From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/jobs/2-1a/AssassinCross.txt | 100 +++++++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 npc/pre-re/jobs/2-1a/AssassinCross.txt (limited to 'npc/pre-re/jobs/2-1a/AssassinCross.txt') diff --git a/npc/pre-re/jobs/2-1a/AssassinCross.txt b/npc/pre-re/jobs/2-1a/AssassinCross.txt new file mode 100644 index 000000000..0776825fb --- /dev/null +++ b/npc/pre-re/jobs/2-1a/AssassinCross.txt @@ -0,0 +1,100 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Assassin Cross]"; + mes "Congratulations..."; + next; + mes "[Assassin Cross]"; + mes "..."; + next; + mes "[Assassin Cross]"; + mes "..."; + mes "......"; + next; + mes "[Assassin Cross]"; + mes "..."; + mes "......"; + mes "Honor to"; + mes "the warriors."; + close; + } + mes "[Assassin Cross]"; + mes "We are the warriors"; + mes "of the desert. Nobody"; + mes "looks down upon us."; + mes "Nobody..."; + close; + } + else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) { + mes "[Assassin Cross]"; + mes "The time has come."; + mes "The world needs you..."; + mes "More than ever."; + next; + mes "[Assassin Cross]"; + mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance."; + next; + mes "[Assassin Cross]"; + mes "Will you become"; + mes "an Assassin Cross?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Assassin Cross]"; + mes "When you are"; + mes "ready, come back."; + next; + mes "[Assassin Cross]"; + mes "Honor to"; + mes "the warriors."; + close; + } + if (SkillPoint) { + mes "[Assassin Cross]"; + mes "You still haven't"; + mes "learned everything"; + mes "that you can."; + next; + mes "[Assassin Cross]"; + mes "Use all your"; + mes "Skill Points"; + mes "and then come back."; + close; + } + jobchange Job_Assassin_Cross; + set ADVJOB,0; + mes "[Assassin Cross]"; + mes "Congratulations."; + mes "As an Assassin Cross,"; + mes "I hope that you fight for a brighter future within the darkness."; + close; + } + mes "[Assassin Cross]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Assassin Cross]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors."; + close; +} -- cgit v1.2.3-70-g09d2