From 610ae47b9d0250ef9df5abd86c29f0f72c584910 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:04:52 -0400 Subject: remove specialeffect2 from npcs --- npc/merchants/enchan_arm.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/merchants/enchan_arm.txt') diff --git a/npc/merchants/enchan_arm.txt b/npc/merchants/enchan_arm.txt index 5b4cac2dc..434fabdb5 100644 --- a/npc/merchants/enchan_arm.txt +++ b/npc/merchants/enchan_arm.txt @@ -105,7 +105,7 @@ S_EnchantArmor: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; - specialeffect2 EF_MAPPILLAR; + specialeffect(EF_MAPPILLAR, AREA, playerattached()); if (Zeny < 400000) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough zeny."; @@ -152,7 +152,7 @@ S_EnchantArmor: case 35: case 36: .@addpart = 4750;break; default: - specialeffect2 EF_PHARMACY_FAIL; + specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); mes "[Apprentice Craftsman]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; -- cgit v1.2.3-60-g2f50