From b4208257ea0906e375024f811d8e51208d539d35 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Tue, 8 Mar 2011 09:58:56 +0000 Subject: - Some fixes to the Novice Training Grounds. - Added Renewal 1-1 Job Change. - Updated monster spawns to Renewal. - Disabled Umbala dungeon mob spawns (Since it was removed). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14736 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/1-1/merchant.txt | 1163 +++------------------------------------------ 1 file changed, 58 insertions(+), 1105 deletions(-) (limited to 'npc/jobs/1-1/merchant.txt') diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt index d1294fde1..5b49c9ea3 100644 --- a/npc/jobs/1-1/merchant.txt +++ b/npc/jobs/1-1/merchant.txt @@ -1,35 +1,16 @@ //===== eAthena Script ======================================= -//= Merchant Job Quest +//= Renewal Merchant Job Change //===== By: ================================================== -//= kobra_k88; L0ne_W0lf +//= Kisuka //===== Current Version: ===================================== -//= 2.3 +//= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Merchant classes +//= Job Change to Merchant Class //===== Additional Comments: ================================= -//= Fully working -//= v1.1 Added instant job change for High Novice [Lupus] -//= v1.3 Added Baby Class support [Lupus] -//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus] -//= 1.5.1 Removed Duplicates [Silent] -//= 1.5.2 Now saves/restores all quest skills [Lupus] -//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] -//= 1.7 Updated to use Free Ticket for Kafra [Lupus] -//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" -//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf] -//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf] -//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf] -//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf] -//= 2.1 Fixed mistake in condition check. [L0ne_W0lf] -//= 2.2 Added Quest Log commands. [L0ne_W0lf] -//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka] +//= 1.0 First Version. [Kisuka] //============================================================ - alberta_in,53,43,6 script Merchant#mer 86,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { @@ -63,8 +44,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "[Chief Mahnsoo]"; mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; close; - } - else { + }else{ mes "[Chief Mahnsoo]"; mes "^333333*Sigh*^000000"; mes "I'm so bored..."; @@ -72,1101 +52,74 @@ alberta_in,53,43,6 script Merchant#mer 86,{ close; } } - if (BaseJob == Job_Merchant) { - mes "[Chief Mahnsoo]"; - mes "Hello there!"; - mes "How do you like"; - mes "being a Merchant?"; - next; - mes "[Chief Mahnsoo]"; - mes "Having a way with"; - mes "money certainly"; - mes "has its perks,"; - mes "does it not?"; - close; - } - else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { - mes "[Chief Mahnsoo]"; - mes "We Merchants hate people who are two faced. It's bad for business."; - next; - mes "[Chief Mahnsoo]"; - mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst."; - next; - mes "[Chief Mahnsoo]"; - mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do."; - close; - } - else if (job_merchant_q == 9) { - mes "[Chief Mahnsoo]"; - mes "Hello there,"; - mes ""+ strcharinfo(0) +"."; - set job_merchant_q,0; - set job_merchant_q2,0; - set quest_alb_01,0; - mes "Unfortunately, you failed to earn your Merchant License this time."; - next; - mes "[Chief Mahnsoo]"; - mes "I'll erase your records, so come back anytime when you want to reapply."; - close; - } - else if (job_merchant_q == 8 || job_merchant_q == 7) { - mes "[Chief Mahnsoo]"; - mes "Hello there,"; - mes ""+ strcharinfo(0) +"."; - mes "I'm pleased to tell you"; - mes "that I have good news!"; - next; - mes "[Chief Mahnsoo]"; - mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant."; - if (job_merchant_q == 7) { - next; - mes "[Chief Mahnsoo]"; - mes "The only thing to take care of is your Membership Fee."; - mes "Are you ready?"; - next; - switch(select("Pay the rest of the 500 Zeny:Quit")) { - case 1: - mes "[Chief Mahnsoo]"; - if (Zeny < 500) { - mes "Hmmm..."; - mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now."; - next; - mes "[Chief Mahnsoo]"; - mes "Please return when you have earned the 500 zeny that you need to become a Merchant."; - close; - } - set zeny,zeny-500; - mes "Ah yes...!"; - mes "Now your"; - mes "membership"; - mes "is paid in full."; - break; - case 2: - mes "[Chief Mahnsoo]"; - mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come"; - mes "back as soon as you're ready."; - close; - } - } - next; - mes "[Chief Mahnsoo]"; - mes "Congratulations!"; - callfunc "Job_Change",Job_Merchant; - callfunc "F_ClearJobVar"; - if(checkquest(1009) != -1) { - completequest 1009; - } - else if(checkquest(1010) != -1) { - completequest 1010; - } - else if(checkquest(1011) != -1) { - completequest 1011; - } - else { - completequest 1012; - } - mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy."; - next; - if (quest_alb_01 == 1) { - mes "[Chief Mahnsoo]"; - mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; - mes "I hope you'll help me again next time~"; - set zeny,zeny+200; - set quest_alb_01,2; - } - else { - mes "[Chief Mahnsoo]"; - mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!"; - } - next; - mes "[Chief Mahnsoo]"; - mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!"; - next; - mes "[Chief Mahnsoo]"; - mes "But overall, we'll also be happy just to make loads of money."; - mes "But we all know that~"; - close; - } - else if (job_merchant_q <= 6 && job_merchant_q != 0) { - mes "[Chief Mahnsoo]"; - if (job_merchant_q2 == 1 || job_merchant_q2 == 2) { - mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera."; - next; - mes "[Chief Mahnsoo]"; - mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?"; - next; - if (job_merchant_q2 == 1) { - mes "[Chief Mahnsoo]"; - mes "Remember, the Serial Number of the package is ^3355FF2485741^000000."; - setquest 1009; - } - else { - mes "[Chief Mahnsoo]"; - mes "Remember, the Serial Number of the package is ^3355FF2328137^000000."; - setquest 1009; - } - } - else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) { - mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen."; - next; - if (job_merchant_q2 == 3) { - mes "[Chief Mahnsoo]"; - mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000."; - setquest 1010; - } - else { - mes "[Chief Mahnsoo]"; - mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000."; - setquest 1010; - } - } - else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) { - mes "First, get the delivery package from the storehouse, and then take it to Morroc."; - next; - mes "[Chief Mahnsoo]"; - mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered."; - next; - if (job_merchant_q2 == 5) { - mes "[Chief Mahnsoo]"; - mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000."; - setquest 1011; - } - else { - mes "[Chief Mahnsoo]"; - mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000."; - setquest 1011; - } - } - else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { - mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom."; - next; - if (job_merchant_q2 == 7) { - mes "[Chief Mahnsoo]"; - mes "Remember, the package's Serial Number is ^3355FF3318702^000000."; - setquest 1012; - } - else { - mes "[Chief Mahnsoo]"; - mes "Remember, the package's Serial Number is ^3355FF3543625^000000."; - setquest 1012; - } - } - if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { - next; - mes "[Chief Mahnsoo]"; - mes "Aaaannnnd..."; - mes "Don't forget to deliver that message for me~"; - } - next; - mes "[Chief Mahnsoo]"; - mes "Don't forget your destination and the package's Serial Number."; - mes "You'll need to tell them"; - mes "to the storekeeper."; - next; - mes "[Chief Mahnsoo]"; - mes "The storehouse is in the room"; - mes "to my right. There, you can talk"; - mes "to the storekeeper, and he'll"; - mes "help you out."; - next; - mes "[Chief Mahnsoo]"; - mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper."; - mes "Then, come back"; - mes "and see me."; - next; - mes "[Chief Mahnsoo]"; - mes "Is that clear?"; - mes "Alright, that's"; - mes "the spirit."; - mes "Take care!"; - close; - } - else if (job_merchant_q == 0) { - mes "[Chief Mahnsoo]"; - mes "So, what brings you to"; - mes "the Merchant Association?"; - mes "Is there anything"; - mes "I can help you with?"; - next; - switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) { - case 1: - mes "[Chief Mahnsoo]"; - mes "Do you want to"; - mes "be a Merchant?"; - mes "Well..."