From a2675f07d7da22a7c6ae11f545bf8f671e785a82 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:00:45 +0000 Subject: Clearing trunk. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/merchants/alchemist.txt | 119 ----- npc/merchants/clothes_dyer.txt | 333 ------------- npc/merchants/custom/2-2shop.txt | 1 - npc/merchants/custom/breeder.txt | 67 --- npc/merchants/custom/dye.txt | 176 ------- npc/merchants/dye_maker.txt | 276 ----------- npc/merchants/grandpa_pharmacist.txt | 162 ------- npc/merchants/hair_dyer.txt | 158 ------- npc/merchants/inn.txt | 172 ------- npc/merchants/milk_trader.txt | 61 --- npc/merchants/refine.txt | 881 ----------------------------------- npc/merchants/renters.txt | 155 ------ npc/merchants/scrolls_arrows.txt | 34 -- npc/merchants/shops.txt | 220 --------- 14 files changed, 2815 deletions(-) delete mode 100644 npc/merchants/alchemist.txt delete mode 100644 npc/merchants/clothes_dyer.txt delete mode 100644 npc/merchants/custom/2-2shop.txt delete mode 100644 npc/merchants/custom/breeder.txt delete mode 100644 npc/merchants/custom/dye.txt delete mode 100644 npc/merchants/dye_maker.txt delete mode 100644 npc/merchants/grandpa_pharmacist.txt delete mode 100644 npc/merchants/hair_dyer.txt delete mode 100644 npc/merchants/inn.txt delete mode 100644 npc/merchants/milk_trader.txt delete mode 100644 npc/merchants/refine.txt delete mode 100644 npc/merchants/renters.txt delete mode 100644 npc/merchants/scrolls_arrows.txt delete mode 100644 npc/merchants/shops.txt (limited to 'npc/merchants') diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt deleted file mode 100644 index 95703574d..000000000 --- a/npc/merchants/alchemist.txt +++ /dev/null @@ -1,119 +0,0 @@ -//===== eAthena Script ======================================= -//= Alchemist Shop -//===== By: ================================================== -//= Darkchild (1.0) -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 1.0+ -//===== Description: ========================================= -//= Selling Alchemist Shit :) -//===== Additional Comments: ================================= -//= Working. -//============================================================ -alde_alche.gat,24,188,3 script Gever AI Sharp 740,{ - mes "[Gever AI Sharp]"; - mes "Welcome to the Alchemist Union."; - mes "How can I assist you today?"; - next; - menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye; - - M_Material: - mes "[Gever AI Sharp]"; - mes "What would you like?"; - next; - menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye; - - mes "[Gever AI Sharp]"; - mes "How many do you want?"; - mes "Enter '0' if you want to quit."; - next; - input @num; - if((@num < 1) || (@num > 10000)) goto M_Bye; - set @price,@num * 8; - mes "[Gever AI Sharp]"; - if(zeny < @price) goto sL_NoZeny; - if (checkweight(@item,@num) == 0) goto sL_OverW; - set zeny,Zeny-@price; - getitem 7134,@num; - goto L_Bye; - M_Manual: - mes "[Gever AI Sharp]"; - mes "What do you need?"; - mes "Manuals are generally 100,000 zeny."; - mes "Except for a couple of special manuals."; - next; - menu "Potion Creation Guide",sM_Pot, "Alchohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren, - "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar, - "Glistening Coat Creation Guide",sM_Coat, "Concentration Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye; - sM_Pot: - set @itemid,7144; - set @price,100000; - set @itemname$,"Potion"; - goto L_Choice; - sM_Alc: - set @itemid,7127; - set @price,100000; - set @itemname$,"Alchohol"; - goto L_Choice; - sM_Gren: - set @itemid,7128; - set @price,100000; - set @itemname$,"Bottle Grenade"; - goto L_Choice; - sM_Acid: - set @itemid,7129; - set @price,100000; - set @itemname$,"Acid Bottle"; - goto L_Choice; - sM_Plant: - set @itemid,7130; - set @price,100000; - set @itemname$,"Plant Bottle"; - goto L_Choice; - sM_Mar: - set @itemid,7131; - set @price,100000; - set @itemname$,"Marine Sphere Bottle"; - goto L_Choice; - sM_Coat: - set @itemid,7132; - set @price,100000; - set @itemname$,"Glistening Coat"; - goto L_Choice; - sM_Con: - set @itemid,7133; - set @price,240000; - set @itemname$,"Concentration Potion"; - goto L_Choice; - L_Choice: - mes "[Gever AI Sharp]"; - mes "An " + @itemname$ + " Creation Guide??"; - if(@price == 100000) mes "That will be 100,000 Zeny"; - if(@price == 240000) mes "That will be 240,000 Zeny"; - next; - menu "Purchase.",-,"Quit.",M_Bye; - - mes "[Gever AI Sharp]"; - if(zeny < @price) goto sL_NoZeny; - if (checkweight(@itemid,1) == 0) goto sL_OverW; - getitem @itemid,1; - set zeny,zeny-@price; - L_Bye: - mes "Thank you for buying!"; - mes "Come again."; - close; - - sL_NoZeny: - mes "You dont seem to have enough money."; - close; - sL_OverW: - mes "Hmm.... it seems that you are overweight..."; - close; - - - M_Bye: - mes "[Gever AI Sharp]"; - mes "Then come again next time."; - close; -} diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt deleted file mode 100644 index 549c474fa..000000000 --- a/npc/merchants/clothes_dyer.txt +++ /dev/null @@ -1,333 +0,0 @@ -//===== eAthena Script ======================================= -//= Clothes Dyer -//===== By: ================================================== -//= Usnul -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= eAthena 1.0+ -//===== Description: ========================================= -//= Clothes dyer with standard palletes -//===== Additional Comments: ================================= -//= Fully working -//= 2.1 Shortened some labels to make this script loading, -//= Added Black+White Colors desc [Lupus] -//============================================================ - - -// Dyer Ginedin Rephere --------------------------------------------------- -prt_in.gat,284,168,2 script Dyer Ginedin Rephere 55,{ - mes "[Dyer Ginedin Rephere]"; - mes "11... 12... Mmm... good. I think I'll be able ot finish before tonights party. Oh! I didn't notice that you were here. Anyway how may I assist you?"; -M_Menu: - next; - menu "-Talk",L_Talk, "-Dye Clothing",L_Dye, "-Price list",L_PriceList, "-Cancel",L_End; - - L_Talk: - mes "[Dyer Ginedin Rephere]"; - mes "Life may have gotten a little better.... but when I look at all of the orders I've recieved... Whew!"; - mes "It seems that the young women of Rune Midgard must be very well off these days."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Not that I think that they are indulging in anything luxurious mind you."; - mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished....."; - mes "more than makes up for all of the hard work!!"; - goto M_Menu; - - L_Dye: - mes "[Dyer Ginedin Rephere]"; - if(Class==0) goto sL_Novice; - if(Class==12) goto L_Assassin_M; - mes "Oh... you need my work? Well... okay sounds good."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Please choose a color that suits you."; - next; - if(Sex==0) goto Female_dye; -//================================= -// Clothing Dyeing for Males -//================================= - -Male_dye: - //1 Class - if(Class==5 || Class==1) goto L_Wiz_Hunt_Bard_SN_M; - if(Class==2) goto L_Mage_M; - if(Class==3) goto L_Archer_M; - if(Class==4) goto L_Aco_M; - if(Class==6) goto L_Thief_M; - - //2 Class - if(Class==7 || Class==14) goto L_Knight_Crus_M; - if(Class==8 || Class==15) goto L_Priest_Monk_M; - if(Class==9 || Class==11 || Class==19 || Class==23) goto L_Wiz_Hunt_Bard_SN_M; - if(Class==10 || Class==18) goto L_Bls_Alch_M; -// if(Class==12) goto L_Assassin_M; - if(Class==17) goto L_Rogue_M; - - //1 Class - L_Mage_M: - set @red, 1; - set @violet, 2; - set @orange, 3; - set @white, 4; - menu "- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End; - L_Archer_M: - set @red, 1; - set @violet, 2; - set @green, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Aco_M: - set @blue, 1; - set @red, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Thief_M: - set @blue, 1; - set @red, 2; - set @green, 3; - set @white, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End; - - //2 Class - L_Knight_Crus_M: - set @orange, 1; - set @violet, 2; - set @red, 3; - set @black, 4; - menu "- Orange",L_Dye_Orange,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Priest_Monk_M: - set @blue, 1; - set @green, 2; - set @red, 3; - set @white, 4; - menu "- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; - L_Wiz_Hunt_Bard_SN_M: - set @red, 1; - set @blue, 2; - set @green, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Bls_Alch_M: - set @red, 1; - set @green, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Assassin_M: - mes "I'm am sorry but I currently cannot dye male Assassin clothing."; - close; -// set @blue, 1; -// set @red, 2; -// set @green, 3; -// set @black, 4; -// menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Rogue_M: - set @red, 2; - set @green, 3; - menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Cancel",L_End; - -//================================= -// Clothing Dyeing for Females -//================================= -Female_dye: - //1 Class - if(Class==1 || Class==4) goto L_Sword_Aco_F; - if(Class==2) goto L_Knight_Crus_F; - if(Class==3) goto L_Priest_F; - if(Class==5) goto L_Merch_F; - //2 Class - if(Class==7 || Class==14) goto L_Knight_Crus_F; - if(Class==8) goto L_Priest_F; - if(Class==9 || Class==16) goto L_Wiz_Sage_F; - if(Class==10 || Class==18) goto L_Bls_Alch_F; - if(Class==11 || Class==20) goto L_Hunt_Dancer_F; - if(Class==12 || Class==17) goto L_As_Rog_F; - if(Class==23) goto L_SN_F; - - //1 Class - L_Sword_Aco_F: - set @blue, 1; - set @red, 2; - set @green, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Merch_F: - set @violet, 1; - set @blue, 2; - set @green, 3; - set @black, 4; - menu "- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Thief_F: - set @blue, 1; - set @red, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - - //2 Class - L_Knight_Crus_F: - set @red, 1; - set @blue, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Priest_F: - set @red, 1; - set @green, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - L_Wiz_Sage_F: - set @red, 1; - set @blue, 2; - set @white, 3; - set @green, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End; - L_Hunt_Dancer_F: - set @red, 1; - set @blue, 2; - set @green, 3; - set @violet, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End; - L_Bls_Alch_F: - set @red, 1; - set @green, 2; - set @violet, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End; - L_As_Rog_F: - set @red, 1; - set @yellow, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - L_SN_F: - set @blue, 1; - set @red, 2; - set @white, 3; - set @black, 4; - menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; - -L_Dye_Orange: - mes "[Dyer Ginedin Rephere]"; - if(countitem(980) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes Orange."; - setlook 7,@orange; - delitem 980,1; - set Zeny, Zeny - 10000; - close; -L_Dye_Violet: - mes "[Dyer Ginedin Rephere]"; - if(countitem(981) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes Violet."; - setlook 7,@violet; - delitem 981,1; - set Zeny, Zeny - 10000; - close; -L_Dye_Red: - mes "[Dyer Ginedin Rephere]"; - if(countitem(975) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes red."; - setlook 7,@red; - delitem 975,1; - set Zeny, Zeny - 10000; - close; -L_Dye_Black: - mes "[Dyer Ginedin Rephere]"; - if(countitem(983) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes black."; - setlook 7,@black; - delitem 983,1; - set Zeny, Zeny - 10000; - close; -L_Dye_Green: - mes "[Dyer Ginedin