From 581475bc6416790765c498aa3d611f6868ffb64a Mon Sep 17 00:00:00 2001 From: amber Date: Sun, 14 Nov 2004 16:18:26 +0000 Subject: Fixed some file types git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2/rogue.txt | 1886 ++++++++++++++++++++++++------------------------ 1 file changed, 943 insertions(+), 943 deletions(-) (limited to 'npc/jobs/2-2/rogue.txt') diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 15f37ba25..7c7dd099e 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -1,943 +1,943 @@ -//===== eAthena Script ======================================= -//= Rogue Job Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= Rogue job quest based off of official iRO Rogue quest. -//= There are some differences from official quest due to scripting issues. -//= Missing some message text. -//===== Additional Comments: ================================= -//= Working. -//============================================================ - - - -//=======================================================================================================// -// Markie: Test 1 and Jobchange // -//***********************************************************************************************************************************************************// -in_rogue.gat,363,123,3 script Markie 747,{ - - mes "[Markie]"; - if(Class == Job_Thief) goto L_Thief; - if(Class == Job_Rogue) goto L_Rogue; - -L_JobOther: - mes "I don't know how you found this place, but I think you better leave.........."; - close; - -L_Rogue: - mes "Nice to see you again sweetie. You must be having so much fun as Rogue huh? Teh he he...."; - close; - -L_Thief: - if(JobLevel >= 40) goto L_Start; - mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more."; - mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues."; - close; - -L_Start: - if(ROGUE_Q == 1) goto L_ReTest; - if(ROGUE_Q == 2) goto L_Test2; - if(ROGUE_Q == 3) goto L_Test3; - if(ROGUE_Q == 4) goto L_Test4; - if(ROGUE_Q == 5) goto L_Change; - mes "Hmm? What brings you down here? Oh I see now... You want to become a rogue don't you sweetie?"; - next; - mes "[Markie]"; - mes "Well it's nice to meet you. My name is Markie, what's yours?"; - next; - mes "[Markie]"; - mes strcharinfo(0) + "..... Te he, you've got a nice name there honey. By the way, how come you decided to become a Rogue?"; - next; - mes "[Markie]"; - mes "Well since you were honest with me and gave me your real name I guess it doesn't really matter."; - mes "But for future reference, a Rogue never reveals his/her true identity to anybody."; - next; - mes "[Markie]"; - mes "It's a Rogue's number 1 rule shuga, so from now on you'd better be careful about that."; - mes "By the way, here's an application form..... please fill out all the necessary information....."; - next; - mes "(you fill out the form and hand it back)"; - set JBLVL, 40; // used to determine what item to get at the end - if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end - next; - mes "[Markie]"; - mes "Okay honey.... looks good, I'll accept your application."; - mes "Now that that's been taken care of, how about I conduct a short interview with you?"; - next; - mes "[Markie]"; - mes "Oh, you don't have to be nervous about it sweetie.... I'm just want to find out how much you know about Rogues."; - mes "I do this with all of the Rogue candidates. Shall we begin?"; - next; - menu "Ok.",L_Test1, "Hold on... I need some time.",-; - - mes "[Markie]"; - mes "Okay honey, just take your time. When you're ready come back."; - close; - - -//================================================================= -L_Test1: -//======= - mes "[Markie]"; - mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?"; - next; - savepoint "in_rogue.gat",366,114; - set @score, 0; - set ROGUE_Q, 1; - set @temp, rand(2); - if(@temp == 1) goto L_QSet2; - - L_QSet1: - mes "[Markie]"; - mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?"; - next; - menu "30",-, "40",sM1_1, "160",sM1_1, "20",sM1_1; - - set @score, @score + 10; - - sM1_1: - - mes "[Markie]"; - mes "2) Choose a monster that can detect a hidden or cloaked character?"; - next; - menu "Worm Tail",-, "Argos",sM1_2, "Mummy",sM1_2, "Soldier Skeleton",sM1_2; - - set @score, @score + 10; - - sM1_2: - - mes "[Markie]"; - mes "3) Where is the Rogue guild located?"; - next; - menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3; - - set @score, @score + 10; - - sM1_3: - - mes "[Markie]"; - mes "4) In which of the following towns, can you become a Thief?"; - next; - menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-; - - set @score, @score + 10; - - sM1_4: - - mes "[Markie]"; - mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000..."; - next; - menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5; - - set @score, @score + 10; - - sM1_5: - - mes "[Markie]"; - mes "6) What do you think is cool about being a Rogue?"; - next; - menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-; - - set @score, @score + 10; - - sM1_6: - - mes "[Markie]"; - mes "7) At what job level can you change from a Thief to a Rogue?"; - next; - menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-; - - set @score, @score + 10; - - sM1_7: - - mes "[Markie]"; - mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?"; - next; - menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-, - "Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8; - - set @score, @score + 10; - - sM1_8: - - mes "[Markie]"; - mes "9) What mushrooms do you need to steal in order to become a Thief?"; - next; - menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9; - - set @score, @score + 10; - - sM1_9: - - mes "[Markie]"; - mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?"; - next; - menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10; - - set @score, @score + 10; - - sM1_10: - goto L_Score; - - - L_QSet2: - mes "[Markie]"; - mes "1) What skill do you need to learn before you can learn ^5533FFStalk^000000?"; - next; - menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1; - - set @score, @score + 10; - - sM2_1: - - mes "[Markie]"; - mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?"; - next; - menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2; - - set @score, @score + 10; - - sM2_2: - - mes "[Markie]"; - mes "3) What is the correct description for the skill ^5533FFMug^000000?"; - next; - menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3; - - set @score, @score + 10; - - sM2_3: - - mes "[Markie]"; - mes "4) How many Rogues are required to activate the skill ^5533FFSlyness^000000?"; - next; - menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-; - - set @score, @score + 10; - - sM2_4: - - mes "[Markie]"; - mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?"; - next; - menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-; - - set @score, @score + 10; - - sM2_5: - - mes "[Markie]"; - mes "6) Choose a skill that allows its user to move while being hidden?"; - next; - menu "Hiding",sM2_6, "Back