From 1fe2e1773b9a7218fe5e39c4d2116194216b6986 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Sat, 27 Aug 2011 03:25:00 +0000 Subject: - Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills. - Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic. Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be. - As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after. - Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc. - Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic. - Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale. - Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item) - Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP. - Modified updatestatus(), to display information more in line with the client's status window. - Updated some calculations in status_calc_misc to match renewal, needs a lot of work still. - ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled. * Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf * clif_skill_fail() now accepts a new parameter, to be used in later messages. * status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations. * Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/3-1/archbishop.txt | 2273 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2273 insertions(+) create mode 100644 npc/jobs/3-1/archbishop.txt (limited to 'npc/jobs/3-1') diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt new file mode 100644 index 000000000..a01e06b69 --- /dev/null +++ b/npc/jobs/3-1/archbishop.txt @@ -0,0 +1,2273 @@ +prt_church,103,88,3 script Praying Minister#arch 60,{ + if (BaseJob != Job_Priest) { + if (BaseJob == job_Archbishop) { + mes "[Praying Minister]"; + mes "Ah! An Archbishop."; + mes "You have reached the state of light."; + mes "I hope you give happiness and honor to people during your adventures."; + close; + } + else { + mes "[Praying Minister]"; + mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + next; + mes "[Praying Minister]"; + mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; + next; + mes "[Praying Minister]"; + mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + next; + mes "[Praying Minister]"; + mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; + next; + mes "[Praying Minister]"; + mes "They give out a special aura so you can easily recognize them."; + mes "I'm going to make them ministers worthy of serving Odin."; + close; + } + } + else { + if (Upper == 4) { + mes "[Praying Minister]"; + mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + next; + mes "[Praying Minister]"; + mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; + next; + mes "[Praying Minister]"; + mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + next; + mes "[Praying Minister]"; + mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; + next; + mes "[Praying Minister]"; + mes "They give out a special aura so you can easily recognize them."; + mes "I'm going to make them ministers worthy of serving Odin."; + close; + } + if ((BaseLevel == 99) && (JobLevel > 49)) { + if (job_arch == 0) { + if (SkillPoint) { + mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~"; + close; + } + mes "[Praying Minister]"; + mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + next; + mes "[Praying Minister]"; + mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; + next; + mes "[Praying Minister]"; + if (Sex == 1) + mes "Brother, how has your life been?"; + else + mes "Sister, how has your life been?"; + mes "Have you lived it to it's fullest?"; + mes "Have you served your life in the light of Odin?"; + next; + mes "[Praying Minister]"; + mes "We are ministers and our behavior is seen as acts of the Gods."; + mes "We should always be mindful of this."; + next; + mes "[Praying Minister]"; + mes "We should always tell the truth."; + mes "We should not fall prey to lies and deceit."; + next; + mes "[Praying Minister]"; + if (Sex == 1) + mes "Brother..."; + else + mes "Sister..."; + mes "Even though we serve Odin, we are normal people."; + mes "We can be degraded in spite of ourselves and we must realize that."; + next; + mes "[Praying Minister]"; + mes "We always try to keep our original intention in mind and spread Odin's rule."; + next; + select("How do I become like that?"); + mes "[Praying Minister]"; + mes "That's a good question."; + mes "We have lots of methods."; + mes "But, I recommend this."; + next; + mes "[Praying Minister]"; + mes "Have you ever heard of a"; + mes "^3131FFHoly Pilgrimage^000000?"; + mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; + next; + mes "[Praying Minister]"; + mes "When you pray to Odin in the holy place, you will feel that you are born again."; + next; + mes "[Praying Minister]"; + mes "What do you think?"; + mes "Would you like to do a Holy Pilgrimage?"; + next; + switch(select("Yes I want to.:I'll think about it.")) { + case 1: + mes "[Praying Minister]"; + mes "That's the correct attitude."; + mes "A person who lives in one's mundane life would better have a new mind and body and evolve to the way of a true minister of Odin."; + next; + mes "[Praying Minister]"; + mes "There is a small village named Umbala far from here."; + mes "That village is a where a tribe lives in harmony with nature."; + next; + mes "[Praying Minister]"; + mes "Go there and find Priest Dayan."; + mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''"; + next; + mes "[Praying Minister]"; + mes "He's very old so he is hard of hearing."; + mes "You have to speak loud and clearly. You got it?"; + mes "I hope that this paves the way for you to live in the light of Odin......"; + set job_arch,1; + setquest 2187; + close; + case 2: + mes "[Praying Minister]"; + mes "A Holy Pilgrimage isn't that difficult."; + mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin."; + next; + mes "[Praying Minister]"; + mes "Feel free to visit me if you change your mind."; + mes "I'll always be here for you."; + close; + } + } + else { + mes "[Praying Minister]"; + mes "How's it going?"; + mes "Did you meet Priest Dayan in Umbala?"; + close; + } + } + else { + mes "[Praying Minister]"; + mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + next; + mes "[Praying Minister]"; + mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; + next; + mes "[Praying Minister]"; + mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + next; + mes "[Praying Minister]"; + mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; + next; + mes "[Praying Minister]"; + mes "They give out a special aura so you can easily recognize them."; + mes "I'm going to make them ministers worthy of serving Odin."; + close; + } + } +} + +umbala,137,227,5 script Utan Boy#arch 787,{ + mes "[Utan Boy]"; + mes "........"; + close; +} + +umbala,139,227,3 script Priest#arch 60,{ + if (job_arch < 1) { + mes "[Priest]"; + mes "Un...ba... Unba?"; + close; + } + else if (job_arch == 1) { + mes "[Priest]"; + mes "Un...ba... Umba?"; + next; + mes "[Utan Boy]"; + mes "..............."; + next; + mes "[Priest]"; + mes "Is that... right?"; + mes "Hmm... so..."; + mes "Um...ma? Umau...ma?"; + emotion e_swt,"Priest#arch"; + next; + mes "[Utan Boy]"; + mes "..............."; + next; + mes "[Priest]"; + mes "Huuuuuu......"; + mes "Oh, dear . I feel heavy."; + mes "hohohoho."; + next; + mes "- mumbling~ -"; + next; + mes "[Priest]"; + mes "hahahahaha."; + mes "huhuhuhu. humhum."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hello. are you... Priest Dayan?"; + next; + mes "[Priest]"; + mes "Huh?"; + next; + mes "He turns his head towards you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Aren't you Priest Dayan?"; + next; + mes "[Priest]"; + mes "muttering..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Priest! Da~yan! Right!?"; + next; + mes "[Priest Dayan]"; + mes "Ah~, yes."; + mes "Yes, I am."; + if (Sex == 1) + mes "I'm Dayan. Nice to meet you Brother."; + else + mes "I'm Dayan. Nice to meet you Sister."; + next; + mes "The old priest gives you an ear to ear grin. "; + next; + mes "[Priest Dayan]"; + mes "I forgot to wear my hearing aid. hehe."; + mes "Anyway, why have you come here?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm, I wanted to tell you..."; + next; + input .@input$; + mes "["+strcharinfo(0)+"]"; + mes ""+.@input$+""; + next; + set .@urans$,.@input$; + set .@myans$,"I'm here for the Holy Pilgrimage"; + set .@sungzi,compare(.@urans$,.@myans$); + if (.@sungzi == 0) { + mes "Priest Dayan doesn't seem to understand you. He just stares at you and smiles."; + next; + mes "[Priest]"; + mes "Eh? Say what?"; + close; + } + mes "[Priest Dayan]"; + mes "..............?"; + next; + mes "He cups his ears towards you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; + mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; + mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; + mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; + next; + mes "[Priest Dayan]"; + mes "Eh... are you?"; + mes "A pilgrimage to the Holy Land..."; + mes "It has been a long time since I've seen such a devout minister."; + if (Sex == 1) + mes "Welcome. Brother."; + else + mes "Welcome. Sister."; + next; + mes "The old priest gives you a gracious smile."; + next; + mes "[Priest Dayan]"; + mes "See this village with the huge forest surrounding it."; + mes "Can you see a giant tree?"; + next; + mes "[Priest Dayan]"; + mes "That big tree is called The ^3131FFYggdrasil^000000."; + mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard."; + next; + mes "[Priest Dayan]"; + mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world."; + next; + mes "[Priest Dayan]"; + mes "The roots head to Nifflheim where you can find Hvergelmir spring."; + mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring."; + next; + mes "[Priest Dayan]"; + mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; + next; + mes "[Priest Dayan]"; + if (Sex == 1) + mes "Brother."; + else + mes "Sister."; + mes "Through the Holy Pilgrimage, we can make ourselves pious by cleansing our bodies and souls."; + next; + mes "[Priest Dayan]"; + mes "Enter the Yggdrasil."; + mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil."; + next; + mes "[Priest Dayan]"; + mes "Follow your steps with purpose."; + mes "If Odin doesn't abandon you, you can reach the beginning of the world at the stem of the Yggdrasil."; + mes "When you arrive there, find a quiet place."; + next; + mes "[Priest Dayan]"; + mes "Pray for a life of faith and expiate your sins with a pious mind."; + next; + mes "[Priest Dayan]"; + mes "Admire Odin's omniscience and omnipotence and pray for a wisdom to choose the right path."; + mes "^3131FFFeel free to ask me about how to pray^000000."; + next; + mes "[Priest Dayan]"; + mes "Lets see, go to the place of the most famous creature from Odin."; + next; + mes "[Priest Dayan]"; + mes "After making your pilgrimage, let's have a drink together and talk about your experience."; + next; + mes "- Priest Dayan smiles again. -"; + set job_arch,2; + changequest 2187,2188; + close; + } + else if (job_arch == 2) { + mes "[Priest Dayan]"; + mes "This place is the holiest place in the world, Yggdrasil."; + mes "This holy ceremony will brighten your soul."; + next; + switch(select("How should I pray?:Cancel.")) { + case 1: + mes "[Priest Dayan]"; + mes "Through prayer, we can follow four paths."; + mes "Remember what I say to you now."; + next; + mes "[Priest Dayan]"; + mes "The 1st way is the ^3131FFway of meditation^000000."; + mes "In the way of meditation, we have to be ready to greet Odin with a clear conscience."; + next; + mes "[Priest Dayan]"; + mes "Meditation starts with a ^3131FFBlessing^000000 which calms your mind down."; + next; + mes "[Priest Dayan]"; + mes "The 2nd is the ^3131FFway of agony^000000."; + mes "Through the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life."; + next; + mes "[Priest Dayan]"; + mes "Don't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds."; + next; + mes "[Priest Dayan]"; + mes "The 3rd way is the ^3131FFway of joy^000000."; + mes "As you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others."; + next; + mes "[Priest Dayan]"; + mes "They will bless you because you are an existence of joy overcoming an affliction. We call that ^3131FFAspersio^000000."; + mes "You must drink a ^3131FFHoly Water^000000 with appreciation of Aspersio."; + next; + mes "[Priest Dayan]"; + mes "The last way is the ^3131FFway of light^000000."; + mes "You are free from all sin because you were blessed from all creation."; + next; + mes "[Priest Dayan]"; + mes "You were reborn as light, sing a ^3131FFGloria^000000 of joy and soul that loves you."; + next; + mes "[Priest Dayan]"; + mes "After finishing all of these prayers, just stand up with a pious mind."; + mes "If your prayer is truthful, Odin will lend you his wisdom."; + next; + mes "[Priest Dayan]"; + mes "Are you ready?"; + mes "Okay, it's time to leave and exculpate yourself."; + mes "If your prayer is finished, let's talk."; + close; + case 2: + mes "[Priest Dayan]"; + mes "I hope that my prayer can weaken your agony..."; + close; + } + close; + } + else if (job_arch == 3) { + mes "[Priest Dayan]"; + mes "Oh, you've come back."; + mes "I can feel that you have a fresh energy. Maybe you did pray truthfully."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I feel light-hearted. Like I was just reborn..."; + next; + mes "[Priest Dayan]"; + mes "Your faith gives you confidence and courage."; + mes "A smile from a peaceful mind will easily rid people of their wariness."; + mes "Please, inspire people with love and energy."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Thanks for your kind words."; + next; + mes "[Priest Dayan]"; + if (Sex == 1) + mes "Brother."; + else + mes "Sister."; + mes "Now, there is a place you should go to."; + next; + mes "[Priest Dayan]"; + mes "That place is Hugel in Schwaltzvalt."; + mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world."; + mes "But the last time I saw her she seemed sad."; + next; + mes "[Priest Dayan]"; + mes "Can you convince her to make a pilgrimage to Yggdrasil?"; + mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Don't worry."; + mes "I'll go and meet her."; + next; + mes "[Priest Dayan]"; + if (Sex == 1) + mes "Feel free to visit here when you want to pray, brother."; + else + mes "Feel free to visit here when you want to pray, sister."; + mes "A visit from a friend always makes me happy."; + set job_arch,4; + changequest 2188,2189; + close; + } + else { + mes "[Dayan]"; + mes "Did you find Vinue in Hugel?"; + close; + } +} + +yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{ +OnTouch: + if (job_arch == 2) { + mes "["+strcharinfo(0)+"]"; + mes "Is it the spring of Hvergelmir."; + mes "This place is a very vivid and peaceful place."; + mes "It's proper to pray."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Time to genuflect..."; + mes "Hmm, what did that priest say to me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm... What is the first way?"; + next; + switch(select("The way of silence.:The way of confession.:The way of meditation.")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes ""; + mes "I don't think so."; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "The way of confession...?"; + mes "I don't think so."; + close; + case 3: + mes "["+strcharinfo(0)+"]"; + mes "The way of meditation...?"; + mes "Yes, it's the way of meditation."; + next; + break; + } + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFThe 1st way is the way of meditation.^000000"; + mes "^3131FFIn the way of meditation, we have to be ready to greet Odin with a clear conscience.^000000"; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFMeditation starts with a Blessing which calms your mind down.^000000"; + next; + mes "- You close your eyes slowly and take a deep breath. -"; + next; + mes "- * BLESSING! * -"; + specialeffect2 EF_BLESSING; + next; + mes "Your mind is refreshed with the blessing effect."; + mes "You continue to meditate trying to rid your mind of any ill feelings."; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFThe 2nd is the way of agony^000000."; + mes "^3131FFThrough the way of agony, we reflect on ourselves with confession about our retribution for the deeds of a former life.^000000"; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Pain... What kind of faults have I had?"; + input .@input$; + next; + mes "["+strcharinfo(0)+"]"; + mes "I confess my guilt to the Almighty God Odin."; + next; + mes "["+strcharinfo(0)+"]"; + mes "^3131FF"+.@input$+".^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister."; + mes "Please, lead the way and save a foolish minister with your wisdom."; + next; + mes "You ruminate about your confession and are lost in thought again."; + next; + mes "............................."; + next; + mes "............................."; + mes "........................."; + next; + mes "............................."; + mes "........................."; + mes "....................."; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFThe 3rd way is the way of joy.^000000"; + mes "^3131FFAs you rid yourself of pain, your mind will suffer less and you will experience the joy of life as you help and console others.^000000"; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000."; + mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000"; + next; + if (!countitem(523)) { + mes "["+strcharinfo(0)+"]"; + mes "Oh no! I forgot to bring a Holy Water!"; + close; + } + mes "- You bow respectfully holding up a Holy Water and put the glass to your lips. -"; + next; + mes "- * ASPERSIO ! * -"; + specialeffect2 EF_ASPERSIO; + next; + specialeffect2 EF_RECOVERY; + mes "............................."; + next; + mes "............................."; + mes "........................."; + next; + mes "............................."; + mes "........................."; + mes "....................."; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFThe last way is a way of light^000000.^000000."; + mes "^3131FFYou are free from all sin because you were blessed from all creation.^000000"; + next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000"; + next; + mes "- You breath in deep and start to sing a Gloria."; + mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; + specialeffect2 EF_GLORIA; + next; + mes "["+strcharinfo(0)+"]"; + mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~"; + mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "~The Curdan wolf protects me from all threats in the world.~"; + specialeffect2 EF_GLORIA; + next; + mes "["+strcharinfo(0)+"]"; + mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~"; + mes "~The father of light, the poet of wisdom, sing for me.~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "~The host of a glittering glass, give me a holy prediction.~"; + specialeffect2 EF_GLORIA; + next; + mes "- After you finish the song, you feel light and strong with abundant devotion. -"; + specialeffect2 EF_BLESSING; + specialeffect2 EF_RESURRECTION; + next; + mes "["+strcharinfo(0)+"]"; + mes "That was refreshing."; + mes "I guess I should go back to Priest Dayan."; + set job_arch,3; + close2; + warp "umbala",138,219; + end; + } + else if (job_arch == 3) { + mes "["+strcharinfo(0)+"]"; + mes "The song is over. It's time to go back to Priest Dayan."; + close2; + warp "umbala",138,219; + end; + } +} + +hu_in01,205,204,7 script Praying Nun#benew 79,{ + if (job_arch == 4) { + mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; + next; + switch(select("Talk to her.:Stay Quiet.")) { + case 1: + break; + case 2: + mes "- You don't feel like disturbing her -"; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Umm, hello sister?"; + next; + mes "[Vinue]"; + mes "Ah, Welcome."; + mes "It's not time to have a service yet..."; + if (Sex == 1) + mes "Are you here to pray, brother?"; + else + mes "Are you here to pray, sister?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I came here to say hello from Priest Dayan from Prontera."; + next; + mes "[Vinue]"; + mes "Ah, Priest Dayan."; + mes "Is he good?"; + mes "He is so cute even though he's old."; + next; + mes "["+strcharinfo(0)+"]"; + mes "He told me that he was worried because when he saw you last time, you seemed sad."; + mes "He asks you to go on a Holy Pilgrimage."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Umbala has the vital power of nature!"; + next; + mes "[Vinue]"; + mes "Ah..."; + if (Sex == 1) + mes "He's very kind. As are you brother."; + else + mes "He's very kind. As are you sister."; + next; + mes "[Vinue]"; + mes "But don't worry."; + mes "I'm just a little tired because of a bad dream."; + next; + mes "[Vinue]"; + mes "Evil is always watching for our souls."; + mes "If you are indifferent to praying, it never misses an opportunity."; + next; + switch(select("A dream? What kind of dream?:Your soul should be fine.")) { + case 1: + break; + case 2: + mes "[Vinue]"; + mes "Oh but that's where you're wrong."; + mes "My soul may be the most at risk."; + mes "Thank you for delivering the message."; + mes "I'll go back to my prayers."; + close; + } + mes "[Vinue]"; + mes "That is..."; + mes "Actually I started to have a bad dream from the date I was appointed."; + next; + mes "[Vinue]"; + mes "At first, it was a dream that Valkyrie was sad and in darkness."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Valkyrie?"; + next; + mes "[Vinue]"; + mes "Yeah..."; + mes "She was crying in a pitch-black room."; + mes "Hanging down like a bird that had its wings cut."; + next; + mes "[Vinue]"; + mes "But, as time went by, the dream became scarier. Now Valkyrie is arrested with chains and then finally she is dashed to pieces."; + next; + mes "[Vinue]"; + mes "What a cruel performance! I suddenly can't breathe properly and then I wake up."; + next; + mes "["+strcharinfo(0)+"]"; + mes "To have to see the death of Valkyrie, must be a tormenting dream."; + next; + mes "[Vinue]"; + mes "Is it just a nightmare?"; + mes "Or do you think it is an omen?"; + next; + mes "[Vinue]"; + mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago."; + next; + mes "["+strcharinfo(0)+"]"; + mes "The shrine?"; + mes "Nobody tried to subdue the evil?"; + next; + mes "[Vinue]"; + mes "Unfortunely, I'm a nun who doesn't have any exorcism skill..."; + mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure."; + next; + mes "[Vinue]"; + mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Is the dream related with the evil in the Odin shrine?"; + next; + mes "[Vinue]"; + mes "Hum... well."; + mes "I don't have any way to find out."; + mes "I don't have a method, so I just pray."; + next; + switch(select("I'll investgate for you.:I'll pray with you.")) { + case 1: + break; + case 2: + mes "[Vinue]"; + mes "Thank you."; + mes "I'll pray that the darkness stays away."; + mes "I hope you have a good time with the festival here in Hugel."; + close; + } + mes "[Vinue]"; + mes "Yeah?"; + mes "But, it'll be scary inside!"; + mes "There are lots of devils inside!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "But I can't pretend to ignore a Sister who is in trouble?"; + mes "I'm a minister who copes with lots of asceticism!"; + mes "Entrust me."; + next; + mes "[Vinue]"; + mes "Ah... I'm so worried...."; + mes "I'll never forget your warm heart."; + next; + mes "["+strcharinfo(0)+"]"; + mes "How do I get to Odin shrine?"; + next; + mes "[Vinue]"; + mes "There is a ferry on the right side of the church."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok, wait for good news!"; + next; + mes "[Vinue]"; + mes "I'll pray for your safe return."; + mes "I hope that Odin gives you his protection as well."; + set job_arch,5; + changequest 2189,2190; + close; + } + else if ((job_arch > 4) && (job_arch < 100)) { + mes "[Vinue]"; + mes "I'll pray for your safe return."; + close; + } + else { + mes "[Vinue]"; + mes "I feel refreshed."; + mes "It must be good news?"; + mes "Thanks the Gods."; + close; + } +} + +odin_tem02,282,263,0 script #find_val -1,3,3,{ +OnTouch: + if ((job_arch > 4) && (job_arch < 100)) + enablenpc "Valkyrie Illusion#arch"; + end; +} + +odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ + if ((job_arch > 4) && (job_arch < 100)) { + mes "You can see Valkyrie who has a despairing face."; + next; + switch(select("Touch Valkyrie's Illusion.:Turn away.")) { + case 1: + mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion."; + close2; + specialeffect2 EF_CLOAKING; + warp "job3_arch01",29,29; + disablenpc "Valkyrie Illusion#arch"; + break; + case 2: + mes "Out of fear, you turn away from Valkyrie's illusion."; + close2; + disablenpc "Valkyrie Illusion#arch"; + break; + } + } + end; + +OnInit: + disablenpc "Valkyrie Illusion#arch"; + end; +} + +job3_arch01,29,34,3 script Valkyrie#arch 403,{ + if (Upper == 4) { + mes "[Valkyrie]"; + //Custom translation + mes "You are only a child."; + mes "My job is very difficult, I do not need to tollerate a child's joke. Away with you!"; + close; + } + if (!checkweight(1201,2)) { + //Custom translation + mes "- bags must be emptied before they can proceed. -"; + close; + } + if ((BaseLevel != 99) || (JobLevel < 50)) { + warp "odin_tem02",282,263; + end; + } + if (getmercinfo(0)) { + mes "[Valkyrie]"; + mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; + close; + } + if (SkillPoint) { + mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; + close; + } + if (BaseJob != Job_Priest) { + warp "odin_tem02",282,263; + end; + } + else { + if (BaseJob != Job_Archbishop) { + if (job_arch < 5) { + warp "odin_tem02",282,263; + end; + } + else if (job_arch == 5) { + mes "[Valkyrie]"; + mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground."; + mes "Ah, I'm resentful! so regretful!"; + next; + mes "- Valkyrie holds its face, then she finds you and stares with a threatening face. -"; + next; + mes "[Valkyrie]"; + mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; + mes "Are you here to ridicule my grim fate?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "No way!"; + mes "But it's true that I'm here for you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "...me?"; + mes "Of course I'm staying in Midgard, but we are under the yoke of fate that can't coexist in this world."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I see, is your goal to enter Valhalla?"; + mes "If you do, it's the wrong place for you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I was already expelled from Asgard."; + mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; + next; + mes "["+strcharinfo(0)+"]"; + mes "It's not that kind of problem."; + mes "But someone who perceives your painful situation has sent me here."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Haha! You are going to help me?!"; + next; + mes "[Valkyrie Anguhilde]"; + mes "..................."; + next; + mes "- Valkyrie gives you a fierce scowl. -"; + next; + mes "[Valkyrie Anguhilde]"; + mes "In fact, I can't do anything with my body now."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Human, answer me. Are you here to sincerely help me?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Valkyrie Anguhilde]"; + mes "I knew that I couldn't trust a human!"; + close2; + warp "odin_tem02",282,263; + end; + } + mes "[Valkyrie Anguhilde]"; + mes "Ok..."; + mes "I don't have any energy to hold my own, so I have no choice but to trust you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I was a normal Valkyrie that lead soldiers to Valhalla according to the order of Odin."; + next; + mes "[Valkyrie Anguhilde]"; + mes "But I harmed Freki, one of Odin's wolves, and I was expelled form Asgard without any energy as a Valkyrie with orders to protect this island."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I was disgraced, this island is important as a temple for Odin and the various Gods."; + mes "I tried to do my best to protect this holy place."; + next; + mes "[Valkyrie Anguhilde]"; + mes "But one day, the devil started to gain influence on this island."; + mes "I don't know why they came here and from where they came from."; + next; + mes "[Valkyrie Anguhilde]"; + mes "They seiged the temple and I exhausted my energy tring to fight them all myself."; + next; + mes "[Valkyrie Anguhilde]"; + mes "The holy shrine was tainted by the devils."; + mes "How long do I have to be under this dishonorable fate!"; + next; + mes "[Valkyrie Anguhilde]"; + mes "Mortal one, what is your name?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "My name is "+strcharinfo(0)+"."; + next; + mes "[Valkyrie Anguhilde]"; + mes ""+strcharinfo(0)+","; + mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; + next; + mes "[Valkyrie Anguhilde]"; + mes "This place may look like it was made my humans. Actually, it's a very important monument and also a part of the God's history."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine."; + mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly."; + next; + select("How can I do that?"); + mes "[Valkyrie Anguhilde]"; + mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I'm going to give you a scroll of paper written in an ancient language."; + mes "In that scroll, there is my impersonation."; + mes "^3131FFIf you go outside, you can summon a Valkyrie with that scroll.^000000"; + next; + mes "[Valkyrie Anguhilde]"; + mes "After you summon my impersonation, you have to find a ^3131FFBroken pipe^000000."; + mes "Maybe it'll be spread in the shrine..."; + next; + mes "[Valkyrie Anguhilde]"; + mes "You have to go to the top of the shrine, collecting all broken pipes from the impersonation."; + mes "And then I'm going to take care of the matter."; + next; + mes "[Valkyrie Anguhilde]"; + mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; + mes "But you have to be careful if an imeprsonation falls down."; + next; + mes "[Valkyrie Anguhilde]"; + mes "When you finish preparing to go on, talk to me again."; + mes "It'll be a long journey..."; + set job_arch,6; + close; + } + else if (job_arch == 6) { + if ($@archbs== 0) { + set $@archbs,1; //Global Variable + mes "[Valkyrie Anguhilde]"; + mes ""+strcharinfo(0)+" Did you finish preparing for your way of asceticism?"; + next; + set .@exampc,getmapusers("job3_arch02"); + if (.@exampc > 0) { + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "Ah, it seems someone is already combating the evil in the temple."; + mes "I will go see who it is, please wait a moment."; + set $@archbs,0; //Global Variable + close; + } + else { + mes "[Valkyrie Anguhilde]"; + mes "Ok. Now I'm going to send you there."; + mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget."; + set $@archbs,0; //Global Variable + close2; + nude; + if (countitem(2798)) + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + donpcevent "start#arch::OnEnable"; + set job_arch,7; + changequest 2190,2191; + warp "job3_arch02",119,49; + disablenpc "Valkyrie#arch"; + end; + } + } + else { + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "I am already talking to someone, please wait and talk to me again."; + close; + } + } + else if (job_arch == 7) { + if (countitem(12381)) + delitem 12381,countitem(12381); //ValkyrieA_Scroll + if (countitem(12382)) + delitem 12382,countitem(12382); //ValkyrieB_Scroll + if ($@archbs == 0) { + set $@archbs,1; //Global Variable + mes "[Valkyrie Anguhilde]"; + mes "Are you ok human?"; + mes "It was not as easy as I expected."; + mes "Will you challenge again?"; + next; + set .@exampc,getmapusers("job3_arch02"); + if (.@exampc > 0) { + set $@archbs,0; //Global Variable + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "Ah, it seems someone is already combating the evil in the temple."; + mes "I will see who it is, please wait a moment."; + close; + } + else { + set $@archbs,0; //Global Variable + mes "[Valkyrie Anguhilde]"; + mes "OK. now I'm going to send you there."; + mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; + mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; + mes "But you have to be careful if an imeprsonation falls down."; + close2; + nude; + if (countitem(2798)) + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + donpcevent "start#arch::OnEnable"; + set job_arch,7; + warp "job3_arch02",119,49; + disablenpc "Valkyrie#arch"; + end; + } + } + else { + mes "[Valkyrie Anguhilde]"; + //Custom translation + mes "I am already talking to someone, please wait and talk to me again."; + close; + } + } + } + } + end; + +Onbc: + set $@archbs,0; //Global Variable + //Custom translation + mapannounce "job3_arch01", "Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00"; + enablenpc "Valkyrie#arch"; + end; +} + +job3_arch02,119,49,0 script #arch_1_start -1,6,6,{ +OnTouch: + if (!countitem(12381)) + getitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; + disablenpc "#arch_1_start"; + end; +} + +job3_arch02,112,73,0 script #arch_1_01 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,94,123,0 script #arch_1_02 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,93,173,0 script #arch_1_03 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,114,186,0 script #arch_1_04 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,134,201,0 script #arch_1_05 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,154,211,0 script #arch_1_06 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,175,227,0 script #arch_1_07 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,201,240,0 script #arch_1_08 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,223,252,0 script #arch_1_09 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,255,268,0 script #arch_1_10 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,269,302,0 script #arch_1_11 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,245,289,0 script #arch_1_12 -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //Custom translation + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,203,286,0 script #arch_1_boss -1,5,5,{ +OnTouch: + if (countitem(12381)) { + delitem 12381,1; //ValkyrieA_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2037) { //VALKYRIE_A + mapannounce "job3_arch02", "Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; + donpcevent "mob#arch_1::Onkill"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,390,390,1 script #arch_redcell 844,{ + end; + +OnInit: + setcell "job3_arch02",276,290,280,294,cell_walkable,0; + setcell "job3_arch02",276,290,280,294,cell_shootable,0; + end; + +Ongreen: + setcell "job3_arch02",276,290,280,294,cell_walkable,1; + setcell "job3_arch02",276,290,280,294,cell_shootable,1; + end; + +Onred: + setcell "job3_arch02",276,290,280,294,cell_walkable,0; + setcell "job3_arch02",276,290,280,294,cell_shootable,0; + end; +} + +job3_arch02,390,389,1 script #arch_val01 844,{ + end; + +OnEnable: + areamonster "job3_arch02",108,322,118,332,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("job_arch02","#arch_val01::OnMyMobDead") < 1) { + donpcevent "#arch_redcell::Ongreen"; + mapannounce "job3_arch02", "Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; + enablenpc "Valkyrie#arch_01"; + disablenpc "#arch_1_start"; + disablenpc "#arch_1_01"; + disablenpc "#arch_1_02"; + disablenpc "#arch_1_03"; + disablenpc "#arch_1_04"; + disablenpc "#arch_1_05"; + disablenpc "#arch_1_06"; + disablenpc "#arch_1_07"; + disablenpc "#arch_1_08"; + disablenpc "#arch_1_09"; + disablenpc "#arch_1_10"; + disablenpc "#arch_1_11"; + disablenpc "#arch_1_12"; + disablenpc "#arch_1_boss"; + } + end; + +Onkill: + killmonster "job3_arch02","#arch_val01::OnMyMobDead"; + end; +} + +job3_arch02,390,387,1 script #arch_val02 844,{ + end; + +OnEnable: + areamonster "job3_arch02",239,41,249,51,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("job_arch02","#arch_val02::OnMyMobDead") < 1) { + mapannounce "job3_arch02", "Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; + enablenpc "Valkyrie#arch_02"; + disablenpc "#arch_2_boss"; + viewpoint 1,279,234,1,0xFFFF99; + } + end; + +Onkill: + killmonster "job3_arch02","#arch_val02::OnMyMobDead"; + end; +} + +job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ + if (getmercinfo(0)) { + mes "[Valkyrie]"; + mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; + close; + } + mes "[Valkyrie Anguhilde]"; + mes "The devil always makes an effort to agitate people's mind."; + mes "You don't have to care about their whisperings."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Anyway I can feel my energy coming back."; + mes "Show me the stuff that you found."; + next; + mes "- You show a golden piece of pipe to Valkyrie. -"; + next; + mes "[Valkyrie Anguhilde]"; + mes "Oh, It's a piece of pipe!"; + mes "If you collect pieces, you can ask other Valkyries for help."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Because of a close battle, I could only get a little energy."; + mes "I'm going to give a ^3131FFnew ancient scroll^000000."; + mes "It'll be helpful to find the rest of pieces."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Then I look forward a good news."; + close2; + getitem 12382,1; //ValkyrieB_Scroll + viewpoint 1,244,46,1,0xFFFF99; + disablenpc "Valkyrie#arch_01"; + donpcevent "#arch_2_start::OnEnable"; + end; +} + +job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ + mes "[Valkyrie Anguhilde]"; + mes "Did you find the rest of the pieces?"; + next; + if (countitem(6154) < 2) { + mes "[Valkyrie Anguhilde]"; + mes "Hum?"; + mes "I can see this one beside you."; + getitem 6154,2; //Broken_Horn_Pipe + next; + } + mes "[Valkyrie Anguhilde]"; + mes "OK."; + mes "I'll complete the broken horn pipe!"; + next; + mes "[Valkyrie Anguhilde]"; + mes "But the battle is not finished yet."; + mes "You remember a ^3131FFruined shrine on the center of the island^000000?"; + mes "It'll be completed only when you use a horn pipe."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I can feel the air around me is getting impure."; + mes "And feel the coldness of the pitch-black darkness."; + mes "This time will be dangerous."; + next; + mes "[Valkyrie Anguhilde]"; + mes "I give you a necklace as a present."; + mes "But I'm not sure that It'll be helpful or not...."; + mes "Take care."; + mes "Please, hurry up!"; + close2; + getitem 2798,1; //Will_Of_Exhausted_Angel + disablenpc "Valkyrie#arch_02"; + donpcevent "#arch_3_start::OnEnable"; + end; +} + +job3_arch02,279,234,0 script #arch_end -1,7,7,{ +OnInit: + disablenpc "#arch_end"; + end; + +OnTouch: + donpcevent "#arch_3_01::Onkill"; + donpcevent "#arch_3_02::Onkill"; + donpcevent "#arch_3_03::Onkill"; + donpcevent "mob#arch_2::Onkill"; + enablenpc "Valkyrie Anguhilde#end"; + if (!checkweight(1201,1)) { + mes "- Wait a moment! -"; + mes "- Currently you are carrying -"; + mes "- too many items with you. -"; + mes "- Please come back after -"; + mes "- you put some items into Kafra Storage. -"; + close; + } + if (countitem(6154) < 2) { + mes "[Valkyrie Anguhilde]"; + mes "Did you collect all of the pieces of my horn pipe?"; + next; + mes "[Valkyrie Anguhilde]"; + mes "I know you bent over backwards to help me, but I can't do anything without 2 pieces of horn pipe."; + next; + mes "[Valkyrie Anguhilde]"; + mes "It can be dangerous, so let's go back."; + close; + nude; + if (countitem(2798)) + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + delitem 6154,countitem(6154); //Broken_Horn_Pipe + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + mes "[Valkyrie Anguhilde]"; + mes "Finally we finished all the preparations."; + next; + mes "Valkyrie holds the pipe and blows towards the sky."; + next; + mes "Booo - - - -"; + next; + mes "Booo - - -"; + next; + enablenpc "Valkyrie of the heavens"; + mes "[Valkyrie Anguhilde]"; + mes "Assistance of Odin! Soldiers of Valhalla!"; + mes "The holy place of the God Odin is tainted by darkness!"; + next; + mes "[Valkyrie of the heavens]"; + mes "Don't worry, Anguhilde."; + mes "Your desire has reached Valhalla."; + mes "The devils were removed by other Valkyries as you wanted."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Valkyries! Then is it safe now?"; + next; + mes "[Valkyrie of the heavens]"; + mes "Yes Anguhilde."; + mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Ah! I can go back to Asgard!"; + next; + mes "[Valkyrie of the heavens]"; + mes "Don't make a hasty generalization."; + mes "But I think that good news will be sent to you."; + next; + mes "[Valkyrie Anguhilde]"; + mes "Honor to Odin!"; + mes "I feel full of grace."; + mes "So bright and warm...."; + next; + mes "- Shoooo -"; + specialeffect EF_CLOAKING,"Valkyrie Anguhilde#end"; + disablenpc "Valkyrie Anguhilde#end"; + emotion e_omg,1; + next; + mes "[Valkyrie of the heavens]"; + mes "Set your mind at ease."; + mes "She went to a place where she is supposed to be."; + next; + mes "[Valkyrie of the heavens]"; + mes "I think you don't get it."; + next; + mes "[Valkyrie of the heavens]"; + mes "Anguhilde is a Valkyrie who is dead for a long time ago."; + mes "Didn't you see a shrine covered by the devil?"; + mes "Unfortunately, Anguhilde couldn't cope with the task and fell down."; + next; + mes "[Valkyrie of the heavens]"; + mes "Here is an illusion of Anguhilde who doesn't want to be recognized."; + mes "She can't go to hell even when she is dead, and struggles from her constant nightmare."; + next; + mes "[Valkyrie of the heavens]"; + mes "But she is relieved by your favor."; + mes "Even though It's different with reality but now she may be able to rest in peace."; + next; + mes "[Valkyrie of the heavens]"; + mes "Human, the Valkyries are in your debt. Thank you."; + mes "I can't invite you as I want, but the power given by Odin can help you."; + next; + mes "[Valkyrie of the heavens]"; + mes "Now, go back to your world."; + mes "The sound of the horn pipe and a bird's chirpings will be spread out for you."; + next; + mes "[Valkyrie of the heavens]"; + mes "Don't forget an altruistic minister's spirit like today forever."; + mes "I hope we see each other in Valhalla sometime."; + nude; + if (countitem(2798)) + delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel + delitem 6154,countitem(6154); //Broken_Horn_Pipe + set job_arch,100; + completequest 2191; + getitem 5747,1; //Mitra + getitem 2795,1; //Green_Apple_Ring + jobchange Job_Archbishop,Upper; + close; +} + +job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ + end; + +OnInit: + disablenpc "Valkyrie Anguhilde#end"; + end; +} + +job3_arch02,273,235,5 script Valkyrie of the heavens 811,{ + if (job_arch == 100) { + mes "[Valkyrie of the heavens]"; + mes "Now, go back to your world."; + mes "The sound of the horn pipe and a bird's chirpings will be spread out for you."; + next; + mes "[Valkyrie of the heavens]"; + mes "Don't forget an altruistic minister's spirit like today forever."; + mes "I hope we see each other in Valhalla sometime."; + close2; + mapwarp "job3_arch02","job_arch01",29,29; + } + end; + +OnInit: + disablenpc "Valkyrie of the heavens"; + end; +} + +job3_arch02,132,323,0 script #arch_2_01 -1,5,5,{ +OnTouch: + if (countitem(12382)) + mapannounce "job3_arch02", "Whispering of Valkyrie: I see a new ancient scroll!",bc_map,"0x000000"; + end; +} + +job3_arch02,167,313,0 script #arch_2_02 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,127,304,0 script #arch_2_03 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,207,279,0 script #arch_2_04 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,239,281,0 script #arch_2_05 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,269,303,0 script #arch_2_06 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,288,283,0 script #arch_2_07 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,278,234,0 script #arch_2_08 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,234,179,0 script #arch_2_09 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,227,169,0 script #arch_2_10 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,190,146,0 script #arch_2_11 -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) { //VALKYRIE_B + set .@randht,rand(1,10); + if (.@randht < 8) + mapannounce "job3_arch02", "Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; + else if ((.@randht == 8) && (.@randht == 9)) + mapannounce "job3_arch02", "Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //Custom translation + else + mapannounce "job3_arch02", "Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; + end; + } + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + } +} + +job3_arch02,206,113,0 script #arch_2_boss -1,5,5,{ +OnTouch: + if (countitem(12382)) { + delitem 12382,1; //ValkyrieB_Scroll + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + end; + } + else { + if (getmercinfo(1) == 2038) //VALKYRIE_B + mapannounce "job3_arch02", "A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; + else { + mapannounce "job3_arch02", "Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + } + end; + } +} + +job3_arch02,284,159,0 script #arch_3_01 -1,20,20,{ +OnInit: + enablenpc "#arch_3_01"; + end; + +OnTouch: + if (BaseJob != Job_Priest) { + mapannounce "job3_arch02", "Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; + areamonster "job3_arch02",239,41,249,51,"Frus",1762,1,"#arch_3_01::OnMyMobDead"; + } + disablenpc "#arch_3_01"; + end; + +Onkill: + killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +job3_arch02,307,200,0 script #arch_3_02 -1,5,5,{ +OnInit: + enablenpc "#arch_3_02"; + end; + +OnTouch: + if (BaseJob == Job_Priest) { + mapannounce "job3_arch02", "Skogul: You are my guest!",bc_map,"0xFF0000"; + areamonster "job3_arch02",306,199,308,201,"Skogul",1761,1,"#arch_3_02::OnMyMobDead"; + } + disablenpc "#arch_3_02"; + end; + +Onkill: + killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +job3_arch02,296,216,0 script #arch_3_03 -1,5,5,{ +OnInit: + disablenpc "#arch_3_03"; + end; + +OnTouch: + mapannounce "job3_arch02", "Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; + areamonster "job3_arch02",295,215,297,217,"Frus",1762,1,"#arch_3_03::OnMyMobDead"; + disablenpc "#arch_3_03"; + end; + +Onkill: + killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +job3_arch02,389,390,1 script mob#arch_1 844,{ +OnEnable: + areamonster "job3_arch02",99,101,101,103,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",89,130,91,132,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",90,169,92,171,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",103,182,105,184,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",137,204,139,206,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",160,214,162,216,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",164,214,166,216,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",200,235,202,237,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",217,249,219,251,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + areamonster "job3_arch02",253,292,255,294,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + end; + +Onkill: + killmonster "job3_arch02","mob#arch_1::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +job3_arch02,389,389,1 script mob#arch_2 844,{ +OnEnable: + areamonster "job3_arch02",155,320,157,322,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",169,304,171,306,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",182,292,184,294,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",199,286,201,288,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",255,292,257,294,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",285,283,287,285,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",277,235,279,237,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",291,184,293,186,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",280,169,282,171,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",226,165,228,167,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",189,145,191,147,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead"; + areamonster "job3_arch02",203,176,205,178,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + end; + +Onkill: + killmonster "job3_arch02","mob#arch_2::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +job3_arch02,389,388,1 script start#arch 844,{ + end; + +OnInit: + mapwarp "job3_arch02","job3_arch02",29,29; + end; + +OnEnable: + mapwarp "job3_arch02","job3_arch02",29,29; + enablenpc "#arch_1_start"; + enablenpc "#arch_1_01"; + enablenpc "#arch_1_02"; + enablenpc "#arch_1_03"; + enablenpc "#arch_1_04"; + enablenpc "#arch_1_05"; + enablenpc "#arch_1_06"; + enablenpc "#arch_1_07"; + enablenpc "#arch_1_08"; + enablenpc "#arch_1_09"; + enablenpc "#arch_1_10"; + enablenpc "#arch_1_11"; + enablenpc "#arch_1_12"; + enablenpc "#arch_1_boss"; + disablenpc "#arch_2_01"; + disablenpc "#arch_2_02"; + disablenpc "#arch_2_03"; + disablenpc "#arch_2_04"; + disablenpc "#arch_2_05"; + disablenpc "#arch_2_06"; + disablenpc "#arch_2_07"; + disablenpc "#arch_2_08"; + disablenpc "#arch_2_09"; + disablenpc "#arch_2_10"; + disablenpc "#arch_2_11"; + disablenpc "#arch_2_boss"; + disablenpc "#arch_3_01"; + disablenpc "#arch_3_02"; + disablenpc "#arch_3_03"; + donpcevent "#arch_3_01::Onkill"; + donpcevent "#arch_3_02::Onkill"; + donpcevent "#arch_3_03::Onkill"; + disablenpc "#arch_end"; + disablenpc "Valkyrie#arch_01"; + disablenpc "Valkyrie#arch_02"; + disablenpc "Valkyrie Anguhilde#end"; + disablenpc "Valkyrie of the heavens"; + donpcevent "#arch_redcell::Onred"; + donpcevent "mob#arch_1::Onkill"; + donpcevent "mob#arch_2::Onkill"; + donpcevent "start#arch::Ontimeoff"; + donpcevent "start#arch::Ontimeon"; + donpcevent "#arch_val01::Onkill"; + donpcevent "#arch_val02::Onkill"; + donpcevent "mob#arch_1::Onkill"; + donpcevent "mob#arch_2::Onkill"; + donpcevent "mob#arch_1::OnEnable"; + donpcevent "#arch_val01::OnEnable"; + end; + +Ontimeon: + initnpctimer; + end; + +Ontimeoff: + stopnpctimer; + end; + +OnTimer60000: +OnTimer120000: +OnTimer180000: +OnTimer240000: +OnTimer300000: +OnTimer360000: +OnTimer420000: +OnTimer480000: +OnTimer540000: + set .@mapcount,getmapusers("job3_arch02"); + if (.@mapcount == 0) { + mapwarp "job3_arch02","job_arch01",29,29; + donpcevent "Valkyrie#arch::Onbc"; + stopnpctimer; + } + end; + +OnTimer600000: + mapannounce "job3_arch02", "Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; + end; + +OnTimer605000: + mapannounce "job3_arch02", "Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job_arch01",29,29; + donpcevent "Valkyrie#arch::Onbc"; + stopnpctimer; + end; +} + +job3_arch02,390,388,1 script #arch_2_start 844,{ + end; + +OnInit: + disablenpc "#arch_2_01"; + disablenpc "#arch_2_02"; + disablenpc "#arch_2_03"; + disablenpc "#arch_2_04"; + disablenpc "#arch_2_05"; + disablenpc "#arch_2_06"; + disablenpc "#arch_2_07"; + disablenpc "#arch_2_08"; + disablenpc "#arch_2_09"; + disablenpc "#arch_2_10"; + disablenpc "#arch_2_11"; + disablenpc "#arch_2_boss"; + end; + +OnEnable: + enablenpc "#arch_2_01"; + enablenpc "#arch_2_02"; + enablenpc "#arch_2_03"; + enablenpc "#arch_2_04"; + enablenpc "#arch_2_05"; + enablenpc "#arch_2_06"; + enablenpc "#arch_2_07"; + enablenpc "#arch_2_08"; + enablenpc "#arch_2_09"; + enablenpc "#arch_2_10"; + enablenpc "#arch_2_11"; + enablenpc "#arch_2_boss"; + donpcevent "#arch_val02::OnEnable"; + donpcevent "mob#arch_2::OnEnable"; + end; +} + +job3_arch02,390,386,1 script #arch_3_start 844,{ + end; + +OnEnable: + enablenpc "#arch_3_01"; + enablenpc "#arch_3_02"; + enablenpc "#arch_3_03"; + enablenpc "#arch_end"; + enablenpc "#arch_end_eff"; + end; +} + +job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{ +OnTouch: + specialeffect EF_MAPPILLAR2,"#arch_end"; + end; +} + +job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263 + +/* +job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ + mes "[Íç¹̵ÄÊÞÈË]"; + mes "ÇëÊäÈëÃÜÂ롣"; + next; + input .@input; //,0,9999; + if (input == 1854) { + set archglo,090219_archbs; + mes "[ͨÐÐ]"; + mes "ÏÖÔڵÄȫ¾ֱäÁ¿ֵΪ"; + mes "" + archglo + "¡£"; + mes "ÄãÏëÐ޸ÄÂð?"; + next; + switch(select("0:1")) { + case 1: + set $@archbs,0; //Global Variable + enablenpc "Valkyrie#arch"; + break; + case 2: + set $@archbs,1; //Global Variable + enablenpc "Valkyrie#arch"; + break; + } + } + else { + mes "[Íç¹̵ÄÊÞÈË]"; + mes "ÎҲ»ÊÇ˵¹ýÃÜÂëҪÊäÈëÕýȷÂ𣡣¡"; + close; + } +} +*/ + +odin_tem02,30,181,0 script #wherearch01 -1,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + +odin_tem02,30,335,0 script #wherearch02 -1,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} -- cgit v1.2.3-60-g2f50 From 00f4b25981be9632f662ff055bae81ad3d49694f Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Fri, 30 Sep 2011 19:54:58 +0000 Subject: * Fixed skill_calc_heal applying heal bonuses only to AL_HEAL. * Still working on updating the status window to display properly. * Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20. * Criticals will now no longer ignore defense, but will still always hit. * Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it. * Cleaned up some minor things relating tot he arch bishop skill update. * Applied some of the 30/08/2011 kRO updates to arch bishop skills. * Added more SI_ Constants from newer clients to status.h. * Added constants to the database for future updates. * Updated Runestones and creation items. * Added Runestone delays to item_delay. * Added Runestones receipies to produce_db. * Added dummy rates to refine_db. * Added Rune Knight skills to skill_cast_db * Updated Rune Knight skills, and Arch Bishop skills. * Updated SP requirements in skill_require_db. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14964 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Renewal.txt | 10 ++++ conf/battle/player.conf | 2 +- conf/char_athena.conf | 2 +- db/Changelog.txt | 10 ++++ db/const.txt | 31 +++++++++- db/item_db.txt | 38 ++++++------ db/item_delay.txt | 10 ++++ db/produce_db.txt | 29 ++++++++- db/refine_db.txt | 10 ++-- db/skill_cast_db.txt | 37 ++++++++++++ db/skill_db.txt | 26 ++++----- db/skill_require_db.txt | 58 +++++++++--------- doc/3rd_job_notes.txt | 27 ++++++--- npc/jobs/3-1/archbishop.txt | 21 ++++++- src/map/battle.c | 28 ++++----- src/map/clif.c | 37 ++++++------ src/map/pc.c | 9 +-- src/map/skill.c | 139 ++++++++++++++++++++++++++------------------ src/map/skill.h | 5 +- src/map/status.c | 104 +++++++++++++++++++++------------ src/map/status.h | 68 +++++++++++++++++++--- 21 files changed, 480 insertions(+), 221 deletions(-) (limited to 'npc/jobs/3-1') diff --git a/Changelog-Renewal.txt b/Changelog-Renewal.txt index 6ae61d8c8..cdeeaf2e3 100644 --- a/Changelog-Renewal.txt +++ b/Changelog-Renewal.txt @@ -1,5 +1,15 @@ Date Added +2011/09/30 + * Rev. 14963 Just a slew of back-logged source updates. [L0ne_W0lf] + * Fixed skill_calc_heal applying heal bonuses only to AL_HEAL. + * Still working on updating the status window to display properly. + * Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20. + * Criticals will now no longer ignore defense, but will still always hit. + * Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it. + * Cleaned up some minor things relating tot he arch bishop skill update. + * Applied some of the 30/08/2011 kRO updates to arch bishop skills. + * Added more SI_ Constants from newer clients to status.h. 2011/08/28 * Rev. 14948 Fixed Blessing crashing the server when used on monsters, monster weapon attack mechanics are currently unknown. [L0ne_W0lf] * Updated conditions for UNT_EPICLESIS and AB_ADORAMUS (two cases of || to &&.) diff --git a/conf/battle/player.conf b/conf/battle/player.conf index 0dd5da163..005570c9c 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -101,7 +101,7 @@ max_baby_third_parameter: 108 // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 9999 +max_def: 32767 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier diff --git a/conf/char_athena.conf b/conf/char_athena.conf index 8e109f4da..512f3cb97 100644 --- a/conf/char_athena.conf +++ b/conf/char_athena.conf @@ -10,7 +10,7 @@ passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side! -server_name: eAthena +server_name: eAthenaRE // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server diff --git a/db/Changelog.txt b/db/Changelog.txt index f3b0b4423..f81d9acd0 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -9,6 +9,16 @@ 13005 Angelic Wing Dagger: NEED INFO. ======================= +2011/09/30 + * Rev. 14963 Minor changes from kRO's 30/08/2011 maintainence, and general updates. [L0ne_W0lf] + * Added constants to the database for future updates. + * Updated Runestones and creation items. + * Added Runestone delays to item_delay. + * Added Runestones receipies to produce_db. + * Added dummy rates to refine_db. + * Added Rune Knight skills to skill_cast_db + * Updated Rune Knight skills, and Arch Bishop skills. + * Updated SP requirements in skill_require_db. 2011/08/26 * Rev. 14941 Several updates in relation to 3rd jobs. [L0ne_W0lf] 2011/08/10 diff --git a/db/const.txt b/db/const.txt index f2d328118..397ef366e 100644 --- a/db/const.txt +++ b/db/const.txt @@ -252,6 +252,21 @@ EAJ_BABY_SOUL_LINKER 0x2207 Option_Wedding 0x1000 Option_Xmas 0x10000 Option_Summer 0x40000 +Option_Dragon1 0x80000 +Option_Wug 0x100000 +Option_Wugrider 0x200000 +Option_Madogear 0x400000 +Option_Dragon2 0x800000 +Option_Dragon3 0x1000000 +Option_Dragon4 0x2000000 +Option_Dragon5 0x4000000 +Option_Riding2 0x8000000 + +DRAGON_GREEN 0 +DRAGON_BLACK 1 +DRAGON_WHITE 2 +DRAGON_BLUE 3 +DRAGON_RED 4 bc_all 0 bc_map 1 @@ -671,6 +686,8 @@ SC_CONFUSION 7 SC_BLIND 8 SC_BLEEDING 9 SC_DPOISON 10 +//SC_FEAR 11 +//SC_BURNING 12 SC_PROVOKE 20 SC_ENDURE 21 SC_TWOHANDQUICKEN 22 @@ -959,7 +976,7 @@ SC_PARTYFLEE 310 //SC_ENDURE_MDEF 311 //SC_ENCHANTBLADE 312 //SC_DEATHBOUND 313 -//SC_REFRESH 314 +//SC_REUSE_REFRESH 314 //SC_GIANTGROWTH 315 //SC_STONEHARDSKIN 316 //SC_VITALITYACTIVATION 317 @@ -2127,3 +2144,15 @@ IT_PETARMOR 8 IT_AMMO 10 IT_DELAYCONSUME 11 IT_CASH 18 + +Runestone_Ordinary 12737 +Runestone_Quality 12734 +Runestone_Rare 12738 +Runestone_Ancient 12735 +Runestone_Mystic 12736 + +Produce_Weaponlvl1 1 +Produce_Weaponlvl2 2 +Produce_Weaponlvl3 3 +Produce_Materials 21 +Produce_Runestone 24 diff --git a/db/item_db.txt b/db/item_db.txt index 40664d379..71c5bdab5 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -115,10 +115,10 @@ 609,Amulet,Amulet,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 610,Leaf_Of_Yggdrasil,Yggdrasil Leaf,11,4000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_RESURRECTION",1; },{},{} 611,Spectacles,Magnifier,11,40,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "MC_IDENTIFY",1; },{},{} -612,Portable_Furnace,Mini Furnace,2,150,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ produce 21; },{},{} -613,Iron_Hammer,Iron Hammer,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ produce 1; },{},{} -614,Golden_Hammer,Golden Hammer,2,3000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ produce 2; },{},{} -615,Oridecon_Hammer,Oridecon Hammer,2,5000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{ produce 3; },{},{} +612,Portable_Furnace,Mini Furnace,2,150,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Materials; },{},{} +613,Iron_Hammer,Iron Hammer,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Weaponlvl1; },{},{} +614,Golden_Hammer,Golden Hammer,2,3000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Weaponlvl2; },{},{} +615,Oridecon_Hammer,Oridecon Hammer,2,5000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Weaponlvl3; },{},{} 616,Old_Card_Album,Old Card Album,2,10000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_CardAlbum),1; },{},{} 617,Old_Violet_Box,Old Purple Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_VioletBox),1; },{},{} 618,Worn_Out_Scroll,Worn Out Scroll,2,50,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_ScrollBox),1; },{},{} @@ -2809,7 +2809,7 @@ //5477,Bro_Flag,Brazilian Flag Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,1,474,{ skill "SM_BASH",1; },{},{} //5478,Classic_Hat,Classic Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,475,{ bonus bStr,2; bonus bMaxHP,300; },{},{} 5479,Shaman's_Hair_Ornament,Shaman's Hair Decoration,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,30,1,476,{ bonus bMdef,3; bonus bMaxHP,50; bonus2 bSubEle,Ele_Neutral,5; if(isequipped(2777,2778)) { bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } },{},{} -5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{} +5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{} 5481,Hermose_Cap,Hermode Cap,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{} 5482,Dark_Knight_Mask,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{} 5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{} @@ -5309,20 +5309,20 @@ 12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12725,Runstone_Nosiege,Nosiege Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12726,Runstone_Rhydo,Rhydo Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12727,Runstone_Verkana,Verkana Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12728,Runstone_Isia,Isia Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12729,Runstone_Asir,Asir Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12730,Runstone_Urj,Urj Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12731,Runstone_Turisus,Turisus Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12732,Runstone_Pertz,Pertz Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12733,Runstone_Hagalas,Hagalas Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} +12725,Runstone_Nosiege,Nosiege Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_REFRESH",1; },{},{} +12726,Runstone_Rhydo,Rydo Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_CRUSHSTRIKE",1; },{},{} +12727,Runstone_Verkana,Verkana Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_MILLENNIUMSHIELD",1; },{},{} +12728,Runstone_Isia,Isia Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_VITALITYACTIVATION",1; },{},{} +12729,Runstone_Asir,Asir Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_FIGHTINGSPIRIT",1; },{},{} +12730,Runstone_Urj,Urj Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_ABUNDANCE",1; },{},{} +12731,Runstone_Turisus,Tursius Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_GIANTGROWTH",1; },{},{} +12732,Runstone_Pertz,Pertz Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_STORMBLAST",1; },{},{} +12733,Runstone_Hagalas,Hagalas Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{} +12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Quality; */ },{},{} +12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Ancient; */ },{},{} +12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Mystic; */ },{},{} +12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Ordinary; */ },{},{} +12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Rare; */ },{},{} 12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12741,Inc_Int_Scroll,Intellect Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} diff --git a/db/item_delay.txt b/db/item_delay.txt index a0b1389bd..c3ebc47aa 100644 --- a/db/item_delay.txt +++ b/db/item_delay.txt @@ -14,3 +14,13 @@ 12210,60000 //Bubble_Gum 14538,300000 //Glass_Of_Illusion 14586,180000 //Spark_Candy +// Third Jobs +// Rune Knight Runestones. +12725,21600000 //Runstone_Nosiege +12727,21600000 //Runstone_Verkana +12728,18000000 //Runstone_Isia +12729,18000000 //Runstone_Asir +12730,18000000 //Runstone_Urj +12731,18000000 //Runstone_Turisus +12732,18000000 //Runstone_Pertz +12733,18000000 //Runstone_Hagalas diff --git a/db/produce_db.txt b/db/produce_db.txt index cdd30f5cc..f24d1ba93 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -396,9 +396,32 @@ //============================================== -//===== Third Class === ItemLV=24 ================== +//===== Third Class === ItemLV=?? ============== + +//---- Rune Kight ------------------------------ +//--- Tursius Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Cobold_Hair 1, Claw_Of_Desert_Wolf 1 +12731,24,2010,1,7939,1,1034,1,7030,1 +//--- Isia Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Burning_Heart 1 +12728,24,2010,2,7939,1,7097,1 +//--- Pertz Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Light_Granule 1, Tangled_Chain 1, Dragon_Canine 1 +12732,24,2010,3,7939,1,7938,1,7221,1,1035,1 +//--- Hagalas Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Round_Shell 1, Dragon's_Skin 1 +12733,24,2010,4,7939,1,1096,1,7123,1 +//--- Asir Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Light_Granule 1, Ogre_Tooth 1 +12729,24,2010,5,7939,1,7938,1,7002,1 +//--- Urj Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Slender_Snake 1, Honey 1 +12730,24,2010,6,7939,1,1048,1,518,1 +//--- Rhydo Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Light_Granule 1, Red_Gemstone 1 +12726,24,2010,7,7939,1,7938,1,716,1 +//--- Noseige Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Light_Granule 1, Broken_Armor_Piece 1, Old_Magic_Circle 1 +12725,24,2010,8,7939,2,7938,2,7069,1,618,1 +//--- Verkana Runestone <-- RK_RUNEMASTERY & Elder_Branch 1, Dullahan_Armor 1 +12727,24,2010,9,7939,1,7210,1 +//---------------------------------------------- -//---------------------------------------------------------------------------------------------------------------------------- +//---- Arch Bishop ----------------------------- //-- Ancilla <-- AB_ANCILLA & 1 Blue Gemstone 12333,22,2039,1,717,1 -//---------------------------------------------------------------------------------------------------------------------------- +//---------------------------------------------- + +//============================================== diff --git a/db/refine_db.txt b/db/refine_db.txt index ee234dc6a..1626fa6d8 100644 --- a/db/refine_db.txt +++ b/db/refine_db.txt @@ -3,8 +3,8 @@ // Armor defense is done in percentage (ie 70 = .7 def) // Weapons are whole numbers (ie 3 = 3 atk) - 100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Armor - 2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons - 3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons - 5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons - 7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons + 100, 200, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Armor + 2, 3, 7, 100,100,100,100,100,100,100, 60, 40, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.1 Weapons + 3, 5, 6, 100,100,100,100,100,100, 60, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.2 Weapons + 5, 8, 5, 100,100,100,100,100, 60, 50, 20, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.3 Weapons + 7, 13, 4, 100,100,100,100, 60, 40, 40, 20, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Lv.4 Weapons diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index f21ee043f..d2fe73298 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -1051,6 +1051,43 @@ 1019,2000,2000,1000,0,0,1800000,0 //========================================== +//===== Rune Knight ======================== +//-- RK_ENCHANTBLADE +2001,1000,0,0,0,0,300000,0 +//-- RK_SONICWAVE +2002,0,0,1000,2000,0,0,0 +//-- RK_DEATHBOUND +2003,0,0,2000,3000,0,2000,0 +//-- RK_HUNDREDSPEAR +2004,1000,0,500,0,0,0,0 +//-- RK_WINDCUTTER - Duration1: Fear status duration +2005,0,0,0,2000,0,15000,0 +//-- RK_IGNITIONBREAK +2006,1000,0,0,2000,0,0,0 + +//-- RK_DRAGONBREATH - Duration1: Burning status duration +2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,500,2000,0,0,10000,0 +//-- RK_DRAGONHOWLING - Duration1: FIT/FLEE Reduction duration; Duration2: Fear status duration +2009,0,0,0,60000,0,15000,2000 + +//-- RK_MILLENNIUMSHIELD +2011,0,0,1000,0,0,30000,0 +//-- RK_CRUSHSTRIKE +2012,0,1000,0,60000,0,120000,0 +//-- RK_REFRESH +2013,0,1000,0,0,0,30000,0 +//-- RK_GIANTGROWTH +2014,0,1000,0,0,0,300000,0 +//-- RK_STONEHARDSKIN +2015,0,2000,0,0,0,300000,0 +//-- RK_VITALITYACTIVATION +2016,0,0,0,0,0,300000,0 +//-- RK_STORMBLAST +2017,2000,1000,0,0,0,0,0 +//-- RK_FIGHTINGSPIRIT +2018,0,0,0,0,0,300000,0 +//-- RK_ABUNDANCE +2019,0,0,0,0,0,300000,0 //===== Archbishop ========================= //-- AB_JUDEX diff --git a/db/skill_db.txt b/db/skill_db.txt index 0af1014d2..e67ab2ba6 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -664,26 +664,26 @@ 1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTWIND,Elemental Change Wind // Third Job Skills -2001,-1,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,RK_ENCHANTBLADE -2002,7:8:9:10:11,6,1,0,0x04,0,5,1,yes,0,0,0,weapon,0, RK_SONICWAVE,RK_SONICWAVE -2003,0,6,4,0,0x1,0,10,1,yes,0,0,0,weapon,0, RK_DEATHBOUND,RK_DEATHBOUND -2004,-1,8,1,0,0,0,10,5,yes,0,0,0,weapon,0, RK_HUNDREDSPEAR,RK_HUNDREDSPEAR -2005,-1,6,2,4,0x6,0,5,1,yes,0,0,0,weapon,3, RK_WINDCUTTER,RK_WINDCUTTER -2006,0,6,4,0,0x6,0,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,RK_IGNITIONBREAK +2001,-1,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,RK_ENCHANTBLADE +2002,7:8:9:10:11,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0, RK_SONICWAVE,RK_SONICWAVE +2003,0,0,4,0,0x1,0,10,1,no,0,0,0,weapon,3, RK_DEATHBOUND,RK_DEATHBOUND +2004,-1,8,1,-1,0,0,10,5,no,0,0,0,weapon,0, RK_HUNDREDSPEAR,RK_HUNDREDSPEAR +2005,-1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3, RK_WINDCUTTER,RK_WINDCUTTER +2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,RK_IGNITIONBREAK 2007,0,0,0,0,0,0,5,0,no,0,0,0,none,0, RK_DRAGONTRAINING,RK_DRAGONTRAINING -2008,9,6,2,3,0x6,0,10,1,no,0,0,0,weapon,0, RK_DRAGONBREATH,RK_DRAGONBREATH +2008,9,6,2,3,0xC0,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH,RK_DRAGONBREATH 2009,0,6,4,0,0x1,0,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,RK_DRAGONHOWLING 2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,RK_RUNEMASTERY 2011,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_MILLENNIUMSHIELD,RK_MILLENNIUMSHIELD -2012,-1,6,1,0,0,0,1,1,no,0,0,0,weapon,0, RK_CRUSHSTRIKE,RK_CRUSHSTRIKE +2012,-1,6,4 ,-1,0,0,1,1,no,0,0,0,weapon,0, RK_CRUSHSTRIKE,RK_CRUSHSTRIKE 2013,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_REFRESH,RK_REFRESH 2014,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_GIANTGROWTH,RK_GIANTGROWTH 2015,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_STONEHARDSKIN,RK_STONEHARDSKIN 2016,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_VITALITYACTIVATION,RK_VITALITYACTIVATION -2017,0,6,4,0,0,0,1,1,no,0,0,0,weapon,0, RK_STORMBLAST,RK_STORMBLAST -2018,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_FIGHTINGSPIRIT,RK_FIGHTINGSPIRIT +2017,0,6,4,3,0x2,3,1,1,no,0,0,0,weapon,7, RK_STORMBLAST,RK_STORMBLAST +2018,0,0,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_FIGHTINGSPIRIT,RK_FIGHTINGSPIRIT 2019,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, RK_ABUNDANCE,RK_ABUNDANCE -2020,5:6:7:8:9,6,16,0,0x6,0,5,1,yes,0,0,0,weapon,0, RK_PHANTOMTHRUST,RK_PHANTOMTHRUST +2020,5:6:7:8:9,6,16,-1,0,0,5,1,no,0,0,0,misc,0, RK_PHANTOMTHRUST,RK_PHANTOMTHRUST 2021,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0, GC_VENOMIMPRESS,GC_VENOMIMPRESS 2022,3,8,1,0,0,0,5,7,no,0,0,0,weapon,0, GC_CROSSIMPACT,GC_CROSSIMPACT 2023,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0, GC_DARKILLUSION,GC_DARKILLUSION @@ -701,7 +701,7 @@ 2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, GC_HALLUCINATIONWALK,GC_HALLUCINATIONWALK 2036,0,6,4,0,0,0,5,1,no,0,0,0,weapon,0, GC_ROLLINGCUTTER,GC_ROLLINGCUTTER 2037,7,8,1,0,0,0,5,1,no,0,0,0,weapon,0, GC_CROSSRIPPERSLASHER,GC_CROSSRIPPERSLASHER -2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0, AB_JUDEX,Judex +2038,11,8,1,6,0x2,2,5,-3,yes,0,0,0,magic,0, AB_JUDEX,Judex 2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, AB_ANCILLA,Ancilla 2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0, AB_ADORAMUS,Adoramus 2041,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CLEMENTIA,Clementia @@ -716,7 +716,7 @@ 2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0, AB_RENOVATIO,Renovatio 2051,11,6,16,6,0x1,0,5,1,yes,0,0,0,magic,0, AB_HIGHNESSHEAL,High Heal 2052,11,6,1,0,0x1,0,5,1,yes,0,0x600,0,magic,0, AB_CLEARANCE,Clearance -2053,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, AB_EXPIATIO,Exipatio +2053,11,6,16,0,0x1,0,5,0,yes,0,0x1000,0,none,0, AB_EXPIATIO,Exipatio 2054,11,6,4,0,0x1,0,10,1,yes,0,0,0,none,0, AB_DUPLELIGHT,Duple Light 2055,11,6,1,0,0,0,10,1,yes,0,0,0,weapon,0, AB_DUPLELIGHT_MELEE,Duple Light (Melee) 2056,11,6,1,0,0,0,10,1,yes,0,0,0,magic,0, AB_DUPLELIGHT_MAGIC,Duple Light (Magic) diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 635f856e8..7903b8fd8 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -19,6 +19,9 @@ // explosionspirits = Requires Fury skill activated // cartboost = Requires a Pushcart and Cart Boost skill activated // shield = Requires a 0,shield equipped +// dragon = requires Rune Knight dragon mount. +// warg = requires Sniper Warg. +// madogear = requires Mechanic Mado Gear. 5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#obV# 6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#v{bN# @@ -462,6 +465,7 @@ 2006,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_IGNITIONBREAK 2008,0,0,5:10:15:20:25:30:35:40:45:50,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH 2009,0,0,5:10:15:20:25:30:35:40:45:50,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING +2012,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE 2020,0,0,15:18:21:24:27,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST 2021,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS @@ -484,11 +488,11 @@ 2038,0,0,30:33:36:39:42,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX 2039,0,0,30,0,30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA 2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS -2041,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA -2042,0,0,145:160:175,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO -2043,0,0,130:145:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL +2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA +2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO +2043,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL 2044,0,0,300,0,0,0,99,0,0,none,0,12333,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EPICLESIS -2045,0,0,60:70:80:90:100:110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO +2045,0,0,90:100:110:120:130:140:150:160:170:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO 2046,0,0,35:38:41:44:47:50:53:56:59:62,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ORATIO 2047,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS 2048,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS @@ -528,10 +532,10 @@ 2238,0,0,35,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER 2239,0,0,20,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB 2240,0,0,5,0,0,0,99,0,0,none,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY -2241,0,0,20,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER -2242,0,0,40,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH -2243,0,0,30:32:34:36:38,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE -2244,0,0,40:44:46:48:50,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE +2241,0,0,20,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER +2242,0,0,40,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH +2243,0,0,30:32:34:36:38,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE +2244,0,0,40:44:46:48:50,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE 2246,0,0,10,0,0,0,99,0,0,wolf,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN 2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE 2249,0,0,10,0,0,0,99,0,0,none,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP @@ -541,25 +545,25 @@ 2253,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP 2254,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP -2256,0,0,3:6:9:12:15,0,0,0,99,0,0,gear,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE -2257,0,0,50,0,0,0,99,0,0,gear,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER -2258,0,0,2,0,0,0,99,0,0,gear,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM -2259,0,0,20,0,0,0,99,0,0,gear,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER -2260,0,0,20,0,0,0,99,0,0,gear,0,6147,1,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER -2261,0,0,30:45:60,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON -2262,0,0,20:40:60,0,0,0,99,0,0,gear,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION -2263,0,0,25,0,0,0,99,0,0,gear,0,2801,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING -2264,0,0,20,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE -2265,0,0,20,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE -2267,0,0,200,0,0,0,99,0,0,gear,0,2802,0,6146,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION -2268,0,0,100,0,0,0,99,0,0,gear,0,2803,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT -2269,0,0,20,0,0,0,99,0,0,gear,0,2804,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL -2270,0,0,45,0,0,0,99,0,0,gear,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN -2271,0,0,30,0,0,0,99,0,0,gear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE -2272,0,0,90,0,0,0,99,0,0,gear,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD -2273,0,0,90,0,0,0,99,0,0,gear,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER -2274,0,0,100:150:200,0,0,0,99,0,0,gear,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD -2275,0,0,25:30:35:40:45,0,0,0,99,0,0,gear,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR +2256,0,0,3:6:9:12:15,0,0,0,99,0,0,madogear,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE +2257,0,0,50,0,0,0,99,0,0,madogear,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER +2258,0,0,2,0,0,0,99,0,0,madogear,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM +2259,0,0,20,0,0,0,99,0,0,madogear,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER +2260,0,0,20,0,0,0,99,0,0,madogear,0,6147,1,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER +2261,0,0,30:45:60,0,0,0,99,0,0,madogear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON +2262,0,0,20:40:60,0,0,0,99,0,0,madogear,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION +2263,0,0,25,0,0,0,99,0,0,madogear,0,2801,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING +2264,0,0,20,0,0,0,99,0,0,madogear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE +2265,0,0,20,0,0,0,99,0,0,madogear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE +2267,0,0,200,0,0,0,99,0,0,madogear,0,2802,0,6146,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION +2268,0,0,100,0,0,0,99,0,0,madogear,0,2803,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT +2269,0,0,20,0,0,0,99,0,0,madogear,0,2804,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL +2270,0,0,45,0,0,0,99,0,0,madogear,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN +2271,0,0,30,0,0,0,99,0,0,madogear,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE +2272,0,0,90,0,0,0,99,0,0,madogear,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD +2273,0,0,90,0,0,0,99,0,0,madogear,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER +2274,0,0,100:150:200,0,0,0,99,0,0,madogear,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD +2275,0,0,25:30:35:40:45,0,0,0,99,0,0,madogear,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR 2278,0,0,20:22:24:26:28,0,0,0,6:7:,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG 2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING 2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO diff --git a/doc/3rd_job_notes.txt b/doc/3rd_job_notes.txt index 64b737eba..e8a79e238 100644 --- a/doc/3rd_job_notes.txt +++ b/doc/3rd_job_notes.txt @@ -42,7 +42,6 @@ GC_CROSSRIPPERSLASHER == Archbishop ===================================================================================== AB_JUDEX Working - Damage is unnaturally high-- issue with pre-RE MATK formulae? AB_ANCILLA Working AB_ADORAMUS @@ -51,37 +50,46 @@ AB_ADORAMUS Ugly hack to cancel out using gemstone in skill_get_requirement(). Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects? Should effects cancel simultaneously? - Damage is unnaturally high-- issue with pre-RE MATK formulae? AB_CLEMENTIA Working + Applied kRO update (30/08/2011) + SP cost has changed (280/320/360). + Based on your job level, it can add an additional 1 ~ 5 Str/Int/Dex. Bug: Skill name and casting sprite animation should display only on caster AB_CANTO Working + Applied kRO update (30/08/2011) + SP cost is changed (200/220/240). + Based on your job level, it can add an additional 1 ~ 5 Agi. Bug: Skill name and casting sprite animation should display only on caster AB_CHEAL Working Bug: Skill name and casting sprite animation should display only on caster AB_EPICLESIS Working - Need to fix SC effect on moving out of unit. - What skills should have an inate immuity to this skill? + Need to fix SC effect on moving in/out of unit. + What status effects should cause immunity to this skill? has skill_check_condition_castbegin case, check to see if it can be improved. AB_PRAEFATIO Working + Applied kRO update (30/08/2011) + SP cost is changed (80 + SkillLv * 10). Bug: Skill name and casting sprite animation should display only on caster AB_ORATIO Working - Ugly hack to display/remove SI_ on mobs. + Ugly hack to display/remove SI_ORATIO on mobs. AB_LAUDAAGNUS Working Should +4+Skilllv luk apply to only those not cured from a status effect? Check: Skill name and casting sprite animation should display only on caster? - Should this skill fail if you are the only person in/online in a party? + Applied kRO update (21/09/2011) + * Now works when casting player is not in a party. AB_LAUDARAMUS Working Should +4+Skilllv luk apply to only those not cured from a status effect? Check: Skill name and casting sprite animation should display only on caster? - Should this skill fail if you are the only person in/online in a party? + Applied kRO update (21/09/2011) + * Now works when casting player is not in a party. AB_EUCHARISTICA Working AB_RENOVATIO @@ -92,11 +100,14 @@ AB_CLEARANCE Working Check: Should Soul Linkers be inately immune? Check list a second time to see what was missed. + Applied kRO update (30/08/2011) + * Now also removes the Critical Wounds status effect. AB_EXPIATIO Working + Applied kRO update (30/08/2011) + * Changed from self targeted to self and other players. AB_DUPLELIGHT Working - Check success rate, Is skill_addtimerskill the best way to implement the additional attacks? AB_DUPLELIGHT_MELEE Working diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt index a01e06b69..976a66dfa 100644 --- a/npc/jobs/3-1/archbishop.txt +++ b/npc/jobs/3-1/archbishop.txt @@ -1,6 +1,23 @@ +//===== eAthena Script ======================================= +//= Arch Bishop Job Quest +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Job change script fr Third class (Arch Bishop) +//= Does not entirely support changing to Baby Third Class. +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Fixed class checks for arch bishops. +//============================================================ + prt_church,103,88,3 script Praying Minister#arch 60,{ if (BaseJob != Job_Priest) { - if (BaseJob == job_Archbishop) { + if (Class == Job_Archbishop || Class == Job_Archbishop_H || Class == Job_Baby_Bishop) { mes "[Praying Minister]"; mes "Ah! An Archbishop."; mes "You have reached the state of light."; @@ -819,7 +836,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ end; } else { - if (BaseJob != Job_Archbishop) { + if (Class != Job_Archbishop || Class != Job_Archbishop_H || Class != Job_Baby_Bishop) { if (job_arch < 5) { warp "odin_tem02",282,263; end; diff --git a/src/map/battle.c b/src/map/battle.c index dfbda4ded..711310442 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -664,11 +664,6 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama case NJ_ZENYNAGE: break; default: - /* Uncomment if you want god-mode Emperiums at 100 defense. [Kisuka] - if (md && md->guardian_data) { - damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; - } - */ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) damage = damage * battle_config.gvg_weapon_damage_rate/100; @@ -1194,7 +1189,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if (flag.cri) { wd.type = 0x0a; - flag.idef = flag.idef2 = flag.hit = 1; + flag.hit = 1; } else { //Check for Perfect Hit if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit) flag.hit = 1; @@ -1775,7 +1770,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT && skill_num != AS_SPLASHER && - skill_num != AS_VENOMKNIFE) + skill_num != AS_VENOMKNIFE && + skill_num != AS_GRIMTOOTH) // RE disabled Grimtooth carrying EDP. ATK_ADDRATE(sc->data[SC_EDP]->val3); } @@ -1845,7 +1841,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if (!flag.idef || !flag.idef2) { //Defense reduction short vit_def; - signed char def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. + signed short def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. short def2 = (short)tstatus->def2; if( sc && sc->data[SC_EXPIATIO] ) @@ -2535,7 +2531,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio = skillratio * status_get_lv(src) / 100; break; case AB_ADORAMUS: - skillratio += 400 + 100 * skill_lv; //Possible RE-Formula + skillratio += 100 * (skill_lv + 5); if( status_get_lv(src) >= 100 ) skillratio = skillratio * status_get_lv(src) / 100; break; @@ -2567,7 +2563,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } if(!flag.imdef){ - char mdef = tstatus->mdef; + short mdef = tstatus->mdef; int mdef2= tstatus->mdef2; if(sd) { i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS]; @@ -3194,11 +3190,11 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t damage = wd.damage + wd.damage2; if( damage > 0 && src != target ) { - if(sc && sc->data[SC_DUPLELIGHT]) { + if( sc && sc->data[SC_DUPLELIGHT] ) { int skilllv = sc->data[SC_DUPLELIGHT]->val1; - if(rand()%100 < sc->data[SC_DUPLELIGHT]->val2) + if( rand()%100 < sc->data[SC_DUPLELIGHT]->val2 ) skill_addtimerskill(src,tick+status_get_adelay(src) / 2,target->id,0,0,AB_DUPLELIGHT_MELEE,skilllv,BF_WEAPON,flag); - else if(rand()%100 < sc->data[SC_DUPLELIGHT]->val3) + else if( rand()%100 < sc->data[SC_DUPLELIGHT]->val3 ) skill_addtimerskill(src,tick+status_get_adelay(src) / 2,target->id,0,0,AB_DUPLELIGHT_MAGIC,skilllv,BF_MAGIC,flag); } @@ -3808,7 +3804,7 @@ static const struct _battle_data { { "max_baby_parameter", &battle_config.max_baby_parameter, 80, 10, 10000, }, { "max_third_parameter", &battle_config.max_third_parameter, 120, 10, 10000, }, { "max_baby_third_parameter", &battle_config.max_baby_third_parameter, 108, 10, 10000, }, - { "max_def", &battle_config.max_def, 9999, 0, INT_MAX, }, + { "max_def", &battle_config.max_def, SHRT_MAX, 0, INT_MAX, }, { "over_def_bonus", &battle_config.over_def_bonus, 0, 0, 1000, }, { "skill_log", &battle_config.skill_log, BL_NUL, BL_NUL, BL_ALL, }, { "battle_log", &battle_config.battle_log, 0, 0, 1, }, @@ -4108,8 +4104,8 @@ void battle_adjust_conf() battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed; battle_config.max_cart_weight *= 10; - if(battle_config.max_def > 9999 && !battle_config.weapon_defense_type) // added by [Skotlex] - battle_config.max_def = 9999; + if(battle_config.max_def > SHRT_MAX && !battle_config.weapon_defense_type) // added by [Skotlex] + battle_config.max_def = SHRT_MAX; if(battle_config.min_hitrate > battle_config.max_hitrate) battle_config.min_hitrate = battle_config.max_hitrate; diff --git a/src/map/clif.c b/src/map/clif.c index 3278a80cd..ef48e6d60 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2487,26 +2487,22 @@ int clif_updatestatus(struct map_session_data *sd,int type) WFIFOL(fd,4)=sd->battle_status.amotion; break; case SP_ATK1: - WFIFOL(fd,4)=sd->battle_status.batk +sd->battle_status.rhw.atk +sd->battle_status.lhw.atk; + WFIFOL(fd,4)=sd->battle_status.batk; break; case SP_DEF1: - WFIFOL(fd,4)=sd->battle_status.def; + WFIFOL(fd,4)=sd->battle_status.def2; break; case SP_MDEF1: - WFIFOL(fd,4)=sd->battle_status.mdef; + WFIFOL(fd,4)= sd->battle_status.mdef2; break; case SP_ATK2: - WFIFOL(fd,4)=sd->battle_status.rhw.atk2 + sd->battle_status.lhw.atk2; + WFIFOL(fd,4)=sd->battle_status.rhw.atk + sd->battle_status.rhw.atk2 + sd->battle_status.equipment_atk; break; case SP_DEF2: - WFIFOL(fd,4)=sd->battle_status.def2; + WFIFOL(fd,4)=sd->battle_status.def; break; case SP_MDEF2: - //negative check (in case you have something like Berserk active) - len = sd->battle_status.mdef2 - (sd->battle_status.vit>>1); - if (len < 0) len = 0; - WFIFOL(fd,4)= len; - len = 8; + WFIFOL(fd,4)=sd->battle_status.mdef; break; case SP_CRITICAL: WFIFOL(fd,4)=sd->battle_status.cri/10; @@ -2843,16 +2839,13 @@ int clif_initialstatus(struct map_session_data *sd) WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK,1); WBUFW(buf,16) = sd->battle_status.batk; - WBUFW(buf,18) = sd->battle_status.rhw.atk2 + sd->battle_status.lhw.atk2; //atk bonus + WBUFW(buf,18) = sd->battle_status.rhw.atk + sd->battle_status.lhw.atk2 + sd->battle_status.equipment_atk; //atk bonus WBUFW(buf,20) = sd->weapon_matk + sd->battle_status.rhw.atk2 + sd->equipment_matk; - WBUFW(buf,22) = sd->battle_status.matk_min; - WBUFW(buf,24) = sd->battle_status.def; // def - WBUFW(buf,26) = sd->battle_status.def2; - WBUFW(buf,28) = sd->battle_status.mdef; // mdef - fd = sd->battle_status.mdef2 - (sd->battle_status.vit>>1); - if (fd < 0) fd = 0; //Negative check for Frenzy'ed characters. - WBUFW(buf,30) = fd; - fd = sd->fd; + WBUFW(buf,22) = sd->battle_status.status_matk; + WBUFW(buf,24) = sd->battle_status.def2; + WBUFW(buf,26) = sd->battle_status.def; // def + WBUFW(buf,28) = sd->battle_status.mdef2; + WBUFW(buf,30) = sd->battle_status.mdef; // mdef WBUFW(buf,32) = sd->battle_status.hit; WBUFW(buf,34) = sd->battle_status.flee; WBUFW(buf,36) = sd->battle_status.flee2/10; @@ -2872,8 +2865,14 @@ int clif_initialstatus(struct map_session_data *sd) clif_updatestatus(sd,SP_ATTACKRANGE); clif_updatestatus(sd,SP_ASPD); + clif_updatestatus(sd,SP_ATK1); + clif_updatestatus(sd,SP_ATK2); clif_updatestatus(sd,SP_MATK1); clif_updatestatus(sd,SP_MATK2); + clif_updatestatus(sd,SP_DEF1); + clif_updatestatus(sd,SP_DEF2); + clif_updatestatus(sd,SP_MDEF1); + clif_updatestatus(sd,SP_MDEF2); return 0; } diff --git a/src/map/pc.c b/src/map/pc.c index cd00e0ffc..1869372ae 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1851,14 +1851,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_BASE_ATK: if(sd->state.lr_flag != 2) { - bonus = status->batk + val; - status->batk = cap_value(bonus, 0, USHRT_MAX); + bonus = status->equipment_atk + val; + status->equipment_atk = cap_value(bonus, 0, USHRT_MAX); } break; case SP_DEF1: if(sd->state.lr_flag != 2) { bonus = status->def + val; - status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); + status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX); } break; case SP_DEF2: @@ -1870,7 +1870,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_MDEF1: if(sd->state.lr_flag != 2) { bonus = status->mdef + val; - status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); + status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX); } break; case SP_MDEF2: @@ -3652,6 +3652,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) //Not consumable item if( item->type != IT_HEALING && item->type != IT_USABLE && item->type != IT_CASH ) return 0; + // This contradicts official behavior. Items with no scripts should be consumed regardless. [L0ne_W0lf] if( !item->script ) //if it has no script, you can't really consume it! return 0; diff --git a/src/map/skill.c b/src/map/skill.c index 9aac438d4..3f386bbb7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -274,6 +274,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill struct map_session_data *tsd = map_id2sd(target->id); struct status_change* sc; struct status_data *status; + bool FullCalc = false; status = status_get_status_data(src); @@ -291,13 +292,14 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill hp = (skill_lv>6)?666:skill_lv*100; break; default: + FullCalc = true; // Enables full calculation, which adds heal variance. if (skill_lv >= battle_config.max_heal_lv) return battle_config.max_heal; - + // iRO Wiki states as of 2011/08/22: // heal = ( [(Base Level + INT) / 5] ?30 ) ?(Heal Level / 10) ?(1 + (Modifiers / 100)) + MATK // fixme: Does not match up with iRO's heal, level 1 or level 10 - // with 219 mak + HP_MEDITATO, level 1 = 361; level 10 = 1839 + // with 219 matk + HP_MEDITATO (10) (no gear), level 1 = 361; level 10 = 1839 if( skill_id == AB_HIGHNESSHEAL ) { skill = pc_checkskill(sd,AL_HEAL); if( skill < 0 ) @@ -314,47 +316,50 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill mod += skill * 2; else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) mod += skill * 2; - if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) ) - mod += skill; - if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) ) - mod += skill; + break; + } - sc = status_get_sc(target); - if( sc && sc->count ) - { - if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish] - mod -= sc->data[SC_CRITICALWOUND]->val2; - if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN ) - mod += sc->data[SC_INCHEALRATE]->val1; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] - } + // Increment skill and status based modifiers + if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) ) + mod += skill; + if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) ) + mod += skill; + + sc = status_get_sc(target); + if( sc && sc->count ) + { + if( sc->data[SC_CRITICALWOUND] && heal ) // Critical Wound has no effect on offensive heal. [Inkfish] + mod -= sc->data[SC_CRITICALWOUND]->val2; + if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN ) + mod += sc->data[SC_INCHEALRATE]->val1; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] +// if( sc->data[SC_VITALITYACTIVATION] && heal && skill_id != BA_APPLEIDUN ) +// mod += sc->data[SC_VITALITYACTIVATION]->val2; + } - // Adjust the HP recovered rate by adding all of the modifiers together. - hp = hp * mod / 100; + // Adjust the HP recovered rate by adding all of the modifiers together. + hp = hp * mod / 100; - // Get weapon level and weapon matk for variance calculations if it's a player. - // Mobs have their own variance, we've assumed: - // Weapon Level = 1 - // Weapom_Matk = ? - // Need more information before that can be implemented. - if( sd ) - { - int matk = 0; - int smatk = sd->battle_status.status_matk; - int ematk = sd->equipment_matk; - int wmatk = 0; - int wlv = 1; - int index = sd->equip_index[EQI_HAND_R]; - - if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) - wlv = sd->inventory_data[index]->wlv; + // Get weapon level and weapon matk for variance calculations if it's a player. + // Mobs have their own variance, we've assumed: + // Weapon Level = 1 + // Weapom_Matk = ? + // Need more information before that can be implemented. + if( sd && FullCalc) + { + int matk = 0; + int smatk = sd->battle_status.status_matk; + int ematk = sd->equipment_matk; + int wmatk = 0; + int wlv = 1; + int index = sd->equip_index[EQI_HAND_R]; - wmatk = (int)( sd->weapon_matk + ( (float)( ( rand() % 20 ) - 10 ) / 100 * wlv * sd->weapon_matk ) + ( sd->battle_status.rhw.atk2 ) ); - matk = ( smatk + wmatk + ematk ); + if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) + wlv = sd->inventory_data[index]->wlv; - hp += matk; - } + wmatk = (int)( sd->weapon_matk + ( (float)( ( rand() % 20 ) - 10 ) / 100 * wlv * sd->weapon_matk ) + ( sd->battle_status.rhw.atk2 ) ); + matk = ( smatk + wmatk + ematk ); - break; + hp += matk; } // mercenaries only take half-effectiveness from heals. @@ -5758,7 +5763,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AB_CLEMENTIA: if( sd ) lv = pc_checkskill(sd,AL_BLESSING); break; case AB_CANTO: if( sd ) lv = pc_checkskill(sd,AL_INCAGI); break; } - clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl,type,100,lv,skill_get_time(skillid,skilllv))); + clif_skill_nodamage(bl, bl, skillid, skilllv, + sc_start4(bl,type,100,lv,0,sd?sd->status.job_level:0,0,skill_get_time(skillid,skilllv))); } else if( sd ) party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); @@ -5784,8 +5790,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { if( dstsd && dstsd->special_state.no_magic_damage ) break; - clif_skill_nodamage(bl,bl,skillid,skilllv,1); - clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start4(bl, type, 100, skilllv, 0, 0, 1, skill_get_time(skillid, skilllv))); + clif_skill_nodamage(bl, bl, skillid, skilllv, + sc_start4(bl, type, 100, skilllv, 0, 0, 1, skill_get_time(skillid, skilllv))); } else party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skillid, skilllv), src, skillid, skilllv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); @@ -5793,7 +5799,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AB_ORATIO: if (flag&1) sc_start(bl, type, 40+skilllv*5, skilllv, skill_get_time(skillid, skilllv)); - else { + else + { clif_skill_nodamage(src, bl, skillid, skilllv, 1); map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, @@ -5803,7 +5810,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case AB_LAUDAAGNUS: case AB_LAUDARAMUS: - if( flag&1 || sd == NULL ) + if( (flag&1) || sd == NULL || sd->status.party_id == 0 ) { if( tsc && (rand()%100 < 30+5*skilllv) ) { @@ -5849,7 +5856,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { if (!tsc->data[i]) continue; - //Initial list of status effects cancelled by Clearance. Does not contain third job status. + //Initial list of status effects NOT cancelled by Clearance. switch (i) { case SC_WEIGHT50: case SC_WEIGHT90: case SC_TWOHANDQUICKEN: case SC_QUAGMIRE: case SC_SLOWPOISON: case SC_BENEDICTIO: @@ -5882,7 +5889,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_MERC_FLEEUP: case SC_MERC_ATKUP: case SC_MERC_HPUP: case SC_MERC_SPUP: case SC_MERC_HITUP: - case SC_SLOWCAST: case SC_CRITICALWOUND: case SC_SPEEDUP0: + case SC_SLOWCAST: /*case SC_CRITICALWOUND:*/ case SC_SPEEDUP0: case SC_DEF_RATE: case SC_MDEF_RATE: case SC_INCHEALRATE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: case SC_INCCRI: case SC_SPCOST_RATE: case SC_COMMONSC_RESIST: case SC_ELEMENTALCHANGE: @@ -5899,9 +5906,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_INTOABYSS: case SC_SIEGFRIED: case SC_WHISTLE: case SC_ASSNCROS: case SC_POEMBRAGI: case SC_APPLEIDUN: case SC_HUMMING: case SC_DONTFORGETME: case SC_FORTUNE: - case SC_SERVICE4U: case SC_EPICLESIS: case SC_PARTYFLEE: + case SC_SERVICE4U: case SC_PARTYFLEE: /*case SC_ANGEL_PROTECT:*/ + case SC_EPICLESIS: // not implemented - //case SC_ANGEL_PROTECT: case SC_BUCHEDENOEL: case SC_POPECOOKIE: + //case SC_BUCHEDENOEL: case SC_POPECOOKIE: //case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD: case SC_MINOR_BBQ: //case SC_SIROMA_ICE_TEA: case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES: //case SC_CRIFOOD: case SC_STR_SCROLL: case SC_INT_SCROLL: @@ -6800,9 +6808,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case AB_EPICLESIS: if( skill_unitsetting(src, skillid, skilllv, x, y, 0) ) { - int range = skill_get_splash(skillid,skilllv); // Use Splash Range. + i = skill_get_splash(skillid,skilllv); // Use Splash Range. map_foreachinarea(skill_area_sub, - src->m, x-range, y-range, x+range, y+range, BL_CHAR, + src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1, skill_castend_nodamage_id); } @@ -8024,7 +8032,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns //if( tsc->data[SC_BERSERK] ) // break; - //Apply status effect if standing in unit, should cancel upon stepping out of skill_get_splash() area. [FIXME] + //FIXME: Apply status effect if standing in unit, should cancel upon stepping out of skill_get_splash() area. if( tsc && !tsc->data[SC_EPICLESIS] ) sc_start(bl, type, 100, sg->skill_lv, skill_get_time(sg->skill_id,sg->skill_lv)); @@ -8955,6 +8963,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; clif_skill_fail(sd,skill,0,0); return 0; + break; +/* + case ST_DRAGON: + if(!pc_isdragon(sd)) { + clif_skill_fail(sd,skill,25,0); + return 0; + } + break; + case ST_WARG: + if(!pc_iswarg(sd)) { + clif_skill_fail(sd,skill,0,0); + return 0; + } + break; + case ST_MADOGEAR: + if(!pc_ismadogear(sd)) { + clif_skill_fail(sd,skill,33,0); + return 0; + } +*/ } if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) { @@ -9057,14 +9085,6 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor } break; } - case AB_LAUDAAGNUS: - case AB_LAUDARAMUS: - if( !sd->status.party_id ) - { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; } status = &sd->battle_status; @@ -9405,7 +9425,7 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) } } - //TODO: apply fixed cast rate modifiers via status effects. + // apply fixed cast rate modifiers via status effects. if( !(skill_get_castnodex(skill_id, skill_lv)&2) && sc && sc->count ) { if( sc->data[SC_AB_SECRAMENT] && sc->data[SC_AB_SECRAMENT]->val2 > max_fixedReduction ) @@ -12113,6 +12133,9 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current) else if( strcmpi(split[10],"recover_weight_rate")==0 ) skill_db[i].state = ST_RECOV_WEIGHT_RATE; else if( strcmpi(split[10],"move_enable")==0 ) skill_db[i].state = ST_MOVE_ENABLE; else if( strcmpi(split[10],"water")==0 ) skill_db[i].state = ST_WATER; + else if( strcmpi(split[10],"dragon")==0 ) skill_db[i].state = ST_DRAGON; + else if( strcmpi(split[10],"warg")==0 ) skill_db[i].state = ST_WARG; + else if( strcmpi(split[10],"madogear")==0 ) skill_db[i].state = ST_MADOGEAR; else skill_db[i].state = ST_NONE; skill_split_atoi(split[11],skill_db[i].spiritball); diff --git a/src/map/skill.h b/src/map/skill.h index 73b3e9fd0..0cadd92d7 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -13,7 +13,7 @@ struct skill_unit_group; struct status_change_entry; #define MAX_SKILL_DB MAX_SKILL -#define MAX_SKILL_PRODUCE_DB 150 +#define MAX_SKILL_PRODUCE_DB 170 #define MAX_PRODUCE_RESOURCE 12 #define MAX_SKILL_ARROW_DB 150 #define MAX_ARROW_RESOURCE 5 @@ -369,6 +369,9 @@ enum { ST_RECOV_WEIGHT_RATE, ST_MOVE_ENABLE, ST_WATER, + ST_DRAGON, + ST_WARG, + ST_MADOGEAR }; enum e_skill { diff --git a/src/map/status.c b/src/map/status.c index bfa6be76d..933d18690 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1304,7 +1304,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat static unsigned short status_base_atk(const struct block_list *bl, const struct status_data *status) { - int flag = 0, str, dex, dstr; + int flag = 0, str, dex, dstr, base; if(!(bl->type&battle_config.enable_baseatk)) return 0; @@ -1322,10 +1322,10 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct flag = 1; } if (flag) { - str = status->dex; + base =str = status->dex; dex = status->str; } else { - str = status->str; + base = str = status->str; dex = status->dex; } //Normally only players have base-atk, but homunc have a different batk @@ -1334,7 +1334,7 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct dstr = str/10; str += dstr*dstr; if (bl->type == BL_PC) - str+= dex/5 + status->luk/5; + str = (((TBL_PC*)bl)->status.base_level*10/4 + base*10 + dex*10/5 + status->luk*10/3)/10; return cap_value(str, 0, USHRT_MAX); } @@ -1354,10 +1354,17 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev status->matk_min = status_base_matk_min(status); status->matk_max = status_base_matk_max(status); - status->hit += 175 + status->dex + (unsigned short)floor((double)status->luk/3) + level; //Renewal calclation. + //Renewal calculation? HIT is currently coming up too high. + status->hit += 175 + status->dex + (unsigned short)floor((double)status->luk/3) + level; status->flee += 100 + status->agi + level; - status->def2 += status->vit; - status->mdef2 += status->mdef; + + // Values are still off by roughly 1~3 points. Getting there though. + status->def2 += (level*10/2 + status->vit*10/2 + status->agi*10/5)/10; + if( bl->type != BL_MOB ) + status->mdef2 += (level*10/4 + status->int_*10 + status->vit*10/5 + status->dex*10/5)/10; + else + status->mdef2 = status->mdef; // Mobs use their mdef as their mdef2. + //Status MATK = floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3) status->status_matk = (unsigned short)floor((double)level/4 + (double)status->int_ + (double)status->int_/2 + (double)status->dex/5 + (double)status->luk/3); @@ -1539,8 +1546,6 @@ int status_calc_mob_(struct mob_data* md, bool first) status->max_sp += 200 * gc->defense; status->hp = status->max_hp; status->sp = status->max_sp; - status->def += (gc->defense+2)/3; - status->mdef += (gc->defense+2)/3; } }else{ status->max_hp += 1000 * gc->defense; @@ -1963,7 +1968,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } } else if(sd->inventory_data[index]->type == IT_ARMOR) { - refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; + int r = sd->status.inventory[index].refine; + int per = 0, refine=(r>0)?1:0; + for(per=1; perinventory_data[index]->script) { run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); if (!calculating) //Abort, run_script retriggered this. [Skotlex] @@ -2296,13 +2305,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->def_rate = 0; if(sd->def_rate != 100) { i = status->def * sd->def_rate/100; - status->def = cap_value(i, CHAR_MIN, CHAR_MAX); + status->def = cap_value(i, SHRT_MIN, SHRT_MAX); } if (!battle_config.weapon_defense_type && status->def > battle_config.max_def) { status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def); - status->def = (unsigned char)battle_config.max_def; + status->def = (unsigned short)battle_config.max_def; } // ----- EQUIPMENT-MDEF CALCULATION ----- @@ -2312,13 +2321,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->mdef_rate = 0; if(sd->mdef_rate != 100) { i = status->mdef * sd->mdef_rate/100; - status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); + status->mdef = cap_value(i, SHRT_MIN, SHRT_MAX); } if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def) { status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); - status->mdef = (signed char)battle_config.max_def; + status->mdef = (signed short)battle_config.max_def; } // ----- ASPD CALCULATION ----- @@ -2580,9 +2589,9 @@ static signed short status_calc_hit(struct block_list *,struct status_change *,i static signed short status_calc_critical(struct block_list *,struct status_change *,int); static signed short status_calc_flee(struct block_list *,struct status_change *,int); static signed short status_calc_flee2(struct block_list *,struct status_change *,int); -static signed char status_calc_def(struct block_list *,struct status_change *,int); +static signed short status_calc_def(struct block_list *,struct status_change *,int); static signed short status_calc_def2(struct block_list *,struct status_change *,int); -static signed char status_calc_mdef(struct block_list *,struct status_change *,int); +static signed short status_calc_mdef(struct block_list *,struct status_change *,int); static signed short status_calc_mdef2(struct block_list *,struct status_change *,int); static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); @@ -2823,7 +2832,7 @@ void status_calc_bl_main(struct block_list *bl, enum scb_flag flag) if(flag&SCB_LUK) { status->luk = status_calc_luk(bl, sc, b_status->luk); - flag|=SCB_BATK|SCB_CRI|SCB_FLEE2; + flag|=SCB_BATK|SCB_CRI|SCB_FLEE2|SCB_MATK; } if(flag&SCB_BATK && b_status->batk) { @@ -3194,25 +3203,26 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first) clif_updatestatus(sd,SP_ASPD); if(b_status.speed != status->speed) clif_updatestatus(sd,SP_SPEED); - if(b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk || b_status.batk != status->batk) + if(b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk || b_status.batk != status->batk + || b_status.rhw.atk2 != status->rhw.atk2 || b_status.lhw.atk2 != status->lhw.atk2 || b_status.equipment_atk != status->equipment_atk) { clif_updatestatus(sd,SP_ATK1); + clif_updatestatus(sd,SP_ATK2); clif_updatestatus(sd,SP_MATK1); } - if(b_status.def != status->def) + if(b_status.def != status->def || b_status.def2 != status->def2) + { clif_updatestatus(sd,SP_DEF1); - if(b_status.rhw.atk2 != status->rhw.atk2 || b_status.lhw.atk2 != status->lhw.atk2) - clif_updatestatus(sd,SP_ATK2); - if(b_status.def2 != status->def2) clif_updatestatus(sd,SP_DEF2); + } if(b_status.flee2 != status->flee2) clif_updatestatus(sd,SP_FLEE2); if(b_status.cri != status->cri) clif_updatestatus(sd,SP_CRITICAL); if(b_status.matk_max != status->matk_max) { - clif_updatestatus(sd,SP_MATK1); - clif_updatestatus(sd,SP_MATK2); + clif_updatestatus(sd,SP_MATK1); + clif_updatestatus(sd,SP_MATK2); } if(b_status.mdef != status->mdef || b_status.mdef2 != status->mdef2) { @@ -3708,10 +3718,10 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang return (short)cap_value(flee2,10,SHRT_MAX); } -static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def) +static signed short status_calc_def(struct block_list *bl, struct status_change *sc, int def) { if(!sc || !sc->count) - return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); + return (signed short)cap_value(def,SHRT_MIN,SHRT_MAX); if(sc->data[SC_BERSERK]) return 0; @@ -3748,7 +3758,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * if (sc->data[SC_FLING]) def -= def * (sc->data[SC_FLING]->val2)/100; - return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); + return (signed short)cap_value(def,SHRT_MIN,SHRT_MAX); } static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2) @@ -3783,10 +3793,10 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return (short)cap_value(def2,1,SHRT_MAX); } -static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) +static signed short status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) { if(!sc || !sc->count) - return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); + return (signed short)cap_value(mdef,SHRT_MIN,SHRT_MAX); if(sc->data[SC_BERSERK]) return 0; @@ -3807,7 +3817,7 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change if(sc->data[SC_CONCENTRATION]) mdef += 1; //Skill info says it adds a fixed 1 Mdef point. - return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); + return (signed short)cap_value(mdef,SHRT_MIN,SHRT_MAX); } static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2) @@ -4288,7 +4298,7 @@ struct status_data *status_get_base_status(struct block_list *bl) } } -signed char status_get_def(struct block_list *bl) +signed short status_get_def(struct block_list *bl) { struct unit_data *ud; struct status_data *status = status_get_status_data(bl); @@ -4296,7 +4306,7 @@ signed char status_get_def(struct block_list *bl) ud = unit_bl2ud(bl); if (ud && ud->skilltimer != INVALID_TIMER) def -= def * skill_get_castdef(ud->skillid)/100; - return cap_value(def, CHAR_MIN, CHAR_MAX); + return cap_value(def, SHRT_MIN, SHRT_MAX); } unsigned short status_get_speed(struct block_list *bl) @@ -4521,6 +4531,22 @@ void status_set_viewdata(struct block_list *bl, int class_) class_ = JOB_BABY_CRUSADER2; break; } + /* + else + if (sd->sc.option&OPTION_DRAGON) // For completeness' sake. These aren't actually needed...except maybe in older clients. + switch (class_) + { + case JOB_RUNE_KNIGHT: + class_ = JOB_RUNE_KNIGHT2; + break; + case JOB_RUNE_KNIGHT_H: + class_ = JOB_RUNE_KNIGHT_H2; + break; + case JOB_BABY_RUNE: + class_ = JOB_BABY_RUNE2; + break; + } + */ sd->vd.class_ = class_; clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); sd->vd.head_top = sd->status.head_top; @@ -5316,6 +5342,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_INCREASEAGI: case SC_ADORAMUS: val2 = 2 + val1; //Agi change + if (val3) //Canto Candidus: Add joblv/10 additional AGI (8/31/2011) + val2 += (val3/10); break; case SC_ENDURE: val2 = 7; // Hit-count [Celest] @@ -5365,14 +5393,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_KYRIE: val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb - // val1 determines if status is casued by Kyrie or Praefatio, + // val4 determines if status is casued by Kyrie or Praefatio, // as Praefatio blocks more hits than Kyrie Elesion. - if( !val4 ) + if( !val4 ) //== PR_KYRIE val3 = (val1 / 2 + 5); - else + else //== AB_PRAEFATIO val3 = 6 + val1; if( sd ) - val1 = min(val1,pc_checkskill(sd,PR_KYRIE)); // uses kill level to determine barrier health. + val1 = min(val1,pc_checkskill(sd,PR_KYRIE)); // use skill level to determine barrier health. break; case SC_MAGICPOWER: //val1: Skill lv @@ -5923,7 +5951,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_BLESSING: if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) + { val2 = val1; + if (val3) //Clementia: Add joblv/10 additional STR/INT/DEX (8/31/2011) + val2 += (val3/10); + } else val2 = 0; //0 -> Half stat. break; diff --git a/src/map/status.h b/src/map/status.h index 4eeadef12..169d193ae 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -11,7 +11,7 @@ struct homun_data; struct status_change; //Use this to refer the max refinery level [Skotlex] -#define MAX_REFINE 10 +#define MAX_REFINE 20 #define MAX_REFINE_BONUS 5 extern unsigned long StatusChangeFlagTable[]; @@ -330,7 +330,7 @@ typedef enum sc_type { SC_FOOD_INT_CASH, SC_FOOD_LUK_CASH, //SC_MOVHASTE_INFINITY, - SC_PARTYFLEE = 310 , + SC_PARTYFLEE = 310, //SC_ENDURE_MDEF, //311 // Third Jobs - Maintaining SI order for SCs. @@ -933,6 +933,62 @@ enum si_type { SI_WIND_INSIGNIA = 569, SI_EARTH_INSIGNIA = 570, SI_EQUIPED_FLOOR = 571, + SI_GUARDIAN_RECALL = 572, + SI_MORA_BUFF = 573, + SI_REUSE_LIMIT_G = 574, + SI_REUSE_LIMIT_H = 575, + SI_NEEDLE_OF_PARALYZE = 576, + SI_PAIN_KILLER = 577, + SI_G_LIFEPOTION = 578, + SI_VITALIZE_POTION = 579, + SI_LIGHT_OF_REGENE = 580, + SI_OVERED_BOOST = 581, + SI_SILENT_BREEZE = 582, + SI_ODINS_POWER = 583, + SI_STYLE_CHANGE = 584, + SI_SONIC_CLAW_POSTDELAY = 585, +//--586-595 Unused + SI_SILVERVEIN_RUSH_POSTDELAY = 596, + SI_MIDNIGHT_FRENZY_POSTDELAY = 597, + SI_GOLDENE_FERSE = 598, + SI_ANGRIFFS_MODUS = 599, + SI_TINDER_BREAKER = 600, + SI_TINDER_BREAKER_POSTDELAY = 601, + SI_CBC = 602, + SI_CBC_POSTDELAY = 603, + SI_EQC = 604, + SI_MAGMA_FLOW = 605, + SI_GRANITIC_ARMOR = 606, + SI_PYROCLASTIC = 607, + SI_VOLCANIC_ASH = 608, + SI_SPIRITS_SAVEINFO1 = 609, + SI_SPIRITS_SAVEINFO2 = 610, + SI_MAGIC_CANDY = 611, +//--612 skipped + SI_ALL_RIDING = 613, +//--614 skipped + SI_MACRO = 615, + SI_MACRO_POSTDELAY = 616, + SI_BEER_BOTTLE_CAP = 617, + SI_OVERLAPEXPUP = 618, + SI_PC_IZ_DUN05 = 619, + SI_CRUSHSTRIKE = 620, + SI_MONSTER_TRANSFORM = 621, + SI_SIT = 622, + SI_ONAIR = 623, + SI_MTF_ASPD = 624, + SI_MTF_RANGEATK = 625, + SI_MTF_MATK = 626, + SI_MTF_MLEATKED = 627, + SI_MTF_CRIDAMAGE = 628, + SI_REUSE_LIMIT_MTF = 629, + SI_MACRO_PERMIT = 630, + SI_MACRO_PLAY = 631, + SI_SKF_CAST = 632, + SI_SKF_ASPD = 633, + SI_SKF_ATK = 634, + SI_SKF_MATK = 635, + SI_REWARD_PLUSONLYJOBEXP = 636, */ }; @@ -1133,20 +1189,18 @@ struct status_data { max_hp, max_sp; unsigned short str, agi, vit, int_, dex, luk, - batk, + batk, equipment_atk, matk_min, matk_max, status_matk, speed, amotion, adelay, dmotion, mode; short hit, flee, cri, flee2, - def2, mdef2, + def, mdef, def2, mdef2, aspd_rate; unsigned char def_ele, ele_lv, size, race; - signed char - def, mdef; struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. }; @@ -1259,7 +1313,7 @@ int status_get_lv(struct block_list *bl); #define status_get_luk(bl) status_get_status_data(bl)->luk #define status_get_hit(bl) status_get_status_data(bl)->hit #define status_get_flee(bl) status_get_status_data(bl)->flee -signed char status_get_def(struct block_list *bl); +signed short status_get_def(struct block_list *bl); #define status_get_mdef(bl) status_get_status_data(bl)->mdef #define status_get_flee2(bl) status_get_status_data(bl)->flee2 #define status_get_def2(bl) status_get_status_data(bl)->def2 -- cgit v1.2.3-60-g2f50 From 53453425e64412f22734ae9a783c853a3f17027e Mon Sep 17 00:00:00 2001 From: "L0neW0lf.eAthena" Date: Wed, 26 Oct 2011 19:50:33 +0000 Subject: * Added Rune Knight job quest, and mount rental NPC. * Added Rune Knight skill updates, and supporting information for r14983. * Updated Emperium to be plant-mode. * Updated item database with RE stats. * Added new constants to const.txt. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14984 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Renewal.txt | 2 +- db/Changelog.txt | 5 + db/const.txt | 28 +- db/item_db.txt | 1419 +++++++-------- db/item_delay.txt | 17 +- db/mob_db.txt | 2 +- db/skill_cast_db.txt | 25 +- db/skill_db.txt | 2 + db/skill_nocast_db.txt | 3 +- db/skill_require_db.txt | 5 +- doc/3rd_job_notes.txt | 66 +- doc/script_commands.txt | 44 +- npc/Changelog.txt | 2 + npc/jobs/3-1/rune_knight.txt | 3931 ++++++++++++++++++++++++++++++++++++++++++ npc/merchants/renters.txt | 126 ++ npc/scripts_jobs.conf | 2 +- 16 files changed, 4922 insertions(+), 757 deletions(-) create mode 100644 npc/jobs/3-1/rune_knight.txt (limited to 'npc/jobs/3-1') diff --git a/Changelog-Renewal.txt b/Changelog-Renewal.txt index 2efabfd33..85bb01525 100644 --- a/Changelog-Renewal.txt +++ b/Changelog-Renewal.txt @@ -1,7 +1,7 @@ Date Added 2011/10/26 - * Rev. 14982 Implemented first version of rebalanced Rune Knight skills. [L0ne_W0lf] + * Rev. 14983 Implemented first version of rebalanced Rune Knight skills. [L0ne_W0lf] * Implemented the rebalancing of most Archbishop skills. * As a result, merged r14979 from trunk. (act/notify packet update) * Added pc_isUseitem_check_runeskill care of Meyrawr (blocks rune usage based on skill delay.) diff --git a/db/Changelog.txt b/db/Changelog.txt index 23b652d21..aeb03dd00 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -9,6 +9,11 @@ 13005 Angelic Wing Dagger: NEED INFO. ======================= +2011/10/26 + * Rev. 14984 Added Rune Knight skill updates, and supporting information for r14983. [L0ne_W0lf] + * Updated Emperium to be plant-mode. + * Updated item database with RE stats. + * Added new constants to const.txt. 2011/09/30 * Rev. 14964 Minor changes from kRO's 30/08/2011 maintainence, and general updates. [L0ne_W0lf] * Added constants to the database for future updates. diff --git a/db/const.txt b/db/const.txt index 397ef366e..7777357a2 100644 --- a/db/const.txt +++ b/db/const.txt @@ -686,8 +686,6 @@ SC_CONFUSION 7 SC_BLIND 8 SC_BLEEDING 9 SC_DPOISON 10 -//SC_FEAR 11 -//SC_BURNING 12 SC_PROVOKE 20 SC_ENDURE 21 SC_TWOHANDQUICKEN 22 @@ -971,17 +969,19 @@ SC_FOOD_VIT_CASH 305 SC_FOOD_DEX_CASH 306 SC_FOOD_INT_CASH 307 SC_FOOD_LUK_CASH 308 -//SC_MOVHASTE_INFINITY 309 -SC_PARTYFLEE 310 -//SC_ENDURE_MDEF 311 -//SC_ENCHANTBLADE 312 -//SC_DEATHBOUND 313 -//SC_REUSE_REFRESH 314 -//SC_GIANTGROWTH 315 -//SC_STONEHARDSKIN 316 -//SC_VITALITYACTIVATION 317 -//SC_FIGHTINGSPIRIT 318 -//SC_ABUNDANCE 319 +SC_PARTYFLEE 309 + +SC_FEAR 310 +SC_BURNING 311 +SC_ENCHANTBLADE 312 +SC_DEATHBOUND 313 +SC_REFRESH 314 +SC_GIANTGROWTH 315 +SC_STONEHARDSKIN 316 +SC_VITALITYACTIVATION 317 +SC_FIGHTINGSPIRIT 318 +SC_ABUNDANCE 319 +SC_MILLENNIUMSHIELD 320 //SC_REUSE_MILLENNIUMSHIELD 320 //SC_REUSE_CRUSHSTRIKE 321 //SC_REUSE_REFRESH 322 @@ -1001,6 +1001,8 @@ SI_RENOVATIO 332 SC_EXPIATIO 336 SC_ADORAMUS 380 SC_AB_SECRAMENT 451 +//SC_ALL_RIDING 472 +SC_CRUSHSTRIKE 599 e_gasp 0 e_what 1 diff --git a/db/item_db.txt b/db/item_db.txt index 71c5bdab5..97319e2e6 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -713,7 +713,7 @@ 1416,Tjungkuletti,Tjungkuletti,4,20,,1000,95,,3,0,0x00004082,7,2,2,4,48,1,4,{ bonus bSPDrainValue,1; bonus bSPGainValue,5; },{},{} 1417,Pole_Axe,Pole Axe,4,20,,3800,160,,3,1,0x00004082,7,2,2,3,71,1,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1418,Gungnir_,Gungnir,4,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{} -1419,Pole_Axe_C,Pole Axe,4,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} +1419,Pole_Axe_C,Pole Axe,4,1,,4800,195,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{} 1420,Long_Horn,Long Horn,4,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; if(isequipped(2115)) bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; },{},{} 1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{} 1422,Hunting_Spear,Hunting Spear,4,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{} @@ -1097,46 +1097,46 @@ 2010,Forest_Staff,Forest Staff,4,20,,900,30,,1,2,0x00000200,7,2,34,4,100,1,23,{ bonus bWeaponMatk,230; bonus bAtkEle,Ele_Earth; bonus bInt,3; },{},{} // Shields //=================================================================== -2101,Guard,Guard,5,500,,300,,3,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} -2102,Guard_,Guard,5,500,,300,,3,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} -2103,Buckler,Buckler,5,14000,,600,,4,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{} -2104,Buckler_,Buckler,5,14000,,600,,4,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{} -2105,Shield,Shield,5,56000,,1300,,6,,0,0x00004082,7,2,32,,0,1,3,{},{},{} -2106,Shield_,Shield,5,56000,,1300,,6,,1,0x00004082,7,2,32,,0,1,3,{},{},{} -2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,4,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{} -2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,4,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{} -2109,Memorize_Book,Memory Book,5,20,,1000,,3,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{} -2110,Holy_Guard,Holy Guard,5,85000,,1400,,5,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{} -2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,5,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} -2112,Novice_Guard,Novice Guard,5,1,,1,,3,,0,0x00000001,7,2,32,,0,0,1,{},{},{} -2113,Novice_Shield,Novice Shield,5,5000,,1000,,3,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} -2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{} -2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{} -2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,3,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{} -2117,Arm_Guard,Arm Guard,5,10000,,150,,5,,0,0x02000000,7,2,32,,20,1,1,{},{},{} -2118,Arm_Guard_,Arm Guard,5,10000,,150,,5,,1,0x02000000,7,2,32,,20,1,1,{},{},{} -2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,4,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{} -2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,4,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{} -2121,Memorize_Book_,Memory Book,5,20,,1000,,3,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{} -2122,Platinum_Shield,Platinum Shield,5,20,,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{} -2123,Orleans_Server,Orleans's Server,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{} -2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{} -2125,Strong_Shield,Strong Shield,5,20,,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} -2126,Guyak_Shield,Guyak Shield,5,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,3; },{},{} +2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} +2102,Guard_,Guard,5,500,,300,,20,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} +2103,Buckler,Buckler,5,14000,,600,,40,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{} +2104,Buckler_,Buckler,5,14000,,600,,40,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{} +2105,Shield,Shield,5,56000,,1300,,60,,0,0x00004082,7,2,32,,0,1,3,{},{},{} +2106,Shield_,Shield,5,56000,,1300,,60,,1,0x00004082,7,2,32,,0,1,3,{},{},{} +2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,45,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{} +2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,45,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{} +2109,Memorize_Book,Memory Book,5,20,,1000,,25,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{} +2110,Holy_Guard,Holy Guard,5,85000,,1400,,110,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{} +2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,120,,0,0x00004000,7,2,32,,83,1,4,{ bonus bInt,2; bonus bVit,3; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} +2112,Novice_Guard,Novice Guard,5,1,,1,,20,,0,0x00000001,7,2,32,,0,0,1,{},{},{} +2113,Novice_Shield,Novice Shield,5,5000,,1000,,20,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} +2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,45,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{} +2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,80,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{} +2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,30,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{} +2117,Arm_Guard,Arm Guard,5,10000,,150,,50,,0,0x02000000,7,2,32,,20,1,1,{},{},{} +2118,Arm_Guard_,Arm Guard,5,10000,,150,,50,,1,0x02000000,7,2,32,,20,1,1,{},{},{} +2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,45,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{} +2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,45,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{} +2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{} +2122,Platinum_Shield,Platinum Shield,5,20,,1200,,95,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",2,150,BF_MAGIC,0; },{},{} +2123,Orleans_Server,Orleans's Server,5,20,,1000,,75,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{} +2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{} +2125,Strong_Shield,Strong Shield,5,20,,2500,,90,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} +2126,Guyak_Shield,Guyak Shield,5,20,,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,2,{ bonus bMdef,2; },{},{} 2127,Secular_Mission,Secular Mission,5,20,,0,,10,,0,0xFFFFFFFF,7,2,32,,0,0,4,{ bonus2 bSubRace,RC_NonBoss,25; bonus2 bSubRace,RC_Boss,25; },{},{} -2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,5,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} -2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{} -2130,Cross_Shield,Cross Shield,5,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{} -2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{} -2132,Shelter_Resistance,Shell Of Resistance,5,20,,0,,9,,0,0xFFFFFFFF,2,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{} -2133,Tournament_Shield,Tournament Shield,5,20,,1000,,5,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{} -2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,3,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{} -2135,Shadow_Guard,Shadow Guard,5,20,,800,,4,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{} -2136,Cracked_Buckler,Cracked Buckler,5,0,,0,,5,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bAddEle,Ele_Neutral,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,50; bonus bMdef,1; },{},{} -2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,5,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{} -2138,Bradium_Shield,Bradium Shield,5,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{} -2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0xFFFFFFFF,7,2,32,,99,0,1,{},{},{} -2140,Energy_Rune_Guard,Energy Rune Guard,5,20,,0,,6,,1,0x00004082,7,2,32,,99,1,4,{ bonus bMaxSPrate,2; },{},{} +2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,120,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{} +2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,80,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{} +2130,Cross_Shield,Cross Shield,5,20,,2000,,130,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{} +2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,18,,1,0x00810204,7,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{} +2132,Shelter_Resistance,Shell Of Resistance,5,20,,0,,140,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{} +2133,Tournament_Shield,Tournament Shield,5,20,,1000,,105,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{} +2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,35,,1,0x00CFFF80,2,2,32,,0,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{} +2135,Shadow_Guard,Shadow Guard,5,20,,800,,52,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{} +2136,Cracked_Buckler,Cracked Buckler,5,0,,0,,55,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus bAgi,2; bonus2 bAddEle,Ele_Neutral,-10; bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,50; bonus bMdef,1; },{},{} +2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,110,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{} +2138,Bradium_Shield,Bradium Shield,5,20,,1800,,98,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{} +2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0x00000000,7,2,32,,99,0,1,{},{},{} +2140,Energy_Rune_Guard,Energy Rune Guard,5,20,,0,,70,,1,0x00000000,7,2,32,,99,1,4,{ bonus bMaxSPrate,2; },{},{} //2141,Freyja_SShield7,Freyja Spirit Shield,5,0,,300,,5,,0,0xFFFFFFFF,7,2,32,,20,0,1,{},{},{} //2142,Freyja_SShield30,Freyja Spirit Shield,5,0,,300,,5,,0,0xFFFFFFFF,7,2,32,,20,0,1,{},{},{} //2143,Freyja_SShield60,Freyja Spirit Shield,5,0,,300,,5,,0,0xFFFFFFFF,7,2,32,,20,0,1,{},{},{} @@ -1144,7 +1144,7 @@ 2145,Time_Keepr_Shield,Time Keeper Shield,5,30000,,0,,20,,0,0xFFFFFFFF,7,2,32,,1,1,3,{ bonus bMdef,1; },{},{} 2146,Siver_Guard,silver Guard,5,12500,,300,,60,,1,0xFFFFFFFF,7,2,32,,22,1,1,{},{},{} 2147,Round_Buckler,Round Buckleer,5,24000,,600,,90,,1,0xFFFFFFFE,2,2,32,,22,1,2,{},{},{} -2148,Rotha_Shield,Rosa Shield,5,56000,,1300,,3,,1,0xFFFFFFFF,7,2,32,,100,1,3,{},{},{} +2148,Rotha_Shield,Rosa Shield,5,56000,,1300,,130,,1,0x00000000,7,2,32,,100,1,3,{},{},{} 2149,Upg_Guard,Upg Guard,5,20,,150,,25,,1,0xFFFFFFFF,7,2,32,,1,1,1,{},{},{} 2150,Upg_Buckler,Upg Buckler,5,20,,300,,45,,1,0x000ED5F2,7,2,32,,1,1,2,{},{},{} 2151,Upg_Shield,Upg Shield,5,20,,650,,65,,1,0x00004082,7,2,32,,1,1,3,{},{},{} @@ -1152,7 +1152,7 @@ 2153,Imperial_Guard,Imperial Guard,5,20,,2500,,120,,1,0x00000000,7,2,32,,102,1,0,{ bonus bMdef,5; },{},{} 2154,Toy_Shield,Toy Shield,5,0,,500,,1,,1,0xFFFFFFFF,7,2,32,,10,1,1,{},{},{} 2156,Bible_Of_Promise1,Bible Of Promise,5,20,,500,,10,,1,0x00000000,7,2,32,,110,1,5,{ bonus bMdef,2; },{},{} -2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER", 10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; } +2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,99999,,0,0xFFFFFFFF,7,2,32,,1,0,2,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER", 10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; } // Headgears //=================================================================== 2201,Sunglasses,Sunglasses,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{} @@ -1164,249 +1164,249 @@ 2207,Fancy_Flower,Fancy Flower,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,4,{ bonus2 bSubRace,RC_Plant,10; },{},{} 2208,Ribbon,Ribbon,5,800,,100,,1,,0,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{} 2209,Ribbon_,Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{} -2210,Hair_Band,Hair Band,5,500,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,9,{},{},{} -2211,Bandana,Bandana,5,400,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,6,{},{},{} +2210,Hair_Band,Hair Band,5,500,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,9,{},{},{} +2211,Bandana,Bandana,5,400,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,6,{},{},{} 2212,Eye_Bandage,Eye Patch,5,1000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,13,{},{},{} -2213,Cat_Hairband,Kitty Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,2,{},{},{} -2214,Bunny_Band,Bunny Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bLuk,2; },{},{} -2215,Flower_Hairband,Flower Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,5,{},{},{} -2216,Biretta,Biretta,5,9000,,100,,4,,0,0x00008110,7,2,256,,0,1,11,{},{},{} -2217,Biretta_,Biretta,5,9000,,100,,4,,1,0x00008110,7,2,256,,0,1,11,{},{},{} +2213,Cat_Hairband,Kitty Band,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,2,{},{},{} +2214,Bunny_Band,Bunny Band,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bLuk,2; },{},{} +2215,Flower_Hairband,Flower Band,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,5,{},{},{} +2216,Biretta,Biretta,5,9000,,100,,8,,0,0x00008110,7,2,256,,0,1,11,{},{},{} +2217,Biretta_,Biretta,5,9000,,100,,8,,1,0x00008110,7,2,256,,0,1,11,{},{},{} 2218,Flu_Mask,Flu Mask,5,300,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus2 bResEff,Eff_Silence,1000; },{},{} 2219,Flu_Mask_,Flu Mask,5,300,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus2 bResEff,Eff_Silence,1000; },{},{} 2220,Hat,Hat,5,1000,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{} 2221,Hat_,Hat,5,1000,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{} -2222,Turban,Turban,5,4500,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{} -2223,Turban_,Turban,5,4500,,300,,3,,1,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{} +2222,Turban,Turban,5,4500,,300,,5,,0,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{} +2223,Turban_,Turban,5,4500,,300,,5,,1,0xFFFFFFFE,7,2,256,,0,1,7,{},{},{} 2224,Goggle,Goggles,5,20,,300,,5,,0,0x000E5CEA,7,2,768,,0,1,1,{},{},{} 2225,Goggle_,Goggles,5,20,,300,,5,,1,0x000E5CEA,7,2,768,,0,1,1,{},{},{} -2226,Cap,Cap,5,12000,,400,,4,,0,0x000E5CEA,7,2,256,,0,1,14,{},{},{} -2227,Cap_,Cap,5,12000,,400,,4,,1,0x000E5CEA,7,2,256,,0,1,14,{},{},{} -2228,Helm,Helm,5,44000,,600,,6,,0,0x00004082,7,2,256,,0,1,40,{},{},{} -2229,Helm_,Helm,5,44000,,600,,6,,1,0x00004082,7,2,256,,0,1,40,{},{},{} -2230,Gemmed_Sallet,Gemmed Sallet,5,50000,,500,,4,,0,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{} -2231,Gemmed_Sallet_,Gemmed Sallet,5,50000,,500,,4,,1,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{} -2232,Circlet,Circlet,5,7500,,300,,3,,0,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{} -2233,Circlet_,Circlet,5,7500,,300,,3,,1,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{} -2234,Tiara,Tiara,5,20,,400,,4,,0,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,2; },{},{} -2235,Crown,Crown,5,20,,400,,4,,0,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,2; },{},{} -2236,Santa's_Hat,Santa Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,20,{ bonus bMdef,1; bonus bLuk,1; },{},{} +2226,Cap,Cap,5,12000,,400,,7,,0,0x000E5CEA,7,2,256,,0,1,14,{},{},{} +2227,Cap_,Cap,5,12000,,400,,7,,1,0x000E5CEA,7,2,256,,0,1,14,{},{},{} +2228,Helm,Helm,5,44000,,600,,13,,0,0x00004082,7,2,256,,0,1,40,{},{},{} +2229,Helm_,Helm,5,44000,,600,,13,,1,0x00004082,7,2,256,,0,1,40,{},{},{} +2230,Gemmed_Sallet,Gemmed Sallet,5,50000,,500,,8,,0,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{} +2231,Gemmed_Sallet_,Gemmed Sallet,5,50000,,500,,8,,1,0x000654E2,7,2,256,,0,1,0,{ bonus bMdef,3; },{},{} +2232,Circlet,Circlet,5,7500,,300,,6,,0,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{} +2233,Circlet_,Circlet,5,7500,,300,,6,,1,0x00818314,7,2,256,,0,1,18,{ bonus bMdef,3; },{},{} +2234,Tiara,Tiara,5,20,,400,,7,,0,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,2; },{},{} +2235,Crown,Crown,5,20,,400,,7,,0,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,2; },{},{} +2236,Santa's_Hat,Santa Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,20,{ bonus bLuk,1; bonus bMdef,1; },{},{} 2237,Weird_Goatee,Bandit Beard,5,2,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,21,{},{},{} //2238,Weird_Moustache,Moustache,5,2,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,22,{},{},{} 2239,One_Eyed_Glass,Monocle,5,10000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,23,{},{},{} 2240,Beard,Beard,5,2,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,24,{},{},{} 2241,Granpa_Beard,Grampa Beard,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,25,{},{},{} -2242,Luxury_Sunglasses,Purple Glasses,5,24000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,26,{ bonus2 bResEff,Eff_Blind,1000; },{},{} +2242,Luxury_Sunglasses,Purple Glasses,5,24000,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,26,{ bonus2 bResEff,Eff_Blind,1000; },{},{} 2243,Spinning_Eyes,Geek Glasses,5,20000,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,27,{ bonus2 bResEff,Eff_Blind,1500; },{},{} -2244,Big_Sis'_Ribbon,Big Ribbon,5,15000,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{} -2245,Sweet_Gents,Sweet Gent,5,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{} -2246,Golden_Gear,Golden Gear,5,20,,900,,5,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{} -2247,Oldman's_Romance,Romantic Gent,5,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{} -2248,Western_Grace,Western Grace,5,15000,,400,,3,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{} -2249,Coronet,Coronet,5,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{} -2250,Fillet,Cute Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,34,{ bonus bMaxSP,20; },{},{} -2251,Holy_Bonnet,Monk Hat,5,30000,,100,,5,,0,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{} -2252,Star_Sparkling,Wizard Hat,5,20,,300,,4,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{} +2244,Big_Sis'_Ribbon,Big Ribbon,5,15000,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{} +2245,Sweet_Gents,Sweet Gent,5,15000,,400,,5,,0,0xFFFFFFFE,7,2,256,,0,1,29,{},{},{} +2246,Golden_Gear,Golden Gear,5,20,,900,,9,,0,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{} +2247,Oldman's_Romance,Romantic Gent,5,15000,,400,,5,,0,0xFFFFFFFE,7,2,256,,0,1,31,{},{},{} +2248,Western_Grace,Western Grace,5,15000,,400,,5,,0,0xFFFFFFFE,7,2,256,,0,1,32,{},{},{} +2249,Coronet,Coronet,5,20,,300,,5,,0,0xFFFFFFFE,7,2,256,,0,1,33,{ bonus bInt,1; },{},{} +2250,Fillet,Cute Ribbon,5,500,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,0,34,{ bonus bMaxSP,20; },{},{} +2251,Holy_Bonnet,Monk Hat,5,30000,,100,,10,,0,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{} +2252,Star_Sparkling,Wizard Hat,5,20,,300,,7,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{} 2253,Sunflower,Sunflower,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{} -2254,Angelic_Chain,Angel Wing,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bAgi,1; bonus bLuk,1; bonus2 bSubRace,RC_Demon,3; },{},{} -2255,Satanic_Chain,Evil Wing,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bMdef,2; bonus bStr,1; bonus2 bSubRace,RC_Angel,3; },{},{} -2256,Magestic_Goat,Majestic Goat,5,20,,800,,5,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{} -2257,Snowy_Horn,Unicorn Horn,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,42,{},{},{} -2258,Sharp_Gear,Spiky Band,5,20,,1000,,6,,0,0x0066D5F2,7,2,256,,50,1,43,{},{},{} -2259,Mini_Propeller,Mini Propeller,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,46,{},{},{} -2260,Mini_Glasses,Mini Glasses,5,28000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,47,{},{},{} -2261,Prontera_Army_Cap,Army Cap,5,20,,400,,4,,0,0x000654E2,7,2,256,,0,1,48,{},{},{} +2254,Angelic_Chain,Angel Wing,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bAgi,1; bonus bLuk,1; bonus2 bSubRace,RC_Demon,3; },{},{} +2255,Satanic_Chain,Evil Wing,5,20,,100,,6,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bMdef,2; bonus bStr,1; bonus2 bSubRace,RC_Angel,3; },{},{} +2256,Magestic_Goat,Majestic Goat,5,20,,800,,9,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{} +2257,Snowy_Horn,Unicorn Horn,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,42,{},{},{} +2258,Sharp_Gear,Spiky Band,5,20,,1000,,12,,0,0x0066D5F2,7,2,256,,50,1,43,{},{},{} +2259,Mini_Propeller,Mini Propeller,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,46,{},{},{} +2260,Mini_Glasses,Mini Glasses,5,28000,,100,,2,,0,0xFFFFFFFE,7,2,512,,0,0,47,{},{},{} +2261,Prontera_Army_Cap,Army Cap,5,20,,400,,8,,0,0x000654E2,7,2,256,,0,1,48,{},{},{} 2262,Pierrot_Nose,Clown Nose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,49,{},{},{} 2263,Gangster_Patch,Zorro Masque,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,50,{},{},{} 2264,Munak_Turban,Munak Hat,5,20,,300,,5,,0,0xFFFFFFFF,7,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; },{},{} 2265,Ganster_Mask,Gangster Mask,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,52,{ bonus2 bResEff,Eff_Silence,1500; },{},{} -2266,Iron_Cane,Iron Cain,5,20,,300,,1,,0,0x00004082,7,2,1,,50,0,53,{},{},{} +2266,Iron_Cane,Iron Cain,5,20,,300,,4,,0,0x00004082,7,2,1,,50,0,53,{},{},{} 2267,Cigar,Cigarette,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,54,{ bonus2 bSubRace,RC_Insect,3; },{},{} 2268,Smoking_Pipe,Pipe,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,55,{ bonus2 bSubRace,RC_Insect,3; },{},{} 2269,Centimental_Flower,Romantic Flower,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,56,{ bonus2 bSubRace,RC_Plant,3; },{},{} 2270,Centimental_Leaf,Romantic Leaf,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,57,{ bonus2 bSubRace,RC_Plant,3; },{},{} 2271,Jack_A_Dandy,Jack be Dandy,5,45000,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,58,{},{},{} 2272,Stop_Post,Stop Post,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,0,1,59,{},{},{} -2273,Doctor_Cap,Doctor Band,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,60,{ bonus bInt,1; },{},{} +2273,Doctor_Cap,Doctor Band,5,20,,100,,5,,0,0xFFFFFFFE,7,2,256,,0,1,60,{ bonus bInt,1; },{},{} 2274,Ghost_Bandana,Ghost Bandana,5,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,0,1,61,{ bonus bAgi,2; bonus2 bSubEle,Ele_Ghost,10; },{},{} -2275,Red_Bandana,Red Bandana,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,62,{},{},{} -2276,Eagle_Eyes,Angled Glasses,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,0,0,63,{},{},{} -2277,Nurse_Cap,Nurse Cap,5,20,,100,,2,,0,0x00008110,7,2,256,,0,1,64,{ bonus bInt,1; },{},{} +2275,Red_Bandana,Red Bandana,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,62,{},{},{} +2276,Eagle_Eyes,Angled Glasses,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,0,0,63,{},{},{} +2277,Nurse_Cap,Nurse Cap,5,20,,100,,4,,0,0x00008110,7,2,256,,0,1,64,{ bonus bInt,1; },{},{} 2278,Mr_Smile,Mr. Smile,5,60,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,65,{},{},{} -2279,Bomb_Wick,Bomb Wick,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,66,{},{},{} -2280,Sahkkat,Sakkat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{} +2279,Bomb_Wick,Bomb Wick,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,66,{},{},{} +2280,Sahkkat,Sakkat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{} 2281,Phantom_Of_Opera,Opera Masque,5,20,,200,,2,,0,0xFFFFFFFE,7,2,513,,0,0,68,{},{},{} 2282,Spirit_Chain,Halo,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,69,{ bonus2 bSubEle,Ele_Holy,15; },{},{} -2283,Ear_Mufs,Ear Muffs,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,70,{ bonus2 bResEff,Eff_Curse,1000; },{},{} -2284,Antler,Antlers,5,20,,500,,4,,0,0xFFFFFFFE,7,2,256,,0,1,71,{},{},{} -2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,0,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{} +2283,Ear_Mufs,Ear Muffs,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,1,70,{ bonus2 bResEff,Eff_Curse,1000; },{},{} +2284,Antler,Antlers,5,20,,500,,8,,0,0xFFFFFFFE,7,2,256,,0,1,71,{},{},{} +2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{} 2286,Elven_Ears,Elven Ears,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,70,0,73,{},{},{} -2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{} +2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{} 2288,Mr_Scream,Mr. Scream,5,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,75,{},{},{} 2289,Poo_Poo_Hat,Poo Poo Hat,5,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,76,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{} -2290,Funeral_Costume,Funeral Hat,5,3000,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,77,{},{},{} +2290,Funeral_Costume,Funeral Hat,5,3000,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,77,{},{},{} 2291,Masquerade,Masquerade,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,3; },{},{} 2292,Welding_Mask,Welding Mask,5,20,,300,,2,,0,0x00040420,7,2,513,,50,0,79,{ bonus2 bSubEle,Ele_Fire,10; },{},{} 2293,Pretend_Murdered,Pretend Murdered,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,80,{},{},{} 2294,Star_Dust,Stellar,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,81,{},{},{} 2295,Blinker,Blinker,5,1500,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,82,{ bonus2 bResEff,Eff_Blind,10000; },{},{} -2296,Binoculars,Binoculars,5,20,,100,,1,,0,0x00080808,7,2,512,,50,0,83,{ bonus bDex,1; },{},{} +2296,Binoculars,Binoculars,5,20,,100,,2,,0,0x00080808,7,2,512,,50,0,83,{ bonus bDex,1; },{},{} 2297,Goblini_Mask,Goblin Mask,5,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,84,{},{},{} -2298,Green_Feeler,Green Feeler,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,0,85,{},{},{} -2299,Viking_Helm,Orc Helm,5,20,,500,,5,,0,0x000654E2,7,2,256,,0,1,86,{},{},{} +2298,Green_Feeler,Green Feeler,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,0,85,{},{},{} +2299,Viking_Helm,Orc Helm,5,20,,500,,9,,0,0x000654E2,7,2,256,,0,1,86,{},{},{} // Armors //=================================================================== -2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,1,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2303,Leather_Jacket,Jacket,5,200,,200,,2,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2304,Leather_Jacket_,Jacket,5,200,,200,,2,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,3,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,3,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2307,Mantle,Mantle,5,10000,,600,,4,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} -2308,Mantle_,Mantle,5,10000,,600,,4,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} -2309,Coat,Coat,5,22000,,1200,,5,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} -2310,Coat_,Coat,5,22000,,1200,,5,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} -2311,Mink_Coat,Mink Coat,5,20,,2300,,6,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{} -2312,Padded_Armor,Padded Armor,5,48000,,2800,,7,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{} -2313,Padded_Armor_,Padded Armor,5,48000,,2800,,7,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{} -2314,Chain_Mail,Chain Mail,5,65000,,3300,,8,,0,0x000654E2,7,2,16,,0,1,0,{},{},{} -2315,Chain_Mail_,Chain Mail,5,65000,,3300,,8,,1,0x000654E2,7,2,16,,0,1,0,{},{},{} -2316,Plate_Armor,Full Plate,5,80000,,4500,,10,,0,0x00004082,7,2,16,,40,1,0,{},{},{} -2317,Plate_Armor_,Full Plate,5,80000,,4500,,10,,1,0x00004082,7,2,16,,40,1,0,{},{},{} -2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,8,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{} -2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,7,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{} -2320,Formal_Suit,Formal Suit,5,20,,300,,5,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} -2321,Silk_Robe,Silk Robe,5,8000,,400,,3,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{} -2322,Silk_Robe_,Silk Robe,5,8000,,400,,3,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{} -2323,Scapulare,Scapulare,5,6500,,400,,4,,0,0x00008110,7,2,16,,0,1,0,{},{},{} -2324,Scapulare_,Scapulare,5,6500,,400,,4,,1,0x00008110,7,2,16,,0,1,0,{},{},{} -2325,Saint_Robe,Saint's Robe,5,54000,,600,,6,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{} -2326,Saint_Robe_,Saint's Robe,5,54000,,600,,6,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{} -2327,Holy_Robe,Holy Robe,5,20,,1700,,7,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{} -2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,4,,0,0x000444A2,7,2,16,,0,1,0,{},{},{} -2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,4,,1,0x000444A2,7,2,16,,0,1,0,{},{},{} -2330,Tights,Tights,5,71000,,500,,6,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{} -2331,Tights_,Tights,5,71000,,500,,6,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{} -2332,Silver_Robe,Silver Robe,5,7000,,700,,4,,0,0x00810204,7,2,16,,0,1,0,{},{},{} -2333,Silver_Robe_,Silver Robe,5,7000,,700,,4,,1,0x00810204,7,2,16,,0,1,0,{},{},{} -2334,Mage_Coat,Mage Coat,5,20,,600,,5,,0,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{} -2335,Thief_Clothes,Thief Clothes,5,74000,,100,,6,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{} -2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,6,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{} -2337,Ninja_Suit,Ninja Suit,5,20,,1500,,7,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{} -2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{} -2339,G_Strings,Pantie,5,1000,,100,,4,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2340,Novice_Breast,Novice Breastplate,5,89000,,500,,4,,1,0x00000001,7,2,16,,10,1,0,{},{},{} -2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,11,,0,0x00004000,7,2,16,,70,1,0,{},{},{} -2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,11,,1,0x00004000,7,2,16,,70,1,0,{},{},{} -2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,5,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{} -2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{} -2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{} -2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{} -2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{} -2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{} -2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{} -2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,4,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{} -2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,4,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{} -2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,4,,0,0x00000001,7,2,16,,0,0,0,{},{},{} -2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,6,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{} -2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,7,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{} -2355,Angel's_Protection,Angelic Protection,5,10000,,600,,4,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } },{},{} -2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,5,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{} -2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{} +2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,10,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2303,Leather_Jacket,Jacket,5,200,,200,,15,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2304,Leather_Jacket_,Jacket,5,200,,200,,15,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,20,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,20,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2307,Mantle,Mantle,5,10000,,600,,37,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} +2308,Mantle_,Mantle,5,10000,,600,,37,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} +2309,Coat,Coat,5,22000,,1200,,42,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} +2310,Coat_,Coat,5,22000,,1200,,42,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} +2311,Mink_Coat,Mink Coat,5,20,,2300,,30,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{} +2312,Padded_Armor,Padded Armor,5,48000,,2800,,35,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{} +2313,Padded_Armor_,Padded Armor,5,48000,,2800,,35,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{} +2314,Chain_Mail,Chain Mail,5,65000,,3300,,55,,0,0x000654E2,7,2,16,,0,1,0,{},{},{} +2315,Chain_Mail_,Chain Mail,5,65000,,3300,,55,,1,0x000654E2,7,2,16,,0,1,0,{},{},{} +2316,Plate_Armor,Full Plate,5,80000,,4500,,70,,0,0x00004082,7,2,16,,40,1,0,{},{},{} +2317,Plate_Armor_,Full Plate,5,80000,,4500,,70,,1,0x00004082,7,2,16,,40,1,0,{},{},{} +2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,59,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{} +2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,58,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{} +2320,Formal_Suit,Formal Suit,5,20,,300,,40,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} +2321,Silk_Robe,Silk Robe,5,8000,,400,,20,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{} +2322,Silk_Robe_,Silk Robe,5,8000,,400,,20,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{} +2323,Scapulare,Scapulare,5,6500,,400,,24,,0,0x00008110,7,2,16,,0,1,0,{},{},{} +2324,Scapulare_,Scapulare,5,6500,,400,,24,,1,0x00008110,7,2,16,,0,1,0,{},{},{} +2325,Saint_Robe,Saint's Robe,5,54000,,600,,50,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{} +2326,Saint_Robe_,Saint's Robe,5,54000,,600,,50,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{} +2327,Holy_Robe,Holy Robe,5,20,,1700,,57,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{} +2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,25,,0,0x000444A2,7,2,16,,0,1,0,{},{},{} +2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,25,,1,0x000444A2,7,2,16,,0,1,0,{},{},{} +2330,Tights,Tights,5,71000,,500,,27,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{} +2331,Tights_,Tights,5,71000,,500,,27,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{} +2332,Silver_Robe,Silver Robe,5,7000,,700,,23,,0,0x00810204,7,2,16,,0,1,0,{},{},{} +2333,Silver_Robe_,Silver Robe,5,7000,,700,,23,,1,0x00810204,7,2,16,,0,1,0,{},{},{} +2334,Mage_Coat,Mage Coat,5,20,,600,,40,,0,0x00810204,7,2,16,,50,1,0,{ bonus bInt,1; bonus bMdef,5; },{},{} +2335,Thief_Clothes,Thief Clothes,5,74000,,100,,40,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{} +2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,40,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{} +2337,Ninja_Suit,Ninja Suit,5,20,,1500,,58,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{} +2338,Wedding_Dress,Wedding Dress,5,43000,,500,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{} +2339,G_Strings,Pantie,5,1000,,100,,22,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2340,Novice_Breast,Novice Breastplate,5,89000,,500,,32,,1,0x00000001,7,2,16,,10,1,0,{},{},{} +2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,79,,0,0x00004000,7,2,16,,70,1,0,{},{},{} +2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,79,,1,0x00004000,7,2,16,,70,1,0,{},{},{} +2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,40,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{} +2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{} +2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{} +2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{} +2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{} +2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{} +2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{} +2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{} +2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{} +2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,25,,0,0x00000001,7,2,16,,0,0,0,{},{},{} +2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,53,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{} +2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,58,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{} +2355,Angel's_Protection,Angelic Protection,5,10000,,600,,25,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } },{},{} +2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,45,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{} +2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,55,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{} 2358,Dress_Of_Angel,Angel's Dress,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,16,,1,0,0,{ bonus bLuk,4; },{},{} -2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,7,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{} -2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,5,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{} +2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,58,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{} +2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,40,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{} //2361,Blue_Aodai,Blue Robe,5,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{} //2362,Red_Aodai,Red Robe,5,20,,500,,0,,0,0xFFFFFFFE,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{} //2363,White_Aodai,White Robe,5,20,,500,,0,,0,0x00000001,7,2,16,,1,1,0,{ bonus bAllStats,3; bonus bMdef,5; },{},{} -2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,10,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{} -2365,Orleans_Gown,Orleans's Gown,5,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{} -2366,Divine_Cloth,Divine Cloth,5,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{} -2367,Sniping_Suit,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{} +2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,85,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{} +2365,Orleans_Gown,Orleans's Gown,5,20,,300,,15,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{} +2366,Divine_Cloth,Divine Cloth,5,20,,1500,,50,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{} +2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{} 2368,Golden_Armor,Golden Armor,5,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{} 2369,Freyja_Overcoat,Freyja Overcoat,5,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; if ((isequipped(2428)) && (isequipped(2533)) && (isequipped(5306))) { bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; } },{},{} 2370,Used_Mage_Coat,Used Mage Coat,5,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{} -2371,G_Strings_,Pantie,5,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} -2372,Mage_Coat_,Mage Coat,5,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{} -2373,Holy_Robe_,Holy Robe,5,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{} -2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{} -2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{} -2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{} -2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{} -2378,Assassin_Robe,Assassin Robe,5,10,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{} -2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{} -2380,Medic_Robe,Medic's Robe,5,10,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{} -2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} -2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} -2383,Brynhild,Brynhild,5,20,,400,,10,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} -2384,Spritual_Tunic,Spiritual Tunic,5,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} -2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; } -2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,5,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{} -2387,Sprint_Mail,Sprint Mail,5,20,,1000,,3,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,"AL_HEAL",3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{} -2388,Kandura,Kandura,5,20,,300,,4,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{} -2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,5,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} -2390,Improved_Tights,Improved Tights,5,20,,400,,6,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{} -2391,Life_Link,Life Link,5,20,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{} -2392,Old_Pant,Old Green Pantie,5,0,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1; },{},{} -2393,N_Adventurer's_Suit,Novice Adventurer's Suit,5,0,,0,,8,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{} -2394,Krieger_Suit1,Glorious Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; if( isequipped(2444,2549) ) { bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } },{},{} -2395,Krieger_Suit2,Glorious Popularized Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{} -2396,Krieger_Suit3,Glorious Mass-Production Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{} -2397,Incredible_Coat,Incredible Event Resignation Coat,5,10,,900,,2,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} +2371,G_Strings_,Pantie,5,1000,,100,,22,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{} +2372,Mage_Coat_,Mage Coat,5,20,,600,,40,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{} +2373,Holy_Robe_,Holy Robe,5,20,,1700,,57,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{} +2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,2,2,16,,60,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{} +2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,79,,1,0x000654E2,2,2,16,,60,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{} +2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,57,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{} +2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,50,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{} +2378,Assassin_Robe,Assassin Robe,5,10,,0,,41,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{} +2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,36,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{} +2380,Medic_Robe,Medic's Robe,5,10,,0,,25,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{} +2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,35,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} +2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,25,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{} +2383,Brynhild,Brynhild,5,20,,400,,120,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{} +2384,Spritual_Tunic,Spiritual Tunic,5,20,,0,,38,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{} +2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,67,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; } +2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,55,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{} +2387,Sprint_Mail,Sprint Mail,5,20,,1000,,20,,1,0x00CFFF80,2,2,16,,0,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,"AL_HEAL",3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{} +2388,Kandura,Kandura,5,20,,300,,36,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{} +2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,45,,1,0x00CFFF80,2,2,16,,0,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +2390,Improved_Tights,Improved Tights,5,20,,400,,38,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{} +2391,Life_Link,Life Link,5,20,,3500,,75,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{} +2392,Old_Pant,Old Green Pantie,5,0,,0,,60,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,20; bonus bMdef,1; },{},{} +2393,N_Adventurer's_Suit,Novice Adventurer's Suit,5,0,,0,,45,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{} +2394,Krieger_Suit1,Glorious Suit,5,20,,0,,10,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; if( isequipped(2444,2549) ) { bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; } },{},{} +2395,Krieger_Suit2,Glorious Popularized Suit,5,20,,0,,10,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{} +2396,Krieger_Suit3,Glorious Mass-Production Suit,5,20,,0,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{} +2397,Incredible_Coat,Incredible Event Resignation Coat,5,10,,900,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{} 2398,Sniping_Suit_M,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{} -2399,Dragon_Vest,Dragon Vest,5,20,,500,,3,,1,0xFFFFFFFE,2,2,16,,0,1,0,{ bonus bMdef,3; if(isequipped(2553)) { bonus bAgi,5; bonus bFlee,15; } },{},{} +2399,Dragon_Vest,Dragon Vest,5,20,,500,,20,,1,0xFFFFFFFE,2,2,16,,0,1,0,{ bonus bMdef,3; if(isequipped(2553)) { bonus bAgi,5; bonus bFlee,15; } },{},{} // Footgears //=================================================================== -2401,Sandals,Sandals,5,400,,200,,1,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{} -2402,Sandals_,Sandals,5,400,,200,,1,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{} -2403,Shoes,Shoes,5,3500,,400,,2,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{} -2404,Shoes_,Shoes,5,3500,,400,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{} -2405,Boots,Boots,5,18000,,600,,4,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{} -2406,Boots_,Boots,5,18000,,600,,4,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{} -2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,0,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{} -2408,Cuffs,Shackles,5,5000,,3000,,3,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{} -2409,Spiky_Heel,High Heels,5,8500,,600,,2,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{} -2410,Sleipnir,Sleipnir,5,20,,3500,,5,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{} -2411,Grave,Greaves,5,48000,,750,,5,,0,0x00004080,7,2,64,,65,1,0,{},{},{} -2412,Grave_,Greaves,5,54000,,750,,5,,1,0x00004080,7,2,64,,65,1,0,{},{},{} -2413,Safty_Boots,Safety Boots,5,34000,,350,,6,,0,0x00004082,7,2,64,,30,0,0,{},{},{} -2414,Novice_Boots,Novice Slippers,5,1,,1,,2,,0,0x00000001,7,2,64,,0,0,0,{},{},{} -2415,Slipper,Bunny Slipper,5,34000,,300,,3,,1,0xFFFFFFFE,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; },{},{} -2416,Novice_Shoes,Novice Shoes,5,35000,,500,,2,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{} -2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,3,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{} -2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{} -2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,4,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{} -2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,2,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{} -2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{} -2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,2,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{} -2423,Variant_Shoes,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{} -2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{} -2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{} +2401,Sandals,Sandals,5,400,,200,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{} +2402,Sandals_,Sandals,5,400,,200,,5,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{} +2403,Shoes,Shoes,5,3500,,400,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{} +2404,Shoes_,Shoes,5,3500,,400,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{} +2405,Boots,Boots,5,18000,,600,,16,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{} +2406,Boots_,Boots,5,18000,,600,,16,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{} +2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,5,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{} +2408,Cuffs,Shackles,5,5000,,3000,,15,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{} +2409,Spiky_Heel,High