Rephere]"; - if(countitem(979) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes green."; - setlook 7,@green; - delitem 979,1; - set Zeny, Zeny - 10000; - close; -L_Dye_Blue: - mes "[Dyer Ginedin Rephere]"; - if(countitem(978) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes blue."; - setlook 7,@blue; - delitem 978,1; - set Zeny, Zeny - 10000; - close; -L_Dye_White: - mes "[Dyer Ginedin Rephere]"; - if(countitem(982) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes white."; - setlook 7,@white; - delitem 982,1; - set Zeny, Zeny - 10000; - close; -L_Dye_Yellow: - mes "[Dyer Ginedin Rephere]"; - if(countitem(976) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - mes "Ok. I will dye you clothes yellow."; - setlook 7,@yellow; - delitem 976,1; - set Zeny, Zeny - 10000; - close; - - sL_Sorry: - mes "Wow, your clothes is very strange, I haven't seen anything like it before . Hmmm... I'm sorry, but there is no way I can paint it."; - close; - sL_NoDye: - mes "For me to dye your clothes, I'll need the appropriate Dyestuff. Please check my price list for the information."; - next; - goto L_PriceList; - - sL_Zeny: - mes "I'm sorry but you don't have enough money."; - close; - - sL_Novice: - mes "I'm sorry, but first you need to get a job."; - close; - - - L_PriceList: - mes "[Dyer Ginedin Rephere]"; - mes "Here is the list of colors you can choose from and their prices:"; - mes " "; - mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuff"; - mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuff"; - mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuff"; - mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuff"; - mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuff"; - mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuff"; - mes " - Black: 10000 zeny, 1 Black Dyestuff"; - mes " - White: 10000 zeny, 1 White Dyestuff"; - goto M_Menu; - - L_End: - mes "[Dyer Ginedin Rephere]"; - mes "Make yourself at home. Even though I don't have time for you."; - close; -} diff --git a/npc/merchants/custom/2-2shop.txt b/npc/merchants/custom/2-2shop.txt deleted file mode 100644 index c8d9edc9b..000000000 --- a/npc/merchants/custom/2-2shop.txt +++ /dev/null @@ -1 +0,0 @@ -prontera.gat,155,211,5 shop 2-2 Class Shop 86,1950:-1,1952:-1,1954:-1,1956:-1,1958:-1,1960:-1,1801:-1,1803:-1,1805:-1,1811:-1,1809:-1,1901:-1,1903:-1,1905:-1,1909:-1,1911:-1,1907:-1,1550:-1,1551:-1,1552:-1,1553:-1,1554:-1,1555:-1,1556:-1,1557:-1,1558:-1,2341:-1,2343:-1 \ No newline at end of file diff --git a/npc/merchants/custom/breeder.txt b/npc/merchants/custom/breeder.txt deleted file mode 100644 index b5fc6f793..000000000 --- a/npc/merchants/custom/breeder.txt +++ /dev/null @@ -1,67 +0,0 @@ -//Peco Peco breeder for Knight by Darkchild v1.1 -//FIXED checkriding/cart/falcon funcs [Lupus] - -prontera.gat,122,200,1 script Universal Rental Npc 726,{ -mes "[Universal Rental Npc]"; -mes "Hi, here you can rent Carts, Falcons or Pecopecos."; -next; -L_Menu: -menu "Rent a Cart",L_Cart,"Rent a Falcon",L_Falcon,"Rent a Pecopeco",L_Peco,"Quit",L_Quit; -close; -L_Cart: -if(Class == 5 && checkcart(0) == 0) goto L_Cart_Ok; -if(Class == 10 && checkcart(0) == 0) goto L_Cart_Ok; -if(Class == 18 && checkcart(0) == 0) goto L_Cart_Ok; -if(Class == 4006 && checkcart(0) == 0) goto L_Cart_Ok; -if(Class == 4011 && checkcart(0) == 0) goto L_Cart_Ok; -if(Class == 4019 && checkcart(0) == 0) goto L_Cart_Ok; -if(getskilllv(39)<1) goto L_Need_Skill; -mes "[Universal Rental Npc]"; -mes "Sorry " + strcharinfo(0) + " but I only rent carts to Merchants, Blacksmiths and Alchimists who have enough skills to handle a cart."; -close; -L_Cart_Ok: - setcart; - goto L_Quit2; -L_Need_Skill: -mes "[Universal Rental Npc]"; -mes "Sorry you don't have the required skill to rent a cart."; -close; -L_Falcon: - if(Class == 11 && checkfalcon(0) == 0) goto L_falc; - if(Class == 4012 && checkfalcon(0) == 0) goto L_falc; - if(getskilllv(127)<1) goto L_Need_Skill2; - mes "[Universal Rental Npc]"; - mes "Sorry " + strcharinfo(0) + " but I only rent falcons to Hunters who the ability to handle 'em."; - close; - L_falc: - setfalcon; - goto L_Quit2; -L_Need_Skill2: -mes "[Universal Rental Npc]"; -mes "Sorry you don't have the required skill to own a Falcon."; -close; -L_Peco: -if (Class == 7 && checkriding(0) == 0) goto L_Peco_Ok; -if (Class == 14 && checkriding(0) == 0) goto L_Peco_Ok; -if (Class == 4008 && checkriding(0) == 0) goto L_Peco_Ok; -if (Class == 4015 && checkriding(0) == 0) goto L_Peco_Ok; -if(getskilllv(63)<1) goto L_Need_Skill3; -mes "[Universal Rental Npc]"; -mes "Sorry" + strcharinfo(0) + "but I only rent pecopecos to Knight and Crusader who have the ability to handle 'em"; -close; -L_Peco_Ok: -setriding; -goto L_Quit2; -L_Need_Skill3: -mes "[Universal Rental Npc]"; -mes "Sorry you don't have the required skill to ride a Peco Peco."; -close; -L_Quit: -mes "[Universal Rental Npc]"; -mes strcharinfo(0) + ", please come back when you are ready to rent something."; -close; -L_Quit2: -mes "[Universal Rental Npc]"; -mes strcharinfo(0) + ", please come again when you want another..."; -close; -} \ No newline at end of file diff --git a/npc/merchants/custom/dye.txt b/npc/merchants/custom/dye.txt deleted file mode 100644 index 0b2738e9f..000000000 --- a/npc/merchants/custom/dye.txt +++ /dev/null @@ -1,176 +0,0 @@ -//===== eAthena Script ======================================= -//= Stylist & Tailor Script (former Dye Script) -//===== By: ================================================== -//= eAthena Dev team -//= Revised by Nekosume [pyRO v3.0] -//===== Current Version: ===================================== -//= 4.0 -//===== Compatible With: ===================================== -//= Any eAthena Version -//===== Description: ========================================= -//= Revised dye NPC, split into two NPCs, one for hair color -//= and style, the other for clothes color. -//===== Additional Comments: ================================= -//= v4.0 - Refined and Combined [Darkchild] -//= v3.0 - Added the 'Browse' options -//= v2.5 - Added more hair colors -//= v2.0 - Changed palette and hair style select -//= v1.5 - Revised script / different dialog -//= v1.0 - Split into two NPCs -//============================================================ - - -//Stylist------------------------------------------------------------------------------------------------------------ -prontera.gat,149,189,1 script Stylist 122,{ - mes "[^FF8000Stylist^000000]"; - mes "I'm the greatest stylist in all of Rune-Midgard~~!"; - mes "I can change your hair style or color!"; - mes "What do you wish to change?"; - next; - menu "Hair style",Lstyle,"Hair color",Lcolor,"Cloth Color",Lcloth,"Nothing",LCancel; - - Lstyle: - mes "[^FF8000Stylist^000000]"; - mes "Do you want to browse through the choices, or do you know what you want?"; - next; - menu "Browse",Lbrowsesty,"I know what I want",Lwantsty; - - Lwantsty: - mes "[^FF8000Stylist^000000]"; - mes "Great! Now just pick a style and I'll get started!"; - next; - mes "[^FF8000Stylist^000000]"; - mes "Please pick a style number ^0000FFbetween 0 and 18^000000."; - mes "Number 0, by the way, is the default style for your character."; - next; - input @sty; - if (@sty>18) close; - if (@sty<0) close; - setlook 1,@sty; - next; - mes "[^FF8000Stylist^000000]"; - mes "Is this good, or do you want a different style?"; - next; - menu "This is good",-,"Different style, please",Lwantsty; - next; - mes "[^FF8000Stylist^000000]"; - mes "You look great~! Come back again, okay?"; - close; - - Lbrowsesty: - set @look, -1; - mes "[^FF8000Stylist^000000]"; - mes "Okay, here we go~! Just stop me when you see something you like, okay?"; - next; - - Lbrowserep: - set @look,@look+1; - setlook 1,@look; - mes "This is Pallete Number^FF9009 "+@look+" ^000000!"; - if(@look == 18) menu "Back To The Begin",Lbrowsesty,"I like this one",Lstop; - if(@look != 18) menu "Keep going",Lbrowserep,"I like this one",Lstop; - - Lcolor: - mes "[^FF8000Stylist^000000]"; - mes "Do you want to browse through the choices, or do you know what you want?"; - next; - menu "Browse",Lbrowsecolor,"I know what I want",Lwantcolor; - - Lwantcolor: - mes "[^FF8000Stylist^000000]"; - mes "Just pick a color and we can get started."; - next; - mes "[^FF8000Stylist^000000]"; - mes "Please pick a style number ^0000FFbetween 0 and 20^000000."; - mes "Number 0, by the way, is the default color for your character."; - next; - mes "[^FF8000Stylist^000000]"; - mes "0 is default..."; - mes "1 is blonde..."; - mes "2 is lavender..."; - mes "3 is brown..."; - mes "4 is green..."; - mes "5 is blue..."; - mes "6 is white..."; - mes "7 is black..."; - mes "8 is red..."; - mes "and 9-20 are new colors."; - input @color; - if (@color>20) close; - if (@color<0) close; - setlook 6,@color; - next; - mes "[^FF8000Stylist^000000]"; - mes "Is this good, or do you want a different color?"; - next; - menu "This is good",-,"Different color, please",Lwantcolor; - next; - mes "[^FF8000Stylist^000000]"; - mes "You look great~! Come back again, okay?"; - close; - - Lbrowsecolor: - set @look, -1; - mes "[^FF8000Stylist^000000]"; - mes "Okay, here we go~! Just stop me when you see something you like, okay?"; - next; - - Lbrowsecolorrep: - set @look,@look+1; - setlook 6,@look; - mes "This is Pallete Number^FF9009 "+@look+" ^000000!"; - if(@look == 20) menu "Back To The Begin",Lbrowsecolor,"I like this one",Lstop; - if(@look != 20) menu "Keep going",Lbrowsecolorrep,"I like this one",Lstop; - - Lstop: - mes "[^FF8000Stylist^000000]"; - mes "You look great~! I love it~! ^_^"; - close; - - LCancel: - mes "[^FF8000Stylist^000000]"; - mes "Well come again."; - close; - - Lcloth: - mes "[^FF8000Stylist^000000]"; - mes "Do you want to browse through the choices, or do you know what you want?"; - next; - menu "Browse",Lbrowsecloth,"I know what I want",Lwantcloth; - - Lwantcloth: - mes "[^FF8000Stylist^000000]"; - mes "Great! Now just pick a pallete and I'll get started!"; - next; - mes "[^FF8000Stylist^000000]"; - mes "Please pick a style number ^0000FFbetween 0 and 77^000000."; - mes "Number 0, by the way, is the default style for your character."; - next; - input @pal; - if (@pal>77) close; - if (@pal<0) close; - setlook 7,@pal; - next; - mes "[^FF8000Stylist^000000]"; - mes "Is this good, or do you want a different pallet"; - next; - menu "This is good",-,"Different pallet, please",Lwantcloth; - next; - mes "[^FF8000Stylist^000000]"; - mes "You look great~! Come back again, okay?"; - close; - - Lbrowsecloth: - set @look, -1; - mes "[^FF8000Stylist^000000]"; - mes "Okay, here we go~! Just stop me when you see something you like, okay?"; - next; - - Lbrowseclothrep: - set @look,@look+1; - setlook 7,@look; - mes "This is Pallete Number^FF9009 "+@look+" ^000000!"; - if(@look == 77) menu "Back To The Begin",Lbrowsecloth,"I like this one",Lstop; - if(@look != 77) menu "Keep going",Lbrowseclothrep,"I like this one",Lstop; -} - diff --git a/npc/merchants/dye_maker.txt b/npc/merchants/dye_maker.txt deleted file mode 100644 index a253ddcd1..000000000 --- a/npc/merchants/dye_maker.txt +++ /dev/null @@ -1,276 +0,0 @@ -//===== eAthena Script ======================================= -//= Dye Maker -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//============================================================ - - - -// Dye Maker JavaDullihan ======================= -morocc_in.gat,146,99,2 script Dye Maker JavaDullihan 122,{ - mes "[Dye Maker JavaDullihan]"; - mes "Oh... What a Beautiful day today."; - mes "This is a perfect day to make Dyestuffs"; - next; - menu "-Talk",M_Talk,"-Make Dyestuffs",M_Make,"-Cancel",M_End; - - M_Talk: - mes "[Dye Maker JavaDullihan]"; - mes "I don't have much to say..."