From b7a88442cefed36b81f80139310061fed10527e1 Mon Sep 17 00:00:00 2001 From: masao87 Date: Sat, 4 Aug 2012 21:45:50 +0000 Subject: - Here comes the big Job folder Update. * Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change. * There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/ * Ninja, Gunslinger and the other files will follow within the next days. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2/sage.txt | 3043 ++++++++++++++++++++++++++++++++----------------- 1 file changed, 2004 insertions(+), 1039 deletions(-) (limited to 'npc/jobs/2-2/sage.txt') diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 481392c60..6667a1e38 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -1,38 +1,23 @@ //===== rAthena Script ======================================= -//= Sage Job Quest -//===== By: ================================================== -//= jAthena (0.9) - I guess -//= Unknown Translator (1.0) -//= Darkchild (1.2) +// Sage Job change Quest +//===== By: ================================================== +//= Masao +//= Credits: Muad_Dib //===== Current Version: ===================================== -//= 2.8 +//= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Any rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Sage classes +//= [Translated from the Official] +//= Job change Quest from Mage -> Sage. //===== Additional Comments: ================================= -//= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_BlockHigh" -//= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf] -//= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf] -//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf] -//= 2.4a Deleted unused variables. [Samuray22] -//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf] -//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22] -// -Changed an incorrect "!=" to "==". (bugreport:1572) -// -And Small Typo Error -//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm] -//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22] -//= 2.7 Added Quest Log commands. [Kisuka] -//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] +//= 1.0 Updated to latest available official file. [Masao] //============================================================ -yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ - cutin "job_sage_kayron",2; - mes "[Kayron Grik]"; +yuno_in02,38,61,5 script Dean of the Academy 743,{ if (Upper == 1) { + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "Haha, I have seen many people"; mes "but it seems you possess special power and abilities."; next; @@ -40,44 +25,55 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ mes "You'd better leave and increase your reputation."; mes "Never forget that once you also used to be a novice."; close2; - cutin "job_sage_kayron",255; + cutin "",255; end; } - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class == Job_Baby_Sage || Class == Job_Sage) { + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "What brings you here? Is there anything bothering you recently?"; mes "Although you're already a Sage, that doesn't mean you can stop studying."; next; mes "[Kayron Grik]"; mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster."; mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit."; + close2; + cutin "",255; + end; } - else if (BaseJob == Job_Novice) { + if (Class == Baby || Class == Job_Novice) { + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?"; mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class."; next; mes "[Kayron Grik]"; mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance."; mes "I am looking forward seeing you again."; + close2; + cutin "",255; + end; } - else { - mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people."; - mes "Other classes are just as important to the welfare of Rune-Midgarts..."; - next; - mes "[Kayron Grik]"; - mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance."; - mes "And if you do, he shall repay you in kind..."; - } + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; + mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people."; + mes "Other classes are just as important to the welfare of Rune-Midgarts..."; + next; + mes "[Kayron Grik]"; + mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance."; + mes "And if you do, he shall repay you in kind..."; close2; - cutin "job_sage_kayron",255; + cutin "",255; end; } if (SAGE_Q == 0) { cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "Welcome, young one. I can see that you're intrigued by the wonders of magic."; mes "So what kind of business brings you to me?"; next; - switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { + switch (select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { case 1: mes "[Kayron Grik]"; mes "Hm? Do you wish to become a Sage?"; @@ -90,7 +86,9 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ mes "[Kayron Grik]"; mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy."; mes "I believe they can explain in detail what you need to become a Sage."; - break; + close2; + cutin "",255; + end; case 2: mes "[Kayron Grik]"; mes "Sage job change...hmm...an interesting turn of phrase, I must say."; @@ -111,7 +109,9 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ mes "[Kayron Grik]"; mes "Please visit the Schweicherbil Magic Academy."; mes "A young Sage named Metheus Sylphe will accept your application."; - break; + close2; + cutin "",255; + end; case 3: mes "[Kayron Grik]"; mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can."; @@ -120,28 +120,34 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ mes "[Kayron Grik]"; mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you..."; mes "However, for a Sage such as myself, the knowledge found in books is most important."; + close2; + cutin "",255; + end; } - close2; - cutin "job_sage_kayron",255; - end; } - else if (SAGE_Q == 15) { + if (SAGE_Q == 15) { if (countitem(1550) > 0) { if (JobLevel < 40) { set SAGE_Q,0; + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "You don't seem to be qualified yet."; mes "Remember, you must reach at least job level 40 to become a Sage."; close2; - cutin "job_sage_kayron",255; + cutin "",255; end; } - if (SkillPoint) { + if (SkillPoint != 0) { + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "You possess remaining skill points..."; mes "Before you submit your dissertation, please take care this matter first."; close2; - cutin "job_sage_kayron",255; + cutin "",255; end; } + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; mes "Ho~ So? Did you finally complete your dissertation? Well done."; mes "Let me see."; next; @@ -158,9 +164,14 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ mes "Although it's roughly written, it's well done for a beginner."; mes "Ah yes...you seem to be proficient in studying."; next; + set SAGE_Q,0; + if(Class == Job_Baby_Mage){ + jobchange Job_Baby_Sage; + } else { + jobchange Job_Sage; + } + set FJOB,Job_Sorcerer; completequest 2052; - callfunc "Job_Change",Job_Sage; - callfunc "F_ClearJobVar"; mes "[Kayron Grik]"; mes "Congratulations! You have now become a Sage."; mes "Always remember to keep a studious and analytical mindset."; @@ -172,32 +183,37 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ mes "[Kayron Grik]"; mes "Well then...May God fill your path with knowledge."; mes "Study with diligence!!"; + close2; + cutin "",255; + end; } - else { - mes "Hmm? What has happened to you? Where did you leave your dissertation?"; - mes "Please bring it to me so that you may pass the test."; - next; - mes "[Kayron Grik]"; - mes "Wait...you didn't lose it, did you?"; - mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore."; - } - } - else { - mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed."; - mes "You cannot become a Sage because your magic skills are inadequate..."; + cutin "job_sage_kayron",2; + mes "[Kayron Grik]"; + mes "Hmm? What has happened to you? Where did you leave your dissertation?"; + mes "Please bring it to me so that you may pass the test."; next; mes "[Kayron Grik]"; - mes "Study diligently, and return when you finish your dissertation."; - mes "Until then, farewell!"; + mes "Wait...you didn't lose it, did you?"; + mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore."; + close2; + cutin "",255; + end; } + mes "[Kayron Grik]"; + mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed."; + mes "You cannot become a Sage because your magic skills are inadequate..."; + next; + mes "[Kayron Grik]"; + mes "Study diligently, and return when you finish your dissertation."; + mes "Until then, farewell!"; close2; cutin "",255; end; } -yuno_in03,154,35,4 script Staff of the Academy#a 742,{ - mes "[Metheus Sylphe]"; +yuno_in03,154,35,4 script Staff of the Academy 742,{ if (Upper == 1) { + mes "[Metheus Sylphe]"; mes "Welcome to the"; mes "Schweicherbil Magic"; mes "Academy. W-wait a second..."; @@ -211,8 +227,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "have a good day, adventurer~"; close; } - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class == Job_Baby_Sage || Class == Job_Sage) { + mes "[Metheus Sylphe]"; mes "Oh nice to meet you again, long time no see."; mes "So how's it going with the studying?"; next; @@ -223,8 +240,10 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "[Metheus Sylphe]"; mes "If you know any Sage candidates, please give them some advice..."; mes "Also, please give my regards to your colleagues as well."; + close; } - else if (BaseJob == Job_Novice) { + if (Class == Job_Novice) { + mes "[Metheus Sylphe]"; mes "Welcome to the Schweicherbil Magic Academy."; next; mes "[Metheus Sylphe]"; @@ -238,25 +257,26 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "[Metheus Sylphe]"; mes "If you're interested in the Sage class, please come again."; mes "And have a good day."; + close; } - else { - mes "Welcome to the Schweicherbil Magic Academy."; - next; - mes "[Metheus Sylphe]"; - mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells."; - mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; - next; - mes "[Metheus Sylphe]"; - mes "If you have any Mage friends, please let them know about this academy."; - mes "Have a good day."; - } + mes "[Metheus Sylphe]"; + mes "Welcome to the Schweicherbil Magic Academy."; + next; + mes "[Metheus Sylphe]"; + mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells."; + mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; + next; + mes "[Metheus Sylphe]"; + mes "If you have any Mage friends, please let them know about this academy."; + mes "Have a good day."; close; } if (SAGE_Q == 0) { + mes "[Metheus Sylphe]"; mes "Welcome to the Schweicherbil Magic Academy."; mes "Oh, You're a Mage. How may I assist you?"; next; - switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { + switch (select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { case 1: mes "[Metheus Sylphe]"; mes "I see. Do you wish to become a Sage?"; @@ -301,7 +321,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "[Metheus Sylphe]"; mes "So, do you wish to apply immediately?"; next; - switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { + switch (select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { case 1: if (JobLevel < 40) { mes "[Metheus Sylphe]"; @@ -309,7 +329,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Please go study more and reach Mage job level 40 first."; close; } - if (SkillPoint) { + if (SkillPoint != 0) { mes "[Metheus Sylphe]"; mes "You have unused skill points left. Please go learn all those skills you've been planning to learn."; mes "We do not accept any ambiguous candidates."; @@ -319,7 +339,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Very well. Let's complete your application form."; mes "Please put your signature here."; next; - select(strcharinfo(0)); + select(""); mes "[Metheus Sylphe]"; mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; next; @@ -345,7 +365,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ next; if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { if (Zeny > 69999) { - set zeny,zeny-70000; + set Zeny, Zeny - 70000; mes "[Metheus Sylphe]"; mes "Thank you, your application has been accepted."; mes "Next, you will take an entrance test."; @@ -362,7 +382,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Please make sure you have at least 70,000 zeny to enroll in classes."; close; } - if (countitem(1006) > 0 && countitem(1007) > 0) { + if ((countitem(1006) > 0) && (countitem(1007) > 0)) { delitem 1006,1; //Old_Magic_Book delitem 1007,1; //Penetration mes "[Metheus Sylphe]"; @@ -400,7 +420,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Okay, let's complete the application form."; mes "Please put your signature here."; next; - select(strcharinfo(0)); + select(""); mes "[Metheus Sylphe]"; mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; next; @@ -428,54 +448,27 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Goodbye, and have a good day."; close; } - else { + mes "[Metheus Sylphe]"; + mes "Oh, I guess you don't have enough money?"; + mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; + next; + if (select("Please...is there any way?:Ok, I will come back later.") == 1) { mes "[Metheus Sylphe]"; - mes "Oh, I guess you don't have enough money?"; - mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; + mes "Hmmm...then I shall offer a special option!"; + mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; next; - if (select("Please...is there any way?:Ok, I will come back later.") == 1) { + set .@sage_m1, rand(1,3); + if (.@sage_m1 == 1) { + set SAGE_Q,1; + setquest 2043; mes "[Metheus Sylphe]"; - mes "Hmmm...then I shall offer a special option!"; - mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; + mes "Please gather the following items."; + mes "50 ^3355FFFeather of Birds^000000"; + mes "50 ^3355FFFluff^000000"; + mes "25 ^3355FFIron Ore^000000"; next; - switch(rand(1,3)) { - case 1: - set SAGE_Q,1; - setquest 2043; - mes "[Metheus Sylphe]"; - mes "Please gather the following items."; - mes "50 ^3355FFFeather of Birds^000000"; - mes "50 ^3355FFFluff^000000"; - mes "25 ^3355FFIron Ore^000000"; - next; - mes "[Metheus Sylphe]"; - mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee."; - break; - case 2: - set SAGE_Q,2; - setquest 2044; - mes "[Metheus Sylphe]"; - mes "Please gather the following items."; - mes "50 ^3355FFClover^000000"; - mes "50 ^3355FFFeather^000000"; - mes "25 ^3355FFSquid Ink^000000"; - next; - mes "[Metheus Sylphe]"; - mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee."; - break; - case 3: - set SAGE_Q,3; - setquest 2045; - mes "[Metheus Sylphe]"; - mes "Please gather the following items."; - mes "50 ^3355FFFeather of Birds^000000"; - mes "50 ^3355FFFluff^000000"; - mes "50 ^3355FFClover^000000"; - mes "50 ^3355FFFeather^000000"; - next; - mes "[Metheus Sylphe]"; - mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee."; - } + mes "[Metheus Sylphe]"; + mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee."; mes "I am sure it's a very reasonable option for you."; next; mes "[Metheus Sylphe]"; @@ -487,11 +480,54 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Goodbye, and have a good day."; close; } + if (.@sage_m1 == 2) { + set SAGE_Q,2; + setquest 2044; + mes "[Metheus Sylphe]"; + mes "Please gather the following items."; + mes "50 ^3355FFClover^000000"; + mes "50 ^3355FFFeather^000000"; + mes "25 ^3355FFSquid Ink^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee."; + mes "I am sure it's a very reasonable option for you."; + next; + mes "[Metheus Sylphe]"; + mes "Ah yes, before you gather all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment."; + mes "This is, after all, our original policy."; + next; + mes "[Metheus Sylphe]"; + mes "Or, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; + mes "Goodbye, and have a good day."; + close; + } + set SAGE_Q,3; + setquest 2045; + mes "[Metheus Sylphe]"; + mes "Please gather the following items."; + mes "50 ^3355FFFeather of Birds^000000"; + mes "50 ^3355FFFluff^000000"; + mes "50 ^3355FFClover^000000"; + mes "50 ^3355FFFeather^000000"; + next; mes "[Metheus Sylphe]"; - mes "Ah yes, take your time..."; + mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee."; + mes "I am sure it's a very reasonable option for you."; + next; + mes "[Metheus Sylphe]"; + mes "Ah yes, before you gather all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment."; + mes "It is, after all, our original policy."; + next; + mes "[Metheus Sylphe]"; + mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; mes "Goodbye, and have a good day."; close; } + mes "[Metheus Sylphe]"; + mes "Ah yes, take your time..."; + mes "Goodbye, and have a good day."; + close; case 3: mes "[Metheus Sylphe]"; mes "Ah yes, take your time..."; @@ -505,55 +541,31 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ close; } } - else if (SAGE_Q >= 1 && SAGE_Q <= 3) { + if (SAGE_Q == 1) { + mes "[Metheus Sylphe]"; mes "Welcome, once again."; next; - if (countitem(1006) > 0 && countitem(1007) > 0) { + if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) { delitem 1006,1; //Old_Magic_Book delitem 1007,1; //Penetration + set Zeny, Zeny - 70000; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; set SAGE_Q,4; next; } - else if (Zeny > 69999) { - set zeny,zeny-70000; - mes "[Metheus Sylphe]"; - mes "Well done. Let me proceed with your application request."; - set SAGE_Q,4; - next; - } - else { - switch (SAGE_Q) { - case 1: - //Feather_Of_Bird, Fluff, Iron_Ore - setarray .