From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/niflheim.txt | 559 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 559 insertions(+) create mode 100644 npc/cities/niflheim.txt (limited to 'npc/cities/niflheim.txt') diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt new file mode 100644 index 000000000..83fce64f0 --- /dev/null +++ b/npc/cities/niflheim.txt @@ -0,0 +1,559 @@ +//===== eAthena Script ======================================= +//= Niflheim Script +//===== By: ================================================== +//= Fyrien, Dizzy, PKGINGO +//= Official NPCs translated and re-edited by Celest +//===== Current Version: ===================================== +//= 1.08 +//===== Compatible With: ===================================== +//= Any eAthena Version; Niflheim Required +//===== Description: ========================================= +//= Official NPC's for Niflheim +//= 1.01 Splitted file(guides, shops). Fixed rand() bugs, +//= missing labels bugs, optimization [Lupus] +//= 1.03 fixed end; -> close; +//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name +//= in Piano Keys quest +//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus] +//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus] +//= 1.07 Fixed typos [Nexon] +//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in. +//= Also removed TODO, as they are already done. [Vicious_Pucca] +//============================================================ + +//prontera.gat,164,161,4 script Traveler::NifTrav 68,{ +// mes "[Traveler]"; +// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?"; +// next; +// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-; +// +// mes "[Traveler]"; +// mes "A wise choice by any means..."; +// close; +//M_show: +// warp "niflheim.gat",202,171; +// close; +//} +//- script EDNifTrav -1,{ +//OnInit: +//OnMinute00: +// disablenpc "NifTrav"; +// end; +//OnMinute56: +// enablenpc "NifTrav"; +// end; +//} + +niflheim.gat,52,174,3 script Kirz 796,{ + mes "[Kirz]"; + mes "Humans are not allowed here!"; + mes "Living things-! are not"; + mes "allowed to pass!"; + close; +} + +niflheim.gat,213,221,0 script Spirit::spirits 802,{ + mes "[Spirit]"; + mes "Welcome to my world..."; + mes "This land we call...."; + mes "Niflheim...."; + percentheal -85,-85; + close; +} + +niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802 +niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802 +niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802 +niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802 +niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802 +niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802 +niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802 +niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802 + +niflheim.gat,184,199,5 script Little Girl 793,{ + mes "[Sairin]"; + if(niflheimlost2 == 1) goto L_thanks; + if(niflheimlost == 1) goto L_foundhim; + if(lostgirl == 1) goto L_sure2; + mes "Sir, will you please help me?"; + if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix + if(BaseJob==Job_Novice) close; + next; + menu "Yes",-, "No",M_no; + + mes "[Sairin]"; + mes "My friend and I went for a hike and ended up wandering into a strange field."; + next; + mes "[Sairin]"; + mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!"; + next; + mes "[Sairin]"; + mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town.."; + next; + mes "[Sairin]"; + mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?"; + next; + menu "Sure",-, "No",M_no; +L_sure2: + set lostgirl,1; + mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one..."; + close; + +L_foundhim: + mes "You found him?"; + mes "Oh thank you!"; + mes "Please, take this as a token of my appreciation."; + getitem 642,1;//Items: Book of Devil, + set niflheimlost2,1; + close; +L_thanks: + mes "Thanks again!"; +M_no: + close; +} + +nif_fild01.gat,213,268,5 script