From a55285b3c3ff19cbd2b933e60a6e2b4440937236 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Fri, 11 Sep 2009 04:52:10 +0000 Subject: - Added quest log commands to all job quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14054 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/1-1e/gunslinger.txt | 761 +++++++++++++-------------- npc/jobs/1-1e/ninja.txt | 1182 +++++++++++++++++++----------------------- npc/jobs/1-1e/taekwon.txt | 55 +- 3 files changed, 945 insertions(+), 1053 deletions(-) (limited to 'npc/jobs/1-1e') diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 7d6b0a070..9132827b2 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -1,13 +1,9 @@ //===== eAthena Script ======================================= //= Gunslinger Job Quest //===== By: ================================================== -//= erKURITA & RockmanEXE -//= Direct credits quote from RockmanExe: -//= "info provided by RockmanEXE cause he pwnz0rz yer arse" -//= DON'T REMOVE THIS! (by request of him, he provided all -//= the info regarding the quests and shops.) +//= erKURITA, RockmanEXE, Kisuka //===== Current Version: ===================================== -//= 2.1c +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -29,408 +25,399 @@ //= 2.1a Corrected a Typo error ";;". [Samuray22] //= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22] //= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka] +//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //============================================================ que_ng,152,167,3 script Master Miller 901,{ - - mes "[Master Miller]"; - if(Class == Job_Novice && JobLevel > 9) - { - switch(GUNS_Q) - { - case 0: - mes "I'm a Security Chief and also"; - mes "a Gunslinger Instructor, you may call me"; - mes "Master Miller."; - next; - mes "[Master Miller]"; - mes "I can't be distracted from my duty"; - mes "at this moment."; - mes "What is it that you want?"; - next; - switch( select( "Nothing much.","I want to become a Gunslinger.") ) - { - case 1: - mes "[Master Miller]"; - mes "Wasting my time is like,"; - mes "wasting gold."; - mes "Get out of my sight immediatly."; - close; - - case 2: - mes "[Master Miller]"; - mes "Hmm."; - mes "You still look young"; - mes "but the look in your eyes..."; - mes "I can sense a powerful force."; - next; - mes "[Master Miller]"; - mes "Hmm...Okay."; - mes "First, if you have the will to become a Gunslinger"; - mes "you will need to go through some tests"; - mes "and also interview and Training Sessions."; - next; - mes "[Master Miller]"; - mes "Do you wish to proceed?"; - next; - switch (select ("No, I need time to think.","Sure.") ) - { - case 1: - mes "[Master Miller]"; - mes "Hmm..Is that so."; - mes "Well, it is important..."; - mes "Think carefully and if you have the spirit,"; - mes "please, come back later."; - close; - - case 2: - mes "[Master Miller]"; - mes "Hmm. Okay."; - mes "First"; - mes "deliver this letter I am giving to you"; - mes "to Payon's Alchemist,"; - mes "'The Wise Bull Horn'"; - mes "and hand the letter to him."; - next; - mes "[Master Miller]"; - mes "He will judge you and"; - mes "will report back to us if "; - mes "you are up to our standards."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Allright, I'll do that."; - set GUNS_Q,1; - close; - } - } - - case 1: - mes "Hurry up and get moving."; - mes "'The Wise Bull Horn' is"; - mes "currently in Payon."; - close; - - case 2: - mes "I guess he gave you"; - mes "some errands to run."; - next; - mes "[Master Miller]"; - mes "I think he saw potential in you."; - mes "Good luck."; - close; - - case 3: - mes "That's a lot of errands"; - mes "I already told you, the"; - mes "old man is pretty serious."; - mes "Perform your task well."; - close; - - case 4: - mes "Mm~ I'll be waiting for your news."; - mes "I hope you'll become one of us."; - mes "We'll be practically family.."; - close; - - case 5: - if (skillpoint > 0) { - mes "Learn all your Basic Skills first!!"; - close; - } - mes "Ohh, I see you got something from the old man"; - mes "This is rare."; - mes "Under normal circumstances..."; - mes "this would not be allowed..."; - mes "Nice, nice."; - next; - mes "[Master Miller]"; - mes "Mm..Okay."; - mes "The old man gave his"; - mes "blessings, so I do not have any"; - mes "reason to reject your application."; - next; - mes "[Master Miller]"; - mes "Okay, from now on you'll be a Gunslinger."; - mes "After this, for every moment that you live,"; - mes "remember can never leave your side"; - mes "is your gun. We must remember the gun"; - mes "and even every one of its bullets"; - mes "has its own product number,"; - mes "and can be checked up by us."; - next; - mes "[Master Miller]"; - mes "For purchasing guns and ammo"; - mes "the only place you can buy them"; - mes "is from our special gunslinger"; - mes "guild stores in various places."; - next; - mes "[Master Miller]"; - mes "Of course, this is tedious."; - mes "But this is all to..."; - mes "not let these guns"; - mes "fall in the wrong hands, so"; - mes "please forgive us for any inconvenience."; - next; - mes "[Master Miller]"; - mes "There are also"; - mes "other reasons."; - mes "You'll no doubt find some of them"; - mes "later."; - mes "These are all the instructions"; - mes "from Lady Celena, our"; - mes "guild leader."; - next; - mes "[Master Miller]"; - mes "After a bit of time"; - mes "we will give you missions."; - mes "You will understand more"; - mes "later."; - next; - mes "[Master Miller]"; - mes "I'm sure we'll see each other again."; - mes "So here's to a nice time"; - mes "working together."; - nude; - callfunc "Job_Change",Job_Gunslinger; - callfunc "F_ClearJobVar"; - set GUNS_Q,6; - set @gun_ex,rand(1,2); - if(@gun_ex == 1) getitem 13100,1; else getitem 13150,1; - close; - } - } else if(Class == Job_Novice && JobLevel < 10) { - mes "Hmm, I think you"; - mes "have the potential"; - mes "but you're not yet strong enough."; - mes "Keep getting stronger and"; - mes "come back later."; - close; - } else if(Class == Job_Gunslinger) { - mes "Oh~ It's been a long time~"; - mes "So, how have your travels been?"; - mes "Remember, always take care"; - mes "of your gun."; - close; - } else if(Class == Job_Baby) { - mes "Ouch~"; - mes "How did a baby come here~"; - mes "Peekaboo~"; - next; + if (Upper == 2) { mes "[Master Miller]"; - mes "Where's your mommy~"; - mes "Haha~"; - mes "It's a dangerous place here."; - mes "Go play somewhere else."; - close; - } else { - mes "Don't get distracted with me."; - mes "Get on with your traveling."; + mes "Well, aren't you an"; + mes "adorable little child~"; + mes "Where's your mommy?"; + mes "This place is dangerous, so"; + mes "please go home soon, okay?"; close; } -} - -payon,184,65,3 script The Wise Bull Horn 866,{ - - switch(GUNS_Q) - { - case 0: - mes "[The Wise Bull Horn]"; - mes "Zzz...Zzz"; + if (Class == Job_Novice) { + if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) { + mes "[Master Miller]"; + mes "Interested in becoming"; + mes "a Gunslinger, eh? You've"; + mes "got potential, but you're"; + mes "not yet experienced enough."; + mes "Just train yourself a bit more,"; + mes "and then come back, you hear?"; close; - - case 1: - mes "[The Wise Bull Horn]"; - mes "...Hmm... Young one"; - mes "What is it that you want."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Mr. Miller sent me here."; - next; - mes "[The Wise Bull Horn]"; - mes "Miller..."; - mes "Mm...Hmm. So Dark Fox"; - mes "sent you here..."; - next; - mes "[The Wise Bull Horn]"; - mes "He is wise and cunning..."; - mes "that is willing to sacrifice himself for his teammates."; - mes "mm...If he sent you.."; - mes "Then you should be rather capable..."; - next; - mes "[The Wise Bull Horn]"; - mes "Wait...come closer..