From 0d88108ba8efb8da5e5d55e5a1ea3a3debd9fc8f Mon Sep 17 00:00:00 2001 From: samuray22 Date: Sat, 24 Nov 2007 15:38:32 +0000 Subject: * Rescripted Soul Linker Quest to Aegis 10.3 Standars. - Bug testing required. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11794 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2e/SoulLinker.txt | 896 +++++++++++++++++++++++++++++-------------- 1 file changed, 608 insertions(+), 288 deletions(-) (limited to 'npc/jobs/2-2e') diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 57c7cc11e..4224aeff1 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -1,316 +1,636 @@ //===== eAthena Script ======================================= //= Soul Linker Job Quest //===== By: ================================================== -//= Celestria +//= Celestria & Samuray22 //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= -//= +//= [Aegis Conversion] +//= Job quest for Soul Linker class. +//= [Vars Used] +//= SOUL_Q = Job Change Phase. (Max 4) +//= $@SOUL_Q = Used when somebody is doing the test. (Max 1) +//= [Reset Global Vars] +//= The Password to reset the Global Var is 1854 //===== Additional Comments: ================================= -//= A temp Soul Linker Job Changer based on the kRO quest. -//= Quest info from RagnaInfo. Sprites from kRO screenshots -//= 1.0 Optimized and updated [Lupus] -//= 1.1 Fixed NPC names according to iRO [Lupus] +//= 1.2 Rescripted to Aegis 10.3 stadards. [Samuray22] //============================================================ -morocc_in,174,30,7 script Kid#sltest 716,{ - if(SOUL_Q==1) goto L_Check; - if(SOUL_Q >= 2) goto L_Warp; - if(Class==Job_Soul_Linker) goto L_Thanks; - mes "[Kid]"; - mes "*sniff sniff*"; - next; - if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon; - mes "The little boy is crying and"; - mes "it doesn't look like you're"; - mes "going to be able to stop him."; - close; - -L_Thanks: - mes "[Kid]"; - mes "Hey, Thank you for helping"; - mes "me earlier ^_^"; - close; - -L_Taekwon: - mes "[Kid]"; - mes "Excuse me. *sniff*"; - mes "I don't suppose you couldvhelp me?"; - next; - menu "Go on...",L_Goon,"No, I'm busy.",L_No; - -L_No: - mes "[Kid]"; - mes "Waaaaaaaaaaaaaah~"; - close; - -L_Goon: - mes "[Kid]"; - mes "Well you see, I was doing some"; - mes "shopping for my daddy, who's"; - mes "an alchemist, and on my way home"; - mes "a thief came and took my shopping!"; - next; - menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No; - mes "[Kid]"; - mes "Really!?"; - mes "You'll do that for me?"; - set SOUL_Q,1; - next; - mes "[Kid]"; - mes "Ok, what I need is:"; - mes "^0000FF- 1 3-Carat Diamond^000000"; - mes "^0000FF- 1 Witherless Rose^000000"; - mes "^0000FF- 1 Immortal Heart^000000"; - next; - mes "[Kid]"; - mes "Please find these things quickly..."; - close; - -L_Check: - if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem; - delitem 748,1; - delitem 732,1; - delitem 929,1; - set SOUL_Q,2; - if(SkillPoint) goto L_Skill; - mes "[Kid]"; - mes "Wow, Thank you so much!"; - mes "You're so helpful, I think I"; - mes "know of a few other people"; - mes "who could use your help."; - next; - menu "Lead the way.",L_Warp,"Umm... Not right now.",-; - mes "[Kid]"; - mes "Okay, come back when you change your mind."; - close; +morocc_in,174,30,2 script Kid#link1 716,{ + if(BaseJob == Job_Soul_Linker) { + mes "[Maia]"; + mes "Best of luck in your"; + mes "journeys. As you master"; + mes "more Soul Linker skills,"; + mes "you will be able to draw"; + mes "more of the spirits' power"; + mes "to endow upon your