From 610130172552889d6dfb4c5ebc964bb90fdc73d2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/custom/quests/event_6_new_hats.txt | 389 --------------------------------- 1 file changed, 389 deletions(-) delete mode 100644 npc/custom/quests/event_6_new_hats.txt (limited to 'npc/custom/quests/event_6_new_hats.txt') diff --git a/npc/custom/quests/event_6_new_hats.txt b/npc/custom/quests/event_6_new_hats.txt deleted file mode 100644 index 50110ff52..000000000 --- a/npc/custom/quests/event_6_new_hats.txt +++ /dev/null @@ -1,389 +0,0 @@ -//===== Hercules Script ====================================== -//= Custom Quest For New Headgears -//===== By: ================================================== -//= RedxSwordxHero, Lupus -//===== Current Version: ===================================== -//= 1.4b -//===== Description: ========================================= -//= 4 brothers give you quests to get 6 new hats (missing -//= from official quests) -//= Use this custom quest instead of event_32_new_hats.txt -//= -Bongun Hat -//= -Poring Hat, Sphinx Hat -//= -Kafra Band, Panda Hat -//= -Crescent Hairpin -//===== Additional Comments: ================================= -//= Event New Hats by RedxSwordxHero -//= Ported and improved with timers [Lupus] -//= Thanks to x[tsk],fixed all item requirements to iRO specs exept -//= for hats which cannot be made on the real server. [Lupus] -//= 1.2 removed already existing official hat quests [Lupus] -//= 1.3 Spiffed up the NPC coords and their appearance [Lupus] -//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus] -//============================================================ - -prt_in,130,66,5 script Zac 4_M_BIBI,{ - mes "[Zac]"; - mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Zac]"; - mes "I provide 1 hat and my brothers provides the other 5."; - next; - switch (select("Join", "Information", "Cancel")) { - case 1: - mes "[Zac]"; - mes "What hat do you want me to make?"; - next; - switch (select("Bongun Hat")) { - case 1: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if (countitem(Amulet) < 10) { - mes "[Zac]"; - mes "Oh, dear. You need 10 Amulets..."; - close; - } - if (countitem(Cobaltblue_Dyestuffs) < 1) { - mes "[Zac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuffs..."; - close; - } - if (countitem(Munak_Turban) < 1) { - mes "[Zac]"; - mes "Oh, dear. You need 1 Munak Hat..."; - close; - } - delitem Amulet,10;//Items: Amulet, - delitem Cobaltblue_Dyestuffs,1;//Items: Cobaltblue Dyestuff, - delitem Munak_Turban,1; //Items: Munak Hat, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; - next; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; - getitem Bongun_Hat,1;//Items: Bongun Hat, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; - } - break; - case 2: - mes "[Zac]"; - mes "Which hat materials do you wish to know?"; - next; - switch (select("Bongun Hat")) { - case 1: - mes "[Zac]"; - mes "You need 10 Amulets, 1 Cobaltblue Dyestuffs and 1 Munak Hat for Bongun Hat."; - close; - } - break; - case 3: - mes "[Zac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; - } -} - -prt_in,162,131,5 script Blac 4_M_JOB_HUNTER,{ - mes "[Blac]"; - mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Blac]"; - mes "I provide 1 hat and my brothers provides the other 5."; - next; - switch (select("Join", "Information", "Cancel")) { - case 1: - mes "[Blac]"; - mes "What hat do you want me to make?"; - next; - switch (select("Crescent Hairpin")) { - case 1: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if (countitem(Heart_Hair_Pin) < 1) { - mes "[Blac]"; - mes "Oh, dear. You need 1 Heart Hairpin..."; - close; - } - if (countitem(Steel) < 10) { - mes "[Blac]"; - mes "Oh, dear. You need 10 Steels..."; - close; - } - delitem Heart_Hair_Pin,1;//Items: Heart Hairpin, - delitem Steel,10; //Items: Steel, - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment."; - next; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!"; - getitem First_Moon_Hair_Pin,1;//Items: Cresent Hairpin, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; - } - break; - case 2: - mes "[Blac]"; - mes "Which hat materials do you wish to know?"; - next; - switch (select("Crescent Hairpin")) { - case 1: - mes "[Blac]"; - mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin."; - close; - } - break; - case 3: - mes "[Blac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; - } -} - -prt_in,53,56,5 script Jac 1_M_PAY_ELDER,{ - mes "[Jac]"; - mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Jac]"; - mes "I provide 2 hats and my brothers provides the other 4."; - next; - switch (select("Join", "Information", "Cancel")) { - case 1: - mes "[Jac]"; - mes "What hat do you want me to make?"; - next; - switch (select("Kafra