From 5795eee87863dbdcc4133cd7e0a63d4fb5337bde Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Sun, 27 May 2007 16:12:14 +0000 Subject: * Guild flag update. - Guild flags in town by default will no longer show dialog. (changeable) - Updated several guild flag positions and rotations, and removed some others all together. - Added the second set of Payon town guild flags in the northern section - Updated novice WoE flags with the new argument. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10632 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/payg/payg_flags.txt | 196 ++++++++++++++++++++++++++---------------- 1 file changed, 123 insertions(+), 73 deletions(-) (limited to 'npc/guild/payg/payg_flags.txt') diff --git a/npc/guild/payg/payg_flags.txt b/npc/guild/payg/payg_flags.txt index 693a91e8c..31c8e895a 100644 --- a/npc/guild/payg/payg_flags.txt +++ b/npc/guild/payg/payg_flags.txt @@ -4,7 +4,7 @@ //= jAthena (1.0) //= 1.1 by Akaru and ho|yAnge| //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= @@ -13,14 +13,15 @@ //= v1.2 Optimized with functions.[kobra_k88] //= v1.3 Changed to iRO castle names [DracoRPG] //= v1.4 Can now only flag in from outside the castle [Kayla] +//= V1.5 Town flags no longer show dialog, and fixed various flags. [L0ne__W0lf] //============================================================ //============================================================================// // Castle 1 //============================================================================// -payon,165,177,3 script BrightArbor#f1-1::BrightArbor 722,{ - callfunc "F_Flags","Payon","payg_cas01",87,29,0; +payon,166,161,3 script Bright Arbor#f1-1::BrightArbor 722,{ + callfunc "F_Flags","Payon","payg_cas01",87,29,0,0; close; OnRecvCastlePy01: @@ -28,8 +29,8 @@ OnRecvCastlePy01: end; } -pay_gld,125,236,4 script BrightArbor#f1-2::BrightArbor2 722,{ - callfunc "F_Flags","Payon","payg_cas01",87,29,1; +pay_gld,125,236,4 script Bright Arbor#f1-2::BrightArbor2 722,{ + callfunc "F_Flags","Payon","payg_cas01",87,29,1,1; close; OnRecvCastlePy01: @@ -37,25 +38,43 @@ OnRecvCastlePy01: end; } +payg_cas01,238,67,4 script Bright Arbor#f1-3::BrightArbor3 722,{ + callfunc "F_Flags","Payon","payg_cas01",87,29,0,1; + close; + +OnRecvCastlePy01: + FlagEmblem GetCastleData("payg_cas01",1); + end; +} +// Additiona Town Flag ==================================== +payon,90,322,4 duplicate(BrightArbor) Bright Arbor#f1-4 722 // In Guild =============================================== -pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-3 722 -pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722 -pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-5 722 -// In Castle =============================================== -payg_cas01,238,67,4 duplicate(BrightArbor) Bright Arbor#f1-6 722 -payg_cas01,233,67,4 duplicate(BrightArbor) Bright Arbor#f1-7 722 -payg_cas01,221,123,4 duplicate(BrightArbor) Bright Arbor#f1-8 722 -payg_cas01,221,116,4 duplicate(BrightArbor) Bright Arbor#f1-9 722 -payg_cas01,206,108,4 duplicate(BrightArbor) Bright Arbor#f1-10 722 -payg_cas01,212,108,4 duplicate(BrightArbor) Bright Arbor#f1-11 722 +pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-5 722 +pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-6 722 +pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-7 722 +// In Castle ============================================== +payg_cas01,233,67,4 duplicate(BrightArbor3) Bright Arbor#f1-8 722 +payg_cas01,221,123,4 