Heels,5,8500,,600,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{} +2410,Sleipnir,Sleipnir,5,20,,3500,,40,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bInt,25; bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{} +2411,Grave,Greaves,5,48000,,750,,27,,0,0x00004080,7,2,64,,65,1,0,{},{},{} +2412,Grave_,Greaves,5,54000,,750,,27,,1,0x00004080,7,2,64,,65,1,0,{},{},{} +2413,Safty_Boots,Safety Boots,5,34000,,350,,22,,0,0x00004082,7,2,64,,30,0,0,{},{},{} +2414,Novice_Boots,Novice Slippers,5,1,,1,,5,,0,0x00000001,7,2,64,,0,0,0,{},{},{} +2415,Slipper,Bunny Slipper,5,34000,,300,,9,,1,0xFFFFFFFE,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; },{},{} +2416,Novice_Shoes,Novice Shoes,5,35000,,500,,8,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{} +2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,12,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{} +2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,13,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{} +2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,13,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{} +2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,8,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{} +2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,13,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{} +2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,7,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{} +2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{} +2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{} +2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{} 2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{} 2427,Golden_Shoes,Golden Shoes,5,20,,300,,4,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMdef,4; },{},{} -//2428,Freyja_Boots,Freyja Boots,5,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} +//2428,Freyja_Boots,Freyja Boots,5,0,,300,,22,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 2429,Iron_Boots01,Iron Boots,5,0,,1500,,5,,0,0x000E5CEA,7,2,64,,0,1,0,{},{},{} 2430,Iron_Boots02,Iron Boots,5,0,,800,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{} 2431,Valley_Shoes,Valley Shoes,5,20,,0,,10,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,7; bonus bMaxSPRate,7; },{},{} -2432,Spiky_Heel_,High Heels,5,8500,,600,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{} -2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,4,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{} -2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,4,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{} -2435,Battle_Greave,Battle Greaves,5,10,,0,,4,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -2436,Combat_Boots,Combat Boots,5,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -2437,Battle_Boots,Battle Boots,5,10,,0,,3,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -2438,Paw_Of_Cat,Paw Of Cat,5,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{} -2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{} -2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,2,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{} +2432,Spiky_Heel_,High Heels,5,8500,,600,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{} +2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,15,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{} +2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,16,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{} +2435,Battle_Greave,Battle Greaves,5,10,,0,,15,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +2436,Combat_Boots,Combat Boots,5,10,,0,,9,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +2437,Battle_Boots,Battle Boots,5,10,,0,,9,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +2438,Paw_Of_Cat,Paw Of Cat,5,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,1,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{} +2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,20,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{} +2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,10,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{} 2441,Beach_Sandal,Beach Sandals,5,20,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; if (isequipped(2546)) bonus bFlee,5; },{},{} -2442,Boots_Perforated,Red Stocking Boots,5,0,,0,,7,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1; },{},{} +2442,Boots_Perforated,Red Stocking Boots,5,0,,0,,18,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,"WZ_QUAGMIRE",3,20; bonus bMdef,1; },{},{} 2443,Fish_Shoes,Fisher's Boots,5,10,,250,,0,,0,0xFFFFFFFF,7,2,64,,0,0,0,{},{},{} 2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{} -2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{} -2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{} -2447,Military_Boots,Army Boots,5,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{} +2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,5,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{} +2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{} +2447,Military_Boots,Army Boots,5,20,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{} 2448,Air_Boss,Air Boss,5,0,,500,,2,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bAgi,1; },{},{} 2449,Variant_Shoes_M,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{} -2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{} +2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{} //2451,Freyja_SSandal7,Freyja Sprit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,7,2,64,,20,0,0,{},{},{} //2452,Freyja_SSandal30,Freyja Sprit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,7,2,64,,20,0,0,{},{},{} //2453,Freyja_SSandal60,Freyja Sprit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,7,2,64,,20,0,0,{},{},{} @@ -1429,60 +1429,60 @@ 2470,Forest_Shoes,Forest Shoes,5,20,,500,,12,,1,0x00000000,7,2,64,,100,1,0,{ bonus bMdef,2; },{},{} // Garments //=================================================================== -2501,Hood,Hood,5,1000,,200,,1,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{} -2502,Hood_,Hood,5,1000,,200,,1,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{} -2503,Muffler,Muffler,5,5000,,400,,2,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{} -2504,Muffler_,Muffler,5,5000,,400,,2,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{} -2505,Manteau,Manteau,5,32000,,600,,4,,0,0x006654E2,7,2,4,,0,1,0,{},{},{} -2506,Manteau_,Manteau,5,32000,,600,,4,,1,0x006654E2,7,2,4,,0,1,0,{},{},{} -2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,2,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{} -2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{} -2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{} -2510,Novice_Hood,Somber Novice Hood,5,1,,1,,2,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{} -2511,Skeleton's_Cape,Skeleton Manteau,5,5000,,700,,1,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{} -2512,Novice_Manteau,Novice Manteau,5,50000,,500,,2,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{} -2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,3,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{} -2514,Pauldron,Pauldron,5,20,,800,,5,,1,0x000654E2,7,2,4,,80,1,0,{},{},{} -2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,1,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{} -2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,3,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{} -2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,4,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{} -2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,3,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{} -2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,3,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{} -2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,3,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{} -2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,2,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{} -2522,Undershirt,Undershirt,5,20000,,150,,2,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{} -2523,Undershirt_,Undershirt,5,20000,,150,,2,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{} -2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,3,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{} -2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,2,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{} -2526,Dragon_Scale_Coat,Coat of Dragon Scale,5,20,,10,,4,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{} -2527,Dragon_Breath,Dragon Breath,5,20,,600,,4,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{} -2528,Wool_Scarf,Wool Scarf,5,20,,500,,3,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{} -2529,Rider_Insignia,Rider Insignia,5,20,,500,,4,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{} -2530,Rider_Insignia_,Rider Insignia,5,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{} -2531,Ulfhedinn,Ulfhedinn,5,20,,700,,3,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,20; },{},{} -2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{} +2501,Hood,Hood,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{} +2502,Hood_,Hood,5,1000,,200,,4,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{} +2503,Muffler,Muffler,5,5000,,400,,8,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{} +2504,Muffler_,Muffler,5,5000,,400,,8,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{} +2505,Manteau,Manteau,5,32000,,600,,13,,0,0x006654E2,7,2,4,,0,1,0,{},{},{} +2506,Manteau_,Manteau,5,32000,,600,,13,,1,0x006654E2,7,2,4,,0,1,0,{},{},{} +2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,9,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{} +2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,4,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{} +2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,10,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{} +2510,Novice_Hood,Somber Novice Hood,5,1,,1,,4,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{} +2511,Skeleton's_Cape,Skeleton Manteau,5,5000,,700,,13,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{} +2512,Novice_Manteau,Novice Manteau,5,50000,,500,,7,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{} +2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,18,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{} +2514,Pauldron,Pauldron,5,20,,800,,25,,1,0x000654E2,7,2,4,,80,1,0,{},{},{} +2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,12,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{} +2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,8,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{} +2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,13,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{} +2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,8,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{} +2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,9,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{} +2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,11,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{} +2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,6,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{} +2522,Undershirt,Undershirt,5,20000,,150,,5,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{} +2523,Undershirt_,Undershirt,5,20000,,150,,5,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{} +2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{} +2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,9,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{} +2526,Dragon_Scale_Coat,Coat of Dragon Scale,5,20,,10,,14,,0,0xFFFFFFFF,7,2,4,,50,1,0,{},{},{} +2527,Dragon_Breath,Dragon Breath,5,20,,600,,16,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{} +2528,Wool_Scarf,Wool Scarf,5,20,,500,,11,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{} +2529,Rider_Insignia,Rider Insignia,5,20,,500,,13,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{} +2530,Rider_Insignia_,Rider Insignia,5,20,,500,,13,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{} +2531,Ulfhedinn,Ulfhedinn,5,20,,700,,13,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,20; },{},{} +2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,8,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{} //2533,Freyja_Cape,Freyja Cape,5,0,,200,,10,,0,0xFFFFFFFE,7,2,4,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,15; },{},{} 2534,Ruffler,Ruffler,5,20,,0,,10,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,17; bonus bFlee,17; },{},{} -2535,Cloak_Of_Survival_C,Cloak Of Survival,5,1,,0,,5,,0,0x00810204,7,2,4,,0,0,0,{ bonus bVit,10; bonus bMdef,10; if (isequipped(1618) || isequipped(1620)) { bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } },{},{} -2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,2,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{} -2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,5,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{} -2538,Commander_Manteau,Captain's Manteau,5,10,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,3,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -2541,Asprika,Asprika,5,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{} -2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{} -2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{} -2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{} -2545,Musika,Musika,5,20,,500,,2,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{} +2535,Cloak_Of_Survival_C,Cloak Of Survival,5,1,,0,,17,,0,0x00810204,7,2,4,,0,0,0,{ bonus bVit,10; bonus bMdef,10; if (isequipped(1618) || isequipped(1620)) { bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } },{},{} +2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,7,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{} +2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,15,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{} +2538,Commander_Manteau,Captain's Manteau,5,10,,0,,28,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,20,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,20,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +2541,Asprika,Asprika,5,20,,400,,40,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{} +2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,500,,16,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{} +2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,33,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{} +2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,500,,14,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{} +2545,Musika,Musika,5,20,,500,,10,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,"AL_HEAL",getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{} 2546,Beach_Manteau,Beach Manteau,5,20,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{} -2547,Cheap_Running_Shirts,Cheap Undershirt,5,0,,0,,8,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{} -2548,Muffler_C,Neo Muffler,5,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{} -2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{} +2547,Cheap_Running_Shirts,Cheap Undershirt,5,0,,0,,11,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{} +2548,Muffler_C,Neo Muffler,5,0,,0,,22,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{} +2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,3,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{} 2550,Fisher's_Muffler,Fisher's Muffler,5,20,,200,,0,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{} 2551,Rider_Insignia_M,Crest of the Rider,5,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{} 2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,5,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",1,200,BF_MAGIC,0; },{},{} -2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,5,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{} -2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,5,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{} +2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,14,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{} +2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,25,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{} //2555,Freyja_SScarf7,Freyja Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,7,2,4,,20,0,0,{},{},{} //2556,Freyja_SScarf30,Freyja Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,7,2,4,,20,0,0,{},{},{} //2557,Freyja_SScarf60,Freyja Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,7,2,4,,20,0,0,{},{},{} @@ -1518,16 +1518,16 @@ 2618,Matyr's_Flea_Guard,Matyr's Leash,5,2,,100,,1,,0,0xFFFFFFFE,7,2,136,,35,0,0,{ bonus bAgi,1; },{},{} 2619,Thimble_Of_Archer,Bow Thimble,5,10000,,100,,0,,0,0x00080808,7,2,136,,65,0,0,{ bonus bLongAtkRate,3; },{},{} 2620,Ring_Of_Rogue,Rogue's Treasure,5,10000,,100,,0,,0,0x02021040,7,2,136,,70,0,0,{ if(readparam(bStr)>=90){ bonus bHit,10; bonus bFlee,10; } if(readparam(bAgi)>=90){ bonus bAtk,10; bonus bCritical,10; } },{},{} -2621,Ring_,Ring,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bStr,1; },{},{} -2622,Earring_,Earring,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bInt,1; },{},{} -2623,Necklace_,Necklace,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bVit,1; },{},{} -2624,Glove_,Glove,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bDex,1; },{},{} -2625,Brooch_,Brooch,5,30000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bAgi,1; },{},{} -2626,Rosary_,Rosary,5,15000,,200,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bMdef,3; bonus bLuk,1; },{},{} +2621,Ring_,Ring,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bStr,1; },{},{} +2622,Earring_,Earring,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bInt,1; },{},{} +2623,Necklace_,Necklace,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bVit,1; },{},{} +2624,Glove_,Glove,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bDex,1; },{},{} +2625,Brooch_,Brooch,5,30000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bAgi,1; },{},{} +2626,Rosary_,Rosary,5,15000,,100,,0,,1,0xFFFFFFFE,7,2,136,,90,0,0,{ bonus bLuk,1; bonus bMdef,3; },{},{} 2627,Belt,Belt,5,20000,,1200,,0,,1,0xFFFFFFFF,7,2,136,,25,0,0,{},{},{} 2628,Novice_Armlet,Novice Armlet,5,400,,200,,0,,1,0x00000001,7,2,136,,1,0,0,{},{},{} -2629,Magingiorde,Megingjard,5,20,,8000,,2,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,40; bonus bMdef,7; },{},{} -2630,Brysinggamen,Brisingamen,5,20,,1500,,1,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,6; bonus bAgi,6; bonus bVit,6; bonus bInt,6; bonus bLuk,10; bonus bMdef,5; },{},{} +2629,Magingiorde,Megingjard,5,20,,8000,,2,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,40+(BaseLevel/5); bonus bMdef,7; if(readparam(bStr)>=120) bonus2 bAddRace,RC_Boss,10; },{},{} +2630,Brysinggamen,Brisingamen,5,20,,1500,,1,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,6; bonus bInt,10; bonus bVit,6; bonus bDex,6; bonus bAgi,6; bonus bLuk,10; bonus bMdef,5; bonus bHealPower,6; },{},{} 2631,First_Age_Ring,Celebration Ring,5,1,,10,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{},{},{} //2632,Korean_Trinket,Korean Trinket,5,125000,,100,,1,,0,0xFFFFFFFE,7,2,136,,65,0,0,{ bonus bVit,1; bonus bDex,1; bonus bLuk,1; },{},{} //2633,Jade_Ring,Jade Ring,5,204000,,100,,0,,0,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bStr,2; bonus bInt,1; },{},{} @@ -1553,7 +1553,7 @@ 2653,Sacrifice_Ring,Sacrifice Ring,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,90,0,0,{},{},{} 2654,Shinobi's_Sash,Shinobi Sash,5,20000,,300,,1,,0,0x02021040,7,2,136,,30,0,0,{ bonus bStr,1; bonus bAgi,1; bonus bMdef,1; },{},{} 2655,Bloody_Iron_Ball,Bloodied Shackle Ball,5,50000,,4000,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{},{},{} -2656,Hyper_Changer,Armor Charm,5,20000,,1000,,1,,0,0x000654E2,7,2,136,,1,0,0,{ bonus bMaxHP,50; },{},{} +2656,Hyper_Changer,Armor Charm,5,20000,,1000,,0,,0,0x000654E2,7,2,136,,1,0,0,{ bonus bMaxHP,50; },{},{} 2657,Lab_Passport,Laboratory Permit,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{},{},{} 2658,Nile_Rose_,Nile Rose,5,2,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,10; },{},{} 2659,Vesper_Core01,Vesper Core 01,5,20,,100,,1,,0,0x00CFFF80,2,2,136,,1,0,0,{ bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; },{},{} @@ -1591,8 +1591,8 @@ 2691,Necklace_C,Necklace,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bVit,4; },{},{} 2692,Glove_C,Glove,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bDex,4; },{},{} 2693,Brooch_C,Brooch,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bAgi,4; },{},{} -2694,Rosary_C,Rosary,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,5; bonus bLuk,4; },{},{} -2695,Safety_Ring_C,Safety Ring,5,1,,0,,5,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,5; },{},{} +2694,Rosary_C,Rosary,5,1,,0,,0,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bLuk,4; bonus bMdef,5; },{},{} +2695,Safety_Ring_C,Safety Ring,5,1,,0,,8,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,8; },{},{} 2696,Vesper_Core01_C,Vesper Core 01,5,1,,0,,1,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; },{},{} 2697,Vesper_Core02_C,Vesper Core 02,5,1,,0,,1,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,3; bonus bStr,3; bonus bBaseAtk,10; },{},{} 2698,Vesper_Core03_C,Vesper Core 03,5,1,,0,,1,,0,0xFFFFFFFE,7,2,136,,1,0,0,{ bonus bMdef,3; bonus bAgi,3; bonus bFlee,5; },{},{} @@ -1602,7 +1602,7 @@ 2702,Bison_Horn,Bison Horn,5,20,,100,,0,,1,0xFFFFFFFE,2,2,136,,90,0,0,{ bonus bAgi,2; },{},{} 2703,Expert_Ring,Expert Ring,5,20,,150,,0,,1,0xFFFFFFFE,2,2,136,,50,0,0,{ bonus bDelayRate,-5; bonus bUseSPrate,5; },{},{} 2704,Golden_Accessory,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,4; },{},{} -2705,Golden_Accessory2,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,7,2,136,,,,,{ bonus2 bAddMonsterDropItem,12018,500; },{},{} +2705,Golden_Accessory2,Golden Accessories,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,,,,{ bonus2 bAddMonsterDropItem,12018,500; },{},{} 2706,Handcuff,Arrest Handcuffs,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2707,GUSLI,GUSLI,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2708,Chinese_Handicraft,Chinese Handicraft,5,0,,50,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus3 bAutoSpell,"MG_FIREBOLT",5,300; },{},{} @@ -1614,7 +1614,7 @@ 2714,Marvelous_Pandent,Marvelous Pendant,5,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2715,Skul_Ring_,Skull Ring,5,10000,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bSubRace,RC_Undead,1; },{},{} 2716,Librarian_Glove,Librarian Glove,5,20,,100,,0,,1,0x00810200,7,2,136,,80,0,0,{ bonus bMaxSP,20; if ((isequipped(1572) || isequipped(1573)) && isequipped(2717)) { bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; } },{},{} -2717,Pocket_Watch_,Pocket Watch,5,20,,200,,0,,0,0x00810204,7,2,136,,80,0,0,{},{},{} +2717,Pocket_Watch_,Pocket Watch,5,20,,200,,1,,0,0x00810204,7,2,136,,80,0,0,{},{},{} 2718,Lunatic_Brooch,Lunatic Brooch,5,20,,200,,0,,1,0x00080808,7,2,136,,65,0,0,{},{},{} 2719,Iron_Wrist,Iron Wrist,5,20,,700,,1,,0,0x000444A2,7,2,136,,50,0,0,{ bonus2 bSkillAtk,"SM_BASH",6; bonus2 bSkillAtk,"MC_MAMMONITE",6; },{},{} 2720,Medal_Swordman,Medal of Honor,5,20,,0,,1,,0,0x00404082,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bHit,10; bonus bMaxHP,500; bonus bMaxSP,50; bonus3 bAddEff,Eff_Stun,100,ATF_SHORT; },{},{} @@ -1631,8 +1631,8 @@ 2731,Morroc_Charm_Stone,Rune Spellstone,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastRate,-1; },{},{} 2732,Morroc_Ring,Death Loop,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bCritical,5; },{},{} 2733,Medal_Gunner,Sheriff Badge,5,20,,0,,1,,0,0x01000000,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,1000,ATF_LONG; },{},{} -2734,Directive_A,Directive,5,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{} -2735,Directive_B,Directive,5,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{} +2734,Directive_A,Directive,5,0,,0,,0,,0,0x00000001,7,2,136,,0,0,0,{},{},{} +2735,Directive_B,Directive,5,0,,0,,0,,0,0x00000001,7,2,136,,0,0,0,{},{},{} 2736,Navel_Ring,Navel Ring,5,20,,100,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{} 2737,Foot_Ring,Foot Ring,5,20,,150,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPRate,10; },{},{} 2738,Shiny_Coin,Shiny Coin,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; },{},{} @@ -1641,7 +1641,7 @@ 2741,All_In_One_Ring,All In One Ring,5,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill "AL_HEAL",1; skill "AL_TELEPORT",1; },{},{} //2742,Lucky_Clip,Lucky Clip,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} 2743,Angelic_Ring,Angelic Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",50,2000,"AL_HEAL"; autobonus3 "{ bonus bHealPower,20; }",50,2000,"AM_POTIONPITCHER"; autobonus3 "{ bonus bHealPower,20; }",50,2000,"PR_SANCTUARY"; },{},{} -2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{} +2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,0,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{} 2745,Pinguicula_Corsage,Pinguicula Corsage,5,20,,200,,0,,1,0x00CFFF80,2,2,136,,70,0,0,{ bonus bMdef,2; bonus bMaxSP,25; },{},{} 2746,Cold_Heart,Cold Heart,5,20,,100,,1,,0,0x00001000,2,2,136,,80,0,0,{ bonus bAgi,3; if( isequipped(2620) ) { bonus2 bAddSize,1,8; bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2; } },{},{} 2747,Black_Cat,Black Cat,5,20,,100,,1,,0,0x00020000,2,2,136,,80,0,0,{ bonus bDex,3; if( isequipped(2620) ) { bonus2 bAddSize,2,8; bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2; bonus bCastrate,-getequiprefinerycnt(EQI_HAND_R)/2; } },{},{} @@ -1678,7 +1678,7 @@ 2778,Shaman_Earing,Shaman Earrings,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bInt,2; },{},{} 2779,Dark_Knight_Belt,Dark Knight Belt,5,20,,500,,1,,0,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bStr,2; bonus bAgi,1; },{},{} 2780,Dark_Knight_Glove,Dark Knight Glove,5,20,,500,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -2781,Aumdura's_Grace,Aumdura's Benefit,5,0,,100,,1,,1,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,1; },{},{} +2781,Aumdura's_Grace,Aumdura's Benefit,5,20,,100,,1,,1,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,1; },{},{} 2782,Ring_Of_Wise_King,Ring of the Ancient Wise King,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,50; bonus bMaxSP,20; },{},{} 2783,Eyes_Stone_Ring,Eye Stone Ring,5,20,,100,,0,,1,0xFFFFFFFF,7,2,136,,70,0,0,{ bonus bCritical,2; bonus bMaxSP,25; },{},{} 2784,Oh_Holy_Night,Christmas Musicbox,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ skill "ALL_WEWISH",1; },{},{} @@ -2330,91 +2330,91 @@ 4805,Heal_Amount2,Heal Amount2,6,20,,10,,,,,,,,16,,,,,{},{},{} // More Headgears //=================================================================== -5001,Headset,Headset,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{} -5002,Gemmed_Crown,Jewel Crown,5,20,,600,,4,,0,0x000654E2,7,2,256,,60,1,88,{ bonus bInt,2; bonus bLuk,1; bonus bMdef,3; },{},{} -5003,Joker_Jester,Joker Jester,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,1,89,{ bonus bLuk,2; bonus bMdef,5; },{},{} +5001,Headset,Headset,5,20,,200,,6,,0,0xFFFFFFFE,7,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{} +5002,Gemmed_Crown,Jewel Crown,5,20,,600,,9,,0,0x000654E2,7,2,256,,60,1,88,{ bonus bInt,2; bonus bLuk,1; bonus bMdef,3; },{},{} +5003,Joker_Jester,Joker Jester,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,89,{ bonus bLuk,2; bonus bMdef,5; },{},{} 5004,Oxygen_Mask,Oxygen Mask,5,20,,200,,0,,0,0xFFFFFFFE,7,2,1,,0,0,90,{ bonus2 bResEff,Eff_Poison,2000; },{},{} 5005,Gas_Mask,Gas Mask,5,20,,100,,1,,0,0xFFFFFFFE,7,2,513,,0,0,91,{ bonus2 bResEff,Eff_Poison,3000; },{},{} 5006,Machoman_Glasses,Machoman's Glasses,5,36000,,100,,1,,0,0xFFFFFFFE,7,2,512,,0,0,92,{},{},{} -5007,Loard_Circlet,Grand Circlet,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{} +5007,Loard_Circlet,Grand Circlet,5,20,,200,,7,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{} 5008,Puppy_Love,Puppy Love,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,94,{},{},{} -5009,Safety_Helmet,Safety Helmet,5,20,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{} -5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{} -5011,Antenna,Aerial,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{} -5012,Ph.D_Hat,Ph.D Hat,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{} -5013,Horn_Of_Lord_Kaho,Lord Kaho's Horn,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,99,{ bonus bMdef,10; bonus bStr,5; bonus bAgi,10; bonus bVit,10; bonus bInt,5; bonus bLuk,20; },{},{} -5014,Fin_Helm,Fin Helm,5,20,,300,,2,,0,0x00004082,7,2,512,,65,0,100,{},{},{} -5015,Egg_Shell,Egg Shell,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{} -5016,Boy's_Cap,Boy's Cap,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{} -5017,Bone_Helm,Bone Helm,5,20,,800,,7,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{} -5018,Feather_Bonnet,Feather Bonnet,5,20,,300,,4,,0,0x00080808,7,2,256,,0,1,104,{ bonus bAgi,1; },{},{} -5019,Corsair,Corsair,5,20,,500,,5,,0,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{} -5020,Kafra_Band,Kafra Band,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,106,{ bonus bMdef,3; },{},{} -5021,Bankruptcy_Of_Heart,Grief for Greed,5,20,,1200,,4,,0,0x00040420,7,2,256,,38,1,107,{ bonus bInt,1; bonus bDex,1; },{},{} +5009,Safety_Helmet,Safety Helmet,5,20,,500,,7,,0,0xFFFFFFFE,7,2,256,,0,1,95,{ bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{} +5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{} +5011,Antenna,Aerial,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,97,{},{},{} +5012,Ph.D_Hat,Ph.D Hat,5,20,,200,,5,,0,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{} +5013,Horn_Of_Lord_Kaho,Lord Kaho's Horn,5,20,,100,,30,,0,0xFFFFFFFF,7,2,256,,0,1,99,{ bonus bMdef,10; bonus bStr,5; bonus bAgi,10; bonus bVit,10; bonus bInt,5; bonus bLuk,20; },{},{} +5014,Fin_Helm,Fin Helm,5,20,,300,,5,,0,0x00004082,7,2,512,,65,0,100,{},{},{} +5015,Egg_Shell,Egg Shell,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{} +5016,Boy's_Cap,Boy's Cap,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{} +5017,Bone_Helm,Bone Helm,5,20,,800,,15,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{} +5018,Feather_Bonnet,Feather Bonnet,5,20,,300,,8,,0,0x00080808,7,2,256,,0,1,104,{ bonus bAgi,1; },{},{} +5019,Corsair,Corsair,5,20,,500,,11,,0,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{} +5020,Kafra_Band,Kafra Band,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,106,{ bonus bMdef,3; },{},{} +5021,Bankruptcy_Of_Heart,Grief for Greed,5,20,,1200,,8,,0,0x00040420,7,2,256,,38,1,107,{ bonus bInt,1; bonus bDex,1; },{},{} 5022,Helm_Of_Sun,Hat of the Sun God,5,20,,2400,,4,,0,0x00CFDF80,7,2,768,,0,1,138,{ bonus bStr,3; bonus bInt,2; },{},{} 5023,Hat_Of_Bundle,Parcel Hat,5,20,,1000,,0,,0,0x00040420,7,2,256,,0,1,108,{},{},{} -5024,Hat_Of_Cake,Cake Hat,5,20,,1000,,1,,0,0xFFFFFFFF,7,2,256,,0,1,109,{},{},{} -5025,Helm_Of_Angel,Helm of Angel,5,20,,1600,,5,,0,0x00CFDF80,7,2,256,,74,1,110,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; },{},{} -5026,Hat_Of_Cook,Chef Hat,5,20,,300,,1,,0,0xFFFFFFFE,7,2,256,,50,1,111,{ bonus bDex,1; },{},{} -5027,Wizardry_Hat,Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,112,{ bonus bInt,2; bonus bMaxSP,150; },{},{} +5024,Hat_Of_Cake,Cake Hat,5,20,,1000,,2,,0,0xFFFFFFFF,7,2,256,,0,1,109,{},{},{} +5025,Helm_Of_Angel,Helm of Angel,5,20,,1600,,10,,0,0x00CFDF80,7,2,256,,74,1,110,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; },{},{} +5026,Hat_Of_Cook,Chef Hat,5,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,50,1,111,{ bonus bDex,1; },{},{} +5027,Wizardry_Hat,Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,112,{ bonus bInt,2; bonus bMaxSP,150; },{},{} 5028,Candle,Candle,5,20,,150,,0,,0,0xFFFFFFFF,7,2,256,,0,1,113,{},{},{} -5029,Spore_Hat,Spore Hat,5,20,,900,,3,,0,0xFFFFFFFE,7,2,256,,20,1,114,{},{},{} -5030,Panda_Cap,Panda Hat,5,20,,800,,3,,0,0xFFFFFFFE,7,2,256,,40,1,115,{},{},{} -5031,Mine_Helm,Mine Hat,5,20,,1500,,4,,0,0x0006D5F2,7,2,256,,55,1,116,{ bonus bDex,2; },{},{} +5029,Spore_Hat,Spore Hat,5,20,,900,,6,,0,0xFFFFFFFE,7,2,256,,20,1,114,{},{},{} +5030,Panda_Cap,Panda Hat,5,20,,800,,6,,0,0xFFFFFFFE,7,2,256,,40,1,115,{},{},{} +5031,Mine_Helm,Mine Hat,5,20,,1500,,9,,0,0x0006D5F2,7,2,256,,55,1,116,{ bonus bDex,2; },{},{} 5032,Picnic_Hat,Sunday Hat,5,20,,800,,1,,0,0xFFFFFFFE,7,2,256,,0,1,117,{},{},{} -5033,Smokie_Hat,Raccoon Hat,5,20,,900,,3,,0,0xFFFFFFFE,7,2,256,,50,1,118,{},{},{} +5033,Smokie_Hat,Raccoon Hat,5,20,,900,,6,,0,0xFFFFFFFE,7,2,256,,50,1,118,{},{},{} 5034,Light_Bulb_Band,Bulb Band,5,20,,500,,0,,0,0xFFFFFFFE,7,2,256,,0,1,119,{},{},{} -5035,Poring_Hat,Poring Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,120,{},{},{} -5036,Cross_Band,Cross Hat,5,20,,250,,1,,0,0xFFFFFFFE,7,2,256,,10,1,121,{},{},{} -5037,Fruit_Shell,Nut Shell,5,20,,150,,4,,0,0xFFFFFFFF,7,2,256,,5,0,122,{},{},{} -5038,Deviruchi_Cap,Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,123,{ bonus bStr,1; bonus bInt,1; },{},{} -5039,Mottled_Egg_Shell,Rainbow Eggshell,5,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,19,0,124,{},{},{} +5035,Poring_Hat,Poring Hat,5,20,,700,,3,,0,0xFFFFFFFE,7,2,256,,38,1,120,{},{},{} +5036,Cross_Band,Cross Hat,5,20,,250,,2,,0,0xFFFFFFFE,7,2,256,,10,1,121,{},{},{} +5037,Fruit_Shell,Nut Shell,5,20,,150,,8,,0,0xFFFFFFFF,7,2,256,,5,0,122,{},{},{} +5038,Deviruchi_Cap,Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,123,{ bonus bStr,1; bonus bInt,1; },{},{} +5039,Mottled_Egg_Shell,Rainbow Eggshell,5,20,,400,,8,,0,0xFFFFFFFF,7,2,256,,19,0,124,{},{},{} 5040,Blush,Blush,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{},{},{} 5041,Heart_Hair_Pin,Heart Hairpin,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,126,{},{},{} 5042,Hair_Protector,Bao Bao,5,20,,150,,0,,0,0xFFFFFFFE,7,2,256,,14,1,127,{},{},{} -5043,Opera_Ghost_Mask,Opera Phantom Mask,5,20,,200,,1,,0,0xFFFFFFFE,7,2,512,,20,0,128,{},{},{} -5044,Devil's_Wing,Evil Wing Ears,5,20,,350,,2,,0,0x0,7,2,256,,45,1,129,{ bonus bVit,1; },{},{} -5045,Magician_Hat,Magician Hat,5,20,,500,,3,,0,0x00818314,7,2,256,,50,1,130,{ bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; },{},{} +5043,Opera_Ghost_Mask,Opera Phantom Mask,5,20,,200,,2,,0,0xFFFFFFFE,7,2,512,,20,0,128,{},{},{} +5044,Devil's_Wing,Evil Wing Ears,5,20,,350,,4,,0,0x0,7,2,256,,45,1,129,{ bonus bVit,1; },{},{} +5045,Magician_Hat,Magician Hat,5,20,,500,,6,,0,0x00818314,7,2,256,,50,1,130,{ bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; },{},{} 5046,Bongun_Hat,Bongun Hat,5,20,,300,,5,,0,0xFFFFFFFF,7,2,769,,0,0,139,{},{},{} 5047,Fashion_Sunglass,Fashionable Glasses,5,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,0,1,131,{},{},{} 5048,First_Moon_Hair_Pin,Cresent Hairpin,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,132,{},{},{} 5049,Stripe_Band,Striped Hairband,5,20,,150,,1,,0,0xFFFFFFFF,7,2,256,,0,0,133,{},{},{} -5050,Mystery_Fruit_Shell,Wonder Nutshell,5,20,,300,,5,,0,0xFFFFFFFF,7,2,256,,30,0,134,{},{},{} +5050,Mystery_Fruit_Shell,Wonder Nutshell,5,20,,300,,10,,0,0xFFFFFFFF,7,2,256,,30,0,134,{},{},{} 5051,Kitty_Bell,Pussy Cat Bell,5,20,,100,,0,,0,0x0,7,2,1,,0,0,135,{},{},{} -5052,Blue_Hair_Band,Blue Hairband,5,20,,150,,1,,0,0xFFFFFFFF,7,2,256,,0,1,136,{},{},{} +5052,Blue_Hair_Band,Blue Hairband,5,20,,150,,2,,0,0xFFFFFFFF,7,2,256,,0,1,136,{},{},{} 5053,Spinx_Helm,Sphinx Hat,5,20,,3000,,5,,0,0x00004082,7,2,257,,65,0,137,{ bonus bStr,2; },{},{} 5054,Assassin_Mask,Assassin Mask,5,20,,100,,0,,0,0x00001100,7,2,1,,70,0,180,{},{},{} -5055,Novice_Egg_Cap,Novice False Eggshell,5,1,,1,,3,,0,0x00000001,7,2,256,,0,0,101,{},{},{} +5055,Novice_Egg_Cap,Novice False Eggshell,5,1,,1,,6,,0,0x00000001,7,2,256,,0,0,101,{},{},{} 5056,Love_Berry,Fruit of Love,5,1,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,140,{},{},{} -5057,Ear_Of_Black_Cat,Black Cat Ears,5,16000,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,141,{},{},{} -5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{} -5059,Brown_Bear_Cap,Teddybear Hat,5,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,143,{},{},{} -5060,Party_Hat,Party Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,144,{ bonus bLuk,1; },{},{} +5057,Ear_Of_Black_Cat,Black Cat Ears,5,16000,,200,,4,,0,0xFFFFFFFF,7,2,256,,45,1,141,{},{},{} +5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{} +5059,Brown_Bear_Cap,Teddybear Hat,5,20,,800,,6,,0,0xFFFFFFFF,7,2,256,,50,1,143,{},{},{} +5060,Party_Hat,Party Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,144,{ bonus bLuk,1; },{},{} 5061,Flower_Hairpin,Flower Hairpin,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,145,{},{},{} -5062,Straw_Hat,Straw Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,50,1,146,{ bonus bAgi,1; },{},{} +5062,Straw_Hat,Straw Hat,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,50,1,146,{ bonus bAgi,1; },{},{} 5063,Plaster,Giant Band Aid,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,1,147,{},{},{} 5064,Leaf_Headgear,Smokie Leaf,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,148,{},{},{} -5065,Fish_On_Head,Blue Fish,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus2 bAddRace,RC_Fish,10; },{},{} -5066,Horn_Of_Succubus,Succubus Horn,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,70,1,150,{ bonus bInt,1; bonus bMdef,10; },{},{} -5067,Sombrero,Sombrero,5,20,,350,,4,,0,0xFFFFFFFE,7,2,256,,0,1,151,{ bonus bAgi,1; },{},{} -5068,Ear_Of_Devil's_Wing,Evil Wing Ears,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,152,{ bonus bStr,1; },{},{} -5069,Mask_Of_Fox,Kitsune Mask,5,20,,300,,1,,0,0xFFFFFFFE,7,2,256,,0,1,153,{ bonus bAgi,1; bonus bLuk,1; },{},{} -5070,Headband_Of_Power,Hot-blooded Headband,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,1,154,{ bonus bStr,2; },{},{} -5071,Indian_Headband,Indian Headband,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,0,1,155,{ bonus bDex,1; },{},{} -5072,Inccubus_Horn,Incubus Horn,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,70,1,156,{ bonus bAgi,1; bonus bMdef,10; },{},{} -5073,Cap_Of_Concentration,Model Training Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,0,1,157,{ bonus bDex,2; },{},{} -5074,Ear_Of_Angel's_Wing,Angel Wing Ears,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,158,{ bonus bStr,1; },{},{} -5075,Cowboy_Hat,Cowboy Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,159,{},{},{} -5076,Fur_Hat,Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,160,{ bonus bLuk,1; },{},{} +5065,Fish_On_Head,Blue Fish,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus2 bAddRace,RC_Fish,10; },{},{} +5066,Horn_Of_Succubus,Succubus Horn,5,20,,800,,7,,0,0xFFFFFFFE,7,2,256,,70,1,150,{ bonus bInt,1; bonus bMdef,10; },{},{} +5067,Sombrero,Sombrero,5,20,,350,,8,,0,0xFFFFFFFE,7,2,256,,0,1,151,{ bonus bAgi,1; },{},{} +5068,Ear_Of_Devil's_Wing,Evil Wing Ears,5,20,,100,,3,,0,0xFFFFFFFF,7,2,512,,70,0,152,{ bonus bStr,1; },{},{} +5069,Mask_Of_Fox,Kitsune Mask,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,0,1,153,{ bonus bAgi,1; bonus bLuk,1; },{},{} +5070,Headband_Of_Power,Hot-blooded Headband,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,154,{ bonus bStr,2; },{},{} +5071,Indian_Headband,Indian Headband,5,20,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,1,155,{ bonus bDex,1; },{},{} +5072,Inccubus_Horn,Incubus Horn,5,20,,800,,7,,0,0xFFFFFFFE,7,2,256,,70,1,156,{ bonus bAgi,1; bonus bMdef,10; },{},{} +5073,Cap_Of_Concentration,Model Training Hat,5,20,,700,,5,,0,0xFFFFFFFE,7,2,256,,0,1,157,{ bonus bDex,2; },{},{} +5074,Ear_Of_Angel's_Wing,Angel Wing Ears,5,20,,100,,3,,0,0xFFFFFFFF,7,2,512,,70,0,158,{ bonus bStr,1; },{},{} +5075,Cowboy_Hat,Cowboy Hat,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,0,1,159,{},{},{} +5076,Fur_Hat,Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,160,{ bonus bLuk,1; },{},{} 5077,Tulip_Hairpin,Tulip Hairpin,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,161,{},{},{} -5078,Sea_Otter_Cap,Sea-Otter Hat,5,20,,800,,3,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{} +5078,Sea_Otter_Cap,Sea-Otter Hat,5,20,,800,,6,,0,0xFFFFFFFF,7,2,256,,50,1,162,{ bonus bVit,1; },{},{} 5079,Crossed_Hair_Band,X Hairpin,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,163,{},{},{} -5080,Headgear_Of_Queen,Crown of Ancient Queen,5,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{} -5081,Mistress_Crown,Crown of Mistress,5,20,,100,,0,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{} -5082,Mushroom_Band,Decorative Mushroom,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{} -5083,Red_Tailed_Ribbon,Red Ribbon,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{} -5084,Lazy_Raccoon,Lazy Smokie,5,20,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{} -5085,Pair_Of_Red_Ribbon,Small Ribbons,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,45,0,169,{},{},{} +5080,Headgear_Of_Queen,Crown of Ancient Queen,5,20,,400,,8,,0,0xFFFFFFFF,7,2,256,,45,1,164,{},{},{} +5081,Mistress_Crown,Crown of Mistress,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,75,1,165,{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm,0; },{},{} +5082,Mushroom_Band,Decorative Mushroom,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,166,{},{},{} +5083,Red_Tailed_Ribbon,Red Ribbon,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,167,{ bonus bMdef,10; },{},{} +5084,Lazy_Raccoon,Lazy Smokie,5,20,,500,,2,,0,0xFFFFFFFE,7,2,256,,0,1,168,{ bonus2 bResEff,Eff_Sleep,2000; },{},{} +5085,Pair_Of_Red_Ribbon,Small Ribbons,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,45,0,169,{},{},{} 5086,Alarm_Mask,Alarm Mask,5,20,,100,,2,,0,0xFFFFFFFE,7,2,513,,0,0,170,{ bonus2 bResEff,Eff_Blind,5000; },{},{} 5087,Goblin_Mask_01,Poker Face,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,171,{},{},{} 5088,Goblin_Mask_02,Surprised Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,172,{},{},{} @@ -2425,101 +2425,101 @@ 5093,Blue_Coif_,Coif,5,150000,,300,,5,,1,0x00001100,7,2,768,,65,1,177,{ bonus bMaxSP,100; },{},{} 5094,Orc_Hero_Helm,Helmet of Orc Hero,5,500000,,900,,5,,0,0xFFFFFFFE,7,2,768,,55,1,178,{ bonus bStr,2; bonus bVit,1; },{},{} //5095,Orc_Hero_Helm_,Helmet of Orc Hero,5,800000,,1000,,5,,1,0xFFFFFFFE,7,2,768,,55,1,179,{ bonus bStr,2; bonus bVit,1; },{},{} -5096,Assassin_Mask_,Assassin Mask,5,20,,100,,0,,0,0x00001100,7,2,1,,70,0,180,{},{},{} +5096,Assassin_Mask_,Assassin Mask,5,20,,100,,1,,0,0x00001100,7,2,1,,70,0,180,{},{},{} 5097,Cone_Hat_,Holiday Hat,5,0,,400,,0,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{} 5098,Tiger_Mask,Tiger Mask,5,20,,400,,2,,0,0xFFFFFFFF,7,2,768,,50,0,181,{ bonus bStr,3; bonus bMaxHP,100; },{},{} -5099,Cat_Hat,Neko Mimi,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,182,{ bonus bLuk,2; bonus bMdef,10; bonus2 bSubRace,RC_Brute,5; },{},{} +5099,Cat_Hat,Neko Mimi,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,182,{ bonus bLuk,2; bonus bMdef,10; bonus2 bSubRace,RC_Brute,5; },{},{} 5100,Sales_Signboard,Sales Banner,5,20,,800,,0,,0,0xFFFFFFFF,7,2,256,,75,1,183,{ bonus bStr,1; bonus bAgi,1; bonus bLuk,1; },{},{} 5101,Takius_Blindfold,Takius's Blindfold,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,184,{},{},{} 5102,Round_Eyes,Blank Eyes,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,185,{},{},{} -5103,Sunflower_Hairpin,Sunflower Hairpin,5,20,,600,,1,,0,0xFFFFFFFE,7,2,256,,30,0,186,{ bonus bAgi,2; bonus bCritical,5; },{},{} +5103,Sunflower_Hairpin,Sunflower Hairpin,5,20,,600,,2,,0,0xFFFFFFFE,7,2,256,,30,0,186,{ bonus bAgi,2; bonus bCritical,5; },{},{} 5104,Dark_Blindfold,Dark Blinder,5,20,,100,,0,,0,0xFFFFFFFE,7,2,512,,0,0,187,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,200; },{},{} -5105,Hat_Of_Cake_,2nd Anniversary Hat,5,20,,1000,,1,,0,0xFFFFFFFF,7,2,256,,24,1,109,{ bonus bDex,1; bonus bMaxSP,80; },{},{} -5106,Cone_Hat_INA,2nd Anniversary Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,0,144,{ bonus bLuk,1; },{},{} +5105,Hat_Of_Cake_,2nd Anniversary Hat,5,20,,1000,,2,,0,0xFFFFFFFF,7,2,256,,24,1,109,{ bonus bDex,1; bonus bMaxSP,80; },{},{} +5106,Cone_Hat_INA,2nd Anniversary Hat,5,20,,300,,10,,0,0xFFFFFFFF,7,2,256,,1,0,144,{ bonus bLuk,1; },{},{} 5107,Well_Baked_Toast,Crunch Toast,5,20,,50,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{},{},{} -5108,Detective_Hat,Renown Detective's Cap,5,20,,350,,3,,1,0xFFFFFFFF,7,2,256,,0,1,189,{},{},{} -5109,Red_Bonnet,Red Bonnet,5,20,,400,,2,,0,0xFFFFFFFF,7,2,256,,0,1,190,{},{},{} +5108,Detective_Hat,Renown Detective's Cap,5,20,,350,,6,,1,0xFFFFFFFF,7,2,256,,0,1,189,{},{},{} +5109,Red_Bonnet,Red Bonnet,5,20,,400,,4,,0,0xFFFFFFFF,7,2,256,,0,1,190,{},{},{} 5110,Baby_Pacifier,Baby Pacifier,5,20,,50,,0,,0,0xFFFFFFFF,7,2,1,,0,0,191,{},{},{} -5111,Galapago_Cap,Galapago Cap,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{} -5112,Super_Novice_Hat,Super Novice Hat,5,8500,,400,,4,,0,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{} +5111,Galapago_Cap,Galapago Cap,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{} +5112,Super_Novice_Hat,Super Novice Hat,5,8500,,400,,8,,0,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{} 5113,Angry_Mouth,Angry Snarl,5,20,,50,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{},{},{} -5114,Fedora,Bucket Hat,5,6000,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{} -5115,Winter_Hat,Winter Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,196,{ bonus2 bResEff,Eff_Freeze,1000; },{},{} -5116,Banana_Hat,Banana Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,197,{ bonus3 bAutoSpell,"SM_PROVOKE",3,30; },{},{} +5114,Fedora,Bucket Hat,5,6000,,300,,6,,0,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{} +5115,Winter_Hat,Winter Hat,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,196,{ bonus2 bResEff,Eff_Freeze,1000; },{},{} +5116,Banana_Hat,Banana Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,197,{ bonus3 bAutoSpell,"SM_PROVOKE",3,30; },{},{} 5117,Mistic_Rose,Mystic Rose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,198,{ bonus2 bSubRace,RC_Plant,2; },{},{} -5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{} -5119,Super_Novice_Hat_,Super Novice Hat,5,8500,,400,,4,,1,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{} -5120,Fedora_,Bucket Hat,5,6000,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{} +5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{} +5119,Super_Novice_Hat_,Super Novice Hat,5,8500,,400,,8,,1,0x00000001,7,2,256,,40,1,193,{ bonus bAllStats,1; },{},{} +5120,Fedora_,Bucket Hat,5,6000,,300,,6,,1,0xFFFFFFFF,7,2,256,,0,1,195,{},{},{} 5121,Zherlthsh_Mask,Zealotus Mask,5,20,,400,,3,,0,0xFFFFFFFE,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{} -5122,Magni_Cap,Magni's Cap,5,30000,,1000,,5,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{} -5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{} -5124,Fricca_Circlet,Fricca's Circlet,5,30000,,300,,3,,0,0xFFFFFFFE,7,2,256,,65,1,251,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; },{},{} -5125,Kiss_Of_Angel,Angel's Kiss,5,10000,,300,,3,,1,0x00000001,7,2,256,,50,1,255,{ bonus bSPrecovRate,5; },{},{} -5126,Morpheus's_Hood,Morpheus's Hood,5,30000,,200,,1,,0,0xFFFFFFFE,7,2,256,,33,1,256,{ bonus bInt,2; if(isequipped(2518,2648,2649)) { bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; } },{},{} -5127,Morrigane's_Helm,Morrigane's Helm,5,30000,,500,,4,,0,0xFFFFFFFE,7,2,256,,61,1,257,{ bonus bLuk,2; bonus bBaseAtk,3; if(isequipped(2519,2650,2651)) { bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } },{},{} -5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,5,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{} -5129,Bird_Nest,Bird Nest,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; },{},{} +5122,Magni_Cap,Magni's Cap,5,30000,,1000,,9,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{} +5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,6,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{} +5124,Fricca_Circlet,Fricca's Circlet,5,30000,,300,,6,,0,0xFFFFFFFE,7,2,256,,65,1,251,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; },{},{} +5125,Kiss_Of_Angel,Angel's Kiss,5,10000,,300,,6,,1,0x00000001,7,2,256,,50,1,255,{ bonus bSPrecovRate,5; },{},{} +5126,Morpheus's_Hood,Morpheus's Hood,5,30000,,200,,3,,0,0xFFFFFFFE,7,2,256,,33,1,256,{ bonus bInt,2; if(isequipped(2518,2648,2649)) { bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel,0; bonus bCastrate,25; } },{},{} +5127,Morrigane's_Helm,Morrigane's Helm,5,30000,,500,,8,,0,0xFFFFFFFE,7,2,256,,61,1,257,{ bonus bLuk,2; bonus bBaseAtk,3; if(isequipped(2519,2650,2651)) { bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; } },{},{} +5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,10,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{} +5129,Bird_Nest,Bird Nest,5,20,,400,,2,,0,0xFFFFFFFF,7,2,256,,50,0,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; },{},{} 5130,Lion_Mask,Lion Mask,5,20,,700,,0,,0,0x00CFDF80,7,2,768,,75,1,202,{ bonus2 bAddEffWhenHit,Eff_Silence,500; bonus bMdef,1; },{},{} 5131,Close_Helmet,Close Helmet,5,20,,1200,,8,,0,0x00004082,7,2,769,,75,1,203,{ bonus bVit,3; bonus bMaxHPrate,3; },{},{} -5132,Angeling_Hat,Angeling Hat,5,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{} -5133,Sheep_Hat,Sheep Hat,5,20,,150,,1,,0,0x00008110,7,2,256,,0,0,205,{ bonus bShortWeaponDamageReturn,5; },{},{} -5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} +5132,Angeling_Hat,Angeling Hat,5,20,,700,,5,,0,0xFFFFFFFF,7,2,256,,0,0,204,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{} +5133,Sheep_Hat,Sheep Hat,5,20,,150,,3,,0,0x00008110,7,2,256,,0,0,205,{ bonus bShortWeaponDamageReturn,5; },{},{} +5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} 5135,Cyclops_Visor,Cyclop's Eye,5,0,,200,,0,,0,0xFFFFFFFE,7,2,512,,75,0,207,{ bonus bMaxSP,50; },{},{} -5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{} -5137,Alice_Doll,Alice Doll,5,20,,500,,0,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{} -5138,Magic_Eyes,Magic Eyes,5,20,,300,,1,,0,0x00810204,7,2,256,,30,1,209,{ bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20; },{},{} +5136,Santa's_Hat_,Antonio's Santa Hat,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{} +5137,Alice_Doll,Alice Doll,5,20,,500,,1,,1,0xFFFFFFFE,7,2,256,,30,0,208,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{} +5138,Magic_Eyes,Magic Eyes,5,20,,300,,3,,0,0x00810204,7,2,256,,30,1,209,{ bonus bMdef,5; bonus bCastrate,-10; bonus bUseSPrate,20; },{},{} 5139,Hibiscus,Hibiscus,5,20,,200,,0,,0,0xFFFFFFFF,7,2,256,,10,0,210,{ bonus bDex,1; bonus bInt,1; bonus bMdef,5; },{},{} -5140,Charming_Ribbon,Charming Ribbon,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5; },{},{} -5141,Marionette_Doll,Marionette Doll,5,20,,400,,0,,1,0xFFFFFFFE,7,2,256,,30,1,212,{ bonus bStr,1; },{},{} +5140,Charming_Ribbon,Charming Ribbon,5,20,,400,,2,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ bonus2 bSubRace,RC_Undead,5; bonus2 bSubRace,RC_Demon,5; },{},{} +5141,Marionette_Doll,Marionette Doll,5,20,,400,,1,,1,0xFFFFFFFE,7,2,256,,30,1,212,{ bonus bStr,1; },{},{} 5142,Crescent_Helm,Crescent Helm,5,20,,3000,,8,,0,0x000444A2,7,2,768,,50,1,213,{ bonus bVit,1; bonus2 bSubRace,RC_DemiHuman,5; },{},{} 5143,Kabuki_Mask,Kabuki Mask,5,20,,1000,,5,,1,0xFFFFFFFE,7,1,769,,30,1,214,{ bonus2 bResEff,Eff_Silence,3000; },{},{} -5144,Gambler_Hat,Gambler Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{ bonus bLuk,5; },{},{} +5144,Gambler_Hat,Gambler Hat,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,1,16,{ bonus bLuk,5; },{},{} 5145,Carnival_Joker_Jester,Carnival Joker Jester,5,10,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,89,{},{},{} 5146,Elephant_Hat,Elephant Hat,5,0,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus2 bSubRace,RC_Brute,7; skill "WZ_WATERBALL",1; },{},{} -5147,Baseball_Cap,Baseball Cap,5,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} +5147,Baseball_Cap,Baseball Cap,5,0,,200,,5,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} 5148,Phrygian_Cap,Phrygian Cap,5,0,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bInt,2; },{},{} 5149,Silver_Tiara,Silver Tiara,5,0,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; },{},{} -5150,Joker_Jester_,Joker Jester,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,219,{ bonus bSpeedRate,25; },{},{} +5150,Joker_Jester_,Joker Jester,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,0,219,{ bonus bSpeedRate,25; },{},{} 5151,Headset_OST,Note Headphones,5,20,,200,,4,,1,0xFFFFFFFF,7,2,768,,0,1,220,{ bonus bMdef,3; bonus2 bResEff,Eff_Stun,1000; bonus2 bResEff,Eff_Freeze,1000; },{},{} 5152,Chinese_Crown,Chinese Crown,5,20,,2000,,2,,0,0xFFFFFFFF,7,2,768,,1,1,221,{ bonus2 bResEff,Eff_Stun,1000; bonus bInt,1; },{},{} -5153,Angeling_Hairpin,Angeling Hairpin,5,20,,700,,3,,0,0xFFFFFFFF,7,2,256,,0,1,222,{ bonus bFlee,5; if (isequipped(2358)) { bonus bLuk,6; bonus bFlee,5; bonus bInt,2; } },{},{} -5154,Sunglasses_F,Father's Sunglasses,5,20,,100,,3,,0,0xFFFFFFFF,7,2,512,,0,0,12,{},{},{} +5153,Angeling_Hairpin,Angeling Hairpin,5,20,,700,,5,,0,0xFFFFFFFF,7,2,256,,0,1,222,{ bonus bFlee,5; if (isequipped(2358)) { bonus bLuk,6; bonus bFlee,5; bonus bInt,2; } },{},{} +5154,Sunglasses_F,Father's Sunglasses,5,20,,100,,4,,0,0xFFFFFFFF,7,2,512,,0,0,12,{},{},{} 5155,Granpa_Beard_F,Father's White Moustache,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,25,{ bonus bBaseAtk,20; },{},{} 5156,Flu_Mask_F,Father's Mask,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,8,{ bonus bMatkRate,1; },{},{} -5157,Viking_Helm_,Orc Helm,5,20,,500,,5,,1,0x000654E2,7,2,256,,0,1,86,{},{},{} -5158,Holy_Bonnet_,Monk Hat,5,30000,,100,,5,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{} -5159,Golden_Gear_,Golden Gear,5,20,,900,,5,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{} -5160,Magestic_Goat_,Majestic Goat,5,20,,800,,5,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{} -5161,Sharp_Gear_,Spiky Band,5,20,,1000,,6,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{} -5162,Bone_Helm_,Bone Helm,5,20,,800,,7,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{} -5163,Corsair_,Corsair,5,20,,500,,5,,1,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{} -5164,Tiara_,Tiara,5,20,,400,,4,,1,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,1; },{},{} -5165,Crown_,Crown,5,20,,400,,4,,1,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,1; },{},{} +5157,Viking_Helm_,Orc Helm,5,20,,500,,9,,1,0x000654E2,7,2,256,,0,1,86,{},{},{} +5158,Holy_Bonnet_,Monk Hat,5,30000,,100,,10,,1,0x00008110,7,2,256,,0,1,35,{ bonus bMdef,3; },{},{} +5159,Golden_Gear_,Golden Gear,5,20,,900,,9,,1,0xFFFFFFFE,7,2,256,,40,1,30,{ bonus bUnbreakableHelm,0; },{},{} +5160,Magestic_Goat_,Majestic Goat,5,20,,800,,9,,1,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,1; },{},{} +5161,Sharp_Gear_,Spiky