From d5b0b8a2d33541d03f6ede756b1dc7948aecd39e Mon Sep 17 00:00:00 2001 From: brianluau Date: Mon, 30 Jul 2012 07:32:24 +0000 Subject: - Added svn:eol-style=native property on some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16534 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/events/cluckers.txt | 228 ++++++------ npc/custom/events/disguise.txt | 484 +++++++++++++------------- npc/custom/events/mushroom_event.txt | 124 +++---- npc/custom/quests/quest_shop.txt | 296 ++++++++-------- npc/custom/quests/questboard.txt | 648 +++++++++++++++++------------------ 5 files changed, 890 insertions(+), 890 deletions(-) (limited to 'npc/custom') diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index 9d0253164..d141c41b6 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -1,114 +1,114 @@ -//===== rAthena Script ======================================= -//= Cluck! Cluck! Boom! -//===== By: ================================================== -//= Keale -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Click the chicken and try retrieve the item at a low -//= chance. If you fail he will nuke, freeze, stone, -//= stun, or make you fall asleep. -//= The prize is configurable and triggered by the NPC. -//===== Additional Comments: ================================= -//= 1.0 First release. -//= 1.1 Using 'switch rand' instead. -//= 1.2 Cleaned and standardized. [Euphy] -//============================================================ - -prontera,156,219,4 script Cluckers 800,{ - - set .@GMAccess,80; // GM level required to access NPC - - if (.startcluck) { - specialeffect2 2; - switch(rand(15)) { - case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 1: npctalk "Cluuuuuck!~"; break; - case 2: atcommand "@nuke "+strcharinfo(0); break; - case 3: sc_start SC_Freeze,10000,0; break; - case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 5: sc_start SC_Sleep,10000,0; break; - case 6: sc_start SC_Stone,10000,0; emotion 29; break; - case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; - case 9: sc_start SC_Stun,10000,0; break; - case 10: sc_start SC_Sleep,10000,0; emotion 29; break; - case 11: npctalk "Cluck! Cluck!"; break; - case 12: sc_start SC_Stun,10000,0; break; - case 13: atcommand "@nuke "+strcharinfo(0); break; - default: - if (rand(50) < 4) { - npctalk "WOOF!..........."; - specialeffect2 72; - announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0; - getitem $cluck_item_id,$cluck_item_amount; - set .startcluck,0; - } else { - npctalk "Cluck! CLUUUCK!!"; - atcommand "@nuke "+strcharinfo(0); - } - break; - } - end; - } - mes "[Cluckers]"; - if (getgmlevel() >= .@GMAccess) { - mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; - mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; - next; - while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) { - case 1: - mes "[Cluckers]"; - mes "CLUCK! ^FF0000~Sure thing!~^000000"; - emotion 33; - close2; - announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; - initnpctimer; - end; - case 2: - mes "[Cluckers]"; - mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; - next; - break; - case 3: - mes "[Cluckers]"; - mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; - input $cluck_item_id; - next; - mes "[Cluckers]"; - mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; - input $cluck_item_amount; - next; - mes "[Cluckers]"; - mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; - emotion 33; - next; - break; - case 4: - mes "[Cluckers]"; - mes "Cluck cluck cluck..."; - close; - } - } - mes "Cluck cluck! Cluuuuuck?"; - mes "Cluck...."; - close; - -OnTimer10000: - announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; - end; -OnTimer20000: - announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; - end; -OnTimer30000: - announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; - end; -OnTimer40000: - announce "GO! Click the chicken to get the prize!",bc_blue; - if (!$cluck_item_id) set $cluck_item_id,512; - if (!$cluck_item_amount) set $cluck_item_amount,1; - set .startcluck,1; - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Cluck! Cluck! Boom! +//===== By: ================================================== +//= Keale +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Click the chicken and try retrieve the item at a low +//= chance. If you fail he will nuke, freeze, stone, +//= stun, or make you fall asleep. +//= The prize is configurable and triggered by the NPC. +//===== Additional Comments: ================================= +//= 1.0 First release. +//= 1.1 Using 'switch rand' instead. +//= 1.2 Cleaned and standardized. [Euphy] +//============================================================ + +prontera,156,219,4 script Cluckers 800,{ + + set .@GMAccess,80; // GM level required to access NPC + + if (.startcluck) { + specialeffect2 2; + switch(rand(15)) { + case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 1: npctalk "Cluuuuuck!~"; break; + case 2: atcommand "@nuke "+strcharinfo(0); break; + case 3: sc_start SC_Freeze,10000,0; break; + case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 5: sc_start SC_Sleep,10000,0; break; + case 6: sc_start SC_Stone,10000,0; emotion 29; break; + case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 9: sc_start SC_Stun,10000,0; break; + case 10: sc_start SC_Sleep,10000,0; emotion 29; break; + case 11: npctalk "Cluck! Cluck!"; break; + case 12: sc_start SC_Stun,10000,0; break; + case 13: atcommand "@nuke "+strcharinfo(0); break; + default: + if (rand(50) < 4) { + npctalk "WOOF!..........."; + specialeffect2 72; + announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0; + getitem $cluck_item_id,$cluck_item_amount; + set .startcluck,0; + } else { + npctalk "Cluck! CLUUUCK!!"; + atcommand "@nuke "+strcharinfo(0); + } + break; + } + end; + } + mes "[Cluckers]"; + if (getgmlevel() >= .