duplicate(BrightArbor3) Bright Arbor#f1-9 722 +payg_cas01,221,116,4 duplicate(BrightArbor3) Bright Arbor#f1-10 722 +payg_cas01,206,108,4 duplicate(BrightArbor3) Bright Arbor#f1-11 722 +payg_cas01,212,108,4 duplicate(BrightArbor3) Bright Arbor#f1-12 722 //===========================================================================// // Castle 2 -//============================================================================// -payon,165,173,3 script ScarletPalace#f2-1::ScarletPalace 722,{ - callfunc "F_Flags","Payon","payg_cas02",25,266,0; +//===========================================================================// +payon,166,173,3 script Scarlet Palace#f2-1::ScarletPalace 722,{ + callfunc "F_Flags","Payon","payg_cas02",25,266,0,0; + close; + +OnRecvCastlePy02: + FlagEmblem GetCastleData("payg_cas02",1); + end; +} + +pay_gld,292,112,6 script Scarlet Palace#f2-2::ScarletPalace2 722,{ + callfunc "F_Flags","Payon","payg_cas02",25,266,1,1; close; OnRecvCastlePy02: @@ -63,33 +82,34 @@ OnRecvCastlePy02: end; } -pay_gld,292,112,6 script ScarletPalace#f2-2::ScarletPalace2 722,{ - callfunc "F_Flags","Payon","payg_cas02",25,266,1; +payg_cas02,254,40,6 script Scarlet Palace#f2-3::ScarletPalace3 722,{ + callfunc "F_Flags","Payon","payg_cas02",25,266,0,1; close; OnRecvCastlePy02: FlagEmblem GetCastleData("payg_cas02",1); end; } -// In Guild =============================================== -pay_gld,292,120,6 duplicate(ScarletPalace2) Scarlet Palace#f2-3 722 -pay_gld,291,135,6 duplicate(ScarletPalace2) Scarlet Palace#f2-4 722 -pay_gld,271,163,0 duplicate(ScarletPalace2) Scarlet Palace#f2-5 722 -// In Castle =============================================== -payg_cas02,254,40,6 duplicate(ScarletPalace) Scarlet Palace#f2-6 722 -payg_cas02,254,48,6 duplicate(ScarletPalace) Scarlet Palace#f2-7 722 -payg_cas02,202,49,0 duplicate(ScarletPalace) Scarlet Palace#f2-8 722 -payg_cas02,209,49,0 duplicate(ScarletPalace) Scarlet Palace#f2-9 722 -payg_cas02,59,282,4 duplicate(ScarletPalace) Scarlet Palace#f2-10 722 -payg_cas02,70,282,4 duplicate(ScarletPalace) Scarlet Palace#f2-11 722 +// Additiona Town Flag ==================================== +payon,97,322,4 duplicate(ScarletPalace) Scarlet Palace#f2-4 722 +// In Guild ============================================== +pay_gld,292,120,6 duplicate(ScarletPalace2) Scarlet Palace#f2-5 722 +pay_gld,291,135,6 duplicate(ScarletPalace2) Scarlet Palace#f2-6 722 +pay_gld,271,163,0 duplicate(ScarletPalace2) Scarlet Palace#f2-7 722 +// In Castle ============================================== +payg_cas02,254,48,6 duplicate(ScarletPalace3) Scarlet Palace#f2-8 722 +payg_cas02,202,49,0 duplicate(ScarletPalace3) Scarlet Palace#f2-9 722 +payg_cas02,209,49,0 duplicate(ScarletPalace3) Scarlet Palace#f2-10 722 +payg_cas02,59,282,4 duplicate(ScarletPalace3) Scarlet Palace#f2-11 722 +payg_cas02,70,282,4 duplicate(ScarletPalace3) Scarlet Palace#f2-12 722 //============================================================================// // Castle 3 //============================================================================// -payon,165,169,3 script HolyShadow#f3-1::HolyShadow 722,{ - callfunc "F_Flags","Payon","payg_cas03",9,263,0; +payon,166,177,3 script Holy Shadow#f3-1::HolyShadow 722,{ + callfunc "F_Flags","Payon","payg_cas03",9,263,0,0; close; OnRecvCastlePy03: @@ -97,8 +117,8 @@ OnRecvCastlePy03: end; } -pay_gld,321,298,2 script HolyShadow#f3-2::HolyShadow2 722,{ - callfunc "F_Flags","Payon","payg_cas03",9,263,1; +pay_gld,321,298,2 