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Chief Mahnsoo]"; - mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills."; - next; - mes "[Chief Mahnsoo]"; - mes "We're not just"; - mes "simple money makers!"; - mes "We pride ourselves on having standards and only accepting qualified applicants!"; - close; - } - mes "[Chief Mahnsoo]"; - mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee."; - next; - mes "[Chief Mahnsoo]"; - mes "Oh...!"; - mes "If you don't have all the money,"; - mes "I can just take 500 Zeny now."; - mes "You can pay the rest after you"; - mes "pass the test and earn your"; - mes "Merchant Guild License."; - next; - mes "[Chief Mahnsoo]"; - mes "So what do you think?"; - mes "Are you ready to join now?"; - next; - if (select("Yes, I will.:Ummm, maybe later...") ==1 ) { - mes "[Chief Mahnsoo]"; - mes "Let me check if you"; - mes "filled out everything"; - mes "on your application form..."; - next; - mes "[Chief Mahnsoo]"; - mes "Hmm... "; - mes "" + strcharinfo(0) + "..."; - mes "That's a nice name."; - next; - mes "[Chief Mahnsoo]"; - mes "This application will"; - mes "only be registered once"; - mes "the Membership Fee is paid."; - mes "How do you wish to"; - mes "handle the fee?"; - next; - switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) { - case 1: - mes "[Chief Mahnsoo]"; - if (Zeny >= 1000) { - set job_merchant_q,2; - set zeny,zeny-1000; - mes "Alright~"; - mes "That's 1,000 zeny."; - mes "Excellent, excellent."; - } - else { - mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it."; - close; - } - break; - case 2: - mes "[Chief Mahnsoo]"; - if (Zeny >= 500) { - set job_merchant_q,1; - set zeny,zeny-500; - mes "Let's see..."; - mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; - } - else { - mes "Hmm..."; - mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need."; - close; - } - break; - case 3: - mes "[Chief Mahnsoo]"; - mes "Feel free to return anytime"; - mes "when you are ready, alright?"; - close; - } - } - else { - mes "[Chief Mahnsoo]"; - mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're"; - mes "ready, okay?"; - close; - } - next; - mes "[Chief Mahnsoo]"; - mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing."; - next; - mes "[Chief Mahnsoo]"; - mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant."; - mes "I hope you won't turn out to be like them, will you?"; - next; - mes "[Chief Mahnsoo]"; - mes "Now, let me"; - mes "explain what you"; - mes "need to do for the"; - mes "Merchant License Test."; - next; - mes "[Chief Mahnsoo]"; - switch(rand(1,4)) { - case 1: - mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera."; - next; - mes "[Chief Mahnsoo]"; - mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get"; - mes "all of that?"; - callsub S_GiveSerial,2485741,1,2328137,2; - break; - case 2: - mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge."; - callsub S_GiveSerial,2989396,3,2191737,4; - break; - case 3: - mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker."; - next; - mes "[Chief Mahnsoo]"; - mes "He's a bit forgetful, so you should probably give the package to one of his students."; - callsub S_GiveSerial,3012685,5,3487372,6; - break; - case 4: - mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island."; - callsub S_GiveSerial,3318702,7,3543625,8; - next; - mes "[Chief Mahnsoo]"; - mes "Ummmm..."; - mes "And I also have"; - mes "a bit of a personal"; - mes "request for you."; - next; - mes "[Chief Mahnsoo]"; - mes "Would you please give her this message when you deliver the package? Please~"; - getitem 1072,1; //Delivery_Message - break; - } - next; - mes "[Chief Mahnsoo]"; - mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me."; - next; - mes "[Chief Mahnsoo]"; - mes "After the delivery, give the receipt to the storekeeper, and then come back and see me."; - next; - mes "[Chief Mahnsoo]"; - mes "Is that clear?"; - mes "Alright, that's"; - mes "the spirit."; - mes "Take care!"; - close; - case 2: - mes "[Chief Mahnsoo]"; - mes "Merchant?"; - mes "Well, we basically sell goods to make money. That is the way"; - mes "of the Merchant."; - next; - mes "[Chief