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "But if you want to know about my past, I'm sure I have a few stories to tell."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "Would you like to here some?"; - next; - menu "-Sure, why not.",sM_0a,"-Maybe some other time.",sM_0b; - - sM_0a: - mes "[Dye Maker JavaDullihan]"; - mes "My father had been making dyestuffs since I was young... .."; - mes "I can still picture him making dyestuffs all day long."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "Even durring the time of my mother's passing, my father kept making dyestuffs without end."; - mes "This made me angry at him. How could he keep making dyestuffs at a time like that?"; - next; - mes "[Dye Maker JavaDullihan]"; - mes "I just couldn't understand what my father was thinking. I became very disapointed in him."; - mes "My fathers actions made me despise Dye Making, so I ran away from home. I survived by doing a variety of odd jobs."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "However, as you can see, I ended up becoming a Dye Maker just like my father."; - mes "It's been 15 years since I first started making these goddamn things..."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "Now that I've been doing this for as long as I have... I think I can finally understand why my father fell in love with his job."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "Why he sacrificed everything he had for this job..."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "Maybe it was because of how the colors got more and more beautifull each time..."; - mes "Maybe he wanted to find his own perfet color..."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "I now have his feel for the colors... because... I am working with the same passion he had when he was living."; - mes "I am able to feel the colors from within my soul. I know it's hard to understand, but you will see what I mean."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "Father, I make these dyes for you...."; - close; - - sM_0b: - mes "[Dye Maker JavaDullihan]"; - mes "Hahahaha... I guess I can't blame ya, who wants to here about a plain old dye maker's life anyhow.... Hahahaha..."; - close; - - M_Make: - mes "[Dye Maker JavaDullihan]"; - mes "Alright! I will make the exact color you want. The cost of the dyestuff will depend on its quality."; - mes "Don't not be itimitaded by the prices, they are all my Masterpieces."; - next; - mes "[Dye Maker JavaDullihan]"; - mes "So what color do you want?"; - next; - menu "-Scarlet Dyestuffs",sM_Scarlet, "-Lemon Dyestuffs",sM_Lemon, "-Cobaltblue Dyestuffs",sM_Cobaltblue, - "-Darkgreen Dyestuffs",sM_Darkgreen, "-Orange Dyestuffs",sM_Orange, "-Violet Dyestuffs",sM_Violet, - "-White Dyestuffs",sM_White, "-Black Dyestuffs",sM_Black; - - sM_Scarlet: - mes "[Dye Maker JavaDullihan]"; - mes "Hmm... To make a Scarlet Dyestuffs, I need ^0000ff30 Red Herbs, 1 Counteragent and 1 Empty Bottle^000000."; - mes "The cost of labor will be 3000 Zeny. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make0, "Cancel",sm_Cancel; - - sm_Make0: - mes "[Dye Maker JavaDullihan]"; - if((countitem(507) < 30) || (countitem(973) < 1) || (countitem(713) < 1)) goto sl_LowItems; - if(Zeny < 3000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 507,30; - delitem 973,1; - delitem 713,1; - set Zeny, Zeny - 3000; - getitem 975,1; - close; - - sM_Lemon: - mes "[Dye Maker JavaDullihan]"; - mes "Um... to make a Lemon Dyestuffs I need ^0000ff30 Yellow Herbs, 1 Counteragent, and 1 Empty Bottle^000000."; - mes "The cost of labor will be 3000 Zeny. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make1,"Cancel",sm_Cancel; - - sm_Make1: - mes "[Dye Maker JavaDullihan]"; - if((countitem(508) < 30) || (countitem(973) < 1) || (countitem(713) < 1)) goto sl_LowItems; - if(Zeny < 3000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 508,30; - delitem 973,1; - delitem 713,1; - set Zeny, Zeny - 3000; - getitem 976,1; - close; - - sM_Cobaltblue: - mes "[Dye Maker JavaDullihan]"; - mes "Hmm... To make a Cobaltblue Dyestuffs, I need ^0000ff20 Blue Herbs, 1 Counteragent, and 1 Empty Bottle^000000."; - mes "Blue Herbs are a little bit difficult to work with, so the cost of labor will be 3500 Zeny. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make2,"Cancel",sm_Cancel; - - sm_Make2: - mes "[Dye Maker JavaDullihan]"; - if((countitem(510) < 20) || (countitem(973) < 1) || (countitem(713) < 1)) goto sl_LowItems; - if(Zeny < 3500) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 510,20; - delitem 973,1; - delitem 713,1; - set Zeny, Zeny - 3500; - getitem 978,1; - close; - - sM_Darkgreen: - mes "[Dye Maker JavaDullihan]"; - mes "Hmm... To make a Darkgreen Dyestuffs, I need ^0000ff5 Blue Herbs, 20 Green Herbs, 20 Yellow Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle^000000."; - mes "There are a lot of ingredients so please try to remember them all. The cost of labore will be 5000 Zeny. Are you still interested?"; - mes "Ok are you ready?"; - next; - menu "Make Dyestuffs",sm_Make3,"Cancel",sm_Cancel; - - sm_Make3: - mes "[Dye Maker JavaDullihan]"; - if((countitem(510) < 5) || (countitem(511) < 20) || (countitem(508) < 20) || (countitem(973) < 1) || (countitem(974) < 1) || (countitem(713)<1)) goto sl_LowItems; - if(Zeny < 5000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 510,5; - delitem 511,20; - delitem 508,20; - delitem 973,1; - delitem 977,1; - delitem 713,1; - set Zeny, Zeny - 5000; - getitem 979,1; - close; - - sM_Orange: - mes "[Dye Maker JavaDullihan]"; - mes "Hmm... To make a Orange Dyestuffs, I need ^0000ff20 Red Herbs, 20 Yellow Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle^000000."; - mes "The cost of labor is 5000 Zeny. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make4,"Cancel",sm_Cancel; - - sm_Make4: - mes "[Dye Maker JavaDullihan]"; - if((countitem(507) < 20) || (countitem(508) < 20) || (countitem(973) < 1) || (countitem(974) < 1) || (countitem(713) < 1)) goto sl_LowItems; - if(Zeny < 5000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 507,20; - delitem 508,20; - delitem 973,1; - delitem 977,1; - delitem 713,1; - set Zeny, Zeny - 5000; - getitem 980,1; - close; - - sM_Violet: - mes "[Dye Maker JavaDullihan]"; - mes "Hmm... To make a Violet Dyestuffs, I need ^0000ff10 Blue Herbs, 30 Red Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle^000000."; - mes "The cost of labor will be 5000 Zeny. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make5,"Cancel",sm_Cancel; - - sm_Make5: - mes "[Dye Maker JavaDullihan]"; - if((countitem(510) < 10) || (countitem(507) < 20) || (countitem(973) < 1) || (countitem(974) < 1) || (countitem(713) < 1)) goto sl_LowItems; - if(Zeny < 5000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 510,10; - delitem 507,20; - delitem 973,1; - delitem 974,1; - delitem 713,1; - set Zeny, Zeny - 5000; - getitem 981,1; - close; - - sM_White: - mes "[Dye Maker JavaDullihan]"; - mes "Umm... To make a White Dyestuffs, I need ^0000ff30 White Herbs, 1 Counteragent, and 1 Empty Bottle^000000."; - mes "The cost of labor will be 3000 Zeny. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make6,"Cancel",sm_Cancel; - - sm_Make6: - mes "[Dye Maker JavaDullihan]"; - if((countitem(509) < 30) || (countitem(973) < 1) || (countitem(713) < 1)) goto sl_LowItems; - if(Zeny < 3000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 509,30; - delitem 973,1; - delitem 713,1; - set Zeny, Zeny - 3000; - getitem 982,1; - close; - - sM_Black: - mes "[Dye Maker JavaDullihan]"; - mes "Hmm... To make a Black Dyestuffs, I need ^0000ff30 Red, Yellow, and Green Herbs, 5 Blue Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle^000000."; - mes "This is the most difficult and time consuming dye to make, so I will have to charge a 7000 Zeny labor fee. Are you still interested?"; - next; - menu "Make Dyestuffs",sm_Make7,"Cancel",sm_Cancel; - - sm_Make7: - mes "[Dye Maker JavaDullihan]"; - if((countitem(507) < 30) || (countitem(508) < 30) || (countitem(511) < 30) || (countitem(510) < 5) || (countitem(973) < 1) || (countitem(974) < 1) || (countitem(713)<1)) goto sl_LowItems; - if(Zeny < 7000) goto sl_LowZeny; - mes "Missing text."; - mes "Under development"; - delitem 507,30; - delitem 508,30; - delitem 511,30; - delitem 510,5; - delitem 973,1; - delitem 974,1; - delitem 713,1; - set Zeny, Zeny - 7000; - getitem 983,1; - close; - - - sl_LowItems: - mes "Hmm... you don't have enough of the items needed for the dyestuffs. Come back when you do."; - close; - - sl_LowZeny: - mes "You don't have enough zeny. I need to make a living ya know...."; - close; - - sm_Cancel: - mes "[Dye Maker JavaDullihan]"; - mes "How could you have change your mind so quickly?... oh boy..."; - close; - M_End: - close; -} diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt deleted file mode 100644 index aa866874e..000000000 --- a/npc/merchants/grandpa_pharmacist.txt +++ /dev/null @@ -1,162 +0,0 @@ -//===== eAthena Script ======================================= -//= Grandpa Pharmacist -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Trade in items for potions -//=============================== -//= Breakdown of arguments used -//= arg(0): first item id# -//= arg(1): 2nd item id# if needed, or else use 0 -//= arg(2): zeny cost -//= arg(3): potion id# -//= arg(4): potion name -//===== Additional Comments: ================================= -//= Fully working -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Created a subfunc for the potion making part. Added more -//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88] -//============================================================ - - -alberta_in.gat,16,28,4 script Grampa Pharmacist 61,{ - mes "[Grampa Pharmacist]"; - mes "Hmmm... what do you want...?"; - next; - menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; - - M_Make: - mes "[Grampa Pharmacist]"; - mes "Did you prepare all the items needed? If so what potion do you want?"; - M_Menu: - next; - menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, - "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, - "Nah, I change my mind.",M_End; - - M_0: - callsub sF_Make, 507, 0, 2, 501, "red"; - goto M_Menu; - M_1: - callsub sF_Make, 507, 508, 5, 502, "orange"; - goto M_Menu; - M_2: - callsub sF_Make, 508, 0, 10, 503, "yellow"; - goto M_Menu; - M_3: - callsub sF_Make, 509, 0, 20, 504, "white"; - goto M_Menu; - M_4: - callsub sF_Make, 510, 0, 30, 505, "blue"; - goto M_Menu; - M_5: - callsub sF_Make, 511, 0, 3, 506, "green"; - goto M_Menu; - - M_Talk: - mes "[Grampa Pharmacist]"; - mes "The right type of medicinal Herbs can replenish a person's HP or SP"; - mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I"; - mes "must be getting old....."; - next; - mes "[Grampa Pharmacist]"; - mes "... A potion is merely an, 'easy to use', form of medicinal Herbs"; - mes "..... nothing more and nothing less."; - close; - M_Info: - mes "[Grampa Pharmacist]"; - mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will"; - mes "explain to you how potions work...."; - next; - mes "[Grampa Pharmacist]"; - mes "Though the bennefits from consuming the various Herbs found around"; - mes "Rune-Midgard