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "...."; - next; - mes "[The Wise Bull Horn]"; - mes "mmm..."; - mes "mmmmm...."; - next; - mes "[The Wise Bull Horn]"; - mes "mmm...Bright eyes and..."; - mes "a serious face...also..."; - mes "a very good attitude...a good sense of..."; - mes "responsibility..."; - mes "But still not enough."; - next; - mes "[The Wise Bull Horn]"; - mes "Lack of experience..."; - mes "And you still don't have the blessing of the land..."; - mes "You'll get injured at this rate..."; - next; - mes "[The Wise Bull Horn]"; - mes "Very well, I shall craft you a gift..."; - mes "If you wish to follow this path..."; - mes "Gather 3 Rainbow Shells,"; - mes "10 Shells, 3 Feathers,"; - mes "1 Trunk, 3 Zargons, and 3 Green Herbs,"; - mes "then bring them to me."; + } + if (GUNS_Q == 0) { + mes "[Master Miller]"; + mes "I'm Miller, a full time"; + mes "Gunslinger drillmaster, and"; + mes "full time guardian for Lady"; + mes "Selena. Now, what do you"; + mes "need? If it's not important, then I can't make the time for you."; next; - mes "[The Wise Bull Horn]"; - mes "If you show the gift that you just received"; - mes "to Dark Fox. Then he will definitely..."; - mes "accept you."; + if(select("Nothing.:I want to become a Gunslinger.") == 1) { + mes "[Master Miller]"; + mes "Don't waste my time."; + mes "If you do want to become"; + mes "a Gunslinger, then come"; + mes "back and talk to me."; + close; + } + mes "[Master Miller]"; + mes "Hm. You're pretty young, but"; + mes "your eyes tell me that you're"; + mes "pretty ambitious. You'll need to pass our interview and educational"; + mes "course to become a Gunslinger. Do you want to apply for the job?"; next; - mes "["+ strcharinfo(0) +"]"; - mes "-I'll need-"; - mes "-3 Rainbow Shells-"; - mes "-10 Shells, 3 Feathers-"; - mes "-1 Trunk, 3 Zargons,-"; - mes "-and 3 Green Herbs.-"; - set GUNS_Q,2; - close; - - case 2: - if ((countitem(1013) < 3) || (countitem(935) < 10) || (countitem(949) < 3) || (countitem(1019) < 1) || (countitem(912) < 3) || (countitem(511) < 3)) - { - mes "["+ strcharinfo(0) +"]"; - mes "-I'll need-"; - mes "-3 Rainbow Shells-"; - mes "-10 Shells, 3 Feathers-"; - mes "-1 Trunk, 3 Zargons,-"; - mes "-and 3 Green Herbs.-"; + if(select("Give me some time to think.:Sure!") == 1) { + mes "[Master Miller]"; + mes "Understandable."; + mes "If you do decide that"; + mes "you want to become"; + mes "a Gunslinger, then let"; + mes "me know right away."; + mes "I'll get you started."; close; } - mes "[The Wise Bull Horn]"; - mes "Oh...give them to me."; - mes "There is time to be consumed to"; - mes "make the gift, wait for a while."; - delitem 935,10; - delitem 949,3; - delitem 1019,1; - delitem 912,3; - delitem 511,3; - delitem 1013,3; - set GUNS_Q,3; + mes "[Master Miller]"; + mes "Great, great. Alright then,"; + mes "let's get you started. Take"; + mes "this letter to Mr. Wise Bull"; + mes "Horn in Payon. He's a shaman"; + mes "that will judge whether or not"; + mes "you qualify to be a Gunslinger."; + set GUNS_Q,1; + setquest 6020; close; - - case 3: - mes "[The Wise Bull Horn]"; - mes "Mm...You came right on time."; - mes "The preparation finished just now."; - mes "It is a rather simple gift."; - mes "But that's because I haven't worked in so long."; - mes "Ahh...I feel tired now..."; - next; - mes "[The Wise Bull Horn]"; - mes "The last time I crafted this..."; - mes "Was well over ten years ago."; - mes "I also followed this path once..."; - mes "and I once battled..."; - mes "with such an item."; - next; - mes "[The Wise Bull Horn]"; - mes "Meeting Celena's father"; - mes "feels just like yesterday,"; - mes "time really flies."; - mes "Like the smooth western wind."; - next; - mes "[The Wise Bull Horn]"; - mes "Though there would always be painful"; - mes "memories...but my followers..."; - mes "especially people like..."; - mes "Celena and Dark Fox."; - mes "Ahh, young people, and my followers..."; - mes "I thank you..."; - next; - mes "[The Wise Bull Horn]"; - mes "Though now, I am already old..."; - mes "In a short while..."; - mes "I will return...to the land"; - next; - mes "[The Wise Bull Horn]"; - mes "I feel so tired..."; - mes "I'm so sorry...but if you could..."; - mes "Promise me something..."; - mes "Promise to do...something for me."; - next; - mes "[The Wise Bull Horn]"; - mes "I suddenly feel like..."; - mes "drinking a glass of milk."; - next; - mes "[The Wise Bull Horn]"; - mes "Take it as a request...from an old man."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "-Let's get a glass of Milk-"; - mes "For 'The Wise Bull Horn'.-"; - set GUNS_Q, 4; + } + else if(GUNS_Q == 1) { + mes "[Master Miller]"; + mes "Take that letter of"; + mes "introduction I've written"; + mes "for you to Mr. Wise Bull"; + mes "Horn in Payon. He'll test"; + mes "you to see if you're really"; + mes "Gunslinger material."; close; - - case 4: - if (countitem(519) < 1) - { - mes "["+ strcharinfo(0) +"]"; - mes "-Let's get a glass of Milk-"; - mes "-for 'The Wise Bull Horn'.-"; + } + else if(GUNS_Q == 2) { + mes "[Master Miller]"; + mes "Hmm... Wise Bull Horn"; + mes "asked you to collect the"; + mes "items you need to make the"; + mes "voucher? Hm. I guess that's"; + mes "part of his qualification test."; + close; + } + else if(GUNS_Q == 3) { + mes "[Master Miller]"; + mes "Wise Bull Horn asked"; + mes "you to bring him some"; + mes "Milk? He must really like"; + mes "you if he's already asking"; + mes "for favors. Good luck, friend."; + close; + } + else if(GUNS_Q == 4) { + mes "[Master Miller]"; + mes "I expect to hear good"; + mes "news from you soon. You"; + mes "know, I have no doubt that"; + mes "you'll become a Gunslinger."; + close; + } + else if(GUNS_Q == 5) { + if (Skillpoint != 0) { + mes "[Master Miller]"; + mes "Hey, you have leftover"; + mes "Skill Points. You better"; + mes "use them all up before you"; + mes "come and talk to me again."; close; } - mes "[The Wise Bull Horn]"; - mes "Thank you."; - mes "You are truly a kind young man."; - mes "Now get on the road."; - delitem 519,1; - set GUNS_Q,5; + mes "[Master Miller]"; + mes "Oh, you've brought a"; + mes "voucher from Wise Bull Horn?"; + mes "It's been a while since he's"; + mes "given one to anybody, so"; + mes "I'm really proud of you!"; next; - mes "[The Wise Bull Horn]"; - mes "Take this Gift made by me"; - mes "and show it to Dark Fox."; - mes "You have my blessings"; - mes "to become a Gunslinger."; + mes "[Master Miller]"; + mes "If Wise Bull Horn approves,"; + mes "then I have no reason to"; + mes "reject you. Alright then, I'll"; + mes "promote you to a Gunslinger."; + mes "But first, let me explain"; + mes "our job in more detail."; next; - mes "[The Wise Bull Horn]"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; + mes "[Master Miller]"; + mes "As a Gunslinger, you must"; + mes "keep your gun with you at"; + mes "all times. The Gunslinger"; + mes "Guild keeps track of every Gun"; + mes "and Bullet, so you can only get"; + mes "them from our guild members."; next; - mes "["+ strcharinfo(0) +"]"; - mes "-Singing a weird-"; - mes "-song-"; - mes "-'The Wise Bull Horn'. I feel strange.-"; - mes "-Let's take the Gift-"; - mes "-to Mr.Miller now.