Band,5,20,,1000,,12,,1,0x0066D5F2,7,2,256,,50,1,43,{},{},{} +5162,Bone_Helm_,Bone Helm,5,20,,800,,15,,1,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{} +5163,Corsair_,Corsair,5,20,,500,,10,,1,0xFFFFFFFE,7,2,256,,0,1,105,{ bonus bVit,1; },{},{} +5164,Tiara_,Tiara,5,20,,400,,7,,1,0xFFFFFFFE,7,0,256,,45,1,19,{ bonus bInt,1; },{},{} +5165,Crown_,Crown,5,20,,400,,7,,1,0xFFFFFFFE,7,1,256,,45,1,45,{ bonus bInt,1; },{},{} 5166,Spinx_Helm_,Sphinx Hat,5,20,,3000,,5,,1,0x00004082,7,2,257,,65,0,137,{ bonus bStr,2; },{},{} 5167,Munak_Turban_,Munak Hat,5,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; },{},{} 5168,Bongun_Hat_,Bongun Hat,5,20,,300,,5,,1,0xFFFFFFFF,7,2,769,,0,0,139,{},{},{} 5169,Bride_Mask,Bride Mask,5,30000,,500,,4,,1,0xFFFFFFFF,7,2,768,,40,1,223,{ if(BaseClass==Job_Taekwon){ bonus bLuk,2; bonus bCritical,5; } },{},{} 5170,Feather_Beret,Feather Beret,5,30000,,600,,1,,0,0xFFFFFFFE,7,2,256,,0,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; },{},{} -5171,Valkyrie_Helm,Valkyrie Helm,5,100000,,1000,,5,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ bonus bMdef,5; if(isequipped(2357,2421,2524)) bonus bAllStats,1; },{},{} +5171,Valkyrie_Helm,Valkyrie Helm,5,100000,,1000,,10,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ bonus bMdef,5; if(isequipped(2357,2421,2524)) bonus bAllStats,1; },{},{} 5172,Beret,Beret,5,30000,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,226,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{} -5173,Satto_Hat,Magistrate Hat,5,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,227,{ if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; } },{},{} -5174,Ayam,Ayam,5,30000,,400,,3,,1,0xFFFFFFFF,7,2,256,,60,1,228,{ if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; } },{},{} +5173,Satto_Hat,Magistrate Hat,5,30000,,400,,6,,1,0xFFFFFFFF,7,2,256,,60,1,227,{ if(BaseClass==Job_Taekwon){ bonus bAgi,1; bonus bHPrecovRate,3; } },{},{} +5174,Ayam,Ayam,5,30000,,400,,6,,1,0xFFFFFFFF,7,2,256,,60,1,228,{ if(BaseClass==Job_Taekwon){ bonus bInt,1; bonus bSPrecovRate,3; } },{},{} 5175,Censor_Bar,Censor Bar,5,30000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,229,{ bonus2 bResEff,Eff_Curse,500; bonus bMdef,1; bonus bHit,-5; },{},{} 5176,Hahoe_Mask,Hahoe Mask,5,30000,,100,,2,,0,0xFFFFFFFF,7,2,513,,30,0,230,{ if(BaseClass==Job_Taekwon){ bonus bLuk,1; bonus bFlee2,2; } },{},{} 5177,Guardian_Lion_Mask,Mythical Lion Mask,5,30000,,500,,5,,1,0xFFFFFFFF,7,2,768,,40,1,231,{ if(BaseClass==Job_Taekwon){ bonus bDex,2; bonus bBaseAtk,2*getrefine(); bonus3 bAddEff,Eff_Stun,1000,ATF_SHORT; } },{},{} 5178,Candle_,Candle,5,20,,150,,0,,0,0xFFFFFFFF,7,2,256,,0,1,113,{ bonus bAllStats,1; },{},{} 5179,Gold_Tiara,Golden Tiara,5,0,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bInt,2; },{},{} -5180,Phrygian_Cap_,France Holiday Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bVit,1; },{},{} -5181,Helm_Of_Darkness,Helm of Darkness,5,20,,2000,,3,,1,0x000654E2,7,2,768,,50,1,233,{ bonus bStr,2; },{},{} -5182,Puppy_Hat,Puppy Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,30,0,234,{ bonus bAgi,1; bonus3 bAutoSpell,"PR_GLORIA",1,10+20*(readparam(bAgi)>=77); },{},{} -5183,Bird_Nest_Hat,Bird Nest Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,10,1,235,{ bonus bDex,1; bonus bAgi,1; bonus2 bResEff,Eff_Stun,1000; },{},{} -5184,Captain_Hat,Captain's Hat,5,20,,500,,4,,0,0xFFFFFFFE,7,2,256,,30,1,236,{ bonus2 bSubEle,Ele_Water,5; },{},{} -5185,Laurel_Wreath,Laurel Wreath,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,10,1,237,{ bonus bLuk,3; bonus2 bResEff,Eff_Blind,500; bonus2 bResEff,Eff_Curse,500; },{},{} -5186,Geographer_Band,Geographer Band,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,30,0,238,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; },{},{} -5187,Twin_Ribbon,Twin Ribbon,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,30,1,239,{ bonus bMaxSP,30; bonus bMdef,3; bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,10; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,120,BF_MAGIC,0; },{},{} -5188,Minstrel_Hat,Wandering Minstrel Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,240,{ bonus bInt,1; bonus bDex,1; },{},{} +5180,Phrygian_Cap_,France Holiday Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bVit,1; },{},{} +5181,Helm_Of_Darkness,Helm of Darkness,5,20,,500,,3,,1,0x000654E2,7,2,768,,50,1,233,{ bonus bStr,2; },{},{} +5182,Puppy_Hat,Puppy Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,0,234,{ bonus bAgi,1; bonus3 bAutoSpell,"PR_GLORIA",1,10+20*(readparam(bAgi)>=77); },{},{} +5183,Bird_Nest_Hat,Bird Nest Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,10,1,235,{ bonus bDex,1; bonus bAgi,1; bonus2 bResEff,Eff_Stun,1000; },{},{} +5184,Captain_Hat,Captain's Hat,5,20,,500,,8,,0,0xFFFFFFFE,7,2,256,,30,1,236,{ bonus2 bSubEle,Ele_Water,5; },{},{} +5185,Laurel_Wreath,Laurel Wreath,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,10,1,237,{ bonus bLuk,3; bonus2 bResEff,Eff_Blind,500; bonus2 bResEff,Eff_Curse,500; },{},{} +5186,Geographer_Band,Geographer Band,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,30,0,238,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; },{},{} +5187,Twin_Ribbon,Twin Ribbon,5,20,,200,,6,,1,0xFFFFFFFF,7,2,256,,30,1,239,{ bonus bMaxSP,30; bonus bMdef,3; bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,10; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,120,BF_MAGIC,0; },{},{} +5188,Minstrel_Hat,Wandering Minstrel Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,50,1,240,{ bonus bInt,1; bonus bDex,1; },{},{} 5189,Fallen_Leaves,Autumn Leaves,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bMaxHP,40; bonus bMaxSP,40; },{},{} -5190,Baseball_Cap_,Independence Memorial Hat,5,20,,20,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} +5190,Baseball_Cap_,Independence Memorial Hat,5,20,,20,,5,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} 5191,Ribbon_Black,Black Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,242,{ bonus bInt,1; bonus bMdef,3; },{},{} 5192,Ribbon_Yellow,Yellow Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,243,{ bonus bMdef,3; },{},{} 5193,Ribbon_Green,Green Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,244,{ bonus bMdef,3; },{},{} @@ -2527,346 +2527,346 @@ 5195,Ribbon_Red,Red Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,246,{ bonus bMdef,3; },{},{} 5196,Ribbon_Orange,Orange Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,247,{ bonus bMdef,3; },{},{} 5197,Ribbon_White,White Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,248,{ bonus bMdef,3; },{},{} -5198,Drooping_Bunny,Drooping Bunny,5,10,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} -5199,Baseball_Cap_I,Baseball Cap,5,0,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} +5198,Drooping_Bunny,Drooping Bunny,5,10,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} +5199,Baseball_Cap_I,Baseball Cap,5,0,,200,,5,,0,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} 5200,Coppola,Coppola,5,10,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,252,{},{},{} -5201,Party_Hat_B,Party Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{} -5202,Pumpkin_Hat_,Fantastic Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} +5201,Party_Hat_B,Party Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,144,{},{},{} +5202,Pumpkin_Hat_,Fantastic Pumpkin-Head,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} 5203,Tongue_Mask,Smiling Mask,5,20,,200,,2,,0,0xFFFFFFFF,7,2,513,,0,0,253,{ bonus bSpeedRate,25; },{},{} 5204,Event_Pierrot_Nose,Rudolph's Nose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{} 5205,Wreath,Emperor's Laurel Crown,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,768,,0,1,261,{ bonus bAllStats,1; bonus bMdef,3; },{},{} 5206,Romantic_White_Flower,Romantic White Flower,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,259,{ bonus2 bSubRace,RC_Plant,3; },{},{} 5207,Gold_Spirit_Chain,Angel Blessing,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,260,{ bonus bLuk,1; bonus2 bSubEle,Ele_Holy,5; },{},{} -5208,Rideword_Hat,Rideword Hat,5,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{} -5209,Yellow_Baseball_Cap,Love Dad Cap,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,263,{},{},{} -5210,Flying_Angel,Flapping Angel Wing,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{} -5211,Dress_Hat,Dress Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine() >= 7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{} -5212,Satellite_Hairband,Satellite Hairband,5,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; } -5213,Black_Bunny_Band,Sheila Hairnet,5,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{} +5208,Rideword_Hat,Rideword Hat,5,20,,300,,3,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{} +5209,Yellow_Baseball_Cap,Love Dad Cap,5,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,263,{},{},{} +5210,Flying_Angel,Flapping Angel Wing,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{} +5211,Dress_Hat,Dress Hat,5,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine() >= 7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{} +5212,Satellite_Hairband,Satellite Hairband,5,0,,1000,,6,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; } +5213,Black_Bunny_Band,Sheila Hairnet,5,0,,200,,4,,0,0xFFFFFFFF,7,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{} 5214,Moonlight_Flower_Hat,Moonlight Flower Hat,5,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,1,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{} -5215,Angelic_Chain_,Evolved Angel Wing,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bDex,1; bonus bInt,1; bonus2 bSubRace,RC_Demon,3; },{},{} -5216,Satanic_Chain_,Evolved Evil Wing,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bStr,1; bonus bAgi,1; bonus bFlee,3; bonus2 bSubRace,RC_Angel,3; },{},{} -5217,Magestic_Goat_TW,Evolved Majestic Goat,5,20,,800,,5,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,2; },{},{} -5218,Bunny_Band_,Evolved Bunny Band,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bInt,2; },{},{} -5219,Drooping_Kitty_,Evolved Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,18; bonus bFlee,3; },{},{} +5215,Angelic_Chain_,Evolved Angel Wing,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,38,{ bonus bMdef,3; bonus bDex,1; bonus bInt,1; bonus2 bSubRace,RC_Demon,3; },{},{} +5216,Satanic_Chain_,Evolved Evil Wing,5,20,,100,,6,,0,0xFFFFFFFE,7,2,256,,0,1,39,{ bonus bStr,1; bonus bAgi,1; bonus bFlee,3; bonus2 bSubRace,RC_Angel,3; },{},{} +5217,Magestic_Goat_TW,Evolved Majestic Goat,5,20,,800,,10,,0,0x006444A2,7,2,256,,0,1,41,{ bonus bStr,2; },{},{} +5218,Bunny_Band_,Evolved Bunny Band,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,15,{ bonus bInt,2; },{},{} +5219,Drooping_Kitty_,Evolved Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,18; bonus bFlee,3; },{},{} 5220,Smoking_Pipe_,Evolved Pipe,5,20,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,55,{ bonus bVit,1; bonus2 bSubRace,RC_Brute,5; },{},{} -5221,Pair_Of_Red_Ribbon_,Evolved Pair of Red Ribbon,5,20,,100,,1,,0,0xFFFFFFFF,7,0,512,,45,0,169,{ bonus bFlee,5; },{},{} -5222,Fish_On_Head_,Evolved Blue Fish,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus bAgi,1; bonus bDex,1; },{},{} +5221,Pair_Of_Red_Ribbon_,Evolved Pair of Red Ribbon,5,20,,100,,2,,0,0xFFFFFFFF,7,0,512,,45,0,169,{ bonus bFlee,5; },{},{} +5222,Fish_On_Head_,Evolved Blue Fish,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,50,1,149,{ bonus bAgi,1; bonus bDex,1; },{},{} 5223,Big_Golden_Bell_,Evolved Big Golden Bell,5,20,,200,,2,,0,0xFFFFFFFE,7,2,768,,35,1,175,{ bonus bAgi,2; },{},{} 5224,Orc_Hero_Helm_TW,Evolved Orc Hero Helm,5,500000,,900,,5,,0,0xFFFFFFFE,7,2,768,,55,1,178,{ bonus bStr,2; bonus bVit,1; bonus bMaxHPrate,10; },{},{} -5225,Marcher_Hat,Parade Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,10,1,269,{ bonus bMdef,2; bonus bStr,2; bonus3 bAutoSpell,"AL_ANGELUS",5,30; },{},{} -5226,Mini_Propeller_,Mini Propeller,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,270,{ bonus bAgi,2; bonus bDex,1; bonus bFlee,10; bonus bCastrate,-getrefine(); },{},{} -5227,Red_Deviruchi_Cap,Red Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,271,{ bonus bStr,1; bonus bInt,1; },{},{} -5228,White_Deviruchi_Cap,Gray Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,272,{ bonus bStr,1; bonus bInt,1; },{},{} -5229,Gray_Deviruchi_Cap,Brown Deviruchi Hat,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,64,1,273,{ bonus bStr,1; bonus bInt,1; },{},{} -5230,White_Drooping_Kitty,Gray Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,274,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} -5231,Gray_Drooping_Kitty,Brown Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,275,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} -5232,Pink_Drooping_Kitty,Pink Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,276,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} -5233,Blue_Drooping_Kitty,Blue Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,277,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} -5234,Yellow_Drooping_Kitty,Yellow Drooping Cat,5,250000,,500,,1,,0,0xFFFFFFFE,7,2,256,,0,1,278,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} -5235,Gray_Fur_Hat,Brown Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,279,{ bonus bLuk,1; },{},{} -5236,Blue_Fur_Hat,Blue Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,280,{ bonus bLuk,1; },{},{} -5237,Pink_Fur_Hat,Pink Beanie,5,20,,350,,2,,0,0xFFFFFFFF,7,2,256,,0,1,281,{ bonus bLuk,1; },{},{} -5238,Red_Wizardry_Hat,Red Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,282,{ bonus bInt,2; bonus bMaxSP,150; },{},{} -5239,White_Wizardry_Hat,Gray Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,283,{ bonus bInt,2; bonus bMaxSP,150; },{},{} -5240,Gray_Wizardry_Hat,Brown Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,284,{ bonus bInt,2; bonus bMaxSP,150; },{},{} -5241,Blue_Wizardry_Hat,Blue Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,285,{ bonus bInt,2; bonus bMaxSP,150; },{},{} -5242,Yellow_Wizardry_Hat,Yellow Mage Hat,5,20,,300,,1,,0,0x00810204,7,2,256,,0,1,286,{ bonus bInt,2; bonus bMaxSP,150; },{},{} -5243,Chullos,Shafka,5,20,,800,,2,,1,0xFFFFFFFF,7,2,768,,0,1,287,{ bonus2 bResEff,Eff_Freeze,1000; },{},{} +5225,Marcher_Hat,Parade Hat,5,20,,200,,4,,1,0xFFFFFFFF,7,2,256,,10,1,269,{ bonus bMdef,2; bonus bStr,2; bonus3 bAutoSpell,"AL_ANGELUS",5,30; },{},{} +5226,Mini_Propeller_,Mini Propeller,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,1,270,{ bonus bAgi,2; bonus bDex,1; bonus bFlee,10; bonus bCastrate,-getrefine(); },{},{} +5227,Red_Deviruchi_Cap,Red Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,271,{ bonus bStr,1; bonus bInt,1; },{},{} +5228,White_Deviruchi_Cap,Gray Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,272,{ bonus bStr,1; bonus bInt,1; },{},{} +5229,Gray_Deviruchi_Cap,Brown Deviruchi Hat,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,64,1,273,{ bonus bStr,1; bonus bInt,1; },{},{} +5230,White_Drooping_Kitty,Gray Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,274,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} +5231,Gray_Drooping_Kitty,Brown Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,275,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} +5232,Pink_Drooping_Kitty,Pink Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,276,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} +5233,Blue_Drooping_Kitty,Blue Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,277,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} +5234,Yellow_Drooping_Kitty,Yellow Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,278,{ bonus2 bResEff,Eff_Curse,3000; bonus bMdef,15; },{},{} +5235,Gray_Fur_Hat,Brown Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,279,{ bonus bLuk,1; },{},{} +5236,Blue_Fur_Hat,Blue Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,280,{ bonus bLuk,1; },{},{} +5237,Pink_Fur_Hat,Pink Beanie,5,20,,350,,3,,0,0xFFFFFFFF,7,2,256,,0,1,281,{ bonus bLuk,1; },{},{} +5238,Red_Wizardry_Hat,Red Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,282,{ bonus bInt,2; bonus bMaxSP,150; },{},{} +5239,White_Wizardry_Hat,Gray Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,283,{ bonus bInt,2; bonus bMaxSP,150; },{},{} +5240,Gray_Wizardry_Hat,Brown Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,284,{ bonus bInt,2; bonus bMaxSP,150; },{},{} +5241,Blue_Wizardry_Hat,Blue Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,285,{ bonus bInt,2; bonus bMaxSP,150; },{},{} +5242,Yellow_Wizardry_Hat,Yellow Mage Hat,5,20,,300,,2,,0,0x00810204,7,2,256,,0,1,286,{ bonus bInt,2; bonus bMaxSP,150; },{},{} +5243,Chullos,Shafka,5,20,,800,,2,,1,0xFFFFFFFF,7,2,768,,1,1,287,{ bonus2 bResEff,Eff_Freeze,1000; },{},{} 5244,Elven_Blindfold,Elven Blindfold,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,288,{ bonus2 bResEff,Eff_Blind,10000; },{},{} 5245,Elven_Sunglasses,Elven Sunglasses,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,289,{ bonus2 bResEff,Eff_Blind,500; },{},{} -5246,Angelic_Helm,Angelic Helm,5,20,,700,,3,,0,0xFFFFFFFF,7,2,256,,0,1,290,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{} -5247,Satanic_Helm,Satanic Helm,5,20,,700,,4,,0,0xFFFFFFFF,7,2,256,,0,1,291,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{} +5246,Angelic_Helm,Angelic Helm,5,20,,700,,7,,0,0xFFFFFFFF,7,2,256,,0,1,290,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{} +5247,Satanic_Helm,Satanic Helm,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,0,1,291,{ bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; },{},{} 5248,Robotic_Blindfold,Robotic Blindfold,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,292,{ bonus2 bResEff,Eff_Blind,10000; },{},{} 5249,Human_Blindfold,Human Blindfold,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,0,0,293,{ bonus2 bResEff,Eff_Blind,10000; },{},{} -5250,Robotic_Ears,Robotic Ears,5,20,,10,,0,,0,0xFFFFFFFF,7,2,512,,0,0,294,{},{},{} -5251,Round_Ears,Round Ears,5,20,,10,,0,,0,0xFFFFFFFF,7,2,512,,0,0,295,{},{},{} -5252,Drooping_Nine_Tail,Drooping Ninetail,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,20,1,296,{ bonus bAgi,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"PR_GLORIA",1,30; },{},{} -5253,Lif_Doll_Hat,Lif Doll Hat,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,20,1,297,{ bonus bInt,1; bonus bMdef,getrefine(); bonus bDef,getrefine()*-1; },{},{} -5254,Deviling_Hat,Deviling Hat,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,20,1,298,{ bonus bStr,1; bonus bCritical,3; bonus2 bSubRace,RC_Angel,-20; if(getrefine()>=6){ bonus bCritical,getrefine()-5; } },{},{} -5255,Triple_Poring_Hat,Triple Poring Hat,5,20,,600,,3,,0,0xFFFFFFFF,7,2,256,,20,0,299,{ bonus bLuk,3; bonus3 bAutoSpell,"BS_GREED",1,50; },{},{} -5256,Valkyrie_Feather_Band,Valkyrie Feather Band,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,20,1,300,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{} -5257,Soulless_Wing,Soul Ring,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,20,1,301,{ bonus bMdef,2; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,10; },{},{} +5250,Robotic_Ears,Robotic Ears,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,294,{},{},{} +5251,Round_Ears,Round Ears,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,295,{},{},{} +5252,Drooping_Nine_Tail,Drooping Ninetail,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,20,1,296,{ bonus bAgi,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"PR_GLORIA",1,30; },{},{} +5253,Lif_Doll_Hat,Lif Doll Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,297,{ bonus bInt,1; bonus bMdef,getrefine(); bonus bDef,getrefine()*-1; },{},{} +5254,Deviling_Hat,Deviling Hat,5,20,,500,,6,,1,0xFFFFFFFF,7,2,256,,0,1,298,{ bonus bStr,1; bonus bCritical,3; bonus2 bSubRace,RC_Angel,-20; if(getrefine()>=6){ bonus bCritical,getrefine()-5; } },{},{} +5255,Triple_Poring_Hat,Triple Poring Hat,5,20,,600,,6,,0,0xFFFFFFFF,7,2,256,,20,0,299,{ bonus bLuk,3; bonus3 bAutoSpell,"BS_GREED",1,50; },{},{} +5256,Valkyrie_Feather_Band,Valkyrie Feather Band,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,20,1,300,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{} +5257,Soulless_Wing,Soul Ring,5,20,,300,,3,,0,0xFFFFFFFE,7,2,256,,20,1,301,{ bonus bMdef,2; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,10; },{},{} 5258,Afro_Wig,Afro Wig,5,20,,100,,0,,1,0xFFFFFFFF,7,2,768,,10,1,302,{ bonus3 bAutoSpellWhenHit,"NV_FIRSTAID",1,300; bonus2 bSubEle,Ele_Neutral,1; },{},{} -5259,Elephant_Hat_,Elephant Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{} -5260,Cookie_Hat,Cookie Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{} -5261,Silver_Tiara_,Silver Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if (BaseClass == Job_Mage) bonus bMatkRate,(JobLevel/20); if (Baseclass == Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if (BaseClass == Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{} -5262,Gold_Tiara_,Golden Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{} +5259,Elephant_Hat_,Elephant Hat,5,20,,500,,6,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; skill "AL_HOLYWATER",1; },{},{} +5260,Cookie_Hat,Cookie Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{} +5261,Silver_Tiara_,Silver Tiara,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if (BaseClass == Job_Mage) bonus bMatkRate,(JobLevel/20); if (Baseclass == Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if (BaseClass == Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{} +5262,Gold_Tiara_,Golden Tiara,5,20,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{} 5263,Ati_Atihan_Hat,Pagdayaw,5,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,3; },{},{} -5264,Aussie_Flag_Hat,Australian Flag Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{} -5265,Apple_Of_Archer_C,Apple of Archer,5,1,,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{} -5266,Bunny_Band_C,Bunny Band,5,1,,0,,9,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; },{},{} -5267,Sahkkat_C,Sakkat,5,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,67,{ bonus bAgi,3; },{},{} -5268,Lord_Circlet_C,Grand Circlet,5,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{} -5269,Flying_Angel_,Flapping Angel Wing,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{} -5270,Fallen_Leaves_,Autumn Leaves,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bFlee2,5; },{},{} +5264,Aussie_Flag_Hat,Australian Flag Hat,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{} +5265,Apple_Of_Archer_C,Apple of Archer,5,1,,0,,12,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{} +5266,Bunny_Band_C,Bunny Band,5,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,1,0,15,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,10; },{},{} +5267,Sahkkat_C,Sakkat,5,1,,0,,10,,0,0xFFFFFFFF,7,2,256,,1,0,67,{ bonus bAgi,3; },{},{} +5268,Lord_Circlet_C,Grand Circlet,5,1,,0,,12,,0,0xFFFFFFFE,7,2,256,,1,0,93,{ bonus bStr,3; bonus bInt,3; bonus bLuk,3; bonus bMdef,4; },{},{} +5269,Flying_Angel_,Flapping Angel Wing,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bInt,1; bonus bAgi,1; bonus bAspdRate,3; bonus bSpeedRate,25; },{},{} +5270,Fallen_Leaves_,Autumn Leaves,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,241,{ bonus bFlee2,5; },{},{} 5271,Chinese_Crown_,Phoenix Crown,5,20,,500,,4,,1,0xFFFFFFFF,7,2,768,,0,1,221,{ bonus bMdef,3; bonus2 bSubRace,RC_Boss,getrefine(); },{},{} 5272,Tongue_Mask_,Tongue Mask,5,20,,100,,2,,0,0xFFFFFFFF,7,2,513,,0,0,253,{ bonus3 bAutoSpell,"SM_PROVOKE",5,50; },{},{} 5273,Happy_Wig,Happy Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,305,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } 5274,Shiny_Wig,Shiny Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,306,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } 5275,Marvelous_Wig,Marvelous Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,307,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } 5276,Fantastic_Wig,Fantastic Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,768,,0,1,308,{ bonus bSpeedRate,25; bonus bDef,4; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } -5277,Yellow_Bandana,Yellow Bandana,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,20,1,309,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{} -5278,Yellow_Ribbon,Yellow Ribbon,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,20,1,310,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{} -5279,Drooping_Kitty_C,Refined Drooping Cat,5,2,,0,,1,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{} -5280,Magestic_Goat_C,Baphomet Horns,5,2,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,41,{ bonus bStr,1; },{},{} -5281,Deviruchi_Cap_C,Refined Deviruchi Hat,5,2,,0,,2,,0,0xFFFFFFFE,7,2,256,,0,0,123,{ bonus bStr,1; bonus bInt,1; },{},{} -5282,euRO_Baseball_Cap,Europe Baseball Cap,5,0,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} -5283,Chick_Hat,Chick Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; },{},{} +5277,Yellow_Bandana,Yellow Bandana,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,20,1,309,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{} +5278,Yellow_Ribbon,Yellow Ribbon,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,20,1,310,{ bonus bLuk,2; bonus bVit,2; bonus bLongAtkDef,10; },{},{} +5279,Drooping_Kitty_C,Refined Drooping Cat,5,2,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{} +5280,Magestic_Goat_C,Baphomet Horns,5,2,,0,,10,,0,0xFFFFFFFE,7,2,256,,0,0,41,{ bonus bStr,1; },{},{} +5281,Deviruchi_Cap_C,Refined Deviruchi Hat,5,2,,0,,4,,0,0xFFFFFFFE,7,2,256,,0,0,123,{ bonus bStr,1; bonus bInt,1; },{},{} +5282,euRO_Baseball_Cap,Europe Baseball Cap,5,0,,200,,5,,1,0xFFFFFFFF,7,2,256,,0,1,216,{},{},{} +5283,Chick_Hat,Chick Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,10,0,311,{ bonus bLuk,2; bonus bMaxHP,50; bonus bMaxSP,50; bonus bDoubleRate,10; bonus2 bSubRace,RC_DemiHuman,3; },{},{} 5284,Water_Lily_Crown,Water Lily Crown,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,30,0,312,{ bonus bDex,1; bonus bAgi,1; bonus bHPrecovRate,5; bonus bSPrecovRate,3; },{},{} -5285,Vane_Hairpin,Vane Hairpin,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{} -5286,Pecopeco_Hairband,Pecopeco Hairband,5,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{} -5287,Vacation_Hat,Vacation Hat,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{} +5285,Vane_Hairpin,Vane Hairpin,5,20,,300,,4,,1,0xFFFFFFFF,7,2,256,,30,0,313,{ bonus bAgi,2; },{},{} +5286,Pecopeco_Hairband,Pecopeco Hairband,5,20,,0,,6,,0,0xFFFFFFFF,7,2,256,,70,0,314,{ bonus bSpeedRate,25; bonus bAspdRate,-10; bonus bCastrate,25; },{},{} +5287,Vacation_Hat,Vacation Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,30,0,315,{ bonus bVit,1; },{},{} 5288,Red_Glasses,Red Glasses,5,20,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,316,{ bonus bInt,1; },{},{} -5289,Vanilmirth_Hat,Vanilmirth Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{} -5290,Drooping_Bunny_,Drooping Bunny,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} -5291,Kettle_Hat,Kettle Hat,5,20,,600,,4,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{} -5292,Dragon_Skull,Dragon Skull,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{} -5293,Ramen_Hat,Ramen Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,0,320,{ bonus bDex,4; bonus4 bAutoSpellWhenHit,"AL_DECAGI",1,30,1; },{},{} +5289,Vanilmirth_Hat,Vanilmirth Hat,5,20,,1000,,0,,0,0xFFFFFFFF,7,2,256,,30,0,317,{ bonus bUnbreakableHelm,0; bonus3 bAutoSpell,"MG_FIREBOLT",1,10; bonus3 bAutoSpell,"MG_COLDBOLT",1,10; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",1,10; bonus bMdef,5; },{},{} +5290,Drooping_Bunny_,Drooping Bunny,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} +5291,Kettle_Hat,Kettle Hat,5,20,,600,,8,,0,0xFFFFFFFF,7,2,256,,30,1,318,{ bonus4 bAutoSpell,"SA_DELUGE",2,10,0; bonus3 bAutoSpell,"WZ_WATERBALL",3,10; },{},{} +5292,Dragon_Skull,Dragon Skull,5,20,,800,,10,,0,0xFFFFFFFF,7,2,256,,50,1,319,{ bonus2 bSubRace,RC_Dragon,5; },{},{} +5293,Ramen_Hat,Ramen Hat,5,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,0,0,320,{ bonus bDex,4; bonus4 bAutoSpellWhenHit,"AL_DECAGI",1,30,1; },{},{} 5294,Whisper_Mask,Whisper Mask,5,20,,0,,0,,0,0xFFFFFFFF,7,2,769,,0,0,321,{ bonus bAgi,3; bonus2 bSubEle,Ele_Ghost,-10; },{},{} 5295,Golden_Bandana,Golden Bandana,5,20,,2400,,4,,0,0xFFFFFFFF,7,2,768,,0,0,138,{ bonus bMdef,4; },{},{} -5296,Drooping_Nine_Tail_,Drooping Nine Tail,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,0,1,296,{ bonus bAgi,1; bonus bCritical,1; },{},{} -5297,Soulless_Wing_,Soul Wing,5,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,0,1,301,{ bonus bAllStats,1; bonus2 bSPRegenRate,2,10000; },{},{} +5296,Drooping_Nine_Tail_,Drooping Nine Tail,5,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,0,1,296,{ bonus bAgi,1; bonus bCritical,1; },{},{} +5297,Soulless_Wing_,Soul Wing,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,301,{ bonus bAllStats,1; bonus2 bSPRegenRate,2,10000; },{},{} 5298,Marvelous_Wig_,Dokebi's Wig,5,20,,100,,1,,1,0xFFFFFFFF,7,2,768,,0,1,307,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,-5; bonus2 bSubEle,Ele_Water,-5; },{},{} 5299,Ati_Atihan_Hat_,Pagdayaw,5,20,,100,,1,,1,0xFFFFFFFF,7,2,769,,0,0,303,{ bonus3 bAutoSpell,"DC_SCREAM",1,50; },{},{} -5300,Bullock_Helm,Bullock Helm,5,20,,800,,2,,0,0xFFFFFFFE,7,2,256,,45,1,322,{ bonus bMaxHP,100; },{},{} +5300,Bullock_Helm,Bullock Helm,5,20,,800,,4,,0,0xFFFFFFFE,7,2,256,,45,1,322,{ bonus bMaxHP,100; },{},{} //5301,Russian_Ribbon,Victory Hairband,5,0,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,323,{},{},{} -5302,Lotus_Flower_Hat,Flower Lily,5,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,30,1,324,{},{},{} -5303,Flower_Coronet,Flower Crown,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,0,1,325,{ bonus bMdef,3; bonus bMaxHP,50; },{},{} +5302,Lotus_Flower_Hat,Flower Lily,5,0,,100,,2,,0,0xFFFFFFFF,7,2,256,,30,1,324,{},{},{} +5303,Flower_Coronet,Flower Crown,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,325,{ bonus bMdef,5; bonus bMaxHP,50; },{},{} 5304,Cap_Of_Blindness,Cap Of Blindness,5,20,,800,,4,,1,0xFFFFFFFF,7,2,769,,50,1,326,{ bonus2 bResEff,Eff_Curse,700; bonus2 bResEff,Eff_Blind,10000; },{},{} 5305,Pirate_Dagger,Pirate Dagger,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,327,{ bonus bBaseAtk,5; },{},{} -//5306,Freyja_Crown,Freya's Crown,5,0,,500,,12,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} -//5307,Carmen_Miranda's_Hat,Carmen Miranda's Hat,5,20,,400,,3,,0,0xFFFFFFFF,7,0,256,,0,1,329,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50; },{},{} -//5308,Brazilian_Flag_Hat,Brazil National Flag Hat,5,20,,300,,3,,1,0xFFFFFFFF,7,0,256,,0,1,330,{ bonus bSpeedAddRate,25; },{},{} +//5306,Freyja_Crown,Freya's Crown,5,0,,500,,20,,0,0xFFFFFFFE,7,2,256,,0,0,328,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} +//5307,Carmen_Miranda's_Hat,Carmen Miranda's Hat,5,20,,400,,5,,0,0xFFFFFFFF,7,0,256,,0,1,329,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,"DC_WINKCHARM",1,50; },{},{} +//5308,Brazilian_Flag_Hat,Brazil National Flag Hat,5,20,,300,,5,,1,0xFFFFFFFF,7,0,256,,0,1,330,{ bonus bSpeedAddRate,25; },{},{} //5309,Mahican,Wool Mask,5,20,,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,331,{ skill "RG_GRAFFITI",1; },{},{} -//5310,Bulb_Hairband,Shining Electric Bulb Hairband,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,332,{ bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; } -//5311,Large_Hibiscus,Large Hisbiscus,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,333,{ bonus bMdef,15; },{},{} -//5312,Ayothaya_Hat,Ayothaya King's Hat,5,20,,100,,5,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; },{},{} +//5310,Bulb_Hairband,Shining Electric Bulb Hairband,5,20,,100,,5,,1,0xFFFFFFFF,7,2,256,,0,1,332,{ bonus2 bSubEle,Ele_Dark,10; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; } +//5311,Large_Hibiscus,Large Hisbiscus,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,333,{ bonus bMdef,15; },{},{} +//5312,Ayothaya_Hat,Ayothaya King's Hat,5,20,,100,,10,,1,0x000654E2,7,2,256,,0,1,334,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; },{},{} 5313,Diadem,Diadem,5,20,,100,,3,,1,0xFFFFFFFF,7,2,768,,0,1,335,{ bonus bInt,1; bonus bMatkRate,3; bonus bCastrate,-3; },{},{} -5314,Hockey_Mask,Hockey Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{} -5315,Observer,Observer,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,35,0,337,{ skill "WZ_ESTIMATION",1; },{},{} +5314,Hockey_Mask,Hockey Mask,5,20,,0,,1,,0,0xFFFFFFFF,7,2,513,,50,0,336,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{} +5315,Observer,Observer,5,20,,0,,2,,0,0xFFFFFFFF,7,2,512,,35,0,337,{ skill "WZ_ESTIMATION",1; },{},{} //5316,Umbrella_Hat,Umbrella Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,338,{ bonus2 bSubEle,Ele_Water,3; },{},{} -//5317,Fisherman_Hat,Fisherman's Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,50,1,339,{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{} -5318,Poring_Party_Hat,Poring Party Hat,5,20,,0,,2,,0,0xFFFFFFFF,7,2,256,,0,1,340,{ bonus bAllStats,3; },{},{} -//5319,Hellomother_Hat,Hello Mother Hat,5,20,,200,,2,,0,0xFFFFFFFE,7,2,256,,10,1,341,{ bonus bLuk,3; },{},{} -5320,Champion_Wreath,Champion Wreath,5,20,,500,,4,,0,0xFFFFFFFE,7,2,256,,0,1,261,{ bonus bAllStats,2; bonus4 bAutoSpellWhenHit,"AL_HEAL",1,50,0; },{},{} +//5317,Fisherman_Hat,Fisherman's Hat,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,50,1,339,{ bonus3 bAutoSpell,"WZ_WATERBALL",3,50; },{},{} +5318,Poring_Party_Hat,Poring Party Hat,5,20,,0,,0,,0,0xFFFFFFFF,7,2,256,,0,1,340,{ bonus bAllStats,3; },{},{} +//5319,Hellomother_Hat,Hello Mother Hat,5,20,,200,,4,,0,0xFFFFFFFE,7,2,256,,10,1,341,{ bonus bLuk,3; },{},{} +5320,Champion_Wreath,Champion Wreath,5,20,,500,,8,,0,0xFFFFFFFE,7,2,256,,0,1,261,{ bonus bAllStats,2; bonus4 bAutoSpellWhenHit,"AL_HEAL",1,50,0; },{},{} //5321,Indonesian_Bandana,Bandana Merah Putih,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,342,{ bonus2 bAddMonsterDropItem,518,100; },{},{} -//5322,Scarf,Kerchief,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,24,1,343,{ bonus bFlee,5; bonus bMdef,2; },{},{} -5323,Misstrance_Crown,Misstrance Crown,5,20,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{} -5324,Little_Angel_Doll,Little Angel Doll,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{} +//5322,Scarf,Kerchief,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,24,1,343,{ bonus bFlee,5; bonus bMdef,2; },{},{} +5323,Misstrance_Crown,Misstrance Crown,5,20,,0,,14,,0,0xFFFFFFFF,7,2,256,,0,0,165,{ bonus bAllStats,2; },{},{} +5324,Little_Angel_Doll,Little Angel Doll,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,10,1,344,{ bonus bDex,3; bonus4 bAutoSpellWhenHit,"CR_GRANDCROSS",3,30,0; },{},{} 5325,Robo_Eye,Robo Eye,5,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,10,0,345,{ bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; bonus bDex,1; },{},{} 5326,Masquerade_C,Masquerade C,5,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,78,{ bonus2 bAddRace,RC_DemiHuman,7; },{},{} 5327,Orc_Hero_Helm_C,Refined Helmet of Orc Hero,5,1,,0,,10,,0,0xFFFFFFFE,7,2,768,,0,0,178,{ bonus bStr,5; bonus bVit,3; },{},{} -5328,Evil_Wing_Ears_C,Evil Wing Ears C,5,1,,0,,2,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{} +5328,Evil_Wing_Ears_C,Evil Wing Ears C,5,1,,0,,4,,0,0xFFFFFFFF,7,2,512,,0,0,152,{ bonus bStr,1; },{},{} 5329,Dark_Blindfold_C,Dark Blindfold C,5,1,,0,,1,,0,0xFFFFFFFF,7,2,512,,0,0,187,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stun,500; },{},{} -5330,kRO_Drooping_Kitty_C,kRO Drooping Kitty C,5,1,,0,,6,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,4000; bonus2 bResEff,Eff_Curse,1000; },{},{} -5331,Corsair_C,Corsair C,5,1,,0,,10,,0,0xFFFFFFFE,7,2,256,,0,0,105,{ bonus bVit,3; bonus bInt,3; },{},{} -5332,Loki_Mask,Loki Mask,5,0,,200,,0,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{} +5330,kRO_Drooping_Kitty_C,kRO Drooping Kitty C,5,1,,0,,9,,0,0xFFFFFFFE,7,2,256,,0,0,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,4000; bonus2 bResEff,Eff_Curse,1000; },{},{} +5331,Corsair_C,Corsair C,5,1,,0,,14,,0,0xFFFFFFFE,7,2,256,,0,0,105,{ bonus bVit,3; bonus bInt,3; },{},{} +5332,Loki_Mask,Loki Mask,5,0,,200,,2,,0,0xFFFFFFFF,7,2,513,,20,0,346,{ bonus bFlee2,3; },{},{} 5333,Radio_Antenna,Radio Antenna,5,0,,1500,,2,,0,0xFFFFFFFF,7,2,256,,50,1,347,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; skill "MG_LIGHTNINGBOLT",1; bonus4 bAutoSpellWhenHit,"MG_THUNDERSTORM",5,30,1; },{},{} 5334,Angeling_Wanna_Fly,Flapping Angeling,5,0,,700,,0,,0,0xFFFFFFFF,7,2,256,,38,0,348,{ bonus bLuk,2; bonus bMdef,2; },{},{} -//5335,Jumping_Poring,Jumping Poring,5,0,,300,,2,,0,0xFFFFFFFF,7,2,256,,10,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{} -5336,Guildsman_Recruiter,Guildsman Recruiter Hat,5,,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{} -5337,Party_Recruiter_Hat,Party Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{} -5338,Bf_Recruiter_Hat,Bf Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{} -5339,Friend_Recruiter_Hat,Friend Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{} -5340,Deprotai_Doll_Hat,Defolty Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{} -5341,Claris_Doll_Hat,Glaris Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{} -5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} -5343,Tayelin_Doll_Hat,Telling Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{} -5344,Binit_Doll_Hat,Bennit Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{} -5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{} -5346,Gf_Recruiter_Hat,Gf Recruiter Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{} -5347,Ph.D_Hat_,Ph.D Hat,5,20,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{} -5348,Big_Sis'_Ribbon_,Big Ribbon,5,15000,,200,,2,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{} -5349,Boy's_Cap_,Boy's Cap,5,20,,100,,2,,1,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{} -5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{} -5351,Sunflower_,Sunflower,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{} -5352,Poporing_Cap,Poporing Cap,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{} +//5335,Jumping_Poring,Jumping Poring,5,0,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,0,349,{ bonus bLuk,1; bonus bUnbreakableHelm,0; },{},{} +5336,Guildsman_Recruiter,Guildsman Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,350,{},{},{} +5337,Party_Recruiter_Hat,Party Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{} +5338,Bf_Recruiter_Hat,Bf Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{} +5339,Friend_Recruiter_Hat,Friend Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{} +5340,Deprotai_Doll_Hat,Defolty Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{} +5341,Claris_Doll_Hat,Glaris Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{} +5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} +5343,Tayelin_Doll_Hat,Telling Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{} +5344,Binit_Doll_Hat,Bennit Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{} +5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,1,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{} +5346,Gf_Recruiter_Hat,Gf Recruiter Hat,5,0,,0,,4,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{} +5347,Ph.D_Hat_,Ph.D Hat,5,20,,200,,5,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{} +5348,Big_Sis'_Ribbon_,Big Ribbon,5,15000,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{} +5349,Boy's_Cap_,Boy's Cap,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,102,{},{},{} +5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,4,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{} +5351,Sunflower_,Sunflower,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{} +5352,Poporing_Cap,Poporing Cap,5,20,,700,,4,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{} 5353,Helm_Of_Sun_,Hat of the Sun God,5,20,,2400,,4,,1,0x00CFDF80,7,2,768,,0,1,138,{ bonus bStr,3; bonus bInt,2; },{},{} -5354,Muslim_Hat_M,Muslim Hat M,5,0,,100,,2,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{} -5355,Muslim_Hat_F,Selendang,5,0,,100,,2,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{} -5356,Pumpkin_Hat_H,Festival Pumpkin Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{} +5354,Muslim_Hat_M,Muslim Hat M,5,0,,100,,4,,0,0xFFFFFFFF,7,1,256,,0,0,362,{ bonus bCastrate,-5; },{},{} +5355,Muslim_Hat_F,Selendang,5,0,,100,,4,,0,0xFFFFFFFF,7,0,256,,0,0,363,{ bonus bCastrate,-5; },{},{} +5356,Pumpkin_Hat_H,Festival Pumpkin Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; bonus2 bAddRace,RC_Demon,5; },{},{} 5357,Wings_Of_Victory,Wings Of Victory,5,20,,200,,10,,0,0xFFFFFFFF,7,2,768,,0,0,365,{ bonus bMdef,10; bonus bUnbreakableHelm,0; },{},{} -//5358,Pecopeco_Wing_Ears,Peco Ears,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; },{},{} -5359,J_Captain_Hat,Ship Captain Hat,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{} -5360,Whikebain_Ears,Hyuke's Black Cat Ears,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus2 bCriticalAddRace,RC_Boss,10; bonus2 bCriticalAddRace,RC_NonBoss,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{} +//5358,Pecopeco_Wing_Ears,Peco Ears,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,70,0,366,{ bonus bAgi,1; bonus bMdef,2; },{},{} +5359,J_Captain_Hat,Ship Captain Hat,5,20,,300,,7,,1,0xFFFFFFFF,7,2,256,,60,1,367,{ bonus bDex,1; bonus bLongAtkRate,7; bonus bMaxHP,100; },{},{} +5360,Whikebain_Ears,Hyuke's Black Cat Ears,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,45,1,368,{ bonus bFlee,10; bonus bCritical,3; bonus2 bCriticalAddRace,RC_Boss,10; bonus2 bCriticalAddRace,RC_NonBoss,10; bonus bDefRate,-50; bonus bDef2Rate,-50; },{},{} 5361,Gang_Scarf,Gangster Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,60,0,369,{ bonus bBaseAtk,5; if(BaseJob == Job_Rogue) skill "RG_GANGSTER",1; },{},{} 5362,Ninja_Scroll,Ninja Scroll,5,20,,200,,0,,0,0xFFFFFFFF,7,2,1,,60,0,370,{ bonus bMatkRate,1; },{},{} -5363,Helm_Of_Abyss,Helm Of Abyss,5,20,,1000,,2,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Boss,10; },{},{} -5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,5,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{} -5365,Fried_Egg,Magnolia Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{} -//5366,Hat_0f_King,Love Dad Bandana,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{} +5363,Helm_Of_Abyss,Helm Of Abyss,5,20,,1000,,9,,1,0x000654E2,7,2,256,,70,1,371,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Boss,10; },{},{} +5364,Dark_Snake_Lord_Hat,Evil Snake Lord Hat,5,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,60,1,372,{ bonus bStr,1; bonus bInt,1; bonus bAgi,2; },{},{} +5365,Fried_Egg,Magnolia Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,0,373,{ bonus2 bResEff,Eff_Stun,500; skill "HT_FLASHER",1; },{},{} +//5366,Hat_0f_King,Love Dad Bandana,5,20,,200,,5,,0,0xFFFFFFFF,7,2,256,,0,1,374,{ bonus bAllStats,5; },{},{} //5367,Hyegun_Hat,Hyegun Hat,5,20,,100,,5,,1,0xFFFFFFFF,7,2,769,,10,0,375,{ bonus bMdef,3; bonus2 bSubRace,RC_Demon,10; },{},{} -5368,White_Wing,White Wing,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,38,{ bonus2 bAddMonsterDropItem,12280,300; },{},{} -5369,Dark_Wing,Dark Wing,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,39,{ bonus2 bAddMonsterDropItem,12279,300; },{},{} +5368,White_Wing,White Wing,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,38,{ bonus2 bAddMonsterDropItem,12280,300; },{},{} +5369,Dark_Wing,Dark Wing,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,39,{ bonus2 bAddMonsterDropItem,12279,300; },{},{} //5370,Orchid_Hairband,Orchid Hairband,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,376,{ bonus bInt,1; },{},{} 5371,Hat_Of_Judge,Judge Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,768,,0,1,377,{ bonus bLuk,1; bonus bMaxSP,30; },{},{} -5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{} +5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{} 5373,Darkness_Helm,Dark Randgris Helm,5,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,0,1,379,{ bonus bDex,3; bonus bMdef,1; },{},{} -5374,L_Magestic_Goat,Gigantic Majestic Goat,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{} +5374,L_Magestic_Goat,Gigantic Majestic Goat,5,20,,800,,10,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{} 5375,L_Orc_Hero_Helm,Orc Hero Headdress,5,20,,900,,5,,1,0xFFFFFFFF,7,2,768,,0,1,381,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",3,10; },{},{} -5376,Satanic_Chain_P,Flying Evil Wing,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,382,{ bonus bMaxSP,120; bonus3 bAddEffWhenHit,Eff_Curse,100,ATF_SELF; },{},{} +5376,Satanic_Chain_P,Flying Evil Wing,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,1,382,{ bonus bMaxSP,120; bonus3 bAddEffWhenHit,Eff_Curse,100,ATF_SELF; },{},{} 5377,Antique_Pipe,Gentleman's Pipe,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,383,{ bonus2 bSubRace,RC_DemiHuman,2; },{},{} 5378,Rabbit_Ear_Hat,Bunny Top Hat,5,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,0,1,384,{ bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; },{},{} -5379,Balloon_Hat,Tam,5,0,,800,,3,,1,0xFFFFFFFF,7,2,256,,50,1,385,{ bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2); },{},{} -5380,Fish_Head_Hat,Fish Head Hat,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,0,1,386,{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5; },{},{} -5381,Santa_Poring_Hat,Santa Poring Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,0,387,{ bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3; },{},{} -5382,Bell_Ribbon,Bell Ribbon,5,20,,200,,3,,1,0xFFFFFFFF,7,2,256,,0,1,388,{ bonus bVit,1; skill "AL_ANGELUS",1; },{},{ sc_end SC_ANGELUS; } -5383,Hunting_Cap,Hunter's Cap,5,20,,250,,3,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{} -5384,Santa_Hat_1,Twin Pompom By JB,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,20,1,390,{ bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500; },{},{} -//5385,Yoyo_Hat,Yoyo Hat,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,20,1,391,{ skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } +5379,Balloon_Hat,Tam,5,0,,800,,5,,1,0xFFFFFFFF,7,2,256,,50,1,385,{ bonus bMdef,2; bonus bMatkRate,2+(getrefine()/2); },{},{} +5380,Fish_Head_Hat,Fish Head Hat,5,20,,400,,2,,0,0xFFFFFFFF,7,2,256,,0,1,386,{ bonus3 bAutoSpell,"SA_FROSTWEAPON",1,5; },{},{} +5381,Santa_Poring_Hat,Santa Poring Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,0,387,{ bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3; },{},{} +5382,Bell_Ribbon,Bell Ribbon,5,20,,200,,5,,1,0xFFFFFFFF,7,2,256,,0,1,388,{ bonus bVit,1; skill "AL_ANGELUS",1; },{},{ sc_end SC_ANGELUS; } +5383,Hunting_Cap,Hunter's Cap,5,20,,250,,6,,1,0xFFFFFFFE,7,2,256,,50,1,389,{ bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; },{},{} +5384,Santa_Hat_1,Twin Pompom By JB,5,20,,200,,4,,1,0xFFFFFFFF,7,2,256,,20,1,390,{ bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500; },{},{} +//5385,Yoyo_Hat,Yoyo Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,20,1,391,{ skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; } 5386,Ayam_,Ayam,5,0,,70,,7,,0,0xFFFFFFFF,7,2,256,,1,0,228,{ bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200; },{},{} 5387,Neko_Mimi_Kafra,Neko Mimi Kafra,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,1,392,{ bonus bMdef,5; },{},{} -//5388,Snake_Head,Snake Head Hat,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,30,1,393,{ bonus bDoubleRate,25; },{},{} +//5388,Snake_Head,Snake Head Hat,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,30,1,393,{ bonus bDoubleRate,25; },{},{} 5389,Angel_Spirit,Angel Spirit,5,20,,200,,0,,0,0xFFFFFFFF,7,2,512,,30,0,394,{ bonus bStr,2; bonus bHit,15; },{},{} -//5390,Santa_Hat_2,Frozen Twin Pompom,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{} -5391,Toast_C,Toast,5,20,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{} -//5392,Louyang_Cap,Louyang NewYear Hat,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; bonus2 bAddMonsterDropItem,668,3; },{},{} -//5393,Valentine_Hat,Love Valentine's Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{} +//5390,Santa_Hat_2,Frozen Twin Pompom,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{} +5391,Toast_C,Toast,5,20,,0,,1,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{} +//5392,Louyang_Cap,Louyang NewYear Hat,5,20,,300,,6,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; bonus2 bAddMonsterDropItem,668,3; },{},{} +//5393,Valentine_Hat,Love Valentine's Hat,5,20,,200,,4,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{} 5394,Bubblegum_Lower,Bubblegum,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,0,{},{},{} -5395,Tiraya_Bonnet,Striped Hat,5,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{} -5396,Jasper_Crest,Jasper Crest,5,20,,700,,2,,1,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{} +5395,Tiraya_Bonnet,Striped Hat,5,20,,500,,6,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{} +5396,Jasper_Crest,Jasper Crest,5,20,,700,,6,,1,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{} //5397,Scuba_Mask,Scuba Gear,5,20,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,400,{ bonus2 bSubEle,Ele_Water,10; },{},{} -5398,Bone_Head,Bone Head,5,20,,1200,,5,,1,0x000444A2,2,2,256,,85,1,401,{ bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Bleeding,500; },{},{} -5399,Mandragora_Cap,Mandragora Cap,5,20,,300,,1,,1,0x00CFFF80,2,2,256,,85,0,402,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,"DC_SCREAM",5,30; },{},{} +5398,Bone_Head,Bone Head,5,20,,1200,,10,,1,0x000444A2,2,2,256,,85,1,401,{ bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Bleeding,500; },{},{} +5399,Mandragora_Cap,Mandragora Cap,5,20,,300,,5,,1,0x00CFFF80,2,2,256,,85,0,402,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,"DC_SCREAM",5,30; },{},{} //5400,Fox_Hat,Fox Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,403,{ bonus bLuk,1; },{},{} -//5401,Black_Glasses,Black Frame Glasses,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,70,0,404,{ bonus bInt,1; bonus bMdef,2; },{},{} -//5402,Mischievous_Fairy,Mischievous Fairy,5,10,,200,,1,,0,0xFFFFFFFF,7,2,512,,70,0,405,{ bonus bFlee2,3; },{},{} +//5401,Black_Glasses,Black Frame Glasses,5,20,,200,,2,,0,0xFFFFFFFF,7,2,512,,70,0,404,{ bonus bInt,1; bonus bMdef,2; },{},{} +//5402,Mischievous_Fairy,Mischievous Fairy,5,10,,200,,2,,0,0xFFFFFFFF,7,2,512,,70,0,405,{ bonus bFlee2,3; },{},{} 5403,Fish_In_Mouth,Fish In Mouth,5,10,,200,,0,,0,0xFFFFFFFF,7,2,1,,30,0,406,{ bonus2 bAddMonsterDropItem,579,500; bonus2 bAddItemHealRate,579,25; },{},{} -//5404,Blue_Ribbon,Blue Ribbon,5,10,,100,,1,,1,0xFFFFFFFF,7,2,256,,45,1,407,{ bonus4 bAutoSpellWhenHit,"AC_CONCENTRATION",2,7,0; },{},{} -//5405,Filir_Hat,Filir Hat,5,10,,200,,0,,0,0xFFFFFFFF,7,2,256,,80,0,408,{ bonus bShortWeaponDamageReturn,1; },{},{} -//5406,Academy_Freshman_Hat,Academy Freshman Hat,5,0,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,409,{ bonus bInt,1; bonus bVit,1; bonus bDex,1; bonus bMaxHP,80; bonus bMaxSP,10; },{},{} +//5404,Blue_Ribbon,Blue Ribbon,5,10,,100,,2,,1,0xFFFFFFFF,7,2,256,,45,1,407,{ bonus4 bAutoSpellWhenHit,"AC_CONCENTRATION",2,7,0; },{},{} +//5405,Filir_Hat,Filir Hat,5,10,,200,,2,,0,0xFFFFFFFF,7,2,256,,80,0,408,{ bonus bShortWeaponDamageReturn,1; },{},{} +//5406,Academy_Freshman_Hat,Academy Freshman Hat,5,0,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,409,{ bonus bInt,1; bonus bVit,1; bonus bDex,2; bonus bMaxHP,80; bonus bMaxSP,10; },{},{} //5407,Academy_Graduating_Cap,Academy Completion Hat,5,0,,500,,5,,0,0xFFFFFFFF,7,2,256,,0,1,410,{ bonus bInt,2; bonus bDex,2; bonus bMaxSP,30; },{},{} -5408,Old_Bandanna,Old Bandana,5,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,0,6,{ bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10; },{},{} -5409,New_Cowboy_Hat,Purple Cowboy Hat,5,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,0,1,411,{ bonus bInt,2; bonus bVit,2; bonus bMaxSP,50; },{},{} +5408,Old_Bandanna,Old Bandana,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,6,{ bonus bInt,2; bonus bMaxSP,50; bonus bCastrate,10; },{},{} +5409,New_Cowboy_Hat,Purple Cowboy Hat,5,20,,500,,8,,1,0xFFFFFFFF,7,2,256,,0,1,411,{ bonus bInt,2; bonus bVit,2; bonus bMaxSP,50; },{},{} //5410,Bread_Bag2,Brown Paperbag Hat,5,20,,200,,6,,0,0xFFFFFFFF,7,2,769,,0,1,412,{ bonus bMaxHP,100; bonus2 bResEff,Eff_Stun,400; bonus2 bSubRace,RC_DemiHuman,4; },{},{} -//5411,White_Snake_Hat,White Snake Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,413,{ bonus bDex,2; },{},{} +//5411,White_Snake_Hat,White Snake Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,413,{ bonus bDex,2; },{},{} //5412,Sweet_Candy,Sweet Candy,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,414,{},{},{} -//5413,Popcorn_Hat,Pop Corn Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind,10; },{},{} -//5414,Campfire_Hat,Camp Fire Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,416,{ bonus4 bAutoSpellWhenHit,"MG_FIREBALL",5,100,1; bonus2 bSubEle,Ele_Fire,10; },{},{} -5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; },{},{} -//5416,Beer_Cap,Beer Hat,5,20,,600,,2,,0,0xFFFFFFFE,7,2,256,,18,1,418,{ bonus bFlee2,5; skill "SM_RECOVERY",3; skill "MG_SRECOVERY",3; },{},{} -//5417,Crown_Parrot,Crown Parrots,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,0,419,{ bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; bonus bInt,1; },{},{} -//5418,Soldier_Hat,Legionnaire Hat,5,20,,400,,4,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; },{},{} +//5413,Popcorn_Hat,Pop Corn Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind,10; },{},{} +//5414,Campfire_Hat,Camp Fire Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,0,416,{ bonus4 bAutoSpellWhenHit,"MG_FIREBALL",5,100,1; bonus2 bSubEle,Ele_Fire,10; },{},{} +5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,10,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; },{},{} +//5416,Beer_Cap,Beer Hat,5,20,,600,,4,,0,0xFFFFFFFE,7,2,256,,18,1,418,{ bonus bFlee2,5; skill "SM_RECOVERY",3; skill "MG_SRECOVERY",3; },{},{} +//5417,Crown_Parrot,Crown Parrots,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,0,419,{ bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; bonus bInt,1; },{},{} +//5418,Soldier_Hat,Legionnaire Hat,5,20,,400,,8,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; },{},{} 5419,Evolved_Leaf,Leaves Of Grass,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,57,{ bonus bVit,1; bonus2 bSubRace,RC_Plant,5; },{},{} 5420,Mask_Of_Ifrit,Mask Of Ifrit,5,,,0,,8,,0,0xFFFFFFFE,7,2,769,,70,0,421,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,-10; skill "MG_SIGHT",1; bonus3 bAutoSpellWhenHit,"WZ_METEOR",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; },{},{ sc_end SC_SIGHT; } 5421,Ifrit's_Ear,Ears Of Ifrit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,512,,70,0,422,{ bonus bStr,1; bonus bMdef,3; bonus2 bSkillAtk,"MG_FIREBOLT",2; bonus2 bSkillAtk,"WZ_FIREPILLAR",2; bonus2 bSkillAtk,"WZ_METEOR",2; bonus2 bSkillAtk,"SM_BASH",2; bonus2 bSkillAtk,"SM_MAGNUM",2; bonus2 