@GMAccess) { + mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; + mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; + next; + while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) { + case 1: + mes "[Cluckers]"; + mes "CLUCK! ^FF0000~Sure thing!~^000000"; + emotion 33; + close2; + announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; + initnpctimer; + end; + case 2: + mes "[Cluckers]"; + mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; + next; + break; + case 3: + mes "[Cluckers]"; + mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; + input $cluck_item_id; + next; + mes "[Cluckers]"; + mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; + input $cluck_item_amount; + next; + mes "[Cluckers]"; + mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; + emotion 33; + next; + break; + case 4: + mes "[Cluckers]"; + mes "Cluck cluck cluck..."; + close; + } + } + mes "Cluck cluck! Cluuuuuck?"; + mes "Cluck...."; + close; + +OnTimer10000: + announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; + end; +OnTimer20000: + announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; + end; +OnTimer30000: + announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; + end; +OnTimer40000: + announce "GO! Click the chicken to get the prize!",bc_blue; + if (!$cluck_item_id) set $cluck_item_id,512; + if (!$cluck_item_amount) set $cluck_item_amount,1; + set .startcluck,1; + end; +} diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt index 97adb4de4..ab2a0fe05 100644 --- a/npc/custom/events/disguise.txt +++ b/npc/custom/events/disguise.txt @@ -1,242 +1,242 @@ -//===== rAthena Script ======================================= -//= Disguise Event -//===== By: ================================================== -//= GmOcean -//===== Current Version: ===================================== -//= 5.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Additional Comments: ================================= -//= 5.0 Last update by GmOcean. -//= 5.1 Cleaned and standardized, mostly. [Euphy] -//============================================================ - -prontera,160,155,4 script Disguise Event 795,{ - - // Currently set to run every two hours. - // To change times, edit the OnClock labels below. - - set .@GMLevel,60; // GM level required to access NPC. - set .@n$,"[^0000FFDisguise NPC^000000]"; - - if (getgmlevel()>=.@GMLevel) { - mes .@n$; - mes "Select an option."; - next; - switch(select("Turn ON/OFF Event:Event Settings")) { - case 1: - mes .@n$; - if ($@EventON) { - mes "The Event is currently: [^0000FFON^000000]"; - mes "Would you like to turn it OFF?"; } - else { - mes "The Event is currently: [^FF0000OFF^000000]"; - mes "Would you like to turn it ON?"; } - if(select("Yes:No")==2) close; - if ($@EventON) { - set $@EventON,0; set $@Timer,0; - setnpctimer 0; stopnpctimer; - announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; - deletepset 1; - setnpcdisplay "Disguise Event",795; - close; } - set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; - set $@ResetCounter,$@ResetCounter+1; - announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - close; - case 2: - mes .@n$; - mes "Pick a setting to modify."; - next; - switch(select("Monster Display:Number of Rounds:Prize Settings")) { - case 1: - setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; - mes .@n$; - mes "Choose a disguise rule."; - next; - set $Rule, select(implode(.@r$,":")); - mes .@n$; - mes "The Disguise Rule has been set:"; - mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; - close; - case 2: - mes .@n$; - mes "Input the number of rounds you want the event to last."; - mes "Current number: [^0000FF"+$Rounds+"^000000]"; - next; - input .@Rounds; - set $Rounds,.@Rounds; - mes .@n$; - mes "The number of rounds has been changed to "+$Rounds+"."; - close; - case 3: - mes .@n$; - mes "Input the Item ID of the prize given each round."; - mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")"; - next; - input .@Prize; - mes .@n$; - if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { - mes "That item does not exist. Please try again."; - close; } - set $Prize,.@Prize; - mes "Input the amount to be given."; - next; - input .@amount; - mes .@n$; - if (.@amount<=0 || .@amount>=10000) { - mes "That amount is invalid. Using default ammount of 1."; - set .@amount,1; - next; - mes .@n$; } - set $PrizeAmt,.@amount; - mes "The Prize has been changed successfully."; - mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]"; - close; - } - } - } - if ($@EventON) end; - mes .@n$; - mes "Welcome."; - mes "How may I be of assistance?"; - if(select("Information:Nothing, just passing through.")==2) close; - next; - mes .@n$; - mes "This event is quite simple."; - mes "At the start of the event, I will"; - mes "disguise myself as a random"; - mes "monster. You have to shout"; - mes "that monter's name out loud."; - next; - mes "If you are correct, you will receive"; - mes "a prize. If not, keep trying!"; - mes "That's all that there is to this event."; - close; - -OnInit: - set $@EventON,0; - set $@Wait,0; - set $@Winner,0; - set $@ResetCounter,0; - set $Points,$Points; - if (!