From 20e3a622e7f67c11c9645d8e36415608df354c53 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/other/arena/arena_lvl50.txt | 1034 --------------------------------------- 1 file changed, 1034 deletions(-) delete mode 100644 npc/other/arena/arena_lvl50.txt (limited to 'npc/other/arena/arena_lvl50.txt') diff --git a/npc/other/arena/arena_lvl50.txt b/npc/other/arena/arena_lvl50.txt deleted file mode 100644 index 482e3fd58..000000000 --- a/npc/other/arena/arena_lvl50.txt +++ /dev/null @@ -1,1034 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Samuray22 -//= Copyright (C) SinSloth -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Izlude Arena Level 50 -//================= Description =========================================== -//= Izlude Battle Arena Level 50 -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -arena_room,64,138,5 script Lv50 Waiting Room 4_F_TELEPORTER,{ - end; - -OnInit: - waitingroom "Individual; Level 50 to 69",50,"Lv50 Waiting Room::OnStartArena",1,1000,50,69; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_1-1",99,12; - donpcevent "arena#50::OnStart"; - disablewaitingroomevent; - end; - -OnStart: - enablewaitingroomevent; - end; -} - -force_1-1,99,20,4 script Heel and Toe#arena 4_F_TELEPORTER,{ - end; - -OnStart: - initnpctimer; - $arena_min50st = gettime(GETTIME_MINUTE); - $arena_sec50st = gettime(GETTIME_SECOND); - end; - -OnTimer3000: - mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0; - end; - -OnTimer4000: - mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0; - end; - -OnTimer5000: - mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0; - end; - -OnTimer60000: - if (getmapusers("force_1-1") == 0) { - donpcevent "Heel and Toe#arena::OnFailClearStage"; - } - mapannounce "force_1-1","Remaining Time : 4 minutes ",0; - end; - -OnTimer120000: - if (getmapusers("force_1-1") == 0) { - donpcevent "Heel and Toe#arena::OnFailClearStage"; - } - mapannounce "force_1-1","Remaining Time : 3 minutes ",0; - end; - -OnTimer180000: - if (getmapusers("force_1-1") == 0) { - donpcevent "Heel and Toe#arena::OnFailClearStage"; - } - mapannounce "force_1-1","Remaining Time : 2 minutes ",0; - end; - -OnTimer240000: - if (getmapusers("force_1-1") == 0) { - donpcevent "Heel and Toe#arena::OnFailClearStage"; - } - mapannounce "force_1-1","Remaining Time : 1 minute ",0; - end; - -OnTimer300000: - mapannounce "force_1-1","Your time is over. I hope you had a good time~",0; - end; - -OnTimer305000: -OnTimer306000: -OnTimer307000: -OnTimer308000: -OnTimer309000: -OnTimer310000: -OnTimer311000: -OnTimer312000: -OnTimer313000: -OnTimer314000: - mapwarp "force_1-1","prt_are_in",126,190,0,0; - end; - -OnTimer315000: - mapwarp "force_1-1","prt_are_in",126,190,0,0; - donpcevent "Heel and Toe#arena::OnFailClearStage"; - end; - -OnTimerOff: - stopnpctimer; - end; - -OnFailClearStage: - donpcevent "cast#50::OnTimeOver1"; - mapwarp "force_1-1","prt_are_in",126,190,0,0; - donpcevent "Heel and Toe#arena::OnTimerOff"; - donpcevent "arena#50::OnReset_All"; - donpcevent "alloff#50::OnEnable"; - donpcevent "Lv50 Waiting Room::OnStart"; - end; - -On01_Start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0; - end; - -On01_End: - mapannounce "force_1-1","A door to the north room has opened!",0; - end; - -On02_Start: - mapannounce "force_1-1","Please escape to the door from monsters!",0; - end; - -On02_End: - mapannounce "force_1-1","A door to the north room has opened!",0; - end; - -On03_Start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0; - end; - -On03_End: - mapannounce "force_1-1","Clear! A door to the east room has opened!",0; - end; - -On04_Start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0; - end; - -On04_End: - mapannounce "force_1-1","A door to the east room has opened!",0; - end; - -On05_Start: - mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0; - end; - -On05_End: - mapannounce "force_1-1","Clear! A door to the south room has opened!",0; - end; - -On06_Start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0; - end; - -On06_End: - mapannounce "force_1-1","A door to the south room has opened!",0; - end; - -On07_Start: - mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0; - end; - -On07_End: - mapannounce "force_1-1","Clear! A door to the west room has