-"; - close; - - case 5: - mes "[The Wise Bull Horn]"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; + mes "[Master Miller]"; + mes "Don't worry, Gunslinger"; + mes "Guildsmen can be found almost"; + mes "anywhere these days. Anyway,"; + mes "it has to be this way by order of our guild leader, Lady Selena."; next; - mes "["+ strcharinfo(0) +"]"; - mes "-Singing a weird-"; - mes "-song-"; - mes "-'The Wise Bull Horn'.-"; + mes "[Master Miller]"; + mes "You might get the chance to"; + mes "meet her one of these days."; + mes "Anyway, just now that we have"; + mes "to regulate Gun and Bullet sales to keep them away from evil"; + mes "or irresponsible folk."; next; - mes "["+ strcharinfo(0) +"]"; - mes "-I feel strange.-"; - mes "-Let's take the Gift-"; - mes "-to Mr.Miller now.-"; + mes "[Master Miller]"; + mes "In any case, it's always"; + mes "a pleasure for me to talk"; + mes "to another Gunslinger, so"; + mes "let's keep in touch. May the"; + mes "power of the earth protect"; + mes "you in all of your adventures~"; + callfunc "Job_Change",Job_Gunslinger; + set GUNS_Q,6; + completequest 6024; + if (rand(1,2) == 1) { + getitem 13100,1; // Six_Shooter + }else{ + getitem 13150,1; // Branch + } + close; + } + }else{ + if (Class == Job_Gunslinger) { + mes "[Master Miller]"; + mes "Oh! Long time, no see,"; + mes "friend. How have you been?"; + mes "I hope you've been keeping"; + mes "you Gun well maintained."; + mes "Take care of it, and it'll take"; + mes "care of you. Remember it."; close; - - case 6: - mes "[The Wise Bull Horn]"; - mes "Mm...It's been a while."; - mes "Hopefully you'll become a strong Gunslinger."; + }else{ + mes "[Master Miller]"; + mes "If you don't have"; + mes "any business with me,"; + mes "then please go on your way."; close; + } } } + +payon,184,65,3 script Wise Bull Horn 866,{ + if (GUNS_Q == 1) { + mes "[Wise Bull Horn]"; + mes "Hello, young wolf."; + mes "What business has"; + mes "brought you before me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Mr. Miller sent me to"; + mes "deliver this letter to you."; + mes "Actually, I'm interested in"; + mes "becoming a Gunslinger..."; + next; + mes "[Wise Bull Horn]"; + mes "Miller, you said?"; + mes "Hm, the Black Fox doesn't"; + mes "give introductions for anyone"; + mes "he doesn't believe will make"; + mes "a good Gunslinger. Yes, I think"; + mes "I know why he sent you to me."; + next; + mes "[Wise Bull Horn]"; + mes "I can see it in your eyes:"; + mes "you've got a warm heart and a"; + mes "strong sense of responsibility."; + mes "All you need is the blessing"; + mes "of the Earth to protect you"; + mes "as a Gunslinger."; + next; + mes "[Wise Bull Horn]"; + mes "I can make a voucher that"; + mes "will demonstrate your desire"; + mes "to become a warrior of the"; + mes "earth for you to present to"; + mes "Gunslinger drillmasters."; + mes "I shall need these items..."; + next; + mes "[Wise Bull Horn]"; + mes "^3355FF1 Trunk^000000,"; + mes "^3355FF3 Fluffs^000000,"; + mes "^3355FF3 Zargons^000000,"; + mes "^3355FF10 Shells^000000,"; + mes "^3355FF3 Green Herbs^000000, and"; + mes "^3355FF3 Rainbow Shells^000000."; + next; + mes "[Wise Bull Horn]"; + mes "After I complete the"; + mes "voucher, you may bring"; + mes "it to Black Fox, and he"; + mes "will help you achieve"; + mes "your goal of becoming"; + mes "a Gunslinger."; + set GUNS_Q,2; + changequest 6020,6021; + close; + } + else if(GUNS_Q == 2) { + if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { + mes "[Wise Bull Horn]"; + mes "I can make a voucher that"; + mes "will demonstrate your desire"; + mes "to become a warrior of the"; + mes "earth for you to present to"; + mes "Gunslinger drillmasters."; + mes "I shall need these items..."; + next; + mes "[Wise Bull Horn]"; + mes "^3355FF1 Trunk^000000,"; + mes "^3355FF3 Fluffs^000000,"; + mes "^3355FF3 Zargons^000000,"; + mes "^3355FF10 Shells^000000,"; + mes "^3355FF3 Green Herbs^000000, and"; + mes "^3355FF3 Rainbow Shells^000000."; + next; + mes "[Wise Bull Horn]"; + mes "After I complete the"; + mes "voucher, you may bring"; + mes "it to Black Fox, and he"; + mes "will help you achieve"; + mes "your goal of becoming"; + mes "a Gunslinger."; + close; + } + delitem 912,3; // Zargon + delitem 914,3; // Fluff + delitem 1019,1; // Wooden_Block + delitem 935,10; // Shell + delitem 511,3; // Green_Herb + delitem 1013,3; // Colorful_Shell + set GUNS_Q,3; + changequest 6021,6022; + mes "[Wise Bull Horn]"; + mes "Ah, you've returned"; + mes "with everything I need."; + mes "Please give me some time"; + mes "to make the voucher. If you"; + mes "come back in a little while,"; + mes "I should be finished with it."; + close; + } + else if(GUNS_Q == 3) { + mes "[Wise Bull Horn]"; + mes "Oh, you've arrived just"; + mes "in time. It's been a while"; + mes "since I've made one of these vouchers, so I might be a little"; + mes "rusty. Still, this really takes me back to the days of my youth."; + next; + mes "[Wise Bull Horn]"; + mes "I've been serving in this"; + mes "position of choosing worthy"; + mes "recipients of Gunslinger"; + mes "vouchers for a few decades"; + mes "now. But before that, I was a"; + mes "young adventurer just like you."; + next; + mes "[Wise Bull Horn]"; + mes "It feels like it was only"; + mes "yesterday when I held my own"; + mes "little voucher as a Gunslinger,"; + mes "a warrior of the earth. That's"; + mes "when I met Selena's father..."; + mes "How can time pass so quickly?"; + next; + mes "[Wise Bull Horn]"; + mes "Ah... I reallly appreciate"; + mes "Selena and Black Fox for all"; + mes "of their help in recruiting"; + mes "young Gunslingers. I'm very"; + mes "old now, and can't do everything by myself. *Sigh...* Such is life."; + next; + mes "[Wise Bull Horn]"; + mes "Before you leave, may"; + mes "I ask you for a small favor?"; + mes "I'm thirsty, and would like"; + mes "a cold glass of Milk. Would"; + mes "you please bring me some?"; + set GUNS_Q,4; + changequest 6022,6023; + close; + } + else if(GUNS_Q == 4) { + if (countitem(519) < 1) { + mes "[Wise Bull Horn]"; + mes "I'm an old man that will"; + mes "soon be reunited with mother"; + mes "earth. Would you do this old"; + mes "Gunslinger a favor a bring me"; + mes "a cold glass of Milk, please?"; + close; + } + delitem 519,1; // Milk + set GUNS_Q,5; + changequest 6023,6024; + mes "[Wise Bull Horn]"; + mes "Oh, thank you for your!"; + mes "generosity--I see that"; + mes "you've brought me some"; + mes "Milk. Ahhhh, delicious~"; + next; + mes "[Wise Bull Horn]"; + mes "I admire the patience,"; + mes "gentleness, and kindness"; + mes "that you've proven by bringing"; + mes "this to me. Yes, those are traits we all want Gunslingers to have."; + next; + mes "[Wise Bull Horn]"; + mes "Now, please take this voucher"; + mes "to Miller, the Black Fox, with"; + mes "my whole hearted approval."; + mes "I hope that you will use your"; + mes "gun to uphold justice as a"; + mes "noble warrior of the earth."; + next; + mes "[Wise Bull Horn]"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Maaaaarrraaa Neeey~"; + mes "Yippee Yippee Yai Yocaiyay~"; + close; + } + else if(GUNS_Q == 5) { + mes "[Wise Bull Horn]"; + mes "Please take this voucher"; + mes "to Miller, the Black Fox, with"; + mes "my whole hearted approval."; + mes "I hope that you will use your"; + mes "gun to uphold justice as a"; + mes "noble warrior of the earth."; + next; + mes "[Wise Bull Horn]"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Maaaaarrraaa Neeey~"; + mes "Yippee Yippee Yai Yocaiyay~"; + close; + } + else if(GUNS_Q == 6) { + mes "[Wise Bull Horn]"; + mes "AAh, long time no see."; + mes "I hope that you become"; + mes "a smart beast, and use"; + mes "your powers as a Gunslinger