$Rounds) set $Rounds,10; - else set $Rounds,$Rounds; - if (!$Prize) set $Prize,512; - else set $Prize,$Prize; - if (!$PrizeAmt) set $PrizeAmt,1; - else set $PrizeAmt,$PrizeAmt; - if ($Rule) set $Rule,1; - else set $Rule,$Rule; - setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, - 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, - 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, - 2156,2165; - setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, - 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, - 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, - 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, - 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, - 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, - 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, - 2117,2118; - setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; - end; -OnClock0000: -OnClock0200: -OnClock0400: -OnClock0600: -OnClock0800: -OnClock1000: -OnClock1200: -OnClock1400: -OnClock1600: -OnClock1800: -OnClock2000: -OnClock2200: - set $@ResetCounter,$@ResetCounter+1; - set $@EventON,1; - set $@Timer,1; - set $@Wait,1; - announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - setnpctimer 0; - initnpctimer; - end; -OnTimer10000: - if ($@Timer || $@Change) end; - set $@Wait,0; - goto iDisguise; - end; -OnTimer30000: - if ($@Timer) end; - set $@Change,0; - setnpcdisplay "Disguise Event",795; - npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; - specialeffect 725; - set $MonsterName$,""; - deletepset 1; - stopnpctimer; - setnpctimer 0; - initnpctimer; - end; -OnTimer60000: - if ($@Timer!=1) end; - announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - end; -OnTimer120000: - if ($@Timer!=1) end; - announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - end; -OnTimer180000: - if ($@Timer!=1) end; - announce "The Disguise Event has begun!",bc_all | bc_blue; - announce "The Event is being held in Prontera.",bc_all | bc_blue; - set $@Timer,0; stopnpctimer; - setnpctimer 0; initnpctimer; - goto iDisguise; - end; -iDisguise: - if ($Rule==1) { - set $@Winner,0; - set $@Monster,1000+rand(1,995); - for(set .@BL,0; .@BL=$Rounds) { - setnpcdisplay "Disguise Event",795; - set $@RoundCount,0; set $@Change,0; set $@EventON,0; - setnpctimer 0; stopnpctimer; - npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; - end; } - setnpcdisplay "Disguise Event",795; - set $@Change,0; - setnpctimer 0; - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Disguise Event +//===== By: ================================================== +//= GmOcean +//===== Current Version: ===================================== +//= 5.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Additional Comments: ================================= +//= 5.0 Last update by GmOcean. +//= 5.1 Cleaned and standardized, mostly. [Euphy] +//============================================================ + +prontera,160,155,4 script Disguise Event 795,{ + + // Currently set to run every two hours. + // To change times, edit the OnClock labels below. + + set .@GMLevel,60; // GM level required to access NPC. + set .@n$,"[^0000FFDisguise NPC^000000]"; + + if (getgmlevel()>=.@GMLevel) { + mes .@n$; + mes "Select an option."; + next; + switch(select("Turn ON/OFF Event:Event Settings")) { + case 1: + mes .@n$; + if ($@EventON) { + mes "The Event is currently: [^0000FFON^000000]"; + mes "Would you like to turn it OFF?"; } + else { + mes "The Event is currently: [^FF0000OFF^000000]"; + mes "Would you like to turn it ON?"; } + if(select("Yes:No")==2) close; + if ($@EventON) { + set $@EventON,0; set $@Timer,0; + setnpctimer 0; stopnpctimer; + announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; + deletepset 1; + setnpcdisplay "Disguise Event",795; + close; } + set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; + set $@ResetCounter,$@ResetCounter+1; + announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + close; + case 2: + mes .@n$; + mes "Pick a setting to modify."; + next; + switch(select("Monster Display:Number of Rounds:Prize Settings")) { + case 1: + setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; + mes .@n$; + mes "Choose a disguise rule."; + next; + set $Rule, select(implode(.@r$,":")); + mes .@n$; + mes "The Disguise Rule has been set:"; + mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; + close; + case 2: + mes .@n$; + mes "Input the number of rounds you want the event to last."; + mes "Current number: [^0000FF"+$Rounds+"^000000]"; + next; + input .@Rounds; + set $Rounds,.@Rounds; + mes .@n$; + mes "The number of rounds has been changed to "+$Rounds+"."; + close; + case 3: + mes .@n$; + mes "Input the Item ID of the prize given each round."; + mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")"; + next; + input .@Prize; + mes .@n$; + if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { + mes "That item does not exist. Please try again."; + close; } + set $Prize,.@Prize; + mes "Input the amount to be given."; + next; + input .@amount; + mes .@n$; + if (.@amount<=0 || .@amount>=10000) { + mes "That amount is invalid. Using default ammount of 1."; + set .@amount,1; + next; + mes .@n$; } + set $PrizeAmt,.@amount; + mes "The Prize has been changed successfully."; + mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]"; + close; + } + } + } + if ($@EventON) end; + mes .@n$; + mes "Welcome."; + mes "How may I be of assistance?"; + if(select("Information:Nothing, just passing through.")==2) close; + next; + mes .