Slide",sM2_6, "Stalk",-, "Sand Attack",sM2_6; - - set @score, @score + 10; - - sM2_6: - - mes "[Markie]"; - mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?"; - next; - menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7; - - set @score, @score + 10; - - sM2_7: - - mes "[Markie]"; - mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?"; - mes "(Vadon card inflicts 20% more damage to fire property monsters)"; - next; - menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8; - - set @score, @score + 10; - - sM2_8: - - mes "[Markie]"; - mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?"; - next; - menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9; - - set @score, @score + 10; - - sM2_9: - - mes "[Markie]"; - mes "10) Choose an effective dagger to use in the Byalan Dungeon?"; - next; - menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10; - - set @score, @score + 10; - - sM2_10: - - - L_Score: - mes "[Markie]"; - mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?"; - mes "I hope you don't mind, but I've been grading your answers."; - next; - mes "[Markie]"; - mes "I like to give people scores on their interviews so that they can know how well they did."; - mes "It looks like you got a ^FF3355" + @score +"^000000/100............"; - next; - mes "[Markie]"; - if(@score< 90) goto sL_Failed; - if(@score<100) goto sL_Passed; - - sL_Perfect: - mes "A perfect score! I knew you had what it takes to be a Rogue....."; - mes "But don't get ahead of yourself honey cause there is still plenty more....."; - next; - mes "[Markie]"; - set ROGUE_Q, 2; - goto L_Test2; - sL_Passed: - mes "Good, good. You did a good job shuga. But there is still more so don't get excited just yet....."; - next; - mes "[Markie]"; - set ROGUE_Q, 2; - goto L_Test2; - sL_Failed: - mes "*sigh*..... this is not the type of score I was expecting......"; - mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue.........."; - emotion 4; - next; - mes "[Markie]"; - mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*"; - close; - -L_ReTest: - mes "You again? Are you sure you're ready this time?...... Okay honey, just relax...."; - next; - goto L_Test1; - -L_Test2: - mes "Your second test will be given by ^5533FFMr. Smith^000000."; - mes "I have to warn you though, Mr. Smith can be difficult and hard to please. So be careful how you act around him."; - close; -L_Test3: - mes "I know those guys are hard to find. Just be patient and keep on searching. Make sure you have the correct password as well.."; - close; -L_Test4: - mes "What are you doing here? I hope your not trying to skip the last test?........."; - emotion 1; - next; - mes "[Markie]"; - mes "Your almost finished so just keep trying. I know you can do it."; - close; - - -//======================================================================= -L_Change: -//=========== - mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie."; - mes "You have proven that you are ready to become a Rogue!"; - emotion 5; - next; - mes "[Markie]"; - mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......"; - setlook 7,0; - jobchange Job_Rogue; - emotion 46; - next; - mes "[Markie]"; - mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want."; - if(JBLVL == 40) getitem 1219,1; // 2 slott gladius - if(JBLVL == 50) getitem 1220,1; // 3 slott gladius - callfunc "F_ClearJobVar"; - next; - mes "[Markie]"; - mes "Just keep in mind that freedom requires responsibility. Treat people the way you expect to be treated."; - next; - mes "[Markie]"; - mes "Have fun shuga! See ya around!"; - close; -} - - - -//=======================================================================================================// -// Mr. Smith: Tests 2 and 3 // -//***********************************************************************************************************************************************************// -in_rogue.gat,376,23,3 script Mr. Smith 57,{ - - mes "[Mr. Smith]"; - if(Class == Job_Thief) goto L_Thief; - if(Class == Job_Rogue) goto L_Rogue; - -L_OtherJob: - mes "Go away! I'm busy....."; - close; -L_Rogue: - mes "Looking good there my Rogue friend"; - close; -L_Thief: - if(ROGUE_Q == 2) goto L_Test2; - if(ROGUE_Q == 3) goto L_Test3; - if(ROGUE_Q > 3) goto L_Done; - mes "Ok ok.... one... two.... three.... Where do you do you business... is it.... Morroc... Geffen.... Comodo??......."; - next; - mes "[Mr. Smith]"; - mes "Uhh..... this is giving me a headache......."; - next; - mes "[Mr. Smith]"; - mes "Huh? Who are you? If you want to become a rogue go talk to ^5533FFMarkie^000000...."; - next; - mes "[Mr. Smith]"; - mes "...... CRAP! I forgot what I was counting!!"; - emotion 16; - close; - -//---------------------------------------------------------------------------------------------------- -L_Test2: -//-------------- - if(ROGUE_Q2 > 0) goto L_Check2; - mes "So you're here to take the second test.... good......."; - next; - mes "[Mr. Smith]"; - mes "Before we get started, let me tell you about the test application fee."; - mes "Our guild is involved in alot of business *cough* 'transactions' *cough* and therefore we are in constant needs of funds."; - next; - mes "[Mr. Smith]"; - mes "This is why we require a fee of ^5533FF10,000 zeny^000000 to be paid when taking the Rogue tests."; - mes "The fee will be collected when you have completed this second test so don't have to worry if you don't have it now."; - next; - mes "[Mr. Smith]"; - mes "Now for your test..... You will be required to collect the following items:"; - next; - mes "[Mr. Smith]"; - set ROGUE_Q2, rand(1,3); - if(ROGUE_Q2 == 1) callsub sF2_R1; - if(ROGUE_Q2 == 2) callsub sF2_R2; - if(ROGUE_Q2 == 3) callsub sF2_R3; - next; - mes "[Mr. Smith]"; - mes "Once you have ALL of these items and 10,000 zeny, come back and see me okay? Good."; - close; - - sF2_R1: - mes "^5533FF6 Blue Herbs,"; - mes "10 Skel Bones,"; - mes "10 Decayed Nails,"; - mes "10 Horrendous Mouths^000000."; - return; - sF2_R2: - mes "^5533FF10 Green Herbs,"; - mes "10 Garlets,"; - mes "10 Snake Scales"; - mes "10 Crab Shells.