From 610ae47b9d0250ef9df5abd86c29f0f72c584910 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:04:52 -0400 Subject: remove specialeffect2 from npcs --- npc/events/RWC_2012.txt | 10 +++++----- npc/events/StPatrick_2008.txt | 2 +- npc/events/christmas_2005.txt | 4 ++-- npc/events/easter_2010.txt | 6 +++--- npc/events/halloween_2006.txt | 2 +- 5 files changed, 12 insertions(+), 12 deletions(-) (limited to 'npc/events') diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt index 70d6c0d60..ae1ded057 100644 --- a/npc/events/RWC_2012.txt +++ b/npc/events/RWC_2012.txt @@ -89,12 +89,12 @@ prontera,147,61,3 script Driller#pron 4_M_BARBER,{ delequip .@part; if (rand(1,10) > 5) { getitem .@slotted,1; - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); mes "[Driller]"; mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!"; close; } else { - specialeffect2 EF_LORD; + specialeffect(EF_LORD, AREA, playerattached()); mes "[Driller]"; mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry."; close; @@ -293,7 +293,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "[Goldberg]"; mes "Oh gosh!"; mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry."; - specialeffect2 EF_LORD; + specialeffect(EF_LORD, AREA, playerattached()); close; } if (.@enchant == 0) { // Should never happen. @@ -303,7 +303,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "[Goldberg]"; mes "Great!"; mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000."; - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); } //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] @@ -329,7 +329,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again."; close; } - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); mes "[Goldberg]"; mes "The enchant option in your item will be initialized."; delitem RWC_Inicializer,1; diff --git a/npc/events/StPatrick_2008.txt b/npc/events/StPatrick_2008.txt index a47e7f661..323792344 100644 --- a/npc/events/StPatrick_2008.txt +++ b/npc/events/StPatrick_2008.txt @@ -239,7 +239,7 @@ OnTouch: mes "You light the fuse."; next; mes "*BOOM!*"; - specialeffect2 EF_LORD; + specialeffect(EF_LORD, AREA, playerattached()); next; mes "After A cloud of dust and smoke has dissipated,"; mes "You've found a box between the rocks and soil."; diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt index 0a631cfb6..2d34dc258 100644 --- a/npc/events/christmas_2005.txt +++ b/npc/events/christmas_2005.txt @@ -299,7 +299,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "........................"; mes "Get lost,you devil!!!!!!"; specialeffect EF_BEGINASURA; - specialeffect2 EF_HIT2; + specialeffect(EF_HIT2, AREA, playerattached()); Hp /= 2; Hp /= 2; close2; @@ -1173,7 +1173,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ mes "~and tomorrow you'll see~"; mes "~Every wish, one and all,~"; mes "~waiting under the tree.~"; - specialeffect2 EF_GLORIA; + specialeffect(EF_GLORIA, AREA, playerattached()); next; mes "[Oholy]"; mes "Oh, my. You have a wonderful"; diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt index 0ccd987cf..154fb95c5 100644 --- a/npc/events/easter_2010.txt +++ b/npc/events/easter_2010.txt @@ -95,7 +95,7 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ mes " "; mes "^787878( A mysterious atmosphere hangs in the air. )^000000"; next; - specialeffect2 EF_COUPLECASTING; + specialeffect(EF_COUPLECASTING, AREA, playerattached()); next; mes "[Rina]"; mes "Blah blah blah..."; @@ -104,7 +104,7 @@ prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{ mes " "; mes "^787878( ... This is a strange spell. )^000000"; next; - specialeffect2 EF_SIGNUM; + specialeffect(EF_SIGNUM, AREA, playerattached()); mes "[Rina]"; mes "Haaaaah~"; mes "^800080Oath-taking ceremony^000000 is done enough now."; @@ -319,7 +319,7 @@ OnRelease: specialeffect EF_PATTACK; mes "- I found ^0000FFthe strange mark^000000. -"; next; - specialeffect2 EF_HOLYHIT; + specialeffect(EF_HOLYHIT, AREA, playerattached()); mes "- I can definitely feel that"; mes "- ^0000FFRina^000000 has been released"; mes "- from the curse."; diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index 101434be3..940ffe30a 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -331,7 +331,7 @@ geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{ mes "[Hoirin]"; mes "You are right!"; mes "You brought all things right. Give it to me!!"; - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); next; specialeffect EF_PIERCESELF; mes "[Hoirin]"; -- cgit v1.2.3-60-g2f50