From e86350cac7c62c5fd4868f9e3b0a088ff8645d43 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Mon, 16 Jul 2012 15:35:50 +0000 Subject: Forgot to remove the scripts in last commit, sorry. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16431 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/merchants/3rd_trader.txt | 524 ---------------------------------- npc/pre-re/merchants/diamond.txt | 244 ---------------- npc/pre-re/merchants/falcon_flute.txt | 123 -------- npc/pre-re/merchants/shops_re.txt | 42 --- 4 files changed, 933 deletions(-) delete mode 100644 npc/pre-re/merchants/3rd_trader.txt delete mode 100644 npc/pre-re/merchants/diamond.txt delete mode 100644 npc/pre-re/merchants/falcon_flute.txt delete mode 100644 npc/pre-re/merchants/shops_re.txt (limited to 'npc/pre-re/merchants') diff --git a/npc/pre-re/merchants/3rd_trader.txt b/npc/pre-re/merchants/3rd_trader.txt deleted file mode 100644 index 908bc7ad6..000000000 --- a/npc/pre-re/merchants/3rd_trader.txt +++ /dev/null @@ -1,524 +0,0 @@ -//===== rAthena Script ======================================= -//= 3rd Item Seller -//===== By: ================================================== -//= Masao -//= Mercurial -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Sells some 3rd Job related Items. -//===== Additional Comments: ================================= -//= v1.1 Optimized Poison Herb Salesman NPC -//= v1.0 First Version. -//============================================================ - - -job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{ - - // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3 - //if( (countitem(1201)>=30000) || checkweight() ) - - for(set .x,0; .x.maxHerbs) // checks if herbs count exceeds maxHerbs limit - { - next; - mes .npcName$; - mes "Please check the maximum"; - mes "amount and then try again."; - close; - } - else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - else - { - if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough - { - next; - mes .npcName$; - mes "Please check the money you have."; - mes "It doesn't seem like you have enough money."; - close; - } - else // all requirements are met give the item - { - set Zeny,Zeny-(.herbsCount*.herbCost); - getitem .herbs[.herbType],.herbsCount; - next; - mes .npcName$; - mes "Thank you. See you~!"; - close; - } - } - } -OnInit: -// Initialize Item Id's on script engine Init Event - set .npcName$,"[Poison Herb Salesman]"; - setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931; - setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000; - set .maxHerbs,2000; - set .poisHerbCost,5000; - set .maxItemStack,30000; -} - - -job3_rune01,90,62,3 script Rune Salesman::runesale 853,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - - mes "[Rune Salesman]"; - mes "Hey, do you need Runes?!"; - mes "I sell all kinds of Rune Stones!"; - mes "What kind of Rune do you want?"; - next; - switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.")) - { - case 1: - mes "[Rune Salesman]"; - mes "High-quality Runes!"; - mes "They cost 2,500 zeny each!"; - mes "Tell me how many you want to buy"; - mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; - next; - input .@amount; - if(.@amount == 0) - { - mes "[Rune Salesman]"; - mes "You're not buying? Go away!"; - close; - } - else if(.@amount > 2000) - { - mes "[Rune Salesman]"; - mes "Please check the maximum"; - mes "amount and then come back to me again!"; - close; - } - else if(Zeny < .@amount * 2500) - { - mes "[Rune Salesman]"; - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; - close; - } - set .@checkweight,.@amount * 100; - if (MaxWeight < .@checkweight) - { - mes "[Rune Salesman]"; - mes "You're not able to carry it, so why are you trying to buy it?!"; - close; - } - set Zeny,Zeny - .@amount * 2500; - getitem 12734,.@amount; - mes "[Rune Salesman]"; - mes "You can buy more again."; - mes "So, see you later."; - close; - case 2: - mes "[Rune Salesman]"; - mes "Ordinary Rune Stones?"; - mes "They cost 1,000 zeny each!"; - mes "Tell me how many you want to buy"; - mes "and remember, you can only"; - mes "buy a maximum amount of 2000 ea!"; - next; - input .@amount; - if(.@amount == 0) - { - mes "[Rune Salesman]"; - mes "You're not buying? Go away!"; - close; - } - else if(.@amount > 2000) - { - mes "[Rune Salesman]"; - mes "Please check the maximum"; - mes "amount and then come back to me again!"; - close; - } - else if(Zeny < .@amount * 1000) - { - mes "[Rune Salesman]"; - mes "Money! Money!"; - mes "You are short of money!"; - mes "Check the amount of money you have!!"; - close; - } - set .@checkweight,.@amount * 100; - if (MaxWeight < .@checkweight) - { - mes "[Rune Salesman]"; - mes "You're not able to carry it, so why are you trying to buy it?!"; - close; - } - set Zeny,Zeny - .@amount * 1000; - getitem 12737,.