^000000"; - return; - sF2_R3: - mes "^5533FF10 Yellow Herbs,"; - mes "10 Bear's Footskin,"; - mes "10 Shells"; - mes "10 Grasshopper's Legs^000000."; - return; - -L_Check2: - set @count, 0; - if(ROGUE_Q2 == 2) goto L_2; - if(ROGUE_Q2 == 3) goto L_3; - - L_1: - set @R, 1; - if(countitem(510)<6 || countitem(932)<10 || countitem(957)<10 || countitem(958)<10 || Zeny < 10000) goto L_NotEnuf; - delitem 510,6; - delitem 932,10; - delitem 957,10; - delitem 958,10; - goto L_Done2; - - L_2: - set @R, 2; - if(countitem(511)<10 || countitem(910)<10 || countitem(926)<10 || countitem(964)<10 || Zeny < 10000) goto L_NotEnuf; - delitem 511,10; - delitem 910,10; - delitem 926,10; - delitem 964,10; - goto L_Done2; - - L_3: - set @R, 3; - if(countitem(508)<10 || countitem(948)<10 || countitem(935)<10 || countitem(940)<10 || Zeny < 10000) goto L_NotEnuf; - delitem 508,10; - delitem 948,10; - delitem 935,10; - delitem 940,10; - - L_Done2: - mes "Let's see here.... application fee.... check..... items....... check...... Alright, everything looks in order. You've passed the second test."; - next; - mes "[Mr. Smith]"; - mes "When you are ready to take the next test let me know."; - set Zeny, Zeny - 10000; - set ROGUE_Q, 3; - set ROGUE_Q2, 0; - close; - - L_NotEnuf: - mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get....."; - emotion 1; - next; - mes "[Mr. Smith]"; - mes "Write this down! You need ^5533FF10,000^000000 zeny and:"; - if(ROGUE_Q2 == 1) callsub sF2_R1; - if(ROGUE_Q2 == 2) callsub sF2_R2; - if(ROGUE_Q2 == 3) callsub sF2_R3; - next; - mes "[Mr. Smith]"; - mes "Got it? DON'T come back until you have everything........."; - emotion 32; - close; - - -//---------------------------------------------------------------------------------------------- -L_Test3: -//--------------- - if(ROGUE_Q2 > 0) goto L_Check3; - mes "Let me see..... Who should I have you go find........ hmm........."; - emotion 20; - next; - mes "[Mr. Smith]"; - mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person."; - emotion 5; - next; - mes "[Mr. Smith]"; - set ROGUE_Q2, rand(1,3); - if(ROGUE_Q2 == 1) callsub sF3_R1; - if(ROGUE_Q2 == 2) callsub sF3_R2; - if(ROGUE_Q2 == 3) callsub sF3_R3; - next; - mes "[Mr. Smith]"; - mes "Good luck to you. Try to finish this test as soon as possible. Getting things done quickly is one of a Rogue's traits."; - close; - - sF3_R1: - mes "You will have to go and find ^5533FFAragham Junior^000000."; - next; - mes "[Mr. Smith]"; - mes "He lives in a little house somewhere ^5533FFSouthWest^000000 of the Fortress of Sandarman."; - mes "That area is located ^5533FFone map East^000000 from here and is on the ^000000SouthWestern land mass^000000."; - next; - mes "[Mr. Smith]"; - mes "He's a really nice guy who works real hard and is very good at collecting unpaid debts."; - mes "Unfortunately people were trying to kill him because of something his father had done in the past."; - next; - mes "[Mr. Smith]"; - mes "When he joined the Rogue guild, he decided he was going to keep low which is why he's in his current hiding place."; - mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; - next; - mes "[Mr. Smith]"; - mes "That's why you will need this password in order to talk to him."; - mes "The password is: '^5533FFAragham never hoarded upgrade items.^000000'"; - return; - sF3_R2: - mes "You will have to go and find ^5533FFHollgrehen Junior^000000."; - next; - mes "[Mr. Smith]"; - mes "He lives lives in a little house somewhere ^5533FFSouthEast^000000 of the Fortress of Sandarman."; - mes "That area is located ^5533FFone map East^000000 from here and is on the ^5533FFEastern land mass^000000."; - next; - mes "[Mr. Smith]"; - mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; - next; - mes "[Mr. Smith]"; - mes "That's why you will need this password in order to talk to him."; - mes "The password is: '^5533FFMy Father never hoarded upgrade items.^000000'"; - return; - sF3_R3: - mes "You will have to go and find ^5533FFAntonio Junior.^000000."; - next; - mes "[Mr. Smith]"; - mes "He lives lives in a little hut somewhere on the ^5533FFEastern end of Kokomo Beach^000000."; - mes "That area is located ^5533FF1 map North, and 1 map West^000000 from here."; - next; - mes "[Mr. Smith]"; - mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; - next; - mes "[Mr. Smith]"; - mes "That's why you will need this password in order to talk to him."; - mes "The password is: '^5533FFAntonio doesn't like breaking refining material.^000000'"; - return; - - -L_Check3: - mes "What!?! Did you just say you forgot where to go?........"; - emotion 1; - next; - mes "[Mr. Smith]"; - mes "GRRRR!!! That's why you need to WRITE down important things! Geez......"; - emotion 6; - next; - mes "[Mr. Smith]"; - if(ROGUE_Q2 == 1) callsub sF3_R1; - if(ROGUE_Q2 == 2) callsub sF3_R2; - if(ROGUE_Q2 == 3) callsub sF3_R3; - close; - -//------------------------------------------------------------------------------------------------- -L_Done: -//---------------- - mes "I have no more busisness with you........."; - close; -} - - -//=========================================================== -// Guildsman that need to be found -//=========================================================== - -//------------------------------------------------------------------------------ -in_rogue.gat,272,136,3 script Hermanthorn Jr. 85, -{ - mes "[Hermanthorn Jr.]"; - mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!"; - emotion 1; - next; - mes "[Hermanthorn Jr.]"; - mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!"; - emotion 0; - next; - mes "[Hermanthorn Jr.]"; - mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!"; - emotion 16; - close; -} - -// -------------------------------------------------------------------------- -cmd_fild09.gat,106,195,0 script Aragham Junior 45,1,1,{ - callfunc "F_RogueTest3", 1, "Aragham", "never", "hoarded", "upgrade items.", 244, 24; -} - -// ----------------------------------------------------------------------------- -cmd_fild09.gat,335,143,0 script Hollgrehen Junior 45,1,1,{ - callfunc "F_RogueTest3", 2, "My father", "never", "hoarded", "upgrade items.", 168, 34; -} - -// ------------------------------------------------------------------------------ -cmd_fild04.gat,304,179,0 script Antonio Junior 45,1,1,{ - callfunc "F_RogueTest3", 3, "Antonio", "doesn't like", "breaking", "refining materials.", 165, 104; -} - -// Function for Guildsman =================================== -function script F_RogueTest3 { - - mes "[???]"; - mes "Who's there?!!!"; - mes "Who dares to trespass on my territory?"; - if(Class!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close; -L_Start: - deletearray @choice$[1], 4; - next; - menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d; - - M_1a: - set @choice$[1], "My father"; - goto M_Menu2; - M_1b: - set @choice$[1], "Aragham"; - goto M_Menu2; - M_1c: - set @choice$[1], "Antonio"; - goto M_Menu2; - M_1d: - set @choice$[1], "Legolas"; - - M_Menu2: - callsub sF_Password; - menu "did not",M_2a, "doesn't like",M_2b, "never",M_2c, "ever",M_2d; - - M_2a: - set @choice$[2], "did not"; - goto M_Menu3; - M_2b: - set @choice$[2], "doesn't like"; - goto M_Menu3; - M_2c: - set @choice$[2], "never"; - goto M_Menu3; - M_2d: - set @choice$[2], "ever"; - - M_Menu3: - callsub sF_Password; - menu "hoard",M_3a, "hoarded",M_3b, "hide",M_3c, "took",M_3d, "breaking",M_3e; - - M_3a: - set @choice$[3], "hoard"; - goto M_Menu4; - M_3b: - set @choice$[3], "hoarded"; - goto M_Menu4; - M_3c: - set @choice$[3], "hide"; - goto M_Menu4; - M_3d: - set @choice$[3], "took"; - goto M_Menu4; - M_3e: - set @choice$[3], "breaking"; - - M_Menu4: - callsub sF_Password; - menu "upgrade items.",M_4a, "forging items.",M_4b, "refining materials.",M_4c, "upgrade equipment.",M_4d; - - M_4a: - set @choice$[4], "upgrade items."; - goto L_Check; - M_4b: - set @choice$[4], "forging items."; - goto L_Check; - M_4c: - set @choice$[4], "refining materials."; - goto L_Check; - M_4d: - set @choice$[4], "upgrade equipment."; - -L_Check: - callsub sF_Password; - if(ROGUE_Q2 != getarg(0)) goto L_Wrong; - if((@choice$[1] != getarg(1)) || (@choice$[2] != getarg(2)) || (@choice$[3] != getarg(3)) || (@choice$[4] != getarg(4))) goto L_Wrong; - mes "~ creeek ~"; - mes "You hear the door begining to open........"; - next; - deletearray @choice$[1], 4; - warp "in_rogue.gat", getarg(5), getarg(6); - end; - - L_Wrong: - mes "[???]"; - mes "Get lost!!"; - close; -sF_Password: - mes "[^5533FF" + strcharinfo(0) + "^000000]"; - mes @choice$[1]; - mes @choice$[2]; - mes @choice$[3]; - mes @choice$[4]; - next; - return; -} - - -//=======================================================================================================// -// Test 4: Last Test // -//***********************************************************************************************************************************************************// -// Other path -// warp "in_rogue.gat", 11, 388; -// 390,389 end warp -// 9,9 -> 9,21 -//=============================================== -// Guildsman -//=============================================== -//--------------------------------------------------------------------------- -in_rogue.gat,244,39,4 script Aragham Junior 99, -{ - callfunc "F_RogueTest4", "Aragham Junior", 245, 27; -} -//--------------------------------------------------------------------------- -in_rogue.gat,152,27,6 script Hollgrehen Junior 85, -{ - callfunc "F_RogueTest4", "Hollgrehen Junior", 160, 32; -} -//--------------------------------------------------------------------------- -in_rogue.gat,183,105,4 script Antonio Junior 88, -{ - callfunc "F_RogueTest4", "Antonio Junior", 175, 107; -} - -// Function for Guildsman ============================= -function script F_RogueTest4 { - - if(ROGUE_Q == 4) goto L_Restart; - mes "[" + getarg(0) + "]"; - mes "Hello there... You must be from the Rogue guild. My name is " + getarg(0) + "...... I am the Rogue of the Desert.............."; - next; - mes "[" + getarg(0) + "]"; - mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?"; - emotion 4; - next; - mes "[" + getarg(0) + "]"; - mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000"; - mes "This simple rule applys to fighting monsters as well."; - next; - mes "[" + getarg(0) + "]"; - mes "The very last thing you will have to do before you can become a Rogue, is to walk through an underground passage to the Rogue Guild."; - next; - mes "[" + getarg(0) + "]"; - mes "Sounds easy huh? Well it's not! But don't worry...."; - mes "If you stay true to the Rogue motto and use a lot of hide, and do a lot of running, you should be just fine."; - - M_Menu: - next; - mes "[" + getarg(0) + "]"; - mes "Ok, are you ready to go?"; - next; - menu "As ready as I'll ever be.",-, "Actually I'm kinda scared...",M_End; - - mes "[" + getarg(0) + "]"; - mes "Good luck then."; - next; - set ROGUE_Q, 4; - killmonsterall "in_rogue.gat"; - savepoint "in_rogue.gat", getarg(1), getarg(2); - warp "in_rogue.gat", 15, 105; - end; - - M_End: - mes "[" + getarg(0) + "]"; - mes "....................."; - next; - mes "[" + getarg(0) + "]"; - mes "Well take your time then...... I guess......."; - close; - -L_Restart: - mes "[" + getarg(0) + "]"; - mes "....... Looks like you got creamed......."; - emotion 4; - next; - mes "[" + getarg(0) + "]"; - mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada...."; - percentheal 100,100; - goto M_Menu; -} - -//================================================ -// Monster Spawns -//================================================ -in_rogue.gat,15,185,0 script rogue_mob1 139,8,0, -{ - monster "in_rogue.gat",14,188,"Zombie",1015,1; - monster "in_rogue.gat",15,188,"Zombie",1015,1; - monster "in_rogue.gat",16,188,"Zombie",1015,1; - monster "in_rogue.gat",14,189,"Zombie",1015,1; - monster "in_rogue.gat",15,189,"Zombie",1015,1; - monster "in_rogue.gat",16,189,"Zombie",1015,1; - end; -} -in_rogue.gat,15,245,0 script rogue_mob2 139,8,0, -{ - monster "in_rogue.gat",14,247,"Mummy",1041,1; - monster "in_rogue.gat",15,247,"Mummy",1041,1; - monster "in_rogue.gat",16,247,"Mummy",1041,1; - monster "in_rogue.gat",14,248,"Mummy",1041,1; - monster "in_rogue.gat",15,248,"Mummy",1041,1; - monster "in_rogue.gat",16,248,"Mummy",1041,1; - end; -} -in_rogue.gat,15,328,0 script rogue_mob3 139,8,0, -{ - monster "in_rogue.gat",14,331,"Zombie",1015,1; - monster "in_rogue.gat",15,331,"Zombie",1015,1; - monster "in_rogue.gat",16,331,"Zombie",1015,1; - monster "in_rogue.gat",14,332,"Zombie",1015,1; - monster "in_rogue.gat",15,332,"Zombie",1015,1; - monster "in_rogue.gat",16,332,"Zombie",1015,1; - end; -} -in_rogue.gat,35,342,0 script rogue_mob4 139,0,8, -{ - monster "in_rogue.gat",38,340,"Mummy",1041,1; - monster "in_rogue.gat",37,342,"Abyss Knight",1219,1; - monster "in_rogue.gat",39,342,"Ghoul",1036,1; - monster "in_rogue.gat",38,344,"Mummy",1041,1; - end; -} -in_rogue.gat,57,306,0 script rogue_mob5 139,4,0, -{ - monster "in_rogue.gat",59,301,"Khalitzburg",1132,1; - end; -} -in_rogue.gat,96,333,0 script rogue_mob6 139,0,4, -{ - monster "in_rogue.gat",92,325,"Khalitzburg",1132,1; - end; -} -in_rogue.gat,139,313,0 script rogue_mob7 139,4,0, -{ - monster "in_rogue.gat",139,309,"Abyss Knight",1219,1; - end; -} -in_rogue.gat,135,246,0 script rogue_mob8 139,0,4, -{ - monster "in_rogue.gat",139,245,"Zombie",1015,2; - monster "in_rogue.gat",139,246,"Zombie",1015,2; - monster "in_rogue.gat",139,247,"Zombie",1015,2; - end; -} -in_rogue.gat,62,302,0 script rogue_mob9 139,0,4, -{ - monster "in_rogue.gat",57,305,"Khalitzburg",1132,1; - end; -} -in_rogue.gat,199,218,0 script rogue_mob10 139,0,8, -{ - monster "in_rogue.gat",157,218,"Zombie",1015,10; - monster "in_rogue.gat",157,218,"Abyss Knight",1219,1; - monster "in_rogue.gat",157,218,"Ghoul",1036,1; - monster "in_rogue.gat",157,218,"Archer Skeleton",1016,1; - end; -} -in_rogue.gat,86,187,0 script rogue_mob11 139,0,8, -{ - monster "in_rogue.gat",88,186,"Mummy",1041,1; - monster "in_rogue.gat",88,187,"Mummy",1041,1; - monster "in_rogue.gat",88,188,"Mummy",1041,1; - end; -} -in_rogue.gat,225,187,0 script rogue_mob12 139,0,8, -{ - monster "in_rogue.gat",232,191,"Abyss Knight",1219,1; - monster "in_rogue.gat",233,190,"Abyss Knight",1219,1; - monster "in_rogue.gat",234,189,"Abyss Knight",1219,1; - end; -} -in_rogue.gat,252,320,0 script rogue_mob13 139,0,8, -{ - monster "in_rogue.gat",252,319,"Mummy",1041,1; - monster "in_rogue.gat",252,321,"Mummy",1041,1; - monster "in_rogue.gat",252,319,"Ghoul",1036,1; - monster "in_rogue.gat",252,321,"Ghoul",1036,1; - monster "in_rogue.gat",257,320,"Archer Skeleton",1016,1; - monster "in_rogue.gat",248,320,"Archer Skeleton",1016,1; - end; -} - -//================================================ -// End Warp -//================================================ -in_rogue.gat,370,320,0 script rogue04 45,1,1, -{ - set ROGUE_Q, 5; - killmonsterall "in_rogue.gat"; - warp "in_rogue.gat",378,113; - end; -} - -//================================================ -// Timer: Keeps monsters