@item[0], 916,914,1002; - setarray .@count[0], 50,50,25; - break; - case 2: - //Clover, Feather, Chinese_Ink - setarray .@item[0], 705,949,1024; - setarray .@count[0], 50,50,25; - break; - case 3: - //Feather_Of_Bird, Fluff, Clover, Feather - setarray .@item[0], 916,914,705,949; - setarray .@count[0], 50,50,50,50; - break; + if ((countitem(916) > 49) && (countitem(914) > 49) && (countitem(1002) > 24)) { + if (Zeny > 29999) { + delitem 916,50; //Feather_Of_Birds + delitem 914,50; //Fluff + delitem 1002,25; //Iron_Ore + set Zeny, Zeny - 30000; + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; + next; } - set .@size, (getarraysize(.@item)-1); - for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 ); - if(.@i == .@size) { - if (Zeny > 29999) { - for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) - delitem .@item[.@i], .@count[.@i]; - set zeny,zeny-30000; - mes "[Metheus Sylphe]"; - mes "Well done. Let me proceed with your application request."; - set .@SAGE_Q_T,SAGE_Q; - set SAGE_Q,4; - next; - } + else { mes "[Metheus Sylphe]"; mes "I am sorry to say that you are not ready yet."; mes "Although you brought all of the items, the money you have now is less than 30,000 zeny."; @@ -563,64 +575,192 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Please make sure that you have the required items and money."; close; } - else { + } + else { + mes "[Metheus Sylphe]"; + mes "I am sorry to say that it seems you didn't bring all of the required items."; + mes "I shall remind you what to bring, in case you have forgotten."; + next; + mes "[Metheus Sylphe]"; + mes "Please bring the following items to me."; + mes "50 ^3355FFFeather of Birds^000000"; + mes "50 ^3355FFFluff^000000"; + mes "25 ^3355FFIron Ore^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny."; + mes "Good luck."; + close; + } + mes "[Metheus Sylphe]"; + mes "Let's complete the application form."; + mes "Please put your signature here."; + next; + select(""); + mes "[Metheus Sylphe]"; + mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; + next; + mes "[Metheus Sylphe]"; + mes "Ah yes, everything is in readiness."; + mes "Next, you will take an entrance test."; + set SAGE_Q,4; + next; + mes "[Metheus Sylphe]"; + mes "Please visit Professor Claytos."; + mes "He's in the left room."; + changequest 2043,2041; + close; + } + if (SAGE_Q == 2) { + mes "[Metheus Sylphe]"; + mes "Welcome, once again."; + next; + if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) { + delitem 1006,1; //Old_Magic_Book + delitem 1007,1; //Penetration + set Zeny, Zeny - 70000; + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; + next; + } + if ((countitem(705) > 49) && (countitem(949) > 49) && (countitem(1024) > 24)) { + if (Zeny > 29999) { + delitem 705,50; //Clover + delitem 949,50; //Feather + delitem 1024,25; //Chinese_Ink + set Zeny, Zeny - 30000; mes "[Metheus Sylphe]"; - mes "I am sorry to say that it seems you didn't bring all of the required items."; - mes "I shall remind you what to bring, in case you have forgotten."; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; next; + } + else { mes "[Metheus Sylphe]"; - mes "Please bring the following items to me."; - mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000"; - mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000"; - mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000"; - if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000"; + mes "I am sorry to say that you are not yet ready."; + mes "Although you brought all of the required items, your funds are not sufficient enough to pay the 30,000 zeny fee."; next; mes "[Metheus Sylphe]"; - mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny."; - mes "Good luck."; + mes "As I told you before, you must bring all those items, together with the 30,000 zeny."; + mes "Please make sure that you bring all of the items and money."; close; } } + else { + mes "[Metheus Sylphe]"; + mes "I am sorry to say that it seems you didn't bring all of the required items."; + mes "Let me remind you which items to bring, in case you have forgotten."; + next; + mes "[Metheus Sylphe]"; + mes "Please bring the following items to me."; + mes "50 ^3355FFClover^000000"; + mes "50 ^3355FFFeather^000000"; + mes "25 ^3355FFSquid Ink^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring all of these items, your tuition fee will be 30,000 zeny, rather than the original amount of 70,000 zeny."; + mes "Good luck."; + close; + } mes "[Metheus Sylphe]"; mes "Let's complete the application form."; mes "Please put your signature here."; next; - select(strcharinfo(0)); + select(""); mes "[Metheus Sylphe]"; - switch (.@SAGE_Q_T) { - case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break; - case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break; - case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break; - } + mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; next; mes "[Metheus Sylphe]"; - mes "Ah yes, everything is in readiness."; - mes "Next, you will take an entrance test."; + mes "Ah yes, all is in readiness."; + mes "Next, you will take the entrance test."; set SAGE_Q,4; - if(checkquest(2043) != -1) { - changequest 2043,2041; - } - else if(checkquest(2044) != -1) { - changequest 2044,2041; + next; + mes "[Metheus Sylphe]"; + mes "Please visit Professor Claytos."; + mes "He's in the left room."; + changequest 2044,2041; + close; + } + if (SAGE_Q == 3) { + mes "[Metheus Sylphe]"; + mes "Welcome again."; + next; + if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) { + delitem 1006,1; //Old_Magic_Book + delitem 1007,1; //Penetration + set Zeny, Zeny - 70000; + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; + next; } - else if(checkquest(2045) != -1) { - changequest 2045,2041; + if ((countitem(916) > 49) && (countitem(914) > 49) && (countitem(705) > 49) && (countitem(949) > 49)) { + if (Zeny > 29999) { + delitem 916,50; //Feather_Of_Birds + delitem 914,50; //Fluff + delitem 705,50; //Clover + delitem 949,50; //Feather + set Zeny, Zeny - 30000; + mes "[Metheus Sylphe]"; + mes "Well done. Let me proceed with your application request."; + set SAGE_Q,4; + next; + } + else { + mes "[Metheus Sylphe]"; + mes "I am sorry to say that you are not yet ready."; + mes "Although you brought all of the required items, it seems that you cannot afford to pay the 30,000 zeny tuition fee."; + next; + mes "[Metheus Sylphe]"; + mes "As I told you before, you must bring all of those items, together with the 30,000 zeny."; + mes "Please make sure you bring the items and money as required."; + close; + } } else { - setquest 2041; + mes "[Metheus Sylphe]"; + mes "I am sorry to say that it seems you didn't bring all of the required items."; + mes "Let me remind you which items to bring, in case you have forgotten."; + next; + mes "[Metheus Sylphe]"; + mes "Please bring the following items to me."; + mes "50 ^3355FFFeather of Birds^000000"; + mes "50 ^3355FFFluff^000000"; + mes "50 ^3355FFClover^000000"; + mes "50 ^3355FFFeather^000000"; + next; + mes "[Metheus Sylphe]"; + mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny."; + mes "Good luck."; + close; } + mes "[Metheus Sylphe]"; + mes "Let's complete the application form."; + mes "Please put your signature here."; + next; + select(""); + mes "[Metheus Sylphe]"; + mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; + next; + mes "[Metheus Sylphe]"; + mes "Yes, everything seems to be in readiness."; + mes "Next, you will take the entrance test."; + set SAGE_Q,4; next; mes "[Metheus Sylphe]"; mes "Please visit Professor Claytos."; mes "He's in the left room."; + changequest 2045,2041; close; } - else if (SAGE_Q == 4) { + if (SAGE_Q == 4) { + mes "[Metheus Sylphe]"; mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now."; mes "Please visit Professor Claytos in the left room."; close; } - else if (SAGE_Q == 15) { + if (SAGE_Q == 15) { + mes "[Metheus Sylphe]"; mes "Oh, are you done with the dissertation?"; mes "Sure, you can submit it to Dean Kayron."; next; @@ -629,17 +769,16 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{ mes "Good luck."; close; } - else { - mes "Oh sorry, this is a rather inconvenient time to converse."; - mes "Please come back later. I apologize for troubling you."; - close; - } + mes "[Metheus Sylphe]"; + mes "Oh sorry, this is a rather inconvenient time to converse."; + mes "Please come back later. I apologize for troubling you."; + close; } -yuno_in03,105,177,5 script Written Test Professor#s 754,{ - mes "[Claytos Verdo]"; - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { +yuno_in03,105,177,5 script Written Test Professor 754,{ + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class == Job_Baby_Sage || Class == Job_Sage) { + mes "[Claytos Verdo]"; mes "Eh? What? Why are you back here?"; mes "Do you want to enter the school again?"; next; @@ -650,34 +789,39 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{ mes "[Claytos Verdo]"; mes "Don't forget to record everything you've experienced."; mes "You must share your knowledge with others by taking excellent notes."; + close; } - else if (BaseJob == Job_Novice) { + if (Class == Baby || Class == Job_Novice) { + mes "[Claytos Verdo]"; mes "What are you doing here, kid?"; mes "This is a Magic Academy, not a day care center."; next; mes "[Claytos Verdo]"; mes "Go outside and play with the Porings. That's your job."; mes "Go out, chop chop!!"; + close; } - else if (Class == Job_Wizard) { + if (Class == Job_Baby_Wizard || Class == Job_Wizard) { + mes "[Claytos Verdo]"; mes "Well...look who came crawling back. Magic addict."; mes "Yeah yeah, so it's not so bad to be devoted to magic."; next; mes "[Claytos Verdo]"; mes "But I hope you remember, no one can live alone."; mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for."; + close; } - else { - mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,"; - mes "I don't think you can become a Sage."; - next; - mes "[Claytos Verdo]"; - mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job."; - } + mes "[Claytos Verdo]"; + mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,"; + mes "I don't think you can become a Sage."; + next; + mes "[Claytos Verdo]"; + mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job."; close; } if (SAGE_Q == 0) { - mes "What, do you want to be a Sage?"; + mes "[Claytos Verdo]"; + mes "What, do you want to be a sage?"; mes "I can tell by your eyes, hungering for wisdom."; next; mes "[Claytos Verdo]"; @@ -685,7 +829,8 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{ mes "Apply for enrollment, and then come again."; close; } - else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) { + if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) { + mes "[Claytos Verdo]"; mes "Hah! You didn't even finish the application process!?"; mes "I see...did Metheus tell you something?"; next; @@ -694,7 +839,8 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{ mes "Come again when you finish the application."; close; } - else if (SAGE_Q == 4) { + if (SAGE_Q == 4) { + mes "[Claytos Verdo]"; mes "Welcome to the Schweicherbil Magic Academy."; mes "You applied for this test already, didn't you?"; next; @@ -706,287 +852,340 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{ mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world."; mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test."; next; + set .@sage_m2,rand(1,3); + set @sage_t,0; mes "[Claytos Verdo]"; mes "Okay, there's no need to wait. Let's start right away"; mes "Oh, and if you don't answer immediately, the test will be cancelled."; -L_AskQuestions: + set SAGE_Q,5; next; - switch(rand(1,3)) { - case 1: + if (.@sage_m2 == 1) { mes "1. Choose an item that the Gift merchant in Prontera does not sell."; next; - if (select("China:Red Frame:Bouquet:Glass Bead") == 3) - set .@sage_t,.@sage_t+5; + if (select("China:Red Frame:Bouquet:Glass Bead") == 3) { + set @sage_t,@sage_t + 5; + } mes "2. Choose a city where you cannot purchase a Stiletto."; next; - if (select("Prontera:Morroc:Geffen:Lutie") == 1) - set .@sage_t,.@sage_t+5; + if (select("Prontera:Morroc:Geffen:Lutie") == 1) { + set @sage_t,@sage_t + 5; + } mes "3. Choose the closest city to Turtle Island."; next; - if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) - set .@sage_t,.@sage_t+5; + if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) { + set @sage_t,@sage_t + 5; + } mes "4. Choose the monster that is a different type than the others."; next; - if (select("Raggler:Pest:Frilldora:Aster") == 4) - set .@sage_t,.@sage_t+5; + if (select("Raggler:Pest:Frilldora:Aster") == 4) { + set @sage_t,@sage_t + 5; + } mes "5. Choose the monster that has a different attribute than the others."; next; - if (select("Mantis:Metaller:Rocker:Horn") == 2) - set .@sage_t,.@sage_t+5; + if (select("Mantis:Metaller:Rocker:Horn") == 2) { + set @sage_t,@sage_t + 5; + } mes "6. Choose the monster that is different sized than the others."; next; - if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) - set .@sage_t,.@sage_t+5; + if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) { + set @sage_t,@sage_t + 5; + } mes "7. Choose the monster which doesn't drop 'Alcohol'."; next; - if (select("Horong:Plankton:Poison Spore:Toad") == 3) - set .@sage_t,.@sage_t+5; + if (select("Horong:Plankton:Poison Spore:Toad") == 3) { + set @sage_t,@sage_t + 5; + } mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; next; - if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) - set .@sage_t,.@sage_t+5; + if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) { + set @sage_t,@sage_t + 5; + } mes "9. Choose the NPC that is not a citizen of Prontera."; next; - if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) - set .@sage_t,.@sage_t+5; + if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) { + set @sage_t,@sage_t + 5; + } mes "10. Choose the right name for the Kafra lady who wears glasses."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) - set .@sage_t,.@sage_t+5; + switch (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) { + set @sage_t,@sage_t + 5; + } mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; next; - if (select("49:59:69:74") == 2) - set .@sage_t,.@sage_t+5; + if (select("49:59:69:74") == 2) { + set @sage_t,@sage_t + 5; + } mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; next; - if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) - set .@sage_t,.@sage_t+5; + if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) { + set @sage_t,@sage_t + 5; + } mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; next; - if (select("Water:Earth:Fire:Wind") == 2) - set .@sage_t,.@sage_t+5; + if (select("Water:Earth:Fire:Wind") == 2) { + set @sage_t,@sage_t + 5; + } mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; next; - if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) - set .@sage_t,.@sage_t+5; + if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) { + set @sage_t,@sage_t + 5; + } mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; next; - if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) - set .@sage_t,.@sage_t+5; + if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) { + set @sage_t,@sage_t + 5; + } mes "16. Choose the correct defense and ability of the Bunny Band."; next; - if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) - set .@sage_t,.@sage_t+5; + if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) { + set @sage_t,@sage_t + 5; + } mes "17. Choose the class that cannot equip Padded Armor."; next; - if (select("Swordman:Merchant:Thief:Archer") == 4) - set .@sage_t,.@sage_t+5; + if (select("Swordman:Merchant:Thief:Archer") == 4) { + set @sage_t,@sage_t + 5; + } mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; next; - if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) - set .@sage_t,.@sage_t+5; - mes "19. Who rules the Rune-Midgarts kingdom right now?"; + if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) { + set @sage_t,@sage_t + 5; + } + mes "19. Who rules the Rune-Midgarts Kingdom right now?"; next; - if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) - set .@sage_t,.