opened!",0; - end; - -On08_Start: - mapannounce "force_1-1","Please escape to the north exit!",0; - end; - -On09_Start: - mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0; - end; - -On09_End: - mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0; - end; -} - -- script arena#50 FAKE_NPC,{ -OnReset_01: - donpcevent "force_01ex#50::OnReset"; - donpcevent "force_02start#50::OnEnable"; - enablenpc "force_01_02#50"; - enablenpc "force_02_03#50"; - end; - -OnReset_02: - donpcevent "force_02mob#50::OnReset"; - donpcevent "force_03start#50::OnEnable"; - end; - -OnReset_03: - enablenpc "force_03_04#50"; - donpcevent "force_04start#50::OnEnable"; - donpcevent "force_03ex#50::OnReset"; - end; - -OnReset_04: - enablenpc "force_04_05#50"; - donpcevent "force_05start#50::OnEnable"; - donpcevent "force_04ex#50::OnReset"; - end; - -OnReset_05: - enablenpc "force_05_06#50"; - donpcevent "force_06start#50::OnEnable"; - donpcevent "force_05ex#50::OnReset"; - end; - -OnReset_06: - enablenpc "force_06_07#50"; - donpcevent "force_07start#50::OnEnable"; - donpcevent "force_06ex#50::OnReset"; - end; - -OnReset_07: - enablenpc "force_07_08#50"; - donpcevent "force_07ex#50::OnReset"; - donpcevent "force_08start#50::OnEnable"; - end; - -OnReset_08: - donpcevent "force_09start#50::OnEnable"; - enablenpc "force_08_09#50"; - end; - -OnReset_09: - enablenpc "force_exit#50"; - end; - -OnStart: - disablenpc "force_01_02#50"; - disablenpc "force_02_03#50"; - disablenpc "force_03_04#50"; - disablenpc "force_04_05#50"; - disablenpc "force_05_06#50"; - disablenpc "force_06_07#50"; - disablenpc "force_07_08#50"; - disablenpc "force_08_09#50"; - disablenpc "force_exit#50"; - donpcevent "Heel and Toe#arena::OnTimerOff"; - donpcevent "force_01mob#50::OnReset"; - donpcevent "force_02mob#50::OnReset"; - donpcevent "force_03mob#50::OnReset"; - donpcevent "force_04mob#50::OnReset"; - donpcevent "force_05mob#50::OnReset"; - donpcevent "force_06mob#50::OnReset"; - donpcevent "force_07mob#50::OnReset"; - donpcevent "force_09mob#50::OnReset"; - donpcevent "force_01ex#50::OnReset"; - donpcevent "force_03ex#50::OnReset"; - donpcevent "force_04ex#50::OnReset"; - donpcevent "force_05ex#50::OnReset"; - donpcevent "force_06ex#50::OnReset"; - donpcevent "force_07ex#50::OnReset"; - //donpcevent "force_08ex#50::OnReset"; - donpcevent "force_09ex#50::OnReset"; - enablenpc "force_08_01#50"; - donpcevent "force_01start#50::OnEnable"; - donpcevent "Heel and Toe#arena::OnStart"; - end; - -OnReset_All: - donpcevent "force_01mob#50::OnReset"; - donpcevent "force_02mob#50::OnReset"; - donpcevent "force_03mob#50::OnReset"; - donpcevent "force_04mob#50::OnReset"; - donpcevent "force_05mob#50::OnReset"; - donpcevent "force_06mob#50::OnReset"; - donpcevent "force_07mob#50::OnReset"; - donpcevent "force_09mob#50::OnReset"; - donpcevent "force_01ex#50::OnReset"; - donpcevent "force_03ex#50::OnReset"; - donpcevent "force_04ex#50::OnReset"; - donpcevent "force_05ex#50::OnReset"; - donpcevent "force_06ex#50::OnReset"; - donpcevent "force_07ex#50::OnReset"; - //donpcevent "force_08ex#50::OnReset"; - donpcevent "force_09ex#50::OnReset"; - end; -} - -force_1-1,62,26,1 script force_08_01#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On01_Start"; - warp "force_1-1",40,26; - end; -} - -force_1-1,25,44,1 script force_01_02#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On02_Start"; - warp "force_1-1",25,69; - end; -} - -force_1-1,25,134,1 script force_02_03#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "arena#50::OnReset_02"; - donpcevent "Heel and Toe#arena::On03_Start"; - warp "force_1-1",25,159; - end; -} - -force_1-1,44,174,1 script force_03_04#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On04_Start"; - warp "force_1-1",69,174; - end; -} - -force_1-1,134,174,1 script force_04_05#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On05_Start"; - warp "force_1-1",159,174; - end; -} - -force_1-1,174,155,1 script force_05_06#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On06_Start"; - warp "force_1-1",174,130; - end; -} - -force_1-1,174,65,1 script force_06_07#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On07_Start"; - warp "force_1-1",174,40; - end; -} - -force_1-1,155,26,1 script force_07_08#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On08_Start"; - warp "force_1-1",132,26; - enablenpc "force_08_09#50"; - end; -} - -force_1-1,99,54,1 script force_08_09#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::On09_Start"; - warp "force_1-1",99,82; - end; -} - -force_1-1,99,124,1 script force_exit#50 WARPNPC,1,1,{ -OnTouch: - donpcevent "Heel and Toe#arena::OnTimerOff"; - donpcevent "#arn_timer_50::OnEnable"; - mapwarp "force_1-1","prt_are_in",22,191,0,0; - end; -} - -- script force_01start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_01mob#50::OnEnable"; - end; -} - -- script force_01ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_01ex#50::OnMyMobDead"; - end; - -OnSummonMob1: - monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_01mob#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_01ex#50::OnSummonMob1"; - monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; - monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; - monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; - monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; - monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; - end; - -OnReset: - killmonster "force_1-1","force_01mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_1-1","force_01mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On01_End"; - donpcevent "arena#50::OnReset_01"; - } - end; -} - -- script force_02start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_02mob#50::OnSummonMob2"; - end; -} - -- script force_02mob#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_02mob#50::OnMyMobDead"; - end; - -OnSummonMob2: - monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; - monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_03start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_03mob#50::OnEnable"; - end; -} - -- script force_03ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_03ex#50::OnMyMobDead"; - end; - -OnSummonMob_03: - monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; - monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_03mob#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_03ex#50::OnSummonMob_03"; - monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; - monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; - monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; - monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; - monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; - end; - -OnReset: - killmonster "force_1-1","force_03mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - //donpcevent "force_03mob#50::OnSummonMob_03"; - if (mobcount("force_1-1","force_03mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On03_End"; - donpcevent "arena#50::OnReset_03"; - } - end; -} - -- script force_04start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_04mob#50::OnEnable"; - end; -} - -- script force_04ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_04ex#50::OnMyMobDead"; - end; - -OnSummonMob_04: - monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; - monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_04mob#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_04ex#50::OnSummonMob_04"; - monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead"; - monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead"; - monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMyMobDead"; - end; -OnReset: - killmonster "force_1-1","force_04mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_1-1","force_04mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On04_End"; - donpcevent "arena#50::OnReset_04"; - } - end; -} - -- script force_05start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_05mob#50::OnEnable"; - end; -} - -- script force_05ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_05ex#50::OnMyMobDead"; - end; - -OnSummonMob_05: - switch(rand(1,2)) { - case 1: - monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMyMobDead"; - break; - case 2: - monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMyMobDead"; - break; - } - end; - -OnMyMobDead: - end; -} - -- script force_05mob#50 FAKE_NPC,{ -OnEnable: - monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMyMobDead"; - monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead"; - monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead"; - monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead"; - monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead"; - monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMyMobDead"; - monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMyMobDead"; - end; - -OnReset: - killmonster "force_1-1","force_05mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_1-1","force_05mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On05_End"; - donpcevent "arena#50::OnReset_05"; - } - else donpcevent "force_05ex#50::OnSummonMob_05"; - end; -} - -- script force_06start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_06mob#50::OnEnable"; - end; -} - -- script force_06ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_06ex#50::OnMyMobDead"; - end; - -OnSummonMob_06: - monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMyMobDead"; - monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_06mob#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_06ex#50::OnSummonMob_06"; - monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; - monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; - monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; - monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; - monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; - end; - -OnReset: - killmonster "force_1-1","force_06mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_1-1","force_06mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On06_End"; - donpcevent "arena#50::OnReset_06"; - } - end; -} - -- script force_07start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_07mob#50::OnEnable"; - end; -} - -- script force_07ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_07ex#50::OnMyMobDead"; - end; - -OnSummonMob_07: - monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMyMobDead"; - monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_07mob#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_07ex#50::OnSummonMob_07"; - monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMyMobDead"; - end; - -OnReset: - killmonster "force_1-1","force_07mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_1-1","force_07mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On07_End"; - donpcevent "arena#50::OnReset_07"; - } - end; -} - -- script force_08start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_08ex#50::OnEnable"; - end; -} - -- script force_08ex#50 FAKE_NPC,{ -OnEnable: - donpcevent "arena#50::OnReset_08"; - end; -} - -- script force_09start#50 FAKE_NPC,{ -OnEnable: - donpcevent "force_09mob#50::OnEnable"; - end; -} - -- script force_09ex#50 FAKE_NPC,{ -OnReset: - killmonster "force_1-1","force_09ex#50::OnMyMobDead"; - end; - -OnSummonMob_09: - monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_09mob#50 FAKE_NPC,{ -OnEnable: - monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMyMobDead"; - donpcevent "force_09ex#50::OnSummonMob_09"; - end; - -OnReset: - killmonster "force_1-1","force_09mob#50::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_1-1","force_09mob#50::OnMyMobDead") < 1) { - donpcevent "Heel and Toe#arena::On09_End"; - donpcevent "arena#50::OnReset_09"; - donpcevent "arena#50::OnReset_All"; - $arena_min50end = gettime(GETTIME_MINUTE); - $arena_sec50end = gettime(GETTIME_SECOND); - } - end; -} - -prt_are_in,129,188,3 script Staff#50-1 1_F_02,{ - mes "[Staff]"; - mes "You did a good job."; - mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Uh huh!"; - mes "You already have enough arena points."; - mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; - next; - } else { - ++arena_point; - } - mes "[Staff]"; - mes "Let me guide you outside. I hope you had a good time."; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,25,188,3 script Staff#50-2 1_F_02,{ - if($arena_min50end < $arena_min50st) { - if($arena_sec50end < $arena_sec50st) { - @record_min50 = 60 - $arena_min50st + $arena_min50end -1; - @record_sec50 = 60 - $arena_sec50st + $arena_sec50end; - } else { - @record_min50 = 60 - $arena_min50st + $arena_min50end; - @record_sec50 = $arena_sec50end - $arena_sec50st; - } - } else { - if($arena_sec50end < $arena_sec50st) { - @record_min50 = $arena_min50end - $arena_min50st -1; - @record_sec50 = 60 - $arena_sec50st + $arena_sec50end; - } else { - @record_min50 = $arena_min50end - $arena_min50st; - @record_sec50 = $arena_sec50end - $arena_sec50st; - } - } - @gap50 = (60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50); - mes "[Staff]"; - mes "Wow, you did a good job~ "; - mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; - mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; - next; - mes "[Staff]"; - mes "is "+@record_min50+"minutes "+@record_sec50+"seconds."; - mes "Congratulations!"; - next; - mes "[Staff]"; - mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000."; - next; - mes "[Staff]"; - mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds."; - next; - if (@gap50 < 0) { - mes "[Staff]"; - mes "Although you failed to make a new record, I hope you will succeed next time."; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } else { - arena_point += 20; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_EXIT; - donpcevent "cast#50::OnNomal1"; - warp "arena_room",100,75; - donpcevent "#arn_timer_50::OnStop"; - donpcevent "alloff#50::OnEnable"; - donpcevent "Lv50 Waiting Room::OnStart"; - end; - } else { - emotion e_omg; - mes "[Staff]"; - mes "Wow! You have renewed the record!"; - mes "What a great job!"; - next; - mes "[Staff]"; - mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000."; - $top_50min = @record_min50; - $top_50sec = @record_sec50; - $arena_50topn$ = strcharinfo(0); - donpcevent "Vendigos::OnLineRec_50"; - next; - if (arena_point > 29950) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } else { - mes "[Staff]"; - mes "Let me reward you with some arena points."; - mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; - next; - arena_point += 50; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_HIT5; - donpcevent "cast#50::OnNomal2"; - warp "arena_room",100,75; - donpcevent "#arn_timer_50::OnStop"; - donpcevent "alloff#50::OnEnable"; - donpcevent "Lv50 Waiting Room::OnStart"; - end; - } -} - -- script #arn_timer_50 FAKE_NPC,{ -OnEnable: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00; - end; - -OnTimer3000: - mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; - end; - -OnTimer4000: - mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; - end; - -OnTimer60000: - donpcevent "cast#50::OnTimeOver2"; - donpcevent "arn_warp_50::OnOut"; - donpcevent "#arn_timer_50::OnStop"; - donpcevent "alloff#50::OnEnable"; - donpcevent "Lv50 Waiting Room::OnStart"; - end; - -OnStop: - stopnpctimer; - end; -} - -- script arn_warp_50 FAKE_NPC,{ -OnOut: - areawarp "prt_are_in",14,195,29,178,"arena_room",100,75; - end; -} - -- script cast#50 FAKE_NPC,{ -OnTimeOver1: - mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; - end; -OnTimeOver2: - mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; - end; -OnNomal1: - mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; - end; -OnNomal2: - mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; - end; -} - -- script alloff#50 FAKE_NPC,{ -OnEnable: - mapwarp "force_1-1","prt_are_in",126,190,0,0; - donpcevent "force_01mob#50::OnReset"; - donpcevent "force_02mob#50::OnReset"; - donpcevent "force_03mob#50::OnReset"; - donpcevent "force_04mob#50::OnReset"; - donpcevent "force_05mob#50::OnReset"; - donpcevent "force_06mob#50::OnReset"; - donpcevent "force_07mob#50::OnReset"; - donpcevent "force_09mob#50::OnReset"; - donpcevent "force_01ex#50::OnReset"; - donpcevent "force_03ex#50::OnReset"; - donpcevent "force_04ex#50::OnReset"; - donpcevent "force_05ex#50::OnReset"; - donpcevent "force_06ex#50::OnReset"; - donpcevent "force_07ex#50::OnReset"; - //donpcevent "force_08ex#50::OnReset"; - donpcevent "force_09ex#50::OnReset"; - donpcevent "Heel and Toe#arena::OnTimerOff"; - disablenpc "Heel and Toe#arena"; - disablenpc "force_01_02#50"; - disablenpc "force_02_03#50"; - disablenpc "force_03_04#50"; - disablenpc "force_04_05#50"; - disablenpc "force_05_06#50"; - disablenpc "force_06_07#50"; - disablenpc "force_07_08#50"; - disablenpc "force_08_09#50"; - disablenpc "force_exit#50"; - disablenpc "arena#50"; - donpcevent "#arn_timer_50::OnStop"; - enablenpc "Heel and Toe#arena"; - enablenpc "arena#50"; - end; - -OnInit: - if(!$top_50min && !$top_50sec) $top_50min = 5; - end; -} -- cgit v1.2.3-70-g09d2