from overspawning -//================================================ -- script RogueTest3 -1, -{ - end; - -OnMinute10: -OnMinute20: -OnMinute30: -OnMinute40: -OnMinute50: -OnMinute60: - killmonsterall "in_rogue.gat"; - end; -} - - +//===== eAthena Script ======================================= +//= Rogue Job Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Rogue job quest based off of official iRO Rogue quest. +//= There are some differences from official quest due to scripting issues. +//= Missing some message text. +//===== Additional Comments: ================================= +//= Working. +//============================================================ + + + +//=======================================================================================================// +// Markie: Test 1 and Jobchange // +//***********************************************************************************************************************************************************// +in_rogue.gat,363,123,3 script Markie 747,{ + + mes "[Markie]"; + if(Class == Job_Thief) goto L_Thief; + if(Class == Job_Rogue) goto L_Rogue; + +L_JobOther: + mes "I don't know how you found this place, but I think you better leave.........."; + close; + +L_Rogue: + mes "Nice to see you again sweetie. You must be having so much fun as Rogue huh? Teh he he...."; + close; + +L_Thief: + if(JobLevel >= 40) goto L_Start; + mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more."; + mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues."; + close; + +L_Start: + if(ROGUE_Q == 1) goto L_ReTest; + if(ROGUE_Q == 2) goto L_Test2; + if(ROGUE_Q == 3) goto L_Test3; + if(ROGUE_Q == 4) goto L_Test4; + if(ROGUE_Q == 5) goto L_Change; + mes "Hmm? What brings you down here? Oh I see now... You want to become a rogue don't you sweetie?"; + next; + mes "[Markie]"; + mes "Well it's nice to meet you. My name is Markie, what's yours?"; + next; + mes "[Markie]"; + mes strcharinfo(0) + "..... Te he, you've got a nice name there honey. By the way, how come you decided to become a Rogue?"; + next; + mes "[Markie]"; + mes "Well since you were honest with me and gave me your real name I guess it doesn't really matter."; + mes "But for future reference, a Rogue never reveals his/her true identity to anybody."; + next; + mes "[Markie]"; + mes "It's a Rogue's number 1 rule shuga, so from now on you'd better be careful about that."; + mes "By the way, here's an application form..... please fill out all the necessary information....."; + next; + mes "(you fill out the form and hand it back)"; + set JBLVL, 40; // used to determine what item to get at the end + if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end + next; + mes "[Markie]"; + mes "Okay honey.... looks good, I'll accept your application."; + mes "Now that that's been taken care of, how about I conduct a short interview with you?"; + next; + mes "[Markie]"; + mes "Oh, you don't have to be nervous about it sweetie.... I'm just want to find out how much you know about Rogues."; + mes "I do this with all of the Rogue candidates. Shall we begin?"; + next; + menu "Ok.",L_Test1, "Hold on... I need some time.",-; + + mes "[Markie]"; + mes "Okay honey, just take your time. When you're ready come back."; + close; + + +//================================================================= +L_Test1: +//======= + mes "[Markie]"; + mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?"; + next; + savepoint "in_rogue.gat",366,114; + set @score, 0; + set ROGUE_Q, 1; + set @temp, rand(2); + if(@temp == 1) goto L_QSet2; + + L_QSet1: + mes "[Markie]"; + mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?"; + next; + menu "30",-, "40",sM1_1, "160",sM1_1, "20",sM1_1; + + set @score, @score + 10; + + sM1_1: + + mes "[Markie]"; + mes "2) Choose a monster that can detect a hidden or cloaked character?"; + next; + menu "Worm Tail",-, "Argos",sM1_2, "Mummy",sM1_2, "Soldier Skeleton",sM1_2; + + set @score, @score + 10; + + sM1_2: + + mes "[Markie]"; + mes "3) Where is the Rogue guild located?"; + next; + menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3; + + set @score, @score + 10; + + sM1_3: + + mes "[Markie]"; + mes "4) In which of the following towns, can you become a Thief?"; + next; + menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-; + + set @score, @score + 10; + + sM1_4: + + mes "[Markie]"; + mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000..."; + next; + menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5; + + set @score, @score + 10; + + sM1_5: + + mes "[Markie]"; + mes "6) What do you think is cool about being a Rogue?"; + next; + menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-; + + set @score, @score + 10; + + sM1_6: + + mes "[Markie]"; + mes "7) At what job level can you change from a Thief to a Rogue?"; + next; + menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-; + + set @score, @score + 10; + + sM1_7: + + mes "[Markie]"; + mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?"; + next; + menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-, + "Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8; + + set @score, @score + 10; + + sM1_8: + + mes "[Markie]"; + mes "9) What mushrooms do you need to steal in order to become a Thief?"; + next; + menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9; + + set @score, @score + 10; + + sM1_9: + + mes "[Markie]"; + mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?"; + next; + menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10; + + set @score, @score + 10; + + sM1_10: + goto L_Score; + + + L_QSet2: + mes "[Markie]"; + mes "1) What skill do you need to learn before you can learn ^5533FFStalk^000000?"; + next; + menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1; + + set @score, @score + 10; + + sM2_1: + + mes "[Markie]"; + mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?"; + next; + menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2; + + set @score, @score + 10; + + sM2_2: + + mes "[Markie]"; + mes "3) What is the correct description for the skill ^5533FFMug^000000?"; + next; + menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3; + + set @score, @score + 10; + + sM2_3: + + mes "[Markie]"; + mes "4) How many Rogues are required to activate the skill ^5533FFSlyness^000000?"; + next; + menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-; + + set @score, @score + 10; + + sM2_4: + + mes "[Markie]"; + mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?"; + next; + menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-; + + set @score, @score + 10; + + sM2_5: + + mes "[Markie]"; + mes "6) Choose a skill that allows its user to move while being hidden?"; + next; + menu "Hiding",sM2_6, "Back Slide",sM2_6, "Stalk",-, "Sand Attack",sM2_6; + + set @score, @score + 10; + + sM2_6: + + mes "[Markie]"; + mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?"; + next; + menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7; + + set @score, @score + 10; + + sM2_7: + + mes "[Markie]"; + mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?"; + mes "(Vadon card inflicts 20% more damage to fire property monsters)"; + next; + menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8; + + set @score, @score + 10; + + sM2_8: + + mes "[Markie]"; + mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?"; + next; + menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9; + + set @score, @score + 10; + + sM2_9: + + mes "[Markie]"; + mes "10) Choose an effective dagger to use in the Byalan Dungeon?"; + next; + menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10; + + set @score, @score + 10; + + sM2_10: + + + L_Score: + mes "[Markie]"; + mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?"; + mes "I hope you don't mind, but I've been grading your answers."; + next; + mes "[Markie]"; + mes "I like to give people scores on their interviews so that they can know how well they did."; + mes "It looks like you got a ^FF3355" + @score +"^000000/100............"; + next; + mes "[Markie]"; + if(@score< 90) goto sL_Failed; + if(@score<100) goto sL_Passed; + + sL_Perfect: + mes "A perfect score! I knew you had what it takes to be a Rogue....."; + mes "But don't get ahead of yourself honey cause there is still plenty more....."; + next; + mes "[Markie]"; + set ROGUE_Q, 2; + goto L_Test2; + sL_Passed: + mes "Good, good. You did a good job shuga. But there is still more so don't get excited just yet....."; + next; + mes "[Markie]"; + set ROGUE_Q, 2; + goto L_Test2; + sL_Failed: + mes "*sigh*..... this is not the type of score I was expecting......"; + mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue.........."; + emotion 4; + next; + mes "[Markie]"; + mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*"; + close; + +L_ReTest: + mes "You again? Are you sure you're ready this time?...... Okay honey, just relax...."; + next; + goto L_Test1; + +L_Test2: + mes "Your second test will be given by ^5533FFMr. Smith^000000."; + mes "I have to warn you though, Mr. Smith can be difficult and hard to please. So be careful how you act around him."; + close; +L_Test3: + mes "I know those guys are hard to find. Just be patient and keep on searching. Make sure you have the correct password as well.."; + close; +L_Test4: + mes "What are you doing here? I hope your not trying to skip the last test?........."; + emotion 1; + next; + mes "[Markie]"; + mes "Your almost finished so just keep trying. I know you can do it."; + close; + + +//======================================================================= +L_Change: +//=========== + mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie."; + mes "You have proven that you are ready to become a Rogue!"; + emotion 5; + next; + mes "[Markie]"; + mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......"; + setlook 7,0; + jobchange Job_Rogue; + emotion 46; + next; + mes "[Markie]"; + mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want."; + if(JBLVL == 40) getitem 1219,1; // 2 slott gladius + if(JBLVL == 50) getitem 1220,1; // 3 slott gladius + callfunc "F_ClearJobVar"; + next; + mes "[Markie]"; + mes "Just keep in mind that freedom requires responsibility. Treat people the way you expect to be treated."; + next; + mes "[Markie]"; + mes "Have fun shuga! See ya around!"; + close; +} + + + +//=======================================================================================================// +// Mr. Smith: Tests 2 and 3 // +//***********************************************************************************************************************************************************// +in_rogue.gat,376,23,3 script Mr. Smith 57,{ + + mes "[Mr. Smith]"; + if(Class == Job_Thief) goto L_Thief; + if(Class == Job_Rogue) goto L_Rogue; + +L_OtherJob: + mes "Go away! I'm busy....."; + close; +L_Rogue: + mes "Looking good there my Rogue friend"; + close; +L_Thief: + if(ROGUE_Q == 2) goto L_Test2; + if(ROGUE_Q == 3) goto L_Test3; + if(ROGUE_Q > 3) goto L_Done; + mes "Ok ok.... one... two.... three.... Where do you do you business... is it.... Morroc... Geffen.... Comodo??......."; + next; + mes "[Mr. Smith]"; + mes "Uhh..... this is giving me a headache......."; + next; + mes "[Mr. Smith]"; + mes "Huh? Who are you? If you want to become a rogue go talk to ^5533FFMarkie^000000...."; + next; + mes "[Mr. Smith]"; + mes "...... CRAP! I forgot what I was counting!!"; + emotion 16; + close; + +//---------------------------------------------------------------------------------------------------- +L_Test2: +//-------------- + if(ROGUE_Q2 > 0) goto L_Check2; + mes "So you're here to take the second test.... good......."; + next; + mes "[Mr. Smith]"; + mes "Before we get started, let me tell you about the test application fee."; + mes "Our guild is involved in alot of business *cough* 'transactions' *cough* and therefore we are in constant needs of funds."; + next; + mes "[Mr. Smith]"; + mes "This is why we require a fee of ^5533FF10,000 zeny^000000 to be paid when taking the Rogue tests."; + mes "The fee will be collected when you have completed this second test so don't have to worry if you don't have it now."; + next; + mes "[Mr. Smith]"; + mes "Now for your test..... You will be required to collect the following items:"; + next; + mes "[Mr. Smith]"; + set ROGUE_Q2, rand(1,3); + if(ROGUE_Q2 == 1) callsub sF2_R1; + if(ROGUE_Q2 == 2) callsub sF2_R2; + if(ROGUE_Q2 == 3) callsub sF2_R3; + next; + mes "[Mr. Smith]"; + mes "Once you have ALL of these items and 10,000 zeny, come back and see me okay? Good."; + close; + + sF2_R1: + mes "^5533FF6 Blue Herbs,"; + mes "10 Skel Bones,"; + mes "10 Decayed Nails,"; + mes "10 Horrendous Mouths^000000."; + return; + sF2_R2: + mes "^5533FF10 Green Herbs,"; + mes "10 Garlets,"; + mes "10 Snake Scales"; + mes "10 Crab Shells.^000000"; + return; + sF2_R3: + mes "^5533FF10 Yellow Herbs,"; + mes "10 Bear's Footskin,"; + mes "10 Shells"; + mes "10 Grasshopper's Legs^000000."; + return; + +L_Check2: + set @count, 0; + if(ROGUE_Q2 == 2) goto L_2; + if(ROGUE_Q2 == 3) goto L_3; + + L_1: + set @R, 1; + if(countitem(510)<6 || countitem(932)<10 || countitem(957)<10 || countitem(958)<10 || Zeny < 10000) goto L_NotEnuf; + delitem 510,6; + delitem 932,10; + delitem 957,10; + delitem 958,10; + goto L_Done2; + + L_2: + set @R, 2; + if(countitem(511)<10 || countitem(910)<10 || countitem(926)<10 || countitem(964)<10 || Zeny < 10000) goto L_NotEnuf; + delitem 511,10; + delitem 910,10; + delitem 926,10; + delitem 964,10; + goto L_Done2; + + L_3: + set @R, 3; + if(countitem(508)<10 || countitem(948)<10 || countitem(935)<10 || countitem(940)<10 || Zeny < 10000) goto L_NotEnuf; + delitem 508,10; + delitem 948,10; + delitem 935,10; + delitem 940,10; + + L_Done2: + mes "Let's see here.... application fee.... check..... items....... check...... Alright, everything looks in order. You've passed the second test."; + next; + mes "[Mr. Smith]"; + mes "When you are ready to take the next test let me know."; + set Zeny, Zeny - 10000; + set ROGUE_Q, 3; + set ROGUE_Q2, 