@n$; + mes "This event is quite simple."; + mes "At the start of the event, I will"; + mes "disguise myself as a random"; + mes "monster. You have to shout"; + mes "that monter's name out loud."; + next; + mes "If you are correct, you will receive"; + mes "a prize. If not, keep trying!"; + mes "That's all that there is to this event."; + close; + +OnInit: + set $@EventON,0; + set $@Wait,0; + set $@Winner,0; + set $@ResetCounter,0; + set $Points,$Points; + if (!$Rounds) set $Rounds,10; + else set $Rounds,$Rounds; + if (!$Prize) set $Prize,512; + else set $Prize,$Prize; + if (!$PrizeAmt) set $PrizeAmt,1; + else set $PrizeAmt,$PrizeAmt; + if ($Rule) set $Rule,1; + else set $Rule,$Rule; + setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, + 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, + 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, + 2156,2165; + setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, + 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, + 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, + 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, + 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, + 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, + 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, + 2117,2118; + setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; + end; +OnClock0000: +OnClock0200: +OnClock0400: +OnClock0600: +OnClock0800: +OnClock1000: +OnClock1200: +OnClock1400: +OnClock1600: +OnClock1800: +OnClock2000: +OnClock2200: + set $@ResetCounter,$@ResetCounter+1; + set $@EventON,1; + set $@Timer,1; + set $@Wait,1; + announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + setnpctimer 0; + initnpctimer; + end; +OnTimer10000: + if ($@Timer || $@Change) end; + set $@Wait,0; + goto iDisguise; + end; +OnTimer30000: + if ($@Timer) end; + set $@Change,0; + setnpcdisplay "Disguise Event",795; + npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; + specialeffect 725; + set $MonsterName$,""; + deletepset 1; + stopnpctimer; + setnpctimer 0; + initnpctimer; + end; +OnTimer60000: + if ($@Timer!=1) end; + announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + end; +OnTimer120000: + if ($@Timer!=1) end; + announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + end; +OnTimer180000: + if ($@Timer!=1) end; + announce "The Disguise Event has begun!",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + set $@Timer,0; stopnpctimer; + setnpctimer 0; initnpctimer; + goto iDisguise; + end; +iDisguise: + if ($Rule==1) { + set $@Winner,0; + set $@Monster,1000+rand(1,995); + for(set .@BL,0; .@BL=$Rounds) { + setnpcdisplay "Disguise Event",795; + set $@RoundCount,0; set $@Change,0; set $@EventON,0; + setnpctimer 0; stopnpctimer; + npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; + end; } + setnpcdisplay "Disguise Event",795; + set $@Change,0; + setnpctimer 0; + end; +} diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt index bbb8e91ab..9ebd3211a 100644 --- a/npc/custom/events/mushroom_event.txt +++ b/npc/custom/events/mushroom_event.txt @@ -1,62 +1,62 @@ -//===== rAthena Script ======================================= -//= Find the Mushroom -//===== By: ================================================== -//= Mysterious -//===== Current Version: ===================================== -//= 3.6a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Find the Mushroom - random amount of Mushrooms spawns in random maps. -//= Players need to find these mushrooms and kill them to gain prizes! -//===== Additional Comments: ================================= -//= 3.0 Fully Functional with Rewritten script. [Mysterious] -//= 3.6a Slightly edited. [Euphy] -//============================================================ - -prontera,142,228,6 script Find the Mushroom 1084,{ - mes "[ Find The Mushroom ]"; - if (!.Status) - mes "There is no event at the moment!"; - else { - mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!"; - mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!"; - } - if (.Status || getgmlevel() < .GM) close; - mes "Start the event?"; - next; - if(select("- No:- Yes") == 1) close; - donpcevent strnpcinfo(0)+"::OnMinute10"; - mes "[ Find The Mushroom ]"; - mes "Event started!"; - close; - -OnInit: - set .Prize,512; // Reward item ID - set .Amount,10; // Reward item amount - set .GM,60; // GM level required to access NPC - setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps - end; - -OnMinute10: // Start time (every hour) - if (.Status) end; - set .Status,1; - set .Spawn,rand(1,10); // How many Mushrooms should spawn? - set .Map$,.Maps$[rand(getarraysize(.Maps$))]; - killmonster .Map$,"All"; - monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; - announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0; - sleep 2500; - announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0; - end; - -OnMobKilled: - set .Spawn, .Spawn - 1; - getitem .Prize, .Amount; - if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; - else { - announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; - set .Status,0; - } - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= Find the Mushroom +//===== By: ================================================== +//= Mysterious +//===== Current Version: ===================================== +//= 3.6a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Find the Mushroom - random amount of Mushrooms spawns in random maps. +//= Players need to find these mushrooms and kill them to gain prizes! +//===== Additional