From 581475bc6416790765c498aa3d611f6868ffb64a Mon Sep 17 00:00:00 2001 From: amber Date: Sun, 14 Nov 2004 16:18:26 +0000 Subject: Fixed some file types git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/other/old/guide.txt | 2306 ++++++++++++++--------------- npc/other/old/kafra.txt | 3730 +++++++++++++++++++++++------------------------ npc/other/old/pvp.txt | 2910 ++++++++++++++++++------------------ 3 files changed, 4473 insertions(+), 4473 deletions(-) (limited to 'npc/other/old') diff --git a/npc/other/old/guide.txt b/npc/other/old/guide.txt index 8952fd20b..1e21387c4 100644 --- a/npc/other/old/guide.txt +++ b/npc/other/old/guide.txt @@ -1,1153 +1,1153 @@ -//===== eAthena Script ======================================= -//= Guide Script -//===== By: ================================================== -//= Lotsa People (1.0) -//= Even More People (1.1) -//= Darkchild (1.2) -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= Any eAthena Version In Which Duplicate Works -//===== Description: ========================================= -//= Guides In RO World -//===== Additional Comments: ================================= -//= 1.2 - Used the duplicate and fixed minor things -//============================================================ - -//[Prontera Guide] - -//Complete -prontera.gat,154,187,4 script Guide#p1-1::guide_p 105,{ - cutin "prt_soldier",2; - mes "[Prontera Squad]"; - mes "Welcome to Prontera,the Capital City of Rune-Midgard Kingdom."; - mes "We can help you to find Buildings easily, Feel free to inquire at us anytime."; - mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; -L_START_1: - next; - menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; - L_MENU_1: - if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; - mes "[Prontera Squad]"; - mes "Please choose a Menu first."; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "Yes, Please.",-,"No, Thanks.",L_MENU_1_ROOT; - set @COMPASS_CHECK,1; - L_MENU_1_ROOT: - mes "[Prontera Squad]"; - mes "Please select location you want me to show you."; - L_SUB_1: - next; - menu "Swordman Asosiation",L_MENU_1_1,"^0000FFSantuary^000000",L_MENU_1_2,"Prontera Chivalry",L_MENU_1_3,"Armory",L_MENU_1_4,"Kit Shop",L_MENU_1_5,"Inn",L_MENU_1_6,"Trading Post",L_MENU_1_7,"Pub",L_MENU_1_8,"Library",L_MENU_1_9,"Job Agency",L_MENU_1_10,"The Castle of Prontera",L_MENU_1_11,"City Hall",L_MENU_1_12,"Cancel",L_MENU_1_13; - L_MENU_1_1: - mes "[Prontera Squad]"; - mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera, now that Building is Empty"; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,237,41,1,0x00FF00; - goto L_SUB_1; - L_MENU_1_2: - mes "[Prontera Squad]"; - mes "The main Chapel of Rune-Midgard Kingdom, `Santuary' is located at Northeast. Usually citizens visit there to become Acolyte"; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,236,316,2,0xFF0000; - goto L_SUB_1; - L_MENU_1_3: - mes "[Prontera Squad]"; - mes "'Prontera Chivalry' the Defense Force of Prontera City is located at Northwest."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,46,345,3,0x00FF00; - goto L_SUB_1; - L_MENU_1_4: - mes "[Prontera Squad]"; - mes "'Armory' is located at Northeast around the Fountain."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,175,220,4,0xFF00FF; - goto L_SUB_1; - L_MENU_1_5: - mes "[Prontera Squad]"; - mes "'Kit Shop' is located Northwest around the Fountain."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,134,221,5,0xFF00FF; - goto L_SUB_1; - L_MENU_1_6: - mes "[Prontera Squad]"; - mes "There are 2 'Inn's' around the Fountain, on is located at West, other one at East."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,204,214,6,0xFF00FF; - viewpoint 1,107,192,7,0xFF00FF; - goto L_SUB_1; - L_MENU_1_7: - mes "[Prontera Squad]"; - mes "'Trading Post' is located at Southeast around the Fountain."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,179,184,8,0x00FF00; - goto L_SUB_1; - L_MENU_1_8: - mes "[Prontera Squad]"; - mes "'Pub is located at Southeast around the Fountain, right behind Trading Post building."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,208,154,9,0x00FF00; - goto L_SUB_1; - L_MENU_1_9: - mes "[Prontera Squad]"; - mes "There are 2 Buildings of 'Library', located both at Northern East and Northern West around the Fountain."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,120,267,10,0x00FF00; - viewpoint 1,192,267,11,0x00FF00; - goto L_SUB_1; - L_MENU_1_10: - mes "[Prontera Squad]"; - mes "'Job Agency' is located at Southeast of the Fountain."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,133,183,12,0x00FF00; - goto L_SUB_1; - L_MENU_1_11: - mes "[Prontera Squad]"; - mes "'The Castle Of Prontera' is located at Due North. Clockwise rotation is 12."; - mes "And when you go outside the Castle through a postern, you will see the North Prontera Field."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,156,360,13,0x00FF00; - goto L_SUB_1; - L_MENU_1_12: - mes "[Prontera Squad]"; - mes "City Hall is located at Southeast Contour. The Clockwise rotarion is 7."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,75,91,14,0x00FF00; - goto L_SUB_1; - L_MENU_1_13: - mes "[Prontera Squad]"; - mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; - goto L_START_1; - L_MENU_2: - viewpoint 2,237,41,1,0x00FF00; - viewpoint 2,236,316,2,0xFF0000; - viewpoint 2,46,345,3,0x00FF00; - viewpoint 2,175,220,4,0xFF00FF; - viewpoint 2,8,134,5,0xFF00FF; - viewpoint 2,204,214,6,0xFF00FF; - viewpoint 2,107,192,7,0xFF00FF; - viewpoint 2,179,184,8,0x00FF00; - viewpoint 2,208,154,9,0x00FF00; - viewpoint 2,120,267,10,0x00FF00; - viewpoint 2,192,267,11,0x00FF00; - viewpoint 2,133,183,12,0x00FF00; - viewpoint 2,156,360,13,0x00FF00; - viewpoint 2,75,91,14,0x00FF00; - set @COMPASS_CHECK,0; - goto L_START_1; - L_MENU_3: - mes "[Prontera Squad]"; - mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; - mes "Please Check this gorgeous newest system with your own eyes."; - next; - mes "[Prontera Squad]"; - mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; - mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; - mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; - goto L_START_1; - L_MENU_4: - mes "[Prontera Squad]"; - mes "Have a nice day."; - cutin "prt_soldier",255; - close; -} -//Duplicate -prontera.gat,282,208,2 duplicate(guide_p) Guide#p1-2 105 - -prontera.gat,29,200,6 duplicate(guide_p) Guide#p1-3 105 - -prontera.gat,160,29,0 duplicate(guide_p) Guide#p1-4 105 - -prontera.gat,151,330,4 duplicate(guide_p) Guide#p1-5 105 - - -//[Izlude] - -//Complete -izlude.gat,123,87,6 script Guide 105,{ - mes "[Izlude Squad]"; - mes "Welcome to Izlude, the New Satelite of Prontera."; - mes "Feel free to inquire at us anytime, Algight?"; -L_START_1: - next; - menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; - L_MENU_1: - if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; - mes "[Izlude Squad]"; - mes "Please choose a Menu first."; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "Yes, Please",-,"No, Thanks",L_SUB_1; - set @COMPASS_CHECK,1; - L_MENU_1_ROOT: - L_SUB_1: - next; - menu "^FF0000Swordman Asosiation^000000",L_MENU_1_1,"Swordman Hall",L_MENU_1_2,"Arena",L_MENU_1_3,"Izlude Marina",L_MENU_1_4,"Armory",L_MENU_1_5,"Kit Shop",L_MENU_1_6,"Cancel",L_MENU_1_7; - L_MENU_1_1: - mes "[Izlude Squad]"; - mes "Do you want to be a Swordman?"; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,52,140,1,0xFF0000; - goto L_SUB_1; - L_MENU_1_2: - mes "[Izlude Squad]"; - mes "Swordman Hall, the official Building of Swordman Assosiation is at East Contour."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,214,130,2,0x00FF00; - goto L_SUB_1; - L_MENU_1_3: - mes "[Izlude Squad]"; - mes "'Arena' the Popular Colosseum is at Due North. The Clockwise totation is 12."; - mes "You can have fun there, you know."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,128,225,3,0x00FF00; - goto L_SUB_1; - L_MENU_1_4: - mes "[Izlude Squad]"; - mes "Marina which allows you to go to 'Alberta' or 'Byalan Island' is at Northeast."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,200,180,4,0xFF0000; - goto L_SUB_1; - L_MENU_1_5: - mes "[Izlude Squad]"; - mes "Armory is near at Northwest, and you can find it easily."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,111,149,5,0xFF00FF; - goto L_SUB_1; - L_MENU_1_6: - mes "[Izlude Squad]"; - mes "Kit Shop is near at Northeast, and you can find it easily."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,148,148,6,0xFF00FF; - goto L_SUB_1; - L_MENU_1_7: - mes "[Izlude Squad]"; - mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; - goto L_START_1; - L_MENU_2: - viewpoint 2,52,140,1,0xFF0000; - viewpoint 2,214,130,2,0x00FF00; - viewpoint 2,128,225,3,0x00FF00; - viewpoint 2,200,180,4,0xFF0000; - viewpoint 2,111,149,5,0xFF00FF; - viewpoint 2,148,148,6,0xFF00FF; - set @COMPASS_CHECK,0; - goto L_START_1; - L_MENU_3: - mes "[Izlude Squad]"; - mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One."; - mes "Please Check this gorgeous newest system with your own eyes."; - next; - mes "[Izlude Squad]"; - mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; - mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; - mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; - goto L_START_1; - L_MENU_4: - mes "[Izlude Squad]"; - mes "Don't get lost."; - close; -} - -//[Geffen] - -//Complete -geffen.gat,203,116,0 script Guide#p1-6::guide_g 705,{ - cutin "gef_soldier",2; - mes "[Geffen Squad]"; - mes "Welcome to Geffen, the City of Magic."; - mes "We will help you when you take the Wrong way, Feel free to inquire at us anytime."; - mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; -L_START_1: - next; - menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; - L_MENU_1: - if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; - mes "[Geffen Squad]"; - mes "Please choose a Menu first."; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; - set @COMPASS_CHECK,1; - L_MENU_1_ROOT: - L_SUB_1: - next; - menu "^FF0000Magic Acadamy^000000",L_MENU_1_1,"Forge",L_MENU_1_2,"Armory",L_MENU_1_3,"Kit Shop",L_MENU_1_4,"Pub",L_MENU_1_5,"Inn",L_MENU_1_6,"Cancel",L_MENU_1_7; - L_MENU_1_1: - mes "[Geffen Squad]"; - mes "'Magic Acadamy' is the Building in charge of Every Magical Theory."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,61,180,1,0xFF0000; - goto L_SUB_1; - L_MENU_1_2: - mes "[Geffen Squad]"; - mes "'Forge' is located at Southeast around the Tower of Magic."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,182,59,2,0x00FF00; - goto L_SUB_1; - L_MENU_1_3: - mes "[Geffen Squad]"; - mes "'Armory' is located at Northwest oround the Tower of Magic."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,99,140,3,0xFF00FF; - goto L_SUB_1; - L_MENU_1_4: - mes "[Geffen Squad]"; - mes "'Kit Shop' is located at Southwest arround the Tower of Magic."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,44,86,4,0xFF00FF; - goto L_SUB_1; - L_MENU_1_5: - mes "[Geffen Squad]"; - mes "'Pub' is located at Northeast around the Tower of Magic."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,138,138,5,0xFF00FF; - goto L_SUB_1; - L_MENU_1_6: - mes "[Geffen Squad]"; - mes "'Inn' is located at Northeast around the Tower of Magic."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,172,174,6,0xFF00FF; - goto L_SUB_1; - L_MENU_1_7: - mes "[Geffen Squad]"; - mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; - goto L_START_1; - L_MENU_2: - viewpoint 2,61,180,1,0xFF0000; - viewpoint 2,182,59,2,0x00FF00; - viewpoint 2,99,140,3,0xFF00FF; - viewpoint 2,44,86,4,0xFF00FF; - viewpoint 2,138,138,5,0xFF00FF; - viewpoint 2,172,174,6,0xFF00FF; - set @COMPASS_CHECK,0; - goto L_START_1; - L_MENU_3: - mes "[Geffen Squad]"; - mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; - mes "Please Check this gorgeous newest system with your own eyes."; - next; - mes "[Geffen Squad]"; - mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; - mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; - mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; - goto L_START_1; - L_MENU_4: - mes "[Geffen Squad]"; - mes "Have a nice day."; - cutin "gef_soldier",255; - close; -} - -//Duplicate -geffen.gat,118,62,0 duplicate(guide_g) Guide#p1-7 105 - -//[Payon] -payon.gat,82,116,4 script Guide#p1-8::guide_p 708,{ - cutin "pay_soldier",2; - mes "[Payon Squad]"; - mes "Welcome to Payon, the uplander village."; - mes "We will help you when you take the wrong way, Feel free to inquire at us anytime."; - mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; -L_START_1: - next; - menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; - L_MENU_1: - if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; - mes "[Payon Squad]"; - mes "Please choose a Menu first."; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; - set @COMPASS_CHECK,1; - L_MENU_1_ROOT: - L_SUB_1: - next; - menu "^FF0000Archer Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Central Palace",L_MENU_1_5,"Cancel",L_MENU_1_6; - L_MENU_1_1: - mes "[Payon Squad]"; - mes "'Archer Guild' is a Control Office of Archers. It is located at Northeast Contour of the Archer Village."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,174,189,1,0xFF0000; - goto L_SUB_1; - L_MENU_1_2: - mes "[Payon Squad]"; - mes "'Armory' is located at Northwest around the Centre."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,30,176,2,0xFF00FF; - goto L_SUB_1; - L_MENU_1_3: - mes "[Payon Squad]"; - mes "'Kit Shop' is located at Northwest Contour of the Archer Village."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,174,189,3,0xFF00FF; - goto L_SUB_1; - L_MENU_1_4: - mes "[Payon Squad]"; - mes "'Inn' is located at East around the Centre."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,172,134,4,0xFF00FF; - goto L_SUB_1; - L_MENU_1_5: - mes "[Payon Squad]"; - mes "'Central Palace' is at North around the Centre."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,89,166,5,0x00FF00; - goto L_SUB_1; - L_MENU_1_6: - mes "[Payon Squad]"; - mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'."; - goto L_START_1; - L_MENU_2: - viewpoint 2,174,189,1,0xFF0000; - viewpoint 2,30,176,2,0xFF00FF; - viewpoint 2,174,189,3,0xFF00FF; - viewpoint 2,172,134,4,0xFF00FF; - viewpoint 2,89,166,5,0x00FF00; - set @COMPASS_CHECK,0; - goto L_START_1; - L_MENU_3: - mes "[Payon Squad]"; - mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; - mes "Please Check this gorgeous newest system with your own eyes."; - next; - mes "[Payon Squad]"; - mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; - mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; - mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; - goto L_START_1; - L_MENU_4: - mes "[Payon Squad]"; - mes "Bon Voyage, Wanderer."; - cutin "pay_soldier",255; - close; -} - -//Duplicate -pay_arche.gat,85,30,2 duplicate(guide_p) Guide#p1-9 105 - -//[Alberta] - -alberta.gat,23,238,4 script Guide#p1-10::guide_a 105,{ - mes "[Alberta Squad]"; - mes "Welcome to Alberta, the The Port Town."; - mes "We will helpyou when you take a wrong way, Feel free to inquire at us anytime."; - mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; -L_START_1: - next; - menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; - L_MENU_1: - if (@COMPASS_CHECK != 0) goto L_SUB_1; - mes "[Alberta Squad]"; - mes "Please choose a Menu first."; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; - set @COMPASS_CHECK,1; - L_MENU_1_ROOT: - L_SUB_1: - menu "^FF0000Merchant Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Cancel",L_MENU_1_5; - L_MENU_1_1: - mes "[Alberta Squad]"; - mes "'Merchant Guild' will help you to transform into a Merchant."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,33,41,1,0xFF0000; - goto L_SUB_1; - L_MENU_1_2: - mes "[Alberta Squad]"; - mes "'Armory' is located at North Contour from the Centre of Mini-Map."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,117,37,2,0xFF00FF; - goto L_SUB_1; - L_MENU_1_3: - mes "[Alberta Squad]"; - mes "'Kit Shop' is located at the Centre of Mini-Map."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,98,154,3,0xFF00FF; - goto L_SUB_1; - L_MENU_1_4: - mes "[Alberta Squad]"; - mes "'Armory' is located at North Contour around the Centre of Mini-Map."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,65,233,4,0xFF00FF; - goto L_SUB_1; - L_MENU_1_5: - mes "[Alberta Squad]"; - mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; - goto L_START_1; - L_MENU_2: - viewpoint 2,33,41,1,0xFF0000; - viewpoint 2,117,37,2,0xFF00FF; - viewpoint 2,98,154,3,0xFF00FF; - viewpoint 2,65,233,4,0xFF00FF; - set @COMPASS_CHECK,0; - goto L_START_1; - L_MENU_3: - mes "[Alberta Squad]"; - mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One."; - mes "Please Check this gorgeous newest system with your own eyes."; - next; - mes "[Alberta Squad]"; - mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; - mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; - mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; - goto L_START_1; - L_MENU_4: - mes "[Alberta Squad]"; - mes "Ta Ta."; - close; -} - -//Duplicate -alberta.gat,120,60,3 duplicate(guide_a) Guide#p1-11 105 - -//[Morroc] - -morocc.gat,153,286,6 script Guide#p1-12::guide_m 707,{ - cutin "moc_soldier",2; - mes "[Morocc Squad]"; - mes "Welcome to Morroc,the Frontier."; - mes "We will help you when you take a Wrong Way, Feel free to inquire at us anytime, Algight?"; -L_START_1: - next; - menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; - L_MENU_1: - if (@COMPASS_CHECK != 0) goto L_SUB_1; - mes "[Morocc Squad]"; - mes "Please choose a Menu first."; - mes "Do you want me to leave indications on the Mini-Map?"; - next; - menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; - set @COMPASS_CHECK,1; - L_MENU_1_ROOT: - L_SUB_1: - next; - menu "^FF0000Thief Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Inn",L_MENU_1_3,"Pub",L_MENU_1_4,"Mercenary Guild",L_MENU_1_5,"Cancel",L_MENU_1_6; - L_MENU_1_1: - mes "[Morocc Squad]"; - mes "'Thief Guild' wich grants you to be a Thief is located inside by hearsay..."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,24,297,1,0xFF0000; - goto L_SUB_1; - L_MENU_1_2: - mes "[Morocc Squad]"; - mes "'Armory' is located at Southwest around the Centre of Mini-Map."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,253,56,2,0xFF00FF; - goto L_SUB_1; - L_MENU_1_3: - mes "[Morocc Squad]"; - mes "In Morroc there are 2 'Inn's' located both at South and Northeast around the Centre on Mini-Map."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,274,269,3,0xFF00FF; - viewpoint 1,197,66,3,0xFF00FF; - goto L_SUB_1; - L_MENU_1_4: - mes "[Morocc Squad]"; - mes "'Pub' is located at Northwest around the Centre."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,52,259,4,0xFF00FF; - goto L_SUB_1; - L_MENU_1_5: - mes "[Morocc Squad]"; - mes "'Mercenary Guild' is at East Contour around the Centre of Mini-Map."; - if (@COMPASS_CHECK != 1) goto L_SUB_1; - viewpoint 1,284,171,5,0x00FF00; - goto L_SUB_1; - L_MENU_1_6: - mes "[Morocc Squad]"; - mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'."; - goto L_START_1; - L_MENU_2: - viewpoint 2,24,297,1,0xFF0000; - viewpoint 2,253,56,2,0xFF00FF; - viewpoint 2,274,269,3,0xFF00FF; - viewpoint 2,197,66,3,0xFF00FF; - viewpoint 2,52,259,4,0xFF00FF; - viewpoint 2,284,171,5,0x00FF00; - set @COMPASS_CHECK,0; - goto L_START_1; - L_MENU_3: - mes "[Morocc Squad]"; - mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; - mes "Please Check this gorgeous newest system with your own eyes."; - next; - mes "[Morroc Squad]"; - mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; - mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; - mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; - goto L_START_1; - L_MENU_4: - mes "[Morocc Squad]"; - mes "Good by for now."; - cutin "moc_soldier",255; - close; -} - -//Duplicate -morocc.gat,54,97,6 duplicate(guide_m) Guide#p1-13 707 - - -//[Comodo] - -comodo.gat,322,178,4 script Guide#p1-14::guide_c 700,{ - mes "[Native Papaya]"; - mes "Where the night life continues 24 hours a day"; - mes "The city of Dreams and Fantasy!"; - mes "We welcome you to the land of Comodo!"; - mes "I know the area very well."; - mes "If you need directions, ask me anytime for asistance"; - next; - menu "Casino",L_MENU_1,"Hula dancing stage ^0000FF(Dancer Job Change)^000000",L_MENU_2,"Weapons and Armor Shop",L_MENU_3,"Tool store",L_MENU_4,"Tourist Shop",L_MENU_5,"Kafra Corp. Western Branch",L_MENU_6,"Chief's House",L_MENU_7,"Pub",L_MENU_8,"Camp Ground",L_MENU_9,"End Conversation",L_MENU_10; - L_MENU_1: - viewpoint 1,140,98,1,0xFF6633; - mes "^FF0000+^000000 -> Casino!"; - mes "The heart of Comodo's night life!"; - mes "A heaven of rest for tired travelers!"; - mes "Another service provided here.!"; - mes "The COmodo Casino ~!"; - close; - L_MENU_2: - viewpoint 1,188,168,2,0x0000FF; - mes "^0000FF+^000000 -> Hula dancing Stage"; - mes "Hula Hula - Hula Hula"; - mes "When you become more comfortable performing on stage, you should consider changing job to be a Dancer"; - mes "What do you think? Hula Dancing Stage - ^0000FF(Change job to Dancer)^000000"; - close; - L_MENU_3: - viewpoint 1,266,70,3,0x00FFFF; - mes "^00FFFF+^000000 -> Weapons and Armor Shop"; - mes "Here in Comodo, you can find unique items only found in Comodo."; - mes "'Comodo Weapons and Armor Shop'"; - close; - L_MENU_4: - viewpoint 1,86,128,4,0x515151; - mes "^808080+^000000 -> Tool Shop"; - mes "Here in Comodo, you can find tools only found in Comodo"; - mes "'Comodo Tool Store'"; - close; - L_MENU_5: - viewpoint 1,298,124,5,0x3355FF; - mes "^0000FF+^000000 -> Tourist Shop"; - mes "Here in Comodo, you can find unique gifts only found in Comodo"; - mes "'Comodo Tourist Shop'"; - close; - L_MENU_6: - viewpoint 1,136,202,6,0xFF5555; - mes "^FF0000+^000000 -> Kafra Corp. Western Branch"; - mes "The Western Branch of Midgards Kafra Corp."; - mes "Ofering you the best service!"; - mes "Kafra Corp.'s Western Branch center is located here in Comodo"; - close; - L_MENU_7: - viewpoint 1,114,294,7,0xFF5555; - mes "^FF0000+^000000 -> Chief's House"; - mes "This is the house where the Chief of Comodo resides."; - mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person."; - mes "I think that would be okay with him."; - close; - L_MENU_8: - viewpoint 1,166,298,8,0xFF5555; - mes "^FF0000+^000000 -> Pub"; - mes "The pub is a place where tourists from all over the world come to converse and exchange ideas"; - mes "Bringing the ethnic atmosphere of Comodo, to an environment which tourists can enjoy"; - close; - L_MENU_9: - viewpoint 1,210,308,9,0xFF5555; - mes "^FF0000+^000000 -> Camp Ground"; - mes "Sometimes with family and sometimes with friends, people come to Comodo campground to creat great memories."; - mes "BBQ Camp Ground is where you can taste the ethnic flavors of Comodo's Spit BBQ!"; - close; - L_MENU_10: - mes "[Native Papaya]"; - mes "Because Comodo is located in a cave, sunlight cannot shine into this area."; - mes "It is dark 24 hours a day!"; - mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area..."; - close; -} - -//Duplicates -comodo.gat,176,350,4 duplicate(guide_c) Guide#p1-14 700 - -comodo.gat,37,219,4 duplicate(guide_c) Guide#p1-15 700 - -//[Yuno] - -//Needs Translation -yuno.gat,153,47,4 script "ジュノーガイド" 700,{ - mes "[ジュノーガイド]"; - mes "過去を知り……"; - mes "現在を見つめ……"; - mes "未来を予知する……"; - mes "ここは賢者たちの都市"; - mes "- ジュノー -"; - mes "ジュノーにようこそ"; - next; - menu "武器防具店",L1,"道具店",L2,"セージキャッスル (セージ転職所)",L3,"書店通り",L4,"中央広場",L5,"共和国図書館",L6,"シュバイチェル魔法アカデミー",L7,"モンスター博物館",L8,"会話をCancel",LEnd; -L1: - mes "[ジュノーガイド]"; - viewpoint 1,120,138,1,0xFF3355; - mes "^FF3355+^000000 -> 武器防具店"; - goto Lgo; -L2: - mes "[ジュノーガイド]"; - viewpoint 1,193,142,2,0x3355FF; - mes "^3355FF+^000000 -> 道具店"; - goto Lgo; -L3: - mes "[ジュノーガイド]"; - viewpoint 1,90,318,3,0x33FF55; - mes "^33FF55+^000000 -> セージキャッスル"; - mes "(セージ転職所)"; - goto Lgo; -L4: - mes "[ジュノーガイド]"; - viewpoint 1,257,102,4,0xFF3355; - mes "^FF3355+^000000 -> 書店通り"; - goto Lgo; -L5: - mes "[ジュノーガイド]"; - viewpoint 1,157,170,5,0x3355FF; - mes "^3355FF+^000000 -> 中央広場"; - goto Lgo; -L6: - mes "[ジュノーガイド]"; - viewpoint 1,336,204,6,0x33FF55; - mes "^33FF55+^000000 -> 共和国図書館"; - goto Lgo; -L7: - mes "[ジュノーガイド]"; - viewpoint 1,323,281,7,0xFF3355; - mes "^FF3355+^000000 -> シュバイチェル魔法アカデミー"; - goto Lgo; -L8: - mes "[ジュノーガイド]"; - viewpoint 1,278,288,8,0x3355FF; - mes "^3355FF+^000000 -> モンスター博物館"; - goto Lgo; -Lgo: - mes "になります。"; - mes "良い時をお過ごしください。"; - close; -LEnd: - mes "[ジュノーガイド]"; - mes "賢者たちの大都市"; - mes "そして知識の宝庫"; - mes "ジュノーへようこそ!"; - close; -} - -//[Amatsu] - -//Needs Translation -amatsu.gat,207,91,4 script ミス・アマツ 758,{ - mes "[蛍ちゃん]"; - mes "私は、第13代ミス・アマツ"; - mes "「蛍」と申します。"; - mes "アマツ代表として"; - mes "村の案内を仰せつかっております。"; - mes "なにかご質問が りましたら"; - mes "なんなりとおっしゃってくださいませ。"; - next; - menu "城",L1,"道具店",L2,"武器店",L3,"居酒屋",L4; -L1: - viewpoint 1,85,235,0,0xFF3355; - mes "[蛍ちゃん]"; - mes "ミニマップの"; - mes "^FF3355+^000000部分が"; - mes "城でございます。"; - goto LEnd; -L2: - viewpoint 1,96,118,1,0xCE6300; - mes "[蛍ちゃん]"; - mes "ミニマップの"; - mes "^CE6300+^000000部分が"; - mes "道具店になります。"; - goto LEnd; -L3: - viewpoint 1,132,117,2,0x55FF33; - mes "[蛍ちゃん]"; - mes "ミニマップの"; - mes "^55FF33+^000000部分が"; - mes "武器店になります。"; - goto LEnd; -L4: - viewpoint 1,217,116,3,0x3355FF; - mes "[蛍ちゃん]"; - mes "ミニマップの"; - mes "^3355FF+^000000部分が"; - mes "居酒屋になります。"; -LEnd: - mes "それでは、アマツで"; - mes "楽しい時間をお過ごし下さいませ。"; - close; -} - -amatsu.gat,251,283,4 script 案内人 767,{ - mes "[案内人]"; - mes "ようこそ。"; - mes "旅をするには良い季節ですね。"; - mes "私はこのアマツの"; - mes "案内を引き受けておる者です。"; - next; - mes "[案内人]"; - mes "何をお探しですか?"; - next; - menu "城",L1,"道具店",L2,"武器店",L3,"居酒屋",L4; -L1: - viewpoint 1,85,235,0,0xFF3355; - mes "[案内人]"; - mes "ミニマップの"; - mes "^FF3355+^000000部分が"; - mes "城でございます。"; - goto LEnd; -L2: - viewpoint 1,96,118,1,0xCE6300; - mes "[案内人]"; - mes "ミニマップの"; - mes "^CE6300+^000000部分が"; - mes "道具店になります。"; - goto LEnd; -L3: - viewpoint 1,132,117,2,0x55FF33; - mes "[案内人]"; - mes "ミニマップの"; - mes "^55FF33+^000000部分が"; - mes "武器店になります。"; - goto LEnd; -L4: - viewpoint 1,217,116,3,0x3355FF; - mes "[案内人]"; - mes "ミニマップの"; - mes "^3355FF+^000000部分が"; - mes "居酒屋になります。"; -LEnd: - mes "それでは、アマツで"; - mes "楽しい時間をお過ごし下さいませ。"; - close; -} - - -//[Gonryun] - -//Needs Translation -gonryun.gat,163,60,4 script コンロンガイド 780,{ - mes "[ハ ウォンチ]"; - mes "いつも活気に満ちて、熱気があふれ"; - mes "毎日人々が行き交っている"; - mes "コンロンにいらっしゃいませ!"; - next; - mes "[ハ ウォンチ]"; - mes "商売がら、村の案内をして"; - mes "います。知りたいことがあれば"; - mes "何でも聞いてください。"; - next; - menu "村長の家",L1,"道具商人",L2,"武器商人",L3,"防具商人",L4,"旅館",L5; -L1: - viewpoint 1,109,131,0,0xff3355; - mes "[ハ ウォンチ]"; - mes "ミニマップの"; - mes "^ff3355+^000000の位置に"; - mes "村長の家があります。"; - goto Lend; -L2: - viewpoint 1,147,84,1,0xce6300; - mes "[ハ ウォンチ]"; - mes "ミニマップの"; - mes "^ce6300+^000000の位置に"; - mes "道具商人がいます。"; - goto Lend; -L3: - viewpoint 1,174,101,2,0x55ff33; - mes "[ハ ウォンチ]"; - mes "ミニマップの"; - mes "^55ff33+^000000の位置に"; - mes "武器商人がいます。"; - goto Lend; -L4: - viewpoint 1,173,84,3,0x3355ff; - mes "[ハ ウォンチ]"; - mes "ミニマップの"; - mes "^3355ff+^000000の位置に"; - mes "防具商人がいます。"; - goto Lend; -L5: - viewpoint 1,215,114,4,0xffffff; - mes "[ハ ウォンチ]"; - mes "ミニマップの"; - mes "^ffffff+^000000の位置に"; - mes "旅館があります。"; - goto Lend; -Lend: - mes "私達の楽しいコンロンを"; - mes "思いっきり楽しんでください!"; - close; -} - -// Below not in japanese NPC - -aldebaran.gat,139,63,4 script Soldier 105,{ - mes "[Al De Baran Guard]"; - mes "I am just any ordinary guard you could find in any other cities!!"; - mes "I am in charge of Service Guide in Al De Baran Garrison, and the name is Al De Baran Guard (No Name) !!"; - mes "I will guide you though our town!"; - next; - menu "Get Location Guide",L0,"End conversation",End; - - L0: - mes "^FF0000+^000000 -> Kafra Main Office"; - mes "^0000FF+^000000 -> Weapon Shop"; - mes "^00F0F0+^000000 -> Sorcerer Guild (Closed)"; - mes "^808080+^000000 -> Pub"; - mes "^00FF00+^000000 -> Item Shop"; - mes "^F0F000+^000000 -> Chemical Acadamy (Closed)"; - viewpoint 0,53,228,1,0xFF0000; - viewpoint 1,48,198,1,0x0000FF; - viewpoint 2,48,198,1,0x00F0F0; - viewpoint 3,48,198,1,0x808080; - viewpoint 4,48,198,1,0x00FF00; - viewpoint 5,35,35,1,0xF0F000; - close; - LEnd: - mes "[Al De Baran Guard]"; - mes "We are shown to protect Al De Baran!!"; - close; -} - -izlude.gat,124,178,4 script Soldier 105,{ - mes "[Soldier]"; - mes "HeHeHeHe... HaHaHaHa"; - mes "Huh? Why am I so happy?"; - mes "you wanna know?"; - next; - menu "Sure, why?",Sure,"Not really, I don't care.",NotReally; - - Sure: - mes "[Soldier]"; - mes "Ah~~ There is not much for us to do these days. Merchants buy items, which monsters drop. You knew that, right?"; - next; - menu "Of course",OfCourse,"Eh? Really?",EhReally; - - OfCourse: - mes "[Soldier]"; - mes "HaHa In fact, that was actually our job."; - mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle."; - next; - mes "[Soldier]"; - mes "We had to work over time every day."; - mes "Ah~~~ that was a nightmare...~~~"; - mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration."; - next; - mes "[Soldier]"; - mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements."; - next; - mes "[Soldier]"; - mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~"; - mes "People who suffered first know how to thank even the slightest comfort."; - mes "HaHaHaHaHa!"; - close; - EhReally: - mes "[Soldier]"; - mes "What?! What do you mean you didn't know?!"; - mes "Hm... well... well... You know you could get some items killing some monsters. You could make some money out of it if you bring and sell those to a merchant."; - mes "ANYWAYS!"; - next; - mes "[Soldier]"; - mes "HaHa In fact, that was actually our job."; - mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle."; - next; - mes "[Soldier]"; - mes "We had to work over time every day."; - mes "Ah~~~ that was a nightmare...