0; + close; + + L_NotEnuf: + mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get....."; + emotion 1; + next; + mes "[Mr. Smith]"; + mes "Write this down! You need ^5533FF10,000^000000 zeny and:"; + if(ROGUE_Q2 == 1) callsub sF2_R1; + if(ROGUE_Q2 == 2) callsub sF2_R2; + if(ROGUE_Q2 == 3) callsub sF2_R3; + next; + mes "[Mr. Smith]"; + mes "Got it? DON'T come back until you have everything........."; + emotion 32; + close; + + +//---------------------------------------------------------------------------------------------- +L_Test3: +//--------------- + if(ROGUE_Q2 > 0) goto L_Check3; + mes "Let me see..... Who should I have you go find........ hmm........."; + emotion 20; + next; + mes "[Mr. Smith]"; + mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person."; + emotion 5; + next; + mes "[Mr. Smith]"; + set ROGUE_Q2, rand(1,3); + if(ROGUE_Q2 == 1) callsub sF3_R1; + if(ROGUE_Q2 == 2) callsub sF3_R2; + if(ROGUE_Q2 == 3) callsub sF3_R3; + next; + mes "[Mr. Smith]"; + mes "Good luck to you. Try to finish this test as soon as possible. Getting things done quickly is one of a Rogue's traits."; + close; + + sF3_R1: + mes "You will have to go and find ^5533FFAragham Junior^000000."; + next; + mes "[Mr. Smith]"; + mes "He lives in a little house somewhere ^5533FFSouthWest^000000 of the Fortress of Sandarman."; + mes "That area is located ^5533FFone map East^000000 from here and is on the ^000000SouthWestern land mass^000000."; + next; + mes "[Mr. Smith]"; + mes "He's a really nice guy who works real hard and is very good at collecting unpaid debts."; + mes "Unfortunately people were trying to kill him because of something his father had done in the past."; + next; + mes "[Mr. Smith]"; + mes "When he joined the Rogue guild, he decided he was going to keep low which is why he's in his current hiding place."; + mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; + next; + mes "[Mr. Smith]"; + mes "That's why you will need this password in order to talk to him."; + mes "The password is: '^5533FFAragham never hoarded upgrade items.^000000'"; + return; + sF3_R2: + mes "You will have to go and find ^5533FFHollgrehen Junior^000000."; + next; + mes "[Mr. Smith]"; + mes "He lives lives in a little house somewhere ^5533FFSouthEast^000000 of the Fortress of Sandarman."; + mes "That area is located ^5533FFone map East^000000 from here and is on the ^5533FFEastern land mass^000000."; + next; + mes "[Mr. Smith]"; + mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; + next; + mes "[Mr. Smith]"; + mes "That's why you will need this password in order to talk to him."; + mes "The password is: '^5533FFMy Father never hoarded upgrade items.^000000'"; + return; + sF3_R3: + mes "You will have to go and find ^5533FFAntonio Junior.^000000."; + next; + mes "[Mr. Smith]"; + mes "He lives lives in a little hut somewhere on the ^5533FFEastern end of Kokomo Beach^000000."; + mes "That area is located ^5533FF1 map North, and 1 map West^000000 from here."; + next; + mes "[Mr. Smith]"; + mes "No one is supposed to know where he is except for those of us at the Rogue Guild."; + next; + mes "[Mr. Smith]"; + mes "That's why you will need this password in order to talk to him."; + mes "The password is: '^5533FFAntonio doesn't like breaking refining material.^000000'"; + return; + + +L_Check3: + mes "What!?! Did you just say you forgot where to go?........"; + emotion 1; + next; + mes "[Mr. Smith]"; + mes "GRRRR!!! That's why you need to WRITE down important things! Geez......"; + emotion 6; + next; + mes "[Mr. Smith]"; + if(ROGUE_Q2 == 1) callsub sF3_R1; + if(ROGUE_Q2 == 2) callsub sF3_R2; + if(ROGUE_Q2 == 3) callsub sF3_R3; + close; + +//------------------------------------------------------------------------------------------------- +L_Done: +//---------------- + mes "I have no more busisness with you........."; + close; +} + + +//=========================================================== +// Guildsman that need to be found +//=========================================================== + +//------------------------------------------------------------------------------ +in_rogue.gat,272,136,3 script Hermanthorn Jr. 85, +{ + mes "[Hermanthorn Jr.]"; + mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!"; + emotion 1; + next; + mes "[Hermanthorn Jr.]"; + mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!"; + emotion 0; + next; + mes "[Hermanthorn Jr.]"; + mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!"; + emotion 16; + close; +} + +// -------------------------------------------------------------------------- +cmd_fild09.gat,106,195,0 script Aragham Junior 45,1,1,{ + callfunc "F_RogueTest3", 1, "Aragham", "never", "hoarded", "upgrade items.", 244, 24; +} + +// ----------------------------------------------------------------------------- +cmd_fild09.gat,335,143,0 script Hollgrehen Junior 45,1,1,{ + callfunc "F_RogueTest3", 2, "My father", "never", "hoarded", "upgrade items.", 168, 34; +} + +// ------------------------------------------------------------------------------ +cmd_fild04.gat,304,179,0 script Antonio Junior 45,1,1,{ + callfunc "F_RogueTest3", 3, "Antonio", "doesn't like", "breaking", "refining materials.", 165, 104; +} + +// Function for Guildsman =================================== +function script F_RogueTest3 { + + mes "[???]"; + mes "Who's there?!!!"; + mes "Who dares to trespass on my territory?"; + if(Class!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close; +L_Start: + deletearray @choice$[1], 4; + next; + menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d; + + M_1a: + set @choice$[1], "My father"; + goto M_Menu2; + M_1b: + set @choice$[1], "Aragham"; + goto M_Menu2; + M_1c: + set @choice$[1], "Antonio"; + goto M_Menu2; + M_1d: + set @choice$[1], "Legolas"; + + M_Menu2: + callsub sF_Password; + menu "did not",M_2a, "doesn't like",M_2b, "never",M_2c, "ever",M_2d; + + M_2a: + set @choice$[2], "did not"; + goto M_Menu3; + M_2b: + set @choice$[2], "doesn't like"; + goto M_Menu3; + M_2c: + set @choice$[2], "never"; + goto M_Menu3; + M_2d: + set @choice$[2], "ever"; + + M_Menu3: + callsub sF_Password; + menu "hoard",M_3a, "hoarded",M_3b, "hide",M_3c, "took",M_3d, "breaking",M_3e; + + M_3a: + set @choice$[3], "hoard"; + goto M_Menu4; + M_3b: + set @choice$[3], "hoarded"; + goto M_Menu4; + M_3c: + set @choice$[3], "hide"; + goto M_Menu4; + M_3d: + set @choice$[3], "took"; + goto M_Menu4; + M_3e: + set @choice$[3], "breaking"; + + M_Menu4: + callsub sF_Password; + menu "upgrade items.",M_4a, "forging items.",M_4b, "refining materials.",M_4c, "upgrade equipment.",M_4d; + + M_4a: + set @choice$[4], "upgrade items."; + goto L_Check; + M_4b: + set @choice$[4], "forging items."; + goto L_Check; + M_4c: + set @choice$[4], "refining materials."; + goto L_Check; + M_4d: + set @choice$[4], "upgrade equipment."; + +L_Check: + callsub sF_Password; + if(ROGUE_Q2 != getarg(0)) goto L_Wrong; + if((@choice$[1] != getarg(1)) || (@choice$[2] != getarg(2)) || (@choice$[3] != getarg(3)) || (@choice$[4] != getarg(4))) goto