Little Boy 797,{ + mes "[Marius]"; + if(niflheimlost == 1) goto L_alreadydone; + if(lostgirl == 1) goto L_sure2; + mes "Sairin...where are you?"; + close; +L_alreadydone: + mes "Thank you for helping us!"; + close; +L_sure2: + mes "Who are you?"; + mes "..."; + mes "You found Sairin?"; + mes "She ran to Niflheim?"; + next; + set niflheimlost,1; + mes "[Marius]"; + mes "Could you tell her that I am on my way?"; + mes "I am a little slow, and its very important that she knows."; + menu "Yes",L_alreadydone, "No",-; + + close; +} + +niflheim.gat,195,211,5 script Gigantia 796,{ + mes "[Gigantia]"; + mes "The Lord of Death always sees everything..."; + close; +} + +niflheim.gat,153,215,3 script Feline 794,{ + mes "[Feline]"; + mes "Why are you in this dangerous village?"; + mes "Better go back fast..."; + close; +} + +nif_in.gat,16,27,1 script Dead Cock 800,{ + mes "[Dead Cock]"; + mes "I was eaten by humans when alive,"; + mes "now it's my turn to eat you! Gugugugu~"; + mes "Aaah, I can't believe there's such a world after death, gugugu"; + percentheal -5,0; + close; +} + +nif_in.gat,16,30,4 script Vampire Bat 799,{ + mes "[Vampire Bat]"; + mes "Alive or dead, human blood"; + mes "is always the tastiest!"; + mes "What? You want your blood"; + mes "to be sucked by me? Nice nice-!"; + percentheal -5,0; + close; +} + +nif_in.gat,156,93,5 script Child 793,{ + mes "[Anne]"; + mes "Where, is this place? I just woke up"; + mes "and found myself here... mommy..."; + mes "have you seen my mommy, hmm? ... sob..."; + mes "I want to go home..."; + next; + menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end; + +L_Wizzard: + mes "[Anne]"; + mes "A witch? I don't know any witches..."; + mes "although I read about them in storybooks,"; + mes "but I don't know if they're real or not,"; + mes "must be really scary if she is real..."; + next; + mes "[Anne]"; + mes "But why is it so cold?"; + if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~"; + if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~"; + mes "I miss my warm home,"; + mes "Can you help me please? Hmmm? Hmmm?"; + close; + +L_Curse: + mes "[Anne]"; + mes "Curse... My grandma told me"; + mes "she has a way to avoid any curse"; + mes "unlifteable by holy blessings..."; + next; + mes "[Anne]"; + mes "Klaatu..."; + mes "Verata....."; + mes "And... something... something... what was it?"; + mes "I can't remember the last one."; + next; + mes "[Anne]"; + mes "She said if you can pronounce these magic words"; + mes "to escape a cursed fate."; + mes "Now I can't remember what she said was important..."; + mes "looks like I forgot them too."; + close; + +L_end: + mes "[Anne]"; + mes "So cold... so cold... I wish I could"; + mes "go home... if you can please take me with you..."; + mes "it's too scary here..."; + mes "please.... help me...."; + close; +} + +niflheim.gat,350,258,5 script Cursed Soul 802,{ + killmonster "niflheim.gat","mymob"; + mes "[Aesop Bruce]"; + mes "I feel a strong curse on youaaaahhhhh"; + mes "I shall deny your existanceahhhhhhh"; + mes "Turn back or you will dieeeaaaahhhh"; + mes "Don't touch my boookkssaaaahhhh"; + next; + menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back; + +L_book1: + mes "[Aesop]"; + mes "Don't you touch my bookssssahhh!!"; + mes "Ahahaha, I curse you for being bitten, torn and clawed at!!"; + mes "Forever binded to this curse!!"; + monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob"; + close; + +L_book2: + mes "[Aesop Bruce]"; + mes "I said don't touch my booksssahhh..."; + mes "Get lost...."; + mes "Don't disrupt my restingggaaahh!!"; + warp "niflheim.gat",34,162; + close; + +L_book3: + set nif_t,0; + set @nif_random1,rand(1,10); + mes "[Aesop Bruce]"; + mes "Ahahaha.... I see you are brave!!"; + mes "Start reading your prayersahahahah!!"; + next; +L_MENU1: + menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3; + + L_MENU1_1: + goto L_MENU2; + + L_MENU1_2: + set nif_t,nif_t + 10; + goto L_MENU2; + + L_MENU1_3: + goto L_MENU2; + +L_MENU2: + menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3; + + L_MENU2_1: + goto L_MENU3; + + L_MENU2_2: + goto L_MENU3; + + L_MENU2_3: + set nif_t,nif_t + 10; + goto L_MENU3; + +L_MENU3: + menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4; + + L_MENU3_1: + goto L_score; + + L_MENU3_2: + goto L_score; + + L_MENU3_3: + goto L_score; + + L_MENU3_4: + set nif_t,nif_t + 10; + goto L_score; + + +L_score: + if (nif_t == 30) goto L_sucess1; + mes "[Aesop Bruce]"; + mes "Hahahaha!! Your prayers were wrong!!"; + mes "Time to face deathohohohoho,"; + mes "May you be cured forevahahahaha!!"; + monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob"; + monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob"; + monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob"; + monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob"; + monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob"; + monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob"; + monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob"; + close; + +L_sucess1: + if (@nif_random1 == 10) goto L_sucess2; + mes "[Aesop Bruce]"; + mes "Your prayers were correctaaahhhh..."; + mes "but your curse still remainsaaahhhh!!"; + mes "Haahahahaha.....!!!"; + close; + +L_sucess2: + mes "[Aesop Bruce]"; + mes "Hahahaha!! Your curse has been lifted!!"; + mes "Gahahahaha.....!!!"; + close; + +L_back: + mes "[Aesop Bruce]"; + mes "Ahahahaha! Not bad thinking at alllhhhaahaaa..."; + mes "I shall pray that you live to returnahhhh...."; + close; +} + +niflheim.gat,224,243,3 script Alager 795,{ + mes "[Alager]"; + mes "Muahaha, I love to eat meat..."; + mes "You look... delicious!"; + next; + mes "[Alager]"; + mes "I'm going to eat you..."; + next; + mes "-Chomp bite slurp-"; + if (nif_quest1 == 1 || nif_q_done == 1) goto L_end; + percentheal -60,0; + next; + mes "[Alager]"; + mes "Ahhh, it's been some time since I had such delicious meat!"; + // 50% made up, not the slightest idea how to translate these ^^; + mes "as an ex-barbeque chef, my favourite meat"; + mes "would be like preparing beef fillet,"; + mes "crossed and grilled to perfection"; + mes "that would be really delicious... "; + next; + mes "[Alager]"; + mes "Ah, let me thank you with this,"; + mes "I found it on the ground, hoho~"; + getitem 7184,1;//Items: Piano Key, + set nif_quest1, 1; + close; +L_end: + percentheal -30,0; + close; +} + +nif_in.gat,105,81,3 script Grey 794,{ + mes "[Grey]"; + mes "Ah, there was this poem..."; + mes "in which author and time of writing was unknown,"; + mes "and has been circulating since long ago..."; + next; + mes "[Grey]"; + mes "^FF0000When the sun sets in the western hills,^000000"; + mes "^FF0000Where points the velvet gloom of dawn,^000000"; + mes "^FF0000The beautiful melody surrounding thy soul,^000000"; + mes "^FF0000Is the key from Lord Death's wrath.^000000"; + next; + if (nif_quest2 == 1 || nif_q_done == 1) goto L_end; + set @nif_random,rand(1,4); + mes "[Grey]"; + mes "Heh, let me give you a little exam!"; + mes "Repeat line no. " + @nif_random + " of the poem"; + mes "that you have just heard to me!"; + next; + input @inputstr1$; + if (@nif_random == 2) goto L_RAN_2; + if (@nif_random == 3) goto L_RAN_3; + if (@nif_random == 4) goto L_RAN_4; + //if (@nif_random == 1) goto L_RAN_1; + L_RAN_1: + set @str1$,"When the sun sets in the western hills,"; + goto L_RAN_B; + + L_RAN_2: + set @str1$,"Where points the velvet gloom of dawn,"; + goto L_RAN_B; + + L_RAN_3: + set @str1$,"The beautiful melody surrounding thy soul,"; + goto L_RAN_B; + + L_RAN_4: + set @str1$,"Is the key from Lord Death's wrath."; + goto L_RAN_B; + + L_RAN_B: + if (@inputstr1$ == @str1$) goto L_RAN_SC; + mes "[Grey]"; + mes "Aih... If you had paid more attention,"; + mes "you would have known the correct answer!"; + mes "Come back for