are great... by refining them into potions, the"; - mes "effects of the Herbs are dramatically enhanced."; - next; - mes "[Grampa Pharmacist]"; - mes "The process of refining herbs into potions is a special one that I"; - mes "created. For a small fee I can make any potion you desire."; - next; - mes "[Grampa Pharmacist]"; - mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; - mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; - mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; - next; - mes "[Grampa Pharmacist]"; - mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; - mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; - mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; - close; - M_End: - mes "[Grampa Pharmacist]"; - mes "Didn't you have something to say?!"; - close; - -// Subfunction for making potions -//================================ -sF_Make: - set @herbnum, 2; - if(getarg(1) != 0) set @herbnum, 1; - if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs; - if((countitem(getarg(1)) < @herbnum) && (getarg(1) != 0)) goto L_NdHerbs; - if(countitem(713) < 1) goto L_NdBottle; - if(Zeny < getarg(2)) goto L_NdZeny; - - mes "[Grampa Pharmacist]"; - mes "How many?"; - next; - menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End; - - sM_0a: - set @amount, 1000; - if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2); - if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum; - if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) set @amount, countitem(getarg(1))/@herbnum; - if(countitem(713) < @amount) set @amount, countitem(713); - if(@amount > 0) goto L_End; - mes "[Grampa Pharmacist]"; - mes "Jeez... you don't even have the right items....."; - close; - - sM_0b: - input @amount; - if(@amount<1 || @amount>1000) goto L_BadAmnt; - if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs; - if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) goto L_NdHerbs; - if(countitem(713) < @amount) goto L_NdBottle; - if(Zeny < (getarg(2)*@amount)) goto L_NdZeny; - - L_End: - mes "[Grampa Pharmacist]"; - mes "Here are your " +getarg(4)+ " potions."; - delitem getarg(0), (@amount*@herbnum); - if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum); - delitem 713, @amount; - set Zeny, Zeny - (getarg(2)*@amount); - getitem getarg(3), @amount; - close; - - L_NdBottle: - mes "[Grampa Pharmacist]"; - mes "You don't have enough empty bottles to put the medicine in you idiot!!"; - return; - - L_NdHerbs: - mes "[Grampa Pharmacist]"; - mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; - return; - - L_NdZeny: - mes "[Grampa Pharmacist]"; - mes "You don't have enough zeny for that many potions."; - return; - - L_BadAmnt: - mes "[Grampa Pharmacist]"; - mes "What?! That's not a valid amount!"; - return; -} diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt deleted file mode 100644 index 02dfbae64..000000000 --- a/npc/merchants/hair_dyer.txt +++ /dev/null @@ -1,158 +0,0 @@ -//===== eAthena Script ======================================= -//= Hair Dyer -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Hair Dyer with standard palletes -//===== Additional Comments: ================================= -//= Fully working -//= 1.1 Bugfix: fixed missing menu label LEnd->M_End [Lupus] -//============================================================ - - - - -// HairDyer Jovovich ----------------------------------------------------- -prt_in.gat,243,168,4 script HairDyer Jovovich 91,{ - mes "[HairDyer Jovovich]"; - mes "Welcome to my Hair Dying shop."; - next; - mes "[HairDyer Jovovich]"; - mes "Oh my..... your hair does not look like it's in good condition. I think it needs some special care. Come have a seat."; - qMenu0: - next; - menu "-Dye Hair.",M_0, "-Price List",M_1, "-Hair Tips",M_2, "-Cancel",M_End; - - M_0: - mes "[HairDyer Jovovich]"; - mes "Hohoho~ That's a good choice~~ Any time is a good time to change your hair color."; - next; - mes "[HairDyer Jovovich]"; - mes "Please choose a color that suits you"; - next; - menu "-Red please.",sM_a, "-Yellow please.",sM_b, "-Violet please.",sM_c, "-Orange please.",sM_d, "-Green please.",sM_e, - "-Blue please.",sM_f, "-White please.",sM_g, "-Black please.",sM_h, "-Sorry, I changed my mind.",M_End; - - sM_a: - mes "[HairDyer Jovovich]"; - if(countitem(975) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair red."; - setlook 6,8; - delitem 975,1; - set Zeny, Zeny - 1000; - close; - - sM_b: - mes "[HairDyer Jovovich]"; - if(countitem(976) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair yellow."; - setlook 6,1; - delitem 976,1; - set Zeny, Zeny - 1000; - close; - - sM_c: - mes "[HairDyer Jovovich]"; - if(countitem(981) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair Violet."; - setlook 6,2; - delitem 981,1; - set Zeny, Zeny - 1000; - close; - - sM_d: - mes "[HairDyer Jovovich]"; - if(countitem(980) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair Orange."; - setlook 6,3; - delitem 980,1; - set Zeny, Zeny - 1000; - close; - - sM_e: - mes "[HairDyer Jovovich]"; - if(countitem(979) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair Green."; - setlook 6,4; - delitem 979,1; - set Zeny, Zeny - 1000; - close; - - sM_f: - mes "[HairDyer Jovovich]"; - if(countitem(978) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair blue."; - setlook 6,5; - delitem 978,1; - set Zeny, Zeny - 1000; - close; - - sM_g: - mes "[HairDyer Jovovich]"; - if(countitem(982) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair white."; - setlook 6,6; - delitem 982,1; - set Zeny, Zeny - 1000; - close; - - sM_h: - mes "[HairDyer Jovovich]"; - if(countitem(983) < 1) goto sL_NoDye; - if(Zeny < 1000) goto sL_Zeny; - mes "Ok. I will dye you hair black."; - setlook 6,7; - delitem 983,1; - set Zeny, Zeny - 1000; - close; - - sL_NoDye: - mes "For me to dye your hair, I'll need the appropriate Dyestuff. Please check my price list for the information."; - close; - - sL_Zeny: - mes "I'm sorry but you don't have enough money."; - close; - - M_1: - mes "[HairDyer Jovovich]"; - mes "Here is the list of colors you can choose from and their prices:"; - mes " - Red: 1000 zeny, 1 Scarlet Dyestuff"; - mes " - Yellow: 1000 zeny, 1 Lemon Dyestuff"; - mes " - Violet: 1000 zeny, 1 Violet Dyestuff"; - mes " - Orange: 1000 zeny, 1 Orange Dyestuff"; - mes " - Green: 1000 zeny, 1 DarkGreen Dyestuff"; - mes " - Blue: 1000 zeny, 1 CobaltBlue Dyestuff"; - mes " - White: 1000 zeny, 1 White Dyestuff"; - mes " - Black: 1000 zeny, 1 Black Dyestuff"; - goto qMenu0; - - M_2: - mes "[HairDyer Jovovich]"; - mes "When your just feeling gloomy, of if you just got dumped... if you want to look hot, or when you just need to look better....."; - next; - mes "[HairDyer Jovovich]"; - mes "Change the color of your hair and your bound to regain your confidence and add an extra bounce to your step!!"; - next; - mes "[HairDyer Jovovich]"; - mes "For the small price of 1000 zeny and a Dyestuff, I can give you the haircolor you've been dreaming of!"; - next; - goto qMenu0; - - M_End: - mes "[HairDyer Jovovich]"; - mes "I think... every human being has the right to become beautiful......"; - close; -} - diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt deleted file mode 100644 index 63a9d6d08..000000000 --- a/npc/merchants/inn.txt +++ /dev/null @@ -1,172 +0,0 @@ -//===== eAthena Script ======================================= -//= Inn Npcs -//===== By: ================================================== -//= Darkchild (1.1) -//===== Current Version: ===================================== -//= 1.1a -//===== Compatible With: ===================================== -//= eAthena 1.0+ -//===== Description: ========================================= -//= Inn Npcs, Save and Heal -//===================================================== -//= variables: -//= arg0 - name of npc -//= arg1 - name of the inn -//= arg2 - map to save at -//= arg3, arg4 - x and y cord. to save at -//= @cost - cost of renting a room -//===== Additional Comments: ================================= -//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) -//= I added it to all of them though [Darkchild] -//= 1.1a Minor bug fixes and optimizations. Switched from @variables -//= to arguments.[kobra_k88] -//============================================================ - - -//======================== Prontera =================================== -// West Side Inn ------------------- -prt_in.gat,244,135,2 script Inn Maid::Sammy 53,{ - - callfunc "F_InnMaid","[Sammy]","West Inn","prt_in.gat",238,130; - addtimer 3900, "Sammy::OnTimerWarp"; - close; - -OnTimerWarp: - warp "prt_in.gat",237,102; - sc_end SC_BLIND; - end; -} -// East Side Inn ------------------ -prt_in.gat,61,141,2 script Inn Maid::Ahlma 53,{ - - callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in.gat",64,136; - addtimer 3900, "Ahlma::OnTimerWarp"; - close; - -OnTimerWarp: - warp "prt_in.gat",49,173; - sc_end SC_BLIND; - end; -} - -//======================== Alberta ==================================== -// North -------------------------- -alberta_in.gat,32,142,5 script Inn Maid::Moira 53,{ - - callfunc "F_InnMaid","[Moira]","North Inn","alberta_in.gat",26,138; - addtimer 3900, "Moira::OnTimerWarp"; - close; - -OnTimerWarp: - warp "alberta_in.gat",18,188; - sc_end SC_BLIND; - end; -} -// South ----------------------------- -alberta_in.gat,55,142,8 script Inn Maid::Tina 53,{ - - callfunc "F_InnMaid","[Tina]","South Inn","alberta_in.gat",60,140; - addtimer 3900, "Tina::OnTimerWarp"; - close; - -OnTimerWarp: - warp "alberta_in.gat",68,188; - sc_end SC_BLIND; - end; -} - -//====================== Geffen ====================================== -geffen_in.gat,70,64,5 script Inn Maid::Betty 53,{ - - callfunc "F_InnMaid","[Betty]","Inn","geffen_in.gat",74,60; - addtimer 3900, "Betty::OnTimerWarp"; - close; - -OnTimerWarp: - warp "geffen_in.gat",106,106; - sc_end SC_BLIND; - end; -} - -//======================= Payon ====================================== -payon_in01.gat,131,62,5 script Inn Maid::SunHee 53,{ - - callfunc "F_InnMaid","[Sun Hee]","Inn","payon_in01.gat",132,56; - addtimer 3900, "SunHee::OnTimerWarp"; - close; - -OnTimerWarp: - warp "payon_in01.gat",140,15; - sc_end SC_BLIND; - close; -} - -//======================== Morocc ==================================== -// North East -------------------------- -morocc_in.gat,147,138,5 script Inn Maid::Suzie 53,{ - - callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in.gat",142,140; - addtimer 3900, "Suzie::OnTimerWarp"; - close; - -OnTimerWarp: - warp "morocc_in.gat",174,144; - sc_end SC_BLIND; - end; -} -// South -------------------------------- -morocc_in.gat,80,100,5 script Inn Maid::Shala 53,{ - - callfunc "F_InnMaid","[Shala]","South Inn","morocc_in.gat",78,95; - addtimer 3900, "Shala::OnTimerWarp"; - close; - -OnTimerWarp: - warp "morocc_in.gat",74,128; - sc_end SC_BLIND; - end; -} - -//======================= Inn Function ============================== -function script F_InnMaid { - mes getarg(0); - mes "Welcome to Nenkaras " + getarg(1) + ". What can I do for you?"; - next; - menu "Save",Msave, "Rent a Room",Mrent, "Nothing",Mend; - - Msave: - mes getarg(0); - mes "Location Saved."; - mes "I am waiting for another job to do."; - savepoint getarg(2),getarg(3),getarg(4); - close; - Mrent: - set @cost,50; - if(BaseLevel > 15) set @cost,100; - if(BaseLevel > 30) set @cost,200; - if(BaseLevel > 50) set @cost,300; - if(BaseLevel > 75) set @cost,400; - mes getarg(0); - mes "It will cost " + @cost + " zeny to rent a room for 1 night."; - mes "In the morning your HP and SP will be fully recovered."; - next; - menu "Ok.",-,"No thanks.",Mend; - - mes getarg(0); - mes "Thank you and enjoy your stay here."; - emotion 15; - if(Zeny < @cost) goto NoZeny; - set Zeny,Zeny - @cost; - sc_start SC_BLIND,500000,1; - percentheal 100,100; - return; - - NoZeny: - mes getarg(0); - mes "I'm sorry but you don't have enough money."; - close; - Mend: - mes getarg(0); - mes "I am waiting for a job to do."; - close; -} diff --git a/npc/merchants/milk_trader.txt b/npc/merchants/milk_trader.txt deleted file mode 100644 index 1891d8cf4..000000000 --- a/npc/merchants/milk_trader.txt +++ /dev/null @@ -1,61 +0,0 @@ -//===== eAthena Script ======================================= -//= Milk Trader -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.2a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= trades bottles for milk -//===== Additional Comments: ================================= -//= Fully working -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Raised the price to close zeny exploit [Lupus] -//= 1.2a Switched to Lupus's "loopless" technique.