allies..."; + close; + } else if(BaseJob == Job_Star_Gladiator || BaseJob == Job_Star_Gladiator2) { + mes "[Kid]"; + mes "Aren't you a warrior"; + if(Sex == 1) { + mes "of the sun? I'm familiar"; + } else { + mes "the moon? I'm familiar"; + } + mes "with your ways. After all,"; + mes "the basis of both of our"; + mes "skills is grounded in the"; + mes "Taekwon Do job, right?"; + close; + } else if (BaseJob != Job_Taekwon) { + mes "[Kid]"; + mes "Mm? I've got nothing to"; + mes "offer you. But if you know"; + mes "any well experienced"; + mes "practitioners of Taekwon"; + mes "Do, they might benefit"; + mes "from what I know."; + close; + } else if(JobLevel < 40) { + mes "[Kid]"; + mes "So you're studying"; + mes "Taekwon Do. That's good,"; + mes "that's very good. Just keep"; + mes "refining those skills and"; + mes "stick to your training."; + close; + } + if(SOUL_Q == 0) { + mes "[Kid]"; + mes "..."; + mes "Hey you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Did you call me?"; + next; + mes "[Kid]"; + mes "Yeah, I called you."; + mes "Now don't make me"; + mes "raise my voice, and"; + mes "just get over here."; + next; + if(select("You're awfully rude for a kid!","Ignore him.") == 1) { + mes "[Kid]"; + mes "You're lucky I'm"; + mes "taking an interest"; + mes "in you! I might look"; + mes "like a kid, but I'm over"; + mes "three hundred years old!"; + next; + mes "[Kid]"; + mes "Now listen..."; + mes "I know that you're a"; + mes "disciple of Taekwon Do."; + mes "It's a respectable art, but"; + mes "I've got a proposition for"; + mes "you if you want to hear it."; + next; + mes "[Kid]"; + mes "I'm looking at you, and I can"; + mes "already tell that you're very"; + mes "spiritually inclined. You've"; + mes "got a lot of potential I don't"; + mes "wanna see wasted. Why don't"; + mes "you become a ''Soul-Linker?''"; + next; + if(select("Ha! Silly little boy~","Soul Linker?") == 1) { + mes "[Kid]"; + mes "You... You d-don't"; + mes "believe me? I'm being"; + mes "dead serious. Can you"; + mes "forget the fact that I look"; + mes "like a little kid for just one"; + mes "minute? *Psh* ...Youngsters."; + close; + } + mes "[Kid]"; + mes "Soul Linkers communicate"; + mes "with spirits of fallen warriors"; + mes "that still wish to fight in the"; + mes "world of the living. Now, these"; + mes "warrior spirits can't fight as"; + mes "themselves in our world."; + next; + mes "[Kid]"; + mes "However, since you're"; + mes "spiritually inclined, these"; + mes "spirits are attracted to you."; + mes "With enough training, you can"; + mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies."; + next; + mes "[Kid]"; + mes "Now, you can't imbue yourself"; + mes "with the spirits' power. Also,"; + mes "depending on your skills as"; + mes "a Soul Linker, you can only"; + mes "endow other characters of certain job classes with enchanced power."; + next; + mes "[Kid]"; + mes "You'll have to enter"; + mes "a wholly different world"; + mes "to become a Soul Linker,"; + mes "but I know it'll be possible"; + mes "for you. So what do you say?"; + next; + if(select("No. At least, not now...","Alright. What do I have to do?") == 1) { + mes "[Kid]"; + mes "Ah, alright. Well,"; + mes "if you ever decide to"; + mes "become a Soul Linker,"; + mes "then please come back"; + mes "and talk to me at any time."; + close; + } + set SOUL_Q,1; + mes "[Kid]"; + mes "So you want to become"; + mes "a Soul Linker? Great!"; + mes "Alright, first I need you"; + mes "to bring back a few items."; + mes "Don't worry, I'll explain"; + mes "why you need them