@amount; - mes "[Rune Salesman]"; - mes "You can buy more again."; - mes "So, see you later."; - close; - } -} - -job3_guil01,91,93,3 script Rare Herb Collector 49,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - - if (Class == 4059 || Class == 4065) - { - mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them."; - next; - switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")) - { - case 1: - mes "[Rare Poison Herb Collector]"; - mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. "; - next; - mes "[Rare Poison Herb Collector]"; - mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha..."; - close; - case 2: - if ((countitem(702) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 702,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 3: - if ((countitem(621) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 621,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 4: - if ((countitem(631) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 631,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 5: - if ((countitem(749) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 749,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 6: - if ((countitem(605) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 605,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - case 7: - if ((countitem(703) > 0) && (Zeny > 9999)) - { - mes "[Rare Poison Herb Collector]"; - mes "Thank you. I've received your payment."; - delitem 703,1; - set Zeny,Zeny - 10000; - getitem 709,1; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Hey, try again after you've prepared all the requirements for the exchange."; - close; - } - } - mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha..."; - close; -} - -gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{ - - if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - - mes "[Point Salesman]"; - mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?"; - next; - switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")) - { - case 1: - mes "[Point Salesman]"; - mes "You have chosen Scarlet Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6360,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 2: - mes "[Point Salesman]"; - mes "You have chosen Lime Green Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6363,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 3: - mes "[Point Salesman]"; - mes "You have chosen Indigo Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6361,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 4: - mes "[Point Salesman]"; - mes "You have chosen Yellow Wish Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input .@amount; - if (.@amount == 0) - { - mes "[Point Salesman]"; - mes "You've cancelled the trade."; - close; - } - set .@po_weight,.@amount * 10; - set .@tt_weight,MaxWeight - .@po_weight; - set .@po_money,.@amount * 200; - if (.@tt_weight > 0) - { - if (Zeny >= .@po_money) - { - set Zeny,Zeny - .@po_money; - getitem 6362,.@amount; - mes "[Point Salesman]"; - mes "Thank you very much. See you~!"; - close; - } - mes "[Point Salesman]"; - mes "You don't seem to have enough money."; - close; - } - mes "[Point Salesman]"; - mes "You don't have enough space in your inventory to buy this amount."; - close; - case 5: - mes "[Point Salesman]"; - mes "You can't find the stuff you need?"; - close; - } -} - - -morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877 -lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877 -prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853 -comodo,241,103,6 duplicate(pss) Point Salesman#1 700 -alberta,105,52,7 duplicate(pss) Point Salesman#2 700 -veins,202,128,6 duplicate(pss) Point Salesman#3 700 \ No newline at end of file diff --git a/npc/pre-re/merchants/diamond.txt b/npc/pre-re/merchants/diamond.txt deleted file mode 100644 index 118a3d111..000000000 --- a/npc/pre-re/merchants/diamond.txt +++ /dev/null @@ -1,244 +0,0 @@ -//===== rAthena Script ======================================= -//= Rare Diamond Merchant -//===== By: ================================================== -//= Z3R0 -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Exchanges 17 Carat Diamond -//===== Additional Comments: ================================= -//= v1.0 First / Optimized Version -//= v1.1 Adjusted for Missing ; on Line #271 (#15425) -//= v1.2 Removed Comments per Request (#15426) -//= v1.3 Changed Emotion # to Const Definition (#15427) -//= v1.4 Removed Double Space on Line #148 (#15428) -//= v1.5 Added This Version History (#15429) -//============================================================ - -- script RareDiamondMerchant 58,{ - - set .@npc$, "[Rare Diamond Merchant]"; - - mes .@npc$; - mes "Ladies and Gentlemen! ! !"; - mes "You've heard rumors but you've never once seen with your own eyes"; - mes "the world's rarest diamond!"; - mes "The ^FF82FF'17 Carat Diamond'^000000 is currently on sale for a cheap price!!"; - mes "If valuable diamonds interest you then listen up!"; - next; - - mes .@npc$; - mes "You can give the diamond as a gift to your lover."; - mes "The receiver of the ^FF82FF'17 Carat Diamond'^000000 will cherish it"; - mes "and treasure you in their heart."; - emotion e_loud; - next; - - mes .@npc$; - mes "What? You don't have a lover?"; - mes "You can still just hang on to it for yourself."; - mes "The enchanting aura of the ^FF82FF'17 Carat Diamond'^000000 is likely"; - mes "to bring love into your life."; - next; - - mes .@npc$; - mes "Known as the captivating diamond of diamonds..."; - mes "It is the ^FF82FF'17 Carat Diamond'^000000!"; - next; - - set .@menu$, "^FF82FF'17 Carat Diamond'^000000?"; - if (countitem(6024)) - set .@menu$, .@menu$ + ":Exchange my 17 Carat Diamond for zeny..."; - - switch(select(.@menu$)) { - case 1: - mes .