; + mes "of the tablet. Although the gem"; + mes "is already embedded within the"; + mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?"; + next; + mes "[Welshyun]"; + mes "I don't know if Chilias"; + mes "told you, but the name of"; + mes "the monster that guards and"; + mes "follows this gem is Hellion"; + mes "Revenant. But why mark its"; + mes "location on this tablet?"; + next; + mes "[Welshyun]"; + mes "Well, it will be dangerous, but"; + mes "I'm sure that you're strong enough to confront this monster. I believe"; + mes "it was the wish of this tablet's creator for someone to defeat"; + mes "the Hellion Revenant..."; + next; + if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) { + mes "[Welshyun]"; + mes "Well, I'm almost certain"; + mes "this map will lead you to"; + mes "Hellion Revenant. Let me"; + mes "warp you to the location"; + mes "marked on the tablet's map..."; + close2; + warp "gef_fild09",368,88; + end; + } + mes "[Welshyun]"; + mes "Yes, that's true."; + mes "Chilias has been waiting"; + mes "his whole life to seal this"; + mes "gem. Plus, who knows what"; + mes "may happen while it is in"; + mes "your possession?"; + close; + } + mes "[Welshyun]"; + mes "So, were you able"; + mes "to deliver the tablet"; + mes "and the Hellion's gem to"; + mes "Chilias safely? I hope so..."; + close; + } + else if (HELLIONQ > 67 && HELLIONQ < 71) { + mes "[Welshyun]"; + mes "So, were you able"; + mes "to deliver the tablet"; + mes "and the Hellion's gem to"; + mes "Chilias safely? Ah, and"; + mes "how has my friend been?"; + close; + } + else { + mes "[Welshyun]"; + mes "Heh heh~"; + mes "Enoz must be"; + mes "panicking right"; + mes "about now. Oh,"; + mes "students are always"; + mes "good for a laugh..."; + close; + } + +OnTouch: + if (HELLIONQ == 58 && countitem(7335) > 0) { + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; + mes "^3355FFThe piece of tablet"; + mes "that you have is shining"; + mes "with light as if in response"; + mes "to something in the area.^000000"; + close; + } + end; +} + +gef_tower,116,37,0 script Enoz#hellion 748,{ + if (HELLIONQ == 59 || HELLIONQ == 62) { + mes "[Enoz]"; + mes "It's gone, it's gone!"; + mes "Where the hell did it go?!"; + mes "Oh man, who could have"; + mes "taken it? Wait, was it... You?!"; + next; + if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) { + mes "[Enoz]"; + mes "My mentor, Welshyun?"; + mes "Huh. Is there a report"; + mes "I haven't submitted to him"; + mes "yet? So what was it called?"; + next; + input .@input$; + if (.@input$ == "Monster Life in the Geffen Area") { + mes "[Enoz]"; + mes "''Monster Life in"; + mes "the Geffen Area?''"; + mes "Oh no. My mentor took"; + mes "that three days ago!"; + mes "Is he still up to his"; + mes "old tricks again?"; + next; + mes "[Enoz]"; + mes "Awww nuts!"; + mes "Where the heck is"; + mes "my Master Science"; + mes "Reference Book? "; + mes "It was right here"; + mes "three days ago..."; + set HELLIONQ,63; + close; + } + mes "[Enoz]"; + mes "" + .@input$ + "?"; + mes "I haven't completed"; + mes "any research related"; + mes "to that subject. Or did I?"; + mes "Anyway, I need the exact"; + mes "name of the report you want!"; + close; + } + mes "[Enoz]"; + mes "Nuts?! Oh, you wanna"; + mes "see crazy, is that it?! You"; + mes "wanna see insaaaane?!"; + mes "Cuz I'll go freakin' medieval"; + mes "if you keep bothering me!!"; + close; + } + else if (HELLIONQ == 63) { + mes "[Enoz]"; + mes "My mentor Welshyun's"; + mes "been playing jokes again,"; + mes "so you better go talk to him."; + mes "Damn. Where is that Master"; + mes "Science Reference Book?"; + close; + } + else if (HELLIONQ == 64) { + mes "[Enoz]"; + mes "Oh hey, I remember you~"; + mes "So did my mentor send you"; + mes "to me again for some reason?"; + next; + mes "^3355FFYou cautiously hand Enoz the"; + mes "Master Science Reference Book.