Comments: ================================= +//= 3.0 Fully Functional with Rewritten script. [Mysterious] +//= 3.6a Slightly edited. [Euphy] +//============================================================ + +prontera,142,228,6 script Find the Mushroom 1084,{ + mes "[ Find The Mushroom ]"; + if (!.Status) + mes "There is no event at the moment!"; + else { + mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!"; + mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!"; + } + if (.Status || getgmlevel() < .GM) close; + mes "Start the event?"; + next; + if(select("- No:- Yes") == 1) close; + donpcevent strnpcinfo(0)+"::OnMinute10"; + mes "[ Find The Mushroom ]"; + mes "Event started!"; + close; + +OnInit: + set .Prize,512; // Reward item ID + set .Amount,10; // Reward item amount + set .GM,60; // GM level required to access NPC + setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps + end; + +OnMinute10: // Start time (every hour) + if (.Status) end; + set .Status,1; + set .Spawn,rand(1,10); // How many Mushrooms should spawn? + set .Map$,.Maps$[rand(getarraysize(.Maps$))]; + killmonster .Map$,"All"; + monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; + announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0; + sleep 2500; + announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0; + end; + +OnMobKilled: + set .Spawn, .Spawn - 1; + getitem .Prize, .Amount; + if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; + else { + announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; + set .Status,0; + } + end; +} diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index fd58e49a4..ad7b44ea9 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -1,148 +1,148 @@ -//===== rAthena Script ======================================= -//= Euphy's Quest Shop -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.4a -//===== Compatible With: ===================================== -//= rAthena SVN r15340+ -//===== Description: ========================================= -//= A dynamic quest shop based on Lunar's, with easier config. -//= Includes support for multiple shops & cashpoints. -//= Item Preview script by ToastOfDoom. -//============================================================ - -prontera,164,203,6 script Quest Shop 998,{ -function Add; function Chk; function Slot; function A_An; - - if(.Shops$ != "") set .@i,1; - else { - set .@menu$,""; - for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) - set .@menu$, .@menu$+.Shops$[.@i]+":"; - set .@i, select(.@menu$); } - dispbottom "Select one item at a time."; - callshop "qshop"+.@i,1; - npcshopattach "qshop"+.@i; - end; - -function Add { - if (getitemname(getarg(1))=="null") { - debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } - for(set .@n,5; .@n<127; set .@n,.@n+2) { - if (!getarg(.@n,0)) break; - if (getitemname(getarg(.@n))=="null") { - debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } - for(set .@i,2; .@i<.@n; set .@i,.@i+1) - set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); - npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); - return; } -function Chk { - if (getarg(0)0) return .@s$+" ["+getitemslots(getarg(0))+"]"; - default: return .@s$; } } -function A_An { - setarray .@A$[0],"a","e","i","o","u"; - set .@B$, "_"+getarg(0); - for(set .@i,0; .@i<5; set .@i,.@i+1) - if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); - return "a "+getarg(0); } - -OnBuyItem: - set .@q[0],@bought_nameid; - copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); - if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } - mes "[Quest Shop]"; - mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; - mes "Requirements:"; - if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; - if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; - if (.@q[4]) for(set .@i,4; .@i "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; - next; - set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); - addtimer 1000, strnpcinfo(1)+"::OnEnd"; - while(1){ - switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { - case 1: - if (@qe0) { - mes "[Quest Shop]"; - mes "You're missing one or more quest requirements."; - close; } - if (!checkweight(.@q[0],.@q[1])) { - mes "[Quest Shop]"; - mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; - close; } - if (.@q[2]) set Zeny, Zeny-.@q[2]; - if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; - if (.@q[4]) for(set .@i,4; .@i","" - setarray .Points$[0],"#CASHPOINTS","Cash Points"; - - set .Announce,1; // Announce quest completion? (1: yes / 0: no) - set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) - set .DisplayID,0; // Show item IDs? (1: yes / 0: no) - set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) - -// Shop categories, if needed: "",""{,...}; -// Duplicate dummy data for any additional shops (bottom of script). -// If no categories, use the second line instead (remove //). - - setarray .Shops$[1],"Headgears","Weapons","Other"; - // set .Shops$,"n/a"; - -// Add(,,,,, -// ,{,...}); -// Shop number corresponds with order above (default is 1). -// Note: Do NOT use a reward item more than once! - - Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); - Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); - Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); - Add(1,5045,1,0,0,2252,1,1054,450,943,1200); - - Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); - Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); - - Add(3,531,1,3,0,512,1,713,1); - Add(3,532,1,3,0,513,1,713,1); - Add(3,533,1,3,0,514,1,713,1); - Add(3,534,1,3,0,515,1,713,1); - -// -------------------------------------------------- - freeloop(0); - for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) - npcshopdelitem "qshop"+.