later."; + next; + mes "[Kid]"; + mes "Now bring me"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + mes "And try not to make me"; + mes "wait too long, alright?"; + close; + } + mes "[Kid]"; + mes "Huh...?"; + mes "Wait, where are"; + mes "you going? I'm..."; + mes "I'm talking to you!"; + close; + } else if(SOUL_Q == 1) { + if(BaseJob == Job_Taekwon) { + mes "[Kid]"; + mes "You're back, eh?"; + mes "So did you bring"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + mes "like I asked you to?"; + next; + if(select("There you are.","No, not yet...") == 1) { + if(countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) { + delitem 732,1; //3 carat Diamond + delitem 929,1; //Immortal Heart + delitem 748,1; //Witherless Rose + set SOUL_Q,2; + mes "[Kid]"; + mes "Great, I see that you've"; + mes "brought everything. But"; + mes "before we begin, let me"; + mes "introduce myself. My "+strcharinfo(0)+""; + mes "is Maia, and I've been alive for more than three hundred years."; + next; + mes "[Maia]"; + mes "Without giving away too many"; + mes "of the details, I've been divinely charged with the duty of finding"; + mes "and recruiting more Soul Linkers. That's part of the reason why"; + mes "I haven't, you know, passed on."; + next; + mes "[Maia]"; + mes "Anyway, I still need to finish"; + mes "preparations with the materials"; + mes "that you just brought, so would"; + mes "you come back in a little bit?"; + mes "Then, we'll talk once again."; + close; + } + mes "[Kid]"; + mes "Mm...?"; + mes "Hey. You forgot"; + mes "a few things. Now"; + mes "go back and bring"; + mes "everything that I ask"; + mes "for this time, okay?"; + next; + mes "[Kid]"; + mes "I know I just told you"; + mes "what we need, but I'm"; + mes "going to remind you again:"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + close; + } + mes "[Kid]"; + mes "Mm. That's fine."; + mes "Although I have all"; + mes "the time to spare in"; + mes "the world, I don't like"; + mes "to wait for very long."; + close; + } + set SOUL_Q,0; + mes "[Kid]"; + mes "You've become a warrior"; + mes "of the Sun, the Moon and"; + mes "the Stars instead? I had no"; + mes "idea you had that potential."; + mes "I suppose I can't blame you..."; + close; + } else if(SOUL_Q == 2) { + if (SkillPoint != 0) { + mes "[Maia]"; + mes "You still have some"; + mes "unallocated Skill Points."; + mes "Use them all to learn some"; + mes "Taekwon Do skills, and then"; + mes "return when you're ready."; + close; + } else if($@SOUL_Q2 == 1) { + goto L_occupied; + } + goto L_free; + } + mes "[Maia]"; + mes "Are you ready to"; + mes "enter the depths"; + mes "of your mind again?"; + next; + if(select("No","Yes") == 1) { + mes "[Maia]"; + mes "Well then, come"; + mes "back to me when you"; + mes "think you are ready."; + mes "Until then, I'll be"; + mes "waiting right here."; + close; + } + if($@SOUL_Q2 == 1) { + goto L_occupied; + } + goto L_free; -L_Noitem: - mes "[Kid]"; - mes "Awww... you haven't found all the items yet."; - next; - mes "[Kid]"; - mes "Remember, it was:"; - mes "^0000FF- 1 3-Carat Diamond^000000"; - mes "^0000FF- 1 Witherless Rose^000000"; - mes "^0000FF- 1 Immortal Heart^000000"; - next; - mes "[Kid]"; - mes "Please find these things quickly..."; +L_occupied: + mes "[Maia]"; + mes "Right now, someone else"; + mes "is completing the ceremony"; + mes "to become a Soul Linker."; + mes "Would you please wait until"; + mes "it's finished? Then, when I'm"; + mes "available, I'll attend to you."; close; - -L_Warp: - if(SkillPoint) goto L_Skill; - mes "[Kid]"; - mes "Okay, here