script Holy Shadow#f3-2::HolyShadow2 722,{ + callfunc "F_Flags","Payon","payg_cas03",9,263,1,1; close; OnRecvCastlePy03: @@ -106,25 +126,34 @@ OnRecvCastlePy03: end; } +payg_cas03,236,54,2 script Holy Shadow#f3-3::HolyShadow3 722,{ + callfunc "F_Flags","Payon","payg_cas03",9,263,0,1; + close; + +OnRecvCastlePy03: + FlagEmblem GetCastleData("payg_cas03",1); + end; +} +// Additiona Town Flag ==================================== +payon,113,322,4 duplicate(HolyShadow) Holy Shadow#f3-4 722 // In Guild =============================================== -pay_gld,321,289,2 duplicate(HolyShadow2) Holy Shadow#f3-3 722 -pay_gld,327,304,1 duplicate(HolyShadow2) Holy Shadow#f3-4 722 -pay_gld,333,254,4 duplicate(HolyShadow2) Holy Shadow#f3-5 722 -// In Castle =============================================== -payg_cas03,236,54,2 duplicate(HolyShadow) Holy Shadow#f3-6 722 -payg_cas03,236,45,2 duplicate(HolyShadow) Holy Shadow#f3-7 722 -payg_cas03,259,66,4 duplicate(HolyShadow) Holy Shadow#f3-8 722 -payg_cas03,266,66,4 duplicate(HolyShadow) Holy Shadow#f3-9 722 -payg_cas03,34,31,4 duplicate(HolyShadow) Holy Shadow#f3-10 722 -payg_cas03,43,31,4 duplicate(HolyShadow) Holy Shadow#f3-11 722 +pay_gld,321,289,2 duplicate(HolyShadow2) Holy Shadow#f3-5 722 +pay_gld,327,304,1 duplicate(HolyShadow2) Holy Shadow#f3-6 722 +pay_gld,333,254,4 duplicate(HolyShadow2) Holy Shadow#f3-7 722 +// In Castle ============================================== +payg_cas03,236,45,2 duplicate(HolyShadow3) Holy Shadow#f3-8 722 +payg_cas03,259,66,4 duplicate(HolyShadow3) Holy Shadow#f3-9 722 +payg_cas03,266,66,4 duplicate(HolyShadow3) Holy Shadow#f3-10 722 +payg_cas03,34,31,4 duplicate(HolyShadow3) Holy Shadow#f3-11 722 +payg_cas03,43,31,4 duplicate(HolyShadow3) Holy Shadow#f3-12 722 //============================================================================// // Castle 4 //============================================================================// -payon,165,165,3 script SacredAltar#f4-1::SacredAltar 722,{ - callfunc "F_Flags","Payon","payg_cas04",40,235,0; +payon,166,169,3 script Sacred Altar#f4-1::SacredAltar 722,{ + callfunc "F_Flags","Payon","payg_cas04",40,235,0,0; close; OnRecvCastlePy04: @@ -132,32 +161,52 @@ OnRecvCastlePy04: end; } -pay_gld,143,160,0 script SacredAltar#f4-2::SacredAltar2 722,{ - callfunc "F_Flags","Payon","payg_cas04",40,235,1; +pay_gld,137,160,0 script Sacred Altar#f4-2::SacredAltar2 722,{ + callfunc "F_Flags","Payon","payg_cas04",40,235,1,1; close; OnRecvCastlePy04: FlagEmblem GetCastleData("payg_cas04",1); end; } + +payg_cas04,255,259,0 script Sacred Altar#f4-3::SacredAltar3 722,{ + callfunc "F_Flags","Payon","payg_cas04",40,235,0,1; + close; + +OnRecvCastlePy04: + FlagEmblem GetCastleData("payg_cas04",1); + end; +} +// Additiona Town Flag ==================================== +payon,118,322,4 duplicate(SacredAltar) Sacred Altar#f4-4 722 // In Guild =============================================== -pay_gld,133,151,2 duplicate(SacredAltar2) Sacred Altar#f4-4 722 -pay_gld,153,166,1 duplicate(SacredAltar2) Sacred Altar#f4-5 722 -// In Castle =============================================== -payg_cas04,255,259,0 duplicate(SacredAltar) Sacred Altar#f4-6 722 -payg_cas04,248,259,0 duplicate(SacredAltar) Sacred Altar#f4-7 722 -payg_cas04,248,168,6 duplicate(SacredAltar) Sacred Altar#f4-8 722 -payg_cas04,248,160,6 duplicate(SacredAltar) Sacred Altar#f4-9 722 -payg_cas04,232,181,4 duplicate(SacredAltar) Sacred