@i,909; - end; -} - -// -------- Dummy data (duplicate as needed) -------- -- shop qshop1 -1,909:-1 -- shop qshop2 -1,909:-1 -- shop qshop3 -1,909:-1 \ No newline at end of file +//===== rAthena Script ======================================= +//= Euphy's Quest Shop +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.4a +//===== Compatible With: ===================================== +//= rAthena SVN r15340+ +//===== Description: ========================================= +//= A dynamic quest shop based on Lunar's, with easier config. +//= Includes support for multiple shops & cashpoints. +//= Item Preview script by ToastOfDoom. +//============================================================ + +prontera,164,203,6 script Quest Shop 998,{ +function Add; function Chk; function Slot; function A_An; + + if(.Shops$ != "") set .@i,1; + else { + set .@menu$,""; + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) + set .@menu$, .@menu$+.Shops$[.@i]+":"; + set .@i, select(.@menu$); } + dispbottom "Select one item at a time."; + callshop "qshop"+.@i,1; + npcshopattach "qshop"+.@i; + end; + +function Add { + if (getitemname(getarg(1))=="null") { + debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } + for(set .@n,5; .@n<127; set .@n,.@n+2) { + if (!getarg(.@n,0)) break; + if (getitemname(getarg(.@n))=="null") { + debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } + for(set .@i,2; .@i<.@n; set .@i,.@i+1) + set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); + npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); + return; } +function Chk { + if (getarg(0)0) return .@s$+" ["+getitemslots(getarg(0))+"]"; + default: return .@s$; } } +function A_An { + setarray .@A$[0],"a","e","i","o","u"; + set .@B$, "_"+getarg(0); + for(set .@i,0; .@i<5; set .@i,.@i+1) + if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); + return "a "+getarg(0); } + +OnBuyItem: + set .@q[0],@bought_nameid; + copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); + if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } + mes "[Quest Shop]"; + mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; + mes "Requirements:"; + if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; + if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; + if (.@q[4]) for(set .@i,4; .@i "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; + next; + set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); + addtimer 1000, strnpcinfo(1)+"::OnEnd"; + while(1){ + switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { + case 1: + if (@qe0) { + mes "[Quest Shop]"; + mes "You're missing one or more quest requirements."; + close; } + if (!checkweight(.@q[0],.@q[1])) { + mes "[Quest Shop]"; + mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; + close; } + if (.@q[2]) set Zeny, Zeny-.@q[2]; + if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; + if (.@q[4]) for(set .@i,4; .@i","" + setarray .Points$[0],"#CASHPOINTS","Cash Points"; + + set .Announce,1; // Announce quest completion? (1: yes / 0: no) + set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) + set .DisplayID,0; // Show item IDs? (1: yes / 0: no) + set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) + +// Shop categories, if needed: "",""{,...}; +// Duplicate dummy data for any additional shops (bottom of script). +// If no categories, use the second line instead (remove //). + + setarray .Shops$[1],"Headgears","Weapons","Other"; + // set .Shops$,"n/a"; + +// Add(,,,,, +// ,{,...}); +// Shop number corresponds with order above (default is 1). +// Note: Do NOT use a reward item more than once! + + Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); + Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); + Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); + Add(1,5045,1,0,0,2252,1,1054,450,943,1200); + + Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); + Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); + + Add(3,531,1,3,0,512,1,713,1); + Add(3,532,1,3,0,513,1,713,1); + Add(3,533,1,3,0,514,1,713,1); + Add(3,534,1,3,0,515,1,713,1); + +// -------------------------------------------------- + freeloop(0); + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) + npcshopdelitem "qshop"+.@i,909; + end; +} + +// -------- Dummy data (duplicate as needed) -------- +- shop qshop1 -1,909:-1 +- shop qshop2 -1,909:-1 +- shop qshop3 -1,909:-1 diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt index 56357601a..cccbea7ee 100644 --- a/npc/custom/quests/questboard.txt +++ b/npc/custom/quests/questboard.txt @@ -1,324 +1,324 @@ -//===== rAthena Script ======================================= -//= tr0n's Questboard -//===== By: ================================================== -//= tr0n -//===== Current Version: ===================================== -//= 1.4.