From 2e5e8e8c9a1f663992dab375573081a2856b265f Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Wed, 10 Jun 2009 01:44:22 +0000 Subject: * Implemented rewrite of the quest "The Sign". - Attempts to save player progress when quest npcs are talked too. This is Untested. - Talking to any quest related NPC will remove all out-dated quest vars. * Fixed incorrect sprite ID used in some Niflheim quest npcs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13878 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/alberta.txt | 17 ----------------- 1 file changed, 17 deletions(-) (limited to 'npc/cities') diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index e4d5d2552..1417552a2 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -545,20 +545,3 @@ alberta,190,173,4 script Phelix 85,{ } } } - -alberta,43,49,5 script Poor-looking Merchant 89,{ - mes "[Machen]"; - mes "Why...?"; - mes "How did my"; - mes "family's wealth"; - mes "and prestige just"; - mes "go down the drain?"; - next; - mes "[Machen]"; - mes "Ever since the"; - mes "Alcheshs came to Alberta,"; - mes "they quickly took our place"; - mes "as the biggest business owners"; - mes "here. It's our biggest shame..."; - close; -} -- cgit v1.2.3-60-g2f50