to protect what is good and just."; + close; + } + else { + mes "[Wise Bull Horn]"; + mes "Zzzzzz~"; + mes "^333333*Phew*^000000"; + close; + } +} \ No newline at end of file diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index ff4ed9c37..436e7580e 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -1,11 +1,11 @@ //===== eAthena Script ======================================= //= Ninja Job Quest //===== By: ================================================== -//= Legionaire +//= Legionaire, Kisuka //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== -//= eAthena SVN that supports Ninjas +//= eAthena SVN //===== Description: ========================================= //= Ninja Job Change Quest //===== Additional Comments: ================================= @@ -13,675 +13,573 @@ //= 1.2 Added Akagi [Playtester] //= 1.3 Updated dialogs to official ones and optimized [SinSloth] //= 1.4 Fixed a minor bug [SinSloth] +//= 1.5 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //============================================================ -alberta,30,65,3 script Akagi#nq 730,{ - - if(Class == Job_Novice) - { - if(JobLevel > 9) - { +alberta,30,65,3 script Akagi 730,{ + if (Class == Job_Novice) { + if (JobLevel == 10) { mes "[Akagi]"; - mes "Hmm..."; - mes "Some force must have lead your feet to this dark alley because you are needed here."; - mes "Would you like to walk the path of Patience?"; - next; - if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1) - { + mes "Hmmm..."; + mes "You must have come,"; + mes "sensing that someone"; + mes "is waiting for you here."; + mes "Tell me, do you seek"; + mes "the path of patience?"; + next; + if(select("No:Yes") == 1) { mes "[Akagi]"; - mes "Ok."; - mes "....."; - mes "Then farewell."; + mes "I see."; + mes "To each his own,"; + mes "I suppose. Take"; + mes "care of yourself."; close; } - else - { - mes "[Akagi]"; - mes "Very well, I'll send you over right away."; - close2; - switch (rand(3)) { - case 1: warp "amatsu", 170, 229; break; - case 2: warp "amatsu", 216, 188; break; - default: warp "amatsu", 178, 176; break; - } - end; + mes "[Akagi]"; + mes "Very well."; + mes "Then, let me"; + mes "set you on that"; + mes "path right away..."; + close2; + switch(rand(3)) { + case 1: + warp "amatsu",170,229; + end; + case 2: + warp "amatsu",216,188; + end; + default: + warp "amatsu",178,167; + end; } - } - else - { + }else{ mes "[Akagi]"; - mes "This isn't where you should be."; - mes "Come back after you've become stronger."; + mes "Hm? I cannot be"; + mes "of any service to"; + mes "you until you grow"; + mes "a little stronger..."; close; } - } - else - { + }else{ mes "[Akagi]"; - mes "I have nothing to say to you."; - mes "Go back to where you came from."; - close; - } -} - -que_ng,30,65,3 script Cougar Gai 730,{ - - if(Class == Job_Novice && JobLevel > 9) - { - switch(NINJ_Q) - { - case 0: - mes "["+strcharinfo(0)+"]"; - mes "Excuse me."; - next; - mes "[Cougar Gai]"; - mes "Hmm...?"; - mes "What the~!!"; - mes "You can see me!"; - next; - mes "[Cougar Gai]"; - mes "Toriyaaa~!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-He throws a bundle of wooden chopsticks at you-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-Dart dart dart!-"; - mes "Oww~!"; - mes "Jeez~! What do you think you're doing!"; - next; - mes "[Cougar Gai]"; - mes "Hmm...?"; - mes "I see you're not a hitman sent to kill me."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh jeez... What did I get myself into."; - mes "This guy is nuts."; - mes "Hasn't even seen me and is throwing stuff around..."; - next; - mes "[Cougar Gai]"; - mes "Urrgh~! Anger, anger~~"; - mes "My forever rival and enemy..."; - mes "Field Cat Joe!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "........"; - next; - mes "[Cougar Gai]"; - mes "Gahhhhh~~~!!!"; - mes "Urrgh~Urrgh~"; - mes "Pft! Pft! Pft~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-What the.. He's not listening to me at all-"; - next; - mes "[Cougar Gai]"; - mes "Hmm..."; - mes "What the! Who are you?!"; - mes "And how did you get so close to me out of nowhere?"; - mes "Take this!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Agh~"; - mes "Ugh, please, can you quit that?"; - mes "What you've done so far, anyway..."; - next; - mes "[Cougar Gai]"; - mes "Oho"; - mes "What incredible skill~"; - mes "You've evaded all my techniques."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- What techniques is he talking about? -"; - mes "- And he's still not listening to me... -"; - next; - mes "[Cougar Gai]"; - mes "Hmm~ Yes~"; - mes "Do you have some business with me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "........."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah...umm..."; - mes "Yes."; - mes "I came to see you because I want to be a Ninja."; - next; - mes "[Cougar Gai]"; - mes "Oho~ You've come to the right person."; - mes "But!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "....."; - next; - mes "[Cougar Gai]"; - mes "It might be a little tough."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh~ Why~"; - next; - mes "[Cougar Gai]"; - mes "First off, I don't know if I can really trust you, and in my opinion.."; - mes "It seems you don't have enough experience."; - next; - mes "[Cougar Gai]"; - mes "So that's why i'm going to say.."; - mes "Go!!! Get Lost~!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..........."; - next; - mes "[Cougar Gai]"; - mes "Hmm yes..."; - mes "That's my final word."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..........."; - next; - mes "[Cougar Gai]"; - mes "Well, get going if you understood."; - mes "As you can see, I'm a very busy person..."; - next; - mes "[Cougar Gai]"; - mes "I have a lot of enemies around me, so I can't let my guard down for a single moment."; - next; - mes "[Cougar Gai]"; - mes "I'm better leave to train for my next duel."; - mes "Yioooop~!"; - next; - mes "[Cougar Gai]"; - mes "Next time I will win for sure!"; - mes "Just you wait!"; - mes "Field Cat Joe!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Field Cat Joe ?"; - mes "Why are you fighting with a cat?"; - next; - mes "[Cougar Gai]"; - mes "Huh? Oh oops! Hahaha~ Hehe~"; - mes "Field Cat is that guy nickname."; - next; - mes "[Cougar Gai]"; - mes "He's a very mischievous fellow."; - mes "Ther's not a method he won't use to win."; - next; - mes "[Cougar Gai]"; - mes "And not only that -- The skills he uses are very brilliant and very strong."; - next; - mes "[Cougar Gai]"; - mes "It just so happens him and I have run out of Shuriken and Scrolls, so we're in a truce. Haha."; - next; - mes "[Cougar Gai]"; - mes "Well, if you really want to become a Ninja, how about you do me a favor?"; - mes "If you fulfill this favor well, then although I can't make you a ninja, I can teach you a few techniques. You never know!"; - next; - switch( select( "Accept to do the favor","Refuse to do the favor" ) ) - { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Hmm... Ok."; - next; - mes "[Cougar Gai]"; - mes "Ok.. Very well."; - mes "Then deliver this letter to Field Cat Joe."; - next; - mes "[Cougar Gai]"; - mes "It just says in there that until we're prepared, we should consider a truce."; - mes "Absolutely make sure to bring back his reply."; - next; - mes "[Cougar Gai]"; - mes "By the way, my sources told me Field Cat Joe has gone to Einbroch."; - mes "Not sure why he went there though..."; - next; - mes "[Cougar Gai]"; - mes "He's pretty good in changing his appearance,"; - mes "so it might be very difficult to find him."; - next; - mes "[Cougar Gai]"; - mes "You'll have to look with your eyes peeled and search. He likes high places."; - mes "Look around well."