~~~"; - mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration."; - next; - mes "[Soldier]"; - mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements."; - next; - mes "[Soldier]"; - mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~"; - mes "People who suffered first know how to thank even the slightest comfort."; - mes "HaHaHaHaHa!"; - close; - NotReally: - mes "[Soldier]"; - mes "OK Good bye~~"; - close; -} - -prontera.gat,160,330,4 script Guard#p2-1::guard_p 105,{ - mes "Welcome to Prontera."; - close; -} - -prontera.gat,223,99,1 duplicate(guard_p) Guard#p2-2 105 - -prontera.gat,229,104,1 duplicate(guard_p) Guard#p2-3 105 - -prontera.gat,47,339,5 duplicate(guard_p) Guard#p2-4 105 - -prontera.gat,52,344,5 duplicate(guard_p) Guard#p2-5 105 - - -prt_maze02.gat,100,69,4 script Soldier#p3-1::soldier_p 105,{ - mes "[Soldier]"; - mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest."; - mes "Of course it is just a rumor because no one see the people turning back from the palce."; - mes "hmmm... it's up to you to go in or leave."; - close; -} -prt_maze02.gat,110,69,4 duplicate(soldier_p) Soldier#p3-2 105 - -//Yuno -yuno.gat,46,165,4 script Soldier#p4-1::soldier_y 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - close; -} - -yuno.gat,61,165,4 duplicate(soldier_y) Soldier#p4-2 105 - -yuno.gat,150,228,4 duplicate(soldier_y) Soldier#p4-2 105 - -yuno.gat,165,228,4 duplicate(soldier_y) Soldier#p4-2 105 - -yuno.gat,262,319,2 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; - next; - mes "[Yuno Soldier]"; - mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; - next; - mes "[Yuno Soldier]"; - mes "It looks like a long shield with a angel's wing image on its center."; - mes " It is especially strong against undead or demons."; - close; -} - -yuno.gat,227,292,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists, Yuno."; - next; - mes "[Yuno Soldier]"; - mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; - next; - mes "[Yuno Soldier]"; - mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; - mes "It looks all beautiful, so it's bad if you fall for its appearance."; - close; -} - -yuno.gat,150,283,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists, Yuno."; - next; - mes "[Yuno Soldier]"; - mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; - mes "....from the body, it flows..."; - next; - mes "[Yuno Soldier]"; - mes "Magma is really hot as to even melt away armor and weapon made with steel."; - mes "if you attack thoughtlessly, "; - next; - mes "[Yuno Soldier]"; - mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; - close; -} - -yuno.gat,165,283,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - next; - mes "[Yuno Soldier]"; - mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; - mes "Thus, even if it's far away, you can't think less of it."; - next; - mes "[Yuno Soldier]"; - mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; - close; -} - -//Comodo - -//Yuno -yuno.gat,46,165,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - close; -} - -yuno.gat,61,165,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - close; -} - - -yuno.gat,150,228,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - close; -} - -yuno.gat,165,228,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - close; -} - -yuno.gat,262,319,2 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; - next; - mes "[Yuno Soldier]"; - mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; - next; - mes "[Yuno Soldier]"; - mes "It looks like a long shield with a angel's wing image on its center."; - mes " It is especially strong against undead or demons."; - close; -} - -yuno.gat,227,292,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists, Yuno."; - next; - mes "[Yuno Soldier]"; - mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; - next; - mes "[Yuno Soldier]"; - mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; - mes "It looks all beautiful, so it's bad if you fall for its appearance."; - close; -} - -yuno.gat,150,283,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists, Yuno."; - next; - mes "[Yuno Soldier]"; - mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; - mes "....from the body, it flows..."; - next; - mes "[Yuno Soldier]"; - mes "Magma is really hot as to even melt away armor and weapon made with steel."; - mes "if you attack thoughtlessly, "; - next; - mes "[Yuno Soldier]"; - mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; - close; -} - -yuno.gat,165,283,4 script Yuno Soldier 105,{ - mes "[Yuno Soldier]"; - mes "Welcome to City of scholars where wisdom exists."; - next; - mes "[Yuno Soldier]"; - mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; - mes "Thus, even if it's far away, you can't think less of it."; - next; - mes "[Yuno Soldier]"; - mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; - close; -} +//===== eAthena Script ======================================= +//= Guide Script +//===== By: ================================================== +//= Lotsa People (1.0) +//= Even More People (1.1) +//= Darkchild (1.2) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= Any eAthena Version In Which Duplicate Works +//===== Description: ========================================= +//= Guides In RO World +//===== Additional Comments: ================================= +//= 1.2 - Used the duplicate and fixed minor things +//============================================================ + +//[Prontera Guide] + +//Complete +prontera.gat,154,187,4 script Guide#p1-1::guide_p 105,{ + cutin "prt_soldier",2; + mes "[Prontera Squad]"; + mes "Welcome to Prontera,the Capital City of Rune-Midgard Kingdom."; + mes "We can help you to find Buildings easily, Feel free to inquire at us anytime."; + mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; +L_START_1: + next; + menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; + L_MENU_1: + if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; + mes "[Prontera Squad]"; + mes "Please choose a Menu first."; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "Yes, Please.",-,"No, Thanks.",L_MENU_1_ROOT; + set @COMPASS_CHECK,1; + L_MENU_1_ROOT: + mes "[Prontera Squad]"; + mes "Please select location you want me to show you."; + L_SUB_1: + next; + menu "Swordman Asosiation",L_MENU_1_1,"^0000FFSantuary^000000",L_MENU_1_2,"Prontera Chivalry",L_MENU_1_3,"Armory",L_MENU_1_4,"Kit Shop",L_MENU_1_5,"Inn",L_MENU_1_6,"Trading Post",L_MENU_1_7,"Pub",L_MENU_1_8,"Library",L_MENU_1_9,"Job Agency",L_MENU_1_10,"The Castle of Prontera",L_MENU_1_11,"City Hall",L_MENU_1_12,"Cancel",L_MENU_1_13; + L_MENU_1_1: + mes "[Prontera Squad]"; + mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera, now that Building is Empty"; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,237,41,1,0x00FF00; + goto L_SUB_1; + L_MENU_1_2: + mes "[Prontera Squad]"; + mes "The main Chapel of Rune-Midgard Kingdom, `Santuary' is located at Northeast. Usually citizens visit there to become Acolyte"; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,236,316,2,0xFF0000; + goto L_SUB_1; + L_MENU_1_3: + mes "[Prontera Squad]"; + mes "'Prontera Chivalry' the Defense Force of Prontera City is located at Northwest."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,46,345,3,0x00FF00; + goto L_SUB_1; + L_MENU_1_4: + mes "[Prontera Squad]"; + mes "'Armory' is located at Northeast around the Fountain."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,175,220,4,0xFF00FF; + goto L_SUB_1; + L_MENU_1_5: + mes "[Prontera Squad]"; + mes "'Kit Shop' is located Northwest around the Fountain."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,134,221,5,0xFF00FF; + goto L_SUB_1; + L_MENU_1_6: + mes "[Prontera Squad]"; + mes "There are 2 'Inn's' around the Fountain, on is located at West, other one at East."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,204,214,6,0xFF00FF; + viewpoint 1,107,192,7,0xFF00FF; + goto L_SUB_1; + L_MENU_1_7: + mes "[Prontera Squad]"; + mes "'Trading Post' is located at Southeast around the Fountain."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,179,184,8,0x00FF00; + goto L_SUB_1; + L_MENU_1_8: + mes "[Prontera Squad]"; + mes "'Pub is located at Southeast around the Fountain, right behind Trading Post building."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,208,154,9,0x00FF00; + goto L_SUB_1; + L_MENU_1_9: + mes "[Prontera Squad]"; + mes "There are 2 Buildings of 'Library', located both at Northern East and Northern West around the Fountain."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,120,267,10,0x00FF00; + viewpoint 1,192,267,11,0x00FF00; + goto L_SUB_1; + L_MENU_1_10: + mes "[Prontera Squad]"; + mes "'Job Agency' is located at Southeast of the Fountain."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,133,183,12,0x00FF00; + goto L_SUB_1; + L_MENU_1_11: + mes "[Prontera Squad]"; + mes "'The Castle Of Prontera' is located at Due North. Clockwise rotation is 12."; + mes "And when you go outside the Castle through a postern, you will see the North Prontera Field."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,156,360,13,0x00FF00; + goto L_SUB_1; + L_MENU_1_12: + mes "[Prontera Squad]"; + mes "City Hall is located at Southeast Contour. The Clockwise rotarion is 7."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,75,91,14,0x00FF00; + goto L_SUB_1; + L_MENU_1_13: + mes "[Prontera Squad]"; + mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; + goto L_START_1; + L_MENU_2: + viewpoint 2,237,41,1,0x00FF00; + viewpoint 2,236,316,2,0xFF0000; + viewpoint 2,46,345,3,0x00FF00; + viewpoint 2,175,220,4,0xFF00FF; + viewpoint 2,8,134,5,0xFF00FF; + viewpoint 2,204,214,6,0xFF00FF; + viewpoint 2,107,192,7,0xFF00FF; + viewpoint 2,179,184,8,0x00FF00; + viewpoint 2,208,154,9,0x00FF00; + viewpoint 2,120,267,10,0x00FF00; + viewpoint 2,192,267,11,0x00FF00; + viewpoint 2,133,183,12,0x00FF00; + viewpoint 2,156,360,13,0x00FF00; + viewpoint 2,75,91,14,0x00FF00; + set @COMPASS_CHECK,0; + goto L_START_1; + L_MENU_3: + mes "[Prontera Squad]"; + mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; + mes "Please Check this gorgeous newest system with your own eyes."; + next; + mes "[Prontera Squad]"; + mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; + mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; + mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; + goto L_START_1; + L_MENU_4: + mes "[Prontera Squad]"; + mes "Have a nice day."; + cutin "prt_soldier",255; + close; +} +//Duplicate +prontera.gat,282,208,2 duplicate(guide_p) Guide#p1-2 105 + +prontera.gat,29,200,6 duplicate(guide_p) Guide#p1-3 105 + +prontera.gat,160,29,0 duplicate(guide_p) Guide#p1-4 105 + +prontera.gat,151,330,4 duplicate(guide_p) Guide#p1-5 105 + + +//[Izlude] + +//Complete +izlude.gat,123,87,6 script Guide 105,{ + mes "[Izlude Squad]"; + mes "Welcome to Izlude, the New Satelite of Prontera."; + mes "Feel free to inquire at us anytime, Algight?"; +L_START_1: + next; + menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; + L_MENU_1: + if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; + mes "[Izlude Squad]"; + mes "Please choose a Menu first."; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "Yes, Please",-,"No, Thanks",L_SUB_1; + set @COMPASS_CHECK,1; + L_MENU_1_ROOT: + L_SUB_1: + next; + menu "^FF0000Swordman Asosiation^000000",L_MENU_1_1,"Swordman Hall",L_MENU_1_2,"Arena",L_MENU_1_3,"Izlude Marina",L_MENU_1_4,"Armory",L_MENU_1_5,"Kit Shop",L_MENU_1_6,"Cancel",L_MENU_1_7; + L_MENU_1_1: + mes "[Izlude Squad]"; + mes "Do you want to be a Swordman?"; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,52,140,1,0xFF0000; + goto L_SUB_1; + L_MENU_1_2: + mes "[Izlude Squad]"; + mes "Swordman Hall, the official Building of Swordman Assosiation is at East Contour."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,214,130,2,0x00FF00; + goto L_SUB_1; + L_MENU_1_3: + mes "[Izlude Squad]"; + mes "'Arena' the Popular Colosseum is at Due North. The Clockwise totation is 12."; + mes "You can have fun there, you know."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,128,225,3,0x00FF00; + goto L_SUB_1; + L_MENU_1_4: + mes "[Izlude Squad]"; + mes "Marina which allows you to go to 'Alberta' or 'Byalan Island' is at Northeast."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,200,180,4,0xFF0000; + goto L_SUB_1; + L_MENU_1_5: + mes "[Izlude Squad]"; + mes "Armory is near at Northwest, and you can find it easily."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,111,149,5,0xFF00FF; + goto L_SUB_1; + L_MENU_1_6: + mes "[Izlude Squad]"; + mes "Kit Shop is near at Northeast, and you can find it easily."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,148,148,6,0xFF00FF; + goto L_SUB_1; + L_MENU_1_7: + mes "[Izlude Squad]"; + mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; + goto L_START_1; + L_MENU_2: + viewpoint 2,52,140,1,0xFF0000; + viewpoint 2,214,130,2,0x00FF00; + viewpoint 2,128,225,3,0x00FF00; + viewpoint 2,200,180,4,0xFF0000; + viewpoint 2,111,149,5,0xFF00FF; + viewpoint 2,148,148,6,0xFF00FF; + set @COMPASS_CHECK,0; + goto L_START_1; + L_MENU_3: + mes "[Izlude Squad]"; + mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One."; + mes "Please Check this gorgeous newest system with your own eyes."; + next; + mes "[Izlude Squad]"; + mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; + mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; + mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; + goto L_START_1; + L_MENU_4: + mes "[Izlude Squad]"; + mes "Don't get lost."; + close; +} + +//[Geffen] + +//Complete +geffen.gat,203,116,0 script Guide#p1-6::guide_g 705,{ + cutin "gef_soldier",2; + mes "[Geffen Squad]"; + mes "Welcome to Geffen, the City of Magic."; + mes "We will help you when you take the Wrong way, Feel free to inquire at us anytime."; + mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; +L_START_1: + next; + menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; + L_MENU_1: + if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; + mes "[Geffen Squad]"; + mes "Please choose a Menu first."; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; + set @COMPASS_CHECK,1; + L_MENU_1_ROOT: + L_SUB_1: + next; + menu "^FF0000Magic Acadamy^000000",L_MENU_1_1,"Forge",L_MENU_1_2,"Armory",L_MENU_1_3,"Kit Shop",L_MENU_1_4,"Pub",L_MENU_1_5,"Inn",L_MENU_1_6,"Cancel",L_MENU_1_7; + L_MENU_1_1: + mes "[Geffen Squad]"; + mes "'Magic Acadamy' is the Building in charge of Every Magical Theory."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,61,180,1,0xFF0000; + goto L_SUB_1; + L_MENU_1_2: + mes "[Geffen Squad]"; + mes "'Forge' is located at Southeast around the Tower of Magic."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,182,59,2,0x00FF00; + goto L_SUB_1; + L_MENU_1_3: + mes "[Geffen Squad]"; + mes "'Armory' is located at Northwest oround the Tower of Magic."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,99,140,3,0xFF00FF; + goto L_SUB_1; + L_MENU_1_4: + mes "[Geffen Squad]"; + mes "'Kit Shop' is located at Southwest arround the Tower of Magic."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,44,86,4,0xFF00FF; + goto L_SUB_1; + L_MENU_1_5: + mes "[Geffen Squad]"; + mes "'Pub' is located at Northeast around the Tower of Magic."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,138,138,5,0xFF00FF; + goto L_SUB_1; + L_MENU_1_6: + mes "[Geffen Squad]"; + mes "'Inn' is located at Northeast around the Tower of Magic."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,172,174,6,0xFF00FF; + goto L_SUB_1; + L_MENU_1_7: + mes "[Geffen Squad]"; + mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; + goto L_START_1; + L_MENU_2: + viewpoint 2,61,180,1,0xFF0000; + viewpoint 2,182,59,2,0x00FF00; + viewpoint 2,99,140,3,0xFF00FF; + viewpoint 2,44,86,4,0xFF00FF; + viewpoint 2,138,138,5,0xFF00FF; + viewpoint 2,172,174,6,0xFF00FF; + set @COMPASS_CHECK,0; + goto L_START_1; + L_MENU_3: + mes "[Geffen Squad]"; + mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; + mes "Please Check this gorgeous newest system with your own eyes."; + next; + mes "[Geffen Squad]"; + mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; + mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; + mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; + goto L_START_1; + L_MENU_4: + mes "[Geffen Squad]"; + mes "Have a nice day."; + cutin "gef_soldier",255; + close; +} + +//Duplicate +geffen.gat,118,62,0 duplicate(guide_g) Guide#p1-7 105 + +//[Payon] +payon.gat,82,116,4 script Guide#p1-8::guide_p 708,{ + cutin "pay_soldier",2; + mes "[Payon Squad]"; + mes "Welcome to Payon, the uplander village."; + mes "We will help you when you take the wrong way, Feel free to inquire at us anytime."; + mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; +L_START_1: + next; + menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; + L_MENU_1: + if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT; + mes "[Payon Squad]"; + mes "Please choose a Menu first."; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; + set @COMPASS_CHECK,1; + L_MENU_1_ROOT: + L_SUB_1: + next; + menu "^FF0000Archer Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Central Palace",L_MENU_1_5,"Cancel",L_MENU_1_6; + L_MENU_1_1: + mes "[Payon Squad]"; + mes "'Archer Guild' is a Control Office of Archers. It is located at Northeast Contour of the Archer Village."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,174,189,1,0xFF0000; + goto L_SUB_1; + L_MENU_1_2: + mes "[Payon Squad]"; + mes "'Armory' is located at Northwest around the Centre."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,30,176,2,0xFF00FF; + goto L_SUB_1; + L_MENU_1_3: + mes "[Payon Squad]"; + mes "'Kit Shop' is located at Northwest Contour of the Archer Village."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,174,189,3,0xFF00FF; + goto L_SUB_1; + L_MENU_1_4: + mes "[Payon Squad]"; + mes "'Inn' is located at East around the Centre."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,172,134,4,0xFF00FF; + goto L_SUB_1; + L_MENU_1_5: + mes "[Payon Squad]"; + mes "'Central Palace' is at North around the Centre."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,89,166,5,0x00FF00; + goto L_SUB_1; + L_MENU_1_6: + mes "[Payon Squad]"; + mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'."; + goto L_START_1; + L_MENU_2: + viewpoint 2,174,189,1,0xFF0000; + viewpoint 2,30,176,2,0xFF00FF; + viewpoint 2,174,189,3,0xFF00FF; + viewpoint 2,172,134,4,0xFF00FF; + viewpoint 2,89,166,5,0x00FF00; + set @COMPASS_CHECK,0; + goto L_START_1; + L_MENU_3: + mes "[Payon Squad]"; + mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; + mes "Please Check this gorgeous newest system with your own eyes."; + next; + mes "[Payon Squad]"; + mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; + mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; + mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; + goto L_START_1; + L_MENU_4: + mes "[Payon Squad]"; + mes "Bon Voyage, Wanderer."; + cutin "pay_soldier",255; + close; +} + +//Duplicate +pay_arche.gat,85,30,2 duplicate(guide_p) Guide#p1-9 105 + +//[Alberta] + +alberta.gat,23,238,4 script Guide#p1-10::guide_a 105,{ + mes "[Alberta Squad]"; + mes "Welcome to Alberta, the The Port Town."; + mes "We will helpyou when you take a wrong way, Feel free to inquire at us anytime."; + mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok."; +L_START_1: + next; + menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; + L_MENU_1: + if (@COMPASS_CHECK != 0) goto L_SUB_1; + mes "[Alberta Squad]"; + mes "Please choose a Menu first."; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; + set @COMPASS_CHECK,1; + L_MENU_1_ROOT: + L_SUB_1: + menu "^FF0000Merchant Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Cancel",L_MENU_1_5; + L_MENU_1_1: + mes "[Alberta Squad]"; + mes "'Merchant Guild' will help you to transform into a Merchant."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,33,41,1,0xFF0000; + goto L_SUB_1; + L_MENU_1_2: + mes "[Alberta Squad]"; + mes "'Armory' is located at North Contour from the Centre of Mini-Map."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,117,37,2,0xFF00FF; + goto L_SUB_1; + L_MENU_1_3: + mes "[Alberta Squad]"; + mes "'Kit Shop' is located at the Centre of Mini-Map."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,98,154,3,0xFF00FF; + goto L_SUB_1; + L_MENU_1_4: + mes "[Alberta Squad]"; + mes "'Armory' is located at North Contour around the Centre of Mini-Map."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,65,233,4,0xFF00FF; + goto L_SUB_1; + L_MENU_1_5: + mes "[Alberta Squad]"; + mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'."; + goto L_START_1; + L_MENU_2: + viewpoint 2,33,41,1,0xFF0000; + viewpoint 2,117,37,2,0xFF00FF; + viewpoint 2,98,154,3,0xFF00FF; + viewpoint 2,65,233,4,0xFF00FF; + set @COMPASS_CHECK,0; + goto L_START_1; + L_MENU_3: + mes "[Alberta Squad]"; + mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One."; + mes "Please Check this gorgeous newest system with your own eyes."; + next; + mes "[Alberta Squad]"; + mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; + mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; + mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; + goto L_START_1; + L_MENU_4: + mes "[Alberta Squad]"; + mes "Ta Ta."; + close; +} + +//Duplicate +alberta.gat,120,60,3 duplicate(guide_a) Guide#p1-11 105 + +//[Morroc] + +morocc.gat,153,286,6 script Guide#p1-12::guide_m 707,{ + cutin "moc_soldier",2; + mes "[Morocc Squad]"; + mes "Welcome to Morroc,the Frontier."; + mes "We will help you when you take a Wrong Way, Feel free to inquire at us anytime, Algight?"; +L_START_1: + next; + menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4; + L_MENU_1: + if (@COMPASS_CHECK != 0) goto L_SUB_1; + mes "[Morocc Squad]"; + mes "Please choose a Menu first."; + mes "Do you want me to leave indications on the Mini-Map?"; + next; + menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT; + set @COMPASS_CHECK,1; + L_MENU_1_ROOT: + L_SUB_1: + next; + menu "^FF0000Thief Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Inn",L_MENU_1_3,"Pub",L_MENU_1_4,"Mercenary Guild",L_MENU_1_5,"Cancel",L_MENU_1_6; + L_MENU_1_1: + mes "[Morocc Squad]"; + mes "'Thief Guild' wich grants you to be a Thief is located inside by hearsay..."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,24,297,1,0xFF0000; + goto L_SUB_1; + L_MENU_1_2: + mes "[Morocc Squad]"; + mes "'Armory' is located at Southwest around the Centre of Mini-Map."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,253,56,2,0xFF00FF; + goto L_SUB_1; + L_MENU_1_3: + mes "[Morocc Squad]"; + mes "In Morroc there are 2 'Inn's' located both at South and Northeast around the Centre on Mini-Map."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,274,269,3,0xFF00FF; + viewpoint 1,197,66,3,0xFF00FF; + goto L_SUB_1; + L_MENU_1_4: + mes "[Morocc Squad]"; + mes "'Pub' is located at Northwest around the Centre."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,52,259,4,0xFF00FF; + goto L_SUB_1; + L_MENU_1_5: + mes "[Morocc Squad]"; + mes "'Mercenary Guild' is at East Contour around the Centre of Mini-Map."; + if (@COMPASS_CHECK != 1) goto L_SUB_1; + viewpoint 1,284,171,5,0x00FF00; + goto L_SUB_1; + L_MENU_1_6: + mes "[Morocc Squad]"; + mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'."; + goto L_START_1; + L_MENU_2: + viewpoint 2,24,297,1,0xFF0000; + viewpoint 2,253,56,2,0xFF00FF; + viewpoint 2,274,269,3,0xFF00FF; + viewpoint 2,197,66,3,0xFF00FF; + viewpoint 2,52,259,4,0xFF00FF; + viewpoint 2,284,171,5,0x00FF00; + set @COMPASS_CHECK,0; + goto L_START_1; + L_MENU_3: + mes "[Morocc Squad]"; + mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One."; + mes "Please Check this gorgeous newest system with your own eyes."; + next; + mes "[Morroc Squad]"; + mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen."; + mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window"; + mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it."; + goto L_START_1; + L_MENU_4: + mes "[Morocc Squad]"; + mes "Good by for now."; + cutin "moc_soldier",255; + close; +} + +//Duplicate +morocc.gat,54,97,6 duplicate(guide_m) Guide#p1-13 707 + + +//[Comodo] + +comodo.gat,322,178,4 script Guide#p1-14::guide_c 700,{ + mes "[Native Papaya]"; + mes "Where the night life continues 24 hours a day"; + mes "The city of Dreams and Fantasy!"; + mes "We welcome you to the land of Comodo!"; + mes "I know the area very well."; + mes "If you need directions, ask me anytime for asistance"; + next; + menu "Casino",L_MENU_1,"Hula dancing stage ^0000FF(Dancer Job Change)^000000",L_MENU_2,"Weapons and Armor Shop",L_MENU_3,"Tool store",L_MENU_4,"Tourist Shop",L_MENU_5,"Kafra Corp. Western Branch",L_MENU_6,"Chief's House",L_MENU_7,"Pub",L_MENU_8,"Camp Ground",L_MENU_9,"End Conversation",L_MENU_10; + L_MENU_1: + viewpoint 1,140,98,1,0xFF6633; + mes "^FF0000+^000000 -> Casino!"; + mes "The heart of Comodo's night life!"; + mes "A heaven of rest for tired travelers!"; + mes "Another service provided here.!"; + mes "The COmodo Casino ~!"; + close; + L_MENU_2: + viewpoint 1,188,168,2,0x0000FF; + mes "^0000FF+^000000 -> Hula dancing Stage"; + mes "Hula Hula - Hula Hula"; + mes "When you become more comfortable performing on stage, you should consider changing job to be a Dancer"; + mes "What do you think? Hula Dancing Stage - ^0000FF(Change job to Dancer)^000000"; + close; + L_MENU_3: + viewpoint 1,266,70,3,0x00FFFF; + mes "^00FFFF+^000000 -> Weapons and Armor Shop"; + mes "Here in Comodo, you can find unique items only found in Comodo."; + mes "'Comodo Weapons and Armor Shop'"; + close; + L_MENU_4: + viewpoint 1,86,128,4,0x515151; + mes "^808080+^000000 -> Tool Shop"; + mes "Here in Comodo, you can find tools only found in Comodo"; + mes "'Comodo Tool Store'"; + close; + L_MENU_5: + viewpoint 1,298,124,5,0x3355FF; + mes "^0000FF+^000000 -> Tourist Shop"; + mes "Here in Comodo, you can find unique gifts only found in Comodo"; + mes "'Comodo Tourist Shop'"; + close; + L_MENU_6: + viewpoint 1,136,202,6,0xFF5555; + mes "^FF0000+^000000 -> Kafra Corp. Western Branch"; + mes "The Western Branch of Midgards Kafra Corp."; + mes "Ofering you the best service!"; + mes "Kafra Corp.'s Western Branch center is located here in Comodo"; + close; + L_MENU_7: + viewpoint 1,114,294,7,0xFF5555; + mes "^FF0000+^000000 -> Chief's House"; + mes "This is the house where the Chief of Comodo resides."; + mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person."; + mes "I think that would be okay with him."; + close; + L_MENU_8: + viewpoint 1,166,298,8,0xFF5555; + mes "^FF0000+^000000 -> Pub"; + mes "The pub is a place where tourists from all over the world come to converse and exchange ideas"; + mes "Bringing the ethnic atmosphere of Comodo, to an environment which tourists can enjoy"; + close; + L_MENU_9: + viewpoint 1,210,308,9,0xFF5555; + mes "^FF0000+^000000 -> Camp Ground"; + mes "Sometimes with family and sometimes with friends, people come to Comodo campground to creat great memories."; + mes "BBQ Camp Ground is where you can taste the ethnic flavors of Comodo's Spit BBQ!"; + close; + L_MENU_10: + mes "[Native Papaya]"; + mes "Because Comodo is located in a cave, sunlight cannot shine into this area."; + mes "It is dark 24 hours a day!"; + mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area..."; + close; +} + +//Duplicates +comodo.gat,176,350,4 duplicate(guide_c) Guide#p1-14 700 + +comodo.gat,37,219,4 duplicate(guide_c) Guide#p1-15 700 + +//[Yuno] + +//Needs Translation +yuno.gat,153,47,4 script "ジュノーガイド" 700,{ + mes "[ジュノーガイド]"; + mes "過去を知り……"; + mes "現在を見つめ……"; + mes "未来を予知する……"; + mes "ここは賢者たちの都市"; + mes "- ジュノー -"; + mes "ジュノーにようこそ"; + next; + menu "武器防具店",L1,"道具店",L2,"セージキャッスル (セージ転職所)",L3,"書店通り",L4,"中央広場",L5,"共和国図書館",L6,"シュバイチェル魔法アカデミー",L7,"モンスター博物館",L8,"会話をCancel",LEnd; +L1: + mes "[ジュノーガイド]"; + viewpoint 1,120,138,1,0xFF3355; + mes "^FF3355+^000000 -> 武器防具店"; + goto Lgo; +L2: + mes "[ジュノーガイド]"; + viewpoint 1,193,142,2,0x3355FF; + mes "^3355FF+^000000 -> 道具店"; + goto Lgo; +L3: + mes "[ジュノーガイド]"; + viewpoint 1,90,318,3,0x33FF55; + mes "^33FF55+^000000 -> セージキャッスル"; + mes "(セージ転職所)"; + goto Lgo; +L4: + mes "[ジュノーガイド]"; + viewpoint 1,257,102,4,0xFF3355; + mes "^FF3355+^000000 -> 書店通り"; + goto Lgo; +L5: + mes "[ジュノーガイド]"; + viewpoint 1,157,170,5,0x3355FF; + mes "^3355FF+^000000 -> 中央広場"; + goto Lgo; +L6: + mes "[ジュノーガイド]"; + viewpoint 1,336,204,6,0x33FF55; + mes "^33FF55+^000000 -> 共和国図書館"; + goto Lgo; +L7: + mes "[ジュノーガイド]"; + viewpoint 1,323,281,7,0xFF3355; + mes "^FF3355+^000000 -> シュバイチェル魔法アカデミー"; + goto Lgo; +L8: + mes "[ジュノーガイド]"; + viewpoint 1,278,288,8,0x3355FF; + mes "^3355FF+^000000 -> モンスター博物館"; + goto Lgo; +Lgo: + mes "になります。"; + mes "良い時をお過ごしください。"; + close; +LEnd: + mes "[ジュノーガイド]"; + mes "賢者たちの大都市"; + mes "そして知識の宝庫"; + mes "ジュノーへようこそ!"; + close; +} + +//[Amatsu] + +//Needs Translation +amatsu.gat,207,91,4 script ミス・アマツ 758,{ + mes "[蛍ちゃん]"; + mes "私は、第13代ミス・アマツ"; + mes "「蛍」と申します。"; + mes "アマツ代表として"; + mes "村の案内を仰せつかっております。"; + mes "なにかご質問が りましたら"; + mes "なんなりとおっしゃってくださいませ。"; + next; + menu "城",L1,"道具店",L2,"武器店",L3,"居酒屋",L4; +L1: + viewpoint 1,85,235,0,0xFF3355; + mes "[蛍ちゃん]"; + mes "ミニマップの"; + mes "^FF3355+^000000部分が"; + mes "城でございます。"