From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/merchants/ammo_boxes.txt | 138 ------------------------------------------- 1 file changed, 138 deletions(-) delete mode 100644 npc/merchants/ammo_boxes.txt (limited to 'npc/merchants/ammo_boxes.txt') diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt deleted file mode 100644 index fcad5a0ea..000000000 --- a/npc/merchants/ammo_boxes.txt +++ /dev/null @@ -1,138 +0,0 @@ -//===== rAthena Script ======================================= -//= Magazine Dealer Kenny -//===== By: ================================================== -//= rAthena dev team -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Turns bullets into magazines/packs. -//===== Additional Comments: ================================= -//= 1.0 First version. [SinSloth] -//= 1.1 Optimized version - Reduced to only one function [SinSloth] -//= 1.2 Optimized^2, corrected npc's name [ultramage] -//= 1.2a Optimized. Please, ommit extra NPC names [Lupus] -//= 1.3 Updated to match AEGIS script. [Kisuka] -//= 1.4 Updated to match AEGIS script again. [Masao] -//============================================================ - -izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{ - if(BaseJob == Job_Gunslinger) { - mes "[Kenny]"; - mes "Welcome to my Magazine Shop."; - mes "As you may know, large numbers"; - mes "of bullets can be carried more"; - mes "easily when they're in Magazines. Now, can I interest you in"; - mes "anything in particular?"; - next; - switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) { - case 1: callfunc "Func_Casing",13204,12144; break; - case 2: callfunc "Func_Casing",13206,12145; break; - case 3: callfunc "Func_Casing",13205,12146; break; - case 4: callfunc "Func_Casing",13207,12147; break; - case 5: callfunc "Func_Casing",13203,12148; break; - case 6: callfunc "Func_Casing",13200,12149; break; - case 7: callfunc "Func_Casing",13202,12150; break; - case 8: callfunc "Func_Casing",13201,12151; break; - case 9: - mes "[Kenny]"; - mes "Well, if you ever find"; - mes "that you have too many"; - mes "bullets, come and see me."; - mes "It's a smart idea to store"; - mes "bullets with my Magazines."; - close; - } - } - mes "[Kenny]"; - mes "Welcome to my shop."; - mes "Here, I provide Magazines"; - mes "and Cartridges for Gunslingers."; - mes "Sorry, but it doesn't look like"; - mes "my services would be of any"; - mes "use to you, adventurer."; - next; - mes "[Kenny]"; - mes "Eh, but if you happen to"; - mes "know any Gunslingers, send"; - mes "them my way. You can never"; - mes "have too many bullets."; - close; -} - -function script Func_Casing { - mes "[Kenny]"; - mes "Now, you can trade"; - mes "500 "+getitemname(getarg(0))+"s"; - mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure"; - mes "you have sufficient bullets"; - mes "and zeny for this exchange."; - next; - mes "[Kenny]"; - mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny"; - mes "with 1 "+getitemname(getarg(1))+"."; - next; - mes "[Kenny]"; - mes "Remember that I can't give"; - mes "you more than 50 Magazines"; - mes "at a time. Now please enter"; - mes "the number of Magazines you"; - mes "want to receive. If you want to cancel, then just enter ''0.''"; - next; - input .@amount; - if(.@amount > 50 || .@amount == 0) { - mes "[Kenny]"; - mes "Hey, I can't give you"; - mes "that many Magazines."; - mes "Please try again, and"; - mes "enter a number no"; - mes "greater than 50."; - close; - } - if (countitem(getarg(0)) >= (500*.@amount)) { - if (Zeny >= (500*.@amount)) { - if (checkweight(getarg(1),.@amount) == 0) { - mes "[Kenny]"; - mes "Hey, you've got a lot"; - mes "of junk crammed in your"; - mes "Inventory. Free up some"; - mes "space, and then come back"; - mes "and trade your bullets for"; - mes "some Magazines later, okay?"; - close; - }else{ - mes "[Kenny]"; - mes "Alright, here are"; - mes "your Magazines. Thanks"; - mes "for visiting my shop, and"; - mes "I hope that you use all"; - mes "of your ammo wisely."; - set Zeny,Zeny-500*.@amount; - delitem getarg(0),500*.@amount; - getitem getarg(1),.@amount; - close; - } - }else{ - mes "[Kenny]"; - mes "Sorry, but you don't"; - mes "have enough zeny for"; - mes "this Magazine exchange."; - mes "Come back to my shop"; - mes "after you've saved up"; - mes "some more money."; - close; - } - }else{ - mes "[Kenny]"; - mes "Sorry, but you don't"; - mes "have enough bullets for"; - mes "this Magazine exchange."; - mes "Maybe you should double"; - mes "check your Inventory, and"; - mes "then come back to me later."; - close; - } -} - -alberta,118,157,3 duplicate(mdk) Magazine Dealer Tonny 83 -- cgit v1.2.3-70-g09d2