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok~"; - mes "I'll do it."; - set NINJ_Q,1; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I don't wish to simply learn a few techniques."; - mes "I'm sorry."; - mes "I'll go find someone else."; - mes "Find somebody else."; - next; - mes "[Cougar Gai]"; - mes "Hmm... I see..."; - mes "I understand."; - mes "I guess I wasted my breath."; - mes "Well, off with you now."; - close; - } - - case 1: - mes "[Cougar Gai]"; - mes "Hmm... It's nothing I need immediately, but do hurry."; - mes "Field Cat Joe is at Einbroch."; - close; - - case 2: - mes "[Cougar Gai]"; - mes "Don't forget to bring me back his reply."; - mes "I have to make sure he doesn't claim otherwise later."; - close; - - case 3: - mes "[Cougar Gai]"; - mes "Did you bring me back his reply?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, here it is."; - next; - mes "[Cougar Gai]"; - mes "Ohh. I see you've met him and brought me his reply."; - mes "Well... Let's See."; - mes "- Rip rip... -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- He carefully reads the letter you brought to him -"; - next; - mes "[Cougar Gai]"; - mes "Ugh~!!! How can this be!"; - mes "He refused my request for a short truce!!!"; - mes "Did he remake his Kunai?"; - mes "What now..."; - next; - mes "[Cougar Gai]"; - mes "I'm sorry, but I'd appreciate it if you can do me a favor."; - mes "I need to create weapons to fight against that Bastard Joe but I don't have enough ingredients."; - next; - mes "[Cougar Gai]"; - mes "If you can get me these ingredients, then i'll acknowledge your abilities and make you a ninja."; - mes "What I need is..."; - mes "1 Phracon and 5 Cyfar."; - mes "Time is of the essence, so please hurry."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wait!!"; - mes "Those are..."; - next; - mes "[Cougar Gai]"; - mes "What's the matter? Is there a problem?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I just got these ingredients for Joe..."; - mes "Uggghhhh..."; - next; - mes "[Cougar Gai]"; - mes "What did you say?!!!"; - mes "Then by sending you to him, I've ended up helping him...!"; - mes "Ugh..."; - mes "Aaahhh..."; - mes "Why, why~ What a fool I am! An Idiot! A moron!!"; - next; - mes "[Cougar Gai]"; - mes "Ah.. Ah.. I'll calm down."; - mes "Hugh.. Hugh.."; - next; - mes "[Cougar Gai]"; - mes "You must help me, for now."; - mes "Since things have become like this, there's no time to explain now."; - mes "Hurry and get me what I need."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Uhh...Sure.."; - next; - mes "[Cougar Gai]"; - mes "Hurrrry~~!!"; - mes "Sob~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- Let's bring Mr. Gai 1 Phracon -"; - mes "- And 5 Cyfars -"; - set NINJ_Q,4; - close; - - case 4: - mes "[Cougar Gai]"; - if(countitem(7053) < 5 || countitem(1010) < 1) - { - mes "Get me 1 Phracon and 5 Cyfars."; - mes "What you have isn't what I said I need before."; - mes "It's urgent, so please hurry."; - close; - } - if(skillpoint >0) - { - mes "Please come back after you've learned all the basic skills."; - close; - } - mes "Oh, Did you bring me the things I need?"; - mes "Let's see..."; - mes "Hmm~ I see you've brought me what I need."; - next; - mes "[Cougar Gai]"; - mes "Whew~ You've made it in time."; - mes "You work better than I thought."; - next; - mes "[Cougar Gai]"; - mes "Very well."; - mes "As promised, I'll officially turn you into a Ninja."; - next; - mes "[Cougar Gai]"; - mes "Let me properly introduce myself."; - mes "I am an Upper Rank Ninja from the Doga Ninja Clan of the East."; - mes "I'm operating as a Search Captain to find Kazuma-san, the leader of the village I'm from."; - next; - mes "[Cougar Gai]"; - mes "Tell you the truth, there's a lot of complication going on internally in the Ninja Clan lately, which was why I was hesitant to allow you to become a Ninja."; - next; - mes "[Cougar Gai]"; - mes "But seeing how Joe has complimented you highly and have completed my request well, I've changed my mind."; - next; - mes "[Cougar Gai]"; - mes "Being a Ninja is a lonely job."; - mes "You must value your jobs but also never forget your humanity."; - next; - mes "[Cougar Gai]"; - mes "You're in for a lot of struggle from here on."; - mes "Although we keep our identity secret, we operate in every single town."; - next; - mes "[Cougar Gai]"; - mes "The creation and usage of the basic equiptment of Ninjas is kept secret."; - mes "The purchase and sale of Ninja gear is strictly regulated, so try to be careful."; - next; - mes "[Cougar Gai]"; - mes "Well, I hereby recognize you as a member of the Doga Ninja Clan."; - next; - mes "[Cougar Gai]"; - mes "Be quick as a Hawk from the Wind of the East."; - mes "And light as a Leaf wavering in the Wind of the West!!"; - next; - mes "[Cougar Gai]"; - mes "Haaa!!!!"; - next; - nude; - callfunc "Job_Change",Job_Ninja; - callfunc "F_ClearJobVar"; - getitem 13010,1; - close; - - } - } - else if(Class == Job_Novice && JobLevel < 10) - { - mes "[Cougar Gai]"; - mes "It looks like you need to train more."; - mes "Come back after you gained more muscle."; - close; - } - else if(Class == Job_Ninja) - { - mes "[Cougar Gai]"; - mes "Hmm, how have you been?"; - mes "You don't know when and where you may be asked to go on a mission, so don't put off your training for a single day."; - close; - } - else if(Class == Job_Baby) - { - mes "[Cougar Gai]"; - mes "What the...! A super baby!"; - mes "Has this location been so exposed that even babies know where it is?"; - mes "Oh no~ Ah no~"; - close; - } - else - { - mes "[Cougar Gai]"; - mes "What the.. What's that stench?!"; - mes "I was wondering what was causing that stench -- it was you."; - mes "Why, you're so young, there's still a milk mustache on your lips from drinking from your mother's bosoms."; - mes "Get lost, squirt."; + mes "Hmm..."; + mes "You and I..."; + mes "We are fairly equal in"; + mes "terms of combat ability."; + mes "Perhaps we can spar"; + mes "together sometime."; close; } } -einbroch,184,194,3 script Suspicious Guy#nin 881,{ - - if(Class == Job_Ninja) - { - mes "[Crimson Panther Joe]"; - mes "Oh, I see you've become a Ninja"; - mes "There will be many hardships in the future, so don't slack off in training."; - close; - } - else if(!NINJ_Q) - { - mes "[Suspicious Guy]"; - mes "Hyaa~ This sure is a high spot."; - mes "I've been to many different lands, but this is the highest place I've found so far."; - mes "My only regret is that I can't spend more time looking around this spectacular view..."; +que_ng,30,65,3 script Cougar#nq 730,{ + if (Upper == 2) { + mes "[Cougar]"; + mes "I... I've never"; + mes "seen a baby as"; + mes "powerful as you!"; + mes "G-get away, you"; + mes "freak of nature!"; close; } - switch(NINJ_Q) - { - case 1: - mes "[Suspicious Guy]"; - mes "Hiyaa~ This sure is a high place, right?"; - mes "I've traveled to many countries, but this is the first time I've seen such a tall building."; - next; - mes "[Suspicious Guy]"; - mes "The air is clean, the town is quiet, and all the houses are short and cozy where I come from."; - next; + if (Class == Job_Novice) { + if (JobLevel < 10) { + mes "[Cougar]"; + mes "Hm? Have you come to"; + mes "learn how to be a Ninja?"; + mes "You're not quite experienced"; + mes "enough yet, so come back"; + mes "after you're more familiar"; + mes "with fighting monsters."; + close; + } + if (NINJ_Q == 0) { mes "["+strcharinfo(0)+"]"; - mes "Ah! No way!"; - mes "Amatsu?!!!"; + mes "Excuse me."; + mes "H-hello?"; next; - mes "[Suspicious Guy]"; - mes "Nope."; - mes "...."; + mes "[Cougar]"; + mes "..............................."; + mes "How did you do that?"; next; mes "["+strcharinfo(0)+"]"; - mes "Hmm~"; - mes "Not Amatsu..."; - mes "Then are you from Izlude?"; - next; - mes "[Suspicious Guy]"; - mes "Yes, that's correct."; - mes "I'm from Izlude."; + mes "Do what? I didn't"; + mes "do anything, I don't think..."; next; - mes "[Suspicious Guy]"; - mes "Due to personal reasons, I'm temporarily visiting this resource-rich country."; + mes "[Cougar]"; + mes "H-How are you able to"; + mes "see me? I'm supposed to"; + mes "be invisible to the naked eye."; + mes "Ah, now I get it. Wildcat Joe"; + mes "must have sent you to kill me! I won't fall for your tricks! Die!"; next; mes "["+strcharinfo(0)+"]"; - mes "I see..."; - mes "Oh, do you happen to know a person named Field Cat Joe?"; - mes "He's a Ninja from Amatsu"; - mes "I need to find him."; - next; - mes "[Suspicious Guy]"; - mes "I don't know. I've never heard of such a name."; - mes "I guess you must have some important reason why you must meet that person."; + mes "W-wait! I-I don't even"; + mes "know who Wildcat Joe is!"; + mes "Calm down, there's no"; + mes "need to get violent!"; + next; + mes "[Cougar]"; + mes "What...?"; + mes "How did you dodge"; + mes "all of my attacks?"; + mes "You've got some talent,"; + mes "I'll give you that."; next; mes "["+strcharinfo(0)+"]"; - mes "Yes. I have to deliver this letter to him so that I may become a Ninja too."; - next; - mes "[Suspicious Guy]"; - mes "Hmm... Judging by your clothes, I see you're a traveler too."; - next; - mes "[Suspicious Guy]"; - mes "Come to think of it, you may be able to find the person you are looking for."; - next; - mes "[Suspicious Guy]"; - mes "I think I may have met him once in this village."; - next; - mes "[Suspicious Guy]"; - mes "I'd like to help you find him together, but I still have some things to do first..."; - next; - mes "[Suspicious Guy]"; - mes "If you help me out with what I'm doing, then I will search for Crimson Panther Joe with you."; - next; - switch( select( "I'll just search for him alone.","Ok, I'll help you." ) ) - { - case 1: - mes "[Suspicious Guy]"; - mes "Ah, I understand."; - mes "Good luck looking for him. If you need help later, come and talk to me before I leave..."; - close; - - case 2: - mes "[Suspicious Guy]"; - mes "Hmm.. Let's see."; - mes "I've come here to gather some raw materials so that I may create something I need."; - next; - mes "[Suspicious Guy]"; - mes "I will be seeking the materials I need too, but I'm always running short in raw materials."; - mes "I'd be grateful if you could find me 1 Phracon and 5 Cyfar."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- Let's go find 1 Phracon and 5 Cyfar.-"; - set NINJ_Q,2; - close; - } - - case 2: - if(countitem(1010) < 1 || countitem(7053) < 5){ - mes "[Suspicious Guy]"; - mes "I asked for 1 Phracon and 5 Cyfar."; - mes "It looks like you didn't gather the amount I've requested."; - mes "I don't need it immediately, but I'd appreciate it if you could get those items for me."; - close; + mes "..............................."; + mes "I came here hoping"; + mes "to change my job"; + mes "to a Ninja."; + next; + mes "[Cougar]"; + mes "...Oh. Is that all?"; + mes "Hmm, you've got great"; + mes "potential, but I can't help"; + mes "you now. I've got too many"; + mes "enemies, and I can't let my"; + mes "guard down for even a second."; + next; + mes "[Cougar]"; + mes "That Wildcat Joe is"; + mes "completely ruthless...!"; + mes "He could strike at any time!"; + mes "He'll do anything to achieve"; + mes "victory over his enemies!"; + next; + mes "[Cougar]"; + mes "Wait, wait, I just"; + mes "thought of something."; + mes "Maybe you can help me out."; + mes "Do what I ask, and I'll teach"; + mes "you a few of my skills if you"; + mes "really want to be a Ninja."; + next; + if(select("Sure.:No, thanks.") == 2) { + mes "[Cougar]"; + mes "Hm? Well, alright."; + mes "Still, I don't see"; + mes "why we can't help"; + mes "each other in this"; + mes "little predicament..."; + close; } - mes "[Suspicious Guy]"; - mes "I see you've accurately brought back what I need."; - mes "Hmm... Very well."; - mes "You've brought me the things I need, so I will not help you. Hmm..."; - next; - mes "[Suspicious Guy]"; - mes "Let's see that letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "?????!!"; - next; - mes "[Suspicious Guy]"; - mes "Hmm? Are you perhaps here because Gai sent you here?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Gasp... Then you're Field Cat..."; - next; - mes "[Suspicious Guy]"; - mes "Nope."; - mes "I'm not Field Cat Joe, but Crimson Panther Joe."; - mes "The only person who teases me as 'Field Cat' is Gai. Haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sigh... Is that how it is?"; - next; - mes "[Crimson Panther Joe]"; - mes "If you want to become a Ninja, you can't just trust your eyes."; - next; - mes "[Crimson Panther Joe]"; - mes "Very few Ninjas, if any, where the stereotypical outfits depicted in picture books. And even if they did, you'd be lucky to spot one."; - next; - mes "[Crimson Panther Joe]"; - mes "Don't forget that as soon as you reveal your identity as a Ninja, your life is at stake."; - next; - mes "[Crimson Panther Joe]"; - mes "Even who I've said I am or anything I've said so far could be false."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok..."; - mes "..........."; - next; - mes "[Crimson Panther Joe]"; - mes "Well, Let's see it -- that letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah, Yes."; - mes "Here."; - mes "-Rustle, rustle -"; - next; - mes "[Crimson Panther Joe]"; - mes "Hmm~~ Let's see..."; - mes "I was thinking it might be another one of Gai's childish challenge letters, but I see it's a letter requesting truce."; - next; - mes "[Crimson Panther Joe]"; - mes "But there's no need for a truce for me..."; - mes "Thanks to you, I've already acquired all the raw materials needed to create a Kunai. Haha~"; - next; - mes "[Crimson Panther Joe]"; - mes "I'll write you a reply, regardless. Seeing how you've acquired my raw materials so quickly, with a bit of a sharper eye, I believe you could become an excellent Ninja."; - next; - mes "["+strcharinfo(0)+"]"; - mes "....."; - next; - mes "[Crimson Panther Joe]"; - mes "Wait a moment."; - mes "I'll write you a response to Gai's letter right now."; - mes "Hmm Hmm..."; - mes "...Scribble... Scribble..."; - next; - mes "[Crimson Panther Joe]"; - mes "Here. Here it is."; - mes "You'll know what's written inside as soon as you show *him* the letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- You recieve the letter that Joe-"; - mes "- has just now scribbled down -"; - mes "- on paper.