the challenge again,"; + mes "when you have thought over it!"; + close; + + L_RAN_SC: + mes "[Grey]"; + mes "Hoho... I see you have paid attention!"; + mes "I am Grey, a wandering poet of yore,"; + mes "you are the best audience I have had so far,"; + mes "here, take this as a reward."; + getitem 7184,1;//Items: Piano Key, + set nif_quest2, 1; + next; + mes "[Grey]"; + mes "I hope you will treat other poets"; + mes "as well as you treated me, farewell."; + close; + +L_end: + mes "[Grey]"; + mes "I wonder what does it mean..."; + mes "If you read it carefully,"; + mes "it seems to have a deep meaning,"; + mes "as if there is a mysterious secret"; + mes "hidden within these words..."; + close; +} + +nif_in.gat,31,20,3 script Kurtz 794,{ + mes "[Kurtz]"; + mes "Business nowadays is really bad..."; + mes "Back when I used to be alive,"; + mes "my business was this bad too~!"; + if (nif_quest3 == 1 || nif_q_done == 1) close; + next; + mes "[Kurtz]"; + mes "Hey! You there! Dump this for me"; + mes "on the way out will you!"; + getitem 7184,1;//Items: Piano Key, + set nif_quest3, 1; + next; + mes "[Kurtz]"; + mes "Why is business so bad lately..."; + mes "(mumble mumble)"; + close; +} + +niflheim.gat,169,71,5 script #1 111,2,2{ + if (nif_q_done == 1) end; + if (nif_quest4 == 1) end; + + mes "- In the nearby tombs -"; + mes "- you see something -"; + mes "- half buried in the ground -"; + mes "- What is it? -"; + mes "- Looks like it broke off something -"; + next; + mes "- Pick it up? -"; + menu "Yes",-,"No",L_end; + getitem 7184,1;//Items: Piano Key, + set nif_quest4, 1; +L_end: + close; +} + +niflheim.gat,208,103,5 script #2 111,2,2{ + if (nif_q_done == 1) end; + if (nif_quest5 == 1) goto L_key2; + if (nif_quest5 >= 2) end; + + mes "- In the nearby tombs -"; + mes "- you see something -"; + mes "- half buried in the ground -"; + mes "- What is it? -"; + mes "- Looks like it broke off something -"; + next; + mes "- Pick it up? -"; + menu "Yes",-,"No",L_end; + getitem 7184,1;//Items: Piano Key, + set nif_quest5, 1; + close; +L_key2: + mes "- In the hole you have dug -"; + mes "- there is something else -"; + mes "- buried deep in the ground -"; + mes "- Looks like its another fragment -"; + next; + mes "- Pick it up? -"; + menu "Yes",-,"No",L_end; + getitem 7184,1;//Items: Piano Key, + set nif_quest5, 2; +L_end: + close; +} + +nif_in.gat,115,181,5 script #4 111,3,3{ + mes "- You see a huge old piano -"; + if (nif_q_done==0) mes "- with a few keys missing -"; + if (nif_q_done==1) mes "- with one key missing -"; + if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key, + close; + +L_event: + delitem 7184,6;//Items: Piano Key, + set nif_q_done, 1; + //clear auxiliary vars now + set nif_quest1, 0; + set nif_quest2, 0; + set nif_quest3, 0; + set nif_quest4, 0; + set nif_quest5, 0; + set nif_random,0; //clear garbage from the previous version of the script + set nif_random1,0; //clear garbage + mes "- You slide the 6 piano keys one -"; + mes "- by one into the missing slots -"; + mes "- on the piano, but you realize -"; + mes "- the left-most side seems to be -"; + mes "- missing one more key. -"; + close; +} + +nif_in.gat,118,151,5 script #5 111,3,3{ + if (nif_q_done != 1) end; + + mes "- The very moment the long shadow -"; + mes "- of your body falls on the piano -"; + next; + mes "- You suddenly seem to feel lighter -"; + mes "- and your vision starts to blur... -"; + next; + warp "nif_in.gat",179,163; + close; +} + +nif_in.gat,188,168,3 script Witch 792,{ + mes "[Kilgana]"; + mes "Hmm?... Aren't you a living human?"; + mes "Must have took you some effort"; + mes "to get to this place..."; + mes "Whatever reason though, this is not a place"; + mes "the living shall belong..."; + next; + mes "[Kilgana]"; + mes "I shall use my powers to send you back"; + mes "but you should not return in the future."; + close2; + warp "umbala.gat",138,208; + end; +} -- cgit v1.2.3-70-g09d2