@sage_t+5; + if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) { + set @sage_t,@sage_t + 5; + } mes "20. Choose the god of Crusaders."; next; - if (select("Odin:Loki:Thor:Venadin") == 1) - set .@sage_t,.@sage_t+5; - break; - case 2: + if (select("Odin:Loki:Thor:Venadin") == 1) { + set @sage_t,@sage_t + 5; + } + } + if (.@sage_m2 == 2) { mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; next; - if (select("Topaz:Garnet:Diamond:Sapphire") == 2) - set .@sage_t,.@sage_t+5; + if (select("Topaz:Garnet:Diamond:Sapphire") == 2) { + set @sage_t,@sage_t + 5; + } mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; next; - if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) - set .@sage_t,.@sage_t+5; + if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) { + set @sage_t,@sage_t + 5; + } mes "3. Choose the closest city to the Maze."; next; - if (select("Prontera:Morroc:Geffen:Payon") == 1) - set .@sage_t,.@sage_t+5; + if (select("Prontera:Morroc:Geffen:Payon") == 1) { + set @sage_t,@sage_t + 5; + } mes "4. Choose the monster that is a different type than the others."; next; - if (select("Muka:Drops:Plankton:Penomena") == 4) - set .@sage_t,.@sage_t+5; + if (select("Muka:Drops:Plankton:Penomena") == 4) { + set @sage_t,@sage_t + 5; + } mes "5. Choose the monster with the different attribute."; next; - if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) - set .@sage_t,.@sage_t+5; + if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) { + set @sage_t,@sage_t + 5; + } mes "6. Choose the monster that is different in size."; next; - if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) - set .@sage_t,.@sage_t+5; + if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) { + set @sage_t,@sage_t + 5; + } mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; next; - if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) - set .@sage_t,.@sage_t+5; + if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) { + set @sage_t,@sage_t + 5; + } mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; next; - if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) - set .@sage_t,.@sage_t+5; + if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) { + set @sage_t,@sage_t + 5; + } mes "9. Choose the NPC that is not a citizen of Morroc."; next; - if (select("Syvia:Akira:Antonio:Dmitrii") == 3) - set .@sage_t,.@sage_t+5; + if (select("Syvia:Akira:Antonio:Dmitrii") == 3) { + set @sage_t,@sage_t + 5; + } mes "10. Choose the Kafra lady who has gorgeous blue hair."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) - set .@sage_t,.@sage_t+5; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) { + set @sage_t,@sage_t + 5; + } mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; next; - if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) - set .@sage_t,.@sage_t+5; + if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) { + set @sage_t,@sage_t + 5; + } mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; next; - if (select("14:16:18:21") == 3) - set .@sage_t,.@sage_t+5; + if (select("14:16:18:21") == 3) { + set @sage_t,@sage_t + 5; + } mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; next; - if (select("7:6:5:4") == 4) - set .@sage_t,.@sage_t+5; + if (select("7:6:5:4") == 4) { + set @sage_t,@sage_t + 5; + } mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; next; - if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) - set .@sage_t,.@sage_t+5; + if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) { + set @sage_t,@sage_t + 5; + } mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; next; - if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) - set .@sage_t,.@sage_t+5; + if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) { + set @sage_t,@sage_t + 5; + } mes "16. What is the correct defense rate and ability of Cute Ribbon?"; next; - if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) - set .@sage_t,.@sage_t+5; + if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) { + set @sage_t,@sage_t + 5; + } mes "17. Choose the class that cannot equip Saint Robe."; next; - if (select("Swordman:Merchant:Thief:Acolyte") == 3) - set .@sage_t,.@sage_t+5; + if (select("Swordman:Merchant:Thief:Acolyte") == 3) { + set @sage_t,@sage_t + 5; + } mes "18. Choose the abnormal status that cannot be cured by Green Potion."; next; - if (select("Silence:Chaos:Blind:Curse") == 4) - set .@sage_t,.@sage_t+5; + if (select("Silence:Chaos:Blind:Curse") == 4) { + set @sage_t,@sage_t + 5; + } mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; next; - if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) - set .@sage_t,.@sage_t+5; + if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) { + set @sage_t,@sage_t + 5; + } mes "20. Choose the correct name for the tree that has become the root of this world."; next; - if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) - set .@sage_t,.@sage_t+5; - break; - case 3: + if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) { + set @sage_t,@sage_t + 5; + } + } + else { mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; next; - if (select("Mantle:Wand:Circlet:Silver Robe") == 1) - set .@sage_t,.@sage_t+5; + if (select("Mantle:Wand:Circlet:Silver Robe") == 1) { + set @sage_t,@sage_t + 5; + } mes "2. Choose the city where users cannot purchase Blade from an NPC."; next; - if (select("Prontera:Izlude:Al De Baran:Payon") == 3) - set .@sage_t,.@sage_t+5; + if (select("Prontera:Izlude:Al De Baran:Payon") == 3) { + set @sage_t,@sage_t + 5; + } mes "3. Choose the closest city to Glast Heim."; next; - if (select("Prontera:Geffen:Morroc:Payon") == 2) - set .@sage_t,.@sage_t+5; + if (select("Prontera:Geffen:Morroc:Payon") == 2) { + set @sage_t,@sage_t + 5; + } mes "4. Choose the monster that is a different type than the others."; next; - if (select("Aster:Marc:Marse:Marin") == 4) - set .@sage_t,.@sage_t+5; + if (select("Aster:Marc:Marse:Marin") == 4) { + set @sage_t,@sage_t + 5; + } mes "5. Choose the monster that has a different attribute."; next; - if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) - set .@sage_t,.@sage_t+5; + if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) { + set @sage_t,@sage_t + 5; + } mes "6. Choose the monster that is different sized."; next; - if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) - set .@sage_t,.@sage_t+5; + if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) { + set @sage_t,@sage_t + 5; + } mes "7. Choose the monster that does not drop 'Phracon'."; next; - if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) - set .@sage_t,.@sage_t+5; + if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) { + set @sage_t,@sage_t + 5; + } mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; next; - if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) - set .@sage_t,.@sage_t+5; + if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) { + set @sage_t,@sage_t + 5; + } mes "9. Choose the NPC that is not a citizen of Al De Baran."; next; - if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) - set .@sage_t,.@sage_t+5; + if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) { + set @sage_t,@sage_t + 5; + } mes "10. Choose the Kafra lady who is the youngest among the staff."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) - set .@sage_t,.@sage_t+5; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) { + set @sage_t,@sage_t + 5; + } mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; next; - if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) - set .@sage_t,.@sage_t+5; + if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) { + set @sage_t,@sage_t + 5; + } mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; next; - if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) - set .@sage_t,.@sage_t+5; + if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) { + set @sage_t,@sage_t + 5; + } mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; next; - if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) - set .@sage_t,.@sage_t+5; + if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) { + set @sage_t,@sage_t + 5; + } mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; next; - if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) - set .@sage_t,.@sage_t+5; + if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) { + set @sage_t,@sage_t + 5; + } mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; next; - if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) - set .@sage_t,.@sage_t+5; + if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) { + set @sage_t,@sage_t + 5; + } mes "16. Choose the correct defense and ability of Wedding Veil."; next; - if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) - set .@sage_t,.@sage_t+5; + if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) { + set @sage_t,@sage_t + 5; + } mes "17. Choose the class that cannot equip Coat."; next; - if (select("Swordman:Merchant:Thief:Novice") == 4) - set .@sage_t,.@sage_t+5; + if (select("Swordman:Merchant:Thief:Novice") == 4) { + set @sage_t,@sage_t + 5; + } mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; next; - if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) - set .@sage_t,.@sage_t+5; + if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) { + set @sage_t,@sage_t + 5; + } mes "19. When the world was created by the god Odin, what did he use for the material?"; next; - if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) - set .@sage_t,.@sage_t+5; + if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) { + set @sage_t,@sage_t + 5; + } mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; next; - if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) - set .@sage_t,.@sage_t+5; + if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) { + set @sage_t,@sage_t + 5; + } } mes "[Claytos Verdo]"; - if (SAGE_Q == 4) { - mes "Well, you answered all 20 of the questions."; - mes "Okay, let me check your answers and add up your score."; - } - else { - mes "Well, we finished all 20 questions."; - mes "Now, let's check how many points you got."; - } + mes "Well, you answered all 20 of the questions."; + mes "Okay, let me check your answers and add up your score."; next; mes "[Claytos Verdo]"; mes "Let's see..."; mes "Hmm... hmm..."; next; mes "[Claytos Verdo]"; - mes "You got " + .@sage_t + " points."; - if (.@sage_t == 100) { - if (SAGE_Q == 4) - mes "Excellent! You seem fully qualified to become a Sage!"; - else - mes "Excellent! You must have studed really hard for this test!"; + mes "You got " + @sage_t + " points."; + if (@sage_t == 100) { set SAGE_Q,6; changequest 2041,2046; + mes "Excellent! You seem fully qualified to become a Sage!"; next; mes "[Claytos Verdo]"; mes "You have passed the written test."; mes "Go visit Professor Hermes for the practical examination."; + close; } - else if (.@sage_t >= 80) { + if ((@sage_t >= 80) && (@sage_t <= 95)) { set SAGE_Q,6; changequest 2041,2046; mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class."; @@ -994,27 +1193,17 @@ L_AskQuestions: mes "[Claytos Verdo]"; mes "You passed the written test."; mes "Go visit Professor Hermes for the practical examination."; + close; } - else { - if (SAGE_Q == 4) { - set SAGE_Q,5; - mes "Oh well...what a shame: You failed."; - next; - mes "[Claytos Verdo]"; - mes "But I'll give you another chance to take the written test,"; - mes "Go study harder and come back later."; - } - else { - mes "Oh what a shame: You failed."; - next; - mes "[Claytos Verdo]"; - mes "But I'll give you another chance,"; - mes "Go study even harder and come back."; - } - } + mes "Oh well...what a shame: You failed."; + next; + mes "[Claytos Verdo]"; + mes "But I'll give you another chance to take the written test,"; + mes "Go study harder and come back later."; close; } - else if (SAGE_Q == 5) { + if (SAGE_Q == 5) { + mes "[Claytos Verdo]"; mes "Welcome back."; mes "So, did you study harder this time?"; next; @@ -1022,15 +1211,358 @@ L_AskQuestions: mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions."; mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test."; next; - set sage_m2,rand(1,3); + set .@sage_m2, rand(1,3); + set @sage_t,0; mes "[Claytos Verdo]"; mes "Okay, there's no need to wait."; mes "Answer immediately, or I'll fail you again."; set SAGE_Q,5; - goto L_AskQuestions; - end; + next; + if (.@sage_m2 == 1) { + mes "1. Choose an item that the Gift merchant in Prontera does not sell."; + next; + if (select("China:Red Frame:Bouquet:Glass Bead") == 3) { + set @sage_t,@sage_t + 5; + } + mes "2. Choose a city where you cannot purchase a Stiletto."; + next; + if (select("Prontera:Morroc:Geffen:Lutie") == 1) { + set @sage_t,@sage_t + 5; + } + mes "3. Choose the closest city to Turtle Island."; + next; + if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) { + set @sage_t,@sage_t + 5; + } + mes "4. Choose the monster that is a different type than the others."; + next; + if (select("Raggler:Pest:Frilldora:Aster") == 4) { + set @sage_t,@sage_t + 5; + } + mes "5. Choose the monster that has a different attribute than the others."; + next; + if (select("Mantis:Metaller:Rocker:Horn") == 2) { + set @sage_t,@sage_t + 5; + } + mes "6. Choose the monster that is different sized than the others."; + next; + if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) { + set @sage_t,@sage_t + 5; + } + mes "7. Choose the monster which doesn't drop 'Alcohol'."; + next; + if (select("Horong:Plankton:Poison Spore:Toad") == 3) { + set @sage_t,@sage_t + 5; + } + mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; + next; + if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) { + set @sage_t,@sage_t + 5; + } + mes "9. Choose the NPC that is not a citizen of Prontera."; + next; + if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) { + set @sage_t,@sage_t + 5; + } + mes "10. Choose the right name for the Kafra lady who wears glasses."; + next; + switch (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) { + set @sage_t,@sage_t + 5; + } + mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; + next; + if (select("49:59:69:74") == 2) { + set @sage_t,@sage_t + 5; + } + mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; + next; + if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) { + set @sage_t,@sage_t + 5; + } + mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; + next; + if (select("Water:Earth:Fire:Wind") == 2) { + set @sage_t,@sage_t + 5; + } + mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; + next; + if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) { + set @sage_t,@sage_t + 5; + } + mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; + next; + if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) { + set @sage_t,@sage_t + 5; + } + mes "16. Choose the correct defense and ability of the Bunny Band."; + next; + if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) { + set @sage_t,@sage_t + 5; + } + mes "17. Choose the class that cannot equip Padded Armor."; + next; + if (select("Swordman:Merchant:Thief:Archer") == 4) { + set @sage_t,@sage_t + 5; + } + mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; + next; + if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) { + set @sage_t,@sage_t + 5; + } + mes "19. Who rules the Rune-Midgarts Kingdom right now?"; + next; + if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) { + set @sage_t,@sage_t + 5; + } + mes "20. Choose the god of Crusaders."; + next; + if (select("Odin:Loki:Thor:Venadin") == 1) { + set @sage_t,@sage_t + 5; + } + } + if (.