[kobra_k88] -//============================================================ - - -// Milk Trader ------------------------------------------------------------- -prontera.gat,71,131,7 script Milk Trader 86,{ - mes "[Milk Trader]"; - mes "If you bring me an empty bottle and 20 Zeny, I will exchange it for 1 bottle of milk."; - next; - menu "-Exchange as many as possible.",M_0, "-Let me set the amount.",M_1, "-Cancel",M_End; - - M_0: - set @amount, 1000; - if(zeny/20 < @amount) set @amount, zeny/20; - if(countitem(713) < @amount) set @amount, countitem(713); - if(@amount > 0) goto L_Milk; - mes "[Milk Trader]"; - mes "..... Are you trying to make a fool of me.... ?"; - close; - - M_1: - input @amount; - if(@amount < 1 || @amount > 1000) goto M_End; - if(countitem(713) < @amount) goto L_NoBottle; - if(zeny < (@amount*20)) goto L_NoZeny; - - L_Milk: - getitem 519, @amount; - delitem 713, @amount; - set zeny, zeny - (@amount*20); - - M_End: - mes "[Milk Trader]"; - mes "Come back anytime."; - close; - - L_NoBottle: - mes "[Milk Trader]"; - mes "Ok, empty bottle please! Empty Bottle!!"; - mes "... Aww.. you don't have enough...?"; - close; - - L_NoZeny: - mes "[Milk Trader]"; - mes "You need more zeny."; - close; -} diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt deleted file mode 100644 index c6d633350..000000000 --- a/npc/merchants/refine.txt +++ /dev/null @@ -1,881 +0,0 @@ -//===== eAthena Script ======================================= -//= Refining NPCs -//===== By: ================================================== -//= Syrus22 (1.1) -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Refining NPCs and Metal Salesmen. -//===== Additional Comments: ================================= -//= 1.0 by A bunch of people! -//= Syrus22 - Completely redid the script using functions... also -//= added the option for auto safe refining and multiple refining. -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Added additional reparimen in morroc and payon. Added -//= Christopher the blacksmith in Geffen. Edited some dialogue [kobra_k88] -//= 1.3 New Payon Locations [Darkchild] -//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88] -//= 1.3a Temporary corrected an expliot. Need to check sources -//= to fully fix bug [Shinigami] -//= Fixed repairman prices [shadowlady] -//============================================================ - - -//========================================================= -// Christopher: Geffen Blacksmith -//========================================================= -geffen_in.gat,110,172,2 script Christopher 63,{ - mes "[Christopher Guillenrow]"; - mes "Welcome to Christopher's Workshop. Ye can find all yer forging equipment here. So what can I help ye with?"; - M_Menu: - next; - menu "Purchase Anvil",M_0, "Purchase Forging Item",M_1, "Purchase Metal",M_2, "Purify Rough Ores",M_3, "Cancel",M_End; - - M_0: - mes "[Christopher Guillenrow]"; - mes "Higher quality Anvils gives ye a better chance ta make better weapons, ye know. But they cost more than yer typical ones."; - next; - menu "Anvil - 30000z.",sM_Anvil, "Oridecon Anvil - 120000z.",sM_OriAnvil, "Golden Anvil - 300000z.",sM_GolAnvil, - "Better Anvil than others",sM_BetAnvil, "Cancel",M_Menu; - - sM_Anvil: - if(Zeny < 30000) goto L_NoZeny; - mes "[Christopher Guillenrow]"; - mes "This is the cheapest one but it's very efficient."; - set Zeny, Zeny - 30000; - getitem 986,1; - next; - goto L_Thanks; - sM_OriAnvil: - if(Zeny < 120000) goto L_NoZeny; - mes "[Christopher Guillenrow]"; - mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith."; - set Zeny, Zeny - 120000; - getitem 987,1; - next; - goto L_Thanks; - sM_GolAnvil: - if(Zeny < 300000) goto L_NoZeny; - mes "[Christopher Guillenrow]"; - mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time."; - set Zeny, Zeny - 300000; - getitem 988,1; - next; - goto L_Thanks; - sM_BetAnvil: - mes "[Christopher Guillenrow]"; - mes "I'm sorry but I don't have anything better than a Golden Anvil."; - mes "Maybe 'Ringgel' the legendary Anvil maker would have one... but he be a hard fellow ta find."; - close; - - M_1: - mes "[Christopher Guillenrow]"; - mes "A respectable Blacksmith uses fine tools. Ye will come ta know my tools as being the finest around!"; - mes "Choose anything you want."; - sM_Menu1: - next; - menu "Mini-Furnace - 150z.",sM_Furn, "Iron Hammer - 1000z.",sM_IrHam, "Golden Hammer - 3000z.",sM_GldHam, - "Oridecon Hammer - 5000z.",sM_OriHam, "Cancel",M_Menu; - - sM_Furn: - mes "[Christopher Guillenrow]"; - mes "This is a prerequisite for Metal refining!!"; - mes "So, how many do ye wish to buy? If you want to quit, please input the number '0'. However, you the maximum amount you can buy is 1000"; - set @input, 0; - input @input; - next; - if(@input < 1 ) goto sM_Menu1; - if(@input > 1000 ) goto sM_Max; - if(Zeny < 150 * @input) goto L_NoZeny; - set Zeny, Zeny - (150 * @input); - getitem 612, @input; - goto L_Thanks; - sM_IrHam: - if(Zeny < 1000) goto L_NoZeny; - set Zeny, Zeny - 1000; - getitem 613,1; - goto L_Thanks; - sM_GldHam: - if(Zeny < 3000) goto L_NoZeny; - set Zeny, Zeny - 3000; - getitem 614,1; - goto L_Thanks; - sM_OriHam: - if(Zeny < 5000) goto L_NoZeny; - set Zeny, Zeny - 5000; - getitem 615,1; - goto L_Thanks; - sM_Max: - mes "[Christopher Guillenrow]"; - mes "Sorry, you can't buy more than 1000 furnace at a time."; - close; - - M_2: - mes "[Christopher Guillenrow]"; - mes "I have 2 kinds of metals for sale. Which do ye like?"; - set @chris, 1; - set @name$, "Christopher Guillenrow"; - callfunc "phramain"; - - M_3: - mes "[Christopher Guillenrow]"; - mes "I can purify yer rough Oridecon and rough Elunium ores. I'll need 5 rough ores to make 1 pure one."; - mes "Well... which one do ye want ta make?"; - set @chris, 1; - set @name$, "Christopher Guillenrow"; - callfunc "orimain"; - - M_End: - close; - - L_NoZeny: - mes "[Christopher Guillenrow]"; - mes "I don't think I can let ye have this at a lower price. I can't afford ta loose profits because of ye."; - emotion 4; - close; - - L_Thanks: - mes "[Christopher Guillenrow]"; - mes "Thank you for shopping at my workshop. Feel free to come anytime whenever you need."; - emotion 15; - close; - -} - - - -//===================================================================================== -//= Weapon/Armor Refiners -//===================================================================================== -prt_in.gat,63,60,4 script Hollengrhen 85,{ - set @name$,"Hollengrhen"; - callfunc "refinemain"; - break; -} -morocc_in.gat,73,38,4 script Aragham 99,{ - set @name$,"Aragham"; - callfunc "refinemain"; - break; -} -payon.gat,144,173,4 script Antonio 88,{ - set @name$,"Antonio"; - callfunc "refinemain"; - break; -} -alberta_in.gat,28,58,4 script Fredrik 85,{ - set @name$,"Fredrik"; - callfunc "refinemain"; - break; -} -yuno_in01.gat,164,26,6 script Disturb 88,{ - set @name$,"Disturb"; - callfunc "refinemain"; - break; -} - -//============================================================ -//= Main Refiner Function -//============================================================ -//= To allow auto safe refining/multiple refining set the -//= @features variable to 1 -//============================================================ -function script refinemain { - set @features,0; - - mes "[" + @name$ + "]"; - mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!"; - mes "Which piece of equipment do you want to refine?"; - M_Menu: - next; - menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, - getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; - - //Head Gear - PART1: - set @part,1; - if (getequipisequiped(1)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Do you want me to refine your dumb brain?"; - emotion 6; - goto M_Menu; - //Armor - PART2: - set @part,2; - if (getequipisequiped(2)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Do you want me to melt your body with blazing heat...?"; - emotion 6; - goto M_Menu; - //Left Hand - PART3: - set @part,3; - if (getequipisequiped(3)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "I can't make your left hand into an ultimate weapon..."; - emotion 4; - goto M_Menu; - //Right Hand - PART4: - set @part,4; - if (getequipisequiped(4)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "I can't make your right hand into an ultimate weapon..."; - emotion 4; - goto M_Menu; - //Garment - PART5: - set @part,5; - if (getequipisequiped(5)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Look here... you don't have any Garments on...."; - goto M_Menu; - //Foot Gear - PART6: - set @part,6; - if (getequipisequiped(6)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "Ack!! Those are some stinky feet. I definately can't refine those.... uck!!"; - emotion 16; - goto M_Menu; - //Accessory1 - PART7: - set @part,7; - if (getequipisequiped(7)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you mean by Accessory? Which One?"; - emotion 20; - goto M_Menu; - //Accessory2 - PART8: - set @part,8; - if (getequipisequiped(8)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you mean by Accessory? Which One?"; - emotion 20; - goto M_Menu; - PART9: - set @part,9; - if (getequipisequiped(9)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you want from me? There's nothing equiped there..."; - emotion 20; - goto M_Menu; - PART10: - set @part,10; - if (getequipisequiped(10)) goto CHECK1; - mes "[" + @name$ + "]"; - mes "What do you want from me? There's nothing equiped there..."; - emotion 20; - goto M_Menu; - -//Check if the item is refinable... -CHECK1: - if(getequipisenableref(@part)) goto CHECK2; - mes "[" + @name$ + "]"; - mes "I can't work on this item..."; - close; -//Check if the item is identified... (Don't know why this is in here... but kept it anyway) -CHECK2: - if(getequipisidentify(@part)) goto CHECK3; - mes "[" + @name$ + "]"; - mes "You must appraise this item first."; - close; -//Check to see if the items is already +10 -CHECK3: - if(getequiprefinerycnt(@part) < 10) goto REFINE0; - mes "[" + @name$ + "]"; - mes "This weapon is allready at its maximum level and can no longer be refined."; - close; - -//Refine Armor -REFINE0: - if(getequipweaponlv(@part) > 0) goto REFINE1; - set @matname$,"Elunium"; - set @material,985; - set @price,2000; - set @safe,4; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 1 Weapon -REFINE1: - if(getequipweaponlv(@part) > 1) goto REFINE2; - set @matname$,"Phracon"; - set @material,1010; - set @price,50; - set @safe,7; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 2 Weapon -REFINE2: - if(getequipweaponlv(@part) > 2) goto REFINE3; - set @matname$,"Emveretarcon"; - set @material,1011; - set @price,200; - set @safe,6; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 3 Weapon -REFINE3: - if(getequipweaponlv(@part) > 3) goto REFINE4; - set @matname$,"Oridecon"; - set @material,984; - set @price,5000; - set @safe,5; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -//Refine Level 4 Weapon -REFINE4: - set @matname$,"Oridecon"; - set @material,984; - set @price,20000; - set @safe,4; - if(@features == 1) callfunc "refinefeatures"; - callfunc "refinenormal"; -} - -// Normal Refining Functions ========================= -function script refinenormal -1,{ - mes "[" + @name$ + "]"; - mes "To refine this stuff,I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",Lcancel; - - if (getequippercentrefinery(@part) == 100) goto L_Sub; - mes "[" + @name$ + "]"; - mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level."; - mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!"; - next; - mes "["+@name$+"]"; - mes "Do you still wish you refine it? If so I will not be able to gaurantee my work..."; - next; - menu "Yes",L_Sub,"No",Lcancel1; - - L_Sub: - if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; - delitem @material,1; - set Zeny,Zeny-@price; - -Lrefine: - if (getequippercentrefinery(@part)<=rand(100)) goto Lfail; - mes "["+@name$+"]"; - mes "Clang! Clang! Clang!"; - successrefitem @part; - next; - mes "["+@name$+"]"; - mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid..."; - emotion 21; - close; - -Lfail: - mes "[" + @name$ + "]"; - mes "Clang! Clang! Clang!"; - failedrefitem @part; - next; - mes "["+@name$+"]"; - mes "Aaahhh!! Oh no....!!"; - emotion 16; - next; - mes "["+@name$+"]"; - mes "Eh..Ehem... I'm sorry but the refining proccess ^ff0000failed^000000."; - next; - mes "["+@name$+"]"; - mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks."; - close; - -Lcancel: - mes "[" + @name$ + "]"; - mes "You said so..Hmm so be it..."; - close; - -Lcancel1: - mes "[" + @name$ + "]"; - mes "Good Choice."; - mes "Ah... good choice. I'd feel awfull if I'd destroyed another persons piece of equipment with my own hands."; - close; - -Lcancel2: - mes "[" + @name$ + "]"; - mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; - close; -} - -// New Refining Functions ======================== -function script refinefeatures { - if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe; - mes "[" + @name$ + "]"; - mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; - next; - menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel; - -Lsafe: - set @refinecnt,@safe - getequiprefinerycnt(@part); - set @fullprice,@price * @refinecnt; - mes "[" + @name$ + "]"; - mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?"; - next; - menu "Yes",-,"No...",Lcancel; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - delitem @material,@refinecnt; - set Zeny,Zeny - @fullprice; - callfunc "refinesafe"; - break; - -Lnosafe: - mes "[" + @name$ + "]"; - mes "So how many times would you like me to refine your item?"; - next; - input @refinecnt; - if (@refinecnt<1) goto Lcancel3; //fixed by Lupus - set @refinecheck,@refinecnt + getequiprefinerycnt(@part); - if(@refinecheck > 10) goto Lcancel3; - set @fullprice,@price * @refinecnt; - mes "[" + @name$ + "]"; - mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @price + " Zeny... Is that ok?"; - next; - menu "Yes...",-,"No...",Lcancel; - if(@refinecheck > @safe) goto Lwarn; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - delitem @material,@refinecnt; - set Zeny,Zeny - @fullprice; - callfunc "refinenumber"; - break; - - Lwarn: - set @refinecheck,@refinecheck - @safe; - mes "[" + @name$ + "]"; - mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; - next; - menu "Yes",-,"No...",Lcancel1; - if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; - delitem @material,@refinecnt; - set Zeny,Zeny - @fullprice; - callfunc "refinenumber"; - break; -Lcancel: - mes "[" + @name$ + "]"; - mes "If you say so... See you again soon I hope."; - close; -Lcancel1: - mes "[" + @name$ + "]"; - mes "Good... I don't like to break people's equipment..."; - close; -Lcancel2: - mes "[" + @name$ + "]"; - mes "Sorry but you don't have everything I need..."; - close; -Lcancel3: - mes "[" + @name$ + "]"; - mes "I can't refine this item that many times."; - close; -} - -// Function: Safe Refine --------------------- -function script refinesafe { - mes "Clang, clang!!!"; - successrefitem @part; - emotion 21; - set @refinecnt,@refinecnt - 1; - next; - if(@refinecnt == 0) goto Lend; - callfunc "refinesafe"; - break; - - Lend: - mes "[" + @name$ + "]"; - mes "All finished... Come again soon."; - close; -} -// Function: Refine -function script refinenumber { - mes "Clang, clang!!!"; - if (getequippercentrefinery(@part)<=rand(100)) goto Lfail; - successrefitem @part; - emotion 21; - set @refinecnt,@refinecnt - 1; - next; - if(@refinecnt == 0) goto Lend; - callfunc "refinenumber"; - break; - - Lend: - mes "[" + @name$ + "]"; - mes "All finished... Come again soon."; - close; - - Lfail: - failedrefitem @part; - emotion 23; - mes "[" + @name$ + "]"; - mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; - set @refinecnt,@refinecnt - 1; - if(@refinecnt == 0) goto Lend2; - mes "Here's the unused Zeny and Material back..."; - getitem @material,@refinecnt; - set @fullprice,@refinecnt * @price; - set Zeny,Zeny + @fullprice; - - Lend2: - close; -} - - - -//============================================================================== -//= Material Salesmen -//============================================================================== -prt_in.gat,56,69,4 script Vurewell 86,{ - set @name$,"Vurewell"; - callfunc "phramain"; - break; -} -payon.gat,145,178,4 script Begnahd 88,{ - set @name$,"Begnahd"; - callfunc "phramain"; - break; -} -morocc_in.gat,65,37,4 script Sade 99,{ - set @name$,"Sade"; - callfunc "phramain"; - break; -} -alberta_in.gat,18,59,5 script Kahlamanlith 86,{ - set @name$,"Kahlamanlith"; - callfunc "phramain"; - break; -} -yuno_in01.gat,171,26,6 script Dillemat 88,{ - set @name$,"Dillemat"; - callfunc "phramain"; - break; -} - -//============================================================ -//= Material Salesmen Functions -//============================================================ -function script phramain { - if(@chris == 1) goto M_Menu; - mes "[" + @name$ + "]"; - mes "Hello, Im selling metals I just mined."; - mes "They are Pharacon and Emvertacon."; - mes "Would you like to buy some?"; - M_Menu: - set @chris, 0; - next; - menu"Pharacon - 200z",PHARA,"Emveretarcon - 1000z",EMVER; - - PHARA: - set @itemid,1010; - set @value,200; - goto CONTINUE; - - EMVER: - set @itemid,1011; - set @value,1000; - -CONTINUE: - mes "[" + @name$ + "]"; - mes "How many would you like?"; - next; - input @ammount; - if (@ammount <= 0) goto L_BELOW; - if (@ammount > 999) goto L_ABOVE; - if (zeny<@value*@ammount) goto L_NOZENY; - if (checkweight(@item,@ammount) == 0) goto L_WEIGHT; - getitem @itemid,@ammount; - set Zeny,Zeny-@value*@ammount; - mes "[" + @name$ + "]"; - mes "Here you go."; - close; - -L_NOZENY: - mes "You do not have enough zeny!"; - close; -L_WEIGHT: - mes "You cant hold that many of that item"; - close; -L_BELOW: - mes "You have to buy a POSITIVE amount of items!"; - close; -L_ABOVE: - mes "You cant buy this much of this item!"; - close; -} - - - -//============================================================================== -//= Ori/Elu Refiners -//============================================================================== -prt_in.gat,63,69,4 script Dietrich 84,{ - set @name$,"Dietrich"; - callfunc "orimain"; - break; -} -payon.gat,137,178,4 script Hakhim 88,{ - set @name$,"Hakhim"; - callfunc "orimain"; - break; -} -morocc_in.gat,72,32,4 script Abdul 99,{ - set @name$,"Abdul"; - callfunc "orimain"; - break; -} -alberta_in.gat,21,63,5 script Xenophon 84,{ - set @name$,"Xenophon"; - callfunc "orimain"; - break; -} -yuno_in01.gat,171,22,6 script Delayt 88,{ - set @name$,"Delayt"; - callfunc "orimain"; -break; -} - -//============================================================ -//= Ori/Elu Functions -//============================================================ -function script orimain { - if(@chris == 1) goto M_Menu; - mes "[" + @name$ + "]"; - mes "If you bring Rough Oridecons and"; - mes "Rough Eluniums to me,"; - mes "I can refine them for you."; - mes "However, you must bring 5 of each."; - M_Menu: - set @chris, 0; - next; - menu "Make Oridecon",M_Ori, "Make Elunium",M_Elu, "Ask about enchanted stones",M_Stones; - - M_Ori: - if ((countitem(756) < 5)) goto L_NoOri; - delitem 756,5; - getitem 984,1; - mes "[" + @name$ + "]"; - mes "As promised, here's your oridecon."; - mes "Come back again anytime."; - close; - - L_NoOri: - mes "[" + @name$ + "]"; - mes "Huh? You're kidding, right? Didn't I say I can't make you an Oridecon unless you bring me 5 rough ones?"; - close; - M_Elu: - if ((countitem(757) < 5)) goto L_NoElu; - delitem 757,5; - getitem 985,1; - mes "[" + @name$ + "]"; - mes "As promised, here's your elunium."; - mes "Come back again anytime."; - close; - - L_NoElu: - mes "[" + @name$ + "]"; - mes "Huh? You're kidding, right? Didn't I say I can't make you an Elunium unless you bring me 5 rough ones?"; - close; - M_Stones: - mes "[" + @name$ + "]"; - mes "Enchanted stones, huh ...."; - next; - mes "[" + @name$ + "]"; - mes "Well, in the 20 years that I've been a stonesmith I've heard of them many times... though I've never actually seen them before."; - next; - mes "[" + @name$ + "]"; - mes "I've been told that enchanted stones possess different elemental properties such as ^5533FFWater, Earth, Fire, and Wind^000000."; - next; - mes "[" + @name$ + "]"; - mes "If someone combines an Enchanted Stone with a weapon durring the refining process, that weapon will possess the same property as the stone."; - next; - mes "[" + @name$ + "]"; - mes "Of course, that person needs to be skillfull enough to work on it."; - goto M_Menu; -} - - - -//===================================================================================== -//= Equipment Repairmen -//===================================================================================== -prt_in.gat,62,54,2 script Grendal 84,{ - set @name$,"Grendal"; - callfunc "repairmain"; - break; -} - -//Temp Spot, Not Shure Where To place -payon.gat,149,182,2 script Repairman 88,{ - set @name$,"Repairman"; - callfunc "repairmain"; - break; -} - -morocc_in.gat,71,40,2 script Repairman 99,{ - set @name$,"Repairman"; - callfunc "repairmain"; - break; -} - -//============================================================ -//= Equipment Repair Function -//============================================================ -function script repairmain { - set @repairprice,5000; - mes "[" + @name$ + "]"; - mes "I am the Repair Smith and I can repair any Arms you want."; - mes "Tell me which Equipment you want to repair."; - set @broken1,getbrokenid(1); - set @broken2,getbrokenid(2); - set @broken3,getbrokenid(3); - set @broken4,getbrokenid(4); - set @broken5,getbrokenid(5); - set @broken6,getbrokenid(6); - set @broken7,getbrokenid(7); - set @broken8,getbrokenid(8); - set @broken9,getbrokenid(9); - set @broken10,getbrokenid(10); - next; - if(@broken1==NULL) goto L_CANCEL_3; - menu getitemname(@broken1),REPAIR1,getitemname(@broken2),REPAIR2,getitemname(@broken3),REPAIR3, - getitemname(@broken4),REPAIR4,getitemname(@broken5),REPAIR5,getitemname(@broken6),REPAIR6, - getitemname(@broken7),REPAIR7,getitemname(@broken8),REPAIR8,getitemname(@broken9),REPAIR9, - getitemname(@broken10),REPAIR10; - REPAIR1: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(1); - goto L_CLOSE; - REPAIR2: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(2); - goto L_CLOSE; - REPAIR3: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(3); - goto L_CLOSE; - REPAIR4: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(4); - goto L_CLOSE; - REPAIR5: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(5); - goto L_CLOSE; - REPAIR6: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(6); - goto L_CLOSE; - REPAIR7: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(7); - goto L_CLOSE; - REPAIR8: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(8); - goto L_CLOSE; - REPAIR9: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(9); - goto L_CLOSE; - REPAIR10: - mes "[" + @name$ + "]"; - mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; - mes "Continue?"; - next; - menu "Yes",-,"No",L_CANCEL_2; - if (countitem(999) < 1 || Zeny < @repairprice) goto L_CANCEL_1; - delitem 999,1; - set Zeny,Zeny-@repairprice; - repair(10); - goto L_CLOSE; - -L_CANCEL_1: - mes "[" + @name$ + "]"; - mes "Is it all you got?"; - mes "Unfortunately, I have kids to feed..."; - goto L_CLOSE; -L_CANCEL_2: - mes "[" + @name$ + "]"; - mes "Ok, but don't expect to be using that..."; - goto L_CLOSE; -L_CANCEL_3: - mes "[" + @name$ + "]"; - mes "Looks like you don't need anything repaired today..."; - goto L_CLOSE; -L_CLOSE: - close; -} diff --git a/npc/merchants/renters.txt b/npc/merchants/renters.txt deleted file mode 100644 index 7d025919d..000000000 --- a/npc/merchants/renters.txt +++ /dev/null @@ -1,155 +0,0 @@ -//===== eAthena Script ======================================= -//= Renters -//===== By: ================================================== -//= kobra_k88, mod by Lupus -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= PecoPeco Breeder, Grand PecoPeco Breeder, Falcon tamer scripts -//===== Additional Comments: ================================= -//= Fully working -//= Added another Falcon Master into the Hunters Guild [Lupus] -//= 1.2: replaced checkoption(x) with checkriding,checkfalcon [Lupus] -//= 1.3: Added support for Lord_Knight(2),Paladin(2) and Sniper. -//============================================================ - -// PecoPeco Breeder (for Knights)------------------------------------------- -prontera.gat,61,338,3 script PecoPeco Breeder 86,{ - mes "[PecoPeco Breeder]"; - if((Class == 7)||(Class == 4008)) goto L_Start; - mes "I'm a PecoPeco breeder and I rent out PecoPeco's for^4444FF Knights ^000000to ride on."; - close; - -L_Start: - mes "Good day. Would you like to ride a PecoPeco?"; - next; - mes "[PecoPeco Breeder]"; - mes "You can rent one PecoPeco for 2500 Zeny, provided that you have the PecoPeco Riding skill."; - next; - menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1; - - M_0: - if(getskilllv(63) == 0) goto sL_NeedSkill; - if(Zeny < 2500) goto sL_Zeny; - if(checkriding(0) != 0) goto sL_GotPeco; - set Zeny, Zeny - 2500; - setriding; - mes "Thank you and good day."; - emotion 15; - close; - - sL_NeedSkill: - mes "[PecoPeco Breeder]"; - mes "As I mentioned earlier, you need the^3333FF Riding ^000000skill in order to rent a PecoPeco."; - close; - sL_Zeny: - mes "[PecoPeco Breeder]"; - mes "As I said before it will be 2500z. Come back when you aquire enough zeny."; - close; - sL_GotPeco: - mes "[PecoPeco Breeder]"; - mes "Umm... aren't you already riding a PecoPeco??...."; - emotion 20; - close; - M_1: - mes "[PecoPeco Breeder]"; - mes "Alright. Good day to you."; - close; - -} - -// Grand PecoPeco Breeder (for Crusaders)------------------------------------------- -prontera.gat,238,312,5 script Grand PecoPeco Breeder 86,{ - mes "[Grand PecoPeco Breeder]"; - if((Class == 14)||(Class == 4015)) goto L_Start; - - mes "I'm a Grand PecoPeco breeder and I rent out Grand PecoPeco's for^4444FF Crusaders ^000000to ride on."; - close; - -L_Start: - mes "Good day. Would you like to ride a Grand PecoPeco?"; - next; - mes "[Grand PecoPeco Breeder]"; - mes "You can rent one Grand PecoPeco for 2500 Zeny, provided that you have the PecoPeco Riding skill."; - next; - menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1; - - M_0: - if(getskilllv(63) == 0) goto sL_NeedSkill; - if(Zeny < 2500) goto sL_Zeny; - if(checkriding(0) != 0) goto sL_GotPeco; - set Zeny, Zeny - 2500; - setriding; - mes "Thank you and good day."; - emotion 15; - close; - - sL_NeedSkill: - mes "[Grand PecoPeco Breeder]"; - mes "As I mentioned earlier, you need the^3333FF Riding ^000000skill in order to rent a Grand PecoPeco."; - close; - sL_Zeny: - mes "[Grand PecoPeco Breeder]"; - mes "As I said before it will be 2500z. Come back when you aquire enough zeny."; - close; - sL_GotPeco: - mes "[Grand PecoPeco Breeder]"; - mes "Umm... aren't you already riding a Grand PecoPeco??...."; - emotion 20; - close; - M_1: - mes "[Grand PecoPeco Breeder]"; - mes "Alright. Good day to you."; - close; - -} - -// Falcon Master-------------------------------------------------------------- -in_hunter.gat,146,100,2 script Falcon Master 59,{ - mes "[Falcon Master]"; - mes "Hellooooo, I am the Falcon Master."; - next; - menu "Speak with him",M_0, "Politely back away",M_End; - - M_0: - mes "[Falcon Master]"; - mes "I can train a Falcon for you, but you need to be a Hunter and have mastered the ^5555FF'Falcon Taming' skill^000000."; - next; - menu "Ok",sM_0, "No thanks",M_End; - - sM_0: - if(Class != Job_Hunter && Class != 4012 && Class != Job_Sniper) goto sL_NotHunter; - - if(checkfalcon(0) != 0) goto sL_GotFalc; - if(getskilllv(127)==0) goto sL_NoSkill; - mes "[Falcon Master]"; - mes "It looks like you meet all the requirements to handle a Falcon. Here you are"; - setfalcon; - next; - mes "[Falcon Master]"; - mes "Please take very good care of it. It will prove to be a valuble companion."; - close; - - sL_NotHunter: - mes "[Falcon Master]"; - mes "As I said, Falcons can only be given to Hunters. Falcons are very picky about who they travel with you know."; - close; - sL_GotFalc: - mes "[Falcon Master]"; - mes "You can only have 1 Falcon at a time."; - close; - sL_NoSkill: - mes "[Falcon Master]"; - mes "I'm sorry but you do not have the Falcon Taming skill. Please come back when you have learned it."; - close; - M_End: - mes "[Falcon Master]"; - mes "Have a nice day."; - close; -} - -//Not Supposed To Be One In Payon! -//Coordinate IS Correct For New Payon Map Though IF You Enable It -//payon_in01.gat,206,175,4 duplicate(Falcon Master) Falcon Master 59 diff --git a/npc/merchants/scrolls_arrows.txt b/npc/merchants/scrolls_arrows.txt deleted file mode 100644 index 88e74a00e..000000000 --- a/npc/merchants/scrolls_arrows.txt +++ /dev/null @@ -1,34 +0,0 @@ -//===== eAthena Script ======================================= -//= Magic Scrolls & Arrows + Arrow Quivers -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Some shops that sells Magic Scrolls, Arrow Quivers -//= Temp shops, made in kRO to test some effects (they stay next to Geffen Tower entrance) -//= Note: Coords and prices aren't right yet -//= I made Scrolls cost 2x more in Prontera (uncomment extra shops if u want) -//= -//= Correct coords and Sprites if you have more info -//= 1.1 Added Arrow Quivers (removed rare arrows from the shops) -//============================================================ - - -//======================================================= -// All Magic Scrolls + Crest of the Horse -//======================================================= -// don't lower the price -geffen.gat,125,91,2 shop Magic Scrolls 735, 686:650, 687:1300, 688:500, 689:1000, 690:500, 691:1000, 692:500, 693:1000, 694:500, 695:1000, 696:500, 697:1000, 698:350, 699:700, 700:350, 12000:700, 12001:1000, 12002:2000, 12003:100, 662:3000 -//prt_in.gat,121,65,3 shop Magic Scrolls 735, 686:1300, 687:2600, 688:1000, 689:2000, 690:1000, 691:2000, 692:1000, 693:2000, 694:1000, 695:2000, 696:1000, 697:2000, 698:700, 699:1400, 700:700, 12000:1700, 12001:2000, 12002:4000, 12003:110, 662:6000 - -//======================================================= -// Arrows -//======================================================= -payon_in03.gat,159,10,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1 -//geffen.gat,123,107,4 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1 -//prt_in.gat,163,141,5 shop Arrow Quivers 727, 12004:-1, 12005:-1, 12006:-1, 12007:-1, 12008:-1, 12009:-1, 12010:-1, 12011:-1, 12012:-1, 12013:-1, 12014:-1, 12015:-1, 1750:-1, 1770:-1, 1753:-1, 1765:-1, 1751:-1, 1752:-1, 1751:-1, 1755:-1, 1756:-1, 1754:-1, 1767:-1, 1757:-1, 1762:-1 diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt deleted file mode 100644 index af4371951..000000000 --- a/npc/merchants/shops.txt +++ /dev/null @@ -1,220 +0,0 @@ -//===== eAthena Script ======================================= -//= Shops -//===== By: ================================================== -//= eAthena Dev Team -//===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= swapped shop titles in GONRYUN, thanks to Kashy -//= 1.3a Fixed Louyang map name. Added additional shops in Yuno. [kobra_k88] -//= 1.4 Added Niflheim Shops -//= 1.5 New Payon Locations [Darkchild] -//= Moved shops in Umbala.txt here. Commented out the duplicate ones.[kobra_k88] -//= 1.6 Removed GRAPE ID 514 from shops (caused exploits) -//= 1.7 Removed juices from custom amatsu shops (it's a quest item + levelup exploit) -//= 1.8 Corrected Niflheim Shops and Morroc Jewel Merchant [celest] -//============================================================ - - - -//======================================================= -//ALBERTA -//======================================================= -alb2trea.gat,87,65,1 shop Tool Dealer 83,1750:-1,1751:-1,1752:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,657:-1 -alberta_in.gat,94,56,4 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,611:-1,610:-1,645:-1,656:-1,657:-1 -alberta_in.gat,165,96,1 shop Item Collector 74,909:-1,528:-1 -alberta_in.gat,182,96,1 shop Tool Dealer 73,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,2243:-1,645:-1,656:-1,657:-1 -alberta_in.gat,180,15,1 shop Armor Dealer 101,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2203:-1,2201:-1,2205:-1,2226:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2312:-1,2314:-1 -alberta_in.gat,188,21,1 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1 -//alberta_in.gat,18,59,5 shop Miner 48,1010:-1,1011:-1 - -//======================================================= -//AL DE BARAN -//======================================================= -aldeba_in.gat,20,60,5 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1 -aldeba_in.gat,28,54,5 shop Weapon Dealer 85,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1 -aldeba_in.gat,94,56,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,611:-1,610:-1,645:-1,656:-1,657:-1 - -//======================================================= -//AMATSU -//======================================================= -//Fruit merchant opens a zeny exploit (due to