^000000"; + next; + mes "[Enoz]"; + mes "Yes! Oh yes!"; + mes "This is the book"; + mes "I lost three days"; + mes "ago! Thanks so much!"; + mes "Now I can finally finish"; + mes "this research project that--"; + next; + mes "[Enoz]"; + mes "Wait, the page I really"; + mes "need is missing! And there's"; + mes "some sort of note... Umm..."; + mes "^333333''Enoz, I think this page"; + mes "is worth at least one Apple"; + mes "Juice. Right? --Welshyun.''^000000"; + next; + mes "[Enoz]"; + mes "NOooOOoOo!"; + mes "Not agaaaaain!"; + mes "Why is he always"; + mes "playing these pranks?!"; + mes "Apple Juice! I need"; + mes "some Apple Juice!"; + set HELLIONQ,65; + next; + mes "^3355FFIt looks like it's time"; + mes "to get 1 Blue Gemstone,"; + mes "and then bring it back"; + mes "to Welshyun the Sage.^000000"; + close; + } + mes "[Enoz]"; + mes "Gone! It's gone!"; + mes "Where did the book"; + mes "I really need go to?"; + mes "Oh no oh no oh no oh no!"; + mes "Waaaaaah, I'm gonna cry!"; + close; +} + +gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{ + if (HELLIONQ == 68) { + mes "^3355FFAmongst the wild bushes"; + mes "and overgrown grass, you"; + mes "see a large rock slab that"; + mes "resembles a door. As you"; + mes "come closer, you can see a"; + mes "groove on the rock's surface.^000000"; + next; + if (select("Insert the Tablet.:Ignore.") == 1) { + mes "^3355FFYou insert the tablet into"; + mes "the rock's groove and the"; + mes "Hellion's gem begins to hum"; + mes "and glow. The rock slides open,"; + mes "revealing an engraved message"; + mes "on the ground for you to read.^000000"; + next; + mes "^4D4DFF''To you who have found this"; + mes "place, I reveal the truth about"; + mes "the Hellion Revenant. It was"; + mes "never a devil, like we believed, but a human being, slowly"; + mes "corrupted by the darkness"; + mes "of the Hellion's gem.''^000000"; + next; + mes "^4D4DFF''I learned this horrible"; + mes "truth too late. Already,"; + mes "I can feel the darkness"; + mes "welling up within me."; + mes "It is all I can do to trap"; + mes "myself in this chamber"; + mes "before I lose all reason.''^000000"; + next; + mes "^4D4DFF''I failed and it's too"; + mes "late for me, but I hope"; + mes "someone in the future"; + mes "can seal the Hellion gem's"; + mes "dark power. And I hope that"; + mes "someone will grant me the"; + mes "sweet release I crave...''^000000"; + next; + mes "^4D4DFF''Brave hero, I beg of"; + mes "you. Please kill me and"; + mes "bring salvation to my soul."; + mes "Please release me so that"; + mes "I can finally join my friends."; + mes "^FFFFFF_^000000"; + mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000"; + close2; + warp "gef_dun03",140,119; + end; + } + mes "^3355FFYou do nothing."; + mes "And nothing happens.^000000"; + close; + } + +OnTouch: + if (HELLIONQ == 68 && countitem(7332) > 0) { + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; + mes "^3355FFThe tablet in your"; + mes "hands begins to shine"; + mes "with light, responding"; + mes "to something in the area.^000000"; + close; + } + end; +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 First version [MasterOfMuppets] +//= 1.1 a ',' that should be ';' [FlavioJS] +//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf] +//============================================================ -- cgit v1.2.3-60-g2f50