Mahnsoo]"; - mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills..."; - next; - mes "[Chief Mahnsoo]"; - mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~"; - next; - mes "[Chief Mahnsoo]"; - mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger"; - mes "when we're forced to throw away perfectly good zeny."; - next; - mes "[Chief Mahnsoo]"; - mes "Throwing away zeny like that"; - mes "causes a deadly rage to well up in the heart of any Merchant!"; - mes "Just thinking about it"; - mes "makes my blood boil!"; - next; - mes "[Chief Mahnsoo]"; - mes "Anyway, we can use most"; - mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those."; - next; - mes "[Chief Mahnsoo]"; - mes "Yes..."; - mes "We Merchants generally"; - mes "have money on our minds..."; - close; - case 3: - mes "[Chief Mahnsoo]"; - mes "There are three conditions that must be fulfilled before you can become a Merchant."; - next; - mes "[Chief Mahnsoo]"; - mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills."; - next; - mes "[Chief Mahnsoo]"; - mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease."; - next; - mes "[Chief Mahnsoo]"; - mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location."; - close; - case 4: - close; - } - } - -S_GiveSerial: + mes "[Guildsman Mahnsoo]"; + mes "Hey, why are you here?"; next; - mes "[Chief Mahnsoo]"; - mes "Remember..."; - if (rand(1)) { - mes "The package's"; - mes "Serial Number is"; - mes "^3355FF"+getarg(0)+"^000000."; - set job_merchant_q2,getarg(1); - } - else { - mes "The package's"; - mes "Serial Number is"; - mes "^3355FF"+getarg(2)+"^000000."; - set job_merchant_q2,getarg(3); - } - return; -} - -alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ - if (BaseJob == Job_Merchant) { - mes "[Union Staff Kay]"; - mes "Heya pal."; - mes "How ya doin'?"; - close; - } - else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { - mes "[Union Staff Kay]"; - mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere."; - close; - } - else if (job_merchant_q == 9) { - mes "[Union Staff Kay]"; - mes "Hey you. Yeah, you."; - mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk."; - close; - } - else if (job_merchant_q == 8 || job_merchant_q == 7) { - mes "[Union Staff Kay]"; - mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?"; - close; - } - else if (job_merchant_q == 6 || job_merchant_q == 5) { - mes " [Union Staff Kay] "; - mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was..."; - next; - mes "[Union Staff Kay]"; - if (job_merchant_q2 == 1 || job_merchant_q2 == 2) - mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?"; - else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) - mes "Geffen Magic Academy. Okay, receipt?"; - else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) - mes "The dyemaker in Morroc. Not bad. Receipt?"; - else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) - mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?"; - - if (job_merchant_q2 == 1 && countitem(1073) != 0) - delitem 1073,1; //Merchant_Voucher_1 - else if (job_merchant_q2 == 2 && countitem(1074) != 0) - delitem 1074,1; //Merchant_Voucher_2 - else if (job_merchant_q2 == 3 && countitem(1075) != 0) - delitem 1075,1; //Merchant_Voucher_3 - else if (job_merchant_q2 == 4 && countitem(1076) != 0) - delitem 1076,1; //Merchant_Voucher_4 - else if (job_merchant_q2 == 5 && countitem(1077) != 0) - delitem 1077,1; //Merchant_Voucher_5 - else if (job_merchant_q2 == 6 && countitem(1078) != 0) - delitem 1078,1; //Merchant_Voucher_6 - else if (job_merchant_q2 == 7 && countitem(1079) != 0) - delitem 1079,1; //Merchant_Voucher_7 - else if (job_merchant_q2 == 8 && countitem(1080) != 0) - delitem 1080,1; //Merchant_Voucher_8 - else { - next; - set job_merchant_q,9; - mes " [Union Staff Kay] "; - mes "Wait a sec."; - mes "Where's the receipt?"; - mes "What happened?"; - next; - mes " [Union Staff Kay] "; - mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!"; - close; - } - next; - mes " [Union Staff Kay] "; - mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; - close2; - if (job_merchant_q == 6) - set job_merchant_q,8; - else if (job_merchant_q == 5) - set job_merchant_q,7; - end; - } - else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) { - mes " [Union Staff Kay] "; - mes "Huh?"; - mes "You're back?"; - mes "So how did"; - mes "the delivery go?"; - next; - if (select("*Sob* I lost the package.:Fine.") == 1) { - set job_merchant_q,9; - mes "[Union Staff Kay]"; - mes "Are you kidding me? You'll fail the test if you lose the package!"; - next; - mes "[Union Staff Kay]"; - mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!"; - close; - } - mes "[Union Staff Kay]"; - mes "Huh..."; - mes "Okay..."; - close; - } - else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) { - mes "[Union Staff Kay]"; - mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; - next; - if (select("I need a new package.:Oh, yeah. You're right!") == 1) { - if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) { - mes "[Union Staff Kay]"; - mes "Wha--?"; - mes "So where did"; - mes "the package go?"; - mes "Where is it?!"; + switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { + case 1: + if(Class != Job_Novice) { + mes "[Guildsman Mahnsoo]"; + if(Class == Job_Merchant) { + mes ".....? Sorry? What are you saying?"; + mes "You are already a merchant. Oh my.."; + mes "Huh?! ...Do I need to laugh right now?!"; + }else{ + mes "Ahh? Are you trying to have both ways?"; + mes "How about just giving yourself over to your original job?"; next; - if (select("*Sob* I lost it!:I have it right here.") == 1) { - set job_merchant_q,9; - mes "[Union Staff Kay]"; - mes "You..."; - mes "Lost it?!"; - mes "You failed the test!"; - next; - mes "[Union Staff Kay]"; - mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?"; - close; - } - mes "[Union Staff Kay]"; - mes "Huh."; - mes "I thought"; - mes "you lost it."; - mes "You don't"; - mes "need a new one."; - close; + mes "[Guildsman Mahnsoo]"; + mes "We have business ethics you know."; } - mes "[Union Staff Kay]"; - mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record..."; - if (countitem(1081) != 0) - delitem 1081,1; //Merchant_Box_1 - else if (countitem(1082) != 0) - delitem 1082,1; //Merchant_Box_2 - else if (countitem(1091) != 0) - delitem 1091,1; //Merchant_Box_Etc - if (job_merchant_q == 4) - set job_merchant_q,2; - else if (job_merchant_q == 3) - set job_merchant_q,1; - next; - mes "[Union Staff Kay]"; - mes "I need some time to get everything in order, so come back later."; close; - } - mes "[Union Staff Kay]"; - mes "What a bummer..."; - close; - } - else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) { - set where_village,0; - mes "[Union Staff Kay]"; - mes "Hey there."; - mes "what brings"; - mes "you here?"; - next; - switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) { - case 1: - mes "[Union Staff Kay]"; - mes "I see."; - mes "Alright."; - mes "So what's"; - mes "your name?"; - mes "" + strcharinfo(0) + "...?"; + }else{ + mes "[Guildsman Mahnsoo]"; + mes "Want to be a merchant? Hmm..."; next; - if (job_merchant_q == 0) { - mes "[Union Staff Kay]"; - mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?"; + if (getskilllv("NV_BASIC") < 9) { + mes "[Guildsman Mahnsoo]"; + mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points."; next; - mes "[Union Staff Kay]"; - mes "You gotta apply first by talking to Chief Mahnsoo in the center"; - mes "of this building, okay?"; + mes "[Guildsman Mahnsoo]"; + mes "Don't you think we need to learn some basic skills although we just deal with money?"; close; } - mes "[Union Staff Kay]"; - mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; + mes "[Guildsman Mahnsoo]"; + mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled."; + mes "Now I allow you to be a merchant."; next; - switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { - case 1: set .@where_village,1; break; - case 2: set .@where_village,2; break; - case 3: set .@where_village,3; break; - case 4: set .@where_village,4; break; - } - mes "[Union Staff Kay]"; - mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?"; + mes "[Guildsman Mahnsoo]"; + mes "Congratulations on becoming a merchant!"; + mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!"; + callfunc "Job_Change",Job_Merchant; + getitem 1381,1; // N_Battle_Axe next; - while(1) { - while(1) { - input .@input; - if (.@input == 0) { - mes "[Union Staff Kay]"; - mes "Are you sure that you wanna cancel?"; - if (select("Yes.:Let me try again.") == 1) { - mes "Alright, we'll cancel for now."; - close; - } - next; - } - else if (.