From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/aldeg/aldeg_treas.txt | 131 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 npc/guild/aldeg/aldeg_treas.txt (limited to 'npc/guild/aldeg/aldeg_treas.txt') diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt new file mode 100644 index 000000000..0e5925e50 --- /dev/null +++ b/npc/guild/aldeg/aldeg_treas.txt @@ -0,0 +1,131 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ----------------------- +aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{ + +OnRecvCastleA01: + if($boxNumA01 == 0) end; + set $@bxA01, $boxNumA01; +// callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1; + end; + +OnDied: + mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumA01, $boxNumA01 -1; + if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch -------------------- +aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{ + callfunc "F_GldTreasSw", "aldeg_cas01",218,176; + end; +} + +//<================================ Castle 2 ================================>\\ + +// Treasure Spawn ---------------------------- +aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{ + +OnRecvCastleA02: + if($boxNumA02 == 0) end; + set $@bxA02, $boxNumA02; +// callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1; + end; + +OnDied: + mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumA02, $boxNumA02 -1; + if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------- +aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{ + callfunc "F_GldTreasSw", "aldeg_cas02",78,75; +} + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn --------------------------- +aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{ + +OnRecvCastleA03: + if($boxNumA03 == 0) end; + set $@bxA03, $boxNumA03; +// callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1; + end; + +OnDied: + mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumA03, $boxNumA03 -1; + if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ----------------------- +aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{ + callfunc "F_GldTreasSw", "aldeg_cas03",110,119; +} + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ------------------------------- +aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{ + +OnRecvCastleA04: + if($boxNumA04 == 0) end; + set $@bxA04, $boxNumA04; +// callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1; + end; + +OnDied: + mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumA04, $boxNumA04 -1; + if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; + +} +// Treasure Room Switch ------------------------- +aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{ + callfunc "F_GldTreasSw", "aldeg_cas04",67,117; +} + +//<================================ Castle 5 ================================>\\ + +// Treasure Spawn ------------------------------------ +aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{ + +OnRecvCastleA05: + if($boxNumA05 == 0) end; + set $@bxA05, $boxNumA05; +// callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1; + end; + +OnDied: + mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumA05, $boxNumA05 -1; + if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------- +aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{ + callfunc "F_GldTreasSw", "aldeg_cas05",51,179; +} -- cgit v1.2.3-70-g09d2