bSkillAtk,"KN_PIERCE",2; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,-5; },{},{} //5422,Linguistic_Book_Cap,Linguistic Book Hat,5,20,,70,,0,,0,0xFFFFFFFF,7,2,256,,0,1,423,{ bonus bInt,1; bonus bMdef,2; },{},{} -//5423,Lovecap_China,I Love China,5,20,,250,,5,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; },{},{} -//5424,Fanta_Orange_Can,Fanta Orange Can Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,425,{},{},{} -//5425,Fanta_Grape_Can,Fanta Grape Can Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,426,{},{},{} -//5426,Karada_Meguri_Tea_Hat,Karada Meguricha Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,427,{ bonus bLuk,1; },{},{} -//5427,Royal_Milk_Tea_Hat,Black Tea Kochakaden Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,428,{ bonus bAgi,1; },{},{} +//5423,Lovecap_China,I Love China,5,20,,250,,10,,0,0xFFFFFFFF,7,2,256,,0,0,424,{ bonus bDex,3; bonus2 bSubRace,RC_DemiHuman,10; },{},{} +//5424,Fanta_Orange_Can,Fanta Orange Can Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,425,{},{},{} +//5425,Fanta_Grape_Can,Fanta Grape Can Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,426,{},{},{} +//5426,Karada_Meguri_Tea_Hat,Karada Meguricha Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,427,{ bonus bLuk,1; },{},{} +//5427,Royal_Milk_Tea_Hat,Black Tea Kochakaden Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,428,{ bonus bAgi,1; },{},{} 5428,Bread_Bag1,RWC Anniversary Bread Envelope,5,,,100,,0,,0,0xFFFFFFFF,7,2,769,,0,1,429,{ bonus2 bSubRace,RC_DemiHuman,12; },{},{} -//5429,Bogy_Cap,Bogy Cap,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,430,{ bonus bHPrecovRate,5; bonus bSPrecovRate,5; },{},{} -//5430,Sacred_Torch_Coronet,Torch Cap,5,20,,250,,3,,0,0xFFFFFFFF,7,2,256,,0,0,431,{ bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5; },{},{} +//5429,Bogy_Cap,Bogy Cap,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,430,{ bonus bHPrecovRate,5; bonus bSPrecovRate,5; },{},{} +//5430,Sacred_Torch_Coronet,Torch Cap,5,20,,250,,6,,0,0xFFFFFFFF,7,2,256,,0,0,431,{ bonus2 bSubEle,Ele_Fire,20; skill "MG_FIREBOLT",5; },{},{} 5431,Chicken_Hat,Chicken Hat,5,20,,1000,,0,,1,0xFFFFFFFF,7,2,256,,30,1,432,{ bonus3 bAutoSpell,"MC_LOUD",1,30; bonus bAspdRate,5; },{},{} //5432,Brazil_Baseball_Cap,bRO 4th Anniversary Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,433,{ bonus bAllStats,4; },{},{} //5433,Golden_Wreath,Golden Laurel,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,0,434,{},{},{} -//5434,Cola_Can,Cola Can,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,435,{},{},{} -5435,Coke_Hat,Red Minstrel Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,40,1,436,{ bonus bInt,1; bonus bMaxSP,80; bonus bMdef,3; if(getrefine()>5) { bonus bMdef,getrefine()-5; bonus bMaxSP,(getrefine()-5)*10; } },{},{} +//5434,Cola_Can,Cola Can,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,435,{},{},{} +5435,Coke_Hat,Red Minstrel Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,40,1,436,{ bonus bInt,1; bonus bMaxSP,80; bonus bMdef,3; if(getrefine()>5) { bonus bMdef,getrefine()-5; bonus bMaxSP,(getrefine()-5)*10; } },{},{} 5436,Bride's_Corolla,Bride's Corolla,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,437,{ bonus bLuk,3; bonus bMdef,2; },{},{} -5437,Flower_Of_Fairy,Fairy Flower,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,1,438,{ bonus bInt,1; bonus bMdef,1; bonus2 bSubRace,RC_Insect,5; },{},{} +5437,Flower_Of_Fairy,Fairy Flower,5,20,,200,,2,,1,0xFFFFFFFF,7,2,256,,0,1,438,{ bonus bInt,1; bonus bMdef,1; bonus2 bSubRace,RC_Insect,5; },{},{} 5438,Fillet_Green,Cute Green Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,439,{ bonus bMaxSP,20; },{},{} 5439,Fillet_Red,Cute Red Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,440,{ bonus bMaxSP,20; },{},{} 5440,Fillet_Blue,Cute Blue Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,441,{ bonus bMaxSP,20; },{},{} 5441,Fillet_White,Cute White Ribbon,5,500,,100,,1,,0,0xFFFFFFFE,7,2,256,,0,0,442,{ bonus bMaxSP,20; },{},{} -5442,Necktie,Necktie,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,70,1,443,{ bonus bVit,1; bonus bHit,-5; bonus bUseSPrate,5; if(isequipped(5040)) { bonus bAspdRate,3; bonus bCastrate,3; } },{},{} -5443,Status_Of_Baby_Angel,Statue Of Baby Angel,5,20,,600,,3,,1,0xFFFFFFFF,7,2,256,,70,1,444,{ bonus bMdef,2; bonus4 bAutoSpellWhenHit,"PR_STRECOVERY",1,20,0; },{},{} +5442,Necktie,Necktie,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,70,1,443,{ bonus bVit,1; bonus bHit,-5; bonus bUseSPrate,5; if(isequipped(5040)) { bonus bAspdRate,3; bonus bCastrate,3; } },{},{} +5443,Status_Of_Baby_Angel,Statue Of Baby Angel,5,20,,600,,6,,1,0xFFFFFFFF,7,2,256,,70,1,444,{ bonus bMdef,2; bonus4 bAutoSpellWhenHit,"PR_STRECOVERY",1,20,0; },{},{} 5444,Hair_Brush,Hair Brush,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,445,{ bonus bCritical,6; },{},{} 5445,Candy_Cane_In_The_Mouth,Candy Cane In Mouth,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,446,{ bonus bMaxSP,5; },{},{} 5446,Cat_Foot_Hairpin,Catfoot Hairpin,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,447,{ bonus bFlee,5; bonus bFlee2,3; },{},{} -5447,Frog_Cap,Frog Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,70,1,448,{ bonus bMdef,1; bonus2 bAddRace,RC_Insect,12; bonus2 bMagicAddRace,RC_Insect,12; },{},{} +5447,Frog_Cap,Frog Hat,5,20,,500,,6,,0,0xFFFFFFFF,7,2,256,,70,1,448,{ bonus bMdef,1; bonus2 bAddRace,RC_Insect,12; bonus2 bMagicAddRace,RC_Insect,12; },{},{} 5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{} 5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{} //5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{} -5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} -5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} -5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} -5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} +5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,1500,,14,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} +5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,1500,,10,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} +5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,1500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} +5454,Dog_Cap_,Puppy Hat,5,20,,500,,4,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} 5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{} -5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{} +5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,0,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{} 5457,Spring_Rabbit_Hat,Moon Rabbit Hat,5,20,,300,,2,,1,0xFFFFFFFF,7,2,256,,1,1,455,{ bonus bAgi,3; bonus bBaseAtk,5; bonus bMatkRate,5; if (getrefine()>4) { bonus bBaseAtk,getrefine()-4; bonus bMatkRate,getrefine()-4; } },{},{} -//5458,Pinwheel_Cap,Pinwheel Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,456,{ bonus bHPrecovRate,5; bonus bHPrecovRate,5; },{},{} -5459,Drooping_Bunny_Chusuk,Drooping Bunny,5,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} -//5460,Adv_Dragon_Skull,Evolved Dragon Skull Hat,5,20,,1000,,7,,0,0xFFFFFFFF,7,2,256,,60,1,457,{ bonus bAllStats,2; bonus bMaxHPrate,3; },{},{} +//5458,Pinwheel_Cap,Pinwheel Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,456,{ bonus bHPrecovRate,5; bonus bHPrecovRate,5; },{},{} +5459,Drooping_Bunny_Chusuk,Drooping Bunny,5,0,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,249,{ bonus bDex,1; bonus bFlee,2; },{},{} +//5460,Adv_Dragon_Skull,Evolved Dragon Skull Hat,5,20,,1000,,14,,0,0xFFFFFFFF,7,2,256,,60,1,457,{ bonus bAllStats,2; bonus bMaxHPrate,3; },{},{} //5461,Adv_Whisper_Mask,Evolved Whisper Mask,5,,,300,,1,,0,0xFFFFFFFF,7,2,769,,50,1,458,{ bonus bDex,3; bonus2 bSubEle,Ele_Ghost,20; },{},{} -5462,Spiked_Scarf,Spiked Scarf,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} -5463,Rainbow_Scarf,Rainbow Scarf,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,90,0,460,{ bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1; },{},{} +5462,Spiked_Scarf,Spiked Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,90,0,459,{ bonus bVit,1; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} +5463,Rainbow_Scarf,Rainbow Scarf,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,90,0,460,{ bonus bInt,1; bonus bMdef,2; bonus bMatkRate,1; },{},{} //5464,Zaha_Doll_Hat,Zaha Doll Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,0,461,{ bonus bInt,2; skill "PR_MAGNIFICAT",3; },{},{} -//5465,Celestial_Hat,Hat Of Fortune,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{} -//5466,Wind_Milestone,Wind Milestone,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,30,1,463,{ bonus bAgi,2; skill "AL_TELEPORT",1; },{},{} -//5467,Helm_Of_Dragoon,Helm Of Dragon,5,20,,2000,,5,,0,0xFFFFFFFF,7,2,256,,50,1,464,{ bonus2 bAddRace,RC_Dragon,20; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{} -//5468,Parade_Cap,Parade Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,465,{ bonus bDelayRate,-5; bonus bMdef,2; if(getrefine()>5) bonus bCastrate,-(getrefine()-5); },{},{} -//5469,Noble_Hat,Musketeer Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{} -//5470,Eyes_Of_Darkness,Eye Of Darkness,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{} -//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,5,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{} +//5465,Celestial_Hat,Hat Of Fortune,5,20,,500,,6,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{} +//5466,Wind_Milestone,Wind Milestone,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,30,1,463,{ bonus bAgi,2; skill "AL_TELEPORT",1; },{},{} +//5467,Helm_Of_Dragoon,Helm Of Dragon,5,20,,2000,,10,,0,0xFFFFFFFF,7,2,256,,50,1,464,{ bonus2 bAddRace,RC_Dragon,20; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{} +//5468,Parade_Cap,Parade Hat,5,20,,800,,5,,1,0xFFFFFFFF,7,2,256,,0,1,465,{ bonus bDelayRate,-5; bonus bMdef,2; if(getrefine()>5) bonus bCastrate,-(getrefine()-5); },{},{} +//5469,Noble_Hat,Musketeer Hat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,"BS_ADRENALINE",1,7; },{},{} +//5470,Eyes_Of_Darkness,Eye Of Darkness,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{} +//5471,Hairband_Of_Reginleif,Hairband Of Reginleif,5,20,,800,,2,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{} //5472,Red_White_Hat,Red Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,469,{ bonus3 bAddMonsterDropItem,550,RC_DemiHuman,3; },{},{} -//5473,Forceps_Hairpin,Nipper Crab Hairpin,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{} -//5474,Notice_Board,AFK Hat,5,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{} +//5473,Forceps_Hairpin,Nipper Crab Hairpin,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,30,1,470,{ bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,100; bonus3 bAddMonsterDropItem,991,RC_Fish,3; },{},{} +//5474,Notice_Board,AFK Hat,5,20,,700,,4,,0,0xFFFFFFFF,7,2,256,,10,0,471,{},{},{} //5475,Cube_Mask,Mask Cube,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,0,0,472,{},{},{} -5476,Hairband_Of_Grandpeco,Grand Peco Hairband,5,20,,800,,2,,0,0xFFFFFFFF,7,2,768,,30,1,473,{ bonus bStr,2; bonus bMaxHPrate,-10; bonus2 bAddRace2,3,15; },{},{} -//5477,Bro_Flag,Brazilian Flag Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,1,474,{ skill "SM_BASH",1; },{},{} -//5478,Classic_Hat,Classic Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,475,{ bonus bStr,2; bonus bMaxHP,300; },{},{} -5479,Shaman's_Hair_Ornament,Shaman's Hair Decoration,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,30,1,476,{ bonus bMdef,3; bonus bMaxHP,50; bonus2 bSubEle,Ele_Neutral,5; if(isequipped(2777,2778)) { bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } },{},{} -5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{} -5481,Hermose_Cap,Hermode Cap,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{} +5476,Hairband_Of_Grandpeco,Grand Peco Hairband,5,20,,800,,5,,0,0xFFFFFFFF,7,2,768,,30,1,473,{ bonus bStr,2; bonus bMaxHPrate,-10; bonus2 bAddRace2,3,15; },{},{} +//5477,Bro_Flag,Brazilian Flag Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,30,1,474,{ skill "SM_BASH",1; },{},{} +//5478,Classic_Hat,Classic Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,475,{ bonus bStr,2; bonus bMaxHP,300; },{},{} +5479,Shaman's_Hair_Ornament,Shaman's Hair Decoration,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,476,{ bonus bMdef,3; bonus bMaxHP,50; bonus2 bSubEle,Ele_Neutral,5; if(isequipped(2777,2778)) { bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } },{},{} +5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,6,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{} +5481,Hermose_Cap,Hermode Cap,5,20,,1000,,2,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{} 5482,Dark_Knight_Mask,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{} 5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{} -//5484,Taiwan_Flag_Hat,Holidays Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{} +//5484,Taiwan_Flag_Hat,Holidays Hat,5,20,,500,,8,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{} //5485,Tiger_Face,Tiger Face,5,,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{} //5486,J_Anniversary_Hat,Anniversary Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus bAllStats,2; },{},{} 5487,J_Poringcake_Hat,Poring Cake Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{ bonus bLuk,2; },{},{} 5488,J_Twin_Santahat,Twin Santa Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{} //5489,Love_Daddy,Love Daddy Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,484,{ bonus bDex,2; },{},{} -//5490,Anubis_Helm,Anubis Helm,5,20,,0,,3,,0,0xFFFFFFFF,7,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{} -//5491,Hat_Of_Outlaw,Bandit Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,10; },{},{} -5492,Boy's_Cap_I,Student Cap,5,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} -5493,Ulle_Cap_I,Ulle's Cap,5,0,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{} -5494,Spinx_Helm_I,Sphinx Hat,5,0,,0,,5,,0,0x00004082,7,2,257,,0,0,137,{ bonus bStr,5; },{},{} -5495,Power_Of_Thor,Power Of Thor,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{} -//5496,Dice_Hat,Dice Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,50,0,494,{ bonus bLuk,4; },{},{} -//5497,King_Tiger_Doll_Hat,King Tiger Doll Hat,5,20,,400,,3,,1,0xFFFFFFFE,7,2,256,,30,1,495,{ bonus bStr,2; },{},{} +//5490,Anubis_Helm,Anubis Helm,5,20,,0,,8,,0,0xFFFFFFFF,7,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{} +//5491,Hat_Of_Outlaw,Bandit Hat,5,20,,800,,6,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,10; },{},{} +5492,Boy's_Cap_I,Student Cap,5,0,,0,,10,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} +5493,Ulle_Cap_I,Ulle's Cap,5,0,,0,,12,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; },{},{} +5494,Spinx_Helm_I,Sphinx Hat,5,0,,0,,10,,0,0x00004082,7,2,257,,0,0,137,{ bonus bStr,5; },{},{} +5495,Power_Of_Thor,Power Of Thor,5,20,,100,,5,,1,0xFFFFFFFF,7,2,256,,75,1,493,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; bonus bFlee,5; },{},{} +//5496,Dice_Hat,Dice Hat,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,50,0,494,{ bonus bLuk,4; },{},{} +//5497,King_Tiger_Doll_Hat,King Tiger Doll Hat,5,20,,400,,6,,1,0xFFFFFFFE,7,2,256,,30,1,495,{ bonus bStr,2; },{},{} //5498,Wondering_Wolf_Helm,Wandering Wolf Helm,5,20,,600,,5,,0,0xFFFFFFFF,7,2,768,,20,0,490,{ bonus bFlee,10; bonus bVit,5; },{},{} -//5499,Pizza_Hat,Pizza Hat,5,20,,6000,,0,,0,0xFFFFFFFF,7,2,256,,0,0,487,{ skill "SM_PROVOKE",1; },{},{} -//5500,Icecream_Hat,Icecream Hat,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,30,1,488,{ skill "MG_FROSTDIVER",3; bonus bMdef,3; },{},{} -//5501,Pirate's_Pride,Pirate's Pride,5,0,,100,,3,,1,0xFFFFFFFF,7,2,256,,10,0,496,{ bonus2 bAddRace2,6,5; bonus2 bSubRace2,6,5; },{},{} -5502,Necromencer's_Hood,Necromancer's Hood,5,0,,500,,2,,0,0xFFFFFFFF,7,2,768,,1,1,491,{ bonus5 bAutoSpellWhenHit,"NPC_DARKSTRIKE",5,5,BF_WEAPON|BF_MAGIC,1; },{},{} -5503,Rabbit_Magic_Hat,Magic Rabit Hat,5,0,,800,,2,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bMaxSP,50; bonus3 bAutoSpellWhenHit,"MG_FIREBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",1,10; },{},{} +//5499,Pizza_Hat,Pizza Hat,5,20,,600,,0,,0,0xFFFFFFFF,7,2,256,,0,0,487,{ skill "SM_PROVOKE",1; },{},{} +//5500,Icecream_Hat,Icecream Hat,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,30,1,488,{ skill "MG_FROSTDIVER",3; bonus bMdef,3; },{},{} +//5501,Pirate's_Pride,Pirate's Pride,5,0,,100,,6,,1,0xFFFFFFFF,7,2,256,,10,0,496,{ bonus2 bAddRace2,6,5; bonus2 bSubRace2,6,5; },{},{} +5502,Necromencer's_Hood,Necromancer's Hood,5,0,,500,,6,,0,0xFFFFFFFF,7,2,768,,1,1,491,{ bonus5 bAutoSpellWhenHit,"NPC_DARKSTRIKE",5,5,BF_WEAPON|BF_MAGIC,1; },{},{} +5503,Rabbit_Magic_Hat,Magic Rabit Hat,5,0,,800,,4,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bMaxSP,50; bonus3 bAutoSpellWhenHit,"MG_FIREBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_COLDBOLT",1,10; bonus3 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",1,10; },{},{} //5504,China_Wedding_Veil,Wedding Weil,5,20,,500,,1,,0,0xFFFFFFFF,7,2,768,,70,1,489,{ bonus bMdef,10; },{},{} 5505,Asara_Fairy_Hat,Asara Fairy Hat,5,0,,500,,2,,0,0xFFFFFFFF,7,2,768,,50,1,492,{ skill "DC_DONTFORGETME",1; bonus bDex,2; bonus bLuk,2; },{},{} -//5506,Blue_Pajamas_Hat,Blue Night Cap,5,0,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,501,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{} -//5507,Pink_Pajamas_Hat,Pink Night Cap,5,0,,100,,2,,1,0xFFFFFFFF,7,2,256,,0,1,502,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{} -5508,Shark_Hat,Shark Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,503,{ bonus bStr,1; bonus bAgi,2; bonus bMdef,1; bonus2 bAddEle,Ele_Water,5; bonus2 bSubEle,Ele_Water,10; },{},{} -5509,Sting_Hat,Sting hat,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,0,1,504,{ bonus bStr,2; bonus bVit,1; bonus bMdef,3; bonus2 bAddEle,Ele_fire,5; bonus2 bSubEle,Ele_earth,5; bonus3 bAutoSpell,"WZ_EARTHSPIKE",1,10; },{},{} -//5510,Shower_Cap,Shower Cap,5,20,,0,,2,,0,0xFFFFFFFF,7,2,256,,0,1,507,{ bonus bMdef,3; bonus bFlee,3; bonus2 bAddEle,Ele_Water,10; bonus2 bSubRace,rc_fish,10; },{},{} +//5506,Blue_Pajamas_Hat,Blue Night Cap,5,0,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,501,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{} +//5507,Pink_Pajamas_Hat,Pink Night Cap,5,0,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,502,{ bonus bBaseAtk,5; bonus bMatkRate,5; },{},{} +5508,Shark_Hat,Shark Hat,5,20,,500,,6,,0,0xFFFFFFFF,7,2,256,,0,1,503,{ bonus bStr,1; bonus bAgi,2; bonus bMdef,1; bonus2 bAddEle,Ele_Water,5; bonus2 bSubEle,Ele_Water,10; },{},{} +5509,Sting_Hat,Sting hat,5,20,,1000,,10,,0,0xFFFFFFFF,7,2,256,,0,1,504,{ bonus bStr,2; bonus bVit,1; bonus bMdef,3; bonus2 bAddEle,Ele_fire,5; bonus2 bSubEle,Ele_earth,5; bonus3 bAutoSpell,"WZ_EARTHSPIKE",1,10; },{},{} +//5510,Shower_Cap,Shower Cap,5,20,,0,,4,,0,0xFFFFFFFF,7,2,256,,0,1,507,{ bonus bMdef,3; bonus bFlee,3; bonus2 bAddEle,Ele_Water,10; bonus2 bSubRace,rc_fish,10; },{},{} 5511,Samambaia,Samambaia,5,20,,200,,5,,1,0xFFFFFFFF,7,2,768,,30,1,508,{ bonus bSPrecovRate,8; },{},{} -//5512,Aquarius_Diadem,Aquarius Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,509,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{} -//5513,Aquarius_Crown,Aquarius Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,510,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{} -//5514,Pisces_Diadem,Pisces Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,511,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{} -//5515,Pisces_Crown,Pisces Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,512,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{} +//5512,Aquarius_Diadem,Aquarius Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,509,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{} +//5513,Aquarius_Crown,Aquarius Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,510,{ bonus bStr,2; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; } },{},{} +//5514,Pisces_Diadem,Pisces Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,511,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{} +//5515,Pisces_Crown,Pisces Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,512,{ bonus bInt,2; bonus bMdef,5; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bMatkRate,2; } },{},{} 5516,Hawk_Eyes01,hawk Eyes,5,10,,100,,0,,0,0x00000800,2,2,512,,60,0,23,{ bonus bDex,1; },{},{} 5517,Hawk_Eyes02,Hawk Eyes,5,10,,100,,0,,0,0x00080808,7,2,512,,60,0,23,{ bonus bDex,1; },{},{} -5518,L_Magestic_Goat2,Gigantic Majestic Goat,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{} -//5519,Peacock_Feather,Peacock Feather,5,20,,800,,2,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{} -5520,Rabbit_Earplug,Rabbit Earplugs,5,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{} +5518,L_Magestic_Goat2,Gigantic Majestic Goat,5,20,,800,,10,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{} +//5519,Peacock_Feather,Peacock Feather,5,20,,800,,4,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{} +5520,Rabbit_Earplug,Rabbit Earplugs,5,20,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{} 5521,Angry_Mouth_C,Angry Mouth,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{} -//5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,516,{},{},{} -//5523,Sakura_Mist_Hat,Sakura Mist Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,517,{ bonus bDex,1; },{},{} -//5524,Sakura_Milk_Tea_Hat,Sakura Milk Tea Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,518,{ bonus bVit,1; },{},{} -//5525,First_Leaf_Tea_Hat,Flower Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,519,{ bonus bMaxHP,80; bonus bMaxSP,20; },{},{} -//5526,Lady_Tanee_Doll,Tanigumi Girl Doll,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,60,0,520,{ bonus bAgi,2; bonus bFlee,3; bonus2 bAddEle,Ele_Wind,-5; bonus2 bAddMonsterDropItem,513,200; },{},{} -5527,Lunatic_Hat,Lunatic Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,1,1,521,{ bonus bLuk,5; bonus bMdef,2; bonus bFlee2,5; bonus2 bAddMonsterDropItem,622,50; },{},{} -//5528,King_Frog_Hat,Frog King Hat,5,20,,500,,2,,1,0xFFFFFFFE,7,2,256,,30,0,522,{ bonus bAgi,1; },{},{} -5529,Evil's_Bone_Hat,Satanic Bone Helm,5,20,,600,,6,,1,0xFFFFFFFF,7,2,768,,70,1,523,{ bonus bDex,3; bonus2 bSubEle,Ele_Neutral,5; skill "WZ_FROSTNOVA",1; },{},{} -//5530,Raven_Cap,Raven Cap,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,524,{},{},{} -//5531,B_Dragon_Hat,Baby Dragon Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,0,1,525,{},{},{} -5532,Pirate_Dagger_J,Pirate Dagger,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,1,327,{ bonus bShortWeaponDamageReturn,1; },{},{} -5533,Emperor_Wreath_J,Emperor Wreath,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{} -//5534,Fox_Hat_J,Fox Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{} -5535,Side_Cap,Side Cap,5,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{} -5536,Spare_Card,Spare Card,5,20,,10,,1,,0,0xFFFFFFFF,7,2,1,,1,0,526,{ bonus2 bAddMonsterDropItem,6187,1000; },{},{} -//5537,Quati_Hat,Kwati Hat,5,20,,700,,1,,1,0xFFFFFFFF,7,2,256,,45,0,527,{ bonus bAgi,3; },{},{} +//5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,516,{},{},{} +//5523,Sakura_Mist_Hat,Sakura Mist Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,517,{ bonus bDex,1; },{},{} +//5524,Sakura_Milk_Tea_Hat,Sakura Milk Tea Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,518,{ bonus bVit,1; },{},{} +//5525,First_Leaf_Tea_Hat,Flower Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,1,1,519,{ bonus bMaxHP,80; bonus bMaxSP,20; },{},{} +//5526,Lady_Tanee_Doll,Tanigumi Girl Doll,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,60,0,520,{ bonus bAgi,2; bonus bFlee,3; bonus2 bAddEle,Ele_Wind,-5; bonus2 bAddMonsterDropItem,513,200; },{},{} +5527,Lunatic_Hat,Lunatic Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,1,1,521,{ bonus bLuk,3; bonus bMdef,2; bonus bFlee2,5; bonus2 bAddMonsterDropItem,622,50; },{},{} +//5528,King_Frog_Hat,Frog King Hat,5,20,,500,,4,,1,0xFFFFFFFE,7,2,256,,30,0,522,{ bonus bAgi,1; },{},{} +5529,Evil's_Bone_Hat,Satanic Bone Helm,5,20,,600,,12,,1,0xFFFFFFFF,7,2,768,,70,1,523,{ bonus bDex,3; bonus2 bSubEle,Ele_Neutral,5; skill "WZ_FROSTNOVA",1; },{},{} +//5530,Raven_Cap,Raven Cap,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,524,{},{},{} +//5531,B_Dragon_Hat,Baby Dragon Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,1,525,{},{},{} +5532,Pirate_Dagger_J,Pirate Dagger,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,30,0,327,{ bonus bShortWeaponDamageReturn,1; },{},{} +5533,Emperor_Wreath_J,Emperor Wreath,5,20,,800,,6,,1,0xFFFFFFFF,7,2,256,,80,1,261,{ bonus bAllStats,1; },{},{} +5534,Fox_Hat_J,Fox Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,70,0,403,{ bonus bAgi,1; bonus bFlee2,2; },{},{} +5535,Side_Cap,Side Cap,5,0,,500,,6,,0,0xFFFFFFFF,7,2,256,,0,1,529,{ bonus bVit,1; bonus bDex,1; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddRace,RC_DemiHuman,3; },{},{} +5536,Spare_Card,Spare Card,5,20,,0,,1,,0,0xFFFFFFFF,7,2,1,,1,0,526,{ bonus2 bAddMonsterDropItem,6187,1000; },{},{} +//5537,Quati_Hat,Kwati Hat,5,20,,700,,2,,1,0xFFFFFFFF,7,2,256,,45,0,527,{ bonus bAgi,3; },{},{} //5538,Tucan_Hat,Tucan Hat,5,20,,600,,2,,1,0xFFFFFFFF,7,2,768,,45,0,528,{ bonus bDex,3; },{},{} //5539,Jaguar_Hat,Jaguar Hat,5,20,,400,,4,,1,0xFFFFFFFF,7,2,769,,25,1,530,{ bonus bMdef,2; skill "MC_LOUD",1; },{},{} //5540,Freyja_SCirclet7,Freyja SCirclet7,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} @@ -2874,55 +2874,55 @@ //5542,Freyja_SCirclet60,Freyja SCirclet60,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} //5543,Freyja_SCirclet90,Freyja SCirclet90,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{} 5544,Time_Keeper_Hat,Time Keeper Hat,5,30000,,0,,6,,0,0xFFFFFFFF,7,2,256,,1,1,240,{ bonus bInt,2; bonus bMaxSP,50; },{},{} -5545,Aries_Diadem,Aries Diadem,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{} -5546,Aries_Crown,Aries Crown,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,532,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{} +5545,Aries_Diadem,Aries Diadem,5,20,,400,,6,,0,0xFFFFFFFF,7,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{} +5546,Aries_Crown,Aries Crown,5,20,,400,,6,,0,0xFFFFFFFF,7,2,256,,70,1,532,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{} //5547,RJC_Katusa,RJC Katusa Flower,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,1,533,{ bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15+getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15+getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-25; },{},{} //5548,Scarlet_Rose,Scarlet Rose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,50,1,534,{ bonus bLuk,1; },{},{} -5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{} -5550,Taurus_Crown,Taurus Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{} -//5551,Holy_Egg_Hat,Holy Egg Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{} -5552,Fest_Lord_Circlet,Festival Grand Circlet,5,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{} -5553,Fest_Bunny_Band,Festival Bunny Band,5,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{} -5554,Octopus_Hat,Octopus Hat,5,20,,200,,3,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{} -5555,Leaf_Cat_Hat,Leaf Cat Hat,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{} -5556,Fur_Seal_Hat,Seal Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{} -//5557,Wild_Rose_Hat,Wild Rose Hat,5,20,,500,,3,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{} -//5558,Saci_Hat,Luxury Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{} -5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,5,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{} -5560,Bullock_Helm_J,Bullock Helm,5,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} +5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{} +5550,Taurus_Crown,Taurus Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{} +//5551,Holy_Egg_Hat,Holy Egg Hat,5,20,,0,,4,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{} +5552,Fest_Lord_Circlet,Festival Grand Circlet,5,0,,0,,10,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{} +5553,Fest_Bunny_Band,Festival Bunny Band,5,0,,0,,14,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{} +5554,Octopus_Hat,Octopus Hat,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,20,1,538,{ bonus3 bAutoSpell,"SM_PROVOKE",5,10; bonus bUnbreakableHelm,0; },{},{} +5555,Leaf_Cat_Hat,Leaf Cat Hat,5,20,,100,,6,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,2; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{} +5556,Fur_Seal_Hat,Seal Hat,5,20,,500,,5,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{} +//5557,Wild_Rose_Hat,Wild Rose Hat,5,20,,500,,6,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{} +//5558,Saci_Hat,Luxury Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{} +5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,5,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{} +5560,Bullock_Helm_J,Bullock Helm,5,20,,3000,,6,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{} 5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,5,0,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{} //5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,5,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bCastRate,-3; bonus bDelayRate,-3; bonus bMdef,10; },{},{} -//5563,Dolor_Hat,Dolor Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{} -//5564,Crown_Of_Deceit,Crown of Deceit,5,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bMdef,4; bonus bCastRate,-10; },{},{} +//5563,Dolor_Hat,Dolor Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{} +//5564,Crown_Of_Deceit,Crown of Deceit,5,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bMdef,10; bonus bCastRate,-10; },{},{} //5565,Dragon_Arhat_Mask,Dragon Arhat Mask,5,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,0,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{} //5566,Tiger_Arhat_Mask,Tiger Arhat Mask,5,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,0,0,546,{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,2; },{},{} -5567,Bright_Fury,Bright Fury,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{} -5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{} -5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{} -5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bEquipmentMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} -//5571,Rasta_Wig,Rasta_Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{} -5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{} -5573,Bogy_Horn,Dokebi Horn,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{} +5567,Bright_Fury,Bright Fury,5,20,,300,,5,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{} +5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,4,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{} +5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{} +5570,Gemini_Crown,Gemini Crown,5,20,,300,,6,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bEquipmentMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{} +//5571,Rasta_Wig,Rasta_Wig,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{} +5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{} +5573,Bogy_Horn,Dokebi Horn,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{} 5574,Pencil_in_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,10,0,555,{ bonus bdex,2; bonus bHitRate,3; },{},{} -//5575,Onigiri_Hat,Rice Ball Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,0,556,{},{},{} -//5576,Japan_Winecup,Wine Cup,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,557,{},{},{} +//5575,Onigiri_Hat,Rice Ball Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,0,556,{},{},{} +//5576,Japan_Winecup,Wine Cup,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,557,{},{},{} 5577,Dark_Knight_Mask_,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{} 5578,Voyage_Hat,Voyage_Hat,5,200,,10,,1,,0,0xFFFFFFFF,7,2,256,,0,1,236,{ bonus bAgi,2; },{},{} 5579,Wanderer's_Sakkat,Wanderer's Sakkat,5,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,70,1,558,{ bonus bAgi,2; },{},{} -//5580,Red_Beret,Red Beret,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{} +//5580,Red_Beret,Red Beret,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{} //5581,Cancer_Diadem,Cancer Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower,3; bonus bMatkRate,2; } },{},{} //5582,Cancer_Crown,Cancer Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bHealPower,3; bonus bFlee,10; } },{},{} -5583,Para_Team_Hat,Eden Team Hat,5,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,12,1,465,{},{},{} -5584,Majestic_Evil_Horn,Majestic Evil Horns,5,0,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; },{},{} -5585,Rune_Hairband,Rune Cloth Circlet,5,20,,400,,1,,1,0xFFFFFFFF,7,2,768,,1,1,564,{},{},{} -5586,Mosquito_Coil,Mosquito Coil,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{} -5587,Mosquito_Coil_1Use,Mosquito Coil,5,0,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{} +5583,Para_Team_Hat,Eden Team Hat,5,0,,0,,5,,0,0xFFFFFFFF,7,2,256,,12,1,465,{},{},{} +5584,Majestic_Evil_Horn,Majestic Evil Horns,5,0,,400,,2,,0,0xFFFFFFFF,7,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; },{},{} +5585,Rune_Hairband,Rune Cloth Circlet,5,20,,400,,5,,1,0xFFFFFFFF,7,2,768,,1,1,564,{},{},{} +5586,Mosquito_Coil,Mosquito Coil,5,20,,100,,5,,1,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{} +5587,Mosquito_Coil_1Use,Mosquito Coil,5,0,,100,,5,,0,0xFFFFFFFF,7,2,256,,1,1,563,{},{},{} //5588,Leo_Crown,Leo Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,565,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bFlee,10; bonus3 bAutoSpell,"TK_SEVENWIND",4,50; } },{},{} //5589,Leo_Diadem,Leo Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,566,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{} -5590,K_Poring_Cake_Cap,Poring Cake Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{},{},{} -//5591,Desert_Prince,Desert Prince,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,0,567,{},{},{} +5590,K_Poring_Cake_Cap,Poring Cake Hat,5,20,,200,,5,,0,0xFFFFFFFF,7,2,256,,0,1,417,{},{},{} +//5591,Desert_Prince,Desert Prince,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,0,567,{},{},{} 5592,Sigrun's_Wings,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,80,0,568,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bStr,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) bonus bInt,1; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bDex,1; else if (BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,80; bonus bMaxSP,30; } },{},{} -5593,Rabbit_Bonnet_,Rabbit Bonnet,5,20,,200,,1,,1,0xFFFFFFFF,7,2,768,,1,1,549,{},{},{} +5593,Rabbit_Bonnet_,Rabbit Bonnet,5,20,,200,,10,,1,0xFFFFFFFF,7,2,768,,1,1,549,{},{},{} 5594,Donut_In_Mouth,Donut In Mouth,5,20,,50,,1,,0,0xFFFFFFFF,7,2,1,,1,0,569,{},{},{} //5595,Eye_Of_Juno,Eye Of Juno,5,20,,400,,2,,1,0xFFFFFFFF,7,2,256,,1,1,570,{ bonus bMdef,2; },{},{} 5596,4Leaf_Clover_In_Mouth,4Leaf Clover In Mouth,5,20,,0,,2,,0,0xFFFFFFFF,7,2,1,,1,0,571,{ bonus bMdef,2; },{},{} @@ -2932,9 +2932,9 @@ 5600,Br_Twin_Ribbon,Brazil Twin Ribbon,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,575,{ bonus bAllStats,3; bonus bMdef,1; },{},{} //5601,Br_Beret,Brazil Beret,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,1,1,576,{ bonus bAllStats,3; bonus bMdef,1; },{},{} //5602,Jaguar_Hat_J,Jaguar Hat J,5,20,,300,,0,,1,0xFFFFFFFF,7,2,513,,50,0,530,{},{},{} -//5603,RTC_Winner_Only,RTC First Place,5,0,,2500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,577,{ bonus bAllStats,3; },{},{} -//5604,RTC_Second_Best,RTC Second Place,5,0,,2500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,578,{ bonus bAllStats,2; },{},{} -//5605,RTC_Third_Best,RTC Third Place,5,0,,2500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,579,{ bonus bAllStats,1; },{},{} +//5603,RTC_Winner_Only,RTC First Place,5,0,,2500,,8,,1,0xFFFFFFFF,7,2,256,,1,1,577,{ bonus bAllStats,3; },{},{} +//5604,RTC_Second_Best,RTC Second Place,5,0,,2500,,6,,1,0xFFFFFFFF,7,2,256,,1,1,578,{ bonus bAllStats,2; },{},{} +//5605,RTC_Third_Best,RTC Third Place,5,0,,2500,,4,,1,0xFFFFFFFF,7,2,256,,1,1,579,{ bonus bAllStats,1; },{},{} //5606,Campume_Hat,Champune Hat,5,500,,1200,,4,,1,0xFFFFFFFF,7,2,256,,3,1,580,{ bonus bAllStats,1; },{},{} //5607,Lyria_Doll_Hat,Lyria Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,581,{},{},{} //5608,Dorothy_Doll_Hat,Dorothy Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,582,{},{},{} @@ -2994,9 +2994,9 @@ //5662,Libra_Crown,Libra Crown,5,10,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,593,{ bonus bDex,3; },{},{} //5663,Libra_Diadem,Libra Diadem,5,10,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,594,{ bonus bDex,3; },{},{} 5664,Filir_Wing,Filir's Pinions,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,1,595,{ bonus bAspdRate,2; bonus bCastRate,-2; },{},{} -5665,Shaman_Hat,Shaman Hat,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,1,1,596,{ bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Poison,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Ghost,3; bonus2 bSubEle,Ele_Undead,3; },{},{} +5665,Shaman_Hat,Shaman Hat,5,20,,400,,5,,1,0xFFFFFFFF,7,2,256,,1,1,596,{ bonus bMdef,5; bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Poison,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Ghost,3; bonus2 bSubEle,Ele_Undead,3; },{},{} 5666,Golden_Crown,Golden Crown,5,20,,500,,8,,1,0xFFFFFFFF,7,2,256,,1,1,597,{ bonus bInt,1; bonus bDex,1; bonus bLuk,1; },{},{} -5667,Skull_Hood,Skull Hood,5,20,,100,,1,,1,0xFFFFFFFF,7,2,768,,30,1,598,{},{},{} +5667,Skull_Hood,Skull Hood,5,20,,0,,2,,1,0xFFFFFFFF,7,2,768,,30,1,598,{},{},{} 5668,Weird_Pumpkin_Hat,Weird Pumpkin Hat,5,20,,0,,5,,0,0xFFFFFFFF,7,2,256,,1,1,206,{ bonus bMdef,5; },{},{} //5669,Poring_Party_Hat_J,Poring Party Hat J,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,1,1,340,{},{},{} //5670,Aniv_Star_Hat,Aniv Star Hat,5,20,,300,,0,,0,0xFFFFFFFF,7,2,256,,1,1,599,{},{},{} @@ -3129,17 +3129,17 @@ 5798,Cheer_Scarf3,Cheer Scarf3,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{} 5799,Cheer_Scarf4,Cheer Scarf4,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{} 5800,Blush_Of_Groom,Blush of Groom,5,20,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; },{},{} -5801,Ribbon_Of_Bride,Red Tailed Ribbon,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if (getskilllv("AL_HEAL") == 10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{} -5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,5,0,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{} -5803,Flower_Love_Hat,Love Flower Hat,5,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,5,{ bonus2 bAddMonsterDropItem,608,100; },{},{} +5801,Ribbon_Of_Bride,Red Tailed Ribbon,5,20,,100,,10,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if (getskilllv("AL_HEAL") == 10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; } },{},{} +5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,5,0,,500,,6,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{} +5803,Flower_Love_Hat,Love Flower Hat,5,20,,100,,4,,0,0xFFFFFFFF,7,2,256,,0,1,5,{ bonus2 bAddMonsterDropItem,608,100; },{},{} 5804,Pirate_Eyepatch,Pirate Eye Bandage,5,1000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,13,{},{},{} -5805,Victorious_Coronet,Victorious Coronet,5,0,,150,,1,,0,0xFFFFFFFF,7,2,256,,70,0,43,{ bonus bMaxHPrate,15; bonus bSPrecovRate,5; },{},{} -5806,Poem_Natalia_Hat,Poet Natalie's Hat,5,20,,300,,5,,0,0xFFFFFFFF,7,2,256,,0,0,67,{},{},{} -5807,October_Fest_Cap,October Fest Cap,5,20,,100,,1,,0,0xFFFFFFFE,7,2,256,,50,1,104,{},{},{} +5805,Victorious_Coronet,Victorious Coronet,5,0,,150,,2,,0,0xFFFFFFFF,7,2,256,,70,0,43,{ bonus bMaxHPrate,15; bonus bSPrecovRate,5; },{},{} +5806,Poem_Natalia_Hat,Poet Natalie's Hat,5,20,,300,,9,,0,0xFFFFFFFF,7,2,256,,0,0,67,{},{},{} +5807,October_Fest_Cap,October Fest Cap,5,20,,100,,2,,0,0xFFFFFFFE,7,2,256,,50,1,104,{},{},{} 5808,Diabolus_Helmet,Dark Bacilium,5,20,,250,,5,,1,0x000FDF80,2,2,769,,0,1,364,{ bonus2 bResEff,Eff_Stone,2000+(getrefine()*200); bonus2 bResEff,Eff_Freeze,2000+(getrefine()*200); bonus2 bResEff,Eff_Stun,2000+(getrefine()*200); },{},{} 5809,Boom_Boom_Hat,Boom Boom Hat,5,0,,100,,6,,0,0xFFFFFFFF,7,2,256,,0,0,216,{ bonus bAllStats,5; },{},{} -5810,Ph.D_Hat_V,Ph.D Hat V,5,20,,100,,3,,0,0xFFFFFFFE,7,2,256,,0,1,98,{ bonus bInt,5; bonus bVit,3; bonus bDex,3; },{},{} -5811,Santa_Beard,Santa's Beard,5,20,,100,,5,,0,0xFFFFFFFF,7,2,1,,0,0,25,{},{},{} +5810,Ph.D_Hat_V,Ph.D Hat V,5,20,,100,,5,,0,0xFFFFFFFE,7,2,256,,0,1,98,{ bonus bInt,5; bonus bVit,3; bonus bDex,3; },{},{} +5811,Santa_Beard,Santa's Beard,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,25,{},{},{} 5812,Hat_Of_Expert,Hat Of Expert,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{} //5813,Red_Ph.D_Hat,Red Ph.D Hat,5,1000,,500,,0,,0,0xFFFFFFFF,7,2,256,,0,1,481,{ bonus bInt,1; },{},{} //5814,Ati_Atihan_Hat3 @@ -5285,6 +5285,7 @@ 12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{} 12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{} 12591,Vending_Search_Scroll3,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{} +//12622,Halter_Lead,Halter Lead,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ALL_RIDING,900000,200; },{},{} 12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BleuBox),1; getitem groupranditem(IG_BleuBox),1; },{},{} 12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} @@ -5309,20 +5310,20 @@ 12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} -12725,Runstone_Nosiege,Nosiege Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_REFRESH",1; },{},{} -12726,Runstone_Rhydo,Rydo Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_CRUSHSTRIKE",1; },{},{} -12727,Runstone_Verkana,Verkana Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_MILLENNIUMSHIELD",1; },{},{} -12728,Runstone_Isia,Isia Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_VITALITYACTIVATION",1; },{},{} -12729,Runstone_Asir,Asir Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_FIGHTINGSPIRIT",1; },{},{} -12730,Runstone_Urj,Urj Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_ABUNDANCE",1; },{},{} -12731,Runstone_Turisus,Tursius Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_GIANTGROWTH",1; },{},{} -12732,Runstone_Pertz,Pertz Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_STORMBLAST",1; },{},{} -12733,Runstone_Hagalas,Hagalas Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{} -12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Quality; */ },{},{} -12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Ancient; */ },{},{} -12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Mystic; */ },{},{} -12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Ordinary; */ },{},{} -12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ /* produce Produce_Runestone,Runestone_Rare; */ },{},{} +12725,Runstone_Nosiege,Nosiege Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12725)) { itemskill "RK_REFRESH",1; } else { delitem 12725,1; } },{},{} +12726,Runstone_Rhydo,Rydo Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12726)) { itemskill "RK_CRUSHSTRIKE",1; } else { delitem 12726,1; } },{},{} +12727,Runstone_Verkana,Verkana Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12727)) { itemskill "RK_MILLENNIUMSHIELD",1; } else { delitem 12727,1; } },{},{} +12728,Runstone_Isia,Isia Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12728)) { itemskill "RK_VITALITYACTIVATION",1; } else { delitem 12728,1; } },{},{} +12729,Runstone_Asir,Asir Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12729)) { itemskill "RK_FIGHTINGSPIRIT",1; } else { delitem 12729,1; } },{},{} +12730,Runstone_Urj,Urj Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12730)) { itemskill "RK_ABUNDANCE",1; } else { delitem 12730,1; } },{},{} +12731,Runstone_Turisus,Tursius Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12731)) { itemskill "RK_GIANTGROWTH",1; } else { delitem 12731,1; } },{},{} +12732,Runstone_Pertz,Pertz Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12732)) { itemskill "RK_STORMBLAST",1; } else { delitem 12732,1; } },{},{} +12733,Runstone_Hagalas,Hagalas Runestone,11,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if (SuccessRuneUse(12733)) { itemskill "RK_STONEHARDSKIN",1; } else { delitem 12733,1; } },{},{} +12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Quality; },{},{} +12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Ancient; },{},{} +12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Mystic; },{},{} +12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Ordinary; },{},{} +12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ produce Produce_Runestone,Runestone_Rare; },{},{} 12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} 12741,Inc_Int_Scroll,Intellect Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} diff --git a/db/item_delay.txt b/db/item_delay.txt index c3ebc47aa..b8641cb09 100644 --- a/db/item_delay.txt +++ b/db/item_delay.txt @@ -12,15 +12,14 @@ //12207,60000 //Vit_Dish10_ 12208,60000 //Battle_Manual 12210,60000 //Bubble_Gum +//12596,180000 // Magic_Candy 14538,300000 //Glass_Of_Illusion 14586,180000 //Spark_Candy // Third Jobs -// Rune Knight Runestones. -12725,21600000 //Runstone_Nosiege -12727,21600000 //Runstone_Verkana -12728,18000000 //Runstone_Isia -12729,18000000 //Runstone_Asir -12730,18000000 //Runstone_Urj -12731,18000000 //Runstone_Turisus -12732,18000000 //Runstone_Pertz -12733,18000000 //Runstone_Hagalas +// Rune Knight Runestones. +// Cooldowns are controlled internally by the skill's cooldown. +// This was done to 'save' the duration on log out in a future update. +//12725,120000 //Runstone_Nosiege +//12726,30000 //Runstone_Rhydo +//12727,60000 //Runstone_Verkana +//12732,1000 //Runstone_Pertz diff --git a/db/mob_db.txt b/db/mob_db.txt index e3a31dd3d..ea9b1c7a4 100644 --- a/db/mob_db.txt +++ b/db/mob_db.txt @@ -288,7 +288,7 @@ 1285,ARCHER_GUARDIAN,Archer Guardian,Archer Guardian,74,28634,1,1,1,12,1120,1600,56,60,95,80,80,90,165,55,14,16,2,7,80,0x1FA5,265,1200,1200,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1286,KNIGHT_GUARDIAN,Knight Guardian,Knight Guardian,86,30214,1,1,1,2,1280,1560,88,30,110,40,140,65,125,65,14,16,2,7,80,0x1FA5,275,1200,1200,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1287,SOLDIER_GUARDIAN,Soldier Guardian,Soldier Guardian,56,15670,1,1,1,1,873,1036,56,0,85,56,100,45,103,43,10,12,2,7,20,0x21A5,265,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -1288,EMPELIUM,Emperium,Emperium,90,100,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1288,EMPELIUM,Emperium,Emperium,90,100,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x160,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1289,MAYA_PUPLE,Maya Purple,Maya Purple,81,77670,1,11714,6516,2,1447,2000,139,40,95,52,80,95,73,119,10,12,2,4,82,0x37B5,100,1024,1000,480,0,0,0,0,0,0,0,0,7053,4413,757,250,756,300,969,100,984,150,10006,1,7481,2,0,0,0,0,4198,1 1290,SKELETON_GENERAL,Skeleton General,Skeleton General,88,6720,0,1368,1553,1,540,579,100,35,72,34,52,31,84,25,10,12,1,1,29,0x3695,150,2276,576,432,0,0,0,0,0,0,0,0,7068,2550,756,160,508,800,1220,35,1219,80,13035,15,2274,1,0,0,0,0,4221,1 1291,WRAITH_DEAD,Wraith Dead,Wraith Dead,86,10035,0,2518,1824,2,402,462,88,56,63,69,55,45,88,45,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,0,1059,4413,2206,10,2506,8,716,700,732,5,603,100,568,300,0,0,0,0,4189,1 diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 3b694d8a1..d72d7cca9 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -88,7 +88,7 @@ //-- AL_HOLYWATER 31,800,400,500,0,0,0,0 //-- AL_CRUCIS -32,350,150,2000,0,60000,0 +32,350,150,2000,0,0,60000,0 //-- AL ANGELUS 33,350,150,3500,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //-- AL_BLESSING @@ -1059,7 +1059,7 @@ //-- RK_DEATHBOUND 2003,0,0,2000,3000,0,2000,0 //-- RK_HUNDREDSPEAR -2004,1000,0,500,0,0,0,0 +2004,1000:900:800:700:600:500:400:300:200:100,0,500,3000,0,0,0 //-- RK_WINDCUTTER - Duration1: Fear status duration 2005,0,0,0,2000,0,15000,0 //-- RK_IGNITIONBREAK @@ -1068,26 +1068,27 @@ //-- RK_DRAGONBREATH - Duration1: Burning status duration 2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,500,2000,0,0,10000,0 //-- RK_DRAGONHOWLING - Duration1: FIT/FLEE Reduction duration; Duration2: Fear status duration -2009,0,0,0,60000,0,15000,2000 +2009,0,0,0,10000,0,15000,2000 + //-- RK_MILLENNIUMSHIELD -2011,0,0,1000,0,0,30000,0 +2011,0,0,1000,60000,0,180000,0 //-- RK_CRUSHSTRIKE -2012,0,1000,0,60000,0,120000,0 +2012,0,1000,0,30000,0,30000,0 //-- RK_REFRESH -2013,0,1000,0,0,0,30000,0 +2013,0,1000,0,120000,0,60000,0 //-- RK_GIANTGROWTH -2014,0,1000,0,0,0,300000,0 +2014,0,1000,0,0,0,180000,0 //-- RK_STONEHARDSKIN -2015,0,2000,0,0,0,300000,0 +2015,0,2000,0,0,0,180000,0 //-- RK_VITALITYACTIVATION -2016,0,0,0,0,0,300000,0 +2016,0,0,0,0,0,180000,0 //-- RK_STORMBLAST -2017,2000,1000,0,0,0,0,0 +2017,2000,1000,0,1000,0,0,0 //-- RK_FIGHTINGSPIRIT -2018,0,0,0,0,0,300000,0 +2018,0,0,0,0,0,180000,0 //-- RK_ABUNDANCE -2019,0,0,0,0,0,300000,0 +2019,0,0,0,0,0,180000,0 //===== Archbishop ========================= //-- AB_JUDEX diff --git a/db/skill_db.txt b/db/skill_db.txt index e67ab2ba6..1986b4551 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -963,6 +963,8 @@ // Buying Store 2535,0,0,4,0,0x1,0,1,0,no,0,0x1,0,none,0, ALL_BUYING_STORE,Open Buying Store +//2538,0,0,4,0,0x1,0,1,0,no,0,0x1,0,none,0, ALL_RIDING,Riding Mount + 8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0, HLIF_HEAL,Healing Touch 8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0, HLIF_AVOID,Avoid 8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0, HLIF_BRAIN,Brain Surgery diff --git a/db/skill_nocast_db.txt b/db/skill_nocast_db.txt index fe7702560..24d7b4c38 100644 --- a/db/skill_nocast_db.txt +++ b/db/skill_nocast_db.txt @@ -39,7 +39,7 @@ 491,4 //CR_CULTIVATION 530,4 //NJ_KIRIKAGE 691,4 //CASH_ASSUMPTIO -1013,2048 //BS_GREED +1013,4 //BS_GREED //BATTLEGROUND 26,8 //AL_TELEPORT @@ -94,6 +94,7 @@ 357,32 //LK_CONCENTRATION 359,32 //LK_BERSERK 362,32 //HP_BASILICA +387,32 //WS_CARTBOOST 389,32 //ST_CHASEWALK 395,32 //CG_MOONLIT diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 7903b8fd8..79a4f96cc 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -457,7 +457,7 @@ 1018,0,0,30,0,0,0,99,0,0,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE 1019,0,0,30,0,0,0,99,0,0,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND -2001,0,0,40:45:50:55:60,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE +2001,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE 2002,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_SONICWAVE 2003,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DEATHBOUND 2004,0,0,60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR @@ -486,7 +486,8 @@ 2037,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER 2038,0,0,30:33:36:39:42,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX -2039,0,0,30,0,30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA +2039,0,0,30,0,-30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA +//2039,0,0,0,0,-30,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA 2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS 2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA 2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO diff --git a/doc/3rd_job_notes.txt b/doc/3rd_job_notes.txt index e8a79e238..3f6bc5faf 100644 --- a/doc/3rd_job_notes.txt +++ b/doc/3rd_job_notes.txt @@ -1,24 +1,75 @@ == Rune Knight ==================================================================================== RK_ENCHANTBLADE + Working + Applied kRO update (30/08/2011) + Changed from single target to self targeted. + Bonus damage formula changed. RK_SONICWAVE + Working RK_DEATHBOUND + Working. + Piggybacks of a lot of KN_AUTOCOUNTER. RK_HUNDREDSPEAR + Working + Applied kRO update (30/08/2011) + Casting time changed. + Damage Formula changed. RK_WINDCUTTER + Working RK_IGNITIONBREAK + Working + Applied kRO update (30/08/2011) + Damage Formula changed. RK_DRAGONTRAINING + Working + Availability to rent depends on KN_RIDING. (Possible AEGIS bug.) RK_DRAGONBREATH + Working RK_DRAGONHOWLING + Working RK_RUNEMASTERY + Working + Uses sd->produce_itemusedid and saves a second paramater provided by produce script command. RK_MILLENNIUMSHIELD + Working + Need more information on how long/when stun is applied. + Current behavior: rate/duration 15%/1s ever time a shield breaks RK_CRUSHSTRIKE + Working + Applied kRO update (30/08/2011) + On your next physical melee attack, you will auto-cast Crush Strike. RK_REFRESH + Working + Check: Should work while under status effects that block item usage. + Applied kRO update (30/08/2011) + After being used you cannot be affected by status effects for 60 seconds. + Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos + Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora. RK_GIANTGROWTH + Working + Applied kRO update (30/08/2011) + Duration time is Changed. RK_STONEHARDSKIN + Working + Check: Unsure how damage reduction is applied by the skill, currently def2/mdef2. + My theroy is it works like assumpito, but this will do for now. + Applied kRO update (30/08/2011) + Magic defense increase is affected by Job Lv and Rune Mastery level. + Duration time is changed. RK_VITALITYACTIVATION + Working + Applied kRO update (30/08/2011) + Duration time is changed. RK_STORMBLAST + Working RK_FIGHTINGSPIRIT + Working + Bug: skill-granted ASPD needs to be a fixed value instead of percentage increase. + Posible this applies to all skills that grant ASPD now. Not just this one. RK_ABUNDANCE + Working RK_PHANTOMTHRUST + Working == Guillotine_Cross =============================================================================== GC_VENOMIMPRESS @@ -64,6 +115,9 @@ AB_CANTO Bug: Skill name and casting sprite animation should display only on caster AB_CHEAL Working + Applied kRO update (30/08/2011) + SP Cost is changed. (200 / 220 / 240) + Higher number of party members increases healing done. Bug: Skill name and casting sprite animation should display only on caster AB_EPICLESIS Working @@ -74,22 +128,21 @@ AB_PRAEFATIO Working Applied kRO update (30/08/2011) SP cost is changed (80 + SkillLv * 10). + The defensive power of the barrier increases with more players in party. Bug: Skill name and casting sprite animation should display only on caster AB_ORATIO Working Ugly hack to display/remove SI_ORATIO on mobs. AB_LAUDAAGNUS Working - Should +4+Skilllv luk apply to only those not cured from a status effect? Check: Skill name and casting sprite animation should display only on caster? Applied kRO update (21/09/2011) - * Now works when casting player is not in a party. + Now works when casting player is not in a party. AB_LAUDARAMUS Working - Should +4+Skilllv luk apply to only those not cured from a status effect? Check: Skill name and casting sprite animation should display only on caster? Applied kRO update (21/09/2011) - * Now works when casting player is not in a party. + Now works when casting player is not in a party. AB_EUCHARISTICA Working AB_RENOVATIO @@ -101,11 +154,11 @@ AB_CLEARANCE Check: Should Soul Linkers be inately immune? Check list a second time to see what was missed. Applied kRO update (30/08/2011) - * Now also removes the Critical Wounds status effect. + Now also removes the Critical Wounds status effect. AB_EXPIATIO Working Applied kRO update (30/08/2011) - * Changed from self targeted to self and other players. + Changed from self targeted to self and other players. AB_DUPLELIGHT Working Is skill_addtimerskill the best way to implement the additional attacks? @@ -115,7 +168,6 @@ AB_DUPLELIGHT_MAGIC Working AB_SILENTIUM Working - Need more info on success rate. AB_SECRAMENT Working diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 1afff5377..b8eaa8ebc 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -183,6 +183,9 @@ //= Added 'getmercinfo' command. [Ai4rei] //= 3.46.20110810 //= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex] +//= 3.47.20111025 +//= Documented successruneuse and setdragon. [L0ne_W0lf] +//= Ammended documentation for Produce. //========================================================= This document is a reference manual for all the scripting commands and functions @@ -2768,6 +2771,17 @@ when you want to check item cards or if it's signed. Useful for such quests as "Sign this refined item with players name" etc; Hat[0] +4 -> Player's Hat[0] +4 +--------------------------------------- + +*successruneuse() + +Returns 0 (failed) or 1 (success) when using Rune Knight Runestone items. + + if(successuserune(12725)){ itemskill RK_REFRESH,1; } else { dispbottom "You have failed to use the runestone."; } + +This function not only determines if the rune stone was used successfully +but will also handle the backfire effects imposed upon the player. + --------------------------------------- // 2,1.