we go."; +L_free: + set $@SOUL_Q,1; + donpcevent "Timer#link3::OnStart"; + mes "[Maia]"; + mes "Great, I've finished"; + mes "the preparations. Now"; + mes "we'll proceed with the"; + mes "ceremony to change"; + mes "you into a Soul Linker."; + mes "Now close your eyes..."; close2; warp "job_soul",30,30; end; - -L_Skill: - mes "[Kid]"; - mes "It seems you have some skill"; - mes "points left. I can't warp you"; - mes "to my friends until you use them."; - close; } -job_soul,30,35,2 script Lost Soul#1 827,{ - if(SOUL_Q==2) goto L_Talk1; - mes "[Lost Soul]"; - mes "I have said all I have needed to say. Thank you."; - close; - -L_Talk1: - mes "[Lost Soul]"; - mes "Welcome to the lost plane"; - mes "This is where souls of"; - mes "those who have passed on"; - mes "go if they have not yet"; - mes "let go of what they believe"; - mes "they were meant to do."; - next; - mes "[Lost Soul]"; - mes "I am here because I wanted"; - mes "to protect people with my"; - mes "strong arms."; - next; - mes "[Lost Soul]"; - mes "Yet they were not strong"; - mes "enough to protect myself"; - mes "and those I truly loved..."; - next; - mes "[Lost Soul]"; - mes "So now I float here in"; - mes "death, reflecting on the past"; - mes "and how it could have been"; - mes "different had I been stronger."; - next; - mes "[Lost Soul]"; - mes "But with time I have decided"; - mes "that dwelling on the past"; - mes "accomplishes nothing."; - mes "Only actions can protect"; - mes "those around you."; - next; - mes "[Lost Soul]"; - mes "You!!"; - mes "You seem strong."; - mes "I shall join you, and add"; - mes "My strength to yours so"; - mes "that you might protect others."; - set SOUL_Q,3; - next; - mes "[Lost Soul]"; - mes "Thank you for hearing me out."; - close; +job_soul,30,31,1 script Maia#link-1::Maia 139,3,3,{ +OnTouch: + if(BaseJob == Job_Taekwon) { + if(BaseLevel < 40) { + set $@SOUL_Q,0; + mes "[Maia]"; + mes "Hm? How did you come"; + mes "here? You're not qualified"; + mes "for this ceremony yet. Come,I will bring you back to Morroc..."; + close2; + warp "morocc",157,47; + end; + } else if(SOUL_Q == 2) { + mes "[Maia]"; + mes "Do you recognize this"; + mes "place? Right now, we're"; + mes "inside your mind. The spirits"; + mes "of warriors that have died"; + mes "hover here, waiting for you"; + mes "to call upon their power."; + next; + mes "[Maia]"; + mes "Right now, there are only"; + mes "a few of them here, but if"; + mes "you continue to train, you"; + mes "will be able to call upon"; + mes "more spirits as a Soul Linker."; + next; + set SOUL_Q,3; + mes "[Maia]"; + mes "We can only remain in"; + mes "your mind for 3 minutes."; + mes "I suggest that you speak"; + mes "to the spirits while you"; + mes "have the opportunity."; + close; + } else if(SOUL_Q == 3) { + mes "[Maia]"; + mes "Listen to what"; + mes "spirits are tending to say."; + mes "There is a reason why"; + mes "they cannot move on"; + mes "to the next world."; + close; + } else if(SOUL_Q == 4) { + mes "[Maia]"; + mes "I believe that you are"; + mes "now ready to become"; + mes "a Soul Linker. However,"; + mes "you may continue to"; + mes "speak with the spirits"; + mes "if that is what you wish."; + next; + if(select("Converse more with the spirits","Become a Soul Linker") == 1) { + mes "[Maia]"; + mes "Alright. Try to hurry"; + mes "since we can remain in"; + mes "your mind for a limited"; + mes "time. Although, we can"; + mes "go back inside your mind"; + mes "if you talk to me later..."; + close; + } + mes "[Maia]"; + mes "Then let us begin the"; + mes "ceremony. These