; + goto LEnd; +L2: + viewpoint 1,96,118,1,0xCE6300; + mes "[蛍ちゃん]"; + mes "ミニマップの"; + mes "^CE6300+^000000部分が"; + mes "道具店になります。"; + goto LEnd; +L3: + viewpoint 1,132,117,2,0x55FF33; + mes "[蛍ちゃん]"; + mes "ミニマップの"; + mes "^55FF33+^000000部分が"; + mes "武器店になります。"; + goto LEnd; +L4: + viewpoint 1,217,116,3,0x3355FF; + mes "[蛍ちゃん]"; + mes "ミニマップの"; + mes "^3355FF+^000000部分が"; + mes "居酒屋になります。"; +LEnd: + mes "それでは、アマツで"; + mes "楽しい時間をお過ごし下さいませ。"; + close; +} + +amatsu.gat,251,283,4 script 案内人 767,{ + mes "[案内人]"; + mes "ようこそ。"; + mes "旅をするには良い季節ですね。"; + mes "私はこのアマツの"; + mes "案内を引き受けておる者です。"; + next; + mes "[案内人]"; + mes "何をお探しですか?"; + next; + menu "城",L1,"道具店",L2,"武器店",L3,"居酒屋",L4; +L1: + viewpoint 1,85,235,0,0xFF3355; + mes "[案内人]"; + mes "ミニマップの"; + mes "^FF3355+^000000部分が"; + mes "城でございます。"; + goto LEnd; +L2: + viewpoint 1,96,118,1,0xCE6300; + mes "[案内人]"; + mes "ミニマップの"; + mes "^CE6300+^000000部分が"; + mes "道具店になります。"; + goto LEnd; +L3: + viewpoint 1,132,117,2,0x55FF33; + mes "[案内人]"; + mes "ミニマップの"; + mes "^55FF33+^000000部分が"; + mes "武器店になります。"; + goto LEnd; +L4: + viewpoint 1,217,116,3,0x3355FF; + mes "[案内人]"; + mes "ミニマップの"; + mes "^3355FF+^000000部分が"; + mes "居酒屋になります。"; +LEnd: + mes "それでは、アマツで"; + mes "楽しい時間をお過ごし下さいませ。"; + close; +} + + +//[Gonryun] + +//Needs Translation +gonryun.gat,163,60,4 script コンロンガイド 780,{ + mes "[ハ ウォンチ]"; + mes "いつも活気に満ちて、熱気があふれ"; + mes "毎日人々が行き交っている"; + mes "コンロンにいらっしゃいませ!"; + next; + mes "[ハ ウォンチ]"; + mes "商売がら、村の案内をして"; + mes "います。知りたいことがあれば"; + mes "何でも聞いてください。"; + next; + menu "村長の家",L1,"道具商人",L2,"武器商人",L3,"防具商人",L4,"旅館",L5; +L1: + viewpoint 1,109,131,0,0xff3355; + mes "[ハ ウォンチ]"; + mes "ミニマップの"; + mes "^ff3355+^000000の位置に"; + mes "村長の家があります。"; + goto Lend; +L2: + viewpoint 1,147,84,1,0xce6300; + mes "[ハ ウォンチ]"; + mes "ミニマップの"; + mes "^ce6300+^000000の位置に"; + mes "道具商人がいます。"; + goto Lend; +L3: + viewpoint 1,174,101,2,0x55ff33; + mes "[ハ ウォンチ]"; + mes "ミニマップの"; + mes "^55ff33+^000000の位置に"; + mes "武器商人がいます。"; + goto Lend; +L4: + viewpoint 1,173,84,3,0x3355ff; + mes "[ハ ウォンチ]"; + mes "ミニマップの"; + mes "^3355ff+^000000の位置に"; + mes "防具商人がいます。"; + goto Lend; +L5: + viewpoint 1,215,114,4,0xffffff; + mes "[ハ ウォンチ]"; + mes "ミニマップの"; + mes "^ffffff+^000000の位置に"; + mes "旅館があります。"; + goto Lend; +Lend: + mes "私達の楽しいコンロンを"; + mes "思いっきり楽しんでください!"; + close; +} + +// Below not in japanese NPC + +aldebaran.gat,139,63,4 script Soldier 105,{ + mes "[Al De Baran Guard]"; + mes "I am just any ordinary guard you could find in any other cities!!"; + mes "I am in charge of Service Guide in Al De Baran Garrison, and the name is Al De Baran Guard (No Name) !!"; + mes "I will guide you though our town!"; + next; + menu "Get Location Guide",L0,"End conversation",End; + + L0: + mes "^FF0000+^000000 -> Kafra Main Office"; + mes "^0000FF+^000000 -> Weapon Shop"; + mes "^00F0F0+^000000 -> Sorcerer Guild (Closed)"; + mes "^808080+^000000 -> Pub"; + mes "^00FF00+^000000 -> Item Shop"; + mes "^F0F000+^000000 -> Chemical Acadamy (Closed)"; + viewpoint 0,53,228,1,0xFF0000; + viewpoint 1,48,198,1,0x0000FF; + viewpoint 2,48,198,1,0x00F0F0; + viewpoint 3,48,198,1,0x808080; + viewpoint 4,48,198,1,0x00FF00; + viewpoint 5,35,35,1,0xF0F000; + close; + LEnd: + mes "[Al De Baran Guard]"; + mes "We are shown to protect Al De Baran!!"; + close; +} + +izlude.gat,124,178,4 script Soldier 105,{ + mes "[Soldier]"; + mes "HeHeHeHe... HaHaHaHa"; + mes "Huh? Why am I so happy?"; + mes "you wanna know?"; + next; + menu "Sure, why?",Sure,"Not really, I don't care.",NotReally; + + Sure: + mes "[Soldier]"; + mes "Ah~~ There is not much for us to do these days. Merchants buy items, which monsters drop. You knew that, right?"; + next; + menu "Of course",OfCourse,"Eh? Really?",EhReally; + + OfCourse: + mes "[Soldier]"; + mes "HaHa In fact, that was actually our job."; + mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle."; + next; + mes "[Soldier]"; + mes "We had to work over time every day."; + mes "Ah~~~ that was a nightmare...~~~"; + mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration."; + next; + mes "[Soldier]"; + mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements."; + next; + mes "[Soldier]"; + mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~"; + mes "People who suffered first know how to thank even the slightest comfort."; + mes "HaHaHaHaHa!"; + close; + EhReally: + mes "[Soldier]"; + mes "What?! What do you mean you didn't know?!"; + mes "Hm... well... well... You know you could get some items killing some monsters. You could make some money out of it if you bring and sell those to a merchant."; + mes "ANYWAYS!"; + next; + mes "[Soldier]"; + mes "HaHa In fact, that was actually our job."; + mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle."; + next; + mes "[Soldier]"; + mes "We had to work over time every day."; + mes "Ah~~~ that was a nightmare...~~~"; + mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration."; + next; + mes "[Soldier]"; + mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements."; + next; + mes "[Soldier]"; + mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~"; + mes "People who suffered first know how to thank even the slightest comfort."; + mes "HaHaHaHaHa!"; + close; + NotReally: + mes "[Soldier]"; + mes "OK Good bye~~"; + close; +} + +prontera.gat,160,330,4 script Guard#p2-1::guard_p 105,{ + mes "Welcome to Prontera."; + close; +} + +prontera.gat,223,99,1 duplicate(guard_p) Guard#p2-2 105 + +prontera.gat,229,104,1 duplicate(guard_p) Guard#p2-3 105 + +prontera.gat,47,339,5 duplicate(guard_p) Guard#p2-4 105 + +prontera.gat,52,344,5 duplicate(guard_p) Guard#p2-5 105 + + +prt_maze02.gat,100,69,4 script Soldier#p3-1::soldier_p 105,{ + mes "[Soldier]"; + mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest."; + mes "Of course it is just a rumor because no one see the people turning back from the palce."; + mes "hmmm... it's up to you to go in or leave."; + close; +} +prt_maze02.gat,110,69,4 duplicate(soldier_p) Soldier#p3-2 105 + +//Yuno +yuno.gat,46,165,4 script Soldier#p4-1::soldier_y 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + close; +} + +yuno.gat,61,165,4 duplicate(soldier_y) Soldier#p4-2 105 + +yuno.gat,150,228,4 duplicate(soldier_y) Soldier#p4-2 105 + +yuno.gat,165,228,4 duplicate(soldier_y) Soldier#p4-2 105 + +yuno.gat,262,319,2 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; + next; + mes "[Yuno Soldier]"; + mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; + next; + mes "[Yuno Soldier]"; + mes "It looks like a long shield with a angel's wing image on its center."; + mes " It is especially strong against undead or demons."; + close; +} + +yuno.gat,227,292,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists, Yuno."; + next; + mes "[Yuno Soldier]"; + mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; + next; + mes "[Yuno Soldier]"; + mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; + mes "It looks all beautiful, so it's bad if you fall for its appearance."; + close; +} + +yuno.gat,150,283,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists, Yuno."; + next; + mes "[Yuno Soldier]"; + mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; + mes "....from the body, it flows..."; + next; + mes "[Yuno Soldier]"; + mes "Magma is really hot as to even melt away armor and weapon made with steel."; + mes "if you attack thoughtlessly, "; + next; + mes "[Yuno Soldier]"; + mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; + close; +} + +yuno.gat,165,283,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + next; + mes "[Yuno Soldier]"; + mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; + mes "Thus, even if it's far away, you can't think less of it."; + next; + mes "[Yuno Soldier]"; + mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; + close; +} + +//Comodo + +//Yuno +yuno.gat,46,165,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + close; +} + +yuno.gat,61,165,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + close; +} + + +yuno.gat,150,228,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + close; +} + +yuno.gat,165,228,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + close; +} + +yuno.gat,262,319,2 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to Yuno, the scholar's city where ancient wisdom exists."; + next; + mes "[Yuno Soldier]"; + mes "There is a holy shield for Crusaders called 'The Messenger of the God'."; + next; + mes "[Yuno Soldier]"; + mes "It looks like a long shield with a angel's wing image on its center."; + mes " It is especially strong against undead or demons."; + close; +} + +yuno.gat,227,292,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists, Yuno."; + next; + mes "[Yuno Soldier]"; + mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'."; + next; + mes "[Yuno Soldier]"; + mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them."; + mes "It looks all beautiful, so it's bad if you fall for its appearance."; + close; +} + +yuno.gat,150,283,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists, Yuno."; + next; + mes "[Yuno Soldier]"; + mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma."; + mes "....from the body, it flows..."; + next; + mes "[Yuno Soldier]"; + mes "Magma is really hot as to even melt away armor and weapon made with steel."; + mes "if you attack thoughtlessly, "; + next; + mes "[Yuno Soldier]"; + mes "you might get a lot of damage on yourself and even get your armor and weapon broken."; + close; +} + +yuno.gat,165,283,4 script Yuno Soldier 105,{ + mes "[Yuno Soldier]"; + mes "Welcome to City of scholars where wisdom exists."; + next; + mes "[Yuno Soldier]"; + mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth."; + mes "Thus, even if it's far away, you can't think less of it."; + next; + mes "[Yuno Soldier]"; + mes "it got such name 'cause the passing-by geography scholar got eaten away during his research."; + close; +} diff --git a/npc/other/old/kafra.txt b/npc/other/old/kafra.txt index dcf05a1ce..9d25b078c 100644 --- a/npc/other/old/kafra.txt +++ b/npc/other/old/kafra.txt @@ -1,1866 +1,1866 @@ -//===== eAthena Script ======================================= -//= Kafra Script -//===== By: ================================================== -//= Lotsa People (1.0) -//= Darlskies (1.1) -//= Darkchild (1.2) -//= Syrus22 (2.0) -//= Syrus22 (2.1) -//= Darkchild (2.2) -//===== Current Version: ===================================== -//= 2.2 -//===== Compatible With: ===================================== -//= Any eAthena Version In Which functions work. -//===== Description: ========================================= -//= All The Kafra's In Ro, Incl HQ -//===== Additional Comments: ================================= -//= Darkskies did all the kafra points stuff. -//= Syrus22 - I compltely rewrote the script pretty much except for -//= the normal conversation text in the Kafra HQ NPCs. -//= Syrus22 - I fixed the Special Reserve in the Kafra HQ to really -//= give you items. I will add the Lottery Chances when I get -//= full info on the prizes. -//= Syrus22 - I will add a Louyang Kafra when I get better location info. -//= Darkchild - Added Comodo -//============================================================ - -//**********************************************// -//Actual Kafra NPCs // -//**********************************************// -//These will set the necessary variables for my // -//functions to work. // -//**********************************************// -//---Orc Dungeon Kafra--- -gef_fild10.gat,73,340,4 script Kafra#orc1 115,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"gef_fild10.gat"; -set @save1x,54; -set @save1y,232; - -callfunc "kaframain"; -break; -} -//---Byalan Kafra--- -izlu2dun.gat,106,58,8 script Kafra 115,{ -if (class != Job_Novice) goto Lkafra; -if((job_merchant_q==8) || (job_merchant_q==7)) goto JobMerQE8oE7; -if((job_merchant_q==6) || (job_merchant_q==5)) goto JobMerQE6oE5; - -JobMerQE8oE7: - if(countitem(Delivery_Message) != 0) goto JobMerQE8oE7Cont; - -JobMerQE8oE7Cont: - menu "Excuse me.",M0; - - M0: - mes "[Kafra]"; - mes "Yes?"; - cutin "kafra_03",255; - close; - -JobMerQE6oE5: - mes "[Kafra]"; - mes "Delivery fro the Merchant Guild?? Ah, Right! Yes! I almost forgot."; - mes "Okay,Please put down here...."; - if((countitem(1081)==1) || (countitem(1082)==1) || (countitem(1083)==1)) goto MerBox123E1; - mes ".... I think our orders are almost one Box of Oversized and Heavy....But you seem to carry it on without difficulty."; - close; - - MerBox123E1: - next; - mes "[Kafra]"; - mes "Let me check its Serial numbers, I have to give the receipt to you anyhow."; - if(nov_1_2_cos_c==7) goto JobMerQ2E7; - if(nov_1_2_cos_c==8) goto JobMerQ2E8; - next; - mes "[Kafra]"; - mes "......? Excuse me! I think you gave me the wrong one."; - mes "Our order should have the serial numbers as either of 3318702 or 3543625..."; - cutin "kafra_03",255; - close; - -JobMerQ2E7: - if(countitem(1081) !=0) goto MerBox1NE0; - - MerBox1NE0: - mes "Um.... 3012685. Yes! This is the right one we ordered. Here, your receipt."; - delitem 1081,1; - getitem 1079,1; - goto JobMerQ2Cont; - -JobMerQ2E8: - if(countitem(1081) !=0) goto MerBox2NE0; - - MerBox2NE0: - mes "Um.... 3543625. Yes! This is the right one we ordered. Here, your receipt."; - delitem 1082,1; - getitem 1080,1; - goto JobMerQ2Cont; - -JobMerQ2Cont: - if(job_merchant_q==6) goto JobMerQE6; - getitem 3005,2; - goto JobMerQ2Cont1; - -JobMerQE6: - getitem 3005,2; - goto JobMerQ2Cont1; - -JobMerQ2Cont1: - getitem 3017,1; - if(countitem(Delivery_Message) != 0) goto DevMsg; - goto DevMsgCont; - -DevMsg: - menu "This is from Mr. Mahnsoo...",M1; - - M1: - delitem 1072,1; - set nov_3_merchant,11; - mes "[Kapra]"; - mes "Oh, my good Lord! Mr. Mansoo wrote me a Letter? Thank you, Thank you~"; - mes "I though he would send one one of these days, but I've never expected it would be so soon like this time~"; - goto DevMsgCont; - - DevMsgCont: - next; - mes "[Kafra]"; - mes "I really appreciate you for what you've done so far. This is my Small Gift for you to lay my heart."; - mes "I hope you will help me next time."; - set @TEMP,rand(2); - goto R0; - - R0: - if(@TEMP !=0) goto R1; - getitem 513,3; - cutin "kafra_03",255; - close; - R1: - getitem 512,3; - cutin "kafra_03",255; - close; - -Lkafra: -set @cutinpic$,"kafra_03"; - -set @save,1; -set @save1map$,"izlu2dun.gat"; -set @save1x,87; -set @save1y,170; - -callfunc "kaframain"; -break; -} -//---Pyramids Kafra--- -moc_ruins.gat,61,156,5 script Kafra#pyr1 114,{ -set @cutinpic$,"kafra_04"; - -set @save,1; -set @save1map$,"moc_ruins.gat"; -set @save1x,41; -set @save1y,141; - -callfunc "kaframain"; -break; -} -//---Northern Prontera Field Kafra--- -prt_fild01.gat,198,47,8 script Kafra#pfl1 112,{ -set @cutinpic$,"kafra_06"; - -set @save,1; -set @save1map$,"prt_fild01.gat"; -set @save1x,197; -set @save1y,50; - -callfunc "kaframain"; -break; -} -//---Culvert Kafra--- -prt_fild05.gat,290,224,1 script Kafra#pfl2 114,{ -set @cutinpic$,"kafra_04"; - -set @save,1; -set @save1map$,"prt_fild05.gat"; -set @save1x,274; -set @save1y,243; - -callfunc "kaframain"; -break; -} -//---In Alberta Kafras--- -alberta.gat,28,229,8 script Kafra#alb1 115,{ -set @cutinpic$,"kafra_02"; - -set @save1map$,"alberta.gat"; -set @save1x,31; -set @save1y,231; -set @save2map$,"pay_fild03.gat"; -set @save2x,386; -set @save2y,76; - -set @warps,4; - -set @warp1$,"Payon"; -set @warp1name$,"payon.gat"; -set @warp1x,69; -set @warp1y,100; -set @warp1zeny,1300; - -set @warp2$,"Prontera"; -set @warp2name$,"prontera.gat"; -set @warp2x,116; -set @warp2y,75; -set @warp2zeny,2100; - -set @warp3$,"Morocc"; -set @warp3name$,"morocc.gat"; -set @warp3x,156; -set @warp3y,46; -set @warp3zeny,2200; - -set @warp4$,"Comodo"; -set @warp4name$,"comodo.gat"; -set @warp4x,209; -set @warp4y,143; -set @warp4zeny,2400; - -set @kaflocations,1; -set @location1x,113; -set @location1y,60; - -set @special,1; - -callfunc "kaframain"; -break; -} -alberta.gat,113,60,5 script Kafra#alb2 112,{ -set @cutinpic$,"kafra_06"; - -set @save,1; -set @save1map$,"alberta.gat"; -set @save1x,117; -set @save1y,57; - -set @warps,4; - -set @warp1$,"Payon"; -set @warp1name$,"payon.gat"; -set @warp1x,69; -set @warp1y,100; -set @warp1zeny,1300; - -set @warp2$,"Prontera"; -set @warp2name$,"prontera.gat"; -set @warp2x,116; -set @warp2y,75; -set @warp2zeny,2100; - -set @warp3$,"Morocc"; -set @warp3name$,"morocc.gat"; -set @warp3x,156; -set @warp3y,46; -set @warp3zeny,2200; - -set @warp4$,"Comodo"; -set @warp4name$,"comodo.gat"; -set @warp4x,209; -set @warp4y,143; -set @warp4zeny,2400; - -set @kaflocations,1; -set @location1x,28; -set @location1y,229; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---Sunken Ship Kafra--- -alb2trea.gat,59,69,1 script Kafra#snk1 117,{ -set @cutinpic$,"kafra_03"; - -set @save,1; -set @save1map$,"alb2trea.gat"; -set @save1x,92; -set @save1y,64; - -callfunc "kaframain"; -break; -} -//---In Al De Baran Kafra--- -aldebaran.gat,143,119,4 script Kafra#ald1 113,{ -set @cutinpic$,"kafra_05"; - -set @save,1; -set @save1map$,"aldebaran.gat"; -set @save1x,143; -set @save1y,109; - -set @warps,3; - -set @warp1$,"Geffen"; -set @warp1name$,"geffen.gat"; -set @warp1x,120; -set @warp1y,39; -set @warp1zeny,1600; - -set @warp2$,"Mjolnir Dead Pit"; -set @warp2name$,"mjolnir_02.gat"; -set @warp2x,99; -set @warp2y,351; -set @warp2zeny,1700; - -set @warp3$,"Comodo"; -set @warp3name$,"comodo.gat"; -set @warp3x,209; -set @warp3y,143; -set @warp3zeny,2200; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Geffen Kafras--- -geffen.gat,120,62,8 script Kafra#gef1 115,{ -set @cutinpic$,"kafra_03"; - -set @save,1; -set @save1map$,"geffen.gat"; -set @save1x,119; -set @save1y,40; - -set @warps,5; - -set @warp1$,"Prontera"; -set @warp1name$,"prontera.gat"; -set @warp1x,116; -set @warp1y,75; -set @warp1zeny,1400; - -set @warp2$,"Izlude"; -set @warp2name$,"izlude.gat"; -set @warp2x,91; -set @warp2y,105; -set @warp2zeny,1800; - -set @warp3$,"Al De Baran"; -set @warp3name$,"aldebaran.gat"; -set @warp3x,143; -set @warp3y,110; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2200; - -set @warp5$,"Comodo"; -set @warp5name$,"comodo.gat"; -set @warp5x,209; -set @warp5y,143; -set @warp5zeny,2400; - -set @kaflocations,1; -set @location1x,203; -set @location1y,123; - -set @special,1; - -callfunc "kaframain"; -break; -} -geffen.gat,203,123,3 script Kafra#gef2 114,{ -set @cutinpic$,"kafra_04"; - -set @save1map$,"geffen.gat"; -set @save1x,200; -set @save1y,124; -set @save2map$,"gef_fild00.gat"; -set @save2x,51; -set @save2y,194; - -set @warps,5; - -set @warp1$,"Prontera"; -set @warp1name$,"prontera.gat"; -set @warp1x,116; -set @warp1y,75; -set @warp1zeny,1400; - -set @warp2$,"Izlude"; -set @warp2name$,"izlude.gat"; -set @warp2x,91; -set @warp2y,105; -set @warp2zeny,1800; - -set @warp3$,"Al De Baran"; -set @warp3name$,"aldebaran.gat"; -set @warp3x,143; -set @warp3y,110; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2200; - -set @warp5$,"Comodo"; -set @warp5name$,"comodo.gat"; -set @warp5x,209; -set @warp5y,143; -set @warp5zeny,2400; - -set @kaflocations,1; -set @location1x,120; -set @location1y,62; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Izlude Kafra--- -izlude.gat,124,115,6 script Kafra#izl1 117,{ -set @cutinpic$,"kafra_01"; - -set @save1map$,"izlude.gat"; -set @save1x,128; -set @save1y,111; -set @save2map$,"prt_fild08.gat"; -set @save2x,349; -set @save2y,202; - -set @warps,4; - -set @warp1$,"Prontera"; -set @warp1name$,"prontera.gat"; -set @warp1x,116; -set @warp1y,75; -set @warp1zeny,900; - -set @warp2$,"Payon"; -set @warp2name$,"payon.gat"; -set @warp2x,69; -set @warp2y,100; -set @warp2zeny,1700; - -set @warp3$,"Geffen"; -set @warp3name$,"geffen.gat"; -set @warp3x,120; -set @warp3y,39; -set @warp3zeny,1800; - -set @warp4$,"Comodo"; -set @warp4name$,"comodo.gat"; -set @warp4x,209; -set @warp4y,143; -set @warp4zeny,2000; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Morocc Kafras--- -morocc.gat,156,97,4 script Kafra#moc1 115,{ -set @cutinpic$,"kafra_03"; - -set @save,1; -set @save1map$,"morocc.gat"; -set @save1x,156; -set @save1y,46; - -set @warps,5; - -set @warp1$,"Prontera"; -set @warp1name$,"prontera.gat"; -set @warp1x,116; -set @warp1y,75; -set @warp1zeny,1800; - -set @warp2$,"Payon"; -set @warp2name$,"payon.gat"; -set @warp2x,69; -set @warp2y,100; -set @warp2zeny,1800; - -set @warp3$,"Alberta"; -set @warp3name$,"alberta.gat"; -set @warp3x,117; -set @warp3y,56; -set @warp3zeny,2200; - -set @warp4$,"Geffen"; -set @warp4name$,"geffen.gat"; -set @warp4x,120; -set @warp4y,39; -set @warp4zeny,2200; - -set @warp5$,"Comodo"; -set @warp5name$,"comodo.gat"; -set @warp5x,209; -set @warp5y,143; -set @warp5zeny,1800; - -set @kaflocations,1; -set @location1x,163; -set @location1y,260; - -set @special,1; - -callfunc "kaframain"; -break; -} -morocc.gat,163,260,4 script Kafra 114,{ -set @cutinpic$,"kafra_04"; - -set @save1map$,"morocc.gat"; -set @save1x,187; -set @save1y,281; -set @save2map$,"moc_fild07.gat"; -set @save2x,212; -set @save2y,30; - -set @warps,5; - -set @warp1$,"Prontera"; -set @warp1name$,"prontera.gat"; -set @warp1x,116; -set @warp1y,75; -set @warp1zeny,1800; - -set @warp2$,"Payon"; -set @warp2name$,"payon.gat"; -set @warp2x,69; -set @warp2y,100; -set @warp2zeny,1800; - -set @warp3$,"Alberta"; -set @warp3name$,"alberta.gat"; -set @warp3x,117; -set @warp3y,56; -set @warp3zeny,2200; - -set @warp4$,"Geffen"; -set @warp4name$,"geffen.gat"; -set @warp4x,120; -set @warp4y,39; -set @warp4zeny,2200; - -set @warp5$,"Comodo"; -set @warp5name$,"comodo.gat"; -set @warp5x,209; -set @warp5y,143; -set @warp5zeny,1800; - -set @kaflocations,1; -set @location1x,156; -set @location1y,97; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Payon Kafra--- -payon.gat,99,116,4 script Kafra#pay1 113,{ -set @cutinpic$,"kafra_05"; - -set @save1map$,"payon.gat"; -set @save1x,69; -set @save1y,100; -set @save2map$,"pay_fild01.gat"; -set @save2x,340; -set @save2y,347; - -set @warps,4; - -set @warp1$,"Alberta"; -set @warp1name$,"alberta.gat"; -set @warp1x,117; -set @warp1y,56; -set @warp1zeny,1300; - -set @warp2$,"Prontera"; -set @warp2name$,"prontera.gat"; -set @warp2x,116; -set @warp2y,72; -set @warp2zeny,1800; - -set @warp3$,"Morocc"; -set @warp3name$,"morocc.gat"; -set @warp3x,156; -set @warp3y,46; -set @warp3zeny,1800; - -set @warp4$,"Comodo"; -set @warp4name$,"comodo.gat"; -set @warp4x,209; -set @warp4y,143; -set @warp4zeny,2000; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---Archer Village Kafra--- -pay_arche.gat,55,123,8 script Kafra 117,{ -set @cutinpic$,"kafra_01"; - -set @save,1; -set @save1map$,"pay_arche.gat"; -set @save1x,49; -set @save1y,144; - -callfunc "kaframain"; -break; -} -//---In Prontera Kafras--- -prontera.gat,29,207,6 script Kafra#pro2 113,{ -set @cutinpic$,"kafra_05"; - -set @warps,6; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,1400; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,1700; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,1800; - -set @warp5$,"Orc Dungeon"; -set @warp5name$,"gef_fild10.gat"; -set @warp5x,52; -set @warp5y,326; -set @warp5zeny,1700; - -set @warp6$,"Comodo"; -set @warp6name$,"comodo.gat"; -set @warp6x,209; -set @warp6y,143; -set @warp6zeny,2000; - -set @save1map$,"prontera.gat"; -set @save1x,33; -set @save1y,208; -set @save2map$,"prt_fild05.gat"; -set @save2x,367; -set @save2y,205; - -set @kaflocations,1; -set @location1x,146; -set @location1y,89; -set @location2x,282; -set @location2y,200; -set @location3x,151; -set @location3y,29; - -set @special,1; - -callfunc "kaframain"; -break; -} -prontera.gat,146,89,6 script Kafra#pro1 115,{ -set @cutinpic$,"kafra_03"; - -set @warps,6; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,1400; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,1700; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,1800; - -set @warp5$,"Orc Dungeon"; -set @warp5name$,"gef_fild10.gat"; -set @warp5x,52; -set @warp5y,326; -set @warp5zeny,1700; - -set @warp6$,"Comodo"; -set @warp6name$,"comodo.gat"; -set @warp6x,209; -set @warp6y,143; -set @warp6zeny,2000; - -set @save,1; -set @save1map$,"prontera.gat"; -set @save1x,116; -set @save1y,73; - -set @kaflocations,1; -set @location1x,29; -set @location1y,207; -set @location2x,282; -set @location2y,200; -set @location3x,151; -set @location3y,29; - -set @special,1; - -callfunc "kaframain"; -break; -} -prontera.gat,282,199,6 script Kafra 115,{ -set @cutinpic$,"kafra_03"; - -set @warps,6; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,1400; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,1700; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,1800; - -set @warp5$,"Orc Dungeon"; -set @warp5name$,"gef_fild10.gat"; -set @warp5x,52; -set @warp5y,326; -set @warp5zeny,1700; - -set @warp6$,"Comodo"; -set @warp6name$,"comodo.gat"; -set @warp6x,209; -set @warp6y,143; -set @warp6zeny,2000; - -set @save,1; -set @save1map$,"prontera.gat"; -set @save1x,117; -set @save1y,73; - -set @kaflocations,1; -set @location1x,29; -set @location1y,207; -set @location2x,146; -set @location2y,89; -set @location3x,151; -set @location3y,29; - -set @special,1; - -callfunc "kaframain"; -break; -} -prontera.gat,151,29,8 script Kafra 115,{ -set @cutinpic$,"kafra_03"; - -set @warps,6; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,1400; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,1700; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,1800; - -set @warp5$,"Orc Dungeon"; -set @warp5name$,"gef_fild10.gat"; -set @warp5x,52; -set @warp5y,326; -set @warp5zeny,1700; - -set @warp6$,"Comodo"; -set @warp6name$,"comodo.gat"; -set @warp6x,209; -set @warp6y,143; -set @warp6zeny,2000; - -set @save1map$,"prontera.gat"; -set @save1x,150; -set @save1y,33; -set @save2map$,"prt_fild08.gat"; -set @save2x,170; -set @save2y,369; - -set @kaflocations,1; -set @location1x,29; -set @location1y,207; -set @location2x,146; -set @location2y,89; -set @location3x,282; -set @location3y,199; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Yuno Kafras--- -yuno.gat,328,108,6 script Kafra 117,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"yuno.gat"; -set @save1x,332; -set @save1y,107; - -set @warps,4; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,2100; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2100; - -set @kafralocations,1; -set @location1x,151; -set @location1y,87; -set @location2x,278; -set @location2y,221; - -set @special,1; - -callfunc "kaframain"; -break; -} -yuno.gat,151,87,4 script Kafra 115,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"yuno.gat"; -set @save1x,154; -set @save1y,75; - -set @warps,4; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,2100; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2100; - -set @kafralocations,1; -set @location1x,328; -set @location1y,108; -set @location2x,278; -set @location2y,221; - -set @special,1; - -callfunc "kaframain"; -break; -} -yuno.gat,278,221,6 script Kafra 117,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"yuno.gat"; -set @save1x,332; -set @save1y,107; - -set @warps,4; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,2100; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2100; - -set @kafralocations,1; -set @location1x,328; -set @location1y,108; -set @location2x,151; -set @location2y,87; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Umbala Kafra--- -umbala.gat,128,133,4 script Kafra 115,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"umbala.gat"; -set @save1x,126; -set @save1y,131; - -set @warps,4; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,2100; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2100; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---In Gonryun Kafra--- -//Note: Gave this Kafra the same warps as Umbala and Yuno till I get the -//real warp information. -gonryun.gat,159,122,4 script Kafra 116,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"gonryun.gat"; -set @save1x,160; -set @save1y,62; - -set @warps,4; - -set @warp1$,"Izlude"; -set @warp1name$,"izlude.gat"; -set @warp1x,91; -set @warp1y,105; -set @warp1zeny,900; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,2100; - -set @warp3$,"Payon"; -set @warp3name$,"payon.gat"; -set @warp3x,69; -set @warp3y,100; -set @warp3zeny,2100; - -set @warp4$,"Morocc"; -set @warp4name$,"morocc.gat"; -set @warp4x,156; -set @warp4y,46; -set @warp4zeny,2100; - -set @special,1; - -callfunc "kaframain"; -break; -} -//---Comodo--- -comodo.gat,166,163,3 script Kafra 721,{ -set @cutinpic$,"kafra_02"; - -set @save,1; -set @save1map$,"comodo.gat"; -set @save1x,188; -set @save1y,148; - -set @warps,2; - -set @warp1$,"Morroc"; -set @warp1name$,"morocc.gat"; -set @warp1x,156; -set @warp1y,46; -set @warp1pay,2400; - -set @warp2$,"Geffen"; -set @warp2name$,"geffen.gat"; -set @warp2x,120; -set @warp2y,39; -set @warp2zeny,2100; - -set @special,1; - -callfunc "kaframain"; -break; -} -//**********************************************// -//Kafra Main // -//**********************************************// -//The main kafra script. This will call the // -//necessary functions from the rest of the // -//script. // -//**********************************************// -function script kaframain -1,{ -cutin @cutinpic$,2; -mes "[Kafra Employee]"; -mes "Welcome to Kafra Corporation. The Kafra services are always by your side."; -mes "How may I assist you?"; -next; -if ((@warps > 0) && (@special > 0)) goto Lallmenu; -if ((@warps > 0) && (@special == 0)) goto Lwarpmenu; -if (@warps == 0) goto Lnowarpmenu; - -Lallmenu: -menu "Save",Lsave,"Use Storage",Lstorage,"Use Teleport Service",Lwarp,"Rent a Cart",Lcart,"Check Other Information",Lother,"Cancel",Lcancel; - -Lwarpmenu: -menu "Save",Lsave,"Use Storage",Lstorage,"Use Teleport Service",Lwarp,"Rent a Cart",Lcart,"Cancel",Lcancel; - -Lnowarpmenu: -menu "Save",Lsave,"Use Storage",Lstorage,"Rent a Cart",Lcart,"Cancel",Lcancel; - -Lsave: -callfunc "kafrasave"; -break; - -Lstorage: -callfunc "kafrastorage"; -break; - -Lwarp: -callfunc "kafrawarps"; -break; - -Lcart: -callfunc "kafracart"; -break; - -Lother: -callfunc "kafrainfo"; -break; - -Lcancel: -callfunc "kafraend"; -break; -} -//**********************************************// -//Kafra Save // -//**********************************************// -//This will handle the save function for all the// -//kafras. // -//**********************************************// -function script kafrasave -1,{ -if (@save == 1) goto Lsavein; -mes "[Kafra]"; -mes "Where would you like to save?"; -next; -menu "Save Outside City",Lsaveout,"Save Inside City",Lsavein; - -Lsavein: - savepoint @save1map$,@save1x,@save1y; - mes "[Kafra]"; - mes "Your respawn point has been saved. Thank you."; - callfunc "kafraend"; - break; - -Lsaveout: - savepoint @save2map$,@save2x,@save2y; - mes "[Kafra]"; - mes "Your respawn point has been saved. Thank you."; - callfunc "kafraend"; - break; -} -//**********************************************// -//Kafra Storage // -//**********************************************// -//This will handle the storage functions for // -//all the kafras. // -//**********************************************// -function script kafrastorage -1,{ -if (getskilllv(1) < 6) goto NeedJobLevel; -if (Zeny < 30) goto NeedZenys; -set specialreserve,specialreserve + 30; -set Zeny, Zeny - 30; -mes "[Kafra]"; -mes "Ok let me just open your storage for you."; -openstorage; -callfunc "kafraend"; -break; - -NeedJobLevel: - mes "[Kafra]"; - mes "I'm sorry but you must have Basic Skill 6 to use storage."; - callfunc "kafraend"; - break; - -NeedZenys: - mes "[Kafra]"; - mes "I'm sorry but you are short on Zeny."; - callfunc "kafraend"; - break; -} -//**********************************************// -//Kafra Warps // -//**********************************************// -//This will handle all the actual warping and // -//the payment of Zeny // -//**********************************************// -function script kafrawarps -1,{ -mes "[Kafra]"; -mes "Please choose your destination."; -next; -if (@warps == 7) goto L7; -if (@warps == 6) goto L6; -if (@warps == 5) goto L5; -if (@warps == 4) goto L4; -if (@warps == 3) goto L3; -if (@warps == 2) goto L2; - -L2: - menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,"Cancel",Lcancel; - -L3: - menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,"Cancel",Lcancel; - -L4: - menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,"Cancel",Lcancel; - -L5: - menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,@warp5$ + " -> " + @warp5zeny,Lwarp5,"Cancel",Lcancel; - -L6: - menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,@warp5$ + " -> " + @warp5zeny,Lwarp5,@warp6$ + " -> " + @warp6zeny,Lwarp6,"Cancel",Lcancel; - -L7: - menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,@warp5$ + " -> " + @warp5zeny,Lwarp5,@warp6$ + " -> " + @warp6zeny,Lwarp6,@warp7$ + " -> " + @warp7zeny,Lwarp7,"Cancel",Lcancel; - -Lwarp1: - if (Zeny < @warp1zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp1zeny; - set Zeny,Zeny - @warp1zeny; - warp @warp1name$,@warp1x,@warp1y; - set @end,1; - callfunc "kafraend"; - break; - -Lwarp2: - if (Zeny < @warp2zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp2zeny; - set Zeny,Zeny - @warp2zeny; - warp @warp2name$,@warp2x,@warp2y; - set @end,1; - callfunc "kafraend"; - break; - -Lwarp3: - if (Zeny < @warp3zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp3zeny; - set Zeny,Zeny - @warp3zeny; - warp @warp3name$,@warp3x,@warp3y; - set @end,1; - callfunc "kafraend"; - break; - -Lwarp4: - if (Zeny < @warp4zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp4zeny; - set Zeny,Zeny - @warp4zeny; - warp @warp4name$,@warp4x,@warp4y; - set @end,1; - callfunc "kafraend"; - break; - -Lwarp5: - if (Zeny < @warp5zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp5zeny; - set Zeny,Zeny - @warp5zeny; - warp @warp5name$,@warp5x,@warp5y; - set @end,1; - callfunc "kafraend"; - break; - -Lwarp6: - if (Zeny < @warp6zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp6zeny; - set Zeny,Zeny - @warp6zeny; - warp @warp6name$,@warp6x,@warp6y; - set @end,1; - callfunc "kafraend"; - break; - -Lwarp7: - if (Zeny < @warp7zeny) goto Lneedzeny; - set specialreserve,specialreserve + @warp7zeny; - set Zeny,Zeny - @warp7zeny; - warp @warp7name$,@warp7x,@warp7y; - set @end,1; - callfunc "kafraend"; - break; - -Lneedzeny: - mes "[Kafra]"; - mes "I'm sorry you don't have the necessary amount of zeny."; - callfunc "kafraend"; - break; - -Lcancel: - mes "[Kafra]"; - mes "Ok, Come again soon."; - callfunc "kafraend"; - break; -} -//**********************************************// -//Kafra Cart // -//**********************************************// -//This will handle the cart rental function for // -//all the Kafras. // -//**********************************************// -function script kafracart -1,{ -if ((class == Job_Merchant) || (class == Job_Blacksmith) || (class == Job_Alchem) || (class == Job_Merchant_High) || (class == Job_Whitesmith) || (class == Job_Creator)) goto Lrentcart; -mes "[Kafra]"; -mes "Sorry this service is only provided for Merchant classes."; -callfunc "kafraend"; -break; - -Lrentcart: - if (getskilllv(39) < 1) goto Lnopush; - mes "[Kafra]"; - mes "The cart rental fee is 800 zeny. Do you want to rent a cart?"; - next; - menu "Rent a Cart",Lrent,"Cancel",Lcancel; - -Lrent: - if (Zeny < 800) goto Lneedzeny; - set specialreserve,specialreserve + 800; - set Zeny,Zeny - 800; - setcart; - mes "[Kafra]"; - mes "There ya go..."; - callfunc "kafraend"; - break; - -Lnopush: - mes "[Kafra]"; - mes "Sorry but you must have at least ^ff0000Pushcart^000000 level 1."; - callfunc "kafraend"; - break; - -Lneedzeny: - mes "[Kafra]"; - mes "Sorry but you don't have the zeny."; - callfunc "kafraend"; - break; - -Lcancel: - mes "[Kafra]"; - mes "Ok. Goodbye then"; - callfunc "kafraend"; - break; -} -//**********************************************// -//Kafra Information // -//**********************************************// -//This will handle the extra Kafra functions // -//such as your kafra points and the locations of// -//other kafras. // -//**********************************************// -function script kafrainfo -1,{ -if (@kaflocations == 1) goto Lfullmenu; -menu "Check Special Reserve Points",Lreserve,"Cancel",Lcancel; - -Lfullmenu: - menu "Check Special Reserve Points",Lreserve,"Location Tip",Llocation,"Cancel",Lcancel; - -Lreserve: - mes "[Kafra]"; - mes strcharinfo(0) + ", you have accumulated " + specialreserve + " Special Reserve Points."; - next; - mes "[Kafra]"; - mes "You can redeem your points at our Headquarters in Al De Baran."; - callfunc "kafraend"; - break; - -Llocation: - mes "[Kafra]"; - mes "Ok I'll mark them on your map."; - if (@location1x == 0) goto Lfinished; - viewpoint 0,@location1x,@location1y,1,0x0000FF; - if (@location2x == 0) goto Lfinished; - viewpoint 1,@location2x,@location2y,1,0x0000FF; - if (@location3x == 0) goto Lfinished; - viewpoint 2,@location3x,@location3y,1,0x0000FF; - if (@location4x == 0) goto Lfinished; - viewpoint 3,@location4x,@location4y,1,0x0000FF; - callfunc "kafraend"; - break; - -Lfinished: - callfunc "kafraend"; - break; - -Lcancel: - mes "[Kafra]"; - mes "Ok. Bye then..."; - callfunc "kafraend"; - break; -} -//**********************************************// -//End Kafra Function // -//**********************************************// -//This will empty all possible variables and end// -//the kafra scripts. // -//**********************************************// -function script kafraend -1,{ -set @warps,0; -set @save,0; -set @special,0; -set @kaflocations,0; -set @location1x,0; -set @location2x,0; -set @location3x,0; -set @location4x,0; -if (@end == 1) goto Lbreak; -cutin @cutinpic$,255; -close; - -Lbreak: - set @end,0; - cutin @cutinpic$,255; - break; -} -//---Kafra Warehouse--- -aldeba_in.gat,24,245,4 script Kafra Service 115,{ - cutin "kafra_03",2; - mes "[Kapra Jasmine]"; - mes "Hi~ I am Kafra No. 1 Type Jasmine."; - mes "Thank you for comming all the way to Kafra Main Office here at Al De Baran!"; - next; - mes "[Kapra Jasmine]"; - mes "Our Kapra Service is always together with our customers!"; - mes "Our Kapra Service has a history and legacy of 5 thousand 8 hundred years old..."; - mes "Blah-blah-blah....."; - next; - menu "FIVE THOUSNAD AND EIGHT HUNDRED YEARS?!",L0,"Ahh~ Shut Up!",L1,"You go a boyfriend?",L3; - - L0: - mes "[Kapra Jasmine]"; - mes "Shut UP! And listen! It to me a week to memorice this!"; - mes "I've got poor memory unlike other Kafra agents!"; - mes "..... Eh!... What did I just say..."; - next; - mes "[Kapra Jasmine]"; - mes "Hohohoho. S-sorry... I-it was a show, a standing comedy..."; - mes "Right... Dream Show only for Ka-Kafra customers~!"; - mes "(but a solo show)"; - close; - L1: - mes "[Kapra Jasmine]"; - mes ". . . . ."; - mes "I was the member of Kafra Garrion before I joined Kafra Service Team..."; - mes "The speciality was 'Bash'!!"; - mes "I'm trying to be feminine and live a quiet life"; - mes "So please don0t tempt me..."; - close; - L2: - mes "[Kapra Jasmine]"; - mes "My, my~. Kafra Service has a ridiculous rule that no Agent can have a boyfriend"; - mes ". . . . ."; - mes ". . . . . . . . . ."; - next; - mes "[Kapra Jasmine]"; - mes "Just kidding~~ Hehe"; - close; -} - -aldeba_in.gat,79,161,6 script Kafra 115,{ - mes "[Kafra]"; - mes "Welcome, my dearest " + strcharinfo(0) + "."; - mes "Take goods as many as you've got speacial reserve from Kafra Service~"; - next; - mes "[Kafra]"; - mes "Please keep in mind that each window requires a different special reserve for your information."; - mes "Window I am at allows you to use special reserve form ^FF00FF100p to 3000p^000000."; - next; - mes "[Kafra]"; - mes "Your special reserve is ^FF0000" + specialreserve + "^000000~"; - mes "Please choose the items you want."; - next; - menu "100 = Carrot 7 ea",100,"200 = Carrot 15 ea",200,"300 = Carrot 25 ea",300,"400 = Carrot 35 ea",400,"500 = Carrot 50 ea",500,"600 = Carrot 60 ea",600,"700 = Carrot 75 ea",700,"800 = Carrot 85 ea",800,"900 = Carrot 100 ea",900,"1000 = 1st Lotery Chance!",1000,"Next Articles",L0,"Cancel",LEnd; - - 100: - if(specialreserve < 100) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,7; - set specialreserve,specialreserve - 100; - close; - 200: - if(specialreserve < 200) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,15; - set specialreserve,specialreserve - 200; - close; - 300: - if(specialreserve < 300) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,25; - set specialreserve,specialreserve - 300; - close; - 400: - if(specialreserve < 400) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,35; - set specialreserve,specialreserve - 400; - close; - 500: - if(specialreserve < 500) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,50; - set specialreserve,specialreserve - 500; - close; - 600: - if(specialreserve < 600) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,60; - set specialreserve,specialreserve - 600; - close; - 700: - if(specialreserve < 700) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,75; - set specialreserve,specialreserve - 700; - close; - 800: - if(specialreserve < 800) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,85; - set specialreserve,specialreserve - 800; - close; - 900: - if(specialreserve < 900) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 515,100; - set specialreserve,specialreserve - 900; - close; - 1000: - mes "^FF0000Under Construction^000000"; - close; - L0: - menu "1100 = Red Potion 7 ea",1100,"1300 = Red Potion 15 ea",1300,"1500 = Red Potion 25 ea",1500,"1700 = Red Potion 35 ea",1700,"1900 = Red Potion 50 ea",1900,"2100 = Red Potion 60 ea",2100,"2300 = Red Potion 75 ea",2300,"2500 = Red Potion 85 ea",2500,"2800 = Red Potion 100 ea",2800,"3000 = 2nd Lotery Chance!",3000,"Cancel",EndL0; - - 1100: - if(specialreserve < 1100) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,7; - set specialreserve,specialreserve - 1100; - close; - 1300: - if(specialreserve < 1300) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,15; - set specialreserve,specialreserve - 1300; - close; - 1500: - if(specialreserve < 1500) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,25; - set specialreserve,specialreserve - 1500; - close; - 1700: - if(specialreserve < 1700) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,35; - set specialreserve,specialreserve - 1700; - close; - 1900: - if(specialreserve < 1900) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,50; - set specialreserve,specialreserve - 1900; - close; - 2100: - if(specialreserve < 2100) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,60; - set specialreserve,specialreserve - 2100; - close; - 2300: - if(specialreserve < 2300) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,75; - set specialreserve,specialreserve - 2300; - close; - 2500: - if(specialreserve < 2500) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,85; - set specialreserve,specialreserve - 2500; - close; - 2800: - if(specialreserve < 2800) goto Lneedpoints; - mes "[Kafra]"; - mes "Good choice... Here ya go."; - getitem 501,100; - set specialreserve,specialreserve - 2800; - close; - 3000: - mes "^FF0000Under Construction^000000"; - close; -Lend: - mes "[Kafra]"; - mes "Ok then... Come again if you change your mind."; - close; -} - -aldeba_in.gat,81,166,4 script Kafra Service 117,{ - cutin "kafra_01",2; - mes "[Kafra Pavianne]"; - mes "Welcome! I'm Kafra service's the first Kapra Type 'Pavianne'"; - next; - mes "[Kafra Pavianne]"; - mes "Our Kapra Service is always trying to meet 100% customers satisfaction based on 3 principles, Trust, Devotion and Truest."; - mes "With complete Service training and supervision, we serve our customers to meet thier needs."; - next; - menu "Buy Kafra Pass",L0,"What is Kafra Pass",L1,"Good Bye",L3; - - L0: - getitem 1084,1; - set Zeny, Zeny-2000; - mes "[Kafra Pavianne]"; - mes "Thank you for using our Kapra Service all the time!"; - mes "Have a Nice Day!"; - cutin "kafra_01",255; - close; - L1: - mes "[Kafra Pavianne]"; - mes "The best gift you could get only at Kafra Main Office!"; - mes "^4040FF'K A P R A's P A S S'^000000!!"; - mes "TaDa~!"; - next; - mes "[Kafra Pavianne]"; - mes "With Kafra Pass, you could experience the convenience of Kafra Service world-wide! No Hassle!"; - mes "The price is 2000 zeny~~"; - next; - mes "[Kafra Pavianne]"; - mes "Visit any Kafra Service in Midgard, and you could enjoy Kafra Service any time any where for once."; - mes "Ending a a conversation with Kafra Service Agent will expire the pass."; - cutin "kafra_01",255; - close; - L3: - mes "[Kafra Pavianne]"; - mes "Thank you for using Kafra Service!"; - mes "It was Kafra Pavianne"; - cutin "kafra_01",255; - close; -} - -aldeba_in.gat,83,244,4 script Kafra Service 116,{ - cutin "kafra_02",2; - mes "[Kafra Blossom]"; - mes "..... Pavianne is such an old-timer!"; - mes "Too stubborn..."; - mes "We should make customers to experience more unique, never-seen, aspects of Kafra here at Main Office."; - next; - mes "[Kafra Blossom]"; - mes "Now! WELCOOOOOME~~ I am Kafra Tailing Type."; - mes "Please don't forget to continue using our Kafra Service, and ask for me, Tailing~~"; - next; - menu "I'm an admirer of you~!",L0,"Ehhaha",L1; - - L0: - mes "[Kafra Blossom]"; - mes "Really!"; - mes "Thank you sooo much~"; - mes "Here is... my... autograph..."; - next; - mes "[Kafra Blossom]"; - mes "Don't even bother to look in your Item Iventory. It won't be there... Hehe.."; - mes "My autograph will remail win your heart."; - cutin "kafra_02",255; - close; - L1: - mes "[Kafra Blossom]"; - mes "Huh?"; - mes ". . . . ."; - mes "That's all?"; - mes "Phew~ such a dull customer..."; - cutin "kafra_02",255; - close; -} - -aldeba_in.gat,91,244,4 script Kafra Service 112,{ - cutin "kafra_06",2; - mes "[Kafra Curly Sue]"; - mes "Hello, hello?!!"; - mes "The youngest of all! Kafra cutty~~"; - mes "I am Kafra Type 'Curly Sue'"; - next; - mes "[Kafra Curly Sue]"; - mes "It hasn't been long meeting customers since I am new, but I am always doing my best!!"; - next; - menu "Where is your mom?",L0,"End conversation",LEnd; - - L0: - mes "[Kafra Curly Sue]"; - mes ". . . . ."; - mes "Sob sob ..."; - mes "I am no a KID!!"; - next; - cutin "kafra_06",255; - close; - LEnd: - mes "[Kafra Curly Sue]"; - mes "Here at Kafra Service, We're all doing out B-E-S-T! to provide our customers the B-E-S-T! services."; - mes "We really appreciate your business with us."; - next; - cutin "kafra_06",255; - close; -} - -aldeba_in.gat,96,181,4 script Kafra Service 113,{ - cutin "kafra_05",2; - mes "[Kafra Leilah]"; - mes "Kafra Service."; - mes "What can I do for you?"; - next; - menu "Save.",Lsave,"Use Storage Service",Lstorage,"Use Cart Service.",Lcart,"End conversation.",Lcancel; - - Lsave: - mes "[Kafra Leilah]"; - mes "Please. This is Kafra Service Command Center in charge of training Kafra Service Agent."; - next; - mes "[Kafra Leilah]"; - mes "For Actual Services you must visit Kafra Service Center Agent at each city including Al De Baran."; - mes "... But I will do that for you..."; - next; - savepoint "aldeba_in.gat",96,179; - cutin "kafra_05",255; - close; - Lstorage: - if((class ==Job_Novice) && (JobLevel<6)) goto NeedJobLevel; - if(Zeny<30) goto NeedZenys; - set Zeny, Zeny-30; - openstorage; - cutin "kafra_02",255; - close; - - NeedJobLevel: - mes "[Kafra Leilah]"; - mes "I am sorry but you have to be at least novice with job level 6 if you want to use the storage"; - cutin "kafra_05",255; - close; - NeedZenys: - mes "[Kafra Leilah]"; - mes "Dear, you don't have enough zeny. The Storage fee is 30 Zeny."; - cutin "kafra_05",255; - close; - Lcart: - if((class ==Job_Merchant) || (class==Job_Blacksmith) || (class==Job_Alchem)) goto UseCart; - mes "[Kafra Leilah]"; - mes "I'm sorry. The cart service is only provided for Merchants, Blacksmiths and Alchemists only."; - cutin "kafra_04",255; - close; - - UseCart: - mes "[Kafra Leilah]"; - mes "The Cart Fee is 800 Zeny. Do you want to Rent a Cart?"; - next; - menu "Rent a Cart.",RentCart,"Cancel.",RCCancel; - - RentCart: - if(Zeny<800) goto RCNeedZenys; - if(getskilllv(39) < 1) got Lneedskill; - if((CheckCart)==1) goto GetCart; - - GetCart: - set Zeny,Zeny-800; - set specialreserve,specialreserve + 800; - setcart; - mes "[Kafra]"; - mes "There you go.."; - cutin "kafra_08",255; - close; - RCNeedZenys: - mes "[Kafra Leilah]"; - mes "Dear, you don't have enough zeny. You need 800 Zeny."; - cutin "kafra_04",255; - close; - Lneedskill: - mes "[Kafra Leilah]"; - mes "Sorry dear but you need the Pushcart skill to rent a cart."; - cutin "kafra_04",255; - close; - RCCancel: - cutin "kafra_04",255; - close; - Lcancel: - cutin "kafra_05",2; - close; -} - -aldeba_in.gat,142,238,4 script Kafra Service 114,{ - cutin "kafra_04",2; - mes "[Kafra Roxie]"; - mes "Welcome! I'm Kafra Type 'Roxie'"; - mes "The Special Secret about Kapra only for you Kapra!"; - next; - mes "[Kafra Roxie]"; - mes "You know... Our Kapra Service wasn't actually called Kapra originally~~"; - mes "Well what do you think it actually was?~"; - next; - mes "[Kafra Roxie]"; - mes "TaDa~ Surprisingly it was~~~!"; - mes "Ka! P (Ring Ring Ring)"; - mes "Oh... my phone... Sorry please wait..."; - next; - mes "[Kafra Roxie]"; - mes "Hi? Kapra Type Roxie"; - mes "Huh! Director, sir! Yes! Yes! I understand! ..... Sure!"; - mes "Ah... Huh?!"; - next; - mes "[Kafra Roxie]"; - mes "No-no sir!"; - mes "Yes! I understand!!"; - next; - mes "[Kafra Roxie]"; - mes "*Click*"; - mes "..... Hehehe..."; - mes ". . . . ."; - next; - mes "[Kafra Roxie]"; - mes "Ah... Please ignore what you've just heard from me, haha."; - mes ". . . . ."; - close; +//===== eAthena Script ======================================= +//= Kafra Script +//===== By: ================================================== +//= Lotsa People (1.0) +//= Darlskies (1.1) +//= Darkchild (1.2) +//= Syrus22 (2.0) +//= Syrus22 (2.1) +//= Darkchild (2.2) +//===== Current Version: ===================================== +//= 2.2 +//===== Compatible With: ===================================== +//= Any eAthena Version In Which functions work. +//===== Description: ========================================= +//= All The Kafra's In Ro, Incl HQ +//===== Additional Comments: ================================= +//= Darkskies did all the kafra points stuff. +//= Syrus22 - I compltely rewrote the script pretty much except for +//= the normal conversation text in the Kafra HQ NPCs. +//= Syrus22 - I fixed the Special Reserve in the Kafra HQ to really +//= give you items. I will add the Lottery Chances when I get +//= full info on the prizes. +//= Syrus22 - I will add a Louyang Kafra when I get better location info. +//= Darkchild - Added Comodo +//============================================================ + +//**********************************************// +//Actual Kafra NPCs // +//**********************************************// +//These will set the necessary variables for my // +//functions to work. // +//**********************************************// +//---Orc Dungeon Kafra--- +gef_fild10.gat,73,340,4 script Kafra#orc1 115,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"gef_fild10.gat"; +set @save1x,54; +set @save1y,232; + +callfunc "kaframain"; +break; +} +//---Byalan Kafra--- +izlu2dun.gat,106,58,8 script Kafra 115,{ +if (class != Job_Novice) goto Lkafra; +if((job_merchant_q==8) || (job_merchant_q==7)) goto JobMerQE8oE7; +if((job_merchant_q==6) || (job_merchant_q==5)) goto JobMerQE6oE5; + +JobMerQE8oE7: + if(countitem(Delivery_Message) != 0) goto JobMerQE8oE7Cont; + +JobMerQE8oE7Cont: + menu "Excuse me.",M0; + + M0: + mes "[Kafra]"; + mes "Yes?"; + cutin "kafra_03",255; + close; + +JobMerQE6oE5: + mes "[Kafra]"; + mes "Delivery fro the Merchant Guild?? Ah, Right! Yes! I almost forgot."; + mes "Okay,Please put down here...."; + if((countitem(1081)==1) || (countitem(1082)==1) || (countitem(1083)==1)) goto MerBox123E1; + mes ".... I think our orders are almost one Box of Oversized and Heavy....But you seem to carry it on without difficulty."; + close; + + MerBox123E1: + next; + mes "[Kafra]"; + mes "Let me check its Serial numbers, I have to give the receipt to you anyhow."; + if(nov_1_2_cos_c==7) goto JobMerQ2E7; + if(nov_1_2_cos_c==8) goto JobMerQ2E8; + next; + mes "[Kafra]"; + mes "......? Excuse me! I think you gave me the wrong one."; + mes "Our order should have the serial numbers as either of 3318702 or 3543625..."; + cutin "kafra_03",255; + close; + +JobMerQ2E7: + if(countitem(1081) !=0) goto MerBox1NE0; + + MerBox1NE0: + mes "Um.... 3012685. Yes! This is the right one we ordered. Here, your receipt."; + delitem 1081,1; + getitem 1079,1; + goto JobMerQ2Cont; + +JobMerQ2E8: + if(countitem(1081) !=0) goto MerBox2NE0; + + MerBox2NE0: + mes "Um.... 3543625. Yes! This is the right one we ordered. Here, your receipt."; + delitem 1082,1; + getitem 1080,1; + goto JobMerQ2Cont; + +JobMerQ2Cont: + if(job_merchant_q==6) goto JobMerQE6; + getitem 3005,2; + goto JobMerQ2Cont1; + +JobMerQE6: + getitem 3005,2; + goto JobMerQ2Cont1; + +JobMerQ2Cont1: + getitem 3017,1; + if(countitem(Delivery_Message) != 0) goto DevMsg; + goto DevMsgCont; + +DevMsg: + menu "This is from Mr. Mahnsoo...",M1; + + M1: + delitem 1072,1; + set nov_3_merchant,11; + mes "[Kapra]"; + mes "Oh, my good Lord! Mr. Mansoo wrote me a Letter? Thank you, Thank you~"; + mes "I though he would send one one of these days, but I've never expected it would be so soon like this time~"; + goto DevMsgCont; + + DevMsgCont: + next; + mes "[Kafra]"; + mes "I really appreciate you for what you've done so far. This is my Small Gift for you to lay my heart."; + mes "I hope you will help me next time."; + set @TEMP,rand(2); + goto R0; + + R0: + if(@TEMP !=0) goto R1; + getitem 513,3; + cutin "kafra_03",255; + close; + R1: + getitem 512,3; + cutin "kafra_03",255; + close; + +Lkafra: +set @cutinpic$,"kafra_03"; + +set @save,1; +set @save1map$,"izlu2dun.gat"; +set @save1x,87; +set @save1y,170; + +callfunc "kaframain"; +break; +} +//---Pyramids Kafra--- +moc_ruins.gat,61,156,5 script Kafra#pyr1 114,{ +set @cutinpic$,"kafra_04"; + +set @save,1; +set @save1map$,"moc_ruins.gat"; +set @save1x,41; +set @save1y,141; + +callfunc "kaframain"; +break; +} +//---Northern Prontera Field Kafra--- +prt_fild01.gat,198,47,8 script Kafra#pfl1 112,{ +set @cutinpic$,"kafra_06"; + +set @save,1; +set @save1map$,"prt_fild01.gat"; +set @save1x,197; +set @save1y,50; + +callfunc "kaframain"; +break; +} +//---Culvert Kafra--- +prt_fild05.gat,290,224,1 script Kafra#pfl2 114,{ +set @cutinpic$,"kafra_04"; + +set @save,1; +set @save1map$,"prt_fild05.gat"; +set @save1x,274; +set @save1y,243; + +callfunc "kaframain"; +break; +} +//---In Alberta Kafras--- +alberta.gat,28,229,8 script Kafra#alb1 115,{ +set @cutinpic$,"kafra_02"; + +set @save1map$,"alberta.gat"; +set @save1x,31; +set @save1y,231; +set @save2map$,"pay_fild03.gat"; +set @save2x,386; +set @save2y,76; + +set @warps,4; + +set @warp1$,"Payon"; +set @warp1name$,"payon.gat"; +set @warp1x,69; +set @warp1y,100; +set @warp1zeny,1300; + +set @warp2$,"Prontera"; +set @warp2name$,"prontera.gat"; +set @warp2x,116; +set @warp2y,75; +set @warp2zeny,2100; + +set @warp3$,"Morocc"; +set @warp3name$,"morocc.gat"; +set @warp3x,156; +set @warp3y,46; +set @warp3zeny,2200; + +set @warp4$,"Comodo"; +set @warp4name$,"comodo.gat"; +set @warp4x,209; +set @warp4y,143; +set @warp4zeny,2400; + +set @kaflocations,1; +set @location1x,113; +set @location1y,60; + +set @special,1; + +callfunc "kaframain"; +break; +} +alberta.gat,113,60,5 script Kafra#alb2 112,{ +set @cutinpic$,"kafra_06"; + +set @save,1; +set @save1map$,"alberta.gat"; +set @save1x,117; +set @save1y,57; + +set @warps,4; + +set @warp1$,"Payon"; +set @warp1name$,"payon.gat"; +set @warp1x,69; +set @warp1y,100; +set @warp1zeny,1300; + +set @warp2$,"Prontera"; +set @warp2name$,"prontera.gat"; +set @warp2x,116; +set @warp2y,75; +set @warp2zeny,2100; + +set @warp3$,"Morocc"; +set @warp3name$,"morocc.gat"; +set @warp3x,156; +set @warp3y,46; +set @warp3zeny,2200; + +set @warp4$,"Comodo"; +set @warp4name$,"comodo.gat"; +set @warp4x,209; +set @warp4y,143; +set @warp4zeny,2400; + +set @kaflocations,1; +set @location1x,28; +set @location1y,229; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---Sunken Ship Kafra--- +alb2trea.gat,59,69,1 script Kafra#snk1 117,{ +set @cutinpic$,"kafra_03"; + +set @save,1; +set @save1map$,"alb2trea.gat"; +set @save1x,92; +set @save1y,64; + +callfunc "kaframain"; +break; +} +//---In Al De Baran Kafra--- +aldebaran.gat,143,119,4 script Kafra#ald1 113,{ +set @cutinpic$,"kafra_05"; + +set @save,1; +set @save1map$,"aldebaran.gat"; +set @save1x,143; +set @save1y,109; + +set @warps,3; + +set @warp1$,"Geffen"; +set @warp1name$,"geffen.gat"; +set @warp1x,120; +set @warp1y,39; +set @warp1zeny,1600; + +set @warp2$,"Mjolnir Dead Pit"; +set @warp2name$,"mjolnir_02.gat"; +set @warp2x,99; +set @warp2y,351; +set @warp2zeny,1700; + +set @warp3$,"Comodo"; +set @warp3name$,"comodo.gat"; +set @warp3x,209; +set @warp3y,143; +set @warp3zeny,2200; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Geffen Kafras--- +geffen.gat,120,62,8 script Kafra#gef1 115,{ +set @cutinpic$,"kafra_03"; + +set @save,1; +set @save1map$,"geffen.gat"; +set @save1x,119; +set @save1y,40; + +set @warps,5; + +set @warp1$,"Prontera"; +set @warp1name$,"prontera.gat"; +set @warp1x,116; +set @warp1y,75; +set @warp1zeny,1400; + +set @warp2$,"Izlude"; +set @warp2name$,"izlude.gat"; +set @warp2x,91; +set @warp2y,105; +set @warp2zeny,1800; + +set @warp3$,"Al De Baran"; +set @warp3name$,"aldebaran.gat"; +set @warp3x,143; +set @warp3y,110; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2200; + +set @warp5$,"Comodo"; +set @warp5name$,"comodo.gat"; +set @warp5x,209; +set @warp5y,143; +set @warp5zeny,2400; + +set @kaflocations,1; +set @location1x,203; +set @location1y,123; + +set @special,1; + +callfunc "kaframain"; +break; +} +geffen.gat,203,123,3 script Kafra#gef2 114,{ +set @cutinpic$,"kafra_04"; + +set @save1map$,"geffen.gat"; +set @save1x,200; +set @save1y,124; +set @save2map$,"gef_fild00.gat"; +set @save2x,51; +set @save2y,194; + +set @warps,5; + +set @warp1$,"Prontera"; +set @warp1name$,"prontera.gat"; +set @warp1x,116; +set @warp1y,75; +set @warp1zeny,1400; + +set @warp2$,"Izlude"; +set @warp2name$,"izlude.gat"; +set @warp2x,91; +set @warp2y,105; +set @warp2zeny,1800; + +set @warp3$,"Al De Baran"; +set @warp3name$,"aldebaran.gat"; +set @warp3x,143; +set @warp3y,110; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2200; + +set @warp5$,"Comodo"; +set @warp5name$,"comodo.gat"; +set @warp5x,209; +set @warp5y,143; +set @warp5zeny,2400; + +set @kaflocations,1; +set @location1x,120; +set @location1y,62; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Izlude Kafra--- +izlude.gat,124,115,6 script Kafra#izl1 117,{ +set @cutinpic$,"kafra_01"; + +set @save1map$,"izlude.gat"; +set @save1x,128; +set @save1y,111; +set @save2map$,"prt_fild08.gat"; +set @save2x,349; +set @save2y,202; + +set @warps,4; + +set @warp1$,"Prontera"; +set @warp1name$,"prontera.gat"; +set @warp1x,116; +set @warp1y,75; +set @warp1zeny,900; + +set @warp2$,"Payon"; +set @warp2name$,"payon.gat"; +set @warp2x,69; +set @warp2y,100; +set @warp2zeny,1700; + +set @warp3$,"Geffen"; +set @warp3name$,"geffen.gat"; +set @warp3x,120; +set @warp3y,39; +set @warp3zeny,1800; + +set @warp4$,"Comodo"; +set @warp4name$,"comodo.gat"; +set @warp4x,209; +set @warp4y,143; +set @warp4zeny,2000; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Morocc Kafras--- +morocc.gat,156,97,4 script Kafra#moc1 115,{ +set @cutinpic$,"kafra_03"; + +set @save,1; +set @save1map$,"morocc.gat"; +set @save1x,156; +set @save1y,46; + +set @warps,5; + +set @warp1$,"Prontera"; +set @warp1name$,"prontera.gat"; +set @warp1x,116; +set @warp1y,75; +set @warp1zeny,1800; + +set @warp2$,"Payon"; +set @warp2name$,"payon.gat"; +set @warp2x,69; +set @warp2y,100; +set @warp2zeny,1800; + +set @warp3$,"Alberta"; +set @warp3name$,"alberta.gat"; +set @warp3x,117; +set @warp3y,56; +set @warp3zeny,2200; + +set @warp4$,"Geffen"; +set @warp4name$,"geffen.gat"; +set @warp4x,120; +set @warp4y,39; +set @warp4zeny,2200; + +set @warp5$,"Comodo"; +set @warp5name$,"comodo.gat"; +set @warp5x,209; +set @warp5y,143; +set @warp5zeny,1800; + +set @kaflocations,1; +set @location1x,163; +set @location1y,260; + +set @special,1; + +callfunc "kaframain"; +break; +} +morocc.gat,163,260,4 script Kafra 114,{ +set @cutinpic$,"kafra_04"; + +set @save1map$,"morocc.gat"; +set @save1x,187; +set @save1y,281; +set @save2map$,"moc_fild07.gat"; +set @save2x,212; +set @save2y,30; + +set @warps,5; + +set @warp1$,"Prontera"; +set @warp1name$,"prontera.gat"; +set @warp1x,116; +set @warp1y,75; +set @warp1zeny,1800; + +set @warp2$,"Payon"; +set @warp2name$,"payon.gat"; +set @warp2x,69; +set @warp2y,100; +set @warp2zeny,1800; + +set @warp3$,"Alberta"; +set @warp3name$,"alberta.gat"; +set @warp3x,117; +set @warp3y,56; +set @warp3zeny,2200; + +set @warp4$,"Geffen"; +set @warp4name$,"geffen.gat"; +set @warp4x,120; +set @warp4y,39; +set @warp4zeny,2200; + +set @warp5$,"Comodo"; +set @warp5name$,"comodo.gat"; +set @warp5x,209; +set @warp5y,143; +set @warp5zeny,1800; + +set @kaflocations,1; +set @location1x,156; +set @location1y,97; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Payon Kafra--- +payon.gat,99,116,4 script Kafra#pay1 113,{ +set @cutinpic$,"kafra_05"; + +set @save1map$,"payon.gat"; +set @save1x,69; +set @save1y,100; +set @save2map$,"pay_fild01.gat"; +set @save2x,340; +set @save2y,347; + +set @warps,4; + +set @warp1$,"Alberta"; +set @warp1name$,"alberta.gat"; +set @warp1x,117; +set @warp1y,56; +set @warp1zeny,1300; + +set @warp2$,"Prontera"; +set @warp2name$,"prontera.gat"; +set @warp2x,116; +set @warp2y,72; +set @warp2zeny,1800; + +set @warp3$,"Morocc"; +set @warp3name$,"morocc.gat"; +set @warp3x,156; +set @warp3y,46; +set @warp3zeny,1800; + +set @warp4$,"Comodo"; +set @warp4name$,"comodo.gat"; +set @warp4x,209; +set @warp4y,143; +set @warp4zeny,2000; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---Archer Village Kafra--- +pay_arche.gat,55,123,8 script Kafra 117,{ +set @cutinpic$,"kafra_01"; + +set @save,1; +set @save1map$,"pay_arche.gat"; +set @save1x,49; +set @save1y,144; + +callfunc "kaframain"; +break; +} +//---In Prontera Kafras--- +prontera.gat,29,207,6 script Kafra#pro2 113,{ +set @cutinpic$,"kafra_05"; + +set @warps,6; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,1400; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,1700; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,1800; + +set @warp5$,"Orc Dungeon"; +set @warp5name$,"gef_fild10.gat"; +set @warp5x,52; +set @warp5y,326; +set @warp5zeny,1700; + +set @warp6$,"Comodo"; +set @warp6name$,"comodo.gat"; +set @warp6x,209; +set @warp6y,143; +set @warp6zeny,2000; + +set @save1map$,"prontera.gat"; +set @save1x,33; +set @save1y,208; +set @save2map$,"prt_fild05.gat"; +set @save2x,367; +set @save2y,205; + +set @kaflocations,1; +set @location1x,146; +set @location1y,89; +set @location2x,282; +set @location2y,200; +set @location3x,151; +set @location3y,29; + +set @special,1; + +callfunc "kaframain"; +break; +} +prontera.gat,146,89,6 script Kafra#pro1 115,{ +set @cutinpic$,"kafra_03"; + +set @warps,6; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,1400; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,1700; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,1800; + +set @warp5$,"Orc Dungeon"; +set @warp5name$,"gef_fild10.gat"; +set @warp5x,52; +set @warp5y,326; +set @warp5zeny,1700; + +set @warp6$,"Comodo"; +set @warp6name$,"comodo.gat"; +set @warp6x,209; +set @warp6y,143; +set @warp6zeny,2000; + +set @save,1; +set @save1map$,"prontera.gat"; +set @save1x,116; +set @save1y,73; + +set @kaflocations,1; +set @location1x,29; +set @location1y,207; +set @location2x,282; +set @location2y,200; +set @location3x,151; +set @location3y,29; + +set @special,1; + +callfunc "kaframain"; +break; +} +prontera.gat,282,199,6 script Kafra 115,{ +set @cutinpic$,"kafra_03"; + +set @warps,6; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,1400; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,1700; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,1800; + +set @warp5$,"Orc Dungeon"; +set @warp5name$,"gef_fild10.gat"; +set @warp5x,52; +set @warp5y,326; +set @warp5zeny,1700; + +set @warp6$,"Comodo"; +set @warp6name$,"comodo.gat"; +set @warp6x,209; +set @warp6y,143; +set @warp6zeny,2000; + +set @save,1; +set @save1map$,"prontera.gat"; +set @save1x,117; +set @save1y,73; + +set @kaflocations,1; +set @location1x,29; +set @location1y,207; +set @location2x,146; +set @location2y,89; +set @location3x,151; +set @location3y,29; + +set @special,1; + +callfunc "kaframain"; +break; +} +prontera.gat,151,29,8 script Kafra 115,{ +set @cutinpic$,"kafra_03"; + +set @warps,6; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,1400; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,1700; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,1800; + +set @warp5$,"Orc Dungeon"; +set @warp5name$,"gef_fild10.gat"; +set @warp5x,52; +set @warp5y,326; +set @warp5zeny,1700; + +set @warp6$,"Comodo"; +set @warp6name$,"comodo.gat"; +set @warp6x,209; +set @warp6y,143; +set @warp6zeny,2000; + +set @save1map$,"prontera.gat"; +set @save1x,150; +set @save1y,33; +set @save2map$,"prt_fild08.gat"; +set @save2x,170; +set @save2y,369; + +set @kaflocations,1; +set @location1x,29; +set @location1y,207; +set @location2x,146; +set @location2y,89; +set @location3x,282; +set @location3y,199; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Yuno Kafras--- +yuno.gat,328,108,6 script Kafra 117,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"yuno.gat"; +set @save1x,332; +set @save1y,107; + +set @warps,4; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,2100; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2100; + +set @kafralocations,1; +set @location1x,151; +set @location1y,87; +set @location2x,278; +set @location2y,221; + +set @special,1; + +callfunc "kaframain"; +break; +} +yuno.gat,151,87,4 script Kafra 115,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"yuno.gat"; +set @save1x,154; +set @save1y,75; + +set @warps,4; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,2100; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2100; + +set @kafralocations,1; +set @location1x,328; +set @location1y,108; +set @location2x,278; +set @location2y,221; + +set @special,1; + +callfunc "kaframain"; +break; +} +yuno.gat,278,221,6 script Kafra 117,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"yuno.gat"; +set @save1x,332; +set @save1y,107; + +set @warps,4; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,2100; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2100; + +set @kafralocations,1; +set @location1x,328; +set @location1y,108; +set @location2x,151; +set @location2y,87; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Umbala Kafra--- +umbala.gat,128,133,4 script Kafra 115,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"umbala.gat"; +set @save1x,126; +set @save1y,131; + +set @warps,4; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,2100; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2100; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---In Gonryun Kafra--- +//Note: Gave this Kafra the same warps as Umbala and Yuno till I get the +//real warp information. +gonryun.gat,159,122,4 script Kafra 116,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"gonryun.gat"; +set @save1x,160; +set @save1y,62; + +set @warps,4; + +set @warp1$,"Izlude"; +set @warp1name$,"izlude.gat"; +set @warp1x,91; +set @warp1y,105; +set @warp1zeny,900; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,2100; + +set @warp3$,"Payon"; +set @warp3name$,"payon.gat"; +set @warp3x,69; +set @warp3y,100; +set @warp3zeny,2100; + +set @warp4$,"Morocc"; +set @warp4name$,"morocc.gat"; +set @warp4x,156; +set @warp4y,46; +set @warp4zeny,2100; + +set @special,1; + +callfunc "kaframain"; +break; +} +//---Comodo--- +comodo.gat,166,163,3 script Kafra 721,{ +set @cutinpic$,"kafra_02"; + +set @save,1; +set @save1map$,"comodo.gat"; +set @save1x,188; +set @save1y,148; + +set @warps,2; + +set @warp1$,"Morroc"; +set @warp1name$,"morocc.gat"; +set @warp1x,156; +set @warp1y,46; +set @warp1pay,2400; + +set @warp2$,"Geffen"; +set @warp2name$,"geffen.gat"; +set @warp2x,120; +set @warp2y,39; +set @warp2zeny,2100; + +set @special,1; + +callfunc "kaframain"; +break; +} +//**********************************************// +//Kafra Main // +//**********************************************// +//The main kafra script. This will call the // +//necessary functions from the rest of the // +//script. // +//**********************************************// +function script kaframain -1,{ +cutin @cutinpic$,2; +mes "[Kafra Employee]"; +mes "Welcome to Kafra Corporation. The Kafra services are always by your side."; +mes "How may I assist you?"; +next; +if ((@warps > 0) && (@special > 0)) goto Lallmenu; +if ((@warps > 0) && (@special == 0)) goto Lwarpmenu; +if (@warps == 0) goto Lnowarpmenu; + +Lallmenu: +menu "Save",Lsave,"Use Storage",Lstorage,"Use Teleport Service",Lwarp,"Rent a Cart",Lcart,"Check Other Information",Lother,"Cancel",Lcancel; + +Lwarpmenu: +menu "Save",Lsave,"Use Storage",Lstorage,"Use Teleport Service",Lwarp,"Rent a Cart",Lcart,"Cancel",Lcancel; + +Lnowarpmenu: +menu "Save",Lsave,"Use Storage",Lstorage,"Rent a Cart",Lcart,"Cancel",Lcancel; + +Lsave: +callfunc "kafrasave"; +break; + +Lstorage: +callfunc "kafrastorage"; +break; + +Lwarp: +callfunc "kafrawarps"; +break; + +Lcart: +callfunc "kafracart"; +break; + +Lother: +callfunc "kafrainfo"; +break; + +Lcancel: +callfunc "kafraend"; +break; +} +//**********************************************// +//Kafra Save // +//**********************************************// +//This will handle the save function for all the// +//kafras. // +//**********************************************// +function script kafrasave -1,{ +if (@save == 1) goto Lsavein; +mes "[Kafra]"; +mes "Where would you like to save?"; +next; +menu "Save Outside City",Lsaveout,"Save Inside City",Lsavein; + +Lsavein: + savepoint @save1map$,@save1x,@save1y; + mes "[Kafra]"; + mes "Your respawn point has been saved. Thank you."; + callfunc "kafraend"; + break; + +Lsaveout: + savepoint @save2map$,@save2x,@save2y; + mes "[Kafra]"; + mes "Your respawn point has been saved. Thank you."; + callfunc "kafraend"; + break; +} +//**********************************************// +//Kafra Storage // +//**********************************************// +//This will handle the storage functions for // +//all the kafras. // +//**********************************************// +function script kafrastorage -1,{ +if (getskilllv(1) < 6) goto NeedJobLevel; +if (Zeny < 30) goto NeedZenys; +set specialreserve,specialreserve + 30; +set Zeny, Zeny - 30; +mes "[Kafra]"; +mes "Ok let me just open your storage for you."; +openstorage; +callfunc "kafraend"; +break; + +NeedJobLevel: + mes "[Kafra]"; + mes "I'm sorry but you must have Basic Skill 6 to use storage."; + callfunc "kafraend"; + break; + +NeedZenys: + mes "[Kafra]"; + mes "I'm sorry but you are short on Zeny."; + callfunc "kafraend"; + break; +} +//**********************************************// +//Kafra Warps // +//**********************************************// +//This will handle all the actual warping and // +//the payment of Zeny // +//**********************************************// +function script kafrawarps -1,{ +mes "[Kafra]"; +mes "Please choose your destination."; +next; +if (@warps == 7) goto L7; +if (@warps == 6) goto L6; +if (@warps == 5) goto L5; +if (@warps == 4) goto L4; +if (@warps == 3) goto L3; +if (@warps == 2) goto L2; + +L2: + menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,"Cancel",Lcancel; + +L3: + menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,"Cancel",Lcancel; + +L4: + menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,"Cancel",Lcancel; + +L5: + menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,@warp5$ + " -> " + @warp5zeny,Lwarp5,"Cancel",Lcancel; + +L6: + menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,@warp5$ + " -> " + @warp5zeny,Lwarp5,@warp6$ + " -> " + @warp6zeny,Lwarp6,"Cancel",Lcancel; + +L7: + menu @warp1$ + " -> " + @warp1zeny,Lwarp1,@warp2$ + " -> " + @warp2zeny,Lwarp2,@warp3$ + " -> " + @warp3zeny,Lwarp3,@warp4$ + " -> " + @warp4zeny,Lwarp4,@warp5$ + " -> " + @warp5zeny,Lwarp5,@warp6$ + " -> " + @warp6zeny,Lwarp6,@warp7$ + " -> " + @warp7zeny,Lwarp7,"Cancel",Lcancel; + +Lwarp1: + if (Zeny < @warp1zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp1zeny; + set Zeny,Zeny - @warp1zeny; + warp @warp1name$,@warp1x,@warp1y; + set @end,1; + callfunc "kafraend"; + break; + +Lwarp2: + if (Zeny < @warp2zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp2zeny; + set Zeny,Zeny - @warp2zeny; + warp @warp2name$,@warp2x,@warp2y; + set @end,1; + callfunc "kafraend"; + break; + +Lwarp3: + if (Zeny < @warp3zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp3zeny; + set Zeny,Zeny - @warp3zeny; + warp @warp3name$,@warp3x,@warp3y; + set @end,1; + callfunc "kafraend"; + break; + +Lwarp4: + if (Zeny < @warp4zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp4zeny; + set Zeny,Zeny - @warp4zeny; + warp @warp4name$,@warp4x,@warp4y; + set @end,1; + callfunc "kafraend"; + break; + +Lwarp5: + if (Zeny < @warp5zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp5zeny; + set Zeny,Zeny - @warp5zeny; + warp @warp5name$,@warp5x,@warp5y; + set @end,1; + callfunc "kafraend"; + break; + +Lwarp6: + if (Zeny < @warp6zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp6zeny; + set Zeny,Zeny - @warp6zeny; + warp @warp6name$,@warp6x,@warp6y; + set @end,1; + callfunc "kafraend"; + break; + +Lwarp7: + if (Zeny < @warp7zeny) goto Lneedzeny; + set specialreserve,specialreserve + @warp7zeny; + set Zeny,Zeny - @warp7zeny; + warp @warp7name$,@warp7x,@warp7y; + set @end,1; + callfunc "kafraend"; + break; + +Lneedzeny: + mes "[Kafra]"; + mes "I'm sorry you don't have the necessary amount of zeny."; + callfunc "kafraend"; + break; + +Lcancel: + mes "[Kafra]"; + mes "Ok, Come again soon."; + callfunc "kafraend"; + break; +} +//**********************************************// +//Kafra Cart // +//**********************************************// +//This will handle the cart rental function for // +//all the Kafras. // +//**********************************************// +function script kafracart -1,{ +if ((class == Job_Merchant) || (class == Job_Blacksmith) || (class == Job_Alchem) || (class == Job_Merchant_High) || (class == Job_Whitesmith) || (class == Job_Creator)) goto Lrentcart; +mes "[Kafra]"; +mes "Sorry this service is only provided for Merchant classes."; +callfunc "kafraend"; +break; + +Lrentcart: + if (getskilllv(39) < 1) goto Lnopush; + mes "[Kafra]"; + mes "The cart rental fee is 800 zeny. Do you want to rent a cart?"; + next; + menu "Rent a Cart",Lrent,"Cancel",Lcancel; + +Lrent: + if (Zeny < 800) goto Lneedzeny; + set specialreserve,specialreserve + 800; + set Zeny,Zeny - 800; + setcart; + mes "[Kafra]"; + mes "There ya go..."; + callfunc "kafraend"; + break; + +Lnopush: + mes "[Kafra]"; + mes "Sorry but you must have at least ^ff0000Pushcart^000000 level 1."; + callfunc "kafraend"; + break; + +Lneedzeny: + mes "[Kafra]"; + mes "Sorry but you don't have the zeny."; + callfunc "kafraend"; + break; + +Lcancel: + mes "[Kafra]"; + mes "Ok. Goodbye then"; + callfunc "kafraend"; + break; +} +//**********************************************// +//Kafra Information // +//**********************************************// +//This will handle the extra Kafra functions // +//such as your kafra points and the locations of// +//other kafras. // +//**********************************************// +function script kafrainfo -1,{ +if (@kaflocations == 1) goto Lfullmenu; +menu "Check Special Reserve Points",Lreserve,"Cancel",Lcancel; + +Lfullmenu: + menu "Check Special Reserve Points",Lreserve,"Location Tip",Llocation,"Cancel",Lcancel; + +Lreserve: + mes "[Kafra]"; + mes strcharinfo(0) + ", you have accumulated " + specialreserve + " Special Reserve Points."; + next; + mes "[Kafra]"; + mes "You can redeem your points at our Headquarters in Al De Baran."; + callfunc "kafraend"; + break; + +Llocation: + mes "[Kafra]"; + mes "Ok I'll mark them on your map."; + if (@location1x == 0) goto Lfinished; + viewpoint 0,@location1x,@location1y,1,0x0000FF; + if (@location2x == 0) goto Lfinished; + viewpoint 1,@location2x,@location2y,1,0x0000FF; + if (@location3x == 0) goto Lfinished; + viewpoint 2,@location3x,@location3y,1,0x0000FF; + if (@location4x == 0) goto Lfinished; + viewpoint 3,@location4x,@location4y,1,0x0000FF; + callfunc "kafraend"; + break; + +Lfinished: + callfunc "kafraend"; + break; + +Lcancel: + mes "[Kafra]"; + mes "Ok. Bye then..."; + callfunc "kafraend"; + break; +} +//**********************************************// +//End Kafra Function // +//**********************************************// +//This will empty all possible variables and end// +//the kafra scripts. // +//**********************************************// +function script kafraend -1,{ +set @warps,0; +set @save,0; +set @special,0; +set @kaflocations,0; +set @location1x,0; +set @location2x,0; +set @location3x,0; +set @location4x,0; +if (@end == 1) goto Lbreak; +cutin @cutinpic$,255; +close; + +Lbreak: + set @end,0; + cutin @cutinpic$,255; + break; +} +//---Kafra Warehouse--- +aldeba_in.gat,24,245,4 script Kafra Service 115,{ + cutin "kafra_03",2; + mes "[Kapra Jasmine]"; + mes "Hi~ I am Kafra No. 1 Type Jasmine."; + mes "Thank you for comming all the way to Kafra Main Office here at Al De Baran!"; + next; + mes "[Kapra Jasmine]"; + mes "Our Kapra Service is always together with our customers!"; + mes "Our Kapra Service has a history and legacy of 5 thousand 8 hundred years old..."; + mes "Blah-blah-blah....."; + next; + menu "FIVE THOUSNAD AND EIGHT HUNDRED YEARS?!",L0,"Ahh~ Shut Up!",L1,"You go a boyfriend?",L3; + + L0: + mes "[Kapra Jasmine]"; + mes "Shut UP! And listen! It to me a week to memorice this!"; + mes "I've got poor memory unlike other Kafra agents!"; + mes "..... Eh!... What did I just say..."; + next; + mes "[Kapra Jasmine]"; + mes "Hohohoho. S-sorry... I-it was a show, a standing comedy..."; + mes "Right... Dream Show only for Ka-Kafra customers~!"; + mes "(but a solo show)"; + close; + L1: + mes "[Kapra Jasmine]"; + mes ". . . . ."; + mes "I was the member of Kafra Garrion before I joined Kafra Service Team..."; + mes "The speciality was 'Bash'!!"; + mes "I'm trying to be feminine and live a quiet life"; + mes "So please don0t tempt me..."; + close; + L2: + mes "[Kapra Jasmine]"; + mes "My, my~. Kafra Service has a ridiculous rule that no Agent can have a boyfriend"; + mes ". . . . ."; + mes ". . . . . . . . . ."; + next; + mes "[Kapra Jasmine]"; + mes "Just kidding~~ Hehe"; + close; +} + +aldeba_in.gat,79,161,6 script Kafra 115,{ + mes "[Kafra]"; + mes "Welcome, my dearest " + strcharinfo(0) + "."; + mes "Take goods as many as you've got speacial reserve from Kafra Service~"; + next; + mes "[Kafra]"; + mes "Please keep in mind that each window requires a different special reserve for your information."; + mes "Window I am at allows you to use special reserve form ^FF00FF100p to 3000p^000000."; + next; + mes "[Kafra]"; + mes "Your special reserve is ^FF0000" + specialreserve + "^000000~"; + mes "Please choose the items you want."; + next; + menu "100 = Carrot 7 ea",100,"200 = Carrot 15 ea",200,"300 = Carrot 25 ea",300,"400 = Carrot 35 ea",400,"500 = Carrot 50 ea",500,"600 = Carrot 60 ea",600,"700 = Carrot 75 ea",700,"800 = Carrot 85 ea",800,"900 = Carrot 100 ea",900,"1000 = 1st Lotery Chance!",1000,"Next Articles",L0,"Cancel",LEnd; + + 100: + if(specialreserve < 100) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,7; + set specialreserve,specialreserve - 100; + close; + 200: + if(specialreserve < 200) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,15; + set specialreserve,specialreserve - 200; + close; + 300: + if(specialreserve < 300) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,25; + set specialreserve,specialreserve - 300; + close; + 400: + if(specialreserve < 400) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,35; + set specialreserve,specialreserve - 400; + close; + 500: + if(specialreserve < 500) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,50; + set specialreserve,specialreserve - 500; + close; + 600: + if(specialreserve < 600) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,60; + set specialreserve,specialreserve - 600; + close; + 700: + if(specialreserve < 700) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,75; + set specialreserve,specialreserve - 700; + close; + 800: + if(specialreserve < 800) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,85; + set specialreserve,specialreserve - 800; + close; + 900: + if(specialreserve < 900) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 515,100; + set specialreserve,specialreserve - 900; + close; + 1000: + mes "^FF0000Under Construction^000000"; + close; + L0: + menu "1100 = Red Potion 7 ea",1100,"1300 = Red Potion 15 ea",1300,"1500 = Red Potion 25 ea",1500,"1700 = Red Potion 35 ea",1700,"1900 = Red Potion 50 ea",1900,"2100 = Red Potion 60 ea",2100,"2300 = Red Potion 75 ea",2300,"2500 = Red Potion 85 ea",2500,"2800 = Red Potion 100 ea",2800,"3000 = 2nd Lotery Chance!",3000,"Cancel",EndL0; + + 1100: + if(specialreserve < 1100) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,7; + set specialreserve,specialreserve - 1100; + close; + 1300: + if(specialreserve < 1300) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,15; + set specialreserve,specialreserve - 1300; + close; + 1500: + if(specialreserve < 1500) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,25; + set specialreserve,specialreserve - 1500; + close; + 1700: + if(specialreserve < 1700) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,35; + set specialreserve,specialreserve - 1700; + close; + 1900: + if(specialreserve < 1900) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,50; + set specialreserve,specialreserve - 1900; + close; + 2100: + if(specialreserve < 2100) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,60; + set specialreserve,specialreserve - 2100; + close; + 2300: + if(specialreserve < 2300) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,75; + set specialreserve,specialreserve - 2300; + close; + 2500: + if(specialreserve < 2500) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,85; + set specialreserve,specialreserve - 2500; + close; + 2800: + if(specialreserve < 2800) goto Lneedpoints; + mes "[Kafra]"; + mes "Good choice... Here ya go."; + getitem 501,100; + set specialreserve,specialreserve - 2800; + close; + 3000: + mes "^FF0000Under Construction^000000"; + close; +Lend: + mes "[Kafra]"; + mes "Ok then... Come again if you change your mind."; + close; +} + +aldeba_in.gat,81,166,4 script Kafra Service 117,{ + cutin "kafra_01",2; + mes "[Kafra Pavianne]"; + mes "Welcome! I'm Kafra service's the first Kapra Type 'Pavianne'"; + next; + mes "[Kafra Pavianne]"; + mes "Our Kapra Service is always trying to meet 100% customers satisfaction based on 3 principles, Trust, Devotion and Truest."; + mes "With complete Service training and supervision, we serve our customers to meet thier needs."; + next; + menu "Buy Kafra Pass",L0,"What is Kafra Pass",L1,"Good Bye",L3; + + L0: + getitem 1084,1; + set Zeny, Zeny-2000; + mes "[Kafra Pavianne]"; + mes "Thank you for using our Kapra Service all the time!"; + mes "Have a Nice Day!"; + cutin "kafra_01",255; + close; + L1: + mes "[Kafra Pavianne]"; + mes "The best gift you could get only at Kafra Main Office!"; + mes "^4040FF'K A P R A's P A S S'^000000!!"; + mes "TaDa~!"; + next; + mes "[Kafra Pavianne]"; + mes "With Kafra Pass, you could experience the convenience of Kafra Service world-wide! No Hassle!"; + mes "The price is 2000 zeny~~"; + next; + mes "[Kafra Pavianne]"; + mes "Visit any Kafra Service in Midgard, and you could enjoy Kafra Service any time any where for once."; + mes "Ending a a conversation with Kafra Service Agent will expire the pass."; + cutin "kafra_01",255; + close; + L3: + mes "[Kafra Pavianne]"; + mes "Thank you for using Kafra Service!"; + mes "It was Kafra Pavianne"; + cutin "kafra_01",255; + close; +} + +aldeba_in.gat,83,244,4 script Kafra Service 116,{ + cutin "kafra_02",2; + mes "[Kafra Blossom]"; + mes "..... Pavianne is such an old-timer!"; + mes "Too stubborn..."; + mes "We should make customers to experience more unique, never-seen, aspects of Kafra here at Main Office."; + next; + mes "[Kafra Blossom]"; + mes "Now! WELCOOOOOME~~ I am Kafra Tailing Type."; + mes "Please don't forget to continue using our Kafra Service, and ask for me, Tailing~~"; + next; + menu "I'm an admirer of you~!",L0,"Ehhaha",L1; + + L0: + mes "[Kafra Blossom]"; + mes "Really!"; + mes "Thank you sooo much~"; + mes "Here is... my... autograph..."; + next; + mes "[Kafra Blossom]"; + mes "Don't even bother to look in your Item Iventory. It won't be there... Hehe.."; + mes "My autograph will remail win your heart."; + cutin "kafra_02",255; + close; + L1: + mes "[Kafra Blossom]"; + mes "Huh?"; + mes ". . . . ."; + mes "That's all?"; + mes "Phew~ such a dull customer..."; + cutin "kafra_02",255; + close; +} + +aldeba_in.gat,91,244,4 script Kafra Service 112,{ + cutin "kafra_06",2; + mes "[Kafra Curly Sue]"; + mes "Hello, hello?!!"; + mes "The youngest of all! Kafra cutty~~"; + mes "I am Kafra Type 'Curly Sue'"; + next; + mes "[Kafra Curly Sue]"; + mes "It hasn't been long meeting customers since I am new, but I am always doing my best!!"; + next; + menu "Where is your mom?",L0,"End conversation",LEnd; + + L0: + mes "[Kafra Curly Sue]"; + mes ". . . . ."; + mes "Sob sob ..."; + mes "I am no a KID!!"; + next; + cutin "kafra_06",255; + close; + LEnd: + mes "[Kafra Curly Sue]"; + mes "Here at Kafra Service, We're all doing out B-E-S-T! to provide our customers the B-E-S-T! services."; + mes "We really appreciate your business with us."; + next; + cutin "kafra_06",255; + close; +} + +aldeba_in.gat,96,181,4 script Kafra Service 113,{ + cutin "kafra_05",2; + mes "[Kafra Leilah]"; + mes "Kafra Service."; + mes "What can I do for you?"; + next; + menu "Save.",Lsave,"Use Storage Service",Lstorage,"Use Cart Service.",Lcart,"End conversation.",Lcancel; + + Lsave: + mes "[Kafra Leilah]"; + mes "Please. This is Kafra Service Command Center in charge of training Kafra Service Agent."; + next; + mes "[Kafra Leilah]"; + mes "For Actual Services you must visit Kafra Service Center Agent at each city including Al De Baran."; + mes "... But I will do that for you..."; + next; + savepoint "aldeba_in.gat",96,179; + cutin "kafra_05",255; + close; + Lstorage: + if((class ==Job_Novice) && (JobLevel<6)) goto NeedJobLevel; + if(Zeny<30) goto NeedZenys; + set Zeny, Zeny-30; + openstorage; + cutin "kafra_02",255; + close; + + NeedJobLevel: + mes "[Kafra Leilah]"; + mes "I am sorry but you have to be at least novice with job level 6 if you want to use the storage"; + cutin "kafra_05",255; + close; + NeedZenys: + mes "[Kafra Leilah]"; + mes "Dear, you don't have enough zeny. The Storage fee is 30 Zeny."; + cutin "kafra_05",255; + close; + Lcart: + if((class ==Job_Merchant) || (class==Job_Blacksmith) || (class==Job_Alchem)) goto UseCart; + mes "[Kafra Leilah]"; + mes "I'm sorry. The cart service is only provided for Merchants, Blacksmiths and Alchemists only."; + cutin "kafra_04",255; + close; + + UseCart: + mes "[Kafra Leilah]"; + mes "The Cart Fee is 800 Zeny. Do you want to Rent a Cart?"; + next; + menu "Rent a Cart.",RentCart,"Cancel.",RCCancel; + + RentCart: + if(Zeny<800) goto RCNeedZenys; + if(getskilllv(39) < 1) got Lneedskill; + if((CheckCart)==1) goto GetCart; + + GetCart: + set Zeny,Zeny-800; + set specialreserve,specialreserve + 800; + setcart; + mes "[Kafra]"; + mes "There you go.."; + cutin "kafra_08",255; + close; + RCNeedZenys: + mes "[Kafra Leilah]"; + mes "Dear, you don't have enough zeny. You need 800 Zeny."; + cutin "kafra_04",255; + close; + Lneedskill: + mes "[Kafra Leilah]"; + mes "Sorry dear but you need the Pushcart skill to rent a cart."; + cutin "kafra_04",255; + close; + RCCancel: + cutin "kafra_04",255; + close; + Lcancel: + cutin "kafra_05",2; + close; +} + +aldeba_in.gat,142,238,4 script Kafra Service 114,{ + cutin "kafra_04",2; + mes "[Kafra Roxie]"; + mes "Welcome! I'm Kafra Type 'Roxie'"; + mes "The Special Secret about Kapra only for you Kapra!"; + next; + mes "[Kafra Roxie]"; + mes "You know... Our Kapra Service wasn't actually called Kapra originally~~"; + mes "Well what do you think it actually was?