Altar#f4-10 722 -payg_cas04,239,181,4 duplicate(SacredAltar) Sacred Altar#f4-11 722 +pay_gld,143,160,0 duplicate(SacredAltar2) Sacred Altar#f4-5 722 +pay_gld,133,151,2 duplicate(SacredAltar2) Sacred Altar#f4-6 722 +pay_gld,153,166,1 duplicate(SacredAltar2) Sacred Altar#f4-7 722 +// In Castle ============================================== +payg_cas04,248,259,0 duplicate(SacredAltar3) Sacred Altar#f4-8 722 +payg_cas04,248,168,6 duplicate(SacredAltar3) Sacred Altar#f4-9 722 +payg_cas04,248,160,6 duplicate(SacredAltar3) Sacred Altar#f4-10 722 +payg_cas04,232,181,4 duplicate(SacredAltar3) Sacred Altar#f4-11 722 +payg_cas04,239,181,4 duplicate(SacredAltar3) Sacred Altar#f4-12 722 //============================================================================// // Castle 5 //============================================================================// -payon,165,161,3 script BambooGrove Hill#f5-1::BambooGroveHill 722,{ - callfunc "F_Flags","Payon","payg_cas05",276,227,0; +payon,166,165,3 script Bamboo Grove Hill#f5-1::BambooGroveHill 722,{ + callfunc "F_Flags","Payon","payg_cas05",276,227,0,0; + close; + +OnRecvCastlePy05: + FlagEmblem GetCastleData("payg_cas05",1); + end; +} + +pay_gld,208,268,4 script Bamboo Grove Hill#f5-2::BambooGroveHill2 722,{ + callfunc "F_Flags","Payon","payg_cas05",276,227,1,1; close; OnRecvCastlePy05: @@ -165,22 +214,23 @@ OnRecvCastlePy05: end; } -pay_gld,208,268,4 script BambooGrove Hill#f5-2::BambooGroveHill2 722,{ - callfunc "F_Flags","Payon","payg_cas05",276,227,1; +payg_cas05,32,249,4 script Bamboo Grove Hill#f5-3::BambooGroveHill3 722,{ + callfunc "F_Flags","Payon","payg_cas05",276,227,0,1; close; OnRecvCastlePy05: FlagEmblem GetCastleData("payg_cas05",1); end; } -// In Guild =============================================== -pay_gld,199,268,4 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-3 722 -pay_gld,190,277,3 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-4 722 -pay_gld,187,294,2 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-5 722 -// In Castle =============================================== -payg_cas05,32,249,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-6 722 -payg_cas05,24,249,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-7 722 -payg_cas05,62,271,0 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-8 722 -payg_cas05,57,271,0 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-9 722 -payg_cas05,55,252,2 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-10 722 -payg_cas05,55,260,2 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-11 722 +// Additiona Town Flag ==================================== +payon,123,322,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-4 722 +// In Guild ============================================== +pay_gld,199,268,4 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-5 722 +pay_gld,190,277,3 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-6 722 +pay_gld,187,294,2 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-7 722 +// In Castle ============================================= +payg_cas05,24,249,4 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-8 722 +payg_cas05,62,271,0 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-9 722 +payg_cas05,57,271,0 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-10 722 +payg_cas05,55,252,2 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-11 722 +payg_cas05,55,260,2 duplicate(BambooGroveHill3) Bamboo Grove Hill#f5-12 722 -- cgit v1.2.3-70-g09d2