-"; - next; - mes "[Crimson Panther Joe]"; - mes "Well, you better get a move on."; - mes "If you want to become a Ninja."; - next; - mes "[Crimson Panther Joe]"; - mes "And if you do become a Ninja, we may end up meet each other frequently."; - mes "I'll be looking forward to it."; + mes "[Cougar]"; + mes "Great! Now, I wanted to"; + mes "ask Wildcat Joe if he'd"; + mes "agree to a temporary truce."; + mes "I'm aware that both of us"; + mes "are out of weapons, so we"; + mes "should get well equipped first."; + next; + mes "[Cougar]"; + mes "Please take this letter,"; + mes "and deliver it to Wildcat"; + mes "Joe in Einbroch. He's a master"; + mes "of disguise, so keep a careful"; + mes "eye out for him. Ah, and look"; + mes "for him in a high place."; + next; + mes "[Cougar]"; + mes "Yeah, Wildcat Joe"; + mes "always did have a thing"; + mes "for hiding in high places."; + mes "Anyway, after you give him"; + mes "the letter, come back and"; + mes "let me know his answer."; + set NINJ_Q,1; + setquest 6015; + close; + } + else if(NINJ_Q == 1) { + mes "[Cougar]"; + mes "Even if this task"; + mes "isn't that urgent,"; + mes "please hurry over to"; + mes "Einbroch and deliver"; + mes "my letter to Wildcat Joe."; + close; + } + else if(NINJ_Q == 2) { + mes "[Cougar]"; + mes "Did you deliver that"; + mes "letter to Wildcat Joe?"; + mes "I still need to know his"; + mes "response to my proposal"; + mes "for a truce. Anyway, see"; + mes "if you can needle him for it."; + close; + } + else if(NINJ_Q == 3) { + mes "[Cougar]"; + mes "Ah, you've returned."; + mes "So did Wildcat Joe send"; + mes "you back here with his"; + mes "response? Great, great,"; + mes "please let me read it."; + next; + mes "[Cougar]"; + mes "What...?! How could he"; + mes "reject my proposal for"; + mes "a truce?! This can only"; + mes "mean that he's made another"; + mes "Kunai. Nuts! I have to catch"; + mes "up to him, or I'm a goner!"; + next; + mes "[Cougar]"; + mes "Listen, you've got to help"; + mes "me out again! I need you to"; + mes "gather some materials so that"; + mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead"; + mes "and change your job to a Ninja."; + next; + mes "[Cougar]"; + mes "All you need"; + mes "to bring me is"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000."; + mes "Please get those"; + mes "as quickly as you can!"; next; mes "["+strcharinfo(0)+"]"; - mes "Yes... Well, I better get going..."; - next; - mes "[Crimson Panther Joe]"; - mes "Ah, It would probably take you a considerably long time to reach Amatsu."; - mes "Allow me to send you, "+strcharinfo(0)+" to Amatsu."; - mes "We'll meet again.."; - delitem 1010,1; - delitem 7053,5; - set NINJ_Q,3; - close2; - warp "amatsu",113,127; - end; - - case 3: - mes "[Crimson Panther Joe]"; - mes "Hmm, I don't know what happened, but it seems you've returned to me without reaching Gai first."; - next; - mes "[Crimson Panther Joe]"; - mes "If you would like, I can send you to amatsu again."; - mes "I'll take you back to Amatsu."; - next; - switch( select( "No thanks.","Yes, please send me to Amatsu." ) ) - { - case 1 : - mes "[Crimson Panther Joe]"; - mes "Hmm, very well."; - mes "Decisions are best when decided yourself."; - close; - - case 2: - mes "[Crimson Panther Joe]"; - mes "Very well."; - mes "I will now send you to Amatsu."; - close2; - warp "amatsu",113,127; - end; + mes "Huh? That's funny,"; + mes "Wildcat Joe actually"; + mes "asked me to gather"; + mes "those same materials."; + next; + mes "[Cougar]"; + mes "Curses! Then that means..."; + mes "You actually helped Joe"; + mes "in crafting his Kunai! No!"; + mes "I should have thought about"; + mes "that earlier! Well, it's too"; + mes "late now. Just h-hurry it up!"; + set NINJ_Q,4; + changequest 6017,6018; + close; + } + else if(NINJ_Q == 4) { + if (countitem(7053) < 5 || countitem(1010) < 1) { + mes "[Cougar]"; + mes "Hurry and bring"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000 to me,"; + mes "so that I can craft"; + mes "my own Kunai to use"; + mes "against Wildcat Joe!"; + close; } - - case 4: - mes "[Crimson Panther Joe]"; - mes "Is Gai bothering you with a lot of bothersome tasks?"; - mes "Don't give up -- it'll all come in handy during your training."; + if (Skillpoint != 0) { + mes "[Cougar]"; + mes "Whoa, whoa..."; + mes "You still have some"; + mes "leftover Skill Points."; + mes "You'd better spend all"; + mes "of them before you"; + mes "change jobs, right?"; + close; + } + mes "[Cougar]"; + mes "Ah, you're back with"; + mes "everything that I need."; + mes "You've come earlier than"; + mes "I expected, eh? Great,"; + mes "as promised, I'll turn"; + mes "you into a Ninja."; + next; + mes "[Cougar]"; + mes "Let me formally introduce"; + mes "myself. I am High Ninja Cougar"; + mes "in the Touga Ninja Corps, and"; + mes "I'm in charge of the search"; + mes "party to find Sir Kazma."; + next; + mes "[Cougar]"; + mes "Sir Kazma is the chief"; + mes "of my village, but he's"; + mes "run away. This has resulted"; + mes "in an internal conflict within"; + mes "the Ninja Corps. Things are"; + mes "pretty unstable right now..."; + next; + mes "[Cougar]"; + mes "I initially didn't want to"; + mes "accept you as a Ninja because"; + mes "of this complicated situation."; + mes "However, you've proven that"; + mes "you're truly worthy of joining"; + mes "the Ninja ranks."; + next; + mes "[Cougar]"; + mes "According to his letter, even"; + mes "Joe thinks highly of you. Just"; + mes "remember that, as a Ninja, your"; + mes "mission is your highest priority. But don't let mission objectives"; + mes "supercede your conscience."; + next; + mes "[Cougar]"; + mes "''Secrecy above all else.''"; + mes "To keep our secrets in the"; + mes "shadows, you can only buy"; + mes "or sell Ninja weapons with"; + mes "authorized dealers. Please"; + mes "keep that in mind."; + next; + mes "[Cougar]"; + mes "As of today, you are"; + mes "now a proud member of the"; + mes "Touga Ninja Corps. Be as"; + mes "agile as the wind, and as"; + mes "quiet as the falling shadows."; + callfunc "Job_Change",Job_Ninja; + set NINJ_Q,5; + getitem 13010,1; // Asura + completequest 6018; + close; + } + else { + mes "[Cougar]"; + mes "How have you been?"; + mes "Train hard: you want"; + mes "to be able to vanish"; + mes "without a trace. If you"; + mes "can do that, you'll get"; + mes "the respect of any Ninja~"; close; + } + }else{ + if (Class == Job_Ninja) { + mes "[Cougar]"; + mes "How have you been?"; + mes "Train hard: you want"; + mes "to be able to vanish"; + mes "without a trace. If you"; + mes "can do that, you'll get"; + mes "the respect of any Ninja~"; + close; + }else{ + mes "[Cougar]"; + mes "What...?"; + mes "How were you able"; + mes "to find me hidden"; + mes "in the shadows?!"; + mes "You must be more than"; + mes "a common adventurer, eh?"; + close; + } } } + +einbroch,184,194,3 script Suspicious Man#nq 881,{ + if (NINJ_Q == 1) { + mes "[Suspicious Man]"; + mes "I've traveled to many"; + mes "countries, but I've never"; + mes "been on a building as high"; + mes "as Einbroch Tower. All the"; + mes "buildings in my hometown"; + mes "are tiny in comparison..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh, are you from"; + mes "Amatsu? I'm looking"; + mes "for someone named"; + mes "Wildcat Joe from there."; + next; + mes "[Suspicious Man]"; + mes "...No. No, I'm actually"; + mes "from Izlude, and I'm only"; + mes "here in Einbroch for some"; + mes "minerals. Tell me, why are"; + mes "you looking for this Wildcat Joe?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, I need to deliver"; + mes "this letter to him and"; + mes "get his response so that"; + mes "I can become a Ninja."; + next; + mes "[Suspicious Man]"; + mes "Really? Now that I think"; + mes "about it, I do think that I've"; + mes "run once or twice into him"; + mes "in this town. Though, he prefers to be called ''Red Leopard Joe,''"; + mes "instead of ''Wildcat Joe.''"