- End of item-related commands. @@ -3480,6 +3494,30 @@ bird and 0 if they don't. --------------------------------------- +*setdragon {{,}}; + +If is 0 this command will remove the mount from the character. +Otherwise it give the invoking character a Dragon Mount if they are a Rune +Knight + +If both and are supplied, and flag is 1, will change +color of the dragon mount used. is 0 by default. Values higher than 4, +or lower than 0, will default to red or green respectively. + +Valid values for are: + DRAGON_GREEN (0), + DRAGON_BLACK (1), + DRAGON_WHITE (2), + DRAGON_BLUE (3), + DRAGON_RED (4) + +This command is limited to only Rune Knights. + +Note: the character needs to have the skill KN_RIDING to gain a mount +This may be a bug in AEGIS, as RK_DRAGONTRAINING should limit this. + +--------------------------------------- + *checkvending ({""}) *checkchatting ({""}) @@ -4341,7 +4379,7 @@ target cursor is shown. --------------------------------------- -*produce ; +*produce {,}; This command will open a crafting window on the client connected to the invoking character. The 'item level' is a number which determines what kind of a crafting @@ -4359,6 +4397,10 @@ Valid item levels are: 22 - Alchemist's Potions, Holy Water, Assassin Cross's Deadly Poison 23 - Elemental Converters +Supplying currently (and for probably will only) ever be used by +the Rune Knight runestones, to create other runestones and affect the +success rate. Using items lower than 12734 or higher 12738 will have no effect. + --------------------------------------- *cooking ; diff --git a/npc/Changelog.txt b/npc/Changelog.txt index ced0b31dd..ac058e16a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2011/10/26 + * Rev. 14984 Added Rune Knight job quest, and mount rental NPC. [L0ne_W0lf] 2011/08/26 * Rev. 14941 Added Archbishop job quest, and missing Brasilis files. [L0ne_W0lf] 2011/08/10 diff --git a/npc/jobs/3-1/rune_knight.txt b/npc/jobs/3-1/rune_knight.txt new file mode 100644 index 000000000..376c2fb41 --- /dev/null +++ b/npc/jobs/3-1/rune_knight.txt @@ -0,0 +1,3931 @@ +prt_in,162,24,3 script Splendid-Looking Knight 470,{ + if (Upper == 4) { + // custom translation + mes "[Rune Knight Manuel]"; + mes "You're certainly a big child. Where are your parents?"; + next; + mes "[Rune Knight Manuel]"; + mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them."; + close; + } + else { + if (BaseClass == Job_Rune_Knight) { + mes "[Rune Knight Manuel]"; + mes "Your are now a member of our select brethren. I can still remember when I first met you."; + next; + mes "[Rune Knight Manuel]"; + mes "Strive to live the way of the sword with honor..."; + next; + mes "[Rune Knight Manuel]"; + mes "Cheers to our new future..."; + close; + } + else { + if (job_rune_edq == 0) { + mes "[Rune Knight Manuel]"; + mes "There are many paths one can take in the world. Most people can see their path but don't really follow it..."; + next; + mes "[Rune Knight Manuel]"; + mes "Anyway the drinks here are really good. Would you like to have one?"; + next; + switch(select("Sure, let's have a drink.:I refuse.")) { + case 1: + if (BaseJob == Job_Knight) { + mes "[Rune Knight Manuel]"; + mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman."; + next; + mes "[Rune Knight Manuel]"; + mes "I'll buy this round."; + mes "A toast to friendship~"; + next; + if ((BaseLevel > 98) && (JobLevel > 49)) { + mes "[Rune Knight Manuel]"; + mes "In my opinion you seem to be ready to start a new way..."; + next; + mes "[Rune Knight Manuel]"; + mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you..."; + next; + mes "[Rune Knight Manuel]"; + mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you."; + next; + mes "[Rune Knight Manuel]"; + mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight."; + next; + mes "[Rune Knight Manuel]"; + mes "Won't you join our brethren? You look like you're fully qualified to become one of us."; + next; + mes "[Rune Knight Manuel]"; + mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation."; + next; + switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) { + case 1: + mes "[Rune Knight Manuel]"; + mes "Right. Every challenge always needs preparation. Okay, I'll wait for you."; + next; + mes "[Rune Knight Manuel]"; + mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight."; + close; + case 2: + mes "[Rune Knight Manuel]"; + mes "You're sure now?"; + mes "Let me send a dispatch to my comrades that you are willing to join our ranks."; + next; + set job_rune_edq,1; + setquest 3200; + mes "[Rune Knight Manuel]"; + mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower."; + next; + mes "[Rune Knight Manuel]"; + mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest."; + next; + mes "[Rune Knight Manuel]"; + mes "I will wait for the day that you become our comrade as a true Rune Knight."; + close; + } + } + else { + mes "[Rune Knight Manuel]"; + mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before..."; + next; + mes "[Rune Knight Manuel]"; + mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together."; + next; + mes "[Rune Knight Manuel]"; + mes "A toast to the day that your strength can withstand the powers of a Rune Knight!"; + close; + } + } + else { + mes "[Rune Knight Manuel]"; + mes "I believe that the wind of change is not always a good one."; + next; + mes "[Rune Knight Manuel]"; + mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever."; + close; + } + case 2: + mes "[Rune Knight Manuel]"; + mes "Are you sure? You don't know the true elegance of these drinks..."; + close; + } + } + else if (job_rune_edq == 1) { + mes "[Rune Knight Manuel]"; + mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower."; + next; + mes "[Rune Knight Manuel]"; + mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest."; + next; + mes "[Rune Knight Manuel]"; + mes "I will wait for the day you become our comrade as a true Rune Knight."; + close; + } + else { + mes "[Rune Knight Manuel]"; + mes "Don't you have things to do right now?"; + next; + mes "[Rune Knight Manuel]"; + mes "No? Well then never mind."; + mes "Don't you love the smell of alcohol?"; + close; + } + } + } +} + +glast_01,44,363,3 script Guide, Jungberg 468,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Guide, Jungberg]"; + mes "Oh you must be, " + strcharinfo(0) + "."; + mes "Welcome."; + next; + mes "[Guide, Jungberg]"; + mes "We are looking forward to you helping the Rune Knights spread honor throughout the world."; + next; + mes "[Guide, Jungberg]"; + mes "So, What can I help you with?"; + next; + switch(select("I want to go to the gathering place.:Nothing.")) { + case 1: + mes "[Guide, Jungberg]"; + mes "Right. I'll send you right now. I'll see you soon."; + close2; + warp "job3_rune01",80,65; + end; + case 2: + close; + } + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq == 0) { + mes "[Guide, Jungberg]"; + mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?"; + next; + mes "[Guide, Jungberg]"; + mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone."; + next; + switch(select("Who are you?:What are you doing here?:Cancel.")) { + case 1: + if (BaseJob == Job_Knight) { + mes "[Guide, Jungberg]"; + mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; + next; + mes "[Guide, Jungberg]"; + mes "If you also follow the way of the Swordman our paths will most certainly cross again when you have reached your full potential."; + close; + } + else { + mes "[Guide, Jungberg]"; + mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; + next; + mes "[Guide, Jungberg]"; + mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path."; + close; + } + case 2: + if (BaseJob == Job_Knight) { + mes "[Guide, Jungberg]"; + mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight."; + next; + mes "[Guide, Jungberg]"; + mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet."; + next; + mes "[Guide, Jungberg]"; + mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword."; + next; + mes "[Guide, Jungberg]"; + mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose."; + next; + mes "[Guide, Jungberg]"; + mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword."; + next; + mes "[Guide, Jungberg]"; + mes "If you wish to join the Rune Knights. Please get a recommendation from one of the guides and come to me again."; + close; + } + else { + mes "[Guide, Jungberg]"; + mes "We are not like the other Knights who are absorbed with pomp and circumstance so you may not know of us yet."; + next; + mes "[Guide, Jungberg]"; + mes "We are the Rune Knights. A group that leads the true power as well as the physical strength to the righteous way of the Sword."; + next; + mes "[Guide, Jungberg]"; + mes "We have been living in secret here in the deep of Glast Heim for a half century but it's time to let the world know our purpose."; + next; + mes "[Guide, Jungberg]"; + mes "Now there are many instructors who are looking for talented Sword wielders in various places of Rune Midgard. They are looking for a people who will join the true way of the Sword."; + next; + mes "[Guide, Jungberg]"; + // custom translation + mes "Unfortunately, you are pursuing a different path than our people...I hope you can follow their path and convictions."; + close; + } + case 3: + close; + } + } + else if (job_rune_edq == 1) { + mes "[Guide, Jungberg]"; + mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?"; + next; + mes "[Guide, Jungberg]"; + mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone."; + next; + switch(select("I came to be a Rune Knight.:Cancel.")) { + case 1: + mes "[Guide, Jungberg]"; + mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; + next; + mes "[Guide, Jungberg]"; + mes "Your name is "+ strcharinfo(0) +", right? I can see clearly that you are qualified to become our comrade."; + next; + mes "[Guide, Jungberg]"; + mes "Good. I don't have to ask anymore about your qualification to join our brethren."; + mes "Now I'll give you your first assignment."; + next; + mes "[Guide, Jungberg]"; + mes "Find our Rune Knight gathering place hidden inside of Glast Heim."; + next; + mes "[Guide, Jungberg]"; + mes "There's a place that leads to the Rune Knight's secret gathering room inside the Glast Heim Chivalry. Find that place by yourself."; + next; + mes "[Guide, Jungberg]"; + mes "If you can find it, there'll be a person waiting to greet you, so let's start."; + next; + mes "[Guide, Jungberg]"; + mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate."; + set job_rune_edq,2; + changequest 3200,3201; + close; + case 2: + close; + } + } + else if (job_rune_edq == 2) { + mes "[Guide, Jungberg]"; + mes "The 1st assignment is to find out our Rune Knight gathering place hidden inside of Glast Heim."; + next; + mes "[Guide, Jungberg]"; + mes "There's a place that leads to the Rune Knights' secret gathering place inside Glast Heim Chivalry. Find that place by yourself."; + next; + mes "[Guide, Jungberg]"; + mes "If you can find it, there'll be a person waiting to greet you, so let's start."; + next; + mes "[Guide, Jungberg]"; + mes "Of course your life might be at risk by the ghosts of Glast Heim...but overcoming the risk shouldn't be hard for a Rune Knight candidate."; + close; + } + else { + mes "[Guide, Jungberg]"; + mes "It seems that you are still taking the test. Do your best and pass all the tests."; + next; + switch(select("I want to go to the gathering place.:Quit the conversation.")) { + case 1: + mes "[Guide, Jungberg]"; + mes "All right. I'll send you right away. I'll check you later."; + close2; + warp "job3_rune01",80,65; + end; + case 2: + close; + } + } + } + else { + mes "[Guide, Jungberg]"; + mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim."; + next; + mes "[Guide, Jungberg]"; + mes "Since you don't walk the way of the Sword, you wouldn't understand our spirit. I can manage by myself. Follow your own path."; + close; + } +} + +gl_knt02,150,55,3 script Rune Knight Staff 83,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Rune Knight Staff]"; + mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?"; + next; + switch(select("Yes, take me there.:I'm on other business.:Cancel.")) { + case 1: + mes "[Rune Knight Staff]"; + mes "Okay, come in. I'll guide you."; + close2; + warp "job3_rune01",80,65; + end; + case 2: + mes "[Rune Knight Staff]"; + mes "Oh, really? Then, keep on your work. I'll continue with my mission."; + close; + case 3: + close; + } + } + else if (BaseJob == Job_Knight) { + if ((job_rune_edq > 0) && (job_rune_edq < 2)) { + // custom translation + mes "[Rune Knight Staff]"; + mes "Ah...this area is off limits, you are prohibited to be here. Please do not do anything to hinder our efforts."; + next; + mes "[Rune Knight Staff]"; + mes "although...you seem to have the potential to become a companion to those who follow the path of the sword."; + next; + mes "[Rune Knight Staff]"; + mes "I'm sure we'll be crossing paths before long. I believe we will meet again."; + close; + } + else if (job_rune_edq > 1) { + mes "[Rune Knight Staff]"; + mes "You found this place correctly. Jungberg sent me to send you to the gathering place."; + next; + mes "[Rune Knight Staff]"; + mes "When you get into the gathering place, talk to Captain Tigris. He's always waiting for new members to show up."; + next; + mes "[Rune Knight Staff]"; + mes "Well, please follow me."; + close2; + warp "job3_rune01",80,65; + end; + } + end; + } + else { + mes "[Rune Knight Staff]"; + mes "Wait! This place is prohibited. I don't mind you going around but, don't ever disturb me again."; + close; + } +} + +job3_rune01,80,60,3 script Rune Knight Captain 470,{ + if (!checkweight(1201,1)) { + mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight."; + close; + } + if (BaseClass == Job_Rune_Knight) { + if (job_rune_edq == 23) { + mes "[Captain Tigris]"; + mes "Oh, I see... Please wait a moment."; + next; + mes "[Captain Tigris]"; + mes "I forgot to check if you are qualified to get the celebration gift for changing your job.."; + next; + mes "[Captain Tigris]"; + mes "Let me check the report from the instructors who took care of your tests."; + next; + if (job_rune_edq3 == 0) { + // custom translation + mes "[Captain Tigris]"; + mes "Ah...perfect. This result is truely rare."; + next; + mes "[Captain Tigris]"; + mes "Well, take this. This is a present that I've kept to give to my juniors like you."; + getitem 2140,1; //Energy_Rune_Guard + set job_rune_edq,24; + close; + } + else if ((job_rune_edq3 > 2) && (job_rune_edq3 < 6)) { + // custom translation + mes "[Captain Tigris]"; + mes "Ah, what a high score. Your results were very good."; + next; + mes "[Captain Tigris]"; + mes "Well, take this. This is a present that I've kept to give to my juniors like you."; + getitem 2794,1; //Magic_Stone_Ring + set job_rune_edq,24; + close; + } + else { + mes "[Captain Tigris]"; + mes "Umm, not bad. It's not a great record but you tried your best."; + next; + mes "[Captain Tigris]"; + mes "Well, take this. This is a present that I've kept to give to my juniors like you."; + getitem 15002,1; //Rune_Plate + set job_rune_edq,24; + close; + } + } + else { + mes "[Captain Tigris]"; + mes "Hey, long time no see, " + strcharinfo(0) + ". I don't think you've got any important matters to discuss but make yourself comfortable."; + close; + } + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq == 2) { + mes "A man wearing glorious armor and passion in his eyes is standing in front of me."; + next; + mes "He stares at me with an absent look and after a while he begins to talk."; + next; + mes "[Captain Tigris]"; + mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is??"; + next; + mes "[Captain Tigris]"; + mes "Oh, I've heard it before but I've forgotten it. Right, were you " + strcharinfo(0) + "? I truly welcome you from the heart for coming here."; + next; + mes "[Captain Tigris]"; + mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?"; + next; + mes "[Rune Knight, Lunarea]"; + mes "... 172nd."; + next; + mes "[Captain Tigris]"; + mes "She says so my friend. Actually I don't want to see the next one. So please do well."; + next; + mes "[Captain Tigris]"; + mes "Let me see... Manual and Jungberg must have finished the basic verification, then let's start the test right away."; + next; + mes "[Captain Tigris]"; + mes "Lunarea, proceed with the first test."; + next; + mes "[Rune Knight, Lunarea]"; + mes "..."; + next; + mes "This pale-skinned female Rune Knight called Lunarea is nodding her head quietly and watching me."; + next; + mes "[Captain Tigris]"; + mes "The test begins now. First, you'll get the 1st test from that beautiful icy lady, so please try your best."; + next; + mes "[Captain Tigris]"; + mes "When the test is done, talk to me. Anyway you'll need to care about the tests progressing with other people."; + next; + set job_rune_edq,3; + changequest 3201,3202; + mes "[Captain Tigris]"; + mes "Well then, I'll be waiting here so take the test."; + close; + } + else if (job_rune_edq == 3) { + mes "[Captain Tigris]"; + mes "Now the test begins. First, you'll get the 1st test from that beautiful icy lady, so please try your best."; + next; + mes "[Captain Tigris]"; + mes "When the test is done, talk to me... anyway you'll need to care about the tests progressing with other people."; + next; + mes "[Captain Tigris]"; + mes "Well then, I'll be waiting here so take the test."; + close; + } + else if ((job_rune_edq > 3) && (job_rune_edq < 6)) { + mes "[Captain Tigris]"; + mes "Hey you, weren't you testing? Lunarea, what happened? Is the test all done?"; + next; + mes "[Rune Knight, Lunarea]"; + mes "......"; + next; + mes "She just shakes her head without saying any word, and stares at me. She has piercing eyes."; + next; + mes "[Captain Tigris]"; + mes "Okay Lunarea. Hey, listen to me carefully. Lunarea is a poor talker and quiet but you shouldn't ignore her."; + next; + mes "[Captain Tigris]"; + mes "Even for me... no, any one of us who upsets her wouldn't be able to deal with that."; + next; + mes "[Rune Knight, Lunarea]"; + mes "......"; + next; + mes "[Captain Tigris]"; + mes "Whoa don't look at me like that. Okay, you see that? Aspiring Rune Knight. Go back to Lunarea and take the test as she says. That'll be good for you."; + close; + } + else if (job_rune_edq == 6) { + mes "[Captain Tigris]"; + mes "Umm, it seems that you've passed Lunarea's test? I guess I won't have to test more for the basics."; + next; + mes "[Captain Tigris]"; + mes "Undeniably our Rune Knights have some differences but we should not forget our Swordman roots."; + next; + mes "[Captain Tigris]"; + mes "From now on, this will be the real test as a Rune Knight that you want to be. You'll need to prepare to take next test."; + next; + mes "[Captain Tigris]"; + mes "Renoa, I know that you've been waiting for a long time but it's your turn."; + next; + mes "[Rune Knight, Renoa]"; + mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool."; + next; + mes "[Captain Tigris]"; + mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend."; + next; + mes "[Captain Tigris]"; + mes "Go to that fiery lady in the library room to get the next test done and come back."; + set job_rune_edq,7; + changequest 3204,3205; + close; + } + else if ((job_rune_edq > 6) && (job_rune_edq < 16)) { + mes "[Captain Tigris]"; + mes "Now, this will be the real test as a Rune Knight. You've got to prepare to take the next test."; + next; + mes "[Captain Tigris]"; + mes "Renoa, I know that you've been waiting for a long time but it's your turn."; + next; + mes "[Rune Knight, Renoa]"; + mes "It really has been such a long time but Lunarea's test and mine differ like the sky to the earth. I hope you won't be just a muscle-headed fool."; + next; + mes "[Captain Tigris]"; + mes "Hahaha. you heard that? It won't be easy this time. I hope you get through it my friend."; + next; + mes "[Captain Tigris]"; + mes "Go to that fiery lady in the library room to get the next test done and come back."; + close; + } + else if (job_rune_edq == 16) { + mes "[Captain Tigris]"; + mes "Oh, I heard that you've passed Renoa's test which only few people could pass."; + next; + mes "[Captain Tigris]"; + mes "I heard that the number of candidates who've given up while taking Renoa's test has been high."; + next; + mes "[Captain Tigris]"; + mes "You have to understand. I think it was the test that shows exactly the test instructor's personality. Hmm..."; + next; + mes "[Captain Tigris]"; + mes "Now, there's only the last test left. When you pass this, you will be on your way to officially becoming a Rune Knight."; + next; + mes "[Captain Tigris]"; + mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side."; + next; + mes "[Captain Tigris]"; + mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight."; + mes "So please do your best."; + set job_rune_edq,17; + changequest 3215,3216; + close; + } + else if ((job_rune_edq > 16) && (job_rune_edq < 22)) { + mes "[Captain Tigris]"; + mes "Take the final test from the Rune Knight Velpino who is at the arsenal's right side."; + next; + mes "[Captain Tigris]"; + mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight. So please do your best."; + close; + } + else if (job_rune_edq == 22) { + mes "[Captain Tigris]"; + mes "Congratulations. Now you've passed all the tests and can walk the way of a Rune Knight."; + next; + mes "[Captain Tigris]"; + mes "I'm happy from the bottom of my heart. I'm very proud of you."; + next; + mes "[Captain Tigris]"; + mes "Now you can be yourself around us and stand proud as one of us."; + next; + mes "[Captain Tigris]"; + mes "There's the evaluations from Lunarea, Renoa and Velpino who took care of your tests."; + next; + mes "[Captain Tigris]"; + mes "It's not much but there are some gifts for new Rune Knights who got good scores on the tests."; + next; + mes "[Captain Tigris]"; + mes "There will be a difference depending on the scores, but they are all helpful for anyone who is a Rune Knight."; + next; + mes "[Captain Tigris]"; + mes "Lastly, there are several things to be aware of as a Knight who's experienced a job change to a Lord Knight in Valhalla."; + next; + mes "[Captain Tigris]"; + mes "If there's any equipment that you are wearing now, or anything you're holding, please empty it for your job change moment."; + next; + mes "[Captain Tigris]"; + mes "Visit the Kafra Employee to use the storage."; + next; + mes "[Captain Tigris]"; + mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again."; + next; + mes "[Captain Tigris]"; + mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points."; + next; + mes "[Captain Tigris]"; + mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?"; + next; + switch(select("Every preparation is done.:I need more time to think.")) { + case 1: + if ((Weight > 0) || (checkcart()) || (SkillPoint) || (checkfalcon()) || (checkriding())) { + mes "[Captain Tigris]"; + mes "Weren't you listening?"; + next; + mes "[Captain Tigris]"; + mes "If there's any equipment that you are wearing now, or anything you're holding. Please empty it for your job change moment."; + next; + mes "[Captain Tigris]"; + mes "Talk to the Kafra Employee to use the storage."; + next; + mes "[Captain Tigris]"; + mes "You might know already, if you are riding a Peco Peco, you should have left it behind. If you brought it, leave it and come again."; + next; + mes "[Captain Tigris]"; + mes "One more thing. If you have any remained skill-points, use it all and learn the skills. You won't be able to change jobs if you have any more skill points."; + next; + mes "[Captain Tigris]"; + mes "If you understood, then make your preparations and come back."; + close; + } + else { + if ((BaseJob != Job_Knight) && (JobLevel < 50) && (SkillPoint) && (BaseLevel < 99)) { + // custom translation + mes "[Captain Tigris]"; + mes "You seem to be missing something?"; + close; + } + mes "[Captain Tigris]"; + mes "Our Master, Beljeve... and the Great Sage, Serpeone..."; + next; + mes "[Captain Tigris]"; + mes "This Knight is going to walk the way of the Rune Knights with us, so please give your blessing."; + next; + getitem 5746,1; //Rune_Circlet + getitem 2795,1; //Green_Apple_Ring + set job_rune_edq,23; + completequest 3219; + jobchange Job_Rune_Knight,Upper; + mes "[Captain Tigris]"; + mes "Remember this moment forever for you are now a Rune Knight."; + next; + mes "[Captain Tigris]"; + mes "There's a royal gift from the Rune-Midgarts Kingdom for all new Rune Knights."; + next; + mes "[Captain Tigris]"; + mes "Give me a second to get the royal gift and talk to me again."; + close; + } + case 2: + close; + } + } + } + else { + // custom translation + mes "[Captain Tigris]"; + mes "I don't know how you got here...but you should not have come here."; + next; + mes "[Captain Tigris]"; + mes "Go back to where came from."; + close2; + warp "gl_knt02",150,55; + end; + } +} + +job3_rune01,90,50,3 script Rune Knight Lunarea 469,{ + if (BaseClass == Job_Rune_Knight) { + mes "She holds up her chin quietly, nods lightly and notices me."; + next; + mes "Then after a moment she puts her face down and seems absorbed with other thoughts."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 3) { + mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence"; + close; + } + else if (job_rune_edq == 3) { + mes "She finally opens her mouth and begins to talk."; + next; + mes "[Rune Knight, Lunarea]"; + mes "5 minutes... When you endure and get rid of all, you succeed."; + next; + mes "[Rune Knight, Lunarea]"; + mes "In this test, Captain Tigris, Renoa, Velpino and I will visit together."; + next; + mes "[Rune Knight, Lunarea]"; + mes "If you want to, you can ask help from one of us. But don't think that we will always help."; + next; + mes "[Rune Knight, Lunarea]"; + mes "Since it's a test, getting help from us is completely your choice. It doesn't matter if you take the test with our help or all by yourself."; + next; + mes "[Rune Knight, Lunarea]"; + mes "When you are ready to go to the test field talk to me."; + next; + switch(select("Move to the test field now.:Give me time to get ready.")) { + case 1: + if ($@rune_test1 == 0) { + mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; + set job_rune_edq,4; + changequest 3202,3203; + set $@job_rune_test1,1; + close2; + warp "job3_rune02",38,40; + end; + } + else { + // custom translation + mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; + next; + mes "But her expression suddenly changed a bit as she looked at to speak."; + next; + mes "[Rune Knight, Lunarea]"; + mes "Now...the testing room is currently occupied..."; + next; + mes "[Rune Knight, Lunarea]"; + mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level."; + next; + mes "[Rune Knight, Lunarea]"; + mes "Just wait over 5 minutes and it should be your turn."; + close; + } + case 2: + close; + } + } + else if (job_rune_edq == 4) { + mes "[Rune Knight, Lunarea]"; + mes "Did you fail? But, there's no limitation to the number of times you can try."; + next; + mes "[Rune Knight, Lunarea]"; + mes "If you want to take the test again. I can send you to the test field."; + next; + mes "[Rune Knight, Lunarea]"; + mes "5 minutes... When you endure and get rid of all, you succeed."; + next; + mes "[Rune Knight, Lunarea]"; + mes "If you are ready to move to the test field talk to me."; + next; + switch(select("Move to the test field now.:Please give me time to prepare.")) { + case 1: + set .@test_miss_check,checkquest(3220,PLAYTIME); + if (.@test_miss_check == -1) { + if ($@rune_test1 == 0) { + mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; + set $@job_rune_test1,1; + if (checkquest(3220) > -1) erasequest 3220; + setquest 3220; + close2; + warp "job3_rune02",38,40; + end; + } + else { + // custom translation + mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; + next; + mes "But her expression suddenly changed a bit as she looked at to speak."; + next; + mes "[Rune Knight, Lunarea]"; + mes "Now...the testing room is currently occupied..."; + next; + mes "[Rune Knight, Lunarea]"; + mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level."; + next; + mes "[Rune Knight, Lunarea]"; + mes "Just wait over 5 minutes and it should be your turn."; + close; + } + } + else if ((.@test_miss_check == 0) || (.@test_miss_check == 1)) { + mes "[Rune Knight, Lunarea]"; + mes "Once someone enters into the test field you cannot enter directly. The test is taken one by one."; + next; + mes "[Rune Knight, Lunarea]"; + mes "When it's your turn to enter you will be sent there directly."; + close; + } + else if (.@test_miss_check == 2) { + erasequest 3220; + if ($@rune_test1 == 0) { + mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; + set $@job_rune_test1,1; + setquest 3220; + close2; + warp "job3_rune02",38,40; + end; + } + else { + // custom translation + mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; + next; + mes "But her expression suddenly changed a bit as she looked at to speak."; + next; + mes "[Rune Knight, Lunarea]"; + mes "Now...the testing room is currently occupied..."; + next; + mes "[Rune Knight, Lunarea]"; + mes "You'll have to wait...it is regulation that the test must take place on a 1:1 level."; + next; + mes "[Rune Knight, Lunarea]"; + mes "It will be your turn when the time is up."; + close; + } + } + case 2: + close; + } + } + else if (job_rune_edq == 5) { + mes "[Rune Knight, Lunarea]"; + mes "Was your test successful?"; + next; + mes "She shows a small smile which is barely visible and looks at me."; + next; + mes "[Rune Knight, Lunarea]"; + mes "This portion of the test is over. Go talk to Captain Tigris."; + set job_rune_edq,6; + changequest 3203,3204; + close; + } + else if (job_rune_edq > 5) { + mes "[Rune Knight, Lunarea]"; + mes "This portion of the test is over. Go talk to Captain Tigris."; + next; + mes "[Rune Knight, Lunarea]"; + mes "There are other tests you need to complete. I hope you do a good job."; + close; + } + } + else { + mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence"; + close; + } +} + +job3_rune01,55,50,3 script Rune Knight, Renoa 469,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Rune Knight, Renoa]"; + mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + "."; + next; + mes "[Rune Knight, Renoa]"; + mes "Soon you'll see the way we need to go clearly."; + next; + mes "[Rune Knight, Renoa]"; + mes "Until then, I'll be here to discover more candidates just like you."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 7) { + mes "[Rune Knight, Renoa]"; + mes "Are you the one who wants to be a Rune Knight? There have been so many today."; + next; + mes "[Rune Knight, Renoa]"; + mes "It's too bad that there haven't been many candidates that have made it to my part of the test yet so I'm just taking a bit of a rest."; + next; + mes "[Rune Knight, Renoa]"; + mes "If you are taking the Rune Knight test I hope that you try your best. This won't be as easy to pass as Lunarea's test ok?"; + close; + } + else if (job_rune_edq == 7) { + mes "[Rune Knight, Renoa]"; + mes "Finally! Is it my turn? I'm so happy."; + next; + mes "[Rune Knight, Renoa]"; + mes "There have been so many candidates failing Lunarea's test that I've given up counting."; + next; + mes "[Rune Knight, Renoa]"; + mes "I am Renoa. I am in charge of the teaching and testing of runes and magic for Rune Knight candidates."; + next; + mes "[Rune Knight, Renoa]"; + mes "Thank you for all of your trouble taking the test so far. Okay, anyway."; + next; + mes "[Rune Knight, Renoa]"; + mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books."; + next; + mes "[Rune Knight, Renoa]"; + mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3..."; + next; + mes "[Rune Knight, Renoa]"; + mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight."; + next; + mes "[Rune Knight, Renoa]"; + mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either."; + set job_rune_edq,8; + changequest 3205,3206; + close; + } + else if (job_rune_edq == 8) { + mes "[Rune Knight, Renoa]"; + mes "Well first, I'll give you an assignment. Let's start by studying. Go to the library and study these books."; + next; + mes "[Rune Knight, Renoa]"; + mes "Umm, ^0000FFRunes and Rune Knights^000000, ^0000FFThe Principles of Runes^000000, ^0000FFThe Making and use of Runes^000000. Start with these 3..."; + next; + mes "[Rune Knight, Renoa]"; + mes "Read the book thoroughly and come back. If you are the type of person who doesn't like reading and studying then it won't be easy for you to live as a Rune Knight."; + next; + mes "[Rune Knight, Renoa]"; + mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either."; + close; + } + else if (job_rune_edq == 11) { + mes "[Rune Knight, Renoa]"; + mes "Have you read all the books from the library? It won't be easy to read but if you are determined to be a Rune Knight, you have to have this kind of basic knowledge."; + next; + mes "[Rune Knight, Renoa]"; + mes "Basically, the power of magic cannot be used without training to draw out the power of nature and the elements."; + next; + mes "[Rune Knight, Renoa]"; + mes "Therefore, jobs such as Wizard and Sage have come out and the magic became their own sacred field."; + next; + mes "[Rune Knight, Renoa]"; + mes "The leader of the Rune Knights, Beljeve, is known to have been in touch with the fairies even before the dimensional door of the Ash Vacuum was made when Satan Morroc resurrected."; + next; + mes "[Rune Knight, Renoa]"; + mes "I heard a story from the magical scholars about the technology that can substantialize the essence of magic. I began a study to substantialize it to a rune by getting their help."; + next; + mes "[Rune Knight, Renoa]"; + mes "Our Rune Knight's were born from the result of that study, which enables practicing both the power of the sword and magic by using runes."; + next; + mes "[Rune Knight, Renoa]"; + mes "You look like you don't understand why I'm repeating the teaching of the story already written in the book."; + next; + mes "[Rune Knight, Renoa]"; + mes "So for the second test, you need to visit the Laphine magical scholars who had given the direct help to the birth of Rune Knights at Ash Vacuum."; + next; + mes "[Rune Knight, Renoa]"; + mes "Find the sage, Serpeone who's been studying and helping the Rune Knights who are out in the Rune Midgard's camp at Ash Vacuum."; + next; + mes "[Rune Knight, Renoa]"; + mes "The sage has already been in touch with us for a long time so you don't need to worry about understanding Serpeone's language.c"; + next; + mes "[Rune Knight, Renoa]"; + mes "If you are ready I'll guide you to the warp that moves you directly to Serpeone. Meet her and get instructions from her."; + set job_rune_edq,12; + changequest 3206,3207; + close; + } + else if ((job_rune_edq > 11) && (job_rune_edq < 14)) { + mes "[Rune Knight, Renoa]"; + mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune Midgard post at Ash Vacuum. Are you prepared?"; + next; + switch(select("Yes, I am prepared.:Not yet.")) { + case 1: + mes "[Rune Knight, Renoa]"; + mes "Good. Then I'll send you there now. But, there's one thing I need to tell you."; + next; + mes "[Rune Knight, Renoa]"; + mes "You will be sent to the Ash Vacuum. The people dispatched to the Rune Midgard post are certified adventurers and officials."; + next; + mes "[Rune Knight, Renoa]"; + mes "Beljeve has an agreement with the other alliance countries that the free behavior of our Rune Knights is guaranteed but..."; + next; + mes "[Rune Knight, Renoa]"; + mes "If you want to move freely through all of Ash Vacuum, you'll have to go through the normal route which is acquiring qualification with the Rune Midgard alliance. It has nothing to do with us."; + next; + mes "[Rune Knight, Renoa]"; + mes "The agreement only allows us to send candidates to the Rune Midgard camp and nowhere else."; + next; + mes "[Rune Knight, Renoa]"; + mes "Good luck."; + close2; + warp "mid_camp",235,250; + end; + case 2: + mes "[Rune Knight, Renoa]"; + mes "If you are ready talk to me again. I'm free anytime."; + close; + } + } + else if (job_rune_edq == 14) { + mes "[Rune Knight, Renoa]"; + mes "Umm, you're back? How's it like in the Ash Vacuum?"; + next; + mes "[Rune Knight, Renoa]"; + mes "Well, a person of your strength must have been there already no?"; + next; + mes "[Rune Knight, Renoa]"; + mes "Now its time to take the test concerning runes. I know that you have been through quite a complicated process."; + next; + mes "[Rune Knight, Renoa]"; + mes "I am going to give you a test that allows you to deal with runes directly."; + next; + mes "[Rune Knight, Renoa]"; + mes "In this test you will be making a rune stone yourself which will also be used for your last test."; + next; + mes "[Rune Knight, Renoa]"; + mes "If you remember what you read in the library just before, you'll be able to produce a rune stone here without my explanation."; + next; + mes "[Rune Knight, Renoa]"; + mes "If you succeed in making the rune stone it will automatically become the rune stone you'll use for yourself when you become a Rune Knight, so try your best."; + next; + mes "[Rune Knight, Renoa]"; + mes "The total number of rune stones you need to make is 20."; + mes "Remember that well."; + set job_rune_edq,15; + changequest 3213,3214; + close; + } + else if (job_rune_edq == 15) { + mes "[Rune Knight, Renoa]"; + mes "In this test you will be making a rune stone yourself which is going to be used for your last test."; + next; + mes "[Rune Knight, Renoa]"; + mes "If you remember the books you've read in the library just before, you'll be able to produce a rune stone here without my explanation."; + next; + mes "[Rune Knight, Renoa]"; + mes "If you succeed in making the rune stone automatically it becomes the rune stone you'll use for yourself when you succeed, and it's delivered to Captain Tigris...so try hard."; + next; + mes "[Rune Knight, Renoa]"; + mes "The number of total rune stones you need to make is exactly 20. Remember that well."; + next; + switch(select("Check number of made runes?:I've made all the 20 rune stones.")) { + case 1: + mes "[Rune Knight, Renoa]"; + mes "The number of rune stones made 'til now is " + job_rune_edq2 + "."; + close; + case 2: + if (job_rune_edq2 == 20) { + mes "[Rune Knight, Renoa]"; + mes "You've brought just the right amount. I'll hand over all the finished rune stones to Captain Tigris."; + next; + mes "[Rune Knight, Renoa]"; + mes "Because there is a test waiting for you that uses these rune stones."; + next; + mes "[Rune Knight, Renoa]"; + mes "Here, you've passed. Go back to Captain Tigris and complete the next test."; + next; + mes "[Rune Knight, Renoa]"; + mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now."; + set job_rune_edq,16; + changequest 3214,3215; + close; + } + else if (job_rune_edq2 > 20) { + mes "[Rune Knight, Renoa]"; + mes "Wow! What's this? You've made over 20. It's ok for now but remember to follow directions next time."; + next; + mes "[Rune Knight, Renoa]"; + mes "You've brought just the right amount. I'll hand over all the made rune stones to Captain Tigris."; + next; + mes "[Rune Knight, Renoa]"; + mes "Because there a test waiting for you to use these rune stones."; + next; + mes "[Rune Knight, Renoa]"; + mes "Here, you've passed. Go back to Captain Tigris and complete the next test."; + next; + mes "[Rune Knight, Renoa]"; + mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now."; + set job_rune_edq,16; + close; + } + else { + mes "[Rune Knight, Renoa]"; + mes "Hey! I think I told you to make at least 20."; + close; + } + } + } + else { + mes "[Rune Knight, Renoa]"; + mes "Become a proud Rune Knight."; + close; + } + } + else { + // custom translation + mes "[Rune Knight, Renoa]"; + mes "HOw...how did you get in here?! Captain we have a spy!"; + next; + mes "[Captain Tigris]"; + mes "Ah? What are you talking about, Renoa? Do not talk in such a manner! You make us sound like criminals."; + next; + mes "[Rune Knight, Renoa]"; + mes "Well, there is an unidentified individual here."; + next; + mes "[Captain Tigris]"; + mes "Ah...hey, friend, come over here and let us talk a moment..."; + close; + } +} + +job3_rune01,58,51,1 script Rune Furance 844,{ + if (job_rune_edq < 15) { + mes "[Rune Knight Renoa]"; + mes "You don't want to touch that thing. Believe me, I'm not kidding."; + close; + } + else if (job_rune_edq == 15) { + set .@job_rune_crash,5; + set .@job_rune_test_rand,rand(1,24); + mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book."; + next; + switch(select("Use the Rune Heating Furnace:Stop.")) { + case 1: + if (.@job_rune_test_rand == 1) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "This red hot spiral is..."; + next; + input .@input$; + set .@ans$,"Ehwaz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Eiwaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + // occurances of this line are all custom. I couldn't get the damn thing to fail and give me the line. + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Eiwaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 2) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this violet oblique line shape is..."; + next; + input .@input$; + set .@ans$,"Osilla"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Othlia rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Othlia rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 3) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "This live emerald diamond rune is..."; + next; + input .@input$; + set .@ans$,"Mannaz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Mannaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Mannaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 4) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with an emerald round shape is..."; + next; + input .@input$; + set .@ans$,"Ansuz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Ansuz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Ansuz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 5) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this skyblue star shape is..."; + next; + input .@input$; + set .@ans$,"Hagalaz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Hagalaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Hagalaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 6) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "This flashing with a red diamond shape rune is..."; + next; + input .@input$; + set .@ans$,"Kano"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Kano rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Kano rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 7) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this skyblue oblique line shape is..."; + next; + input .@input$; + set .@ans$,"Rhydo"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Raido rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Raido rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 8) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this yellow round shape is..."; + next; + input .@input$; + set .@ans$,"Turisus"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Turisus rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Turisus rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 9) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this emerald spiral line shape is..."; + next; + input .@input$; + set .@ans$,"Dagaz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Dagaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Dagaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 10) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this skyblue fan-shape is..."; + next; + input .@input$; + set .@ans$,"Sowilo"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Sowilo rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Sowilo rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 11) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this yellow diamond shape is..."; + next; + input .@input$; + set .@ans$,"Laguz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Laguz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Laguz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 12) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this violet spiral line is..."; + next; + input .@input$; + set .@ans$,"Isia"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Isia rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Isia rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 13) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this silver spiral shape is..."; + next; + input .@input$; + set .@ans$,"Pertz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Pertz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Pertz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 14) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this gold star shape is..."; + next; + input .@input$; + set .@ans$,"Verkana"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Verkana rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Verkana rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 15) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this yellow cone shape is..."; + next; + input .@input$; + set .@ans$,"Gebo"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Gebo rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Gebo rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 16) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this emerald oblique line is..."; + next; + input .@input$; + set .@ans$,"Algiz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Algiz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Algiz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 17) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this gray diamond is..."; + next; + input .@input$; + set .@ans$,"Arwez"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Arwaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Arwaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 18) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this gold round is..."; + next; + input .@input$; + set .@ans$,"Teiwaz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Teiwaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Teiwaz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 19) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this emerald star shape is..."; + next; + input .@input$; + set .@ans$,"Wunjo"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Wunjo rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Wunjo rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 20) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this yellow round is..."; + next; + input .@input$; + set .@ans$,"Jera"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Jera rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Jera rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 21) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this yellow fan-shape is..."; + next; + input .@input$; + set .@ans$,"Nosiege"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Nosiege rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Nosiege rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 22) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this violet diamond shape is..."; + next; + input .@input$; + set .@ans$,"Ingz"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Ingz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Ingz rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 23) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this silver round shape is..."; + next; + input .@input$; + set .@ans$,"Fehu"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Fehu rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Fehu rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + else if (.@job_rune_test_rand == 24) { + progressbar "ffff00",5; + mes "The magical power of the rune pitches and tosses while it is getting shaped."; + next; + mes "The rune flashing with this violet spiral is..."; + next; + input .@input$; + set .@ans$,"Urj"; + set .@pc_ans$,.@input$; + set .@ans_chk,compare(.@ans$,.@pc_ans$); + if (.@ans_chk == 1) { + mes "[Rune Knight Renoa]"; + mes "Wow! This is great. The image of the rune stone in my head and the modelled rune stone matches perfectly. It's well made."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Urj rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + set .@job_rune_crash_go,rand(1,(((job_rune_edq3+1)+.@job_rune_crash)+.@job_rune_crash_check)); + if (.