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Easily add collection and hunting quests. -//===== Additional Comments: ================================= -// 1.0.0 Release -// 1.1.0 Added zeny reward -// 1.2.0 Rewrote checkmob and killcounter -// 1.3.1 Added level restriction -// 1.3.4 Added Reward Item Amount -// 1.4.4 Added Quest delay -//============================================================ - -prontera,129,215,5 script Questboard 857,{ - - if(c_run==1){ - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) { - mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; - next; - if(select("Finish:Abort") == 2){ - mes "[^FF7700Questboard^000000]"; - mes "Quest aborted."; - set currentquest$, ""; - set c_run, 0; - close; - } - goto L_checkitems; - } - - if(h_run==1){ - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) { - set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); - mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; - next; - if(select("Finish:Abort") == 2){ - mes "[^FF7700Questboard^000000]"; - mes "Quest aborted."; - for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ - set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); - setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); - } - set currentquest$, ""; - set h_run, 0; - close; - } - goto L_checkmobs; - } - -L_questmenu: - mes "[^FF7700Questboard^000000]"; - mes "Select category:"; - next; - - switch(select((.collection)?"Collection Quests":"", - (.hunting)?"Hunting Quests":"", - "Exit")) { - -case 1: - set .@collectmenu$, ""; - for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { - if (.@i) set .@collectmenu$,.@collectmenu$+":"; - set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); - } - set .@selection,select(.@collectmenu$); - if(gettimetick(2) < getd(.@selection + "_collection_delay")){ - set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); - mes "[^FF7700Questboard^000000]"; - if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; - if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; - mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; - close; - } - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { - mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; - next; - if(select("Accept:Decline") == 2){ - close; - } - if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) - { - mes "[^FF7700Questboard^000000]"; - mes "Quest accepted."; - set c_run, 1; - set currentquest$, .@selection; - close; - } - else - { - mes "[^FF7700Questboard^000000]"; - mes "You don't have the required"; - mes "level to do this quest."; - close; - } - -case 2: - set .@huntmenu$, ""; - for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { - if (.@i) set .@huntmenu$,.@huntmenu$+":"; - set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); - } - set .@selection,select(.@huntmenu$); - if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ - set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); - mes "[^FF7700Questboard^000000]"; - if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; - if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; - mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; - close; - } - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { - mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; - next; - if(select("Accept:Decline") == 2){ - close; - } - if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) - { - mes "[^FF7700Questboard^000000]"; - mes "Quest accepted."; - set h_run, 1; - set currentquest$, .@selection; - close; - } - else - { - mes "[^FF7700Questboard^000000]"; - mes "You don't have the required"; - mes "level to do this quest."; - close; - } - -case 3: - close; - } - -L_checkitems: - for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { - if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ - set .@checkitem,.@checkitem+2; - } - } - if(.@checkitem=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end; - setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); - dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; - end; - } - continue; - } - end; - -OnInit: - - function AddCollection; - function AddHunting; - - //Activate/Deactive quest categories here - set .collection, 1; - set .hunting, 1; - - //Quest Delay (seconds) - //24 hours = 86400 seconds - set .quest_delay, 0; - - //Checks if quests are loaded (prevents out of index) - if(.questsloaded==1) end; - set .questsloaded, 1; - - //Add Collection Quests here - //AddCollection("",,,,,,,,,,...); - - - //Add Hunting Quests here - //AddHunting("",,,,,,,,,,...); - - end; - - -function AddCollection { - set .collectionquestcount,.collectionquestcount+1; - setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); - setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); - setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); - setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); - setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); - setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); - set .@argcount, 6; - set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); - setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); - setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount, .@argcount+2; - while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { - set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); - setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); - setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount,.@argcount+2; - } - return; -} - -function AddHunting { - set .huntingquestcount,.huntingquestcount+1; - setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); - setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); - setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); - setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); - setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); - setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); - set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); - set .