Band", "Panda Hat")) { - case 1: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if (countitem(Silk_Ribbon) < 1) { - mes "[Jac]"; - mes "Oh, dear. You need 1 Silk Ribbon..."; - close; - } - if (countitem(Wild_Flower) < 1) { - mes "[Jac]"; - mes "Oh, dear. You need 1 Wild Flower..."; - close; - } - delitem Silk_Ribbon,1;//Items: Silk Ribbon, - delitem Wild_Flower,1; //Items: Wild Flower, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; - next; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; - getitem Kafra_Band,1;//Items: Kafra's Band, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; - case 2: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if (countitem(Steel) < 10) { - mes "[Jac]"; - mes "Oh, dear. You need 10 Steels..."; - close; - } - if (countitem(Bears_Foot) < 200) { - mes "[Jac]"; - mes "Oh, dear. You need 200 Bear Footskins..."; - close; - } - delitem Steel,10;//Items: Steel, - delitem Bears_Foot,200; //Items: Bears Footskin, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; - next; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; - getitem Panda_Cap,1;//Items: Panda Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; - } - break; - case 2: - mes "[Jac]"; - mes "Which hat materials do you wish to know?"; - next; - switch (select("Kafra Band", "Panda Hat")) { - case 1: - mes "[Jac]"; - mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; - close; - case 2: - mes "[Jac]"; - mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; - close; - } - break; - case 3: - mes "[Jac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; - } -} - -prt_in,45,113,5 script Pac 4_M_GEF_SOLDIER,{ - mes "[Pac]"; - mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; - next; - mes "[Pac]"; - mes "I provide 2 hats and my brothers provides the other 4."; - next; - switch (select("Join", "Information", "Cancel")) { - case 1: - mes "[Pac]"; - mes "What hat do you want me to make?"; - next; - switch (select("Poring Hat", "Sphinx Hat")) { - case 1: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if (countitem(Poring_Doll) < 1) { - mes "[Pac]"; - mes "Oh, dear. You need 1 Poring Doll..."; - close; - } - if (countitem(Jellopy) < 300) { - mes "[Pac]"; - mes "Oh, dear. You need 300 Jellopys..."; - close; - } - delitem Poring_Doll,1;//Items: Poring Doll, - delitem Jellopy,300;//Items: Jellopy, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; - next; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; - getitem Poring_Hat,1;//Items: Poring Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; - case 2: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if (countitem(Steel) < 25) { - mes "[Pac]"; - mes "Oh, dear. You need 25 Steels..."; - close; - } - if (countitem(Darkgreen_Dyestuffs) < 1) { - mes "[Pac]"; - mes "Oh, dear. You need 1 DarkGreen Dyestuffs..."; - close; - } - if (countitem(Lemon_Dyestuffs) < 1) { - mes "[Pac]"; - mes "Oh, dear. You need 1 Lemon Dyestuffs..."; - close; - } - if (countitem(Transparent_Cloth) < 150) { - mes "[Pac]"; - mes "Oh, dear. You need 150 Fabric..."; - close; - } - if (countitem(Gold) < 2) { - mes "[Pac]"; - mes "Oh, dear. You need 2 Gold Bar's..."; - close; - } - delitem Steel,25;//Items: Steel, - delitem Darkgreen_Dyestuffs,1;//Items: Darkgreen Dyestuff, - delitem Lemon_Dyestuffs,1;//Items: Lemon Dyestuffs, - delitem Transparent_Cloth,150;//Items: Fabric, - delitem Gold,2; //Items: Gold, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; - next; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; - getitem Spinx_Helm,1;//Items: Sphinx Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; - } - break; - case 2: - mes "[Pac]"; - mes "Which hat materials do you wish to know?"; - next; - switch (select("Poring Hat", "Sphinx Hat")) { - case 1: - mes "[Pac]"; - mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; - close; - case 2: - mes "[Pac]"; - mes "You need 25 Steels, 1 DarkGreen Dyestuffs, 1 Lemon Dyestuffs, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; - close; - } - break; - case 3: - mes "[Pac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; - } -} - - -//these scripts make our brothers to appear and disappear in order -- script EDZac FAKE_NPC,{ -OnInit: -OnMinute15: - disablenpc "Zac"; - end; -OnMinute01: - if(rand(2)) end; - enablenpc "Zac"; - end; -} - -- script EDJac FAKE_NPC,{ -OnInit: -OnMinute30: - disablenpc "Jac"; - end; -OnMinute16: - if(rand(2)) end; - enablenpc "Jac"; - end; -} - -- script EDPac FAKE_NPC,{ -OnInit: -OnMinute45: - disablenpc "Pac"; - end; -OnMinute31: - if(rand(2)) end; - enablenpc "Pac"; - end; -} - -- script EDBlac FAKE_NPC,{ -OnInit: -OnMinute00: - disablenpc "Blac"; - end; -OnMinute46: - if(rand(2)) end; - enablenpc "Blac"; - end; -} -- cgit v1.2.3-60-g2f50