~"; + next; + mes "[Kafra Roxie]"; + mes "TaDa~ Surprisingly it was~~~!"; + mes "Ka! P (Ring Ring Ring)"; + mes "Oh... my phone... Sorry please wait..."; + next; + mes "[Kafra Roxie]"; + mes "Hi? Kapra Type Roxie"; + mes "Huh! Director, sir! Yes! Yes! I understand! ..... Sure!"; + mes "Ah... Huh?!"; + next; + mes "[Kafra Roxie]"; + mes "No-no sir!"; + mes "Yes! I understand!!"; + next; + mes "[Kafra Roxie]"; + mes "*Click*"; + mes "..... Hehehe..."; + mes ". . . . ."; + next; + mes "[Kafra Roxie]"; + mes "Ah... Please ignore what you've just heard from me, haha."; + mes ". . . . ."; + close; } \ No newline at end of file diff --git a/npc/other/old/pvp.txt b/npc/other/old/pvp.txt index 6dcbdfec3..3bdc2853c 100644 --- a/npc/other/old/pvp.txt +++ b/npc/other/old/pvp.txt @@ -1,1455 +1,1455 @@ -// Original Athena Japanese Dev PVP Script -// *With added NPCs, missing Warps, and Warpers* -// *Caution! This is an intended version/addition of the Izlude Arena!* -// -// Additions/Translation By DiaDz -// Jan 24, 2004 -// -//Addition 2v2 script by: Unknown - added - - - -// Begin PVP Room N -pvp_y_room.gat,30,85,4 script Usher 31~40 105,{ - if ((BaseLevel < 31) || (BaseLevel > 40)) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_1-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_1-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_1-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_1-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_1-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_1-1.gat") >= 128 ) goto LError; - warp "pvp_y_1-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_1-2.gat") >= 128 ) goto LError; - warp "pvp_y_1-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_1-3.gat") >= 128 ) goto LError; - warp "pvp_y_1-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_1-4.gat") >= 128 ) goto LError; - warp "pvp_y_1-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_1-5.gat") >= 128 ) goto LError; - warp "pvp_y_1-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 31~40"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 41 ~ LV 50",0; - break; -} -pvp_y_room.gat,38,85,4 script Usher 41~50 105,{ - if ((BaseLevel < 41) || (BaseLevel > 50)) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_2-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_2-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_2-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_2-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_2-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_2-1.gat") >= 128 ) goto LError; - warp "pvp_y_2-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_2-2.gat") >= 128 ) goto LError; - warp "pvp_y_2-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_2-3.gat") >= 128 ) goto LError; - warp "pvp_y_2-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_2-4.gat") >= 128 ) goto LError; - warp "pvp_y_2-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_2-5.gat") >= 128 ) goto LError; - warp "pvp_y_2-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 41~50"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 40 ~ LV 50",0; - break; -} -pvp_y_room.gat,46,85,4 script Usher 51~60 105,{ - if ((BaseLevel < 51) || (BaseLevel > 60)) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_3-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_3-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_3-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_3-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_3-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_3-1.gat") >= 128 ) goto LError; - warp "pvp_y_3-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_3-2.gat") >= 128 ) goto LError; - warp "pvp_y_3-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_3-3.gat") >= 128 ) goto LError; - warp "pvp_y_3-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_3-4.gat") >= 128 ) goto LError; - warp "pvp_y_3-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_3-5.gat") >= 128 ) goto LError; - warp "pvp_y_3-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 51~60"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 51 ~ LV 60",0; - break; -} -pvp_y_room.gat,54,85,4 script Usher 61~70 105,{ - if ((BaseLevel < 61) || (BaseLevel > 70)) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_4-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_4-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_4-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_4-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_4-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_4-1.gat") >= 128 ) goto LError; - warp "pvp_y_4-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_4-2.gat") >= 128 ) goto LError; - warp "pvp_y_4-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_4-3.gat") >= 128 ) goto LError; - warp "pvp_y_4-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_4-4.gat") >= 128 ) goto LError; - warp "pvp_y_4-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_4-5.gat") >= 128 ) goto LError; - warp "pvp_y_4-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 61~70"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 61 ~ LV 70",0; - break; -} -pvp_y_room.gat,62,85,4 script Usher 71~80 105,{ - if ((BaseLevel < 71) || (BaseLevel > 80)) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_5-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_5-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_5-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_5-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_5-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_5-1.gat") >= 128 ) goto LError; - warp "pvp_y_5-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_5-2.gat") >= 128 ) goto LError; - warp "pvp_y_5-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_5-3.gat") >= 128 ) goto LError; - warp "pvp_y_5-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_5-4.gat") >= 128 ) goto LError; - warp "pvp_y_5-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_5-5.gat") >= 128 ) goto LError; - warp "pvp_y_5-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 71~80"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 71 ~ LV 80",0; - break; -} -pvp_y_room.gat,70,85,4 script Usher 81~90 105,{ - if ((BaseLevel < 81) || (BaseLevel > 90)) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_6-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_6-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_6-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_6-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_6-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_6-1.gat") >= 128 ) goto LError; - warp "pvp_y_6-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_6-2.gat") >= 128 ) goto LError; - warp "pvp_y_6-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_6-3.gat") >= 128 ) goto LError; - warp "pvp_y_6-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_6-4.gat") >= 128 ) goto LError; - warp "pvp_y_6-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_6-5.gat") >= 128 ) goto LError; - warp "pvp_y_6-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 81~90"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 81 ~ LV 90",0; - break; -} -pvp_y_room.gat,78,85,4 script Usher 91~Higher 105,{ - if (BaseLevel < 91) goto LVNG; - menu "Prontera Arena [" + getmapusers("pvp_y_7-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_7-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_7-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_7-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_7-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_7-1.gat") >= 128 ) goto LError; - warp "pvp_y_7-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_7-2.gat") >= 128 ) goto LError; - warp "pvp_y_7-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_7-3.gat") >= 128 ) goto LError; - warp "pvp_y_7-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_7-4.gat") >= 128 ) goto LError; - warp "pvp_y_7-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_7-5.gat") >= 128 ) goto LError; - warp "pvp_y_7-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 91~Higher"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 91 ~ Higher",0; - break; -} -pvp_y_room.gat,86,85,4 script Usher All Levels 105,{ - menu "Prontera Arena [" + getmapusers("pvp_y_8-1.gat") + " / 128]",Lpro, - "Izlude Arena [" + getmapusers("pvp_y_8-2.gat") + " / 128]",Lizu, - "Payon Arena [" + getmapusers("pvp_y_8-3.gat") + " / 128]",Lpay, - "Alberta Arena [" + getmapusers("pvp_y_8-4.gat") + " / 128]",Lalb, - "Morroc Arena [" + getmapusers("pvp_y_8-5.gat") + " / 128]",Lmoc, - "Quit",Lcancel; -Lpro: - if(getmapusers("pvp_y_8-1.gat") >= 128 ) goto LError; - warp "pvp_y_8-1",0,0; - break; -Lizu: - if(getmapusers("pvp_y_8-2.gat") >= 128 ) goto LError; - warp "pvp_y_8-2",0,0; - break; -Lpay: - if(getmapusers("pvp_y_8-3.gat") >= 128 ) goto LError; - warp "pvp_y_8-3",0,0; - break; -Lalb: - if(getmapusers("pvp_y_8-4.gat") >= 128 ) goto LError; - warp "pvp_y_8-4",0,0; - break; -Lmoc: - if(getmapusers("pvp_y_8-5.gat") >= 128 ) goto LError; - warp "pvp_y_8-5",0,0; - break; -Lcancel: - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "All Levels",0; - break; -} - -// Begin PVP Room N -pvp_n_room.gat,30,85,4 script Usher 31~40 105,{ - if ((BaseLevel < 31) || (BaseLevel > 40)) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_1-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_1-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_1-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_1-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_1-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_1-1.gat") >= 64 ) goto LError; - warp "pvp_n_1-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_1-2.gat") >= 32 ) goto LError; - warp "pvp_n_1-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_1-3.gat") >= 32 ) goto LError; - warp "pvp_n_1-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_1-4.gat") >= 32 ) goto LError; - warp "pvp_n_1-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_1-5.gat") >= 32 ) goto LError; - warp "pvp_n_1-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 31~40"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 31 ~ LV 40",0; - break; -} -pvp_n_room.gat,38,85,4 script Usher 41~50 105,{ - if ((BaseLevel < 41) || (BaseLevel > 50)) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_2-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_2-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_2-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_2-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_2-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_2-1.gat") >= 64 ) goto LError; - warp "pvp_n_2-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_2-2.gat") >= 32 ) goto LError; - warp "pvp_n_2-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_2-3.gat") >= 32 ) goto LError; - warp "pvp_n_2-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_2-4.gat") >= 32 ) goto LError; - warp "pvp_n_2-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_2-5.gat") >= 32 ) goto LError; - warp "pvp_n_2-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 41~50"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 41 ~ LV 50",0; - break; -} -pvp_n_room.gat,46,85,4 script Usher 51~60 105,{ - if ((BaseLevel < 51) || (BaseLevel > 60)) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_3-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_3-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_3-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_3-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_3-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_3-1.gat") >= 64 ) goto LError; - warp "pvp_n_3-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_3-2.gat") >= 32 ) goto LError; - warp "pvp_n_3-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_3-3.gat") >= 32 ) goto LError; - warp "pvp_n_3-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_3-4.gat") >= 32 ) goto LError; - warp "pvp_n_3-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_3-5.gat") >= 32 ) goto LError; - warp "pvp_n_3-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 51~60"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 51 ~ LV 60",0; - break; -} -pvp_n_room.gat,54,85,4 script Usher 61~70 105,{ - if ((BaseLevel < 61) || (BaseLevel > 70)) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_4-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_4-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_4-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_4-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_4-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_4-1.gat") >= 64 ) goto LError; - warp "pvp_n_4-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_4-2.gat") >= 32 ) goto LError; - warp "pvp_n_4-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_4-3.gat") >= 32 ) goto LError; - warp "pvp_n_4-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_4-4.gat") >= 32 ) goto LError; - warp "pvp_n_4-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_4-5.gat") >= 32 ) goto LError; - warp "pvp_n_4-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 61~70"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 61 ~ LV 70",0; - break; -} -pvp_n_room.gat,62,85,4 script Usher 71~80 105,{ - if ((BaseLevel < 71) || (BaseLevel > 80)) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_5-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_5-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_5-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_5-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_5-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_5-1.gat") >= 64 ) goto LError; - warp "pvp_n_5-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_5-2.gat") >= 32 ) goto LError; - warp "pvp_n_5-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_5-3.gat") >= 32 ) goto LError; - warp "pvp_n_5-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_5-4.gat") >= 32 ) goto LError; - warp "pvp_n_5-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_5-5.gat") >= 32 ) goto LError; - warp "pvp_n_5-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 71~80"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 71 ~ LV 80",0; - break; -} -pvp_n_room.gat,70,85,4 script Usher 81~90 105,{ - if ((BaseLevel < 81) || (BaseLevel > 90)) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_6-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_6-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_6-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_6-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_6-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_6-1.gat") >= 64 ) goto LError; - warp "pvp_n_6-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_6-2.gat") >= 32 ) goto LError; - warp "pvp_n_6-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_6-3.gat") >= 32 ) goto LError; - warp "pvp_n_6-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_6-4.gat") >= 32 ) goto LError; - warp "pvp_n_6-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_6-5.gat") >= 32 ) goto LError; - warp "pvp_n_6-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 81~90"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 81 ~ LV 90",0; - break; -} -pvp_n_room.gat,78,85,4 script Usher 91~Higher 105,{ - if (BaseLevel < 91) goto LVNG; - menu "Sandwich Arena [" + getmapusers("pvp_n_7-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_7-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_7-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_7-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_7-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_7-1.gat") >= 64 ) goto LError; - warp "pvp_n_7-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_7-2.gat") >= 32 ) goto LError; - warp "pvp_n_7-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_7-3.gat") >= 32 ) goto LError; - warp "pvp_n_7-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_7-4.gat") >= 32 ) goto LError; - warp "pvp_n_7-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_7-5.gat") >= 32 ) goto LError; - warp "pvp_n_7-5",0,0; - break; -Lcancel: - close; -LVNG: - mes "[PVP Usher]"; - mes "Sorry, this arena is only for levels 91~Higher0"; - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "LV 91 ~ Higher",0; - break; -} -pvp_n_room.gat,86,85,4 script Usher All Levels 105,{ - menu "Sandwich Arena [" + getmapusers("pvp_n_8-1.gat") + " / 64]",Lsand, - "Rock Arena [" + getmapusers("pvp_n_8-2.gat") + " / 32]",Llock, - "Four Arena [" + getmapusers("pvp_n_8-3.gat") + " / 32]",Lpolu, - "Undercross Arena [" + getmapusers("pvp_n_8-4.gat") + " / 32]",Lunder, - "Copass Arena [" + getmapusers("pvp_n_8-5.gat") + " / 32]",Lcom, - "Quit",Lcancel; -Lsand: - if(getmapusers("pvp_n_8-1.gat") >= 64 ) goto LError; - warp "pvp_n_8-1",0,0; - break; -Llock: - if(getmapusers("pvp_n_8-2.gat") >= 32 ) goto LError; - warp "pvp_n_8-2",0,0; - break; -Lpolu: - if(getmapusers("pvp_n_8-3.gat") >= 32 ) goto LError; - warp "pvp_n_8-3",0,0; - break; -Lunder: - if(getmapusers("pvp_n_8-4.gat") >= 32 ) goto LError; - warp "pvp_n_8-4",0,0; - break; -Lcom: - if(getmapusers("pvp_n_8-5.gat") >= 32 ) goto LError; - warp "pvp_n_8-5",0,0; - break; -Lcancel: - close; -LError: - mes "[PVP Usher]"; - mes "Sorry, this arena is currently full"; - close; -OnInit: - waitingroom "All Levels",0; - break; -} - -// PvP Representative NPC prontera 164 175 -prontera.gat,164,175,5 script PvP Representative 116,{ - mes "[PvP Representative]"; - mes "Hello there! I'm the PvP Representative!"; - next; - mes "[PvP Representative]"; - mes "I'm here to advertise our Arena in Izlude! It's specially designed for you players to beat each other up!"; - next; - menu "Sounds interesting! I'll join!",entrance,"PvP? Whats that?",info,"Nah, maybe later.",quit; -entrance: - mes "[PvP Representative]"; - mes "Most excellent! I'll warp you to our Arena's Front Gate!"; - next; - warp "izlude.gat",128,218; - close; -info: - mes "[PvP Representative]"; - mes "PvP Stands For 'Player versus Player', where you get to choose from a variety of arenas in which to fight in!"; - next; - mes "[PvP Representative]"; - mes "You don't have to worry about losing items, we have a NO PENALTY rule that states you cannot loose items or EXP!"; - next; - mes "[PvP Representative]"; - mes "So whadduya think?"; - next; - menu "Sounds interesting! I'll join!",entrance,"Nah, maybe later.",quit; -quit: - mes "[PvP Representative]"; - mes "'Kay - I hope you change your mind in the near future."; - mes " "; - mes "Come Again! ^_^"; - close; -} - -// Arena Bulletin Board NPC izlude 125 219 -izlude.gat,125,219,5 script Arena Bulletin Board 111,{ - mes "[Arena Bulletin Board]"; - mes "Welcome to the one and only..."; - mes " "; - mes "Player Versus Player Arena!"; - close; -} - -// Arena Master NPC prt_are_in 100 84 -prt_are_in.gat,100,84,4 script Arena Master 734,{ - mes "[Arena Master]"; - mes "Aaahh yes! Welcome to my humble and world renown PvP Arena!"; - next; - mes "[Arena Master]"; - mes "Tell me...do you wish to learn more of my Arena?"; - next; - menu "Sure",sure,"Maybe later...",later; -sure: - mes "[Arena Master]"; - mes "After much boredom that I've went through all my life of killing simple monsters, I decided that it wasn't enough!"; - next; - mes "[Arena Master]"; - mes "I needed HUMAN FLESH! To satisfy my need to kill..."; - next; - mes "[Arena Master]"; - mes "And after years of construction and planning ~ it's finally complete for all of Midgard to see and cherish!"; - next; - mes "[Arena Master]"; - mes "I present you..."; - mes " "; - mes "MY ARENA!!!"; - close; -later: - mes "[Arena Master]"; - mes "Fine fine, please do enjoy your stay."; - close; -} - -// PvP Attendant NPC prt_are_in 97 86 -prt_are_in.gat,97,86,4 script PvP Attendant 98,{ - mes "[PvP Attendant]"; - mes "Welcome To The PVP ARENA!"; - next; - mes "[PvP Attendant]"; - mes "The Hall to the Left leads to City simulation Arenas"; - next; - mes "[PvP Attendant]"; - mes "The Hall to the Right leads to our Special map Arenas"; - close; -} - -// PvP Attendant NPC prt_are_in 102 86 -prt_are_in.gat,102,86,4 script PvP Attendant 98,{ - mes "[PvP Attendant]"; - mes "Welcome To The PVP ARENA!"; - next; - mes "[PvP Attendant]"; - mes "The Hall to the Left leads to City simulation Arenas"; - next; - mes "[PvP Attendant]"; - mes "The Hall to the Right are our Special map Arenas"; - close; -} - -// Begin 2v2 pvp Script -pvp_2vs2.gat,32,22,2 script Bruno 87,{ - mes "[Bruno]"; - mes "You wimpin out already?"; - menu "Yes",goback,"No",stay; - goback: - mes "Man!, you don't even got scratches, you wimp."; - next; - warp "prt_are_in.gat",167,90; - close; - stay: - mes "Impressive!, I respect your stamina!"; - close; -} - -prt_are_in.gat,167,92,4 script Bruno 87,{ - mes "[Bruno]"; - mes "You sure you wanna goto our underground 2vs2 arena dork?"; - menu "Yes",gopvp,"No",nopvp; - gopvp: - mes "Was nice knowin you chump."; - next; - warp "pvp_2vs2.gat",36,49; - close; - nopvp: - mes "Didn't think so, wuss!"; - close; -} - -prt_are_in.gat,92,86,4 script Herman 125,{ - mes "[Herman]"; - mes "Welcome to Royal Rumble!"; - mes "Ladies and Gents, my name is Herman from 'Cool Event Corp.'!"; - next; - menu "What's Royal Rumble?",M0,"Boo~Go Home~",MEnd; - - M0: - mes "[Herman]"; - mes "We, Cool Event Corp., have opened a special event open to everyone visiting the Arena."; - mes "You can escape your monotonous life with this really great even we are providing you!"; - next; - mes "[Herman]"; - mes "This event is called ..Rooooooyal Rumbbbbbbble!!"; - mes "*Cough*..*Cough*..*Cough* !!"; - next; - mes "[Herman]"; - mes ". . . . ."; - mes "Arrggghhh Sooorry..."; - next; - mes "[Herman]"; - mes "When there are enough players in every 'Stand-By Room',"; - mes "We will guide you to the beautiful Colosseum."; - next; - mes "[Herman]"; - mes "In that Colosseum, you have to fight with hard and hostile Monsters within 5 minutes,"; - mes "Using 8 warp zones located in 8 directions."; - next; - mes "[Herman]"; - mes "When you strike into the deep inside of Monsters you will see Organ NPCs which control and generate Monsters."; - mes "You should have to speak them if you want to make an easy way to get a victory. They will release you from enemies."; - next; - mes "[Herman]"; - mes "Whatever you eliminate all enemies by yourself or get helped by Organ NPCs, When you kill them all,"; - mes "It is regarded as the Perfect Clear on Royal Rumble!"; - next; - mes "[Herman]"; - mes "Have some fun in Royal Rumble with your companions."; - mes "Once again, My name is Herman from Cool Event Corp. Thank you!"; - close; - - MEnd: - mes "[Herman]"; - mes "You go Home, Baby"; - close; -} - -prt_are_in.gat,93,86,4 script Lancelot 125,{ - mes "[Lancelot]"; - mes "Hi Hi! Come on ! Make yourself at Home!"; - mes "My name is Lacelot from Cool Event Corp. I am here to tell you about Time Limit Fight. Do you want to Listen?"; - next; - menu "Yeah, Cool.",M0,"Sorry, I don't want to.",MEnd; - - M0: - mes "[Lancelot]"; - mes "We, Cool Event Corp., open a Special event to give a fun to everybody visiting Arena."; - mes "You can slip your monotonous day life for the moment during the event we provide you!"; - next; - mes "[Lancelot]"; - mes "The Event Called ..Timeeeee-- Limmmmmitttt---Figgggghhtt !!"; - mes "*Aaahchoo* !! *Achoo* !! *Cough**Cough* .."; - next; - mes "[Lancelot]"; - mes ". . . . . Whack.."; - mes "Oh Boy.. Really Sorry to make you uncomfortable with this."; - next; - mes "[Lancelot]"; - mes "When players gather as many as we need in Each Standbyroom"; - mes "We will guide you to the Labylinth."; - next; - mes "[Lancelot]"; - mes "In that Labylinth,you have to terminate all monsters within 5 minutes,"; - mes "Using this Warp zone and that warp zone..."; - next; - mes "[Lancelot]"; - mes "When you kill all Monsters in one room,another gate will be opened ..and you can go in there."; - mes "One thing you must know is when you enter the new room door is totally closed to block your exit .."; - next; - mes "[Lancelot]"; - mes "You cannot go back to where you're from."; - next; - mes "[Lancelot]"; - mes "In case of Level 1 Stage, the door of Boss Stage will be opened when you eliminate all monsters in every room .."; - mes "But in Level 2 and 3, even though there are many complexed corridors, if you follow the shortcut, you will enter the Boss Room at ease."; - next; - mes "[Lancelot]"; - mes "Get some fun with your companions."; - mes "Thank you for your time, once again my name is Lancelot!"; - close; - MEnd: - mes "[Lancelot]"; - mes "Alright, Bye Bye"; - close; -} - -prt_are_in.gat,94,85,4 Zakkie 84,{ - mes "[Zakkie]"; - mes "Welcome to Royal Rumble,the World of Fighters!"; - mes "My name is Zakkie from Cool Event Corp.!"; - mes "If you don't mind let me give you some tips for more fun."; - next; - menu "No!i don't mind.Go ahead.",M0,"Errr....I know already.",MEnd; - - M0: - mes "[Zakkie]"; - mes "when get started, You will ecounter many monsters through 8 warp zones."; - mes "You can choose either way of the Battle. You can find Organ NPCs behind each Warp Zone or You can kill all Enemies by yourself."; - next; - mes "[Zakkie]"; - mes "When you satisfy one of them, it is regarded as Clear on that Round."; - mes "We suggest you to discuss with party members to find out better way of the Battle."; - close; - MEnd: - mes "[Zakkie]"; - mes "Whattt!! Did you say you know the tips?!"; - mes "Wow~Excellent. Then you don't need my help. Well have fun~!"; - close; -} - -prt_are_in.gat,108,86,4 script Boris 84,{ - mes "[Boris]"; - mes "Hmm.. I can easily imagine how frustrated you have been in your life, dear.. Because Common people cannot dare to visit me."; - mes "Let me introduce myself. My name is Boris and the director of Customer Support Team in Cool Event Corp."; - mes "I will give you the exceptional tips only for the Bloodthirsty."; - next; - menu "Will you please?",M0,"Thank you but I already know about it.",MEnd; - - M0: - mes "[Boris]"; - mes "Before get started, you must work out a strategy considering your members."; - mes "Then you can warp into the Battle."; - next; - mes "[Boris]"; - mes "If 8 men jump into the Warp zone together, You will succeed."; - mes "Otherwise If a man or two, I don't think you can survive."; - next; - mes "[Boris]"; - mes "And let's talk about the Running Time of Royal Rumble and of Time Limit Fight."; - mes "Although every Battle Time is limitted, but sometimes it is increased by a Bonus when you clear One Round."; - next; - mes "[Boris]"; - mes "Bonus Time will be increased by Second.. When you get a Bonus Time"; - mes "Definately you could extent the Limit of Battle. You can check the Time passage with the announcement of our employee."; - close; - - MEnd: - mes "[Boris]"; - mes ".. Ahh...I need my room in Dark .."; - mes "Hmm Hmm Nothing, Nothing."; - close; -} - -// Add missing Warps Begins Here -prt_are_in.gat,32,95,0 warp areawarpfix1 1,1,pvp_y_room.gat,52,23 -prt_are_in.gat,170,95,0 warp areawarpfix2 1,1,pvp_n_room.gat,52,23 -pvp_y_room.gat,52,18,0 warp areawarpfix3 1,1,prt_are_in.gat,32,92 -pvp_n_room.gat,52,18,0 warp areawarpfix4 1,1,prt_are_in.gat,170,92 - -// PvP Mapflags -pvp_y_1-1.gat mapflag nopenalty -pvp_y_1-2.gat mapflag nopenalty -pvp_y_1-3.gat mapflag nopenalty -pvp_y_1-4.gat mapflag nopenalty -pvp_y_1-5.gat mapflag nopenalty -pvp_y_2-1.gat mapflag nopenalty -pvp_y_2-2.gat mapflag nopenalty -pvp_y_2-3.gat mapflag nopenalty -pvp_y_2-4.gat mapflag nopenalty -pvp_y_2-5.gat mapflag nopenalty -pvp_y_3-1.gat mapflag nopenalty -pvp_y_3-2.gat mapflag nopenalty -pvp_y_3-3.gat mapflag nopenalty -pvp_y_3-4.gat mapflag nopenalty -pvp_y_3-5.gat mapflag nopenalty -pvp_y_4-1.gat mapflag nopenalty -pvp_y_4-2.gat mapflag nopenalty -pvp_y_4-3.gat mapflag nopenalty -pvp_y_4-4.gat mapflag nopenalty -pvp_y_4-5.gat mapflag nopenalty -pvp_y_5-1.gat mapflag nopenalty -pvp_y_5-2.gat mapflag nopenalty -pvp_y_5-3.gat mapflag nopenalty -pvp_y_5-4.gat mapflag nopenalty -pvp_y_5-5.gat mapflag nopenalty -pvp_y_6-1.gat mapflag nopenalty -pvp_y_6-2.gat mapflag nopenalty -pvp_y_6-3.gat mapflag nopenalty -pvp_y_6-4.gat mapflag nopenalty -pvp_y_6-5.gat mapflag nopenalty -pvp_y_7-1.gat mapflag nopenalty -pvp_y_7-2.gat mapflag nopenalty -pvp_y_7-3.gat mapflag nopenalty -pvp_y_7-4.gat mapflag nopenalty -pvp_y_7-5.gat mapflag nopenalty -pvp_y_8-1.gat mapflag nopenalty -pvp_y_8-2.gat mapflag nopenalty -pvp_y_8-3.gat mapflag nopenalty -pvp_y_8-4.gat mapflag nopenalty -pvp_y_8-5.gat mapflag nopenalty -pvp_n_1-1.gat mapflag nopenalty -pvp_n_1-2.gat mapflag nopenalty -pvp_n_1-3.gat mapflag nopenalty -pvp_n_1-4.gat mapflag nopenalty -pvp_n_1-5.gat mapflag nopenalty -pvp_n_2-1.gat mapflag nopenalty -pvp_n_2-2.gat mapflag nopenalty -pvp_n_2-3.gat mapflag nopenalty -pvp_n_2-4.gat mapflag nopenalty -pvp_n_2-5.gat mapflag nopenalty -pvp_n_3-1.gat mapflag nopenalty -pvp_n_3-2.gat mapflag nopenalty -pvp_n_3-3.gat mapflag nopenalty -pvp_n_3-4.gat mapflag nopenalty -pvp_n_3-5.gat mapflag nopenalty -pvp_n_4-1.gat mapflag nopenalty -pvp_n_4-2.gat mapflag nopenalty -pvp_n_4-3.gat mapflag nopenalty -pvp_n_4-4.gat mapflag nopenalty -pvp_n_4-5.gat mapflag nopenalty -pvp_n_5-1.gat mapflag nopenalty -pvp_n_5-2.gat mapflag nopenalty -pvp_n_5-3.gat mapflag nopenalty -pvp_n_5-4.gat mapflag nopenalty -pvp_n_5-5.gat mapflag nopenalty -pvp_n_6-1.gat mapflag nopenalty -pvp_n_6-2.gat mapflag nopenalty -pvp_n_6-3.gat mapflag nopenalty -pvp_n_6-4.gat mapflag nopenalty -pvp_n_6-5.gat mapflag nopenalty -pvp_n_7-1.gat mapflag nopenalty -pvp_n_7-2.gat mapflag nopenalty -pvp_n_7-3.gat mapflag nopenalty -pvp_n_7-4.gat mapflag nopenalty -pvp_n_7-5.gat mapflag nopenalty -pvp_n_8-1.gat mapflag nopenalty -pvp_n_8-2.gat mapflag nopenalty -pvp_n_8-3.gat mapflag nopenalty -pvp_n_8-4.gat mapflag nopenalty -pvp_n_8-5.gat mapflag nopenalty -pvp_2vs2.gat mapflag nopenalty - -pvp_y_1-1.gat mapflag pvp -pvp_y_1-2.gat mapflag pvp -pvp_y_1-3.gat mapflag pvp -pvp_y_1-4.gat mapflag pvp -pvp_y_1-5.gat mapflag pvp -pvp_y_2-1.gat mapflag pvp -pvp_y_2-2.gat mapflag pvp -pvp_y_2-3.gat mapflag pvp -pvp_y_2-4.gat mapflag pvp -pvp_y_2-5.gat mapflag pvp -pvp_y_3-1.gat mapflag pvp -pvp_y_3-2.gat mapflag pvp -pvp_y_3-3.gat mapflag pvp -pvp_y_3-4.gat mapflag pvp -pvp_y_3-5.gat mapflag pvp -pvp_y_4-1.gat mapflag pvp -pvp_y_4-2.gat mapflag pvp -pvp_y_4-3.gat mapflag pvp -pvp_y_4-4.gat mapflag pvp -pvp_y_4-5.gat mapflag pvp -pvp_y_5-1.gat mapflag pvp -pvp_y_5-2.gat mapflag pvp -pvp_y_5-3.gat mapflag pvp -pvp_y_5-4.gat mapflag pvp -pvp_y_5-5.gat mapflag pvp -pvp_y_6-1.gat mapflag pvp -pvp_y_6-2.gat mapflag pvp -pvp_y_6-3.gat mapflag pvp -pvp_y_6-4.gat mapflag pvp -pvp_y_6-5.gat mapflag pvp -pvp_y_7-1.gat mapflag pvp -pvp_y_7-2.gat mapflag pvp -pvp_y_7-3.gat mapflag pvp -pvp_y_7-4.gat mapflag pvp -pvp_y_7-5.gat mapflag pvp -pvp_y_8-1.gat mapflag pvp -pvp_y_8-2.gat mapflag pvp -pvp_y_8-3.gat mapflag pvp -pvp_y_8-4.gat mapflag pvp -pvp_y_8-5.gat mapflag pvp -pvp_n_1-1.gat mapflag pvp -pvp_n_1-2.gat mapflag pvp -pvp_n_1-3.gat mapflag pvp -pvp_n_1-4.gat mapflag pvp -pvp_n_1-5.gat mapflag pvp -pvp_n_2-1.gat mapflag pvp -pvp_n_2-2.gat mapflag pvp -pvp_n_2-3.gat mapflag pvp -pvp_n_2-4.gat mapflag pvp -pvp_n_2-5.gat mapflag pvp -pvp_n_3-1.gat mapflag pvp -pvp_n_3-2.gat mapflag pvp -pvp_n_3-3.gat mapflag pvp -pvp_n_3-4.gat mapflag pvp -pvp_n_3-5.gat mapflag pvp -pvp_n_4-1.gat mapflag pvp -pvp_n_4-2.gat mapflag pvp -pvp_n_4-3.gat mapflag pvp -pvp_n_4-4.gat mapflag pvp -pvp_n_4-5.gat mapflag pvp -pvp_n_5-1.gat mapflag pvp -pvp_n_5-2.gat mapflag pvp -pvp_n_5-3.gat mapflag pvp -pvp_n_5-4.gat mapflag pvp -pvp_n_5-5.gat mapflag pvp -pvp_n_6-1.gat mapflag pvp -pvp_n_6-2.gat mapflag pvp -pvp_n_6-3.gat mapflag pvp -pvp_n_6-4.gat mapflag pvp -pvp_n_6-5.gat mapflag pvp -pvp_n_7-1.gat mapflag pvp -pvp_n_7-2.gat mapflag pvp -pvp_n_7-3.gat mapflag pvp -pvp_n_7-4.gat mapflag pvp -pvp_n_7-5.gat mapflag pvp -pvp_n_8-1.gat mapflag pvp -pvp_n_8-2.gat mapflag pvp -pvp_n_8-3.gat mapflag pvp -pvp_n_8-4.gat mapflag pvp -pvp_n_8-5.gat mapflag pvp -pvp_2vs2.gat mapflag pvp - -pvp_y_1-1.gat mapflag pvp_noparty -pvp_y_1-2.gat mapflag pvp_noparty -pvp_y_1-3.gat mapflag pvp_noparty -pvp_y_1-4.gat mapflag pvp_noparty -pvp_y_1-5.gat mapflag pvp_noparty -pvp_y_2-1.gat mapflag pvp_noparty -pvp_y_2-2.gat mapflag pvp_noparty -pvp_y_2-3.gat mapflag pvp_noparty -pvp_y_2-4.gat mapflag pvp_noparty -pvp_y_2-5.gat mapflag pvp_noparty -pvp_y_3-1.gat mapflag pvp_noparty -pvp_y_3-2.gat mapflag pvp_noparty -pvp_y_3-3.gat mapflag pvp_noparty -pvp_y_3-4.gat mapflag pvp_noparty -pvp_y_3-5.gat mapflag pvp_noparty -pvp_y_4-1.gat mapflag pvp_noparty -pvp_y_4-2.gat mapflag pvp_noparty -pvp_y_4-3.gat mapflag pvp_noparty -pvp_y_4-4.gat mapflag pvp_noparty -pvp_y_4-5.gat mapflag pvp_noparty -pvp_y_5-1.gat mapflag pvp_noparty -pvp_y_5-2.gat mapflag pvp_noparty -pvp_y_5-3.gat mapflag pvp_noparty -pvp_y_5-4.gat mapflag pvp_noparty -pvp_y_5-5.gat mapflag pvp_noparty -pvp_y_6-1.gat mapflag pvp_noparty -pvp_y_6-2.gat mapflag pvp_noparty -pvp_y_6-3.gat mapflag pvp_noparty -pvp_y_6-4.gat mapflag pvp_noparty -pvp_y_6-5.gat mapflag pvp_noparty -pvp_y_7-1.gat mapflag pvp_noparty -pvp_y_7-2.gat mapflag pvp_noparty -pvp_y_7-3.gat mapflag pvp_noparty -pvp_y_7-4.gat mapflag pvp_noparty -pvp_y_7-5.gat mapflag pvp_noparty -pvp_y_8-1.gat mapflag pvp_noparty -pvp_y_8-2.gat mapflag pvp_noparty -pvp_y_8-3.gat mapflag pvp_noparty -pvp_y_8-4.gat mapflag pvp_noparty -pvp_y_8-5.gat mapflag pvp_noparty -pvp_n_1-1.gat mapflag pvp_noparty -pvp_n_1-2.gat mapflag pvp_noparty -pvp_n_1-3.gat mapflag pvp_noparty -pvp_n_1-4.gat mapflag pvp_noparty -pvp_n_1-5.gat mapflag pvp_noparty -pvp_n_2-1.gat mapflag pvp_noparty -pvp_n_2-2.gat mapflag pvp_noparty -pvp_n_2-3.gat mapflag pvp_noparty -pvp_n_2-4.gat mapflag pvp_noparty -pvp_n_2-5.gat mapflag pvp_noparty -pvp_n_3-1.gat mapflag pvp_noparty -pvp_n_3-2.gat mapflag pvp_noparty -pvp_n_3-3.gat mapflag pvp_noparty -pvp_n_3-4.gat mapflag pvp_noparty -pvp_n_3-5.gat mapflag pvp_noparty -pvp_n_4-1.gat mapflag pvp_noparty -pvp_n_4-2.gat mapflag pvp_noparty -pvp_n_4-3.gat mapflag pvp_noparty -pvp_n_4-4.gat mapflag pvp_noparty -pvp_n_4-5.gat mapflag pvp_noparty -pvp_n_5-1.gat mapflag pvp_noparty -pvp_n_5-2.gat mapflag pvp_noparty -pvp_n_5-3.gat mapflag pvp_noparty -pvp_n_5-4.gat mapflag pvp_noparty -pvp_n_5-5.gat mapflag pvp_noparty -pvp_n_6-1.gat mapflag pvp_noparty -pvp_n_6-2.gat mapflag pvp_noparty -pvp_n_6-3.gat mapflag pvp_noparty -pvp_n_6-4.gat mapflag pvp_noparty -pvp_n_6-5.gat mapflag pvp_noparty -pvp_n_7-1.gat mapflag pvp_noparty -pvp_n_7-2.gat mapflag pvp_noparty -pvp_n_7-3.gat mapflag pvp_noparty -pvp_n_7-4.gat mapflag pvp_noparty -pvp_n_7-5.gat mapflag pvp_noparty -pvp_n_8-1.gat mapflag pvp_noparty -pvp_n_8-2.gat mapflag pvp_noparty -pvp_n_8-3.gat mapflag pvp_noparty -pvp_n_8-4.gat mapflag pvp_noparty -pvp_n_8-5.gat mapflag pvp_noparty - -pvp_y_1-1.gat mapflag nomemo -pvp_y_1-2.gat mapflag nomemo -pvp_y_1-3.gat mapflag nomemo -pvp_y_1-4.gat mapflag nomemo -pvp_y_1-5.gat mapflag nomemo -pvp_y_2-1.gat mapflag nomemo -pvp_y_2-2.gat mapflag nomemo -pvp_y_2-3.gat mapflag nomemo -pvp_y_2-4.gat mapflag nomemo -pvp_y_2-5.gat mapflag nomemo -pvp_y_3-1.gat mapflag nomemo -pvp_y_3-2.gat mapflag nomemo -pvp_y_3-3.gat mapflag nomemo -pvp_y_3-4.gat mapflag nomemo -pvp_y_3-5.gat mapflag nomemo -pvp_y_4-1.gat mapflag nomemo -pvp_y_4-2.gat mapflag nomemo -pvp_y_4-3.gat mapflag nomemo -pvp_y_4-4.gat mapflag nomemo -pvp_y_4-5.gat mapflag nomemo -pvp_y_5-1.gat mapflag nomemo -pvp_y_5-2.gat mapflag nomemo -pvp_y_5-3.gat mapflag nomemo -pvp_y_5-4.gat mapflag nomemo -pvp_y_5-5.gat mapflag nomemo -pvp_y_6-1.gat mapflag nomemo -pvp_y_6-2.gat mapflag nomemo -pvp_y_6-3.gat mapflag nomemo -pvp_y_6-4.gat mapflag nomemo -pvp_y_6-5.gat mapflag nomemo -pvp_y_7-1.gat mapflag nomemo -pvp_y_7-2.gat mapflag nomemo -pvp_y_7-3.gat mapflag nomemo -pvp_y_7-4.gat mapflag nomemo -pvp_y_7-5.gat mapflag nomemo -pvp_y_8-1.gat mapflag nomemo -pvp_y_8-2.gat mapflag nomemo -pvp_y_8-3.gat mapflag nomemo -pvp_y_8-4.gat mapflag nomemo -pvp_y_8-5.gat mapflag nomemo -pvp_n_1-1.gat mapflag nomemo -pvp_n_1-2.gat mapflag nomemo -pvp_n_1-3.gat mapflag nomemo -pvp_n_1-4.gat mapflag nomemo -pvp_n_1-5.gat mapflag nomemo -pvp_n_2-1.gat mapflag nomemo -pvp_n_2-2.gat mapflag nomemo -pvp_n_2-3.gat mapflag nomemo -pvp_n_2-4.gat mapflag nomemo -pvp_n_2-5.gat mapflag nomemo -pvp_n_3-1.gat mapflag nomemo -pvp_n_3-2.gat mapflag nomemo -pvp_n_3-3.gat mapflag nomemo -pvp_n_3-4.gat mapflag nomemo -pvp_n_3-5.gat mapflag nomemo -pvp_n_4-1.gat mapflag nomemo -pvp_n_4-2.gat mapflag nomemo -pvp_n_4-3.gat mapflag nomemo -pvp_n_4-4.gat mapflag nomemo -pvp_n_4-5.gat mapflag nomemo -pvp_n_5-1.gat mapflag nomemo -pvp_n_5-2.gat mapflag nomemo -pvp_n_5-3.gat mapflag nomemo -pvp_n_5-4.gat mapflag nomemo -pvp_n_5-5.gat mapflag nomemo -pvp_n_6-1.gat mapflag nomemo -pvp_n_6-2.gat mapflag nomemo -pvp_n_6-3.gat mapflag nomemo -pvp_n_6-4.gat mapflag nomemo -pvp_n_6-5.gat mapflag nomemo -pvp_n_7-1.gat mapflag nomemo -pvp_n_7-2.gat mapflag nomemo -pvp_n_7-3.gat mapflag nomemo -pvp_n_7-4.gat mapflag nomemo -pvp_n_7-5.gat mapflag nomemo -pvp_n_8-1.gat mapflag nomemo -pvp_n_8-2.gat mapflag nomemo -pvp_n_8-3.gat mapflag nomemo -pvp_n_8-4.gat mapflag nomemo -pvp_n_8-5.gat mapflag nomemo -pvp_2vs2.gat mapflag nomemo - -pvp_y_1-1.gat mapflag noteleport -pvp_y_1-2.gat mapflag noteleport -pvp_y_1-3.gat mapflag noteleport -pvp_y_1-4.gat mapflag noteleport -pvp_y_1-5.gat mapflag noteleport -pvp_y_2-1.gat mapflag noteleport -pvp_y_2-2.gat mapflag noteleport -pvp_y_2-3.gat mapflag noteleport -pvp_y_2-4.gat mapflag noteleport -pvp_y_2-5.gat mapflag noteleport -pvp_y_3-1.gat mapflag noteleport -pvp_y_3-2.gat mapflag noteleport -pvp_y_3-3.gat mapflag noteleport -pvp_y_3-4.gat mapflag noteleport -pvp_y_3-5.gat mapflag noteleport -pvp_y_4-1.gat mapflag noteleport -pvp_y_4-2.gat mapflag noteleport -pvp_y_4-3.gat mapflag noteleport -pvp_y_4-4.gat mapflag noteleport -pvp_y_4-5.gat mapflag noteleport -pvp_y_5-1.gat mapflag noteleport -pvp_y_5-2.gat mapflag noteleport -pvp_y_5-3.gat mapflag noteleport -pvp_y_5-4.gat mapflag noteleport -pvp_y_5-5.gat mapflag noteleport -pvp_y_6-1.gat mapflag noteleport -pvp_y_6-2.gat mapflag noteleport -pvp_y_6-3.gat mapflag noteleport -pvp_y_6-4.gat mapflag noteleport -pvp_y_6-5.gat mapflag noteleport -pvp_y_7-1.gat mapflag noteleport -pvp_y_7-2.gat mapflag noteleport -pvp_y_7-3.gat mapflag noteleport -pvp_y_7-4.gat mapflag noteleport -pvp_y_7-5.gat mapflag noteleport -pvp_y_8-1.gat mapflag noteleport -pvp_y_8-2.gat mapflag noteleport -pvp_y_8-3.gat mapflag noteleport -pvp_y_8-4.gat mapflag noteleport -pvp_y_8-5.gat mapflag noteleport -pvp_n_1-1.gat mapflag noteleport -pvp_n_1-2.gat mapflag noteleport -pvp_n_1-3.gat mapflag noteleport -pvp_n_1-4.gat mapflag noteleport -pvp_n_1-5.gat mapflag noteleport -pvp_n_2-1.gat mapflag noteleport -pvp_n_2-2.gat mapflag noteleport -pvp_n_2-3.gat mapflag noteleport -pvp_n_2-4.gat mapflag noteleport -pvp_n_2-5.gat mapflag noteleport -pvp_n_3-1.gat mapflag noteleport -pvp_n_3-2.gat mapflag noteleport -pvp_n_3-3.gat mapflag noteleport -pvp_n_3-4.gat mapflag noteleport -pvp_n_3-5.gat mapflag noteleport -pvp_n_4-1.gat mapflag noteleport -pvp_n_4-2.gat mapflag noteleport -pvp_n_4-3.gat mapflag noteleport -pvp_n_4-4.gat mapflag noteleport -pvp_n_4-5.gat mapflag noteleport -pvp_n_5-1.gat mapflag noteleport -pvp_n_5-2.gat mapflag noteleport -pvp_n_5-3.gat mapflag noteleport -pvp_n_5-4.gat mapflag noteleport -pvp_n_5-5.gat mapflag noteleport -pvp_n_6-1.gat mapflag noteleport -pvp_n_6-2.gat mapflag noteleport -pvp_n_6-3.gat mapflag noteleport -pvp_n_6-4.gat mapflag noteleport -pvp_n_6-5.gat mapflag noteleport -pvp_n_7-1.gat mapflag noteleport -pvp_n_7-2.gat mapflag noteleport -pvp_n_7-3.gat mapflag noteleport -pvp_n_7-4.gat mapflag noteleport -pvp_n_7-5.gat mapflag noteleport -pvp_n_8-1.gat mapflag noteleport -pvp_n_8-2.gat mapflag noteleport -pvp_n_8-3.gat mapflag noteleport -pvp_n_8-4.gat mapflag noteleport -pvp_n_8-5.gat mapflag noteleport -pvp_2vs2.gat mapflag noteleport - -pvp_y_1-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_1-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_1-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_1-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_1-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_2-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_2-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_2-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_2-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_2-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_3-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_3-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_3-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_3-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_3-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_4-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_4-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_4-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_4-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_4-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_5-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_5-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_5-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_5-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_5-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_6-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_6-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_6-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_6-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_6-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_7-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_7-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_7-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_7-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_7-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_8-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_8-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_8-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_8-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_y_8-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_1-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_1-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_1-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_1-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_1-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_2-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_2-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_2-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_2-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_2-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_3-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_3-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_3-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_3-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_3-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_4-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_4-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_4-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_4-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_4-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_5-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_5-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_5-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_5-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_5-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_6-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_6-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_6-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_6-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_6-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_7-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_7-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_7-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_7-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_7-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_8-1.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_8-2.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_8-3.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_8-4.gat mapflag nosave prt_are_in.gat,100,80 -pvp_n_8-5.gat mapflag nosave prt_are_in.gat,100,80 -pvp_2vs2.gat mapflag nosave prt_are_in.gat,100,80 +// Original Athena Japanese Dev PVP Script +// *With added NPCs, missing Warps, and Warpers* +// *Caution! This is an intended version/addition of the Izlude Arena!* +// +// Additions/Translation By DiaDz +// Jan 24, 2004 +// +//Addition 2v2 script by: Unknown - added + + + +// Begin PVP Room N +pvp_y_room.gat,30,85,4 script Usher 31~40 105,{ + if ((BaseLevel < 31) || (BaseLevel > 40)) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_1-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_1-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_1-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_1-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_1-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_1-1.gat") >= 128 ) goto LError; + warp "pvp_y_1-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_1-2.gat") >= 128 ) goto LError; + warp "pvp_y_1-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_1-3.gat") >= 128 ) goto LError; + warp "pvp_y_1-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_1-4.gat") >= 128 ) goto LError; + warp "pvp_y_1-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_1-5.gat") >= 128 ) goto LError; + warp "pvp_y_1-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 31~40"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 41 ~ LV 50",0; + break; +} +pvp_y_room.gat,38,85,4 script Usher 41~50 105,{ + if ((BaseLevel < 41) || (BaseLevel > 50)) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_2-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_2-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_2-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_2-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_2-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_2-1.gat") >= 128 ) goto LError; + warp "pvp_y_2-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_2-2.gat") >= 128 ) goto LError; + warp "pvp_y_2-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_2-3.gat") >= 128 ) goto LError; + warp "pvp_y_2-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_2-4.gat") >= 128 ) goto LError; + warp "pvp_y_2-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_2-5.gat") >= 128 ) goto LError; + warp "pvp_y_2-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 41~50"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 40 ~ LV 50",0; + break; +} +pvp_y_room.gat,46,85,4 script Usher 51~60 105,{ + if ((BaseLevel < 51) || (BaseLevel > 60)) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_3-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_3-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_3-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_3-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_3-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_3-1.gat") >= 128 ) goto LError; + warp "pvp_y_3-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_3-2.gat") >= 128 ) goto LError; + warp "pvp_y_3-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_3-3.gat") >= 128 ) goto LError; + warp "pvp_y_3-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_3-4.gat") >= 128 ) goto LError; + warp "pvp_y_3-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_3-5.gat") >= 128 ) goto LError; + warp "pvp_y_3-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 51~60"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 51 ~ LV 60",0; + break; +} +pvp_y_room.gat,54,85,4 script Usher 61~70 105,{ + if ((BaseLevel < 61) || (BaseLevel > 70)) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_4-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_4-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_4-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_4-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_4-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_4-1.gat") >= 128 ) goto LError; + warp "pvp_y_4-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_4-2.gat") >= 128 ) goto LError; + warp "pvp_y_4-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_4-3.gat") >= 128 ) goto LError; + warp "pvp_y_4-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_4-4.gat") >= 128 ) goto LError; + warp "pvp_y_4-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_4-5.gat") >= 128 ) goto LError; + warp "pvp_y_4-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 61~70"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 61 ~ LV 70",0; + break; +} +pvp_y_room.gat,62,85,4 script Usher 71~80 105,{ + if ((BaseLevel < 71) || (BaseLevel > 80)) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_5-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_5-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_5-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_5-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_5-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_5-1.gat") >= 128 ) goto LError; + warp "pvp_y_5-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_5-2.gat") >= 128 ) goto LError; + warp "pvp_y_5-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_5-3.gat") >= 128 ) goto LError; + warp "pvp_y_5-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_5-4.gat") >= 128 ) goto LError; + warp "pvp_y_5-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_5-5.gat") >= 128 ) goto LError; + warp "pvp_y_5-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 71~80"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 71 ~ LV 80",0; + break; +} +pvp_y_room.gat,70,85,4 script Usher 81~90 105,{ + if ((BaseLevel < 81) || (BaseLevel > 90)) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_6-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_6-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_6-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_6-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_6-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_6-1.gat") >= 128 ) goto LError; + warp "pvp_y_6-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_6-2.gat") >= 128 ) goto LError; + warp "pvp_y_6-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_6-3.gat") >= 128 ) goto LError; + warp "pvp_y_6-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_6-4.gat") >= 128 ) goto LError; + warp "pvp_y_6-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_6-5.gat") >= 128 ) goto LError; + warp "pvp_y_6-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 81~90"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 81 ~ LV 90",0; + break; +} +pvp_y_room.gat,78,85,4 script Usher 91~Higher 105,{ + if (BaseLevel < 91) goto LVNG; + menu "Prontera Arena [" + getmapusers("pvp_y_7-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_7-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_7-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_7-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_7-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_7-1.gat") >= 128 ) goto LError; + warp "pvp_y_7-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_7-2.gat") >= 128 ) goto LError; + warp "pvp_y_7-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_7-3.gat") >= 128 ) goto LError; + warp "pvp_y_7-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_7-4.gat") >= 128 ) goto LError; + warp "pvp_y_7-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_7-5.gat") >= 128 ) goto LError; + warp "pvp_y_7-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 91~Higher"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 91 ~ Higher",0; + break; +} +pvp_y_room.gat,86,85,4 script Usher All Levels 105,{ + menu "Prontera Arena [" + getmapusers("pvp_y_8-1.gat") + " / 128]",Lpro, + "Izlude Arena [" + getmapusers("pvp_y_8-2.gat") + " / 128]",Lizu, + "Payon Arena [" + getmapusers("pvp_y_8-3.gat") + " / 128]",Lpay, + "Alberta Arena [" + getmapusers("pvp_y_8-4.gat") + " / 128]",Lalb, + "Morroc Arena [" + getmapusers("pvp_y_8-5.gat") + " / 128]",Lmoc, + "Quit",Lcancel; +Lpro: + if(getmapusers("pvp_y_8-1.gat") >= 128 ) goto LError; + warp "pvp_y_8-1",0,0; + break; +Lizu: + if(getmapusers("pvp_y_8-2.gat") >= 128 ) goto LError; + warp "pvp_y_8-2",0,0; + break; +Lpay: + if(getmapusers("pvp_y_8-3.gat") >= 128 ) goto LError; + warp "pvp_y_8-3",0,0; + break; +Lalb: + if(getmapusers("pvp_y_8-4.gat") >= 128 ) goto LError; + warp "pvp_y_8-4",0,0; + break; +Lmoc: + if(getmapusers("pvp_y_8-5.gat") >= 128 ) goto LError; + warp "pvp_y_8-5",0,0; + break; +Lcancel: + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "All Levels",0; + break; +} + +// Begin PVP Room N +pvp_n_room.gat,30,85,4 script Usher 31~40 105,{ + if ((BaseLevel < 31) || (BaseLevel > 40)) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_1-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_1-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_1-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_1-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_1-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_1-1.gat") >= 64 ) goto LError; + warp "pvp_n_1-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_1-2.gat") >= 32 ) goto LError; + warp "pvp_n_1-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_1-3.gat") >= 32 ) goto LError; + warp "pvp_n_1-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_1-4.gat") >= 32 ) goto LError; + warp "pvp_n_1-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_1-5.gat") >= 32 ) goto LError; + warp "pvp_n_1-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 31~40"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 31 ~ LV 40",0; + break; +} +pvp_n_room.gat,38,85,4 script Usher 41~50 105,{ + if ((BaseLevel < 41) || (BaseLevel > 50)) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_2-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_2-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_2-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_2-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_2-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_2-1.gat") >= 64 ) goto LError; + warp "pvp_n_2-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_2-2.gat") >= 32 ) goto LError; + warp "pvp_n_2-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_2-3.gat") >= 32 ) goto LError; + warp "pvp_n_2-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_2-4.gat") >= 32 ) goto LError; + warp "pvp_n_2-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_2-5.gat") >= 32 ) goto LError; + warp "pvp_n_2-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 41~50"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 41 ~ LV 50",0; + break; +} +pvp_n_room.gat,46,85,4 script Usher 51~60 105,{ + if ((BaseLevel < 51) || (BaseLevel > 60)) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_3-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_3-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_3-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_3-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_3-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_3-1.gat") >= 64 ) goto LError; + warp "pvp_n_3-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_3-2.gat") >= 32 ) goto LError; + warp "pvp_n_3-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_3-3.gat") >= 32 ) goto LError; + warp "pvp_n_3-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_3-4.gat") >= 32 ) goto LError; + warp "pvp_n_3-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_3-5.gat") >= 32 ) goto LError; + warp "pvp_n_3-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 51~60"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 51 ~ LV 60",0; + break; +} +pvp_n_room.gat,54,85,4 script Usher 61~70 105,{ + if ((BaseLevel < 61) || (BaseLevel > 70)) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_4-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_4-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_4-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_4-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_4-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_4-1.gat") >= 64 ) goto LError; + warp "pvp_n_4-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_4-2.gat") >= 32 ) goto LError; + warp "pvp_n_4-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_4-3.gat") >= 32 ) goto LError; + warp "pvp_n_4-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_4-4.gat") >= 32 ) goto LError; + warp "pvp_n_4-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_4-5.gat") >= 32 ) goto LError; + warp "pvp_n_4-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 61~70"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 61 ~ LV 70",0; + break; +} +pvp_n_room.gat,62,85,4 script Usher 71~80 105,{ + if ((BaseLevel < 71) || (BaseLevel > 80)) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_5-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_5-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_5-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_5-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_5-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_5-1.gat") >= 64 ) goto LError; + warp "pvp_n_5-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_5-2.gat") >= 32 ) goto LError; + warp "pvp_n_5-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_5-3.gat") >= 32 ) goto LError; + warp "pvp_n_5-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_5-4.gat") >= 32 ) goto LError; + warp "pvp_n_5-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_5-5.gat") >= 32 ) goto LError; + warp "pvp_n_5-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 71~80"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 71 ~ LV 80",0; + break; +} +pvp_n_room.gat,70,85,4 script Usher 81~90 105,{ + if ((BaseLevel < 81) || (BaseLevel > 90)) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_6-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_6-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_6-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_6-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_6-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_6-1.gat") >= 64 ) goto LError; + warp "pvp_n_6-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_6-2.gat") >= 32 ) goto LError; + warp "pvp_n_6-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_6-3.gat") >= 32 ) goto LError; + warp "pvp_n_6-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_6-4.gat") >= 32 ) goto LError; + warp "pvp_n_6-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_6-5.gat") >= 32 ) goto LError; + warp "pvp_n_6-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 81~90"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 81 ~ LV 90",0; + break; +} +pvp_n_room.gat,78,85,4 script Usher 91~Higher 105,{ + if (BaseLevel < 91) goto LVNG; + menu "Sandwich Arena [" + getmapusers("pvp_n_7-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_7-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_7-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_7-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_7-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_7-1.gat") >= 64 ) goto LError; + warp "pvp_n_7-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_7-2.gat") >= 32 ) goto LError; + warp "pvp_n_7-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_7-3.gat") >= 32 ) goto LError; + warp "pvp_n_7-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_7-4.gat") >= 32 ) goto LError; + warp "pvp_n_7-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_7-5.gat") >= 32 ) goto LError; + warp "pvp_n_7-5",0,0; + break; +Lcancel: + close; +LVNG: + mes "[PVP Usher]"; + mes "Sorry, this arena is only for levels 91~Higher0"; + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "LV 91 ~ Higher",0; + break; +} +pvp_n_room.gat,86,85,4 script Usher All Levels 105,{ + menu "Sandwich Arena [" + getmapusers("pvp_n_8-1.gat") + " / 64]",Lsand, + "Rock Arena [" + getmapusers("pvp_n_8-2.gat") + " / 32]",Llock, + "Four Arena [" + getmapusers("pvp_n_8-3.gat") + " / 32]",Lpolu, + "Undercross Arena [" + getmapusers("pvp_n_8-4.gat") + " / 32]",Lunder, + "Copass Arena [" + getmapusers("pvp_n_8-5.gat") + " / 32]",Lcom, + "Quit",Lcancel; +Lsand: + if(getmapusers("pvp_n_8-1.gat") >= 64 ) goto LError; + warp "pvp_n_8-1",0,0; + break; +Llock: + if(getmapusers("pvp_n_8-2.gat") >= 32 ) goto LError; + warp "pvp_n_8-2",0,0; + break; +Lpolu: + if(getmapusers("pvp_n_8-3.gat") >= 32 ) goto LError; + warp "pvp_n_8-3",0,0; + break; +Lunder: + if(getmapusers("pvp_n_8-4.gat") >= 32 ) goto LError; + warp "pvp_n_8-4",0,0; + break; +Lcom: + if(getmapusers("pvp_n_8-5.gat") >= 32 ) goto LError; + warp "pvp_n_8-5",0,0; + break; +Lcancel: + close; +LError: + mes "[PVP Usher]"; + mes "Sorry, this arena is currently full"; + close; +OnInit: + waitingroom "All Levels",0; + break; +} + +// PvP Representative NPC prontera 164 175 +prontera.gat,164,175,5 script PvP Representative 116,{ + mes "[PvP Representative]"; + mes "Hello there! I'm the PvP Representative!"; + next; + mes "[PvP Representative]"; + mes "I'm here to advertise our Arena in Izlude! It's specially designed for you players to beat each other up!"; + next; + menu "Sounds interesting! I'll join!",entrance,"PvP? Whats that?",info,"Nah, maybe later.",quit; +entrance: + mes "[PvP Representative]"; + mes "Most excellent! I'll warp you to our Arena's Front Gate!"; + next; + warp "izlude.gat",128,218; + close; +info: + mes "[PvP Representative]"; + mes "PvP Stands For 'Player versus Player', where you get to choose from a variety of arenas in which to fight in!"; + next; + mes "[PvP Representative]"; + mes "You don't have to worry about losing items, we have a NO PENALTY rule that states you cannot loose items or EXP!"; + next; + mes "[PvP Representative]"; + mes "So whadduya think?"; + next; + menu "Sounds interesting! I'll join!",entrance,"Nah, maybe later.",quit; +quit: + mes "[PvP Representative]"; + mes "'Kay - I hope you change your mind in the near future."; + mes " "; + mes "Come Again! ^_^"; + close; +} + +// Arena Bulletin Board NPC izlude 125 219 +izlude.gat,125,219,5 script Arena Bulletin Board 111,{ + mes "[Arena Bulletin Board]"; + mes "Welcome to the one and only..."; + mes " "; + mes "Player Versus Player Arena!"; + close; +} + +// Arena Master NPC prt_are_in 100 84 +prt_are_in.gat,100,84,4 script Arena Master 734,{ + mes "[Arena Master]"; + mes "Aaahh yes! Welcome to my humble and world renown PvP Arena!"; + next; + mes "[Arena Master]"; + mes "Tell me...do you wish to learn more of my Arena?"; + next; + menu "Sure",sure,"Maybe later...",later; +sure: + mes "[Arena Master]"; + mes "After much boredom that I've went through all my life of killing simple monsters, I decided that it wasn't enough!"; + next; + mes "[Arena Master]"; + mes "I needed HUMAN FLESH! To satisfy my need to kill..."; + next; + mes "[Arena Master]"; + mes "And after years of construction and planning ~ it's finally complete for all of Midgard to see and cherish!"; + next; + mes "[Arena Master]"; + mes "I present you..."; + mes " "; + mes "MY ARENA!!!"; + close; +later: + mes "[Arena Master]"; + mes "Fine fine, please do enjoy your stay."; + close; +} + +// PvP Attendant NPC prt_are_in 97 86 +prt_are_in.gat,97,86,4 script PvP Attendant 98,{ + mes "[PvP Attendant]"; + mes "Welcome To The PVP ARENA!"; + next; + mes "[PvP Attendant]"; + mes "The Hall to the Left leads to City simulation Arenas"; + next; + mes "[PvP Attendant]"; + mes "The Hall to the Right leads to our Special map Arenas"; + close; +} + +// PvP Attendant NPC prt_are_in 102 86 +prt_are_in.gat,102,86,4 script PvP Attendant 98,{ + mes "[PvP Attendant]"; + mes "Welcome To The PVP ARENA!"; + next; + mes "[PvP Attendant]"; + mes "The Hall to the Left leads to City simulation Arenas"; + next; + mes "[PvP Attendant]"; + mes "The Hall to the Right are our Special map Arenas"; + close; +} + +// Begin 2v2 pvp Script +pvp_2vs2.gat,32,22,2 script Bruno 87,{ + mes "[Bruno]"; + mes "You wimpin out already?"; + menu "Yes",goback,"No",stay; + goback: + mes "Man!, you don't even got scratches, you wimp."; + next; + warp "prt_are_in.gat",167,90; + close; + stay: + mes "Impressive!, I respect your stamina!"; + close; +} + +prt_are_in.gat,167,92,4 script Bruno 87,{ + mes "[Bruno]"; + mes "You sure you wanna goto our underground 2vs2 arena dork?"; + menu "Yes",gopvp,"No",nopvp; + gopvp: + mes "Was nice knowin you chump."; + next; + warp "pvp_2vs2.gat",36,49; + close; + nopvp: + mes "Didn't think so, wuss!"; + close; +} + +prt_are_in.gat,92,86,4 script Herman 125,{ + mes "[Herman]"; + mes "Welcome to Royal Rumble!"; + mes "Ladies and Gents, my name is Herman from 'Cool Event Corp.'!"; + next; + menu "What's Royal Rumble?",M0,"Boo~Go Home~",MEnd; + + M0: + mes "[Herman]"; + mes "We, Cool Event Corp., have opened a special event open to everyone visiting the Arena."; + mes "You can escape your monotonous life with this really great even we are providing you!"; + next; + mes "[Herman]"; + mes "This event is called ..Rooooooyal Rumbbbbbbble!!"; + mes "*Cough*..*Cough*..*Cough* !!"; + next; + mes "[Herman]"; + mes ". . . . ."; + mes "Arrggghhh Sooorry..."; + next; + mes "[Herman]"; + mes "When there are enough players in every 'Stand-By Room',"; + mes "We will guide you to the beautiful Colosseum."; + next; + mes "[Herman]"; + mes "In that Colosseum, you have to fight with hard and hostile Monsters within 5 minutes,"; + mes "Using 8 warp zones located in 8 directions."; + next; + mes "[Herman]"; + mes "When you strike into the deep inside of Monsters you will see Organ NPCs which control and generate Monsters."; + mes "You should have to speak them if you want to make an easy way to get a victory. They will release you from enemies."; + next; + mes "[Herman]"; + mes "Whatever you eliminate all enemies by yourself or get helped by Organ NPCs, When you kill them all,"; + mes "It is regarded as the Perfect Clear on Royal Rumble!"; + next; + mes "[Herman]"; + mes "Have some fun in Royal Rumble with your companions."; + mes "Once again, My name is Herman from Cool Event Corp. Thank you!"; + close; + + MEnd: + mes "[Herman]"; + mes "You go Home, Baby"; + close; +} + +prt_are_in.gat,93,86,4 script Lancelot 125,{ + mes "[Lancelot]"; + mes "Hi Hi! Come on ! Make yourself at Home!"; + mes "My name is Lacelot from Cool Event Corp. I am here to tell you about Time Limit Fight. Do you want to Listen?"; + next; + menu "Yeah, Cool.",M0,"Sorry, I don't want to.",MEnd; + + M0: + mes "[Lancelot]"; + mes "We, Cool Event Corp., open a Special event to give a fun to everybody visiting Arena."; + mes "You can slip your monotonous day life for the moment during the event we provide you!"; + next; + mes "[Lancelot]"; + mes "The Event Called ..Timeeeee-- Limmmmmitttt---Figgggghhtt !!"; + mes "*Aaahchoo* !! *Achoo* !! *Cough**Cough* .."; + next; + mes "[Lancelot]"; + mes ". . . . . Whack.."; + mes "Oh Boy.. Really Sorry to make you uncomfortable with this."; + next; + mes "[Lancelot]"; + mes "When players gather as many as we need in Each Standbyroom"; + mes "We will guide you to the Labylinth."; + next; + mes "[Lancelot]"; + mes "In that Labylinth,you have to terminate all monsters within 5 minutes,"; + mes "Using this Warp zone and that warp zone..."; + next; + mes "[Lancelot]"; + mes "When you kill all Monsters in one room,another gate will be opened ..and you can go in there."; + mes "One thing you must know is when you enter the new room door is totally closed to block your exit .."; + next; + mes "[Lancelot]"; + mes "You cannot go back to where you're from."; + next; + mes "[Lancelot]"; + mes "In case of Level 1 Stage, the door of Boss Stage will be opened when you eliminate all monsters in every room .."; + mes "But in Level 2 and 3, even though there are many complexed corridors, if you follow the shortcut, you will enter the Boss Room at ease."; + next; + mes "[Lancelot]"; + mes "Get some fun with your companions."; + mes "Thank you for your time, once again my name is Lancelot!"; + close; + MEnd: + mes "[Lancelot]"; + mes "Alright, Bye Bye"; + close; +} + +prt_are_in.gat,94,85,4 Zakkie 84,{ + mes "[Zakkie]"; + mes "Welcome to Royal Rumble,the World of Fighters!"; + mes "My name is Zakkie from Cool Event Corp.!"; + mes "If you don't mind let me give you some tips for more fun."; + next; + menu "No!i don't mind.Go ahead.",M0,"Errr....I know already.",MEnd; + + M0: + mes "[Zakkie]"; + mes "when get started, You will ecounter many monsters through 8 warp zones."; + mes "You can choose either way of the Battle. You can find Organ NPCs behind each Warp Zone or You can kill all Enemies by yourself."; + next; + mes "[Zakkie]"; + mes "When you satisfy one of them, it is regarded as Clear on that Round."; + mes "We suggest you to discuss with party members to find out better way of the Battle."; + close; + MEnd: + mes "[Zakkie]"; + mes "Whattt!! Did you say you know the tips?!"; + mes "Wow~Excellent. Then you don't need my help. Well have fun~!"; + close; +} + +prt_are_in.gat,108,86,4 script Boris 84,{ + mes "[Boris]"; + mes "Hmm.. I can easily imagine how frustrated you have been in your life, dear.. Because Common people cannot dare to visit me."; + mes "Let me introduce myself. My name is Boris and the director of Customer Support Team in Cool Event Corp."; + mes "I will give you the exceptional tips only for the Bloodthirsty."; + next; + menu "Will you please?",M0,"Thank you but I already know about it.",MEnd; + + M0: + mes "[Boris]"; + mes "Before get started, you must work out a strategy considering your members."; + mes "Then you can warp into the Battle."; + next; + mes "[Boris]"; + mes "If 8 men jump into the Warp zone together, You will succeed."; + mes "Otherwise If a man or two, I don't think you can survive."; + next; + mes "[Boris]"; + mes "And let's talk about the Running Time of Royal Rumble and of Time Limit Fight."; + mes "Although every Battle Time is limitted, but sometimes it is increased by a Bonus when you clear One Round."; + next; + mes "[Boris]"; + mes "Bonus Time will be increased by Second.. When you get a Bonus Time"; + mes "Definately you could extent the Limit of Battle. You can check the Time passage with the announcement of our employee."; + close; + + MEnd: + mes "[Boris]"; + mes ".. Ahh...I need my room in Dark .."; + mes "Hmm Hmm Nothing, Nothing."; + close; +} + +// Add missing Warps Begins Here +prt_are_in.gat,32,95,0 warp areawarpfix1 1,1,pvp_y_room.gat,52,23 +prt_are_in.gat,170,95,0 warp areawarpfix2 1,1,pvp_n_room.gat,52,23 +pvp_y_room.gat,52,18,0 warp areawarpfix3 1,1,prt_are_in.gat,32,92 +pvp_n_room.gat,52,18,0 warp areawarpfix4 1,1,prt_are_in.gat,170,92 + +// PvP Mapflags +pvp_y_1-1.gat mapflag nopenalty +pvp_y_1-2.gat mapflag nopenalty +pvp_y_1-3.gat mapflag nopenalty +pvp_y_1-4.gat mapflag nopenalty +pvp_y_1-5.gat mapflag nopenalty +pvp_y_2-1.gat mapflag nopenalty +pvp_y_2-2.gat mapflag nopenalty +pvp_y_2-3.gat mapflag nopenalty +pvp_y_2-4.gat mapflag nopenalty +pvp_y_2-5.gat mapflag nopenalty +pvp_y_3-1.gat mapflag nopenalty +pvp_y_3-2.gat mapflag nopenalty +pvp_y_3-3.gat mapflag nopenalty +pvp_y_3-4.gat mapflag nopenalty +pvp_y_3-5.gat mapflag nopenalty +pvp_y_4-1.gat mapflag nopenalty +pvp_y_4-2.gat mapflag nopenalty +pvp_y_4-3.gat mapflag nopenalty +pvp_y_4-4.gat mapflag nopenalty +pvp_y_4-5.gat mapflag nopenalty +pvp_y_5-1.gat mapflag nopenalty +pvp_y_5-2.gat mapflag nopenalty +pvp_y_5-3.gat mapflag nopenalty +pvp_y_5-4.gat mapflag nopenalty +pvp_y_5-5.gat mapflag nopenalty +pvp_y_6-1.gat mapflag nopenalty +pvp_y_6-2.gat mapflag nopenalty +pvp_y_6-3.gat mapflag nopenalty +pvp_y_6-4.gat mapflag nopenalty +pvp_y_6-5.gat mapflag nopenalty +pvp_y_7-1.gat mapflag nopenalty +pvp_y_7-2.gat mapflag nopenalty +pvp_y_7-3.gat mapflag nopenalty +pvp_y_7-4.gat mapflag nopenalty +pvp_y_7-5.gat mapflag nopenalty +pvp_y_8-1.gat mapflag nopenalty +pvp_y_8-2.gat mapflag nopenalty +pvp_y_8-3.gat mapflag nopenalty +pvp_y_8-4.gat mapflag nopenalty +pvp_y_8-5.gat mapflag nopenalty +pvp_n_1-1.gat mapflag nopenalty +pvp_n_1-2.gat mapflag nopenalty +pvp_n_1-3.gat mapflag nopenalty +pvp_n_1-4.gat mapflag nopenalty +pvp_n_1-5.gat mapflag nopenalty +pvp_n_2-1.gat mapflag nopenalty +pvp_n_2-2.gat mapflag nopenalty +pvp_n_2-3.gat mapflag nopenalty +pvp_n_2-4.gat mapflag nopenalty +pvp_n_2-5.gat mapflag nopenalty +pvp_n_3-1.gat mapflag nopenalty +pvp_n_3-2.gat mapflag nopenalty +pvp_n_3-3.gat mapflag nopenalty +pvp_n_3-4.gat mapflag nopenalty +pvp_n_3-5.gat mapflag nopenalty +pvp_n_4-1.gat mapflag nopenalty +pvp_n_4-2.gat mapflag nopenalty +pvp_n_4-3.gat mapflag nopenalty +pvp_n_4-4.gat mapflag nopenalty +pvp_n_4-5.gat mapflag nopenalty +pvp_n_5-1.gat mapflag nopenalty +pvp_n_5-2.gat mapflag nopenalty +pvp_n_5-3.gat mapflag nopenalty +pvp_n_5-4.gat mapflag nopenalty +pvp_n_5-5.gat mapflag nopenalty +pvp_n_6-1.gat mapflag nopenalty +pvp_n_6-2.gat mapflag nopenalty +pvp_n_6-3.gat mapflag nopenalty +pvp_n_6-4.gat mapflag nopenalty +pvp_n_6-5.gat mapflag nopenalty +pvp_n_7-1.gat mapflag nopenalty +pvp_n_7-2.gat mapflag nopenalty +pvp_n_7-3.gat mapflag nopenalty +pvp_n_7-4.gat mapflag nopenalty +pvp_n_7-5.gat mapflag nopenalty +pvp_n_8-1.gat mapflag nopenalty +pvp_n_8-2.gat mapflag nopenalty +pvp_n_8-3.gat mapflag nopenalty +pvp_n_8-4.gat mapflag nopenalty +pvp_n_8-5.gat mapflag nopenalty +pvp_2vs2.gat mapflag nopenalty + +pvp_y_1-1.gat mapflag pvp +pvp_y_1-2.gat mapflag pvp +pvp_y_1-3.gat mapflag pvp +pvp_y_1-4.gat mapflag pvp +pvp_y_1-5.gat mapflag pvp +pvp_y_2-1.gat mapflag pvp +pvp_y_2-2.gat mapflag pvp +pvp_y_2-3.gat mapflag pvp +pvp_y_2-4.gat mapflag pvp +pvp_y_2-5.gat mapflag pvp +pvp_y_3-1.gat mapflag pvp +pvp_y_3-2.gat mapflag pvp +pvp_y_3-3.gat mapflag pvp +pvp_y_3-4.gat mapflag pvp +pvp_y_3-5.gat mapflag pvp +pvp_y_4-1.gat mapflag pvp +pvp_y_4-2.gat mapflag pvp +pvp_y_4-3.gat mapflag pvp +pvp_y_4-4.gat mapflag pvp +pvp_y_4-5.gat mapflag pvp +pvp_y_5-1.gat mapflag pvp +pvp_y_5-2.gat mapflag pvp +pvp_y_5-3.gat mapflag pvp +pvp_y_5-4.gat mapflag pvp +pvp_y_5-5.gat mapflag pvp +pvp_y_6-1.gat mapflag pvp +pvp_y_6-2.gat mapflag pvp +pvp_y_6-3.gat mapflag pvp +pvp_y_6-4.gat mapflag pvp +pvp_y_6-5.gat mapflag pvp +pvp_y_7-1.gat mapflag pvp +pvp_y_7-2.gat mapflag pvp +pvp_y_7-3.gat mapflag pvp +pvp_y_7-4.gat mapflag pvp +pvp_y_7-5.gat mapflag pvp +pvp_y_8-1.gat mapflag pvp +pvp_y_8-2.gat mapflag pvp +pvp_y_8-3.gat mapflag pvp +pvp_y_8-4.gat mapflag pvp +pvp_y_8-5.gat mapflag pvp +pvp_n_1-1.gat mapflag pvp +pvp_n_1-2.gat mapflag pvp +pvp_n_1-3.gat mapflag pvp +pvp_n_1-4.gat mapflag pvp +pvp_n_1-5.gat mapflag pvp +pvp_n_2-1.gat mapflag pvp +pvp_n_2-2.gat mapflag pvp +pvp_n_2-3.gat mapflag pvp +pvp_n_2-4.gat mapflag pvp +pvp_n_2-5.gat mapflag pvp +pvp_n_3-1.gat mapflag pvp +pvp_n_3-2.gat mapflag pvp +pvp_n_3-3.gat mapflag pvp +pvp_n_3-4.gat mapflag pvp +pvp_n_3-5.gat mapflag pvp +pvp_n_4-1.gat mapflag pvp +pvp_n_4-2.gat mapflag pvp +pvp_n_4-3.gat mapflag pvp +pvp_n_4-4.gat mapflag pvp +pvp_n_4-5.gat mapflag pvp +pvp_n_5-1.gat mapflag pvp +pvp_n_5-2.gat mapflag pvp +pvp_n_5-3.gat mapflag pvp +pvp_n_5-4.gat mapflag pvp +pvp_n_5-5.gat mapflag pvp +pvp_n_6-1.gat mapflag pvp +pvp_n_6-2.gat mapflag pvp +pvp_n_6-3.gat mapflag pvp +pvp_n_6-4.gat mapflag pvp +pvp_n_6-5.gat mapflag pvp +pvp_n_7-1.gat mapflag pvp +pvp_n_7-2.gat mapflag pvp +pvp_n_7-3.gat mapflag pvp +pvp_n_7-4.gat mapflag pvp +pvp_n_7-5.gat mapflag pvp +pvp_n_8-1.gat mapflag pvp +pvp_n_8-2.gat mapflag pvp +pvp_n_8-3.gat mapflag pvp +pvp_n_8-4.gat mapflag pvp +pvp_n_8-5.gat mapflag pvp +pvp_2vs2.gat mapflag pvp + +pvp_y_1-1.gat mapflag pvp_noparty +pvp_y_1-2.gat mapflag pvp_noparty +pvp_y_1-3.gat mapflag pvp_noparty +pvp_y_1-4.gat mapflag pvp_noparty +pvp_y_1-5.gat mapflag pvp_noparty +pvp_y_2-1.gat mapflag pvp_noparty +pvp_y_2-2.gat mapflag pvp_noparty +pvp_y_2-3.gat mapflag pvp_noparty +pvp_y_2-4.gat mapflag pvp_noparty +pvp_y_2-5.gat mapflag pvp_noparty +pvp_y_3-1.gat mapflag pvp_noparty +pvp_y_3-2.gat mapflag pvp_noparty +pvp_y_3-3.gat mapflag pvp_noparty +pvp_y_3-4.gat mapflag pvp_noparty +pvp_y_3-5.gat mapflag pvp_noparty +pvp_y_4-1.gat mapflag pvp_noparty +pvp_y_4-2.gat mapflag pvp_noparty +pvp_y_4-3.gat mapflag pvp_noparty +pvp_y_4-4.gat mapflag pvp_noparty +pvp_y_4-5.gat mapflag pvp_noparty +pvp_y_5-1.gat mapflag pvp_noparty +pvp_y_5-2.gat mapflag pvp_noparty +pvp_y_5-3.gat mapflag pvp_noparty +pvp_y_5-4.gat mapflag pvp_noparty +pvp_y_5-5.gat mapflag pvp_noparty +pvp_y_6-1.gat mapflag pvp_noparty +pvp_y_6-2.gat mapflag pvp_noparty +pvp_y_6-3.gat mapflag pvp_noparty +pvp_y_6-4.gat mapflag pvp_noparty +pvp_y_6-5.gat mapflag pvp_noparty +pvp_y_7-1.gat mapflag pvp_noparty +pvp_y_7-2.gat mapflag pvp_noparty +pvp_y_7-3.gat mapflag pvp_noparty +pvp_y_7-4.gat mapflag pvp_noparty +pvp_y_7-5.gat mapflag pvp_noparty +pvp_y_8-1.gat mapflag pvp_noparty +pvp_y_8-2.gat mapflag pvp_noparty +pvp_y_8-3.gat mapflag pvp_noparty +pvp_y_8-4.gat mapflag pvp_noparty +pvp_y_8-5.gat mapflag pvp_noparty +pvp_n_1-1.gat mapflag pvp_noparty +pvp_n_1-2.gat mapflag pvp_noparty +pvp_n_1-3.gat mapflag pvp_noparty +pvp_n_1-4.gat mapflag pvp_noparty +pvp_n_1-5.gat mapflag pvp_noparty +pvp_n_2-1.gat mapflag pvp_noparty +pvp_n_2-2.gat mapflag pvp_noparty +pvp_n_2-3.gat mapflag pvp_noparty +pvp_n_2-4.gat mapflag pvp_noparty +pvp_n_2-5.gat mapflag pvp_noparty +pvp_n_3-1.gat mapflag pvp_noparty +pvp_n_3-2.gat mapflag pvp_noparty +pvp_n_3-3.gat mapflag pvp_noparty +pvp_n_3-4.gat mapflag pvp_noparty +pvp_n_3-5.gat mapflag pvp_noparty +pvp_n_4-1.gat mapflag pvp_noparty +pvp_n_4-2.gat mapflag pvp_noparty +pvp_n_4-3.gat mapflag pvp_noparty +pvp_n_4-4.gat mapflag pvp_noparty +pvp_n_4-5.gat mapflag pvp_noparty +pvp_n_5-1.gat mapflag pvp_noparty +pvp_n_5-2.gat mapflag pvp_noparty +pvp_n_5-3.gat mapflag pvp_noparty +pvp_n_5-4.gat mapflag pvp_noparty +pvp_n_5-5.gat mapflag pvp_noparty +pvp_n_6-1.gat mapflag pvp_noparty +pvp_n_6-2.gat mapflag pvp_noparty +pvp_n_6-3.gat mapflag pvp_noparty +pvp_n_6-4.gat mapflag pvp_noparty +pvp_n_6-5.gat mapflag pvp_noparty +pvp_n_7-1.gat mapflag pvp_noparty +pvp_n_7-2.gat mapflag pvp_noparty +pvp_n_7-3.gat mapflag pvp_noparty +pvp_n_7-4.gat mapflag pvp_noparty +pvp_n_7-5.gat mapflag pvp_noparty +pvp_n_8-1.gat mapflag pvp_noparty +pvp_n_8-2.gat mapflag pvp_noparty +pvp_n_8-3.gat mapflag pvp_noparty +pvp_n_8-4.gat mapflag pvp_noparty +pvp_n_8-5.gat mapflag pvp_noparty + +pvp_y_1-1.gat mapflag nomemo +pvp_y_1-2.gat mapflag nomemo +pvp_y_1-3.gat mapflag nomemo +pvp_y_1-4.gat mapflag nomemo +pvp_y_1-5.gat mapflag nomemo +pvp_y_2-1.gat mapflag nomemo +pvp_y_2-2.gat mapflag nomemo +pvp_y_2-3.gat mapflag nomemo +pvp_y_2-4.gat mapflag nomemo +pvp_y_2-5.gat mapflag nomemo +pvp_y_3-1.gat mapflag nomemo +pvp_y_3-2.gat mapflag nomemo +pvp_y_3-3.gat mapflag nomemo +pvp_y_3-4.gat mapflag nomemo +pvp_y_3-5.gat mapflag nomemo +pvp_y_4-1.gat mapflag nomemo +pvp_y_4-2.gat mapflag nomemo +pvp_y_4-3.gat mapflag nomemo +pvp_y_4-4.gat mapflag nomemo +pvp_y_4-5.gat mapflag nomemo +pvp_y_5-1.gat mapflag nomemo +pvp_y_5-2.gat mapflag nomemo +pvp_y_5-3.gat mapflag nomemo +pvp_y_5-4.gat mapflag nomemo +pvp_y_5-5.gat mapflag nomemo +pvp_y_6-1.gat mapflag nomemo +pvp_y_6-2.gat mapflag nomemo +pvp_y_6-3.gat mapflag nomemo +pvp_y_6-4.gat mapflag nomemo +pvp_y_6-5.gat mapflag nomemo +pvp_y_7-1.gat mapflag nomemo +pvp_y_7-2.gat mapflag nomemo +pvp_y_7-3.gat mapflag nomemo +pvp_y_7-4.gat mapflag nomemo +pvp_y_7-5.gat mapflag nomemo +pvp_y_8-1.gat mapflag nomemo +pvp_y_8-2.gat mapflag nomemo +pvp_y_8-3.gat mapflag nomemo +pvp_y_8-4.gat mapflag nomemo +pvp_y_8-5.gat mapflag nomemo +pvp_n_1-1.gat mapflag nomemo +pvp_n_1-2.gat mapflag nomemo +pvp_n_1-3.gat mapflag nomemo +pvp_n_1-4.gat mapflag nomemo +pvp_n_1-5.gat mapflag nomemo +pvp_n_2-1.gat mapflag nomemo +pvp_n_2-2.gat mapflag nomemo +pvp_n_2-3.gat mapflag nomemo +pvp_n_2-4.gat mapflag nomemo +pvp_n_2-5.gat mapflag nomemo +pvp_n_3-1.gat mapflag nomemo +pvp_n_3-2.gat mapflag nomemo +pvp_n_3-3.gat mapflag nomemo +pvp_n_3-4.gat mapflag nomemo +pvp_n_3-5.gat mapflag nomemo +pvp_n_4-1.gat mapflag nomemo +pvp_n_4-2.gat mapflag nomemo +pvp_n_4-3.gat mapflag nomemo +pvp_n_4-4.gat mapflag nomemo +pvp_n_4-5.gat mapflag nomemo +pvp_n_5-1.gat mapflag nomemo +pvp_n_5-2.gat mapflag nomemo +pvp_n_5-3.gat mapflag nomemo +pvp_n_5-4.gat mapflag nomemo +pvp_n_5-5.gat mapflag nomemo +pvp_n_6-1.gat mapflag nomemo +pvp_n_6-2.gat mapflag nomemo +pvp_n_6-3.gat mapflag nomemo +pvp_n_6-4.gat mapflag nomemo +pvp_n_6-5.gat mapflag nomemo +pvp_n_7-1.gat mapflag nomemo +pvp_n_7-2.gat mapflag nomemo +pvp_n_7-3.gat mapflag nomemo +pvp_n_7-4.gat mapflag nomemo +pvp_n_7-5.gat mapflag nomemo +pvp_n_8-1.gat mapflag nomemo +pvp_n_8-2.gat mapflag nomemo +pvp_n_8-3.gat mapflag nomemo +pvp_n_8-4.gat mapflag nomemo +pvp_n_8-5.gat mapflag nomemo +pvp_2vs2.gat mapflag nomemo + +pvp_y_1-1.gat mapflag noteleport +pvp_y_1-2.gat mapflag noteleport +pvp_y_1-3.gat mapflag noteleport +pvp_y_1-4.gat mapflag noteleport +pvp_y_1-5.gat mapflag noteleport +pvp_y_2-1.gat mapflag noteleport +pvp_y_2-2.gat mapflag noteleport +pvp_y_2-3.gat mapflag noteleport +pvp_y_2-4.gat mapflag noteleport +pvp_y_2-5.gat mapflag noteleport +pvp_y_3-1.gat mapflag noteleport +pvp_y_3-2.gat mapflag noteleport +pvp_y_3-3.gat mapflag noteleport +pvp_y_3-4.gat mapflag noteleport +pvp_y_3-5.gat mapflag noteleport +pvp_y_4-1.gat mapflag noteleport +pvp_y_4-2.gat mapflag noteleport +pvp_y_4-3.gat mapflag noteleport +pvp_y_4-4.gat mapflag noteleport +pvp_y_4-5.gat mapflag noteleport +pvp_y_5-1.gat mapflag noteleport +pvp_y_5-2.gat mapflag noteleport +pvp_y_5-3.gat mapflag noteleport +pvp_y_5-4.gat mapflag noteleport +pvp_y_5-5.gat mapflag noteleport +pvp_y_6-1.gat mapflag noteleport +pvp_y_6-2.gat mapflag noteleport +pvp_y_6-3.gat mapflag noteleport +pvp_y_6-4.gat mapflag noteleport +pvp_y_6-5.gat mapflag noteleport +pvp_y_7-1.gat mapflag noteleport +pvp_y_7-2.gat mapflag noteleport +pvp_y_7-3.gat mapflag noteleport +pvp_y_7-4.gat mapflag noteleport +pvp_y_7-5.gat mapflag noteleport +pvp_y_8-1.gat mapflag noteleport +pvp_y_8-2.gat mapflag noteleport +pvp_y_8-3.gat mapflag noteleport +pvp_y_8-4.gat mapflag noteleport +pvp_y_8-5.gat mapflag noteleport +pvp_n_1-1.gat mapflag noteleport +pvp_n_1-2.gat mapflag noteleport +pvp_n_1-3.gat mapflag noteleport +pvp_n_1-4.gat mapflag noteleport +pvp_n_1-5.gat mapflag noteleport +pvp_n_2-1.gat mapflag noteleport +pvp_n_2-2.gat mapflag noteleport +pvp_n_2-3.gat mapflag noteleport +pvp_n_2-4.gat mapflag noteleport +pvp_n_2-5.gat mapflag noteleport +pvp_n_3-1.gat mapflag noteleport +pvp_n_3-2.gat mapflag noteleport +pvp_n_3-3.gat mapflag noteleport +pvp_n_3-4.gat mapflag noteleport +pvp_n_3-5.gat mapflag noteleport +pvp_n_4-1.gat mapflag noteleport +pvp_n_4-2.gat mapflag noteleport +pvp_n_4-3.gat mapflag noteleport +pvp_n_4-4.gat mapflag noteleport +pvp_n_4-5.gat mapflag noteleport +pvp_n_5-1.gat mapflag noteleport +pvp_n_5-2.gat mapflag noteleport +pvp_n_5-3.gat mapflag noteleport +pvp_n_5-4.gat mapflag noteleport +pvp_n_5-5.gat mapflag noteleport +pvp_n_6-1.gat mapflag noteleport +pvp_n_6-2.gat mapflag noteleport +pvp_n_6-3.gat mapflag noteleport +pvp_n_6-4.gat mapflag noteleport +pvp_n_6-5.gat mapflag noteleport +pvp_n_7-1.gat mapflag noteleport +pvp_n_7-2.gat mapflag noteleport +pvp_n_7-3.gat mapflag noteleport +pvp_n_7-4.gat mapflag noteleport +pvp_n_7-5.gat mapflag noteleport +pvp_n_8-1.gat mapflag noteleport +pvp_n_8-2.gat mapflag noteleport +pvp_n_8-3.gat mapflag noteleport +pvp_n_8-4.gat mapflag noteleport +pvp_n_8-5.gat mapflag noteleport +pvp_2vs2.gat mapflag noteleport + +pvp_y_1-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_1-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_1-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_1-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_1-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_2-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_2-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_2-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_2-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_2-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_3-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_3-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_3-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_3-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_3-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_4-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_4-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_4-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_4-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_4-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_5-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_5-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_5-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_5-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_5-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_6-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_6-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_6-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_6-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_6-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_7-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_7-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_7-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_7-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_7-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_8-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_8-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_8-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_8-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_y_8-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_1-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_1-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_1-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_1-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_1-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_2-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_2-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_2-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_2-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_2-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_3-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_3-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_3-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_3-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_3-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_4-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_4-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_4-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_4-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_4-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_5-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_5-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_5-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_5-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_5-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_6-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_6-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_6-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_6-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_6-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_7-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_7-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_7-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_7-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_7-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_8-1.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_8-2.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_8-3.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_8-4.gat mapflag nosave prt_are_in.gat,100,80 +pvp_n_8-5.gat mapflag nosave prt_are_in.gat,100,80 +pvp_2vs2.gat mapflag nosave prt_are_in.gat,100,80 -- cgit v1.2.3-70-g09d2