@input < 1000000 || .@input > 5000000) { - mes "[Union Staff Kay]"; - mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?"; - next; - } - else - break; - } - mes "[Union Staff Kay]"; - if (.@where_village == 1) - mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?"; - else if (.@where_village == 2) - mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?"; - else if (.@where_village == 3) - mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?"; - else - mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; - next; - if (select("Positive.:Whoops! Wrong number!") == 1) { - break; - } - } - if (.@where_village == 1) { - if (job_merchant_q2 == 1 && .@input == 2485741) - getitem 1081,1; //Merchant_Box_1 - else if (job_merchant_q2 == 2 && .@input == 2328137) - getitem 1082,1; //Merchant_Box_2 - else - getitem 1091,1; //Merchant_Box_Etc - } - else if (.@where_village == 2) { - if (job_merchant_q2 == 3 && .@input == 2989396) - getitem 1081,1; //Merchant_Box_1 - else if (job_merchant_q2 == 4 && .@input == 2191737) - getitem 1082,1; //Merchant_Box_2 - else - getitem 1091,1; //Merchant_Box_Etc - } - else if (.@where_village == 3) { - if (job_merchant_q2 == 5 && .@input == 3012685) - getitem 1081,1; //Merchant_Box_1 - else if (job_merchant_q2 == 6 && .@input == 3487372) - getitem 1082,1; //Merchant_Box_2 - else - getitem 1091,1; //Merchant_Box_Etc - } - else { - if (job_merchant_q2 == 7 && .@input == 3318702) - getitem 1081,1; //Merchant_Box_1 - else if (job_merchant_q2 == 8 && .@input == 3543625) - getitem 1082,1; //Merchant_Box_2 - else - getitem 1091,1; //Merchant_Box_Etc - } - if (job_merchant_q == 2) - set job_merchant_q,4; - else if (job_merchant_q == 1) - set job_merchant_q,3; - mes "[Union Staff Kay]"; - mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?"; - next; - mes "[Union Staff Kay]"; - mes "Well then, I wish you luck. Remember, you gotta bring me"; - mes "a receipt once you finish the delivery, okay?"; - close; - case 2: - mes "[Union Staff Kay]"; - mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget..."; - close; - case 3: - mes "[Union Staff Kay]"; - mes "Nothing, eh?"; - mes "I guess you enjoy"; - mes "bothering people for"; - mes "no reason then, yeah?"; - close; - } - } -} - -morocc_in,140,102,4 script Student#mer 86,{ - if ((job_merchant_q == 4) || (job_merchant_q == 3)) { - mes "[Dyer's Student]"; - mes "You're from"; - mes "the Merchant Guild?"; - mes "Yes! You've come to"; - mes "the right place."; - next; - mes "[Dyer's Student]"; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { - mes "Okay~"; - mes "Please set the"; - mes "package down"; - mes "over there."; - } - else { - mes "But..."; - mes "Where's the"; - mes "package I ordered?"; - mes "That's strange..."; - close; - } - next; - mes "[Dyer's Student]"; - mes "Let me check the Serial Number of the package so I can give you the receipt, okay?"; - next; - mes "[Dyer's Student]"; - if (job_merchant_q2 == 5 && countitem(1081) != 0) { - mes "3012685..."; - mes "That's right."; - mes "Here's your"; - mes "receipt."; - delitem 1081,1; //Merchant_Box_1 - getitem 1077,1; //Merchant_Voucher_5 - } - else if (job_merchant_q2 == 6 && countitem(1082) != 0) { - mes "3487372..."; - mes "That's right."; - mes "Here's your"; - mes "receipt."; - delitem 1082,1; //Merchant_Box_2 - getitem 1078,1; //Merchant_Voucher_6 - } - else { - mes "Excuse me, but..."; - if (job_merchant_q2 == 5) - mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?"; - else if (job_merchant_q2 == 6) - mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?"; - else - mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two..."; + mes "[Guildsman Mahnsoo]"; + mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?"; + mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~"; close; } - if (job_merchant_q == 4) - set job_merchant_q,6; - else if (job_merchant_q == 3) - set job_merchant_q,5; + case 2: + mes "[Guildsman Mahnsoo]"; + mes "Merchant? To put it simply, the person who sells good and makes money is a merchant."; + mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money."; next; - mes "[Dyer's Student]"; - mes "Thanks a lot!"; - mes "See you again"; - mes "sometime!"; + mes "[Guildsman