@sage_m2 == 2) { + mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; + next; + if (select("Topaz:Garnet:Diamond:Sapphire") == 2) { + set @sage_t,@sage_t + 5; + } + mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; + next; + if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) { + set @sage_t,@sage_t + 5; + } + mes "3. Choose the closest city to the Maze."; + next; + if (select("Prontera:Morroc:Geffen:Payon") == 1) { + set @sage_t,@sage_t + 5; + } + mes "4. Choose the monster that is a different type than the others."; + next; + if (select("Muka:Drops:Plankton:Penomena") == 4) { + set @sage_t,@sage_t + 5; + } + mes "5. Choose the monster with the different attribute."; + next; + if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) { + set @sage_t,@sage_t + 5; + } + mes "6. Choose the monster that is different in size."; + next; + if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) { + set @sage_t,@sage_t + 5; + } + mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; + next; + if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) { + set @sage_t,@sage_t + 5; + } + mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; + next; + if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) { + set @sage_t,@sage_t + 5; + } + mes "9. Choose the NPC that is not a citizen of Morroc."; + next; + if (select("Syvia:Akira:Antonio:Dmitrii") == 3) { + set @sage_t,@sage_t + 5; + } + mes "10. Choose the Kafra lady who has gorgeous blue hair."; + next; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) { + set @sage_t,@sage_t + 5; + } + mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; + next; + if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) { + set @sage_t,@sage_t + 5; + } + mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; + next; + if (select("14:16:18:21") == 3) { + set @sage_t,@sage_t + 5; + } + mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; + next; + if (select("7:6:5:4") == 4) { + set @sage_t,@sage_t + 5; + } + mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; + next; + if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) { + set @sage_t,@sage_t + 5; + } + mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; + next; + if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) { + set @sage_t,@sage_t + 5; + } + mes "16. What is the correct defense rate and ability of Cute Ribbon?"; + next; + if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) { + set @sage_t,@sage_t + 5; + } + mes "17. Choose the class that cannot equip Saint Robe."; + next; + if (select("Swordman:Merchant:Thief:Acolyte") == 3) { + set @sage_t,@sage_t + 5; + } + mes "18. Choose the abnormal status that cannot be cured by Green Potion."; + next; + if (select("Silence:Chaos:Blind:Curse") == 4) { + set @sage_t,@sage_t + 5; + } + mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; + next; + if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) { + set @sage_t,@sage_t + 5; + } + mes "20. Choose the correct name for the tree that has become the root of this world."; + next; + if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) { + set @sage_t,@sage_t + 5; + } + } + else { + mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; + next; + if (select("Mantle:Wand:Circlet:Silver Robe") == 1) { + set @sage_t,@sage_t + 5; + } + mes "2. Choose the city where users cannot purchase Blade from an NPC."; + next; + if (select("Prontera:Izlude:Al De Baran:Payon") == 3) { + set @sage_t,@sage_t + 5; + } + mes "3. Choose the closest city to Glast Heim."; + next; + if (select("Prontera:Geffen:Morroc:Payon") == 2) { + set @sage_t,@sage_t + 5; + } + mes "4. Choose the monster that is a different type than the others."; + next; + if (select("Aster:Marc:Marse:Marin") == 4) { + set @sage_t,@sage_t + 5; + } + mes "5. Choose the monster that has a different attribute."; + next; + if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) { + set @sage_t,@sage_t + 5; + } + mes "6. Choose the monster that is different sized."; + next; + if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) { + set @sage_t,@sage_t + 5; + } + mes "7. Choose the monster that does not drop 'Phracon'."; + next; + if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) { + set @sage_t,@sage_t + 5; + } + mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; + next; + if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) { + set @sage_t,@sage_t + 5; + } + mes "9. Choose the NPC that is not a citizen of Al De Baran."; + next; + if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) { + set @sage_t,@sage_t + 5; + } + mes "10. Choose the Kafra lady who is the youngest among the staff."; + next; + if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) { + set @sage_t,@sage_t + 5; + } + mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; + next; + if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) { + set @sage_t,@sage_t + 5; + } + mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; + next; + if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) { + set @sage_t,@sage_t + 5; + } + mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; + next; + if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) { + set @sage_t,@sage_t + 5; + } + mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; + next; + if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) { + set @sage_t,@sage_t + 5; + } + mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; + next; + if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) { + set @sage_t,@sage_t + 5; + } + mes "16. Choose the correct defense and ability of Wedding Veil."; + next; + if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) { + set @sage_t,@sage_t + 5; + } + mes "17. Choose the class that cannot equip Coat."; + next; + if (select("Swordman:Merchant:Thief:Novice") == 4) { + set @sage_t,@sage_t + 5; + } + mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; + next; + if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) { + set @sage_t,@sage_t + 5; + } + mes "19. When the world was created by the god Odin, what did he use for the material?"; + next; + if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) { + set @sage_t,@sage_t + 5; + } + mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; + next; + if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) { + set @sage_t,@sage_t + 5; + } + } + mes "[Claytos Verdo]"; + mes "Well, we finished all 20 questions."; + mes "Now, let's check how many points you got."; + next; + mes "[Claytos Verdo]"; + mes "Let's see..."; + mes "Hmm... hmm..."; + next; + mes "[Claytos Verdo]"; + mes "You scored " + @sage_t + " points."; + if (@sage_t == 100) { + set SAGE_Q,6; + changequest 2041,2046; + mes "Excellent! You must have studed really hard for this test!"; + next; + mes "[Claytos Verdo]"; + mes "Now that you have passed the written test,"; + mes "Go visit Professor Hermes for the practical examination."; + close; + } + if ((@sage_t >= 80) && (@sage_t <= 95)) { + set SAGE_Q,6; + changequest 2041,2046; + mes "Yes, not bad. I assume that you can at least understand what you will learn in the classes."; + next; + mes "[Claytos Verdo]"; + mes "Now that you have passed the written test,"; + mes "Go visit Professor Hermes for the practical examination."; + close; + } + mes "Oh what a shame: You failed."; + next; + mes "[Claytos Verdo]"; + mes "But I'll give you another chance,"; + mes "Go study even harder and come back."; + close; } - else if (SAGE_Q == 6) { + if (SAGE_Q == 6) { + mes "[Claytos Verdo]"; mes "What else do you want?! Do you want to take this test again?"; mes "You've already passed!"; next; @@ -1039,7 +1571,8 @@ L_AskQuestions: mes "Move!"; close; } - else if (SAGE_Q == 15) { + if (SAGE_Q == 15) { + mes "[Claytos Verdo]"; mes "Heh heh, It seems you're done with your dissertation."; mes "But I'm not the person handling that part of the test."; next; @@ -1048,18 +1581,16 @@ L_AskQuestions: mes "He will decide whether you are qualified to graduate or not."; close; } - else { - mes "I'm too busy to take care of written tests."; - mes "Come back later, and I'll spare some time to talk."; - close; - } + mes "[Claytos Verdo]"; + mes "I'm too busy to take care of written tests."; + mes "Come back later, and I'll spare some time to talk."; + close; } -//Practical Examination Professer -yuno_in03,169,180,3 script Practical Examination P 755,{ - mes "[Hermes Tris]"; - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { +yuno_in03,169,180,3 script P. Examination Professor 755,{ + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class == Job_Baby_sage || Class == Job_Sage) { + mes "[Hermes Tris]"; mes "Welcome. How have you been?"; mes "I guess you've been through a lot of hard times...I can tell by your appearance."; next; @@ -1070,12 +1601,14 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "[Hermes Tris]"; mes "However, it's a very dangerous idea to go deep inside a dungeon alone. "; mes "You'd better look for trustworthy comrades."; + close; } - else if (BaseJob == Job_Novice) { + if (Class == Job_Baby || Class == Job_Novice) { + mes "[Hermes Tris]"; mes "Heh heh, now ain't that a cute little Novice?"; next; mes "[Hermes Tris]"; - mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered."; + mes "In this continent of Rune-Midgard, there are a lot of unknown places and objects that haven't been fully discovered."; mes "The monsters, mysterious objects and heroes of myths..."; next; mes "[Hermes Tris]"; @@ -1085,21 +1618,22 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "[Hermes Tris]"; mes "If by chance you do decide to do that, we'll meet again."; mes "Take care, kiddy."; + close; } - else { - mes "Welcome to the Schweicherbil Magic Academy."; - next; - mes "[Hermes Tris]"; - mes "We Sages are more like scholars than Mages."; - mes "We are very helpful and powerful as members of a party."; - next; - mes "[Hermes Tris]"; - mes "Try to make a party with a Sage next time."; - mes "The wisdom a Sage will bring will be more than helpful for your party..."; - } + mes "[Hermes Tris]"; + mes "Welcome to the Schweicherbil Magic Academy."; + next; + mes "[Hermes Tris]"; + mes "We Sages are more like scholars than Mages."; + mes "We are very helpful and powerful as members of a party."; + next; + mes "[Hermes Tris]"; + mes "Try to make a party with a Sage next time."; + mes "The wisdom a Sage will bring will be more than helpful for your party..."; close; } - if (SAGE_Q >= 0 && SAGE_Q <= 3) { + if ((SAGE_Q >= 0) && (SAGE_Q <= 3)) { + mes "[Hermes Tris]"; mes "I am Professor Hermes, in charge of practical examinations."; mes "Are you a candidate for the Sage class?"; next; @@ -1107,8 +1641,9 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Register your application and take the written test first."; close; } - else if (SAGE_Q == 4 || SAGE_Q == 5) { - mes "I am professor Hermes, in charge of practical examinations."; + if (SAGE_Q == 4 || SAGE_Q == 5) { + mes "[Hermes Tris]"; + mes "I am Professor Hermes, in charge of practical examinations."; mes "Are you a candidate for the Sage class?"; next; mes "[Hermes Tris]"; @@ -1116,7 +1651,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Then I will take care of you."; close; } - else if (SAGE_Q == 6) { + if (SAGE_Q == 6) { + mes "[Hermes Tris]"; mes "Welcome, you just passed the written test, didn't you?"; mes "Now it's time for the practical examination."; next; @@ -1142,7 +1678,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Yes, you don't need to hurry... take your time and come back."; close; } - else if (SAGE_Q == 7) { + if (SAGE_Q == 7) { + mes "[Hermes Tris]"; mes "Welcome again! So, did you fully prepare yourself this time?"; mes "Oh well, it's not that hard. Give it your all, okay?"; next; @@ -1150,6 +1687,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Are you ready?"; next; if (select("Yes, I am.:Sorry, give me some time.") == 1) { + set SAGE_Q,7; mes "[Hermes Tris]"; mes "Good, let's start immediately."; mes "Do your best and come back safely!"; @@ -1157,11 +1695,13 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ warp "job_sage",50,154; end; } + set SAGE_Q,7; mes "[Hermes Tris]"; mes "Yes, you don't need to hurry... take your time and come back."; close; } - else if (SAGE_Q == 8) { + if (SAGE_Q == 8) { + mes "[Hermes Tris]"; mes "Good job~ Since you passed the practical examination as well..."; mes "I'll accept your admission."; next; @@ -1173,8 +1713,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Hmm, hmm... I see."; mes "Well... I think you're okay."; next; - switch(rand(1,3)) { - case 1: + set .@sage_m3, rand(1,3); + if (.@sage_m3 == 1) { set SAGE_Q,9; changequest 2046,2047; mes "[Hermes Tris]"; @@ -1188,7 +1728,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "[Hermes Tris]"; mes "I wish you luck."; close; - case 2: + } + if (.@sage_m3 == 2) { set SAGE_Q,11; changequest 2046,2048; mes "[Hermes Tris]"; @@ -1202,23 +1743,23 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "[Hermes Tris]"; mes "I wish you luck."; close; - case 3: - set SAGE_Q,13; - changequest 2046,2049; - mes "[Hermes Tris]"; - mes "Now, you will study magic skills that have certain properties."; - mes "The purpose of this study is to better understand basic magic skills that we use in everyday life."; - next; - mes "[Hermes Tris]"; - mes "That is a good subject which helps you to deeply understand of the truth of magic."; - mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory."; - next; - mes "[Hermes Tris]"; - mes "I wish you luck."; - close; } + set SAGE_Q,13; + changequest 2046,2049; + mes "[Hermes Tris]"; + mes "Now, you will study magic skills that have certain properties."; + mes "The purpose of this study is to better understand basic magic skills that we use in everyday life."; + next; + mes "[Hermes Tris]"; + mes "That is a good subject which helps you to deeply understand of the truth of magic."; + mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory."; + next; + mes "[Hermes Tris]"; + mes "I wish you luck."; + close; } - else if (SAGE_Q == 9) { + if (SAGE_Q == 9) { + mes "[Hermes Tris]"; mes "Huh? Didn't you understand what I said?"; mes "I told you to study Yggdrasil."; next; @@ -1226,7 +1767,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; close; } - else if (SAGE_Q == 11) { + if (SAGE_Q == 11) { + mes "[Hermes Tris]"; mes "Huh? Didn't you understand what I said?"; mes "I told you to study monsters."; next; @@ -1234,7 +1776,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; close; } - else if (SAGE_Q == 13) { + if (SAGE_Q == 13) { + mes "[Hermes Tris]"; mes "Huh? Didn't you understand what I said?"; mes "I told you to study magic spells that possess certain properties."; next; @@ -1242,7 +1785,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory."; close; } - else if (SAGE_Q == 15) { + if (SAGE_Q == 15) { + mes "[Hermes Tris]"; mes "What are you doing here? Aren't you supposed to be with Dean Kayron?"; mes "Oh well, there's no harm in showing me your dissertation though..."; next; @@ -1250,17 +1794,16 @@ yuno_in03,169,180,3 script Practical Examination P 755,{ mes "But then again, maybe there is. Go see Dean Kayron."; close; } - else { - mes "Oh sorry, I'm quite busy at the moment..."; - mes "If you have any questions, go visit the professor I've assigned to you."; - close; - } + mes "[Hermes Tris]"; + mes "Oh sorry, I'm quite busy at the moment..."; + mes "If you have any questions, go visit the Professor I've assigned to you."; + close; } -yuno_in03,62,176,2 script History Professor#sa 109,{ - mes "[Saphien Layless]"; - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { +yuno_in03,62,176,2 script History Professor 109,{ + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class == Job_Baby_Sage || Class == Job_Sage) { + mes "[Saphien Layless]"; mes "Do I know you? Were you one of my students?"; mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy..."; next; @@ -1271,8 +1814,10 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "[Saphien Layless]"; mes "I guess you're treading the right path..."; mes "One of these days you'll look back to this moment and realize it changed your life."; + close; } - else if (BaseJob == Job_Novice) { + if (Class == Job_Baby || Class == Job_Novice) { + mes "[Saphien Layless]"; mes "A Novice? Why is a novice here?"; next; mes "[Saphien Layless]"; @@ -1282,22 +1827,23 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "[Saphien Layless]"; mes "No matter what you decide to be, everything depends on your choice."; mes "May God bless you so that you can choose the path best for you..."; + close; } - else { - mes "Welcome, I am in charge of historical studies here in the academy."; - next; - mes "[Saphien Layless]"; - mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today."; - mes "Therefore, knowing the past means you will better understand the present and...the future."; - next; - mes "[Saphien Layless]"; - mes "Reflect upon your past."; - mes "You will see your path in the future..."; - } + mes "[Saphien Layless]"; + mes "Welcome, I am in charge of historical studies here in the academy."; + next; + mes "[Saphien Layless]"; + mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today."; + mes "Therefore, knowing the past means you will better understand the present and...the future."; + next; + mes "[Saphien Layless]"; + mes "Reflect upon your past."; + mes "You will see your path in the future..."; close; } if (SAGE_Q == 9) { if (SAGE_Q2 == 0) { + mes "[Saphien Layless]"; mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you."; mes "My name is Saphien Layless, I will be in charge of your class for a while."; next; @@ -1305,13 +1851,13 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "The subject you're studying is Yggdrasil."; mes "So...do you even know what Yggdrasil is?"; next; - switch(select("Yes, I know very well.:No, I don't.")) { + switch (select("Yes, I know very well.:No, I don't.")) { case 1: mes "[Saphien Layless]"; mes "Okay then, what is Yggdrasil?"; mes "Please answer me."; next; - switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { + switch (select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { case 1: mes "[Saphien Layless]"; mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; @@ -1331,15 +1877,13 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong."; break; } - next; - break; case 2: mes "[Saphien Layless]"; mes "Ah well, I expected you would know at least a little bit about Yggdrasil..."; mes "Yggdrasil is the name of the tree that is the source of life in this world."; - next; break; } + next; mes "[Saphien Layless]"; mes "Before we start the class, I'll need some reserve items."; mes "It's for better understanding of Yggdrasil."; @@ -1355,140 +1899,140 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "Please come back."; close; } - else { - if (countitem(607) > 0) { - mes "[Saphien Layless]"; - mes "Oh, did you bring them with you? Excellent!"; - mes "You brought Yggdrasilberry!"; - next; - mes "[Saphien Layless]"; - mes "Okay, now I am starting the class."; - mes "Listen carefully, I will not accept dozing off in the middle of class."; - next; - } - else if (countitem(608) > 0) { - mes "[Saphien Layless]"; - mes "Hmm, did you prepare for class? Let's see..."; - mes "Oh! So you brought me the Yggdrasil Seed?"; - next; - mes "[Saphien Layless]"; - mes "Very well. Now I am starting the class.."; - mes "Listen carefully, I will not accept dozing off in the middle of class."; - next; - } - else if (countitem(610) > 0) { - mes "[Saphien Layless]"; - mes "Hmm, did you prepare for class? Let's see..."; - mes "Yggdrasil Leaf..."; - next; - mes "[Saphien Layless]"; - mes "You can purchase this item from the town of Al De Baran! You didn't show any effort."; - mes "So, I must give you - 10 points, " + strcharinfo(0) + "."; - next; - mes "[Saphien Layless]"; - mes "Okay, now I am starting the class."; - mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking."; - next; - } - else { - mes "[Saphien Layless]"; - mes "Huh? You're not ready to this class yet!"; - mes "I told you to bring me any items related Yggdrasil."; - next; - mes "[Saphien Layless]"; - mes "Tell me when you're ready."; - mes "Don't worry about being late, we professors are paid to wait around."; - close; - } - mes "[Saphien Layless]"; - mes "The root of this world, Yggdrasil, is a gigantic tree."; - mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky."; - next; - mes "[Saphien Layless]"; - mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up."; - mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard."; - next; - mes "[Saphien Layless]"; - mes "Utgard is where all the titans live."; - next; - mes "[Saphien Layless]"; - mes "Midgard is where all human beings live."; - next; - mes "[Saphien Layless]"; - mes "And Asgard is where the gods reside..."; - mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil."; - next; + if (countitem(607) > 0) { mes "[Saphien Layless]"; - mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots."; - mes "These roots stretch into 3 different places."; + mes "Oh, did you bring them with you? Excellent!"; + mes "You brought Yggdrasilberry!"; next; mes "[Saphien Layless]"; - mes "The first root reaches Asgard where the gods live and "; - mes "where we, mere humans, haven't yet explored or experienced."; - next; - mes "[Saphien Layless]"; - mes "The second root reaches Jotunnheim where all the giants live."; - mes "We've been told this name many times through myths and legends."; - next; - mes "[Saphien Layless]"; - mes "The third one reaches Niflheim."; - mes "That place is rumored to be covered with a thick, black fog."; - next; - mes "[Saphien Layless]"; - mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are"; - mes "considered a part of Yggdrasil tree."; - next; - mes "[Saphien Layless]"; - mes "Yggdrasilberry has a fascinating scent that is rumored to"; - mes "restore full HP and SP at once."; + mes "Okay, now I am starting the class."; + mes "Listen carefully, I will not accept dozing off in the middle of class."; next; + } + if (countitem(608) > 0) { mes "[Saphien Layless]"; - mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to"; - mes "restore half of HP and SP at once."; + mes "Hmm, did you prepare for class? Let's see..."; + mes "Oh! So you brought me the Yggdrasil Seed?"; next; mes "[Saphien Layless]"; - mes "The leaf of Yggdrasil which is filled with vital force is rumored to"; - mes "revive the dead, bringing them back to this world."; + mes "Very well. Now I am starting the class.."; + mes "Listen carefully, I will not accept dozing off in the middle of class."; next; + } + if (countitem(610) > 0) { mes "[Saphien Layless]"; - mes "Lastly... if by some chance you discover a way into Asgard in the future, "; - mes "I hope you will find the Yggdrasil tree."; + mes "Hmm, did you prepare for class? Let's see..."; + mes "Yggdrasil Leaf..."; next; mes "[Saphien Layless]"; - mes "Even though the story of the Yggdrasil tree only exists in myths and legends, "; - mes "we Sages are obligated to discover the truth of the Yggdrasil tree."; + mes "You can purchase this item from the town of Al De Baran! You didn't show any effort."; + mes "So, I must give you - 10 points, " + strcharinfo(0) + "."; next; mes "[Saphien Layless]"; - mes "That is the end of today's class."; - mes "Please record the articles you've learned today, and try to remember as much as you can."; + mes "Okay, now I am starting the class."; + mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking."; next; + } + else { mes "[Saphien Layless]"; - mes "In the next class, you will write a thesis about Yggdrasil..."; - mes "Please bring the following items to prepare for class."; + mes "Huh? You're not ready for this class yet!"; + mes "I told you to bring me any items related to Yggdrasil."; next; mes "[Saphien Layless]"; - mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; - mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; - mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; - mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; - mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink."; - next; - set SAGE_Q2,0; - set SAGE_Q,10; - changequest 2050,2051; - mes "[Saphien Layless]"; - mes "I will help you to write your thesis when you're ready with all those items."; - mes "I am looking forward to the next class with you."; + mes "Tell me when you're ready."; + mes "Don't worry about being late, we Professors are paid to wait around."; close; } + mes "[Saphien Layless]"; + mes "The root of this world, Yggdrasil, is a gigantic tree."; + mes "It takes root all over the continent of Rune-Midgard and its leaves reach the sky."; + next; + mes "[Saphien Layless]"; + mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up."; + mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard."; + next; + mes "[Saphien Layless]"; + mes "Utgard is where all the titans live."; + next; + mes "[Saphien Layless]"; + mes "Midgard is where all human beings live."; + next; + mes "[Saphien Layless]"; + mes "And Asgard is where the gods reside..."; + mes "An ash tree taking root in the middle of the Rune-Midgard continent, that is Yggdrasil."; + next; + mes "[Saphien Layless]"; + mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots."; + mes "These roots stretch into 3 different places."; + next; + mes "[Saphien Layless]"; + mes "The first root reaches Asgard where the gods live and "; + mes "where we, mere humans, haven't yet explored or experienced."; + next; + mes "[Saphien Layless]"; + mes "The second root reaches Jotunnheim where all the giants live."; + mes "We've been told this name many times through myths and legends."; + next; + mes "[Saphien Layless]"; + mes "The third one reaches Niflheim."; + mes "That place is rumored to be covered with a thick, black fog."; + next; + mes "[Saphien Layless]"; + mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are"; + mes "considered a part of Yggdrasil tree."; + next; + mes "[Saphien Layless]"; + mes "Yggdrasilberry has a fascinating scent that is rumored to"; + mes "restore full HP and SP at once."; + next; + mes "[Saphien Layless]"; + mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to"; + mes "restore half of HP and SP at once."; + next; + mes "[Saphien Layless]"; + mes "The leaf of Yggdrasil which is filled with vital force is rumored to"; + mes "revive the dead, bringing them back to this world."; + next; + mes "[Saphien Layless]"; + mes "Lastly... if by some chance you discover a way into Asgard in the future, "; + mes "I hope you will find the Yggdrasil tree."; + next; + mes "[Saphien Layless]"; + mes "Even though the story of the Yggdrasil tree only exists in myths and legends, "; + mes "we Sages are obligated to discover the truth of the Yggdrasil tree."; + next; + mes "[Saphien Layless]"; + mes "That is the end of today's class."; + mes "Please record the articles you've learned today, and try to remember as much as you can."; + next; + mes "[Saphien Layless]"; + mes "In the next class, you will write a thesis about Yggdrasil..."; + mes "Please bring the following items to prepare for class."; + next; + mes "[Saphien Layless]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink."; + next; + set SAGE_Q2,0; + set SAGE_Q,10; + changequest 2050,2051; + mes "[Saphien Layless]"; + mes "I will help you to write your thesis when you're ready with all those items."; + mes "I am looking forward to the next class with you."; + close; } - else if (SAGE_Q == 10) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { + if (SAGE_Q == 10) { + set @w_point,0; + if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) { delitem 916,1; //Feather_Of_Birds delitem 919,1; //Animal's_Skin delitem 1019,1; //Wooden_Block delitem 1024,1; //Chinese_Ink delitem 713,1; //Empty_Bottle + mes "[Saphien Layless]"; mes "Now, you're writing your thesis."; mes "I will assist you with your writing."; next; @@ -1500,78 +2044,78 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ next; mes ".....There is a ocean around the continent,"; mes "The ocean is coiled up by"; - switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { + switch (select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { case 1: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "A giant ash tree."; break; case 2: mes "A giant snake Yormungandr."; break; case 3: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "A giant turtle and elephants."; break; case 4: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "A giant dragon."; break; } mes "The continent consists of three places such as,"; - switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { + switch (select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { case 1: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Mt.Mjolnir where spiders live,"; break; case 2: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Uranos where titans live,"; break; case 3: mes "Utgard where titans live,"; break; case 4: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Lutie, the winter land,"; break; } - switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { + switch (select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { case 1: - mes "Midgard, where humans live in,"; + mes "Midgard, where humans live,"; break; case 2: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Rune-Midgarts, where humans live,"; break; case 3: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Tritonia, where mermaids live,"; break; case 4: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Morroc, the desert city,"; break; } - switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { + switch (select("Abguard, where gods live.:Asgard, where gods live.:Schwaltzvalt, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { case 1: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Abguard where gods live."; break; case 2: mes "Asgard, where gods live."; break; case 3: - set .@w_point,.@w_point+1; - mes "Schwarzwald, where citizens live."; + set @w_point,@w_point + 1; + mes "Schwaltzvalt, where citizens live."; break; case 4: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Prontera, the capital of Rune-Midgarts."; break; } mes "The continent consists of the three places stated above."; next; - if (.@w_point > 0) { + if (@w_point > 0) { mes "[Saphien Layless]"; mes "..." + strcharinfo(0) + ", have you lost your mind?"; mes "Your work is too poor to be considered as a thesis!"; @@ -1583,35 +2127,35 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ } mes ".....as we studied from the last class,"; mes "Yggdrasil is..."; - switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { + switch (select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { case 1: mes "A giant ash tree."; break; case 2: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "A fabulous Mastella tree."; break; case 3: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "A giant willow."; break; case 4: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "A giant dead branch."; break; } mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; - switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { + switch (select("Schwaltzvalt, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { case 1: - set .@w_point,.@w_point+1; - mes "Schwarzwald, Jotunnheim, Niflheim."; + set @w_point,@w_point + 1; + mes "Schwaltzvalt, Jotunnheim, Niflheim."; break; case 2: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Midgard, Jotunnheim, Naffleheim."; break; case 3: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "Asgard, Jotunnheim, Naffleheim."; break; case 4: @@ -1619,25 +2163,25 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ break; } mes "One who has a Seed of Yggdrasil,"; - switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { + switch (select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { case 1: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "can be cured from all the abnormal statuses."; break; case 2: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "can restore full HP and SP at once."; break; case 3: mes "can restore half of total HP and SP."; break; case 4: - set .@w_point,.@w_point+1; + set @w_point,@w_point + 1; mes "can be cured from Silence, Curse and Chaos."; break; } next; - if (.@w_point > 0) { + if (@w_point > 0) { mes "[Saphien Layless]"; mes "..." + strcharinfo(0) + ", have you lost your mind?"; mes "Your work is too poor to be considered as a thesis!"; @@ -1665,24 +2209,24 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "Whether you will pass the test or not is his decision."; close; } - else { - mes "I am not sure that you're ready to write a thesis."; - mes "I am afraid to say I already informed you of what you need."; - next; - mes "[Saphien Layless]"; - mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; - mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; - mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; - mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; - mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; - next; - mes "[Saphien Layless]"; - mes "I will assist you in writing your thesis."; - mes "Please bring all those items with you."; - close; - } + mes "[Saphien Layless]"; + mes "I am not sure that you're ready to write a thesis."; + mes "I am afraid to say I already informed you of what you need."; + next; + mes "[Saphien Layless]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + mes "[Saphien Layless]"; + mes "I will assist you in writing your thesis."; + mes "Please bring all those items with you."; + close; } - else if (SAGE_Q == 15) { + if (SAGE_Q == 15) { + mes "[Saphien Layless]"; mes "Huh? Aren't you supposed to head over to the dean?"; mes "If you've finished writing your thesis, please bring it to the dean."; next; @@ -1691,17 +2235,17 @@ yuno_in03,62,176,2 script History Professor#sa 109,{ mes "So please move on."; close; } - else { - mes "I am not sure if you have business with me, but please come back later."; - mes "I have some issues to think about.."; - close; - } + mes "[Saphien Layless]"; + mes "I am not sure if you have business with me, but please come back later."; + mes "I have some issues to think about.."; + close; } -yuno_in03,32,102,1 script Biology Professor#sa 755,{ - mes "[Lucius Celsus]"; - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { +yuno_in03,32,102,1 script Biology Professor 755,{ + + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class == Job_Baby_Sage || Class == Job_Sage) { + mes "[Lucius Celsus]"; mes "What is your business with me?"; mes "You must make a reservation a week in advance if you have any questions."; next; @@ -1712,29 +2256,32 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "[Lucius Celsus]"; mes "You have too much time on your hands. Go explore some dungeons."; mes "I think it will be more helpful than wasting your time on me."; + close; } - else if (BaseJob == Job_Novice) { + if (Class == Job_Baby ||Class == Job_Novice) { + mes "[Lucius Celsus]"; mes "What brings you to me, kid?"; next; mes "[Lucius