From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/guild/payg_cas01.txt | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'npc/guild/payg_cas01.txt') diff --git a/npc/guild/payg_cas01.txt b/npc/guild/payg_cas01.txt index bd33111cd..4570f7db5 100644 --- a/npc/guild/payg_cas01.txt +++ b/npc/guild/payg_cas01.txt @@ -16,7 +16,7 @@ // Guild Flags (Outside Castle) //============================================================ -- script Bright Arbor#1::OutsideFlagsPA1 722,{ +- script Bright Arbor#1::OutsideFlagsPA1 GUILD_FLAG,{ set .@GID, GetCastleData("payg_cas01",1); @@ -66,14 +66,14 @@ OnRecvCastlePy01: end; } -pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 722 -pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 722 -pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 722 -pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 722 +pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 GUILD_FLAG +pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 GUILD_FLAG +pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 GUILD_FLAG +pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 GUILD_FLAG // Guild Flags (Inside Castle) //============================================================ -- script Bright Arbor#5::InsideFlagsPA1 722,{ +- script Bright Arbor#5::InsideFlagsPA1 GUILD_FLAG,{ end; OnRecvCastlePy01: @@ -81,29 +81,29 @@ OnRecvCastlePy01: end; } -payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 722 -payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 722 -payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 722 -payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 722 -payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 722 -payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 722 +payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 GUILD_FLAG +payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 GUILD_FLAG +payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 GUILD_FLAG +payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 GUILD_FLAG +payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 GUILD_FLAG +payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 GUILD_FLAG // Guild Flag (Town) //============================================================ -payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 722 -payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 722 +payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 GUILD_FLAG +payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 GUILD_FLAG // Kafra Employee //============================================================ -payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 117 +payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 4_F_KAFRA1 // Steward //============================================================ -payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 55 +payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 1_M_JOBTESTER // Treasure Room Exit //============================================================ -payg_cas01,295,8,0 script #lever_PA01 111,{ +payg_cas01,295,8,0 script #lever_PA01 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; @@ -118,7 +118,7 @@ payg_cas01,295,8,0 script #lever_PA01 111,{ // Guild Dungeon Switch //============================================================ -payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 111 +payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 HIDDEN_NPC // Guild Treasure Spawns //============================================================ -- cgit v1.2.3-70-g09d2