items will"; + mes "be used to endow you with"; + mes "the ability to borrow the power"; + mes "of the fallen warriors and lend"; + mes "it to your friends in battle."; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + misceffect 247; //Yuno Large Effect + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + mes "This Immortal Heart will cease"; + mes "to pump blood, instead of yours. "; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + mes "This Immortal Heart will cease"; + mes "to pump blood, instead of yours. This Diamond will turn to dust,"; + mes "in place of your mortal body."; + next; + mes "[Maia]"; + mes "The dead who wish"; + mes "to continue fighting..."; + mes "Will fight for you! Use your"; + mes "powers as a Soul Linker"; + mes "wisely and for just purposes."; + next; + callfunc "Job_Change",Job_Soul_Linker; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + mes "[Maia]"; + mes "I wish the best of luck"; + mes "in your new life. Surround"; + mes "yourself with allies, and the"; + mes "spirits will be able to protect"; + mes "you and help you fight in your battles. Farewell for now, friend."; + close2; + set $@SOUL_Q,0; + donpcevent "Timer#link3::OnStop"; + warp "morocc",157,47; + end; + } + set $@SOUL_Q,0; + mes "[Maia]"; + mes "Hmm...?"; + mes "The time for you"; + mes "to be here has not"; + mes "arrived. Let's go"; + mes "back to Morroc..."; + close2; + warp "morocc",157,47; + end; + } + set $@SOUL_Q,0; + if(BaseJob == Job_Soul_Linker) { + mes "[Maia]"; + mes "The time has come for"; + mes "you to venture out into the"; + mes "wide world! More Soul Linkers"; + mes "will definitely be needed in the ongoing battle against evil..."; + } else { + mes "[Maia]"; + mes "That's strange..."; + mes "You're not supposed to"; + mes "be here. Let me guide"; + mes "you back to Morroc..."; + } + close2; + warp "morocc",157,47; + end; } -job_soul,25,30,3 script Lost Soul#2 744,{ - if(SOUL_Q==3) goto L_Talk2; - if(SOUL_Q < 3) goto L_Notyet2; - mes "[Lost Soul]"; - mes "I have said all I have"; - mes "needed to say. Thank you."; - close; - -L_Notyet2: - mes "[Lost Soul]"; - mes "Please talk to the others first."; - close; - -L_Talk2: - mes "[Lost Soul]"; - mes "It seems that you already know where you are."; - next; - mes "[Lost Soul]"; - mes "I am here because I wanted"; - mes "to cure the sick an injured"; - mes "with my herbs and potions."; - next; - mes "[Lost Soul]"; - mes "But I was inexperienced"; - mes "and accidentally mixed"; - mes "ingrediants I should not have..."; - next; - mes "[Lost Soul]"; - mes "Those I was trying to save,"; - mes "myself, and families in the"; - mes "close vicinity all in flames"; - mes "because of my incompetance."; - next; - mes "[Lost Soul]"; - mes "I've spent years here furious"; - mes "at myself for making that one"; - mes "simple mistake."; - next; - mes "[Lost Soul]"; - mes "Sure, lots of people make"; - mes "mistakes, but seldom on that scale."; - mes "And so I shall join you, so as to"; - mes "be a guiding voice, reminding you"; - mes "that you should always prethink"; - mes "your own actions."; - set SOUL_Q,4; - next; - mes "[Lost Soul]"; - mes "Thank you for hearing me out."; - close; +job_soul,30,35,2 script Monk Spirit#link4 827,{ + if(SOUL_Q == 2) { + mes "[Monk Spirit]"; + mes "Who am I...?"; + mes "I think... I think"; + mes "it would be best if"; + mes "you spoke to Maya first..."; + mes "Who and what I am requires"; + mes "a complicated explanation..."; + close; + } else if(SOUL_Q > 2) { + mes "[Monk Spirit]"; + mes "In life, my peers did"; + mes "their best to assure me"; + mes "that I accomplish all that"; + mes "I could as a Monk. Still..."; + mes "Still I would never be fully"; + mes "satisfied with my skills."; + next; + mes "[Monk Spirit]"; + mes "In death, I had many regrets,"; + mes "never having the chance to pass"; + mes "my skills down to future Monks."; + mes "Lending my power to others "; + mes "is the only chance that I can"; + mes "possibly have to do this."; + next; + set SOUL_Q,4; + mes "[Monk Spirit]"; + mes "I beg of you..."; + mes "I need you to help"; + mes "me fully realize the"; + mes "true potential of the"; + mes "Monks of today."; + close; + } + mes "[Monk Spirit]"; + mes "..."; + close; } -job_soul,30,25,0 script Lost Soul#3 754,{ - if(SOUL_Q==4) goto L_Talk3; - if(SOUL_Q < 4) goto L_Notyet3; - mes "[Lost Soul]"; - mes "I have said all I have needed to say. Thank you."; - close; - -L_Notyet3: - mes "[Lost Soul]"; - mes "Please talk to the others first."; - close; - -L_Talk3: - mes "[Lost Soul]"; - mes "I guess it's time for my story..."; - next; - mes "[Lost Soul]"; - mes "Study. Study. Study."; - mes "All I ever did was study."; - next; - mes "[Lost Soul]"; - mes "Oh! The things I learnt."; - mes "My vocabulary was larger than"; - mes "others, I new the names of all"; - mes "the local plants, I even helped"; - mes "in the writing of the code for"; - mes "the AI Guardian, Apocolypse."; - next; - mes "[Lost Soul]"; - mes "But in all my time studying"; - mes "I never made any time for"; - mes "friends, and never spent any"; - mes "time with my family."; - next; - mes "[Lost Soul]"; - mes "It wasn't until one day when I got sick from lack of sleep and"; - mes "no one came to my aid, that I realised just how lonely I was."; - next; - mes "[Lost Soul]"; - mes "So I wish to join with you."; - mes "I shall be that gentle reminder"; - mes "that no matter how important"; - mes "something is to you, you must"; - mes "always make time for friends and family."; - set SOUL_Q,5; - next; - mes "[Lost Soul]"; - mes "Thank you for hearing me out."; - close; +job_soul,30,35,1 script Sage Spirit#link5 754,{ + if(SOUL_Q == 2) { + mes "[Sage Spirit]"; + mes "Speak to Maia."; + mes "I'm afraid I may"; + mes "confuse you if Maia"; + mes "doesn't first explain"; + mes "your present situation..."; + close; + } else if(SOUL_Q > 2) { + mes "[Sage Spirit]"; + mes "My pursuit of knowledge"; + mes "granted me incredible power:"; + mes "in life, I could have destroyed"; + mes "anything I wanted. Few Sages"; + mes "could even reach my level..."; + next; + mes "[Sage Spirit]"; + mes "I died, but I was never able"; + mes "to pass on to the next world."; + mes "I still want to use my abilities.I want to use my knowledge"; + mes "to build what pleases me,"; + mes "and to destroy as I please."; + next; + mes "[Sage Spirit]"; + mes "It is enough if I can"; + mes "lend my power to a Sage"; + mes "that is worthy of receiving"; + mes "it. But to do that, I shall"; + mes "require your help. I beg you,"; + mes "let me become your spirit ally."; + set SOUL_Q,4; + next; + mes "[Sage Spirit]"; + mes "I believe that you"; + mes "are the only one who"; + mes "has a chance of bringing"; + mes "rest to my troubled soul..."; + close; + } + mes "[Sage Spirit]"; + mes "..."; + close; } -job_soul,35,30,3 script Kid#4 716,{ - if(SOUL_Q < 5) goto L_Notyet4; - mes "[Kid]"; - mes "So you have listened to the tales of my friends?"; - next; - mes "[Kid]"; - mes "They aren't bad people they've just been depressed for so very long."; - next; - mes "[Kid]"; - mes "But they seem to have renewed