Celsus]"; mes "You'd better go out and play with your pals. "; mes "This is not a place where you can fool around."; + close; } - else { - mes "Hmm? What brings you to me? Are you interested in watching monsters?"; - next; - mes "[Lucius Celsus]"; - mes "You're allowed to watch. However, do not disturb them by making any fuss."; - mes "And keep your hands off, some of these guys are way too dangerous to touch."; - next; - mes "[Lucius Celsus]"; - mes "By the way, if you catch any rare monsters in future, let me know."; - mes "I am willing to purchase those at any cost."; - } + mes "[Lucius Celsus]"; + mes "Hmm? What brings you to me? Are you interested in watching monsters?"; + next; + mes "[Lucius Celsus]"; + mes "You're allowed to watch. However, do not disturb them by making any fuss."; + mes "And keep your hands off, some of these guys are way too dangerous to touch."; + next; + mes "[Lucius Celsus]"; + mes "By the way, if you catch any rare monsters in future, let me know."; + mes "I am willing to purchase those at any cost."; close; } if (SAGE_Q == 11) { if (SAGE_Q2 == 0) { + mes "[Lucius Celsus]"; mes "Welcome to my class, did you earn good results in the practical exam?"; mes "My name is Lucius Celsus, the expert of Biology."; next; @@ -1742,7 +2289,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!"; mes "What is your name, young one?"; next; - select(strcharinfo(0)); + select(""); mes "[Lucius Celsus]"; mes "A fine name. It's nice to meet you."; mes "So, are you aware of the subject you're studying?"; @@ -1751,21 +2298,25 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "As you know, your topic of study is monsters."; mes "How many times have you fought with monsters?"; next; - if (select("Well, I can't even count.:A few times, I guess...") == 1) { + switch (select("Well, I can't even count.:A few times, I guess...")) { + case 1: mes "[Lucius Celsus]"; mes "Oh shut up, you brat. Don't be so sure about yourself."; mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture."; + break; + case 2: + mes "[Lucius Celsus]"; + mes "Yes, that's what I guessed about you. You're just book smart."; + mes "However, I am sure you will encounter most of the monsters mentioned in my lecture."; + break; } - mes "[Lucius Celsus]"; - mes "Yes, that's what I guessed about you. You're just book smart."; - mes "However, I am sure you will encounter most of the monsters mentioned in my lecture."; next; - set sage_m4,rand(1,3); + set @sage_m4, rand(1,3); mes "[Lucius Celsus]"; mes "Let's get started."; mes "Make sure you're ready for the practical examination during my lecture."; next; - if (sage_m4 == 1) { + if (@sage_m4 == 1) { set SAGE_Q2,1; changequest 2048,2053; mes "[Lucius Celsus]"; @@ -1773,8 +2324,13 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "5 ^3355FFTentacle^000000,"; mes "5 ^3355FFSingle Cell^000000,"; mes "5 ^3355FFFish Tail^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; } - else if (sage_m4 == 2) { + if (@sage_m4 == 2) { set SAGE_Q2,2; changequest 2048,2054; mes "[Lucius Celsus]"; @@ -1782,31 +2338,29 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "5 ^3355FFNipper^000000,"; mes "5 ^3355FFClam Flesh^000000,"; mes "5 ^3355FFHeart of Mermaid^000000."; - } - else { - set SAGE_Q2,3; - changequest 2048,2054; + next; mes "[Lucius Celsus]"; - mes "Go bring following items to me."; - mes "5 ^3355FFTendon^000000,"; - mes "5 ^3355FFNipper^000000,"; - mes "5 ^3355FFSharp Scale^000000."; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; } + set SAGE_Q2,3; + changequest 2048,2055; + mes "[Lucius Celsus]"; + mes "Go bring following items to me."; + mes "5 ^3355FFTendon^000000,"; + mes "5 ^3355FFNipper^000000,"; + mes "5 ^3355FFSharp Scale^000000."; next; mes "[Lucius Celsus]"; mes "I will proceed with the class when you bring those to me."; mes "Have fun."; close; } - else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) { - switch(SAGE_Q2) { - case 1: setarray .@items[0],962,1052,1023; break; - //Nipper, Clam Flesh, Heart of Mermaid - case 2: setarray .@items[0],960,966,950; break; - //Tendon, Nipper, Sharp Scale - case 3: setarray .@items[0],1050,960,963; break; - } - if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { + if (SAGE_Q2 == 1) { + set @sage_m4,rand(1,3); + if ((countitem(962) > 4) && (countitem(1052) > 4) && (countitem(1023) > 4)) { + mes "[Lucius Celsus]"; mes "You showed great effort to gather all of those."; mes "Well, I am not sure if you gathered them by yourself or bought them from shops..."; next; @@ -1814,7 +2368,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Somehow the monsters that drop those items have something in common."; mes "Can you tell me what that similarity is?"; next; - switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { + switch (select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { case 1: mes "[Lucius Celsus]"; mes "Yes, they possess water property and at the same time they are fishes."; @@ -1826,7 +2380,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Most fish class monsters live underwater, so they are attributed with the water property."; break; case 3: - set sage_m4,4; + set @sage_m4,4; mes "[Lucius Celsus]"; mes "...I didn't know Phens were aggressive nowadays?"; mes "Or do Marina and Plankton team up to start a fight with you?"; @@ -1836,7 +2390,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "They are all fishes and possess water property."; break; case 4: - set sage_m4,4; + set @sage_m4,4; mes "[Lucius Celsus]"; mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!"; mes "Sigh...they are all fishes and possess water property."; @@ -1847,14 +2401,14 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Not all fish class monsters possess water property, but most of them do."; mes "So which kind of magic would work best on most fish class monsters?"; next; - switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { + switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { case 1: mes "[Lucius Celsus]"; mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters."; mes "Although you might want to be careful of monsters that recognize magic casting."; break; case 2: - set sage_m4,4; + set @sage_m4,4; mes "[Lucius Celsus]"; mes "What? Fire Bolt! Fire cannot beat water, you imbecile!"; mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?"; @@ -1865,7 +2419,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "However, you will be in trouble if you use the spell in a poorly chosen spot."; break; case 4: - set sage_m4,4; + set @sage_m4,4; mes "[Lucius Celsus]"; mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?"; mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!"; @@ -1880,103 +2434,535 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Okay, let me teach you about insect monsters."; mes "Let's see... hmm... hmm..."; next; - switch(rand(1,4)) { - case 1: + if (@sage_m4 == 1) { set SAGE_Q2,4; - if(checkquest(2053) != -1) { - changequest 2053,2056; - } - else if(checkquest(2054) != -1) { - changequest 2054,2056; - } - else { - changequest 2055,2056; - } + changequest 2053,2056; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; mes "5 ^3355FFCobweb^000000,"; mes "5 ^3355FFShell^000000,"; mes "5 ^3355FFInsect Feeler^000000."; - break; - case 2: + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + if (@sage_m4 == 2) { set SAGE_Q2,5; - if(checkquest(2053) != -1) { - changequest 2053,2057; - } - else if(checkquest(2054) != -1) { - changequest 2054,2057; - } - else { - changequest 2055,2057; - } + changequest 2053,2057; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; mes "5 ^3355FFHorn^000000,"; mes "5 ^3355FFSnail's Shell^000000,"; mes "5 ^3355FFMoth Dust^000000."; - break; - case 3: + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + if (@sage_m4 == 3) { + changequest 2053,2058; set SAGE_Q2,6; - if(checkquest(2053) != -1) { - changequest 2053,2058; - } - else if(checkquest(2054) != -1) { - changequest 2054,2058; - } - else { - changequest 2055,2058; - } + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; mes "5 ^3355FFMantis Scythe^000000,"; mes "5 ^3355FFWorm Peeling^000000,"; mes "5 ^3355FFRainbow Shell^000000."; - break; - case 4: - set SAGE_Q2,7; - if(checkquest(2053) != -1) { - changequest 2053,2059; - } - else if(checkquest(2054) != -1) { - changequest 2054,2059; - } - else { - changequest 2055,2059; - } - mes "5 ^3355FFCobweb^000000,"; - mes "5 ^3355FFMantis Scythe^000000,"; - mes "5 ^3355FFSolid Shell^000000."; - } + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + set SAGE_Q2,7; + changequest 2053,2059; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFSolid Shell^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + mes "[Lucius Celsus]"; + mes "What, you already forgot what I told you just a minute before?"; + mes "What a nuisance... listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FFTentacle^000000,"; + mes "5 ^3355FFSingle Cell^000000,"; + mes "5 ^3355FFFish Tail^000000."; + close; + } + if (SAGE_Q2 == 2) { + set @sage_m4,rand(1,3); + if ((countitem(960) > 4) && (countitem(966) > 4) && (countitem(950) > 4)) { + mes "[Lucius Celsus]"; + mes "You showed great effort to gather all of those items."; + mes "Well, I am not sure if you gathered them by yourself or bought them from shops..."; + next; + mes "[Lucius Celsus]"; + mes "Somehow, the monsters that drop those items have something in common."; + mes "Can you tell me what the similarity is?"; + next; + switch (select("They possess water property.:They are all fishes.:They are aggressive.:Um, they monsters.")) { + case 1: + mes "[Lucius Celsus]"; + mes "Yes, they possess water property, and at the same time they are fishes."; + mes "Most fish class monsters live underwater, so they are attributed with the water property."; + break; + case 2: + mes "[Lucius Celsus]"; + mes "Yes, they possess water property, and at the same time they are fishes."; + mes "Most fish class monsters live underwater, so they attributed with the water property."; + break; + case 3: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "...I didn't know Clams are aggressive nowadays?"; + mes "Or do Vadons and Crabs threaten you?"; + next; + mes "[Lucius Celsus]"; + mes "All the monsters from which you obtained these items are not aggressive... get a grip."; + mes "They are all fishes and possess the water property."; + break; + case 4: + set @sage_m4, 4; + mes "[Lucius Celsus]"; + mes "What are you here for?! You are here to study about specific monsters, you dolt!"; + mes "*Sigh*...they are all fishes and possess water property."; + break; + } + next; + mes "[Lucius Celsus]"; + mes "Not all fish class monsters possess the water property, but most of them do."; + mes "Which kind of magic works best on most fish class monsters?"; + next; + switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { + case 1: + mes "[Lucius Celsus]"; + mes "That's right, Lightening Bolt, which possesses wind property, works best on water property monsters."; + mes "Although you might want to be careful of monsters that recognize magic casting."; + break; + case 2: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "What? Fire Bolt?! Fire cannot beat water, you dunce!"; + mes "Most fishes possess water property, therefore, they are weak to wind property magic spells. Don't you see?"; + break; + case 3: + mes "[Lucius Celsus]"; + mes "Yeah, the Thunder Storm spell is fine... it's a wind property spell."; + mes "However, you will be in trouble if you use the spell in a poorly chosen spot."; + break; + case 4: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "What a moron! This question asks you to choose a property that can counter the water property! Don't you get it?"; + mes "Logically, any magic spell that possesses water property cannot beat water property monsters!"; + break; + } + next; + mes "[Lucius Celsus]"; + mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, "; + mes "they have a different property than the others. You'd better be careful with them."; + next; + mes "[Lucius Celsus]"; + mes "Okay, from here on, I'll lecture on insects."; + mes "Let's see... hmm... hmm..."; + next; + if (@sage_m4 == 1) { + set SAGE_Q2,4; + changequest 2054,2056; + mes "[Lucius Celsus]"; + mes "Bring following the items this time."; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFShell^000000,"; + mes "5 ^3355FFInsect Feeler^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + if (@sage_m4 == 2) { + set SAGE_Q2,5; + changequest 2054,2057; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFHorn^000000,"; + mes "5 ^3355FFSnail's Shell^000000,"; + mes "5 ^3355FFMoth Dust^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + if (@sage_m4 == 3) { + set SAGE_Q2,6; + changequest 2054,2058; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFWorm Peeling^000000,"; + mes "5 ^3355FFRainbow Shell^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + set SAGE_Q2,7; + changequest 2054,2059; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFSolid Shell^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + mes "[Lucius Celsus]"; + mes "What, you already forgot what I told you just a minute before?"; + mes "What a pain... listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FFNipper^000000,"; + mes "5 ^3355FFClam Flesh^000000,"; + mes "5 ^3355FFHeart of Mermaid^000000."; + close; + } + if (SAGE_Q2 == 3) { + set @sage_m4,rand(1,3); + if ((countitem(1050) > 4) && (countitem(960) > 4) && (countitem(963) > 4)) { + mes "[Lucius Celsus]"; + mes "You showed great effort to gather all of those items."; + mes "Then again, I am not sure if you gathered them by yourself or bought them from shops..."; + next; + mes "[Lucius Celsus]"; + mes "Somehow, the monsters that drop those items have something in common."; + mes "Can you tell what the similarity is?"; + next; + switch (select("They possess water property.:They are all fishes.:They are aggressive.:They are monsters.")) { + case 1: + mes "[Lucius Celsus]"; + mes "Yes, they possess water property and at the same time they are fishes."; + mes "Most fish class monsters live underwater, so they are attributed with the water property."; + break; + case 2: + mes "[Lucius Celsus]"; + mes "Yes, they possess water and are fish class monsters."; + mes "Most fish class monsters live underwater, so they are attributed with the water property."; + break; + case 3: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "...I didn't know Clams are aggressive nowadays?"; + mes "Or do Vadons and Crabs threaten you?"; + next; + mes "[Lucius Celsus]"; + mes "All the monsters from which you got these items are not agressive... get a grip."; + mes "They are all fishes and possess water property."; + break; + case 4: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "What? What are you here for? You are here to study about specific monsters, you moron!"; + mes "*Sigh*...they are all fishes and possess water property."; + break; + } + next; + mes "All fish class monsters do not possess the water property, but most of them do."; + mes "Which kind of magic works best on most fish class monsters?"; + next; + switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { + case 1: + mes "[Lucius Celsus]"; + mes "That's right, Lightening Bolt, which possesses wind property, works best on water property monsters."; + mes "Although you might want to be careful of monsters that recognize magic casting."; + break; + case 2: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "What? Fire Bolt?! Fire cannot beat water, you moron!"; + mes "Most fish possess the water property. Therefore, they are weak to wind property magic spells. Don't you see?"; + break; + case 3: + mes "[Lucius Celsus]"; + mes "Yeah, Thunder Storm spell is fine... it's a wind property spell."; + mes "However you will be in trouble if you use the spell in a poor chosen spot."; + break; + case 4: + set @sage_m4,4; + mes "[Lucius Celsus]"; + mes "What a doofus! This question asks you to choose a property that is can counter the water property. Don't you get it?"; + mes "Any magic spell possessing the water property cannot beat the water property!"; + break; + } + next; + mes "[Lucius Celsus]"; + mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class, "; + mes "they have a different property than the others. You better be careful with them."; + next; + mes "[Lucius Celsus]"; + mes "Ok, let's learn abou the insects from now on."; + mes "Let's see... hmm... hmm..."; + next; + if (@sage_m4 == 1) { + set SAGE_Q2,4; + changequest 2055,2056; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFShell^000000,"; + mes "5 ^3355FFInsect Feeler^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + if (@sage_m4 == 2) { + set SAGE_Q2,5; + changequest 2055,2057; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFHorn^000000,"; + mes "5 ^3355FFSnail's Shell^000000,"; + mes "5 ^3355FFMoth Dust^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + if (@sage_m4 == 3) { + set SAGE_Q2,6; + changequest 2055,2058; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFWorm Peeling^000000,"; + mes "5 ^3355FFRainbow Shell^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed with the class when you bring those to me."; + mes "Have fun."; + close; + } + set SAGE_Q2,7; + changequest 2055,2059; + mes "[Lucius Celsus]"; + mes "Bring the following items this time."; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFSolid Shell^000000."; + next; + mes "[Lucius Celsus]"; + mes "I will proceed the class when you bring those to me."; + mes "Have fun."; + close; + } + mes "[Lucius Celsus]"; + mes "What, you already forgot what I told you just a minute before?"; + mes "What a nuisance... listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FFTendon^000000,"; + mes "5 ^3355FFNipper^000000,"; + mes "5 ^3355FFSharp Scale^000000."; + close; + } + if (SAGE_Q2 == 4) { + if ((countitem(1025) > 4) && (countitem(935) > 4) && (countitem(928) > 4)) { + mes "[Lucius Celsus]"; + mes "Well done. So, did you watch insects while gathering those items?"; + mes "Oh well, I believe you did a good job with the task."; + next; + mes "[Lucius Celsus]"; + mes "Insect class monsters do not share the same property most of the time, "; + mes "You must think twice before you cast a magic spell on an insect."; + next; + mes "[Lucius Celsus]"; + mes "It's remarkable that insects can detect hidden objects."; + mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters."; + next; + mes "[Lucius Celsus]"; + mes "Some insects form a group and live together."; + mes "They are controlled by the head of the group..."; + next; + mes "[Lucius Celsus]"; + mes "For instance, Maya the queen ant..."; + mes "Mistress, the queen of hornets,"; + mes "or Golden Thiefbug, the king of thiefbugs..."; + next; + mes "[Lucius Celsus]"; + mes "You cannot beat those boss monsters alone, "; + mes "you'd better form a party if you want to fight with them."; + next; + mes "[Lucius Celsus]"; + mes "That's the end of my class...it's time for you to write a thesis."; + mes "Bring me following items for writing the thesis."; + next; + mes "[Lucius Celsus]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + set SAGE_Q2,0; + set SAGE_Q,12; + changequest 2056,2051; + mes "[Lucius Celsus]"; + mes "I will help you in writing the thesis when you bring all of those items."; + mes "You're almost there. Isn't learning easy?"; + close; + } + mes "[Lucius Celsus]"; + mes "What, you already forgot what I told you?"; + mes "What a nuisance...listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFShell^000000,"; + mes "5 ^3355FFInsect Feeler^000000."; + close; + } + if (SAGE_Q2 == 5) { + if ((countitem(947) > 4) && (countitem(946) > 4) && (countitem(1057) > 4)) { + mes "[Lucius Celsus]"; + mes "Well done. So...did you watch insects while gathering those items?"; + mes "Oh well, I believe you did a good job with the task."; + next; + mes "[Lucius Celsus]"; + mes "Insect class monsters do not share the same property most of the time."; + mes "You must think twice before you cast a magic spell on an insect."; + next; + mes "[Lucius Celsus]"; + mes "It's remarkable that insects can detect hidden objects."; + mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters."; + next; + mes "[Lucius Celsus]"; + mes "Some insects form a group and live together."; + mes "They are controlled by the head of the group..."; + next; + mes "[Lucius Celsus]"; + mes "For instance, Maya the queen ant..."; + mes "Mistress, the queen of hornets,"; + mes "or Golden Thiefbug, the king of thiefbugs..."; + next; + mes "[Lucius Celsus]"; + mes "You cannot beat those boss monsters alone, "; + mes "you'd better form a party if you want to fight with them."; + next; + mes "[Lucius Celsus]"; + mes "That's the end of my class...it's time for you to write a thesis."; + mes "Bring me following items for writing the thesis."; + next; + mes "[Lucius Celsus]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + set SAGE_Q2,0; + set SAGE_Q,12; + changequest 2057,2051; + mes "[Lucius Celsus]"; + mes "I will help you in writing the thesis when you bring all those items."; + mes "You're almost there. Isn't learning easy?"; + close; + } + mes "[Lucius Celsus]"; + mes "What, you already forgot what I told you?"; + mes "What a nuisance...listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "5 ^3355FFHorn^000000,"; + mes "5 ^3355FFSnail's Shell^000000,"; + mes "5 ^3355FFMoth Dust^000000."; + close; + } + if (SAGE_Q2 == 6) { + if ((countitem(1031) > 4) && (countitem(955) > 4) && (countitem(1013) > 4)) { + mes "[Lucius Celsus]"; + mes "Well done. So...did you watch insects while gathering those items?"; + mes "Oh well, I believe you did a good job with the task."; + next; + mes "[Lucius Celsus]"; + mes "Insect class monsters do not share the same property most of the time."; + mes "You must think twice before you cast a magic spell on an insect."; + next; + mes "[Lucius Celsus]"; + mes "It's remarkable that insects can detect hidden objects."; + mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters."; + next; + mes "[Lucius Celsus]"; + mes "Some insects form a group and live together."; + mes "They are controlled by the head of the group..."; + next; + mes "[Lucius Celsus]"; + mes "For instance, Maya the queen ant..."; + mes "Mistress, the queen of hornets,"; + mes "or Golden Thiefbug, the king of thiefbugs..."; + next; + mes "[Lucius Celsus]"; + mes "You cannot beat those boss monsters alone, "; + mes "you'd better form a party if you want to fight with them."; + next; + mes "[Lucius Celsus]"; + mes "That's the end of my class...it's time for you to write a thesis."; + mes "Bring me following items for writing the thesis."; next; mes "[Lucius Celsus]"; - mes "I will proceed with the class when you bring those to me."; - mes "Have fun."; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + set SAGE_Q2,0; + set SAGE_Q,12; + changequest 2058,2051; + mes "[Lucius Celsus]"; + mes "I will help you in writing the thesis when you bring all of those items."; + mes "You're almost there. Isn't learning easy?"; close; } - mes "What, you already forgot what I told you just a minute before?"; - mes "What a nusance... listen carefully this time."; + mes "[Lucius Celsus]"; + mes "What, you already forgot what I told you?"; + mes "What a nuisance...listen carefully this time."; next; mes "[Lucius Celsus]"; - mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; - mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; - mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFWorm Peeling^000000,"; + mes "5 ^3355FFRainbow Shell^000000."; close; } - else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) { - switch(SAGE_Q2) { - case 4: setarray .@items[0],1025,935,928; break; - //Horn, Snail's Shell, Moth Dust - case 5: setarray .@items[0],947,946,1057; break; - //Mantis Scythe, Worm Peeling, Rainbow Shell - case 6: setarray .@items[0],1031,955,1013; break; - //Cobweb, Mantis Scythe, Solid Shell - case 7: setarray .@items[0],1025,1031,943; break; - } - if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { - mes "Well done. So, did you watch insects while gathering those items?"; + if (SAGE_Q2 == 7) { + if ((countitem(1025) > 4) && (countitem(1031) > 4) && (countitem(943) > 4)) { + mes "[Lucius Celsus]"; + mes "Well done. So...did you watch insects while gathering those items?"; mes "Oh well, I believe you did a good job with the task."; next; mes "[Lucius Celsus]"; - mes "Insect class monsters do not share the same property most of the time, "; + mes "Insect class monsters do not share the same property most of the time. "; mes "You must think twice before you cast a magic spell on an insect."; next; mes "[Lucius Celsus]"; mes "It's remarkable that insects can detect hidden objects."; - mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters."; + mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters."; next; mes "[Lucius Celsus]"; mes "Some insects form a group and live together."; @@ -1993,53 +2979,45 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ next; mes "[Lucius Celsus]"; mes "That's the end of my class...it's time for you to write a thesis."; - mes "Bring me following items for writing the thesis."; + mes "Bring me the following items for writing the thesis."; next; mes "[Lucius Celsus]"; mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; - mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink within."; next; set SAGE_Q2,0; set SAGE_Q,12; - if(checkquest(2056) != -1) { - changequest 2056,2051; - } - else if(checkquest(2057) != -1) { - changequest 2057,2051; - } - else if(checkquest(2058) != -1) { - changequest 2058,2051; - } - else { - changequest 2059,2051; - } + changequest 2059,2051; mes "[Lucius Celsus]"; mes "I will help you in writing the thesis when you bring all of those items."; mes "You're almost there. Isn't learning easy?"; close; } + mes "[Lucius Celsus]"; mes "What, you already forgot what I told you?"; mes "What a nuisance...listen carefully this time."; next; mes "[Lucius Celsus]"; - mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; - mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; - mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; + mes "5 ^3355FFCobweb^000000,"; + mes "5 ^3355FFMantis Scythe^000000,"; + mes "5 ^3355FFSolid Shell^000000."; close; } + mes "[Lucius Celsus]"; mes "Zzz...Zzz..."; close; } - else if (SAGE_Q == 12) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { + if (SAGE_Q == 12) { + if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) { delitem 916,1; //Feather_Of_Birds delitem 919,1; //Animal's_Skin delitem 1019,1; //Wooden_Block delitem 1024,1; //Chinese_Ink delitem 713,1; //Empty_Bottle + mes "[Lucius Celsus]"; mes "Hmph. Lucky brat brought all of the items."; mes "Well, I don't expect you to write an outrageously great thesis though..."; next; @@ -2088,24 +3066,24 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Then, he will let you graduate from the academy. See you."; close; } - else { - mes "What, are you sure that you're ready? No, I don't think so."; - mes "Oh well... listen carefully this time."; - next; - mes "[Lucius Celsus]"; - mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; - mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; - mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; - mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; - mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; - next; - mes "[Lucius Celsus]"; - mes "You have been doing fine, I guess you can do this without a problem."; - mes "Go get them. Hurry up."; - close; - } + mes "[Lucius Celsus]"; + mes "What, are you sure that you're ready? No, I don't think so."; + mes "Oh well... listen carefully this time."; + next; + mes "[Lucius Celsus]"; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + mes "[Lucius Celsus]"; + mes "You have been doing fine, I guess you can do this without a problem."; + mes "Go get them. Hurry up."; + close; } - else if (SAGE_Q == 15) { + if (SAGE_Q == 15) { + mes "[Lucius Celsus]"; mes "What are you doing here, Go show your thesis to the dean!"; mes "Don't wasn't any more time here."; next; @@ -2114,21 +3092,20 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{ mes "Hahaha, did you say no? Alright then, fine. Scram."; close; } - else { - mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!"; - mes "Who are you?! Don't disturb me, I'm busy!!"; - next; - mes "[Lucius Celsus]"; - mes "If you just want to watch monsters here, fine with me..."; - mes "Just don't ask me any questions."; - close; - } + mes "[Lucius Celsus]"; + mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!"; + mes "Who are you?! Don't disturb me, I'm busy!!"; + next; + mes "[Lucius Celsus]"; + mes "If you just want to watch monsters here, fine with me..."; + mes "Just don't ask me any questions."; + close; } -yuno_in03,244,31,3 script Physics Professor#sa 120,{ - mes "[Aebecee George]"; - if (BaseJob != Job_Mage) { - if (BaseJob == Job_Sage) { +yuno_in03,244,31,3 script Physics Professor 120,{ + if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) { + if (Class ==Job_Baby_Sage || Class == Job_Sage) { + mes "[Aebecee George]"; mes "Tee hee, hello there! What brings you here again, sweetie?"; mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~"; next; @@ -2139,8 +3116,10 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "[Aebecee George]"; mes "Okay, is there anything you want to talk about?"; mes "Oh dearie, don't be nervous...where's your sense of adventure?"; + close; } - else if (BaseJob == Job_Novice) { + if (Class == Job_Baby || Class == Job_Novice) { + mes "[Aebecee George]"; mes "Well, aren't you the cutest little Novice~"; next; mes "[Aebecee George]"; @@ -2150,22 +3129,23 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "[Aebecee George]"; mes "Oh gosh...Sorry, I thought I had some..."; mes "But I've got other treats, you catch my drift?"; + close; } - else { - mes "Hey there, tee hee, how's it going sailor?"; - next; - mes "[Aebecee George]"; - mes "Did you come here to look around? Huh...?"; - mes "Well, if you're not here for business, you must be here..."; - next; - mes "[Aebecee George]"; - mes "...for PLEASURE."; - mes "Hey wait! Come back~!"; - } + mes "[Aebecee George]"; + mes "Hey there, tee hee, how's it going sailor?"; + next; + mes "[Aebecee George]"; + mes "Did you come here to look around? Huh...?"; + mes "Well, if you're not here for business, you must be here..."; + next; + mes "[Aebecee George]"; + mes "...for PLEASURE."; + mes "Hey wait! Come back~!"; close; } if (SAGE_Q == 13) { if (SAGE_Q2 == 0) { + mes "[Aebecee George]"; mes "Hello~? Nice to meet you, tee hee."; mes "Did you come to see me? Oh, you're a student!"; next; @@ -2188,8 +3168,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "We'll start the class when you bring me those stones~ Tee hee~"; close; } - else if (SAGE_Q2 == 1) { + if (SAGE_Q2 == 1) { if (countitem(7049) > 29) { + mes "[Aebecee George]"; mes "Oh~ how sweet! You brought them all~ thank you~"; mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~"; next; @@ -2211,14 +3192,14 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "Here's my other favor to ask of you. Oh, are those tears of...joy?"; mes "Oh, I'm sooo excited too! Tee hee~"; next; + set SAGE_Q2,2; getitem 991,1; //Crystal_Blue getitem 993,1; //Yellow_Live getitem 992,1; //Wind_Of_Verdure + changequest 2060,2061; mes "[Aebecee George]"; mes "I will give you these elemental ores...but...they are not for free."; mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; - set SAGE_Q2,2; - changequest 2060,2061; next; mes "[Aebecee George]"; mes "Please make arrows using these items and bring them to me, pretty please~"; @@ -2231,18 +3212,18 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "I am looking forward to seeing you again, tee hee~"; close; } - else { - mes "You don't have all the items? And here I was, getting all hot and bothered."; - mes "Go on, sweetheart, and hurry baaack~"; - next; - mes "[Aebecee George]"; - mes "I asked you to bring ^3355FF30 Stone^000000."; - mes "There are many out there, so you won't have too hard a time getting them~ tee hee."; - close; - } + mes "[Aebecee George]"; + mes "You don't have all the items? And here I was, getting all hot and bothered."; + mes "Go on, sweetheart, and hurry baaack~"; + next; + mes "[Aebecee George]"; + mes "I asked you to bring ^3355FF30 Stone^000000."; + mes "There are many out there, so you won't have too hard a time getting them~ tee hee."; + close; } - else if (SAGE_Q2 == 2) { - if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) { + if (SAGE_Q2 == 2) { + if ((countitem(1754) > 49) && (countitem(1756) > 49) && (countitem(1755) > 49)) { + mes "[Aebecee George]"; mes "Oh~ how sweet! You brought them all~ Oh thank you~"; mes "Well now, let's get down to business. Tee hee~"; next; @@ -2280,20 +3261,20 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ changequest 2061,2062; close; } - else { - mes "What are you doing here, precious...are you trying to fool me? Tee hee~"; - mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~"; - next; - mes "[Aebecee George]"; - mes "50 ^3355FFCrystal Arrow^000000,"; - mes "50 ^3355FFStone Arrow^000000,"; - mes "50 ^3355FFWind Arrow^000000."; - mes "Ask your Archer friend if you have one~ tee hee."; - close; - } + mes "[Aebecee George]"; + mes "What are you doing here, precious...are you trying to fool me? Tee hee~"; + mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "50 ^3355FFCrystal Arrow^000000,"; + mes "50 ^3355FFStone Arrow^000000,"; + mes "50 ^3355FFWind Arrow^000000."; + mes "Ask your Archer friend if you have one~ tee hee."; + close; } - else if (SAGE_Q2 == 3) { + if (SAGE_Q2 == 3) { if (countitem(523) > 0) { + mes "[Aebecee George]"; mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~"; mes "Oh righty, we should start class. Tee hee~"; next; @@ -2341,28 +3322,28 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "So get on out there cowboy and hurry back~ Tee hee~"; close; } - else { - mes "What are you doing here, precious...are you playing games? Tee hee."; - mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~"; - next; - mes "[Aebecee George]"; - mes "^3355FF1 Holy Water^000000,"; - mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee."; - close; - } - } - else { - mes "So...do you have the time? I'm kidding, girlfriend!"; + mes "[Aebecee George]"; + mes "What are you doing here, precious...are you playing games? Tee hee."; + mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~"; + next; + mes "[Aebecee George]"; + mes "^3355FF1 Holy Water^000000,"; + mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee."; close; } + mes "[Aebecee George]"; + mes "So...do you have the time? I'm kidding, girlfriend!"; + close; } - else if (SAGE_Q == 14) { - if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { + if (SAGE_Q == 14) { + set @w_point,0; + if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) { delitem 916,1; //Feather_Of_Birds delitem 919,1; //Animal's_Skin delitem 1019,1; //Wooden_Block delitem 1024,1; //Chinese_Ink delitem 713,1; //Empty_Bottle + mes "[Aebecee George]"; mes "Okay~ so its now or never~ tee hee~"; mes "I taught you everything I know. Don't be nervous, you'll be okay~"; next; @@ -2373,118 +3354,58 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "................................."; next; mes ".....Magic spells are varied into 4 elements such as"; - switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { - case 1: - mes "Water, Earth, Fire and Wind."; - break; - case 2: - mes "Earth, Water, Fire and Wind."; - break; - case 3: - mes "Water, Wind, Earth and Fire."; - break; + switch (select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { + case 1: mes "Water, Earth, Fire and Wind."; break; + case 2: mes "Earth, Water, Fire and Wind."; break; + case 3: mes "Water, Wind, Earth and Fire."; break; } mes "Each property has an opposing property,"; - switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { - case 1: - mes "Magic with wind property is strong against water"; - break; - case 2: - mes "Magic with water property is strong against fire"; - break; - case 3: - mes "Magic with fire property is strong against earth"; - break; + switch (select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { + case 1: mes "Magic with wind property is strong against water"; break; + case 2: mes "Magic with water property is strong against fire"; break; + case 3: mes "Magic with fire property is strong against earth"; break; } mes "Magic with earth property is strong against wind."; - switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { - case 1: - mes "However, that does not work on the opposite case "; - break; - case 2: - mes "This theory works the same for earth property weapons"; - break; - case 3: - mes "Elemental properties are varied by monster types"; - break; + switch (select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { + case 1: mes "However, that does not work on the opposite case "; break; + case 2: mes "This theory works the same for earth property weapons"; break; + case 3: mes "Elemental properties are varied by monster types"; break; } - switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { - case 1: - mes "You must be aware of the limit of your ability."; - break; - case 2: - mes "You must apply different types of property by the situation or place."; - break; - case 3: - mes "Red Potion is rumored to taste like strawberries."; - break; + switch (select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { + case 1: mes "You must be aware of the limit of your ability."; break; + case 2: mes "You must apply different types of property by the situation or place."; break; + case 3: mes "Red Potion is rumored to taste like strawberries."; break; } next; - switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { - case 1: - mes "The most adorable NPC is YuPi in Prontera"; - break; - case 2: - mes "Red Potion is rumored to be made out of Porings"; - break; - case 3: - mes "You never know the limits of magic"; - break; + switch (select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { + case 1: mes "The most adorable NPC is YuPi in Prontera"; break; + case 2: mes "Red Potion is rumored to be made out of Porings"; break; + case 3: mes "You never know the limits of magic"; break; } - switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { - case 1: - mes "Merchant Lady in Morroc is also as cute as YuPi."; - break; - case 2: - mes "Nobody knows why Red Potion tastes like strawberries."; - break; - case 3: - mes "It is not suggested to be too addicted to magic spells."; - break; + switch (select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { + case 1: mes "Merchant Lady in Morroc is also as cute as YuPi."; break; + case 2: mes "Nobody knows why Red Potion tastes like strawberries."; break; + case 3: mes "It is not suggested to be too addicted to magic spells."; break; } - switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { - case 1: - mes "If I had a Bunny Band,"; - break; - case 2: - mes "If so, what about the taste of White Potion?"; - break; - case 3: - mes "Only pertinent uses of magic, as well as rest"; - break; + switch (select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { + case 1: mes "If I had a Bunny Band,"; break; + case 2: mes "If so, what about the taste of White Potion?"; break; + case 3: mes "Only pertinent uses of magic, as well as rest"; break; } - switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { - case 1: - mes "I would want to give it to her as a present."; - break; - case 2: - mes "I can't even imagine the taste."; - break; - case 3: - mes "will guarantee you a safe battle."; - break; + switch (select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { + case 1: mes "I would want to give it to her as a present."; break; + case 2: mes "I can't even imagine the taste."; break; + case 3: mes "will guarantee you a safe battle."; break; } - switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { - case 1: - mes "Although the Bunny Band best fits the Acolyte class"; - break; - case 2: - mes "I love this thrilling feeling"; - break; - case 3: - mes "Forming a party with people of different classes"; - break; + switch (select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { + case 1: mes "Although the Bunny Band best fits the Acolyte class"; break; + case 2: mes "I love this thrilling feeling"; break; + case 3: mes "Forming a party with people of different classes"; break; } - switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { - case 1: - mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; - break; - case 2: - mes "I won't be able to drink it even if my HP is less than 1."; - break; - case 3: - mes "is considered the best way to ready for battle."; - break; + switch (select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { + case 1: mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; break; + case 2: mes "I won't be able to drink it even if my HP is less than 1."; break; + case 3: mes "is considered the best way to ready for battle."; break; } next; mes ".........."; @@ -2505,43 +3426,42 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{ mes "You're almost there~ tee hee."; close; } - else { - mes "What are you still doing here, sweet cheeks? Tee hee~"; - mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee."; - next; - mes "[Aebecee George]"; - mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; - mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; - mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; - mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; - mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; - next; - mes "[Aebecee George]"; - mes "You are supposed to prepare all of those items, aren't you?"; - mes "Hurry baaack~! Tee hee~"; - close; - } - } - else if (SAGE_Q == 15) { - mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?"; - mes "Take it from me, boys like him won't wait for you forever, tee hee~"; + mes "[Aebecee George]"; + mes "What are you still doing here, sweet cheeks? Tee hee~"; + mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee."; next; mes "[Aebecee George]"; - mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first."; - mes "Please hurry up, tee hee."; + mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; + mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; + mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; + mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; + mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; + next; + mes "[Aebecee George]"; + mes "You are supposed to prepare all of those items, aren't you?"; + mes "Hurry baaack~! Tee hee~"; close; } - else { - mes "Well well...what do we have here?"; - next; + if (SAGE_Q == 15) { mes "[Aebecee George]"; - mes "You're not a Sage. Pity, sweet thang like yourself..."; - mes "But seeing as you're not here for business, you must be here for..."; + mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?"; + mes "Take it from me, boys like him won't wait for you forever, tee hee~"; next; mes "[Aebecee George]"; - mes "...PLEASURE. Wait, where are you going, hon?"; + mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first."; + mes "Please hurry up, tee hee."; close; } + mes "[Aebecee George]"; + mes "Well well...what do we have here?"; + next; + mes "[Aebecee George]"; + mes "You're not a Sage. Pity, sweet thang like yourself..."; + mes "But seeing as you're not here for business, you must be here for..."; + next; + mes "[Aebecee George]"; + mes "...PLEASURE. Wait, where are you going, hon?"; + close; } job_sage,50,165,4 script Test Helper#talk 700,{ @@ -2559,11 +3479,11 @@ job_sage,50,165,4 script Test Helper#talk 700,{ close; } -job_sage,50,165,4 script Waiting Room#sg 700,{ +job_sage,50,165,2 script Waiting Room#sg 700,{ end; OnInit: - disablenpc "Waiting Room#sg"; + hideonnpc "Waiting Room#sg"; waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1; enablewaitingroomevent; end; @@ -2579,14 +3499,15 @@ OnEnable: end; } -- script Arena#1 66,{ +job_sage,1,2,1 script Arena#1 66,{ + end; + OnInit: - disablenpc "Arena#1"; + hideonnpc "Arena#1"; end; OnEnable: - enablenpc "Arena#1"; - set .MyMobs,16; + hideoffnpc "Arena#1"; monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; @@ -2607,12 +3528,15 @@ OnEnable: end; OnReset: - killmonsterall "job_sage"; + killmonster "job_sage","Arena#1::OnMyMobDead"; + end; + +OnDisable: + hideonnpc "Arena#1"; end; OnMyMobDead: - set .MyMobs,.MyMobs-1; - if (.MyMobs < 1) { + if (mobcount ("job_sage","Arena#1::OnMyMobDead") < 1) { mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; donpcevent "Arena#2::OnEnable"; stopnpctimer; @@ -2661,7 +3585,7 @@ OnTimer183000: end; OnTimer184000: - areawarp "job_sage",100,82,131,113,"yuno",324,258; + donpcevent "Arena#Fail::OnEnable"; end; OnTimer185000: @@ -2669,22 +3593,23 @@ OnTimer185000: end; OnTimer186000: - disablenpc "Arena#1"; + donpcevent "Arena#Fail::OnDisable"; + donpcevent "Arena#1::OnDisable"; donpcevent "Waiting Room#sg::OnEnable"; - stopnpctimer; end; } -- script Arena#2 -1,{ +job_sage,1,3,1 script Arena#2 66,{ + end; + OnInit: - disablenpc "Arena#2"; + hideonnpc "Arena#2"; end; OnEnable: - enablenpc "Arena#2"; + hideoffnpc "Arena#2"; donpcevent "Arena#1::OnReset"; - disablenpc "Arena#1"; - set .MyMobs,24; + donpcevent "Arena#1::OnDisable"; monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead"; monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead"; monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead"; @@ -2713,12 +3638,15 @@ OnEnable: end; OnReset: - killmonsterall "job_sage"; + killmonster "job_sage","Arena#2::OnMyMobDead"; + end; + +OnDisable: + hideonnpc "Arena#2"; end; OnMyMobDead: - set .MyMobs,.MyMobs-1; - if (.MyMobs < 1) { + if (mobcount ("job_sage","Arena#2::OnMyMobDead") < 1) { mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; donpcevent "Arena#Doorkeeper::OnEnable"; donpcevent "Arena#3::OnEnable"; @@ -2764,7 +3692,7 @@ OnTimer183000: end; OnTimer184000: - areawarp "job_sage",100,82,131,113,"yuno",324,258; + donpcevent "Arena#Fail::OnEnable"; end; OnTimer185000: @@ -2772,42 +3700,44 @@ OnTimer185000: end; OnTimer186000: - disablenpc "Arena#2"; + donpcevent "Arena#Fail::OnDisable"; + donpcevent "Arena#2::OnDisable"; donpcevent "Waiting Room#sg::OnEnable"; - stopnpctimer; end; } -- script Arena#Doorkeeper -1,{ +job_sage,1,4,1 script Arena#Doorkeeper 66,{ + end; + OnInit: - disablenpc "Arena#Doorkeeper"; + hideonnpc "Arena#Doorkeeper"; end; OnEnable: - enablenpc "Arena#Doorkeeper"; + hideoffnpc "Arena#Doorkeeper"; donpcevent "Arena#2::OnReset"; - disablenpc "Arena#2"; - set .MyMobs,1; + donpcevent "Arena#2::OnDisable"; monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead"; initnpctimer; end; OnReset: - killmonsterall "job_sage"; + donpcevent "Arena#3::OnReset"; + killmonster "job_sage","Arena#Doorkeeper::OnMyMobDead"; end; OnDisable: - disablenpc "Arena#3"; - disablenpc "Arena#Doorkeeper"; + donpcevent "Arena#3::OnDisable"; + hideonnpc "Arena#Doorkeeper"; end; OnMyMobDead: - set .MyMobs,.MyMobs-1; - if (.MyMobs < 1) { + if (mobcount ("job_sage","Arena#Doorkeeper::OnMyMobDead") < 1) { mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map; set SAGE_Q,8; + donpcevent "Arena#Doorkeeper::OnReset"; + donpcevent "Arena#Doorkeeper::OnDisable"; donpcevent "Test Helper#sg::OnEnable"; - disablenpc "Arena#Doorkeeper"; stopnpctimer; } end; @@ -2830,7 +3760,7 @@ OnTimer60000: end; OnTimer61000: - areawarp "job_sage",100,82,131,113,"yuno",324,258; + donpcevent "Arena#Fail::OnEnable"; end; OnTimer62000: @@ -2838,15 +3768,37 @@ OnTimer62000: end; OnTimer63000: - disablenpc "Arena#Doorkeeper"; + donpcevent "Arena#Fail::OnDisable"; + donpcevent "Arena#Doorkeeper::OnDisable"; donpcevent "Waiting Room#sg::OnEnable"; - stopnpctimer; end; } -- script Arena#3 -1,{ +job_sage,116,97,0 script Arena#Fail 139,16,16,{ + +OnTouch: + mapannounce "job_sage"," " + strcharinfo(0) + " has failed the test.",bc_map; + warp "yuno",324,258; + end; + +OnInit: + hideonnpc "Arena#Fail"; + end; + +OnEnable: + hideoffnpc "Arena#Fail"; + end; + +OnDisable: + hideonnpc "Arena#Fail"; + end; +} + +job_sage,1,4,1 script Arena#3 66,{ + end; + OnInit: - disablenpc "Arena#3"; + hideonnpc "Arena#3"; end; OnEnable: @@ -2856,20 +3808,49 @@ OnEnable: monster "job_sage",124,89,"Cheating 4 times",1185,1; end; +OnReset: + killmonster "job_sage","Arena#3::OnMyMobDead"; + end; + +OnDisable: + hideonnpc "Arena#3"; + end; +} + +job_sage,116,97,0 script SageSucceeded 139,16,16,{ + +OnTouch: + warp "yuno_in03",163,180; + end; + +OnInit: + hideonnpc "SageSucceeded"; + end; + +OnEnable: + hideoffnpc "SageSucceeded"; + end; + OnDisable: - killmonsterall "job_sage"; + hideonnpc "SageSucceeded"; end; } -- script Test Helper#sg -1,{ +job_sage,1,6,1 script Test Helper#sg 66,{ + end; + OnInit: - disablenpc "Test Helper#sg"; + hideonnpc "Test Helper#sg"; end; OnEnable: initnpctimer; end; +OnDisable: + hideonnpc "Test Helper#sg"; + end; + OnTimer2000: mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map; end; @@ -2879,7 +3860,11 @@ OnTimer4000: end; OnTimer5000: - areawarp "job_sage",100,82,131,113,"yuno_in03",163,180; + donpcevent "SageSucceeded::OnEnable"; + end; + +OnTimer6000: + donpcevent "SageSucceeded::OnDisable"; end; OnTimer7000: @@ -2887,28 +3872,8 @@ OnTimer7000: end; OnTimer9000: - disablenpc "Test Helper#sg"; + donpcevent "Test Helper#sg::OnDisable"; donpcevent "Waiting Room#sg::OnEnable"; stopnpctimer; end; -} - -//============================================================ -// Mapflag -//============================================================ - -//============================================================ -// Old changelog -//============================================================ -//= Script mostly based on translated jA script -//= Written test questions/answers weren't translated 100% corectly -//= So a lot of those are based upon mRO site and my own info -//= IF you by excident have (or can get) screenshots of these questions -//= Then PLEASE send them to Darkchild -//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus] -//= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus] -//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus] -//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus] -//= 2.0 Changed numbers to constants. [Vicious] -//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix +} \ No newline at end of file -- cgit v1.2.3-70-g09d2