From 19d6148750b5d64a3526f68cf8eb1c5c5a360df5 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 4 Jun 2015 17:47:35 +0530 Subject: JobChanger Updated Signed-off-by: Haru --- npc/custom/jobmaster.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/custom') diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index ca102ed76..c497ceef3 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -73,7 +73,7 @@ prontera,153,193,6 script Job Master 2_F_MAGICMASTER,{ if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) { .@newclass = roclass(.@eac|EAJL_THIRD); .@required_jlevel = 99; - } else if (Class == Job_Ninja) { + } else if (Class == Job_Ninja || Class == Job_Gunslinger) { .@newclass = .@job1; .@required_jlevel = 70; } @@ -253,7 +253,7 @@ OnInit: .rebirth_jlevel = 50; // Minimum base job level to reborn OR change to third class .jobchange_first = 10; // Minimum job level to turn into 1st class .jobchange_second = 40; // Minimum job level to turn into 2nd class - .third_classes = 1; // Enable third classes? (1: yes / 0: no) + .third_classes = 1; // Enable third classes/Extended Classes? (1: yes / 0: no) .supernovice_level = 45; // Minimum base level to turn into Super Novice .linear_jobchange = 1; // Enforce linear class changes? (1: yes / 0: no) .skill_point_check = 1; // Force player to use up all skill points? (1: yes / 0: no) -- cgit v1.2.3-70-g09d2