@job_rune_crash_go == 3) { + mes "[Rune Knight Renoa]"; + mes "Ah, you got lucky! Althought the stones don't match perfectly, they are close enough. It's quite rare, though."; + next; + mes "[Rune Knight Renoa]"; + mes "1 Urj rune was made normally."; + set job_rune_edq2,job_rune_edq2 + 1; + close; + } + else { + mes "[Rune Knight Renoa]"; + mes "It's a natural result. The image of the rune stone in my head and the modelled rune stone didn't match so the rate of success just gets extremely lower."; + next; + mes "[Rune Knight Renoa]"; + mes "Refining the rune stone is a failure... Please try again."; + set job_rune_edq3,job_rune_edq3 + 1; + close; + } + } + } + case 2: + close; + } + } + else { + mes "[Rune Knight Renoa]"; + mes "You don't want to touch that thing. Believe me, I'm not kidding."; + close; + } +} + +job3_rune01,40,54,1 script Runes and Rune Knights 844,{ + if (job_rune_edq < 8) { + mes "[Rune Knight Renoa]"; + mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; + next; + mes "[Captain Tigris]"; + mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission."; + close; + } + else if (job_rune_edq > 7) { + while(1) { + switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) { + case 1: + set job_rune_book1_1,job_rune_book1_1+job_rune_book1_1; + mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic."; + next; + mes "It had been achieved by the legendary swordman Beljeve who's been known as a Sword Master and a founder of dispensable expenditure."; + next; + mes "Rune Knights use rune stones as a medium for magic power rather than using the magical energy made directly within the body."; + next; + mes "Magic power could only previously be used by those who can harness magic power within their bodies through a long time of research"; + next; + mes "However, for the direct research on the rune magical power which had broken the human's normal concept is now ongoing."; + next; + mes "It's known that the Sword Master Beljeve felt the limit of his power, so he studied the way to overcome the physical limitation of mortals."; + next; + mes "We guess he had been already in touch with the Laphine tribe long before the dimensional rift was discovered to get to the Ash Vacuum."; + next; + mes "The Laphine tribe are the fairies from the Ash Vacuum and are known to have a close relationship to the birth of the Rune Knights."; + next; + mes "Now it's possible for those who are normally unsuitted to using magic power to carry a medium that can carry magic that normal mortals could not wield before."; + next; + mes "The result of studying these techniques are the rune stones tuned in harmony with the physical power of swords."; + next; + mes "Beljeve's disciples who started to learn the way to harmoze their swords with rune stones became known as Rune Knights."; + next; + break; + case 2: + set job_rune_book1_2,job_rune_book1_2+1; + mes "A jewel called as a Rune is a medium that contains the formless existence, the magical power and the essence of it can be used directly."; + next; + mes "The Laphine Sage, Serpeone and the founder of Rune Knights Beljeve co-researched runes and the result of their research has only recently become to be known to the world."; + next; + mes "It's a limitless alternative energy source and research on them is still ongoing. "; + next; + mes "Unlike humans, the living things in the Ash Vacuum preserve magical energy by holding it in their bodies."; + next; + mes "The discovery of transvering this magical power into runes was refined by Beljeve and Serpeone and shared with the Rune Knights."; + next; + break; + case 3: + if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 8)) + set job_rune_edq,9; + else if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 9)) + set job_rune_edq,10; + else if ((job_rune_book1_1 > 0) && (job_rune_book1_2 > 0) && (job_rune_edq == 10)) + set job_rune_edq,11; + close; + } + } + } + end; +} + +job3_rune01,43,44,1 script The Principles of Runes 844,{ + if (job_rune_edq < 8) { + mes "[Rune Knight Renoa]"; + mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; + next; + mes "[Captain Tigris]"; + mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission."; + close; + } + else if (job_rune_edq > 7) { + while(1) { + switch(select("The principle use of Runes:The types of Runes:Stop Reading")) { + case 1: + set job_rune_book2_1,job_rune_book2_1+1; + mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles."; + next; + mes "A rune is a kind of symbol that's been used on the Rune Midgard continent since ancient times. Up until now it has only been used by occult circles."; + next; + mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human subconsciousness."; + next; + mes "Runes have their own system and types and can draw out various powers according to how they are arranged. But their power level can't currently be measured by known means."; + next; + mes "It is fortunate that the Rune Knights discovered their use for positive means. Runes have not been used for dark magic but it is certainly possible for their power to be misused if in the wrong hands."; + next; + break; + case 2: + set job_rune_book2_2,job_rune_book2_2+1; + mes "The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled."; + next; + mes "The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects."; + next; + mes "The other 11 runes have consistent power, not influenced by any position so if you don't master all 11 ordinary runes and the 14 inverse runes, you cannot draw out all the complete power."; + next; + mes "Among the 11 ordinary runes, the blank rune is an exception."; + next; + mes "The names of the 25 rune stones are the following:"; + next; + mes "Ehwaz, Osilia, Mannaz, Ansuz, Hagalas, Kano, Rhydo, Turisus, Dagaz, Sowilo, Laguz, Isia, Pertz, Verkana, Gebo, Algiz, Arwez, Teiwaz, Wunjo, Jera, Nosiege, Ingz, Fehu, Urj."; + next; + break; + case 3: + if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 8)) + set job_rune_edq,9; + else if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 9)) + set job_rune_edq,10; + else if ((job_rune_book2_1 > 0) && (job_rune_book2_2 > 0) && (job_rune_edq == 10)) + set job_rune_edq,11; + close; + } + } + } + end; +} + +job3_rune01,50,36,1 script Runes, Make & Use 844,{ + if (job_rune_edq < 8) { + mes "[Rune Knight Renoa]"; + mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; + next; + mes "[Captain Tigris]"; + mes "Hey Renoa go easy on that Knight. You there too, you'd better stop touching stuff here without a permission."; + close; + } + else if (job_rune_edq > 7) { + while(1) { + switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) { + case 1: + set job_rune_book3_1,job_rune_book3_1+1; + mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight."; + next; + mes "Rune Mastery is like a code that's been put into the body as a mark of a Rune Knight."; + next; + mes "Ordinary people can also learn this skill and it needs its own machine called a Rune Furnace."; + next; + mes "When you making a Rune stone with a Rune Furnace, the type of rune is determined by the magical energy put into it, and it cannot be changed."; + next; + mes "When making a rune stone by using Rune Mastery, it can be made into the rune property that you want but it's classified as a Rune Knights' own ability. "; + next; + mes "When you operate the Rune Furnace , the magical energy of the body gets concentrated through it and it enables the change into a Rune Stone."; + next; + break; + case 2: + set job_rune_book3_2,job_rune_book3_2+1; + switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) { + case 1: + mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace."; + next; + mes "Osilia - This rune is an equivalent exchangement which means that you lose one and you gain one, and it also means the power that needs a cost. This is shaped into the form of a violet oblique line in a Rune Furnace."; + next; + mes "Mannaz - This rune means hope and a new start and also the positive power that can reverse a desperate situation. This is shaped into the form of an emerald diamond in a Rune Furnace."; + next; + mes "Ansuz - This rune means preparation or arrangement and the power that can overcome the uneasiness of the coming future. This is shaped into the form of an emerald round in a Rune Furnace. "; + next; + mes "Hagalas - This rune means the freedom and the power that resists restraint. This is shaped into the form of a skyblue colored star-shape in a Rune Furnace."; + next; + mes "Kano - This rune means flame and passion, and the power that ends everything. The source of it is shaped into the form of a red diamond in a Rune Furnace."; + next; + break; + case 2: + mes "Rhydo - This rune means the combination and recombination and the power of completion. This is shaped into the skyblue oblique line in a Rune Furnace."; + next; + mes "Turisus - This rune means the border and the power of limitation. This is shaped into a yellow round in a Rune Furnace."; + next; + mes "Dagaz - This rune means the talent and the power of enduring adversity. This is shaped into an emerald spiral in a Rune Furnace."; + next; + mes "Sowilo - This rune means victory and success and the power of arrangement and cessation. This is shaped into the form of a skyblue fan-shape in a Rune Furnace."; + next; + mes "Laguz -This rune means uncertainty and the power that protects the inside. This is shaped into a form of a yellow diamond in a Rune Furnace."; + next; + mes "Isia - This rune means the power that stops everything. This is shaped into a violet spiral in a Rune Furnace."; + next; + break; + case 3: + mes "Pertz - This rune means revelation and the power of chance. This is shaped into the form of silver spiral in a Rune Furnace."; + next; + mes "Verkana - This rune means richness, birth and the power of defense and protection. This is shaped into the form of a gold-color star in a Rune Furnace."; + next; + mes "Gebo - This rune means cooperation and the power of harmony. This is shaped into the form of a yellow cone in a Rune Furnace."; + next; + mes "Algiz - This rune means chance and the power of challenge. This is shaped into the form of an emerald oblique line in a Rune Furnace."; + next; + mes "Arwez - This rune means change, convulsion and the power of movement. This is shaped into the form of a gray diamond in a Rune Furnace."; + next; + mes "Teiwaz - This rune means perfect victory and the power of absolute solution. This is shaped into the form of a gold round in a Rune Furnace."; + next; + break; + case 4: + mes "Wunjo - This rune means intelligence and the power of wisdom. This is shaped into the form of an emerald star in a Rune Furnace."; + next; + mes "Jera - This rune means comfort and the power of rest. This is shaped into the form of a yellow round in a Rune Furnace."; + next; + mes "Nosiege - This rune means weakness and the power of attenuating. This is shaped into the form of a yellow fan-shape in a Rune Furnace."; + next; + mes "Ingz - This rune means disruption and the power of separation. This is shaped into the form of a violet diamond in a Rune Furnace."; + next; + mes "Fehu - This rune means attainment and the power of materialization. This is shaped into the form of a silver round in a Rune Furnace."; + next; + mes "Urj - This rune means destiny and the power of restriction. This is shaped into the form of a violet spiral line in a Rune Furnace."; + next; + break; + case 5: + close2; + break; + } + break; + case 3: + if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 8)) + set job_rune_edq,9; + else if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 9)) + set job_rune_edq,10; + else if ((job_rune_book3_1 > 0) && (job_rune_book3_2 > 0) && (job_rune_edq == 10)) + set job_rune_edq,11; + close; + } + } + } + end; +} + +mid_camp,238,250,3 script Rune Knight Sage Guard 468,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Rune Knight Sage Guard]"; + mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights."; + next; + mes "[Rune Knight Sage Guard]"; + mes "I am very proud as a Rune Knight to serve beside her."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 11) { + mes "[Rune Knight Sage Guard]"; + mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean."; + close; + } + else if (job_rune_edq > 10) { + mes "[Rune Knight Sage Guard]"; + mes "Splendide is the land of the Laphine. We are offering a convenience by an agreement between the Rune Knights and the expeditionary team."; + next; + mes "[Rune Knight Sage Guard]"; + mes "Our agents are opening the way to Splendide only for the trainees who are taking the Rune Knight job change test."; + next; + mes "[Rune Knight Sage Guard]"; + mes "But when you become a Rune Knight, you'll need to make sure that you join the expeditionary team in order to fully explore the Ash Vacuum."; + close; + } + } + else { + mes "[Rune Knight Sage Guard]"; + mes "Hanging around this man won't be good for you. Keep going the way you were heading."; + close; + } +} + +mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Dispatch Rune Knight Agent]"; + mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 11) { + mes "[Dispatch Rune Knight Agent]"; + mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; + close; + } + else if (job_rune_edq > 10) { + mes "[Dispatch Rune Knight Agent]"; + mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone."; + next; + mes "[Dispatch Rune Knight Agent]"; + mes "Do you want to go out to the Splendide field?"; + next; + switch(select("Move to Splendide field:Cancel.")) { + case 1: + warp "spl_fild01",355,325; + end; + case 2: + close; + } + } + } + else { + mes "[Dispatch Rune Knight Agent]"; + mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; + close; + } +} + +spl_fild02,13,241,0 script #roadblock1 -1,10,10,{ +OnTouch: + if ((job_rune_edq > 0) && (job_rune_edq < 23)) { + mes "-Whispers of the sage Serpeone are delivered to my mind.-"; + next; + mes "[Sage Serpeone]"; + mes "Until you become an honorable Rune Knight I cannot help you control your powers in Rune Midgard."; + next; + mes "[Sage Serpeone]"; + mes "Please understand this and be devoted to this test."; + close2; + warp "spl_fild02",25,245; + } + end; +} + +spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Dispatch Rune Knight Agent]"; + mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 11) { + mes "[Dispatch Rune Knight Agent]"; + mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; + close; + } + else if (job_rune_edq > 10) { + mes "[Dispatch Rune Knight Agent]"; + mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone."; + next; + mes "[Dispatch Rune Knight Agent]"; + mes "Do you want to go back to the expeditionary team's post?"; + next; + switch(select("Yes please.:Not yet.")) { + case 1: + warp "mid_camp",50,153; + end; + case 2: + close; + } + } + } + else { + mes "[Dispatch Rune Knight Agent]"; + mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; + close; + } +} + +mid_camp,235,250,3 script Sage Serpeone 435,{ + if (BaseClass == Job_Rune_Knight) { + mes "[Sage Serpeone]"; + mes "Finally you are an honorable Rune Knight. I'm happy to help you."; + next; + mes "[Sage Serpeone]"; + mes "The power of Runes are not perfect and more research still needs to be done to make it perfectly safe. It is up to me and other Rune Knights like you to make sure to continue that research."; + next; + mes "[Sage Serpeone]"; + mes "Please be devoted to the Runes and hopefully your life will be illuminated by it."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 12) { + mes "[Sage Serpeone]"; + mes "It must be surprising that I, a Laphine, am here in your people's base."; + next; + mes "[Sage Serpeone]"; + mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up."; + next; + mes "[Sage Serpeone]"; + mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language."; + next; + mes "[Sage Serpeone]"; + mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us."; + next; + mes "[Sage Serpeone]"; + mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp."; + close; + } + else if (job_rune_edq == 12) { + mes "[Sage Serpeone]"; + mes "Welcome, you are the one taking the job training test of the Rune Knights. I am Serpeone."; + next; + mes "[Sage Serpeone]"; + mes "All Rune Knights that you've met so far are the disciples who were taught by me and Beljeve. Now you are on your way to joining them."; + next; + mes "[Sage Serpeone]"; + mes "I think you've already heard a basic explanation and instructions from Renoa. Now it seems that it's my turn to help you out."; + next; + mes "[Sage Serpeone]"; + mes "The magical power that the Rune Knights use are not technically the same as the magical power made in the human world."; + next; + mes "[Sage Serpeone]"; + mes "Right this place... our sphere where you call as Ash Vacuum...it's the magical power made with"; + next; + mes "[Sage Serpeone]"; + mes "The living things in this place have been preserving the magical energy in our bodies unlike the living things in the human world."; + next; + mes "[Sage Serpeone]"; + mes "The power of the rune stones is the way of shaping the magical power in our bodies into runes which take place of our bodies as a medium."; + next; + mes "[Sage Serpeone]"; + mes "So to use the rune stone you need a direct understanding of the other sphere's living things."; + next; + mes "[Sage Serpeone]"; + mes "But, it must be too much for you to extract the magical energy from the living things in this land yet."; + next; + mes "[Sage Serpeone]"; + mes "Now I'll cast a magic spell on your body so you can gather magic energy from other living things."; + next; + mes "[Sage Serpeone]"; + mes "Temporarily you'll able to extract magic energy from evil creatures in the human world. Of course you won't be able to use the energy directly..."; + next; + mes "[Sage Serpeone]"; + mes "If you store up the energy by getting rid of evil creatures in the human world, I'll convert it to the energy that you can use."; + next; + mes "[Sage Serpeone]"; + mes "The vicious souls that they keep even after being dead is the great source of magical powers."; + next; + mes "[Sage Serpeone]"; + mes "Please get rid of ^0000FF10 Dullahan^000000, ^0000FF10 Disguise^000000, ^0000FF10 Quve^000000, ^0000FF10 Heirozoist^000000 and gather their energy."; + next; + mes "[Sage Serpeone]"; + mes "I am telling you beforehand but I don't test or judge your qualification. A Rune Knight will be the judge of that."; + next; + mes "[Sage Serpeone]"; + mes "If you have any problems or any questions, please talk to me."; + set job_rune_edq,13; + changequest 3207,3208; + setquest 3209; + setquest 3210; + setquest 3211; + setquest 3212; + close; + } + else if (job_rune_edq == 13) { + mes "[Sage Serpeone]"; + mes "Are you gathering enough magical energy? Or do you have any questions?"; + next; + switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) { + case 1: + mes "[Sage Serpeone]"; + mes "Is it so? Then let's check this out."; + next; + set .@rune_hunt1,checkquest(3209,HUNTING); + set .@rune_hunt2,checkquest(3210,HUNTING); + set .@rune_hunt3,checkquest(3211,HUNTING); + set .@rune_hunt4,checkquest(3212,HUNTING); + if ((.@rune_hunt1 == 2) && (.@rune_hunt2 == 2) && (.@rune_hunt3 == 2) && (.@rune_hunt4 == 2)) { + mes "[Sage Serpeone]"; + mes "Umm, this is great. Enough amount of living body magical energy has accumulated in your body."; + next; + mes "[Sage Serpeone]"; + mes "Rune Knight Renoa will tell you the way of using rune stones."; + next; + mes "[Sage Serpeone]"; + mes "Now I think my part is all over. I hope you will become an honorable Rune Knight."; + next; + mes "[Sage Serpeone]"; + mes "If you have any business here, I'll send you to the Rune Knight gathering place. If you are ready, please tell me."; + set job_rune_edq,14; + changequest 3208,3213; + completequest 3209; + completequest 3210; + completequest 3211; + completequest 3212; + close; + } + else { + mes "[Sage Serpeone]"; + mes "You haven't collected enough magical energy yet."; + next; + mes "[Sage Serpeone]"; + mes "Please brace yourself and gather enough energy by dispatching those monsters."; + close; + } + break; + case 2: + mes "[Sage Serpeone]"; + mes "You want to go back to the gathering place? If you want I'll send you back there immediately. But to continue the test you'll need to come and see me again."; + next; + mes "[Sage Serpeone]"; + mes "Do you want to go back the Rune Knight gathering place?"; + next; + switch(select("I want to go back.:I want to cancel.")) { + case 1: + warp "job3_rune01",80,65; + end; + case 2: + close; + } + break; + case 3: + close; + } + } + else if (job_rune_edq == 14) { + mes "[Sage Serpeone]"; + mes "Are you ready to go back to the Rune Knight gathering place?"; + next; + switch(select("I want to go back now.:I am not ready yet.")) { + case 1: + warp "job3_rune01",80,65; + end; + case 2: + close; + } + } + else if (job_rune_edq > 14) { + mes "[Sage Serpeone]"; + mes "Are the preparations going well?"; + next; + mes "[Sage Serpeone]"; + mes "Aren't you in the wrong state right now?"; + next; + mes "[Sage Serpeone]"; + mes "Then I'll send you to the Rune Knight gathering place where you should be."; + next; + switch(select("I'll go back now.:I'll stay.")) { + case 1: + warp "job3_rune01",80,65; + end; + case 2: + close; + } + } + } + else { + mes "[Sage Serpeone]"; + mes "It must be surprising that I, a Laphine, am here in your people's base."; + next; + mes "[Sage Serpeone]"; + mes "Some of us have been in contact with humans in special situations since even before the dimensional rift opened up."; + next; + mes "[Sage Serpeone]"; + mes "I have been having correspondences with humans for a number of years now. It was for mutual interests. Anyway, that's how I learned your language."; + next; + mes "[Sage Serpeone]"; + mes "Maybe there needs to be a machine that can translate the Laphine language to make it easier for humans to understand us."; + next; + mes "[Sage Serpeone]"; + mes "More than that... I cannot tell you more. I cannot speak carelessly since I'm speaking for my people here and I am on a special pass to be allowed in your camp."; + close; + } +} + +job3_rune01,114,50,3 script Rune Knight Velpino 468,{ + set .@strRetPart1,getequipisequiped(EQI_HEAD_TOP); + set .@strRetPart2,getequipisequiped(EQI_ARMOR); + set .@strRetPart3,getequipisequiped(EQI_HAND_L); + set .@strRetPart4,getequipisequiped(EQI_HAND_R); + set .@strRetPart5,getequipisequiped(EQI_GARMENT); + set .@strRetPart6,getequipisequiped(EQI_SHOES); + set .@strRetPart7,getequipisequiped(EQI_ACC_L); + set .@strRetPart8,getequipisequiped(EQI_ACC_R); + set .@strRetPart10,getequipisequiped(EQI_HEAD_MID); + set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW); + if (BaseClass == Job_Rune_Knight) { + mes "[Rune Knight Velpino]"; + mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power..."; + close; + } + else if (BaseJob == Job_Knight) { + if (job_rune_edq < 17) { + mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; + next; + mes "Why are all of the Rune Knights blabberers or uncommunicative and combative...?"; + next; + mes "[Captain Tigris]"; + mes "Hey... What about me? I'm not like that!"; + close; + } + else if (job_rune_edq == 17) { + mes "[Rune Knight Velpino]"; + mes "I didn't think that a candidate would make it to me today..."; + next; + mes "[Rune Knight Velpino]"; + mes "Congratulations! You are at the long-waited final test... I think you've mastered the basics now."; + next; + mes "[Rune Knight Velpino]"; + mes "The final test is relatively simple. Everything ends when you get rid of all the magical monsters in this Glast Heim..."; + next; + mes "[Rune Knight Velpino]"; + mes "The only condition is that you have to get rid of these monsters by using the rune stones you made at the former test."; + next; + mes "[Rune Knight Velpino]"; + mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped."; + next; + mes "[Rune Knight Velpino]"; + mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones."; + next; + mes "[Rune Knight Velpino]"; + mes "To use these runes, I will cast a special buff spell over you."; + next; + mes "[Rune Knight Velpino]"; + mes "The magical monsters are the 3 kinds of magic monsters from Glast Heim that you might already know... It won't be an easy fight but if you just undergo this final suffering, you'll walk the path of a Rune Knight."; + next; + mes "[Rune Knight Velpino]"; + mes "To help the preparation we've made a contract with the Kafra center in Aldebaran by employing a kafra especially for this gathering place. So it would be good to visit her."; + next; + mes "[Rune Knight Velpino]"; + mes "If you are ready just talk to me again."; + set job_rune_edq,18; + changequest 3216,3217; + close; + } + else if ((job_rune_edq > 17) && (job_rune_edq < 21)) { + set .@rune_crush,countitem(12388); + set .@rune_storm,countitem(12389); + set .@rune_millenium,countitem(12390); + set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium; + if (.@rune_check == 0) { + mes "[Rune Knight Velpino]"; + mes "If all of your preparations are done, I'll send you to the final test field."; + set job_rune_edq,18; + next; + switch(select("Enter the final test field.:I'm not ready yet.")) { + case 1: + if ((.@strRetPart1 == 0) && (.@strRetPart2 == 0) && (.@strRetPart5 == 0) && (.@strRetPart6 == 0) && (.@strRetPart7 == 0) && (.@strRetPart8 == 0) && (.@strRetPart10 == 0) && (.@strRetPart11 == 0)) { + set .@test_miss_check,checkquest(3220,PLAYTIME); + if (.@test_miss_check == -1) { + if ($@job_rune_test1 == 0) { + if (Weight < 4001) { + set $@job_rune_test1,1; + //ConsumeSpecialItem Rune_Kn_Test_Int + sc_start SC_INCINT,300000,40; + getitem 12389,30; //Runstone_Storm + getitem 12390,30; //Runstone_Millennium + if (checkquest(3320) > -1) erasequest 3220; + setquest 3220; + warp "job3_rune02",38,40; + } + else { + mes "[Rune Knight Velpino]"; + mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center."; + close; + } + } + else { + // custom translation + mes "[Rune Knight Velpino]"; + mes "Looks like there is already an applicant in the test room."; + next; + mes "[Rune Knight Velpino]"; + mes "Be patient and wait your turn,"; + close; + } + } + else if ((.@test_miss_check == 0) || (.@test_miss_check == 1)) { + mes "[Rune Knight Velpino]"; + mes "Haven't you failed at the test... If you fail once, you cannot enter again for 10 minutes."; + next; + mes "[Rune Knight Velpino]"; + mes "It's a consideration for the other testers who are waiting for the test, just like you, so come back after the designated time."; + close; + } + else if (.@test_miss_check == 2) { + if ($@job_rune_test1 == 0) { + if (Weight < 4001) { + set $@job_rune_test1,1; + //ConsumeSpecialItem Rune_Kn_Test_Int + sc_start SC_INCINT,300000,40; + getitem 12389,30; //Runstone_Storm + getitem 12390,30; //Runstone_Millennium + if (checkquest(3320) > -1) erasequest 3220; + setquest 3220; + warp "job3_rune02",38,40; + } + else { + mes "[Rune Knight Velpino]"; + mes "The only set of weapons you can use should be within the weight limit of 400. Rune stones to be provided are 30 attack-only rune stones and 30 defense-only rune stones."; + next; + mes "[Rune Knight Velpino]"; + mes "The remained stuff you are holding should be kept by the Kafra employee in the middle."; + close; + } + } + else { + // custom translation + mes "[Rune Knight Velpino]"; + mes "Looks like there is already an applicant in the test room."; + next; + mes "[Rune Knight Velpino]"; + mes "Be patient and wait your turn,"; + close; + } + } + end; + } + else { + mes "[Rune Knight Velpino]"; + mes "For this test, only a one-hand weapon, a shield or a two-handed weapon can be equipped. Keep your other equipments with the Kafra Employee in the center."; + close; + } + break; + case 2: + break; + } + } + else { + set .@rune_crush,countitem(12388); + set .@rune_storm,countitem(12389); + set .@rune_millenium,countitem(12390); + if (.@rune_crush > 0) { + mes "[Rune Knight Velpino]"; + mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; + delitem 12388,.@rune_crush; //Runstone_Crush + next; + mes "[Rune Knight Velpino]"; + mes "I'll get new rune stones so if your preparation is all done, please talk to me again."; + close; + } + else if (.@rune_storm > 0) { + mes "[Rune Knight Velpino]"; + mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; + delitem 12389,.@rune_storm; //Runstone_Storm + next; + mes "[Rune Knight Velpino]"; + mes "I'll get new rune stones so if your preparation is all done, please talk to me again."; + close; + } + else if (.@rune_millenium > 0) { + mes "[Rune Knight Velpino]"; + mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; + delitem 12390,.@rune_millenium; //Runstone_Millennium + next; + mes "[Rune Knight Velpino]"; + mes "I'll get new rune stones so if your preparation is all done, please talk to me again."; + close; + } + else { + } + } + } + else if (job_rune_edq == 21) { + mes "[Rune Knight Velpino]"; + mes "You've been very successful up to the last test."; + next; + set .@rune_crush,countitem(12388); + set .@rune_storm,countitem(12389); + set .@rune_millenium,countitem(12390); + set .@rune_check,.@rune_crush + .@rune_storm + .@rune_millenium; + if (.@rune_check == 0) { + mes "[Rune Knight Velpino]"; + mes "Now all the tests you need to take are over. Go back to Captain Tigris and inform him of this test result, and then feel the deep emotion of being born again as a Rune Knight."; + next; + mes "[Rune Knight Velpino]"; + mes "Congratulations!"; + mes "Well I'd better go now for the remaining candidates."; + set job_rune_edq,22; + changequest 3218,3219; + close; + } + else { + set .@rune_crush,countitem(12388); + set .@rune_storm,countitem(12389); + set .@rune_millenium,countitem(12390); + if (.@rune_crush > 0) { + mes "[Rune Knight Velpino]"; + mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; + delitem 12388,.@rune_crush; //Runstone_Crush + next; + mes "[Rune Knight Velpino]"; + mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones."; + close; + } + else if (.@rune_storm > 0) { + mes "[Rune Knight Velpino]"; + mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; + delitem 12389,.@rune_storm; //Runstone_Storm + next; + mes "[Rune Knight Velpino]"; + mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones."; + close; + } + else if (.@rune_millenium > 0) { + mes "[Rune Knight Velpino]"; + mes "Wait, I'll collect all the rune stones provided before. There's a certain limit on using the rune stones that's made for the test."; + delitem 12390,.@rune_millenium; //Runstone_Millennium + next; + mes "[Rune Knight Velpino]"; + mes "I'll need to re-use these unused rune stones. Talk to me again once I have taken all the test rune stones."; + close; + } + } + } + else { + mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; + close; + } + } + else { + mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me."; + close; + } +} + +job3_rune02,38,40,0 script #RK Test Hidden Portal 1 -1,10,10,{ +OnInit: + enablenpc "#RK Test Hidden Portal 1"; + end; + +OnEnable: + enablenpc "#RK Test Hidden Portal 1"; + end; + +OnDisable: + disablenpc "#RK Test Hidden Portal 1"; + end; + +OnTouch: + if (job_rune_edq == 4) { + donpcevent "job_rune_edq#1st_broad::OnEnable"; + donpcevent "#RK Test Hidden Portal 1::OnDisable"; + } + else if ((job_rune_edq > 17) && (job_rune_edq < 21)) { + donpcevent "job_rune_edq#3rd_broad::OnEnable"; + donpcevent "#RK Test Hidden Portal 1::OnDisable"; + } + else { + donpcevent "#RK Test Hidden Portal 1::OnDisable"; + donpcevent "job_rune_edq#1st_broad::OnDisable"; + donpcevent "job_rune_edq#1st_control::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc2::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnDisable"; + donpcevent "job_rune_edq#3rd_broad::OnDisable"; + donpcevent "job_rune_edq#3rd_con::OnDisable"; + set $@job_rune_test1,0; + set $@job_rune_test2,0; + donpcevent "#RK Test Hidden Portal 1::OnEnable"; + mapwarp "job3_rune02","job3_rune01",80,65; + } + end; +} + +job3_rune02,1,1,0 script job_rune_edq#1st_broad -1,{ +OnInit: + disablenpc "job_rune_edq#1st_broad"; + end; + +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + disablenpc "job_rune_edq#1st_broad"; + end; + +OnTimer5000: + mapannounce "job3_rune02", "I'll start the first test of the Rune Knight Job Change.",bc_map,"0xFFFF00"; + end; + +OnTimer8000: + mapannounce "job3_rune02", "The content of the test is to get rid of all the monsters for 5 minutes and survive.",bc_map,"0xFFFF00"; + end; + +OnTimer11000: + mapannounce "job3_rune02", "If you fail to survive or cannot get rid of all the monsters within the time limit, I'll consider it a failure.",bc_map,"0xFFFF00"; + end; + +OnTimer14000: + mapannounce "job3_rune02", "Now let's start the test.",bc_map,"0xFFFF00"; + donpcevent "job_rune_edq#1st_control::OnEnable"; + donpcevent "job_rune_edq#1st_broad::OnDisable"; + end; +} + +job3_rune02,1,2,0 script job_rune_edq#1st_control -1,{ +OnInit: + disablenpc "job_rune_edq#1st_control"; + end; + +OnEnable: + initnpctimer; + donpcevent "job_rune_edq#1st_con_mc::OnEnable"; + donpcevent "job_rune_edq#1st_con_nc::OnEnable"; + end; + +OnDisable: + stopnpctimer; + disablenpc "job_rune_edq#1st_control"; + end; + +OnTimer300000: + killmonsterall "job3_rune02"; + mapannounce "job3_rune02", "You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00"; + end; + +OnTimer305000: + donpcevent "#RK Test Hidden Portal 1::OnDisable"; + donpcevent "job_rune_edq#1st_broad::OnDisable"; + donpcevent "job_rune_edq#1st_control::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc2::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnDisable"; + donpcevent "job_rune_edq#3rd_broad::OnDisable"; + donpcevent "job_rune_edq#3rd_con::OnDisable"; + donpcevent "#RK Test Hidden Portal 1::OnEnable"; + mapwarp "job3_rune02","job3_rune01",80,65; + set $@job_rune_test1,0; + set $@job_rune_test2,0; + stopnpctimer; + end; +} + +job3_rune02,3,10,0 script job_rune_edq#1st_con_mc -1,{ +OnInit: + disablenpc "job_rune_edq#1st_con_mc"; + end; + +OnEnable: + enablenpc "job_rune_edq#1st_con_mc"; + initnpctimer; + end; + +OnDisable: + killmonster "job3_rune02","job_rune_edq#1st_con_mc::OnMyMobDead"; + stopnpctimer; + disablenpc "job_rune_edq#1st_con_mc"; + end; + +Onreset: + killmonsterall "job3_rune02"; + end; + +OnTimer5000: + monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + end; + +OnTimer50000: + set .@job_rune_p,rand(1,6); + if (.@job_rune_p == 1) { + monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) { + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) { + monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if (.@job_rune_p == 6) { + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + end; + +OnTimer100000: + set .@job_rune_p,rand(1,6); + if (.@job_rune_p == 1) { + monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) { + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) { + monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if (.@job_rune_p == 6) { + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + end; + +OnTimer150000: + set .@job_rune_p,rand(1,6); + if (.@job_rune_p == 1) { + monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) { + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) { + monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if (.@job_rune_p == 6) { + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + end; + +OnTimer200000: + set .@job_rune_p,rand(1,6); + if (.@job_rune_p == 1) { + monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) { + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) { + monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + else if (.@job_rune_p == 6) { + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc::OnMyMobDead"; + } + end; + +OnTimer250000: + killmonster "job3_rune02","job_rune_edq#1st_con_mc::OnMyMobDead"; + donpcevent "job_rune_edq#1st_con_mc2::OnEnable"; + donpcevent "job_rune_edq#1st_con_mc::OnDisable"; + end; + +OnMyMobDead: + end; +} + +job3_rune02,3,11,0 script job_rune_edq#1st_con_mc2 -1,{ +OnInit: + disablenpc "job_rune_edq#1st_con_mc2"; + end; + +OnEnable: + enablenpc "job_rune_edq#1st_con_mc2"; + initnpctimer; + set .@job_rune_p,rand(1,6); + if (.@job_rune_p == 1) { + monster "job3_rune02",0,0,"Raydric",1467,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Raydric Archer",1453,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + } + else if ((.@job_rune_p == 2) || (.@job_rune_p == 4)) { + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Rideword",1478,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + } + else if ((.@job_rune_p == 3) || (.@job_rune_p == 5)) { + monster "job3_rune02",0,0,"Phendark",1484,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Rybio",1483,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + } + else if (.@job_rune_p == 6) { + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + monster "job3_rune02",0,0,"Wraith",1475,1,"job_rune_edq#1st_con_mc2::OnMyMobDead"; + } + end; + +OnDisable: + killmonster "job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead"; + stopnpctimer; + disablenpc "job_rune_edq#1st_con_mc2"; + end; + +OnMyMobDead: + if (mobcount("job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead") < 1) { + set job_rune_edq,5; + erasequest 3220; + killmonster "job3_rune02","job_rune_edq#1st_con_mc2::OnMyMobDead"; + mapannounce "job3_rune02", "Congratulations. You've passed the first test.",bc_map,"0xFFFF00"; + mapwarp "job3_rune02","job3_rune01",80,65; + donpcevent "job_rune_edq#1st_broad::OnDisable"; + donpcevent "job_rune_edq#1st_control::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc2::OnDisable"; + donpcevent "#RK Test Hidden Portal 1::OnEnable"; + set $@job_rune_test1,0; + set $@job_rune_test2,0; + } + end; +} + +job3_rune02,1,10,0 script job_rune_edq#1st_con_nc -1,{ +OnInit: + disablenpc "job_rune_edq#1st_con_nc"; + end; + +OnEnable: + enablenpc "job_rune_edq#1st_con_nc"; + initnpctimer; + end; + +OnDisable: + disablenpc "job_rune_edq#1st_con_nc"; + set $@job_rune_test2,0; + donpcevent "Captain Tigris#job::OnDisable"; + donpcevent "Rune Knight Lunarea#job::OnDisable"; + donpcevent "Rune Knight Renoa#job::OnDisable"; + donpcevent "Rune Knight Velpino#job::OnDisable"; + stopnpctimer; + end; + +Onuse: + mapannounce "job3_rune02", "Captain Tigris : Gentleman, Let's watch the test for a while.",bc_map,"0xFFFF00"; + stopnpctimer; + set $@job_rune_test2,0; + donpcevent "Captain Tigris#job::OnDisable"; + donpcevent "Rune Knight Lunarea#job::OnDisable"; + donpcevent "Rune Knight Renoa#job::OnDisable"; + donpcevent "Rune Knight Velpino#job::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnEnable"; + end; + +OnTimer30000: + mapannounce "job3_rune02", "Captain Tigris : Rune Knight Candidates... If you want to borrow our power talk to one of us.",bc_map,"0xFFFF00"; + donpcevent "Captain Tigris#job::OnEnable"; + donpcevent "Rune Knight Lunarea#job::OnEnable"; + donpcevent "Rune Knight Renoa#job::OnEnable"; + donpcevent "Rune Knight Velpino#job::OnEnable"; + end; + +OnTimer60000: + mapannounce "job3_rune02", "Captain Tigris : It seems you don't need our help... Let's watch the test for a while.",bc_map,"0xFFFF00"; + stopnpctimer; + donpcevent "Captain Tigris#job::OnDisable"; + donpcevent "Rune Knight Lunarea#job::OnDisable"; + donpcevent "Rune Knight Renoa#job::OnDisable"; + donpcevent "Rune Knight Velpino#job::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnEnable"; + end; +} + +job3_rune02,34,46,5 script Captain Tigris#job 470,{ + set .@tigris,rand(1,6); + if ((job_rune_edq == 4) && (!$@job_rune_test2)) { + if (.@tigris == 1) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Captain Tigris : May Beljeve bless you!",bc_map,"0xFFFF00"; + //UseSkillToPC 34 0 0 0 + skilleffect "AL_BLESSING",0; + initnpctimer; + } + else if ((.@tigris == 2) || (.@tigris == 4)) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Captain Tigris : The Spark of life... may flame again.",bc_map,"0xFFFF00"; + //UseSkillToPC 28 8 70 99 + skilleffect "AL_HEAL",2000; + heal 2000,0; + initnpctimer; + } + else if (.@tigris == 3) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Captain Tigris : Evil spirits! Return to your graves!",bc_map,"0xFFFF00"; + specialeffect2 EF_METEORSTORM; + donpcevent "job_rune_edq#1st_con_mc::Onreset"; + initnpctimer; + } + else if (.@tigris == 5) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; + sc_start SC_STUN,10000,0; + initnpctimer; + } + else if (.@tigris == 6) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Captain Tigris : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; + sc_start SC_BLEEDING,10000,0; + initnpctimer; + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + end; + +OnTimer5000: + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + set $@job_rune_test2,0; + stopnpctimer; + end; +OnInit: + disablenpc "Captain Tigris#job"; + end; + +OnEnable: + enablenpc "Captain Tigris#job"; + end; + +OnDisable: + disablenpc "Captain Tigris#job"; + end; +} + +job3_rune02,43,46,3 script Rune Knight Lunarea#job 469,{ + set .@tigris,rand(1,6); + if ((job_rune_edq == 4) && (!$@job_rune_test2)) { + if (.@tigris == 1) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Lunarea : Quickly...find and strike at the enemy's vital points!",bc_map,"0xFFFF00"; + //UseSkillToPC 29 0 0 0 + skilleffect "AL_INCAGI",0; + initnpctimer; + } + else if ((.@tigris == 2) || (.@tigris == 4)) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Lunarea : It's not over... you need more power...",bc_map,"0xFFFF00"; + //UseSkillToPC 28 8 60 90 + skilleffect "AL_HEAL",1500; + heal 1500,0; + initnpctimer; + } + else if (.@tigris == 3) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Lunarea : Everything shall return from whence it came!",bc_map,"0xFFFF00"; + //UseSkillToPC 35 0 0 0 + skilleffect "AL_CURE",0; + initnpctimer; + } + else if (.@tigris == 5) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00"; + sc_start SC_POISON,30000,0; + initnpctimer; + } + else if (.@tigris == 6) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Lunarea : There can't be growth without a trial.",bc_map,"0xFFFF00"; + sc_start SC_CURSE,30000,0; + initnpctimer; + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + end; + +OnTimer5000: + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + set $@job_rune_test2,0; + stopnpctimer; + end; + +OnInit: + disablenpc "Rune Knight Lunarea#job"; + end; + +OnEnable: + enablenpc "Rune Knight Lunarea#job"; + end; + +OnDisable: + disablenpc "Rune Knight Lunarea#job"; + end; +} + +job3_rune02,43,34,1 script Rune Knight Renoa#job 469,{ + set .@tigris,rand(1,6); + if ((job_rune_edq == 4) && (!$@job_rune_test2)) { + if (.@tigris == 1) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Renoa : The rune of Blast! May it give you strength!",bc_map,"0xFFFF00"; + //UseSkillToPC 29 0 0 0 + skilleffect "AL_INCAGI",0; + initnpctimer; + } + else if ((.@tigris == 2) || (.@tigris == 4)) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Renoa : The rune of birth! May give you the power of life!",bc_map,"0xFFFF00"; + //UseSkillToPC 28 8 60 90 + skilleffect "AL_HEAL",1500; + heal 1500,0; + initnpctimer; + } + else if (.@tigris == 3) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Renoa : I am faster than others! Stronger than others!",bc_map,"0xFFFF00"; + specialeffect2 EF_PIERCESELF; + donpcevent "job_rune_edq#1st_con_mc::Onreset"; + initnpctimer; + } + else if (.@tigris == 5) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; + sc_start SC_POISON,30000,0; + initnpctimer; + } + else if (.@tigris == 6) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Renoa : For a Rune Knight, this kind of ordeal is nothing!",bc_map,"0xFFFF00"; + sc_start SC_CURSE,30000,0; + initnpctimer; + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + end; + +OnTimer5000: + set $@job_rune_test2,0; + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + stopnpctimer; + end; + +OnInit: + disablenpc "Rune Knight Renoa#job"; + end; + +OnEnable: + enablenpc "Rune Knight Renoa#job"; + end; + +OnDisable: + disablenpc "Rune Knight Renoa#job"; + end; +} + +job3_rune02,34,34,7 script Rune Knight Velpino#job 468,{ + set .@tigris,rand(1,6); + if ((job_rune_edq == 4) && (!$@job_rune_test2)) { + if (.@tigris == 1) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Velpino : You are not one who gets to fall down in this kind of place.",bc_map,"0xFFFF00"; + //UseSkillToPC 28 8 60 90 + skilleffect "AL_HEAL",1500; + heal 1500,0; + initnpctimer; + } + else if ((.@tigris == 2) || (.@tigris == 4)) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Velpino : Charge! Knock them all down!",bc_map,"0xFFFF00"; + //UseSkillToPC 29 0 0 0 + skilleffect "AL_INCAGI",0; + initnpctimer; + } + else if (.@tigris == 3) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Velpino : You are not alone. We are by your side.",bc_map,"0xFFFF00"; + //UseSkillToPC 34 0 0 0 + skilleffect "AL_BLESSING",0; + initnpctimer; + } + else if (.@tigris == 5) { + set $@job_rune_test2,1; + // custom translation + mapannounce "job3_rune02", "Rune Knight Velpino : Fight and win! Do not hesitate in the face of this test!",bc_map,"0xFFFF00"; + sc_start SC_FREEZE,10000,0; + initnpctimer; + } + else if (.@tigris == 6) { + set $@job_rune_test2,1; + mapannounce "job3_rune02", "Rune Knight Velpino : It's not a big trial for a true Rune Knight!",bc_map,"0xFFFF00"; + sc_start SC_SLEEP,10000,0; + initnpctimer; + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + } + else { + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + } + end; + +OnTimer5000: + set $@job_rune_test2,0; + donpcevent "job_rune_edq#1st_con_nc::Onuse"; + stopnpctimer; + end; + +OnInit: + disablenpc "Rune Knight Velpino#job"; + end; + +OnEnable: + enablenpc "Rune Knight Velpino#job"; + end; + +OnDisable: + disablenpc "Rune Knight Velpino#job"; + end; +} + +job3_rune02,2,1,0 script job_rune_edq#3rd_broad -1,{ +OnInit: + disablenpc "job_rune_edq#3rd_broad"; + end; + +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + disablenpc "job_rune_edq#3rd_broad"; + end; + +OnTimer5000: + mapannounce "job3_rune02", "I'll start the last test of the Rune Knight Job change.",bc_map,"0xFFFF00"; + end; + +OnTimer8000: + mapannounce "job3_rune02", "Get rid of monsters appearing here within 8 minutes by using the provided rune stones.",bc_map,"0xFFFF00"; + end; + +OnTimer11000: + mapannounce "job3_rune02", "If you die or can't get rid of all the monsters within the time limit, I'll consider the try as a failure.",bc_map,"0xFFFF00"; + end; + +OnTimer14000: + mapannounce "job3_rune02", "Now I'll start the test.",bc_map,"0xFFFF00"; + donpcevent "job_rune_edq#3rd_con::OnEnable"; + donpcevent "job_rune_edq#3rd_broad::OnDisable"; + end; +} + +job3_rune02,2,2,0 script job_rune_edq#3rd_con -1,{ +OnInit: + disablenpc "job_rune_edq#3rd_con"; + end; + +OnEnable: + initnpctimer; + donpcevent "job_rune_edq#3rd_con_1::OnEnable"; + end; + +OnDisable: + stopnpctimer; + donpcevent "job_rune_edq#3rd_con_1::OnDisable"; + donpcevent "job_rune_edq#3rd_con_2::OnDisable"; + donpcevent "job_rune_edq#3rd_con_3::OnDisable"; + disablenpc "job_rune_edq#3rd_con"; + end; + +OnTimer480000: + killmonsterall "job3_rune02"; + mapannounce "job3_rune02", "You reached the limit time so I'll consider the test as a failure.",bc_map,"0xFFFF00"; + end; + +OnTimer482000: + mapwarp "job3_rune02","job3_rune01",80,65; + donpcevent "job_rune_edq#1st_broad::OnDisable"; + donpcevent "job_rune_edq#1st_control::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc2::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc::OnDisable"; + donpcevent "job_rune_edq#3rd_broad::OnDisable"; + donpcevent "job_rune_edq#3rd_con::OnDisable"; + donpcevent "#RK Test Hidden Portal 1::OnEnable"; + set $@job_rune_test1,0; + set $@job_rune_test2,0; + stopnpctimer; + end; +} + +job3_rune02,2,3,0 script job_rune_edq#3rd_con_1 -1,{ +OnInit: + disablenpc "job_rune_edq#3rd_con_1"; + end; + +OnEnable: + enablenpc "job_rune_edq#3rd_con_1"; + monster "job3_rune02",40,40,"Executioner",2039,1,"job_rune_edq#3rd_con_1::OnMyMobDead"; + end; + +OnDisable: + killmonster "job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead"; + disablenpc "job_rune_edq#3rd_con_1"; + end; + +OnMyMobDead: + if (mobcount("job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead") < 1) { + set job_rune_edq,19; + killmonster "job3_rune02","job_rune_edq#3rd_con_1::OnMyMobDead"; + donpcevent "job_rune_edq#3rd_con_2::OnEnable"; + donpcevent "job_rune_edq#3rd_con_1::OnDisable"; + } + end; +} + +job3_rune02,2,4,0 script job_rune_edq#3rd_con_2 -1,{ +OnInit: + disablenpc "job_rune_edq#3rd_con_2"; + end; + +OnEnable: + enablenpc "job_rune_edq#3rd_con_2"; + monster "job3_rune02",40,40,"Ogretooth",2040,1,"job_rune_edq#3rd_con_2::OnMyMobDead"; + end; + +OnDisable: + killmonster "job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead"; + disablenpc "job_rune_edq#3rd_con_2"; + end; + +OnMyMobDead: + if (mobcount("job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead") < 1) { + set job_rune_edq,20; + killmonster "job3_rune02","job_rune_edq#3rd_con_2::OnMyMobDead"; + donpcevent "job_rune_edq#3rd_con_3::OnEnable"; + donpcevent "job_rune_edq#3rd_con_2::OnDisable"; + } + end; +} + +job3_rune02,2,5,0 script job_rune_edq#3rd_con_3 -1,{ +OnInit: + disablenpc "job_rune_edq#3rd_con_3"; + end; + +OnEnable: + enablenpc "job_rune_edq#3rd_con_3"; + monster "job3_rune02",40,40,"Mysteltainn",2041,1,"job_rune_edq#3rd_con_3::OnMyMobDead"; + end; + +OnDisable: + killmonster "job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead"; + disablenpc "job_rune_edq#3rd_con_3"; + end; + +OnMyMobDead: + if (mobcount("job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead") < 1) { + set job_rune_edq,21; + changequest 3217,3218; + erasequest 3220; + killmonster "job3_rune02","job_rune_edq#3rd_con_3::OnMyMobDead"; + mapannounce "job3_rune02", "Congratulations. You've passed the second test.",bc_map,"0xFFFF00"; + mapwarp "job3_rune02","job3_rune01",80,65; + donpcevent "job_rune_edq#1st_broad::OnDisable"; + donpcevent "job_rune_edq#1st_control::OnDisable"; + donpcevent "job_rune_edq#1st_con_nc::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc2::OnDisable"; + donpcevent "job_rune_edq#1st_con_mc::OnDisable"; + donpcevent "job_rune_edq#3rd_broad::OnDisable"; + donpcevent "job_rune_edq#3rd_con::OnDisable"; + donpcevent "#RK Test Hidden Portal 1::OnEnable"; + set $@job_rune_test1,0; + set $@job_rune_test2,0; + } + end; +} + +job3_rune01,92,62,3 script Kafra Employee#rk 114,{ + cutin "kafra_04",2; + mes "[Kafra Employee]"; + mes "Hello. Kafra Service are always with you."; + mes "What can I help you with?"; + next; + switch(select("Use Storage:Rent a Pushcart:Use Teleport Service:Check Other Information:Cancel")) { + case 1: + if(basicskillcheck() && getskilllv("NV_BASIC") < 6){ + mes "[Kafra Employee]"; + mes "I'm sorry, but you"; + mes "need the Novice's"; + mes "Basic Skill Level 6 to"; + mes "use the Storage Service."; + } + else if ((countitem(7059) != 0) || (Zeny >= 50)) { + if (countitem(7059) != 0) + delitem 7059,1; //Cargo_Free_Ticket + else { + set RESRVPTS,RESRVPTS+5; + set zeny,zeny-80; + } + mes "[Kafra Employee]"; + mes "Here, let me open"; + mes "your Storage for you."; + mes "Thank you for using"; + mes "the Kafra Service."; + close2; + cutin "kafra_04",255; + openstorage; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough zeny to use"; + mes "the Storage Service. Our"; + mes "Storage access fee is 80 zeny."; + } + break; + case 2: + if (BaseClass != Job_Merchant) { + mes "[Kafra Employee]"; + mes "I'm sorry, but the"; + mes "Pushcart rental service"; + mes "is only available to Merchants,"; + mes "Blacksmiths, Master Smiths,"; + mes "Alchemists, Biochemists,"; + mes "Mechanics and Geneticists."; + } + else if (checkcart()) { + mes "[Kafra Employee]"; + mes "You already have"; + mes "a Pushcart equipped."; + mes "Unfortunately, we can't"; + mes "rent more than one to"; + mes "each customer at a time."; + } + else { + if (!getskilllv("MC_CART")) { + mes "[Kafra Employee]"; + mes "You do not have the skill level required to rent a Pushcart."; + } + if (countitem(7061) != 0) + delitem 7061,1; //Cart_Free_Ticket + else { + mes "[Kafra Employee]"; + mes "The Pushcart rental"; + mes "fee is 700 zeny. Would"; + mes "you like to rent a Pushcart?"; + next; + switch(select("Rent a Pushcart.:Cancel")) { + case 1: + if (Zeny >= 700) { + set RESRVPTS,RESRVPTS+85; + set zeny,zeny-700; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny to pay the Pushcart"; + mes "rental fee of 700 zeny."; + } + break; + case 2: + break; + } + } + setcart; + } + break; + case 3: + mes "[Kafra Employee]"; + mes "Please tell me the destination."; + next; + switch(select("Izlude -> 600 z:Geffen -> 1200 z:Payon -> 1200 z:Morroc -> 1200 z:Alberta -> 1800 z:Cancel.")) { + case 1: + if ((countitem(7060) != 0) || (Zeny >= 600)) { + if (countitem(7060) != 0) + delitem 7060,1; //Warp_Free_Ticket + else { + set zeny,zeny-600; + set RESRVPTS,RESRVPTS+60; + } + cutin "kafra_04",255; + warp "izlude",91,105; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to Izlude is 600 zeny."; + } + break; + case 2: + if ((countitem(7060) != 0) || (Zeny >= 1200)) { + if (countitem(7060) != 0) + delitem 7060,1; //Warp_Free_Ticket + else { + set zeny,zeny-1200; + set RESRVPTS,RESRVPTS+120; + } + cutin "kafra_04",255; + warp "geffen",120,39; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to Geffen is 1,200 zeny."; + } + break; + case 3: + if ((countitem(7060) != 0) || (Zeny >= 1200)) { + if (countitem(7060) != 0) { + delitem 7060,1; //Warp_Free_Ticket + } + else { + set zeny,zeny-1200; + set RESRVPTS,RESRVPTS+120; + } + cutin "kafra_04",255; + warp "payon",161,58; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to Payon is 1,200 zeny."; + } + break; + case 4: + if ((countitem(7060) != 0) || (Zeny >= 1200)) { + if (countitem(7060) != 0) + delitem 7060,1; //Warp_Free_Ticket + else { + set zeny,zeny-1200; + set kf_100_pit,kf_100_pit+1; + set kf_10_pit,kf_10_pit+2; + } + cutin "kafra_04",255; + warp "morocc",156,46; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to Morroc is 1,200 zeny."; + } + break; + case 5: + if ((countitem(7060) != 0) || (Zeny >= 1800)) { + if (countitem(7060) != 0) + delitem 7060,1; //Warp_Free_Ticket + else { + set zeny,zeny-1800; + set RESRVPTS,RESRVPTS+180; + } + cutin "kafra_04",255; + warp "alberta",117,56; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to Alberta is 1,800 zeny."; + } + break; + case 6: + break; + } + break; + case 4: + switch(select("Check Special Reserve Points.:Cancel")) { + case 1: + mes "[Kafra Employee]"; + mes "Let's see..."; + mes "" + strcharinfo(0) + "..."; + mes "Ah, you have a total of"; + mes "" + RESRVPTS + " Special Reserve Points."; + next; + mes "[Kafra Employee]"; + mes "You can exchange your"; + mes "Special Reserve Points for"; + mes "rewards at the Kafra Main Office in Al De Baran. Please use our"; + mes "convenient services to see the benefits of our rewards program."; + break; + case 2: + break; + } + break; + case 5: + mes "[Kafra Employee]"; + mes "We, here at Kafra Corporation,"; + mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; + break; + } + close2; + cutin "kafra_04",255; + end; +} + +/* +npc "sec_in02" "·ûÎÄÆïʿתְÈ볡¹ÜÀíԱ" 4_M_KNIGHT_SILVER 34 167 3 1 1 + mes "ÇëÊäÈëÃÜÂ롣"; + next; + set keyword,1854; + input .@input$; + if (inputstr == keyword) { + mes "·ûÎÄÆïʿתְ¹ÜÀíģ¿鿪ʼ"; + next; + switch(select("¼ì²éȫ¾ֱäÁ¿:Ð޸Äȫ¾ֱäÁ¿")) { + case 1: + set rune_global,job_rune_test1; + set rune_mapcount,job3_rune02.gat; + mes "µ±ǰ·ûÎÄÆïʿתְ±äÁ¿ÊÇ" + rune_global + "¡£"; + mes "µ±ǰ·ûÎÄÆïʿ¿¼³¡ÖеÄÈËÊýΪ" + rune_mapcount + "Èˡ£"; + close; + break; + case 2: + set rune_global,job_rune_test1; + set $@job_rune_test1,0; + mes "½«·ûÎÄÆïʿתְȫ¾ֱäÁ¿Ð޸ÄΪ0¡£¿¼³¡¿ÉÒÔʹÓá£"; + close; + break; + } + } + else { + } +} +*/ diff --git a/npc/merchants/renters.txt b/npc/merchants/renters.txt index e67bef27f..cc3ef5e58 100644 --- a/npc/merchants/renters.txt +++ b/npc/merchants/renters.txt @@ -19,6 +19,7 @@ //= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka] //= 1.6: Moved the Falcon Master to Hugel [Poki#3] //= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf] +//= 1.8 Added 3rd Job creature NPCs (Dragon/Gryphon) [L0ne_W0lf] //============================================================ // PecoPeco Breeder (for Knights)------------------------------------------- @@ -200,3 +201,128 @@ hu_in01,381,304,5 script Falcon Breeder#hnt 105,{ close; } } + +// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO. +/* +job3_rune01,88,62,5 script Dragon Breeder 105,{ + mes "[Dragon Breeder]"; + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) { + mes "Welcome. Would you like to rent a Dragon?"; + next; + switch(select("Yes:No")) { + case 1: + //if (!getskilllv("RK_DRAGONTRAINING")) { + if (!getskilllv("KN_RIDING")) { + mes "[Dragon Breeder]"; + mes "Please learn how to ride a Dragon first."; + close; + } + if (checkriding()) { + mes "[Dragon Breeder]"; + mes "You already have a Dragon."; + close; + } + setdragon; + close; + case 2: + mes "[Dragon Breeder]"; + mes "I see. Then have a great day."; + close; + } + } + else { + mes "What are you doing here?"; + mes "Only Rune Knights can rent a Dragon."; + close; + } +} +*/ + +// Dragon/Gryphon Master +prontera,130,213,5 script Riding Creature Master 105,{ + mes "[Riding Creature Master]"; + if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) { + mes "Welcome. Would you like to rent a Dragon?"; + next; + switch(select("Yes:No")) { + case 1: + //if (!getskilllv("RK_DRAGONTRAINING")) { + if (!getskilllv("KN_RIDING")) { + mes "[Riding Creature Master]"; + mes "Please learn how to ride a Dragon first."; + close; + } + if (checkriding()) { + mes "[Riding Creature Master]"; + mes "You already have a Dragon."; + close; + } + setdragon; + close; + case 2: + mes "[Riding Creature Master]"; + mes "I see. Then have a great day."; + close; + } + } +/* + else if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_H || Class == Job_Baby_Guard) { + mes "Welcome. Would you like to rent a Gryphon?"; + next; + switch(select("Yes:No")) { + case 1: + if(!getskilllv("KN_RIDING")) { + mes "[Riding Creature Master]"; + mes "Please learn how to ride a Gryphon first."; + close; + } + else if (checkriding()) { + mes "[Riding Creature Master]"; + mes "You already have a Gryphon."; + close; + } + setriding; + close; + case 2: + mes "[Riding Creature Master]"; + mes "I see. Then have a great day."; + close; + } + } +*/ + else { + mes "I'm here to provide Rune Knights and Royal Guards with riding creatures."; + close; + } +} + +// Peco removing NPC +prontera,125,208,5 script Peco Peco Remover 105,{ + mes "[Soldier]"; + mes "If you're unable to dismount from a Peco Peco"; + mes "for some unknown reason,"; + mes "please feel free to use my services."; + if (checkriding()) { + next; + mes "[Soldier]"; + mes "You're riding a Peco Peco."; + mes "Would you like to dismount?"; + next; + switch(select("Yes:No")) { + case 1: + setriding 0; + mes "[Soldier]"; + mes "Say, how does it feel to"; + mes "step on the ground on your own"; + mes "feet again?"; + close; + case 2: + mes "[Soldier]"; + mes "I see. Please feel free to ask me"; + mes "if you change your mind."; + close; + } + } + close; +} + diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf index e3f2da136..6750907b1 100644 --- a/npc/scripts_jobs.conf +++ b/npc/scripts_jobs.conf @@ -58,7 +58,7 @@ npc: npc/jobs/2-2e/SoulLinker.txt npc: npc/jobs/3-1/archbishop.txt //npc: npc/jobs/3-1/mechanic.txt //npc: npc/jobs/3-1/ranger.txt -//npc: npc/jobs/3-1/rune_knight.txt +npc: npc/jobs/3-1/rune_knight.txt //npc: npc/jobs/3-1/warlock.txt // -- 3-2 //npc: npc/jobs/3-2/maestro.txt -- cgit v1.2.3-60-g2f50