Juice Maker NPC) -amatsu.gat,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1 -//amatsu.gat,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1 -amatsu.gat,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1,2215:-1 -amatsu.gat,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1 -amatsu.gat,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 -amatsu.gat,183,127,5 shop Milk Merchant 90,519:-1 -//1st set -//ama_in01.gat,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1 -//ama_in01.gat,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1 -ama_in01.gat,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 -//2nd set -ama_in01.gat,89,28,4 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2314:-1,2627:-1 -ama_in01.gat,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 -ama_in01.gat,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 - -//======================================================= -//COMODO -//======================================================= -cmd_in01.gat,117,165,4 shop Armor Dealer 101,2226:-1,2228:-1,2103:-1,2105:-1,2405:-1,2503:-1,2505:-1,2305:-1,2321:-1,2307:-1,2309:-1,2335:-1,2312:-1,2314:-1,2316:-1 -cmd_in01.gat,131,165,4 shop Weapon Dealer 49,1903:-1,1905:-1,1907:-1,1950:-1,1952:-1,1954:-1,1956:-1,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 -cmd_in01.gat,79,182,4 shop Tool Dealer 83,1753:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1 -comodo.gat,296,125,4 shop Souvenir Merchant 101,965:-1,964:-1 -comodo.gat,244,296,7 shop Item Collector 74,909:-1,5 - -//======================================================= -//GEFFEN -//======================================================= -geffen_in.gat,25,177,1 shop Armor Dealer 66,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 -geffen_in.gat,29,177,1 shop Weapon Dealer 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 -geffen_in.gat,74,144,1 shop Trader 66,909:-1,911:-1,910:-1,912:-1 -geffen_in.gat,77,167,1 shop Tool Dealer 68,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,2241:-1,645:-1,656:-1,657:-1 -geffen_in.gat,77,173,1 shop Magical Tool Trade 64,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 -geffen_in.gat,171,123,1 shop Tool Dealer 64,1092:-1,1093:-1 -geffen.gat,193,152,3 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 - -//======================================================= -//GONRYUN -//======================================================= -gonryun.gat,147,84,4 shop Tool Dealer 777,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 -gonryun.gat,174,101,4 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 -gonryun.gat,173,84,4 shop Armor Dealer 770,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1 - -//======================================================= -//IZLUDE -//======================================================= -izlude_in.gat,60,127,4 shop Weapon Dealer 98,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1 -izlude_in.gat,70,127,4 shop Armor Dealer 101,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1 -izlude_in.gat,115,61,1 shop Tool Dealer 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,1065:-1,645:-1,656:-1,657:-1 -izlude.gat,121,138,1 shop Butcher 54,517:-1 -izlude.gat,127,120,1 shop Fruit Merchant 72,512:-1,513:-1,515:-1,516:-1 -izlude.gat,137,126,3 shop Milk Merchant 701,519:-1 -izlude.gat,164,138,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 - -//======================================================= -//LOUYANG -//======================================================= -lou_in02.gat,121,181,5 shop Armor Dealer 770,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2503:-1 -lou_in02.gat,130,182,5 shop Weapon Dealer 774,1204:-1,1216:-1,1107:-1,1113:-1,1116:-1,1157:-1,1407:-1,1410:-1,1354:-1,1519:-1 - -//======================================================= -//LUTIE -//======================================================= -xmas_in.gat,39,37,4 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,611:-1,601:-1,602:-1,610:-1 -xmas_in.gat,168,104,4 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1 -xmas_in.gat,169,34,2 shop Gift Merchant 702,2612:-1,744:-1,748:-1,736:-1,746:-1,740:-1,2613:-1 -xmas_in.gat,174,98,2 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1 -xmas.gat,144,207,4 shop Tool Dealer 83,601:-1,602:-1 - -//======================================================= -//MORROC -//======================================================= -morocc_in.gat,141,67,1 shop Weapon Dealer 58,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1250:-1,1252:-1,1254:-1 -morocc_in.gat,141,60,1 shop Armor Dealer 58,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2218:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2335:-1 -morocc.gat,35,69,1 shop Trader 89,2609:-1,1516:-1,1522:-1 -morocc.gat,139,92,1 shop Trader 99,513:-1,513:-1,513:-1,513:-1,513:-1,513:-1 -morocc.gat,145,44,1 shop Jewel Seller 99,730:-1,2613:-1 -morocc.gat,147,102,5 shop Tool Dealer 93,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1,657:-1 -morocc.gat,151,243,1 shop Tool Dealer 99,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,2242:-1,645:-1,656:-1,657:-1 -morocc.gat,157,72,6 shop Butcher 49,517:-1 -morocc.gat,166,51,1 shop Jewel Seller 102,721:-1,723:-1,726:-1,728:-1,729:-1 -morocc.gat,170,101,3 shop Tool Dealer 85,909:-1,528:-1,919:-1,925:-1 -morocc.gat,206,250,1 shop Tool Dealer 85,909:-1,528:-1,919:-1,925:-1 -morocc.gat,244,134,1 shop Trader 93,2612:-1 -morocc.gat,259,193,1 shop Trader 99,747:-1 -morocc.gat,268,193,1 shop Trader 93,748:-1 -morocc.gat,269,167,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -//morocc_in.gat,65,37,4 shop Miner 48,1010:-1,1011:-1 - -//======================================================= -//NIFLHEIM -//======================================================= -nif_in.gat,35,84,3 shop Weapon Dealer 795,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1 -nif_in.gat,35,91,3 shop Armor Dealer 796,2501:-1,2501:-1,2503:-1,2503:-1,2505:-1,2505:-1 -nif_in.gat,154,21,3 shop Tool Dealer 798,535:-1,1062:-1,902:-1,7106:-1,537:-1,7154:-1,1052:-1,934:-1 -//nif_in.gat,35,84,3 shop Weapon Dealer 795,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 -//nif_in.gat,35,91,3 shop Armor Dealer 796,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 -//nif_in.gat,154,21,3 shop Tool Dealer 798,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1,645:-1,656:-1,657:-1 -//niflheim.gat,201,209,3 shop Milk Merchant 794,519:-1 -//niflheim.gat,224,185,3 shop Fruit Merchant 795,512:-1,513:-1 -//niflheim.gat,209,161,3 shop Butcher 794,517:-1,528:-1 -//niflheim.gat,205,152,3 shop Gift Merchant 795,734:-1,735:-1,736:-1,737:-1,746:-1 - -//======================================================= -//PAYON -//======================================================= -payon_in01.gat,7,119,4 shop Weapon Dealer 86,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1704:-1,1707:-1,1710:-1,1713:-1,1714:-1,1718:-1 -payon_in01.gat,15,119,4 shop Armor Dealer 87,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2208:-1,2211:-1,2212:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2309:-1,2330:-1 -payon_in02.gat,87,34,1 shop Tool Dealer 98,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1,657:-1 -payon.gat,160,97,4 shop Tool Dealer 88,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,525:-1,602:-1,1065:-1,645:-1,656:-1,657:-1 -//Not Shure About Pet Shop -payon.gat,104,63,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -pay_arche.gat,125,108,1 shop Milk Merchant 90,519:-1 -pay_arche.gat,132,101,1 shop Vegetable Merchant 102,515:-1,516:-1 -pay_arche.gat,140,124,1 shop Butcher 87,517:-1,528:-1 - - -//======================================================= -//PRONTERA -//======================================================= -prontera.gat,73,134,1 shop Milk Merchant 90,519:-1 -prontera.gat,104,49,1 shop Fruit Merchant 102,512:-1,513:-1 -prontera.gat,64,125,1 shop Butcher 87,517:-1,528:-1 -prontera.gat,58,182,1 shop Flower Girl 96,712:-1,744:-1 -prontera.gat,113,42,1 shop Flower Lady 90,712:-1,744:-1 -prontera.gat,105,87,1 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 -prontera.gat,218,211,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -prontera.gat,248,153,1 shop Doll Merchant 85,740:-1,741:-1,742:-1 -prt_church.gat,108,124,1 shop Nun 79,2608:-1,2216:-1,2323:-1,2325:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1 -prt_fild05.gat,290,221,1 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,506:-1,601:-1,602:-1,645:-1,656:-1,657:-1 -prt_in.gat,211,169,1 shop Wedding Goods Merchant 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1 -prt_in.gat,126,76,1 shop Tool Dealer 53,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1,645:-1,656:-1,657:-1 -prt_in.gat,172,130,1 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1 -prt_in.gat,172,132,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1 -prt_in.gat,171,140,1 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 -//prt_in.gat,56,69,4 shop Miner 48,1010:-1,1011:-1 - -//======================================================= -//TURTLE ISLAND -//======================================================= -tur_dun01.gat,158,54,6 shop Tool Dealer 99,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,645:-1,656:-1,657:-1 -// Spectacles: missing as second item in list -// Luxury Sunglases: not sure of item/price. - -//======================================================= -//UMBALA -//======================================================= -um_in.gat,104,124,3 shop Item Merchant 788,512:15,515:15,535:15,516:15,513:15,517:50,528:60,537:1000,601:60,602:300,645:800,656:1500,610:4000 -um_in.gat,160,125,3 shop Weapon Merchant 789,1501:120,1504:1600,1507:9000,1510:16000,1513:41000,1519:23000,1807:53000,1811:58000,1809:67000 -um_in.gat,151,125,4 shop Armor Merchant 49,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1 -//um_in.gat,159,123,3 shop Weapon Merchant 52,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1 -//um_in.gat,98,124,3 shop Tool Merchant 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,1065:-1 -//um_in.gat,103,124,4 shop Food Merchant 91,515:-1,516:-1,535:-1,519:-1,517:-1 - - -//======================================================= -//YUNO -//======================================================= -yuno.gat,65,122,4 shop Fruit Merchant 93,512:-1,513:-1,515:-1,516:-1 -yuno.gat,217,97,4 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,505:-1,506:-1,645:-1,656:-1,601:-1,602:-1 -yuno.gat,226,106,5 shop Trader 97, 911:-1, 910:-1, 912:-1 -yuno.gat,197,115,4 shop Pet Merchant 124, 537:-1, 643:-1, 10013:-1, 10014:-1 -yuno.gat,205,104,4 shop Equip Dealer 84, 2340:-1, 2341:-1, 2411:-1, 2222:-1, 2230:-1, 1721:-1 -yuno.gat,163,187,5 shop Magic Dealer 90,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 -yuno_in01.gat,25,34,4 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,505:-1,506:-1,645:-1,656:-1,601:-1,602:-1 -yuno_in01.gat,104,35,4 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 -yuno_in01.gat,112,25,5 shop Armor Dealer 101,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 - - -//======================================================= -// ST. CAPITOLINA ABBEY -//====================================== -//= Monk shop, sells Knuckle weapons) -//======================================================= -prt_monk.gat,135,263,3 shop Blacksmith 726, 1801:8000//Waghnak, 1803:25000//Knuckle Dusters, 1805:32000//Studded Knuckles - -- cgit v1.2.3-60-g2f50