From 94ac9fe3303c4d604485a4784e8f5c99f5457863 Mon Sep 17 00:00:00 2001 From: Taylor Locke Date: Mon, 25 Nov 2013 06:03:06 -0800 Subject: Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179 Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru] --- npc/merchants/alchemist.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/merchants/alchemist.txt') diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt index af0cbc7d9..dfb9a68b4 100644 --- a/npc/merchants/alchemist.txt +++ b/npc/merchants/alchemist.txt @@ -78,7 +78,7 @@ alde_alche,24,188,3 script Guild Dealer 2_M_ALCHE,{ mes "in your inventory."; close; } - set Zeny, Zeny-.@sell; + Zeny -= .@sell; getitem 7134,.@input; //Medicine_Bowl mes "[Gever Al Sharp]"; mes "Thank you."; @@ -151,7 +151,7 @@ S_SellManual: mes "That'll be "+getarg(1)+" zeny."; next; if (select("Purchase.:Quit.") == 1) { - set Zeny, Zeny-getarg(1); + Zeny -= getarg(1); getitem getarg(0),1; mes "[Gever Al Sharp]"; mes "Thank you for"; -- cgit v1.2.3-70-g09d2