Mahnsoo]"; + mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those."; + mes "Yes... we merchants always have money on our minds, got it?"; close; - } - else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) { - mes "[Dyer's Student]"; - mes "Oh..."; - mes "You're gonna"; - mes "go back? Okay"; - mes "then, take care!"; - close; - } - else { - mes "[Dyer's Student]"; - mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent."; - next; - mes "[Dyer's Student]"; - mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!"; + case 3: + mes "[Guildsman Mahnsoo]"; + mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9."; next; - mes "[Dyer's Student]"; - mes "Of course, I'm still learning the basics right now, but someday..."; - close; - } -} - -geffen_in,155,122,4 script Guild Staff#mer 47,{ - if (job_merchant_q == 4 || job_merchant_q == 3) { - mes "[Guild Staff]"; - mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; - next; - mes "[Guild Staff]"; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { - mes "You must be very tired"; - mes "from having to travel"; - mes "in this kind"; - mes "of weather..."; - } - else { - mes "Wait..."; - mes "Where's the"; - mes "package?"; - close; - } - next; - mes "[Guild Staff]"; - mes "Alright, let me"; - mes "check the Serial Number..."; - if (job_merchant_q2 == 3 && countitem(1081) != 0) { - mes "2989396. Yes, this is what we ordered. Here is your receipt."; - delitem 1081,1; //Merchant_Box_1 - getitem 1075,1; //Merchant_Voucher_3 - } - else if (job_merchant_q2 == 4 && countitem(1082) != 0) { - mes "2191737. Yes, this is what we ordered. Here is your receipt."; - delitem 1082,1; //Merchant_Box_2 - getitem 1076,1; //Merchant_Voucher_4 - } - else { - mes "Uh oh, this is the wrong number. This isn't what we ordered..."; - next; - mes "[Guild Staff]"; - if (job_merchant_q2 == 3) { - mes "The Serial Number"; - mes "should be 2989396."; - } - else if (job_merchant_q2 == 4) { - mes "The Serial Number"; - mes "should be 2191737."; - } - else { - mes "The Serial Number"; - mes "should be 2989396"; - mes "or 2191737, one of"; - mes "those two."; - } - mes "Look here!"; - mes "Don't you see"; - mes "something"; - mes "is wrong?"; - close; - } - if (job_merchant_q == 4) - set job_merchant_q,6; - else if (job_merchant_q == 3) - set job_merchant_q,5; + mes "[Guildsman Mahnsoo]"; + mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?"; + mes "There were too many people who couldn't gather that money and kept crying."; next; - mes "[Guild Staff]"; - mes "Heh heh~"; - mes "Thank you!"; - mes "Bye bye!"; + mes "[Guildsman Mahnsoo]"; + mes "So recently, we decided to allow any Novice who wants to be a merchant become one."; + mes "Because to be alive or not later is all up to one's ability."; close; - } - else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) { - mes "[Guild Staff]"; - mes "Hello,"; - mes "Merchant Guildsman~"; - mes "I give you my thanks."; - close; - } - else { - mes "[Guild Staff]"; - mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late..."; + case 4: close; } -} - -prontera,248,42,0 script Kafra Employee#mer 116,{ - cutin "kafra_02",2; - if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) { - mes "[Kafra Employee]"; - mes "Oh! Thank you for"; - mes "traveling such a long"; - mes "way to come over here~"; - close2; - cutin "",255; - end; - } - else if (job_merchant_q == 4 || job_merchant_q == 3) { - mes "[Kafra Employee]"; - mes "A delivery from"; - mes "the Merchant Guild?"; - mes "Oh, yes, please set"; - mes "it down right over there..."; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { - mes "You must be really tired"; - mes "after carrying it for so long!"; - } - else { - mes "W-wait. Didn't you bring it?"; - mes "Where's the package?"; - close2; - cutin "",255; - end; - } - next; - mes "[Kafra Employee]"; - mes "Now, let me check"; - mes "the serial number..."; - if (job_merchant_q2 == 1 && countitem(1081) != 0) { - mes "2485741. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - next; - delitem 1081,1; //Merchant_Box_1 - getitem 1073,1; //Merchant_Voucher_1 - } - else if (job_merchant_q2 == 2 && countitem(1082) != 0) { - mes "2328137. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - next; - delitem 1082,1; //Merchant_Box_2 - getitem 1074,1; //Merchant_Voucher_2 - } - else { - mes "Mmmm? Hold on. This is"; - mes "the wrong package. What we"; - if (job_merchant_q2 == 1) - mes "ordered had the serial number 2485741. I'm sure it's not this."; - else if (job_merchant_q2 == 2) - mes "ordered had the serial number 2328137. I'm sure it's not this."; - else - mes "ordered had the serial number 2328137 or 2328137."; - next; - mes "[Kafra Employee]"; - mes "I'm afraid there"; - mes "must be some kind"; - mes "of mistake. Perhaps"; - mes "you should go back to"; - mes "the Merchant Guild to"; - mes "clear up this situation?"; - close2; - cutin "",255; - end; - } - if (job_merchant_q == 4) - set job_merchant_q,6; - else if (job_merchant_q == 3) - set job_merchant_q,5; - mes "[Kafra Employee]"; - mes "Thanks again"; - mes "for going through"; - mes "all of that trouble~"; - close2; - cutin "",255; - end; - } - else { - mes "[Kafra Employee]"; - mes "Welcome to the"; - mes "Kafra Corportation,"; - mes "where the service is"; - mes "always on your side~"; - next; - mes "[Kafra Employee]"; - mes "As you can see, the"; - mes "Swordman Assocation"; - mes "has moved to Izlude, a"; - mes "satellite city of Prontera."; - mes "Currently, we offer a Teleport"; - mes "Service to Izlude for 600 zeny."; - next; - if (select("Use:Cancel") == 1) { - if (Zeny < 600) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you"; - mes "don't have enough zeny"; - mes "for this Teleport Service."; - close2; - cutin "",255; - end; - } - set zeny,zeny-600; - set RESRVPTS, RESRVPTS + 37; - cutin "",255; - warp "izlude",94,103; - end; - } - close2; - cutin "",255; - end; - } -} - -//izlu2dun,106,58,4 script Kafra Employee#mer 116,{ -function script F_MercKafra { - if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) { - mes "[Kafra Employee]"; - mes "Oh hello~"; - mes "Um, is there"; - mes "some special reason"; - mes "as to why you're here?"; - close2; - cutin "",255; - end; - } - else if (job_merchant_q == 4 || job_merchant_q == 3) { - mes "[Kafra Employee]"; - mes "A delivery from"; - mes "the Merchant Guild?"; - mes "Oh, yes, please set"; - mes "it down right over there..."; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { - mes "You must be really tired"; - mes "after carrying it for so long!"; - } - else { - mes "W-wait. Didn't you bring it?"; - mes "Where's the package?"; - close2; - cutin "",255; - end; - } - next; - mes "[Kafra Employee]"; - mes "Now, let me check"; - mes "the serial number..."; - if (job_merchant_q2 == 7 && countitem(1081) != 0) { - mes "3318702. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - delitem 1081,1; //Merchant_Box_1 - getitem 1079,1; //Merchant_Voucher_7 - } - else if (job_merchant_q2 == 8 && countitem(1082) != 0) { - mes "3543625. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - delitem 1082,1; //Merchant_Box_2 - getitem 1080,1; //Merchant_Voucher_8 - } - else { - mes "Mmmm? Hold on. This is"; - mes "the wrong package. What we"; - if (job_merchant_q2 == 7) - mes "ordered had the serial number 3318702. I'm sure it's not this."; - else if (job_merchant_q2 == 8) - mes "ordered had the serial number 3543625. I'm sure it's not this."; - else - mes "ordered had the serial number 3318702 or 3543625."; - close2; - cutin "",255; - end; - } - if (job_merchant_q == 4) - set job_merchant_q,6; - else if (job_merchant_q == 3) - set job_merchant_q,5; - next; - if (countitem(1072) != 0 && quest_alb_01 == 0) { - select("This is from Chief Mahnsoo of the Merchant Guild..."); - delitem 1072,1; //Delivery_Message - set quest_alb_01,1; - mes "[Kafra Employee]"; - mes "Oh~! A letter from"; - mes "Mahnsoo! Thank you"; - mes "so much, I've been dying"; - mes "to hear from him. How is"; - mes "he doing, is he alright?"; - mes "I can't wait to read it..."; - next; - mes "[Kafra Employee]"; - mes "Oh, thank you for"; - mes "going through all the"; - mes "trouble of delivering all"; - mes "of this. This isn't anything"; - mes "special, but please take it."; - mes "Well, see you again~"; - getitem 513,3; //Banana - } - else { - mes "[Kafra Employee]"; - mes "Thanks again"; - mes "for going through"; - mes "all of that trouble~"; - } - close2; - cutin "",255; - end; - } - return; -} +} \ No newline at end of file -- cgit v1.2.3-60-g2f50