From 5487756030da284dd45d9114e6c820154607af6c Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Tue, 8 Jul 2008 15:01:29 +0000 Subject: * Various fixes to NPCs, from bugreports. - Fixed condition error in old pharmacist. (bugreport:597) - Fixed missing function in novice WoE (bugreport:1728) - Fixed a minor errors in dancer quest (bugreport:1766) - Corrected duration of wedding status (bugreport:1775) - Fixed missing function in novice WoE (bugreport:1788) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12925 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/events/nguild/nguild_treas.txt | 36 +++++++++++++++++++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) (limited to 'npc/events/nguild/nguild_treas.txt') diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt index 6c78cccad..8a1955e92 100644 --- a/npc/events/nguild/nguild_treas.txt +++ b/npc/events/nguild/nguild_treas.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= @@ -11,9 +11,43 @@ //===== Additional Comments: ================================= //= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] //= 1.2 Official treasure spawn [Lupus] +//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf] //============================================================ +//================================================ +// Treasure Spawning Function +//================================================ +function script F_GldTreas { + if(getarg(10) != 1) { + setcastledata getarg(0),4,0; + setcastledata getarg(0),5,0; + + // Why on earth are we killing old treasure chest spawns? + //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied"; + + // Don't spawn treasures if Castle is empty, or Eco is greater than 100 + if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return; + + // Only spawn one treasure chest for notice castles. + if (compare(getarg(0),"nguild")) + set getarg(2),1; + else + set getarg(2),GetCastleData(getarg(0),2)/5+4; + + if (getarg(2) <= 0) return; + + //sets the counter variable = to the box number amount + set getarg(3), getarg(2); + } + for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) { + // set treasure box ID + set getarg(4), getarg(5) + (.@i+1) % 2; + areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; + } + return; +} + //<=============================== Castle 1 =================================>\\ // Treasure Spawn ----------------------- -- cgit v1.2.3-70-g09d2