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I really want to help you"; + mes "find him, but first I need"; + mes "to find the minerals that"; + mes "I'm looking for. If you don't"; + mes "mind, would you help me?"; + mes "Then I can help you find Joe."; + next; + if(select("Don't worry, I'll find him alone.:Sure, I'll help you.") == 1) { + mes "[Suspicious Man]"; + mes "You sure about that...?"; + mes "Red Leopard Joe is a true"; + mes "master of disguise. You'll"; + mes "need all the help you can"; + mes "get to find him..."; + close; + } + mes "[Suspicious Man]"; + mes "Great, I'm glad to"; + mes "hear that. Please"; + mes "help me find"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000."; + set NINJ_Q,2; + changequest 6015,6016; + close; + } + else if(NINJ_Q == 2) { + if (countitem(7053) < 5 || countitem(1010) < 1) { + mes "[Suspicious Man]"; + mes "Please bring"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000 to me as"; + mes "soon as you can. Then,"; + mes "I can help you find"; + mes "Red Leopard Joe."; + close; + } + mes "[Suspicious Man]"; + mes "Good, good. You've"; + mes "brought the minerals..."; + mes "Now, it's my turn to"; + mes "help you now. Here,"; + mes "let me see that letter."; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????!!"; + next; + mes "[Suspicious Man]"; + mes "Why? Didn't you bring Cougar's letter for me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Are you..."; + mes "Are you Wildcat Joe?"; + next; + mes "[Suspicious Man]"; + mes "...Yes, but I prefer to"; + mes "be called Red Leopard Joe."; + mes "Cougar sent you to me, right?"; + mes "He's the only one who calls"; + mes "me that. So you want to be"; + mes "a Ninja, eh? Hmm, alright."; + next; + mes "[Red Leopard Joe]"; + mes "If you want to be a Ninja,"; + mes "you should always be careful"; + mes "of what you see and what you trust. Don't forget that if your"; + mes "secrets are ever discovered, then you're finished as a Ninja."; + next; + mes "[Red Leopard Joe]"; + mes "Remember to move"; + mes "quickly, and to always"; + mes "vanish without a trace."; + mes "To remain hidden in the"; + mes "shadows is really our"; + mes "ultimate power."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I see..."; + mes "..........."; + next; + mes "[Red Leopard Joe]"; + mes "For now, let me read"; + mes "this letter. Let's see..."; + mes "Hm. I thought that Cougar"; + mes "would want to challenge me"; + mes "again, but he actually wants"; + mes "a temporary truce? Hah!"; + next; + mes "[Red Leopard Joe]"; + mes "Thanks to your help,"; + mes "I now have the minerals"; + mes "I need to construct a Kunai!"; + mes "Hahaha! I won't agree to a truce when I have the advantage!"; + next; + mes "[Red Leopard Joe]"; + mes "Anyway, let me write my"; + mes "response to him. I'll also"; + mes "give you my recommendation..."; + mes "I think you'll make a very fine"; + mes "Ninja, even if I did trick you"; + mes "just earlier. Heh heh heh!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Red Leopard Joe]"; + mes "Here you go."; + mes "Please bring this"; + mes "letter to Cougar."; + mes "It'll take a while to"; + mes "return to Amatsu, so let"; + mes "me send you there directly..."; + delitem 1010,1; // Phracon + delitem 7053,5; // Cyfar + set NINJ_Q,3; + changequest 6016,6017; + close2; + warp "amatsu",113,127; + end; + } + else if(NINJ_Q == 3) { + mes "[Red Leopard Joe]"; + mes "Eh? I'm not sure what"; + mes "happened, but it seems"; + mes "that you haven't delivered"; + mes "my response to Cougar yet."; + mes "Shall I directly send you"; + mes "to Amatsu right now?"; + next; + if(select("No, thanks.:Yes, please.") == 1) { + mes "[Red Leopard Joe]"; + mes "Alright. Well, I was"; + mes "just trying to save"; + mes "you some time."; + close; + } + mes "[Red Leopard Joe]"; + mes "Okay, then."; + mes "Goodbye for now."; + close2; + warp "amatsu",113,127; + end; + } + else if(NINJ_Q == 4) { + mes "[Red Leopard Joe]"; + mes "Cougar asked you to"; + mes "gather some materials"; + mes "too? Oh well, I suppose"; + mes "that I can't blame him."; + mes "Besides, I should be able"; + mes "to beat him in a fair fight~"; + close; + } + else if(NINJ_Q == 5 && Class == Job_Ninja) { + mes "[Red Leopard Joe]"; + mes "Oh, you're a Ninja~"; + mes "I hope you continue to"; + mes "train yourself and master"; + mes "all the Ninja skills that"; + mes "you can. Always remember"; + mes "to blend into the shadows."; + close; + } + else { + mes "[Tourist]"; + mes "I've traveled to many"; + mes "countries, but I've never"; + mes "been on a building as high"; + mes "as Einbroch Tower. All the"; + mes "buildings in my hometown"; + mes "are tiny in comparison..."; + close; + } +} \ No newline at end of file diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 3c9064193..1a099ef2c 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Tsuyuki & Samuray22 //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena/Freya //===== Description: ========================================= @@ -12,6 +12,7 @@ //= 1.0 Replaced previous TK Job Quest with this one [Tsuyuki] //= 1.1 Rewrote to the Aegis Standars. [Samuray22] //= 1.2 Fixed position the npc is facing. [Kisuka] +//= 1.3 Added Quest Log commands. [Kisuka] //============================================================ @@ -106,6 +107,7 @@ L_change: mes "spiritual training. Take a deep"; mes "breath, speak to me when ready."; set TK_Q, 2; + setquest 6001; close; } mes "[Phoenix]"; @@ -116,6 +118,7 @@ L_change: next; set TAEK_Q, BaseLevel; set TK_Q, 1; + setquest 6000; mes "[Phoenix]"; mes "I understand this is not an"; mes "easy task for Novices, but you"; @@ -138,6 +141,7 @@ L_change: case 1: if(BaseLevel > TAEK_Q) { set TK_Q, 2; + changequest 6000,6001; mes "[Phoenix]"; mes "Good. I sense that you"; mes "are more in tune with your"; @@ -176,6 +180,30 @@ L_change: mes "you generally respond?"; next; switch(select( "I face it head on.:Avoid it somehow.:Regroup and analyze the problem.")) { + case 1: + mes "[Phoenix]"; + mes "Yes, that is the answer"; + mes "I wanted. Even if you cannot"; + mes "handle a problem at first, we"; + mes "can only benefit from such"; + mes "strong determination. Don't"; + mes "let any obstacle stop you."; + next; + mes "[Phoenix]"; + mes "Even if you fail, you"; + mes "can only learn from the"; + mes "experience when you give"; + mes "your all. Half-hearted"; + mes "attempts rarely yield"; + mes "fruitful results."; + next; + mes "[Phoenix]"; + mes "Seeing as you already"; + mes "understand the importance"; + mes "of one's will, we'll proceed"; + mes "to the next question."; + next; + break; case 2: mes "[Phoenix]"; mes "Fool! How do you expect"; @@ -210,29 +238,6 @@ L_change: mes "as well as what you define as"; mes "failure. Then, return to me."; close; - case 1: - mes "[Phoenix]"; - mes "Yes, that is the answer"; - mes "I wanted. Even if you cannot"; - mes "handle a problem at first, we"; - mes "can only benefit from such"; - mes "strong determination. Don't"; - mes "let any obstacle stop you."; - next; - mes "[Phoenix]"; - mes "Even if you fail, you"; - mes "can only learn from the"; - mes "experience when you give"; - mes "your all. Half-hearted"; - mes "attempts rarely yield"; - mes "fruitful results."; - next; - mes "[Phoenix]"; - mes "Seeing as you already"; - mes "understand the importance"; - mes "of one's will, we'll proceed"; - mes "to the next question."; - next; } mes "[Phoenix]"; mes "On your travels, you will"; @@ -331,6 +336,7 @@ L_change: mes "while. When your mind is calm,"; mes "come and speak to me."; set TK_Q, 3; + changequest 6001,6002; close; case 3: mes "[Phoenix]"; @@ -369,6 +375,7 @@ L_change: mes "shirk your training, or bring"; mes "shame to Taekwon Do."; next; + completequest 6002; callfunc "Job_Change",Job_Taekwon; callfunc "F_ClearJobVar"; getitem 2101,1; // Guard[0] -- cgit v1.2.3-70-g09d2