@argcount, 6; - setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); - setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount, .@argcount+2; - while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { - set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); - setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); - setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); - set .@argcount, .@argcount+2; - } - return; -} -} \ No newline at end of file +//===== rAthena Script ======================================= +//= tr0n's Questboard +//===== By: ================================================== +//= tr0n +//===== Current Version: ===================================== +//= 1.4.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Easily add collection and hunting quests. +//===== Additional Comments: ================================= +// 1.0.0 Release +// 1.1.0 Added zeny reward +// 1.2.0 Rewrote checkmob and killcounter +// 1.3.1 Added level restriction +// 1.3.4 Added Reward Item Amount +// 1.4.4 Added Quest delay +//============================================================ + +prontera,129,215,5 script Questboard 857,{ + + if(c_run==1){ + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Finish:Abort") == 2){ + mes "[^FF7700Questboard^000000]"; + mes "Quest aborted."; + set currentquest$, ""; + set c_run, 0; + close; + } + goto L_checkitems; + } + + if(h_run==1){ + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) { + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); + mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Finish:Abort") == 2){ + mes "[^FF7700Questboard^000000]"; + mes "Quest aborted."; + for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); + setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); + } + set currentquest$, ""; + set h_run, 0; + close; + } + goto L_checkmobs; + } + +L_questmenu: + mes "[^FF7700Questboard^000000]"; + mes "Select category:"; + next; + + switch(select((.collection)?"Collection Quests":"", + (.hunting)?"Hunting Quests":"", + "Exit")) { + +case 1: + set .@collectmenu$, ""; + for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { + if (.@i) set .@collectmenu$,.@collectmenu$+":"; + set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); + } + set .@selection,select(.@collectmenu$); + if(gettimetick(2) < getd(.@selection + "_collection_delay")){ + set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set c_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + +case 2: + set .@huntmenu$, ""; + for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { + if (.@i) set .@huntmenu$,.@huntmenu$+":"; + set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); + } + set .@selection,select(.@huntmenu$); + if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ + set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { + mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set h_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + +case 3: + close; + } + +L_checkitems: + for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { + if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ + set .@checkitem,.@checkitem+2; + } + } + if(.@checkitem=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end; + setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); + dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; + end; + } + continue; + } + end; + +OnInit: + + function AddCollection; + function AddHunting; + + //Activate/Deactive quest categories here + set .collection, 1; + set .hunting, 1; + + //Quest Delay (seconds) + //24 hours = 86400 seconds + set .quest_delay, 0; + + //Checks if quests are loaded (prevents out of index) + if(.questsloaded==1) end; + set .questsloaded, 1; + + //Add Collection Quests here + //AddCollection("",,,,,,,,,,...); + + + //Add Hunting Quests here + //AddHunting("",,,,,,,,,,...); + + end; + + +function AddCollection { + set .collectionquestcount,.collectionquestcount+1; + setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); + setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); + setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); + setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); + setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); + setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); + set .@argcount, 6; + set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); + setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { + set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); + setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); + setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount,.@argcount+2; + } + return; +} + +function AddHunting { + set .huntingquestcount,.huntingquestcount+1; + setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); + setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); + setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); + setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); + setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); + setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); + set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); + set .@argcount, 6; + setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { + set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); + setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); + setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + } + return; +} +} -- cgit v1.2.3-70-g09d2