vigour since they talked to you."; - mes "I haven't seen them this lively ever."; - next; - mes "[Kid]"; - mes "You seem to have a gift with people, so with your permisson,"; - mes "I would like to make you a Soul Linker."; - next; - menu "Yes",-,"No",L_Warpout; +job_soul,25,30,3 script Alchemist Spirit#link7 744,{ + if(SOUL_Q == 2) { + mes "[Alchemist Spirit]"; + mes "Oh! I really want to"; + mes "speak to you, but what"; + mes "I have to say won't make"; + mes "much sense unless you"; + mes "talk to Maia first. But yes,"; + mes "I really need your help."; + close; + } else if(SOUL_Q > 2) { + mes "[Alchemist Spirit]"; + mes "Without exagerrating, I was"; + mes "the fastest Alchemist in my"; + mes "time. In fact, I may even be"; + mes "the fastest Alchemist ever."; + mes "But then I grew arrogant, and"; + mes "killed myself in an accident."; + next; + mes "[Alchemist Spirit]"; + mes "But death would not stifle"; + mes "my skill. In fact, I've even"; + mes "improved my skill since I've"; + mes "passed away. I cannot go"; + mes "on to the next world until I've"; + mes "passed on my techniques..."; + set SOUL_Q, 4; + next; + mes "[Alchemist Spirit]"; + mes "I'm powerless as a spirit,"; + mes "but with your help, I can"; + mes "influence the Alchemists of"; + mes "today and help them refine"; + mes "their skills. I beseech you,"; + mes "please give me this chance..."; + close; + } + mes "[Alchemist Spirit]"; + mes "..."; + close; +} - mes "[Kid]"; - mes "Very Well then."; - mes "You are now a Soul Linker."; - jobchange Job_Soul_Linker; - callfunc "F_ClearJobVar"; - misceffect 247; - next; - mes "[Kid]"; - mes "Please try to help others."; - close2; - warp "morocc_in",175,31; +job_soul,1,5,1 script Timer#link3 139,{ +OnStart: + InitNpcTimer; end; - -L_Warpout: - mes "[Kid]"; - mes "If you change your mind come and talk to me."; - close2; - warp "morocc_in",175,31; +OnStop: + stopnpctimer; + set $@SOUL_Q, 0; + end; +OnTimer60000: + if(getmapusers("job_soul") < 1) { + stopnpctimer; + set $@SOUL_Q, 0; + } + end; +OnTimer120000: + if(getmapusers("job_soul") < 1) { + stopnpctimer; + set $@SOUL_Q, 0; + } end; +OnTimer183000: + areawarp "job_soul",10,10,120,120,"morocc",157,47; + set $@SOUL_Q, 0; + stopnpctimer; + end; +} -L_Notyet4: - mes "[Kid]"; - mes "Please talk to the others first."; - close; +sec_in02,35,153,8 script Soul Linker Var 871,{ + mes "[Soul Linker Var]"; + mes "I can reset the Soul Linker"; + mes "NPCs if a Soul Linker candidate"; + mes "encounters a problem during the"; + mes "end of the job quest. Please do"; + mes "not use this function if players are still in the Quest Map."; + next; + input .@input; + if(.@input == 1854) { + mes "[Soul Linker Var]"; + mes "Would you like to"; + mes "reset the Soul Linker"; + mes "Global Variable?"; + next; + if(select("Reset","Cancel") == 1) { + mes "[Soul Linker Var]"; + mes "The Soul Linker"; + mes "Job Quest NPCs"; + mes "have been reset."; + set $@SOUL_Q, 0; + close; + } + mes "[Soul Linker Var]"; + mes "You have canceled"; + mes "this command."; + close; + } + mes "[Soul Linker Var]"; + mes "Password"; + mes "is incorrect."; + close; } + +//Duplicates +job_soul,35,30,8 duplicate(Maia) Maia#link-2 716 + +//===== Old Changelog: ================================= +//= A temp Soul Linker Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. Sprites from kRO screenshots +//= 1.0 Optimized and updated [Lupus] +//= 1.1 Fixed NPC names according to iRO [Lupus] +//============================================================ \ No newline at end of file -- cgit v1.2.3-70-g09d2