From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/Jfunc/Jfunc1-1.txt | 32 ++++++++++++++++---------------- npc/jobs/Jfunc/Jfunc2-1.txt | 38 +++++++++++++++++++------------------- 2 files changed, 35 insertions(+), 35 deletions(-) (limited to 'npc/jobs/Jfunc') diff --git a/npc/jobs/Jfunc/Jfunc1-1.txt b/npc/jobs/Jfunc/Jfunc1-1.txt index 4628aedd2..2763a93e0 100644 --- a/npc/jobs/Jfunc/Jfunc1-1.txt +++ b/npc/jobs/Jfunc/Jfunc1-1.txt @@ -23,7 +23,7 @@ function script Aco_check { JobAco: mes "Are you feeling okay?...."; - emotion 20; + emotion e_hmm; next; mes "[Father Mareusis]"; mes "...your attire..."; @@ -33,7 +33,7 @@ function script Aco_check { next; mes "[Father Mareusis]"; mes "You are not joking with me, are you? Hoho!!..kids these days."; - emotion 18; + emotion e_heh; close; @@ -70,7 +70,7 @@ function script Arc_check { sL_Archer: mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha"; - emotion 18; + emotion e_heh; close; @@ -105,21 +105,21 @@ function script Mag_check { L_JobMage: mes "You should really get yourself a mirror. Then you could see that you are ^ff0000already a Mage^000000."; mes "It may even help you fix up your hair do."; - emotion 4; + emotion e_swt; close; L_JobOther: mes "Oh...I'm sorry. I know they say 2 is always better than 1, but when it comes to Jobs, it's a No No."; mes "Try to stay positive. Your current job can't be that bad."; - emotion 22; + emotion e_no; close; L_JobLvl: mes "Oh...I'm sorry. You need ^ff0000Job level 9^000000 and all of the ^0000ffBasic Skills^000000 before you can become a Mage."; mes "Go out and kill some more Fabres okays."; - emotion 22; + emotion e_no; close; @@ -145,8 +145,8 @@ function script Mer_check { L_JobMer: mes "[Chief Mahnsoo]"; mes "Huh? What did you say? You noodle head! Take a good look at yourself. Your ALREADY A MERCHANT! Good lord!"; - emotion 1; - emotion 0; + emotion e_what; + emotion e_gasp; close; @@ -181,7 +181,7 @@ function script Swo_check { O_1b: mes "Muhahaha! You must be kidding me! You're already a swordsman."; - emotion 18; + emotion e_heh; close; O_1c: @@ -189,7 +189,7 @@ function script Swo_check { next; mes "[Master Swordsman]"; mes "Try picking up a hobby to make use of your spare time. Muhahahahah!!"; - emotion 18; + emotion e_heh; close; O_1d: @@ -210,7 +210,7 @@ function script Thi_check { if(BaseClass == Job_Merchant) goto L_Merchant; mes "You already have a job. Stop bothering me and go help out some newbies or something."; - emotion 21; + emotion e_no1; close; L_Acolyte: @@ -220,28 +220,28 @@ function script Thi_check { L_Archer: mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?"; - emotion 18; + emotion e_heh; close; L_Mage: mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?"; - emotion 19; + emotion e_swt2; close; L_Merchant: mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!"; - emotion 0; + emotion e_gasp; close; L_Swordman: mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!"; - emotion 29; + emotion e_gg; close; L_JobThief: mes "[Thief Guide]"; mes "You're already a thief..... What do you want from me... go away!"; - emotion 4; + emotion e_swt; close; } diff --git a/npc/jobs/Jfunc/Jfunc2-1.txt b/npc/jobs/Jfunc/Jfunc2-1.txt index 1b62d6494..83727438d 100644 --- a/npc/jobs/Jfunc/Jfunc2-1.txt +++ b/npc/jobs/Jfunc/Jfunc2-1.txt @@ -27,36 +27,36 @@ function script Ass_check { L_JobNov: mes "....HEY Novice!!! GET out of here now!! I won't be held responsible if anything bad happens to you......."; - emotion 0; + emotion e_gasp; close; L_JobSwo: mes "....What are you doing here???"; - emotion 1; + emotion e_what; next; mes "[Angry looking man]"; mes "Doing what you're ordered to do eh?........ You guys are nothing more than dogs that listen to their owners............."; - emotion 32; + emotion e_pif; close; L_JobMag: mes "...What's a mage like you doing here? You should be paying more attention to your training....."; - emotion 20; + emotion e_hmm; close; L_JobArch: mes "Uh.... you're one of those people with bows right? Sorry but there are no cute pets here for u to kill.........."; - emotion 4; + emotion e_swt; next; mes "[Angry looking man]"; mes "Wait...... You're not here to create trouble eh!!? ....LEAVE AT ONCE!!"; - emotion 0; + emotion e_gasp; close; L_JobAco: mes "...Oh God's little helper..... What are you doing down in a dreadful place like this?"; mes "Trust me, you're not going to find any salvation here........ why don't you just run along ok?........"; - emotion 20; + emotion e_hmm; close; L_JobMerc: mes ".... What the??? Do you have any idea where you are??...... GREEDY SCAMMERS like you are not welcome here!!"; - emotion 29; + emotion e_gg; close; L_JobOther: mes ".... Hmm.... although you're not an Assassin or Thief... I have to say I like your sense of style."; @@ -123,7 +123,7 @@ function script Hun_check { L_Nov: mes "[Hunter Sharon]"; mes "What's a novice like you doing here? Leave, we have nothing for you."; - emotion 1; + emotion e_what; close; L_Swo: mes "[Hunter Sharon]"; @@ -144,12 +144,12 @@ L_Merc: L_Thf: mes "[Hunter Sharon]"; mes "Eeep! There's nothing to steal here!! Leave us alone..... go rob an old lady or something......"; - emotion 23; + emotion e_omg; close; L_Hunt: mes "[Hunter Sharon]"; mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe."; - emotion 18; + emotion e_heh; next; mes "[Hunter Sharon]"; mes "I hope you didn't think you could get free stuff from us just because your part of our guild now......"; @@ -157,7 +157,7 @@ L_Hunt: L_Other: mes "[Hunter Sharon]"; mes "What are YOU doing here? Did you come to do a little song and dance... ke.. keke....kekekeHahahahhaha!!!"; - emotion 18; + emotion e_heh; close; } @@ -190,12 +190,12 @@ function script Kni_check { sL_JobKni: mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight."; - emotion 32; + emotion e_pif; close; sL_JobNov: mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!"; - emotion 18; + emotion e_heh; next; mes "[Chivalry Captain Herman]"; mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!"; @@ -263,7 +263,7 @@ L_Priest: M_1b: mes "[Father Thomas]"; mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it."; - emotion 5; + emotion e_ic; next; mes "[Father Thomas]"; mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training "; @@ -335,11 +335,11 @@ L_Other: next; mes "[Dog]"; mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics...."; - emotion 32; + emotion e_pif; next; mes "[Dog]"; mes "~WOOF~ Get lost! I don't have time for people like you!!"; - emotion 27; + emotion e_go; close; L_Holy: mes "[Dog]"; @@ -368,7 +368,7 @@ L_Other: close; L_Novice: mes "Awwww, a little novice! How cute! This place is for Wizards only though."; - emotion 14; + emotion e_lv2; next; mes "[Catherine Medichi]"; mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you."; @@ -379,7 +379,7 @@ L_Wizard: mes "[Catherine Medichi]"; if(sex==1) mes "... Of course, if your here to ask me out... (*giggles*)...."; if(sex==0) mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD"; - emotion 3; + emotion e_lv; close; } -- cgit v1.2.3-70-g09d2