From e3afdc2af4c5e50c79237ee092e25f39b7428e47 Mon Sep 17 00:00:00 2001 From: Michieru Date: Thu, 24 Oct 2013 12:10:43 +0200 Subject: Update to last rAthena npc. Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt --- npc/cities/payon.txt | 51 +++++++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 24 deletions(-) (limited to 'npc/cities/payon.txt') diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index feea5ed88..70f2d9f69 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -1,17 +1,17 @@ //===== Hercules Script ====================================== //= Payon City -//===== By: ================================================== +//===== By: ================================================== //= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2) //= Darkchild (1.3) DracoRPG (1.5) L0ne_W0lf (2.1) -//===== Current Version: ===================================== -//= 2.1b -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 2.1c +//===== Description: ========================================= //= Payon City Npcs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Most Credits To Muad Dib, Some Stuff By Me -//= 1.4 - Corrected a few typos -//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG] -//= 1.5b - Used Dino9021's script for the Gemstone exchanger [DracoRPG] +//= 1.4 Corrected a few typos +//= 1.5 Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG] +//= 1.5b Used Dino9021's script for the Gemstone exchanger [DracoRPG] //= 1.5b1 fixed Gemstone Exchanger NPC [Lupus] //= 1.5b2 added adv.classes/baby classes support [Lupus] //= 1.6 Fixed typos [Nexon] @@ -20,13 +20,14 @@ //= 1.9 Fixed missing next;'s [Evera] //= 2.0 fixed some bugs, optimized script, added missing msg [Lupus] //= 2.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= Moved Gemstone Trader "Jade" to /merchants/gemstone.txt -//= Moved Fortune Teller to /other/fortune.txt +//= Moved Gemstone Trader "Jade" to /merchants/gemstone.txt +//= Moved Fortune Teller to /other/fortune.txt //= 2.1b Added a missing close in the Monster Scholar. [L0ne_W0lf] -//============================================================ +//= 2.1c Minor bug fixes. [Euphy] +//============================================================ // Payon -//============================================================ +//============================================================ payon,246,154,0 script Lady#payon 90,{ mes "[Lady]"; mes "A long time ago,"; @@ -139,7 +140,7 @@ payon,249,156,1 script Woman#payon 66,{ mes " To be honest, things are getting tough because of all those monsters. ^666666*Sigh...*^000000"; next; mes "[Woman]"; - if (sex == 1) + if (Sex == 1) mes "Whoa~! I just noticed those arms of yours look pretty solid. You look pretty strong, guy. Just how many monsters have you killed?!"; else mes "Oooh! I didn't notice before, but you look pretty strong beneath all of that feminine charm."; @@ -188,7 +189,7 @@ payon,246,158,5 script Woman#2payon 66,0,0,{ mes "of the people living in Payon by her behavior. She's the only loudmouth. I guess she's just too excited about what the fortune teller told her."; next; mes "[Jim's Mother]"; - if (sex == 1) { + if (Sex == 1) { mes "Ooh...!"; mes "You've got"; mes "such broad shoulders!"; @@ -250,9 +251,9 @@ payon,210,110,1 script Drunkard#payon 120,{ mes "Buy me a drink?!"; } next; - switch(select("Alright, but only one drink. :No thanks, pal.:Oh my God! Hell no! ")) { + switch(select("Alright, but only one drink.:No thanks, pal.:Oh my God! Hell no!")) { case 1: - set zeny,zeny-100; + set Zeny, (Zeny < 100)?0:(Zeny - 100); mes "[Drunkard]"; mes "Thanks...!"; mes "..Brother!"; @@ -369,7 +370,7 @@ payon,132,235,3 script Monster Scholar#02 98,{ } // Inside Payon -//============================================================ +//============================================================ payon_in01,180,7,2 script Waitress#payon 90,{ mes "[Pub Lady]"; mes "This place is always bustling with busy people. Little Novices come and go to become Archers, and everyone else is buying arrows while I have to stay here in this small shop."; @@ -384,8 +385,8 @@ payon_in01,180,7,2 script Waitress#payon 90,{ mes "And lonely..."; next; mes "[Pub Lady]"; - if (sex == 1) - mes "Where I can find the right person, a hot and sexy hunk who can take me away from here? Um, hey mister, are you listening?"; + if (Sex == 1) + mes "Where I can find the right person, a hot and Sexy hunk who can take me away from here? Um, hey mister, are you listening?"; else { mes "Where I can find the right person, a cute, yet hard-bodied hunk who can take me away from here?"; mes "Um, hey lady, are"; @@ -953,6 +954,7 @@ OnTouch: mes "I'd better rest."; mes "Please, take care"; mes "of yourself."; + close; //This actually never happens on iRO //if (.@oldman_random == 2) { @@ -963,7 +965,7 @@ OnTouch: // mes "coming back later?"; //} } - close; + end; } payon_in03,102,185,5 script Guard#payon 708,{ @@ -973,19 +975,21 @@ payon_in03,102,185,5 script Guard#payon 708,{ mes "You're not"; mes "allowed here!"; mes "Go back outside!"; + close; } - if (Baselevel > 30) { + if (BaseLevel > 30) { mes "[Guard]"; mes "I'm sorry,"; mes "but you're"; mes "not allowed here."; mes "Please leave."; + close; } - close; + end; } // Payon Archer Village -//============================================================ +//============================================================ pay_arche,77,131,2 script Archer Joe#payon 88,{ mes "[Archer Joe]"; mes "Payon!"; @@ -1070,4 +1074,3 @@ pay_arche,77,131,2 script Archer Joe#payon 88,{ } close; } - -- cgit v1.2.3-60-g2f50