@npc$; - mes "Yes!"; - mes "Hehe, the ^FF82FF'17 Carat Diamond'^000000 you see right now"; - mes "is one of the highest quality 17 carat diamonds."; - mes "Comparing it to any pea-sized, colorless rock you may have"; - mes "dug up from Morroc is unspeakable!"; - emotion e_omg; - next; - - mes .@npc$; - mes "Some claim that this is the very same diamond"; - mes "that was seen by Kachua in Comodo!"; - next; - - if (select("End Conversation:How much is it?") == 1) { - mes .@npc$; - mes "It's rather inexpensive!"; - mes "If you're interested, talk to me any time!"; - close; - } - - mes .@npc$; - mes "Of course! The most important thing is price!"; - mes "As I've said earlier, the ^FF82FF'17 Carat Diamond'^000000 has been"; - mes "appraised as a 17 carat diamond."; - mes "There aren't many like it in the world."; - next; - - mes .@npc$; - mes "The price is a mere 500 million zeny!"; - mes "There is also a 1,000,000z service fee."; - mes "Compared to the quality of the diamond"; - mes "this is a small price to pay."; - next; - - if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) { - mes .@npc$; - mes "To say that a diamond such as the"; - mes "^FF82FF'17 Carat Diamond'^000000 is too expensive, "; - mes "you leave me speechless."; - close; - } - - mes .@npc$; - mes "OOOH! I knew from the moment I saw you that you were the rightful"; - mes "owner of this wonderful diamond."; - mes "I'm glad I wasn't wrong!"; - mes "I believe this diamond will suit you quite well."; - mes "All I need from you is to complete this contract."; - next; - - while(1) { - if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) { - mes .@npc$; - mes "I see, that's too bad.."; - close; - } - - mes .@npc$; - mes "What is your name?"; - next; - - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; - next; - - mes .@npc$; - mes "Alright then, please sign here."; - next; - - input .@charname$; - if (.@charname$ == strcharinfo(0)) { - mes .@npc$; - mes "Okay, good."; - mes "All that is left now is payment."; - next; - - if (Zeny >= 501000000) { - mes .@npc$; - mes ". . . . . ."; - next; - - mes .@npc$; - mes "Calculating the price and service fee.."; - mes "501,000,000 zeny."; - mes "Amount has been confirmed."; - emotion e_loud; - set Zeny, Zeny - 501000000; - getitem 6024, 1; - next; - - mes .@npc$; - mes "You may exchange the diamond back for zeny at any time."; - mes "However, there will be a 1,000,000z service fee."; - mes "Thank you for your business."; - emotion e_thx; - close; - } - else { - mes .@npc$; - mes "Hm?"; - mes "I'm sorry, but you don't have sufficient funds."; - mes "Including the service fee, a total of 501,000,000z is required."; - mes "Please check your zeny balance and try again."; - emotion e_hmm; - close; - } - } - else { - mes .@npc$; - mes "Is this really your signature?"; - mes "Will sign again to confirm?"; - next; - } - } - case 2: - mes .@npc$; - mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?"; - emotion e_gasp; - next; - if (select("Yes:No") == 2) { - mes .@npc$; - mes "Then, what is it you desire?.."; - mes ". . . . . ...."; - emotion e_dots; - close; - } - - mes .@npc$; - mes "I see. After I receive your signature, "; - mes "You must offer your ^FF82FF'17 Carat Diamond'^000000."; - mes "Also don't forget there is a 1,000,000z service fee!"; - next; - - mes .@npc$; - mes "What is your name?"; - next; - - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; - next; - - mes .@npc$; - mes "Alright then, please sign here."; - next; - - while (1) { - if (select("Sign:Don't Sign") == 2) { - mes .@npc$; - mes "The trade cannot be completed without your signature."; - close; - } - - input .@charname$; - if (.@charname$ == strcharinfo(0)) { - mes .@npc$; - mes "Your signature has been received."; - mes "I will now take your ^FF82FF'17 Carat Diamond'^000000.."; - mes "You will receive ^0000FF499,000,000z^000000 afterwards."; - next; - - mes .@npc$; - mes "Thank you for your business."; - mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,"; - mes "come back anytime with 500 million zeny."; - emotion e_thx; - delitem 6024, 1; - set Zeny, Zeny + 499000000; - close; - } - else { - mes .@npc$; - mes "Is this really your signature?"; - mes "Will sign again to confirm?"; - next; - } - } - } -} - -prontera,165,89,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#1 58 -geffen,106,63,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#2 58 -morocc,146,100,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#3 58 -alberta,129,60,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#4 58 -lighthalzen,163,65,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#5 58 -rachel,106,142,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#6 58 -payon,180,130,6 duplicate(RareDiamondMerchant) Rare Diamond Merchant#7 58 diff --git a/npc/pre-re/merchants/falcon_flute.txt b/npc/pre-re/merchants/falcon_flute.txt deleted file mode 100644 index 738275d73..000000000 --- a/npc/pre-re/merchants/falcon_flute.txt +++ /dev/null @@ -1,123 +0,0 @@ -//===== rAthena Script ======================================= -//= Falcon Flute Trader -//===== By: ================================================== -//= Masao -//= Credits to Muad_Dib for the translation & Ziu for the -//= Item ID of the Falcon Flute. -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= An NPC which sells you a Falcon Flute so you're able to -//= summon a Falcon wherever you are. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Masao] -//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] -//============================================================ - -- script Falcon Flute Trader::fflute -1,{ - - if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) { - mes "[Falcon Flute Trader]"; - mes "Do you need a Falcon?"; - mes "With a magical Flute, you can call your Falcon from anywhere!"; - next; - mes "[Falcon Flute Trader]"; - mes "It's marvelous, isn't it? Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Why I'm selling these Falcon Flutes?"; - mes "It's because I have no clue how they work."; - mes "Ha ha ha!"; - next; - mes "[Falcon Flute Trader]"; - mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000."; - mes "I don't have the Skill, so I don't know how to handle Falcons."; - mes "As it's for now, I may never have a Falcon."; - next; - mes "[Falcon Flute Trader]"; - mes "But I can't give you one for free!"; - mes "I have to make money since i also need to eat!"; - next; - mes "[Falcon Flute Trader]"; - mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?"; - next; - if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) { - switch (select("Don't buy one:Buy a Falcon Flute")) { - case 1: - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - case 2: - if (Zeny >= 12500) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As i can see you already have an Falcon Flute!"; - mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here, take this Flute."; - mes "With it you can whistle for your Falcon from anywhere."; - set Zeny, Zeny - 12500; - getitem 12848,1; // Falcon Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - } - mes "[Falcon Flute Trader]"; - mes "For Rangers however, I have a special Price of 10,000 zeny!"; - next; - switch (select("Don't buy one:Buy a Falcon flute")) { - case 1: - mes "[Falcon Flute Trader]"; - mes "That's too bad. If you need one, come back!"; - close; - case 2: - if (Zeny >= 10000) { - if (countitem(12848) >= 1) { - mes "[Falcon Flute Trader]"; - mes "As i can see you already have an Falcon Flute!"; - mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; - mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Here take this Flute."; - mes "With it you can whistle for your Falcon from anywhere."; - set Zeny, Zeny - 10000; - getitem 12848,1; // Falcon Flute - next; - mes "[Falcon Flute Trader]"; - mes "Just a reminder."; - mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; - close; - } - mes "[Falcon Flute Trader]"; - mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; - close; - } - } - if (Class == Job_Baby_Archer || Class == Job_Archer) { - mes "[Falcon Flute Trader]"; - mes "Hello young one!"; - mes "Currently i can't help you,"; - mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?"; - close; - } - mes "[Falcon Flute Trader]"; - mes "Isn't it a beautiful Day today?"; - close; -} - -hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51 -pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51 diff --git a/npc/pre-re/merchants/shops_re.txt b/npc/pre-re/merchants/shops_re.txt deleted file mode 100644 index 4f0ad37e3..000000000 --- a/npc/pre-re/merchants/shops_re.txt +++ /dev/null @@ -1,42 +0,0 @@ -//===== rAthena Script ======================================= -//= Shops -//===== By: ================================================== -//= rAthena Dev Team -//===== Current Version: ===================================== -//= 3.1 -//===== Compatible With: ===================================== -//= rAthena 1.0+ -//===== Description: ========================================= -//= Renewal-specific town shop NPCs. -//===== Additional Comments: ================================= -//= 3.1 Moved some merchants to a separate renewal file. [Kenpachi] -//============================================================ - -//======================================================= -// Einbroch -//======================================================= -einbroch,122,250,4 shop Black Marketeer#ein 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 - -//======================================================= -// Lighthalzen -//======================================================= -lhz_in03,181,17,4 shop Black Marketeer#lhz 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 -s_atelier,15,65,5 shop Part-Timer#sc_lgt 89,6123:-1,6120:-1 - -//======================================================= -// Mid Camp -//======================================================= -mid_camp,129,284,4 shop Trap Specialist#mid 66,7940:-1,12341:-1 -mid_camp,184,263,4 shop Black Marketeer#mid 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 - -//======================================================= -// Prontera -//======================================================= -prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 -s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1 - -//======================================================= -// Rachel -//======================================================= -ra_in01,257,266,4 shop Black Marketeer#ra 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1 -s_atelier,137,60,3 shop Part-Timer#sc_ra 70,6123:-1,6120:-1 -- cgit v1.2.3-70-g09d2