L_Wrong; + mes "~ creeek ~"; + mes "You hear the door begining to open........"; + next; + deletearray @choice$[1], 4; + warp "in_rogue.gat", getarg(5), getarg(6); + end; + + L_Wrong: + mes "[???]"; + mes "Get lost!!"; + close; +sF_Password: + mes "[^5533FF" + strcharinfo(0) + "^000000]"; + mes @choice$[1]; + mes @choice$[2]; + mes @choice$[3]; + mes @choice$[4]; + next; + return; +} + + +//=======================================================================================================// +// Test 4: Last Test // +//***********************************************************************************************************************************************************// +// Other path +// warp "in_rogue.gat", 11, 388; +// 390,389 end warp +// 9,9 -> 9,21 +//=============================================== +// Guildsman +//=============================================== +//--------------------------------------------------------------------------- +in_rogue.gat,244,39,4 script Aragham Junior 99, +{ + callfunc "F_RogueTest4", "Aragham Junior", 245, 27; +} +//--------------------------------------------------------------------------- +in_rogue.gat,152,27,6 script Hollgrehen Junior 85, +{ + callfunc "F_RogueTest4", "Hollgrehen Junior", 160, 32; +} +//--------------------------------------------------------------------------- +in_rogue.gat,183,105,4 script Antonio Junior 88, +{ + callfunc "F_RogueTest4", "Antonio Junior", 175, 107; +} + +// Function for Guildsman ============================= +function script F_RogueTest4 { + + if(ROGUE_Q == 4) goto L_Restart; + mes "[" + getarg(0) + "]"; + mes "Hello there... You must be from the Rogue guild. My name is " + getarg(0) + "...... I am the Rogue of the Desert.............."; + next; + mes "[" + getarg(0) + "]"; + mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?"; + emotion 4; + next; + mes "[" + getarg(0) + "]"; + mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000"; + mes "This simple rule applys to fighting monsters as well."; + next; + mes "[" + getarg(0) + "]"; + mes "The very last thing you will have to do before you can become a Rogue, is to walk through an underground passage to the Rogue Guild."; + next; + mes "[" + getarg(0) + "]"; + mes "Sounds easy huh? Well it's not! But don't worry...."; + mes "If you stay true to the Rogue motto and use a lot of hide, and do a lot of running, you should be just fine."; + + M_Menu: + next; + mes "[" + getarg(0) + "]"; + mes "Ok, are you ready to go?"; + next; + menu "As ready as I'll ever be.",-, "Actually I'm kinda scared...",M_End; + + mes "[" + getarg(0) + "]"; + mes "Good luck then."; + next; + set ROGUE_Q, 4; + killmonsterall "in_rogue.gat"; + savepoint "in_rogue.gat", getarg(1), getarg(2); + warp "in_rogue.gat", 15, 105; + end; + + M_End: + mes "[" + getarg(0) + "]"; + mes "....................."; + next; + mes "[" + getarg(0) + "]"; + mes "Well take your time then...... I guess......."; + close; + +L_Restart: + mes "[" + getarg(0) + "]"; + mes "....... Looks like you got creamed......."; + emotion 4; + next; + mes "[" + getarg(0) + "]"; + mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada...."; + percentheal 100,100; + goto M_Menu; +} + +//================================================ +// Monster Spawns +//================================================ +in_rogue.gat,15,185,0 script rogue_mob1 139,8,0, +{ + monster "in_rogue.gat",14,188,"Zombie",1015,1; + monster "in_rogue.gat",15,188,"Zombie",1015,1; + monster "in_rogue.gat",16,188,"Zombie",1015,1; + monster "in_rogue.gat",14,189,"Zombie",1015,1; + monster "in_rogue.gat",15,189,"Zombie",1015,1; + monster "in_rogue.gat",16,189,"Zombie",1015,1; + end; +} +in_rogue.gat,15,245,0 script rogue_mob2 139,8,0, +{ + monster "in_rogue.gat",14,247,"Mummy",1041,1; + monster "in_rogue.gat",15,247,"Mummy",1041,1; + monster "in_rogue.gat",16,247,"Mummy",1041,1; + monster "in_rogue.gat",14,248,"Mummy",1041,1; + monster "in_rogue.gat",15,248,"Mummy",1041,1; + monster "in_rogue.gat",16,248,"Mummy",1041,1; + end; +} +in_rogue.gat,15,328,0 script rogue_mob3 139,8,0, +{ + monster "in_rogue.gat",14,331,"Zombie",1015,1; + monster "in_rogue.gat",15,331,"Zombie",1015,1; + monster "in_rogue.gat",16,331,"Zombie",1015,1; + monster "in_rogue.gat",14,332,"Zombie",1015,1; + monster "in_rogue.gat",15,332,"Zombie",1015,1; + monster "in_rogue.gat",16,332,"Zombie",1015,1; + end; +} +in_rogue.gat,35,342,0 script rogue_mob4 139,0,8, +{ + monster "in_rogue.gat",38,340,"Mummy",1041,1; + monster "in_rogue.gat",37,342,"Abyss Knight",1219,1; + monster "in_rogue.gat",39,342,"Ghoul",1036,1; + monster "in_rogue.gat",38,344,"Mummy",1041,1; + end; +} +in_rogue.gat,57,306,0 script rogue_mob5 139,4,0, +{ + monster "in_rogue.gat",59,301,"Khalitzburg",1132,1; + end; +} +in_rogue.gat,96,333,0 script rogue_mob6 139,0,4, +{ + monster "in_rogue.gat",92,325,"Khalitzburg",1132,1; + end; +} +in_rogue.gat,139,313,0 script rogue_mob7 139,4,0, +{ + monster "in_rogue.gat",139,309,"Abyss Knight",1219,1; + end; +} +in_rogue.gat,135,246,0 script rogue_mob8 139,0,4, +{ + monster "in_rogue.gat",139,245,"Zombie",1015,2; + monster "in_rogue.gat",139,246,"Zombie",1015,2; + monster "in_rogue.gat",139,247,"Zombie",1015,2; + end; +} +in_rogue.gat,62,302,0 script rogue_mob9 139,0,4, +{ + monster "in_rogue.gat",57,305,"Khalitzburg",1132,1; + end; +} +in_rogue.gat,199,218,0 script rogue_mob10 139,0,8, +{ + monster "in_rogue.gat",157,218,"Zombie",1015,10; + monster "in_rogue.gat",157,218,"Abyss Knight",1219,1; + monster "in_rogue.gat",157,218,"Ghoul",1036,1; + monster "in_rogue.gat",157,218,"Archer Skeleton",1016,1; + end; +} +in_rogue.gat,86,187,0 script rogue_mob11 139,0,8, +{ + monster "in_rogue.gat",88,186,"Mummy",1041,1; + monster "in_rogue.gat",88,187,"Mummy",1041,1; + monster "in_rogue.gat",88,188,"Mummy",1041,1; + end; +} +in_rogue.gat,225,187,0 script rogue_mob12 139,0,8, +{ + monster "in_rogue.gat",232,191,"Abyss Knight",1219,1; + monster "in_rogue.gat",233,190,"Abyss Knight",1219,1; + monster "in_rogue.gat",234,189,"Abyss Knight",1219,1; + end; +} +in_rogue.gat,252,320,0 script rogue_mob13 139,0,8, +{ + monster "in_rogue.gat",252,319,"Mummy",1041,1; + monster "in_rogue.gat",252,321,"Mummy",1041,1; + monster "in_rogue.gat",252,319,"Ghoul",1036,1; + monster "in_rogue.gat",252,321,"Ghoul",1036,1; + monster "in_rogue.gat",257,320,"Archer Skeleton",1016,1; + monster "in_rogue.gat",248,320,"Archer Skeleton",1016,1; + end; +} + +//================================================ +// End Warp +//================================================ +in_rogue.gat,370,320,0 script rogue04 45,1,1, +{ + set ROGUE_Q, 5; + killmonsterall "in_rogue.gat"; + warp "in_rogue.gat",378,113; + end; +} + +//================================================ +// Timer: Keeps monsters from overspawning +//================================================ +- script RogueTest3 -1, +{ + end; + +OnMinute10: +OnMinute20: +OnMinute30: +OnMinute40: +OnMinute50: +OnMinute60: + killmonsterall "in_rogue.gat"; + end; +} + + -- cgit v1.2.3-70-g09d2