From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/manuk.txt | 569 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 569 insertions(+) create mode 100644 npc/cities/manuk.txt (limited to 'npc/cities/manuk.txt') diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt new file mode 100644 index 000000000..1b33799f1 --- /dev/null +++ b/npc/cities/manuk.txt @@ -0,0 +1,569 @@ +//===== rAthena Script ======================================= +//= Manuk Town +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Town-specific NPCs for Manuk. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Added more town NPCs +//= 1.2 Added more town NPCs +//============================================================ + +// cat_enhance +manuk,304,195,5 script Soldier#ep13pa829 454,{ + if (isequipped(2782) == 1) { + mes "[Food Provider]"; + mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground."; + close; + } + else { + mes "[Food Provider]"; + mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet"; + close; + } +} + +manuk,274,239,5 script Soldier#ep13_2 455,{ + if (isequipped(2782) == 1) { + mes "[Injured Manuk Soldier]"; + mes "I can't absorb Bradium Essence anymore because of my fatal injury."; + mes "Those wicked fairies attacked me and left me like this."; + close; + mes "[Injured Manuk Soldier]"; + mes "I wish I could kill all the fairies..."; + close; + } + else { + mes "[Injured Manuk Soldier"; + mes "Bhiio aaas dgwer fdds rrrrrpppp Ee"; + close; + mes "[Injured Manuk Soldier]"; + mes "Foi dsddff gggeeeerr pqowe"; + close; + } +} + +manuk,107,233,5 script Soldier#ep13_3 454,{ + if (isequipped(2782) == 1) { + mes "[Anxious Soldier]"; + mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!"; + close; + } + else { + mes "[Anxious Soldier]"; + mes "Qosi dhhui rffd poaner ouh."; + close; + } +} + +// ep13_2_hiki +/* +manuk,100,100,3 script Piom 454,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "�?����?�������?�����Fairy��"; + mes "??���?�����Fairy��"; + mes "�?������?j��?�������"; + mes "?�?��?�����?�?"; + close; + } + else { + mes "[Piom]"; + mes "As our wi nueo woud bus"; + mes "Gw pii rooop pishe"; + mes "Fw iusbn podim bn usow "; + mes "Psbh io whe pasn jd"; + close; + } +} +*/ + +manuk,188,216,3 script Benknee#ep13_2_1 449,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Benknee]"; + mes "What brings you here?"; + mes "Are you a human?"; + mes "If you are human, you shouldn't be here."; + next; + mes "[Benknee]"; + mes "Jotunheim is a blessed and sacred place."; + mes "We, Saphas will be standing with our own feet."; + mes "And rise against oppression!"; + close; + } + else { + mes "[Benknee]"; + mes "Bdf sdio hs ioq"; + mes "Wfn is ao ps od jd"; + mes "No pip dd dow hso le"; + next; + mes "[Benknee]"; + mes "Wsd oup nc xkh d"; + mes "Rww o jsd sp"; + mes "Yd aihd oa sd s dd"; + close; + } +} + +manuk,169,260,3 script Piom#ep13_2_1 455,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "We, Saphas are always together!"; + mes "Wherever we are. We are always connected to each other."; + mes "I don't know where you are from but, you should learn our spirits."; + close; + } + else { + mes "[Piom]"; + mes "Ng go oois yus dd"; + mes "You ii iaao nfb ud"; + mes "Wqq ifn isp did"; + mes "Uy ydf sd fs wee"; + mes "Mgg gf fs d ff"; + close; + } +} + +manuk,218,163,3 script Galtun#ep13_2_1 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Galtun]"; + mes "Recently, tiny things have been flying around."; + mes "I am not sure if they are flies or not."; + mes "But it is very annoying."; + next; + mes "[Galtun]"; + mes "They can only use their small magic from a long distance."; + mes "But I can kick them off quickly."; + mes "They are so bothersome. But I better not waste my time with them."; + close; + } + else { + mes "[Galtun]"; + mes "Ya sda sdou sh dbi"; + mes "Av bu dgs ldo gp gf "; + mes "Jg gfs dsd fw eerr "; + next; + mes "[Galtun]"; + mes "Mb ih ids oj fd"; + mes "Pg sdf dd sd fff"; + mes "Bq wer jfsd fsd ut yy"; + mes "Nx cxd fsd fs df "; + close; + } +} + +manuk,266,199,5 script Galtun#ep13_2_2 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Galtun]"; + mes "I can relax now that we have those piles of Bradium."; + mes "But I am also worried that we can spend them in a short time."; + close; + } + else { + mes "[Galtun]"; + mes "Bu iu bus sfi a sd"; + mes "Zsd dwo uf sh osad "; + mes "Qdf aih fas io d hoas"; + mes "Nas d iy as di"; + close; + } +} + +manuk,225,129,5 script Benknee#ep13_2_2 449,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Benknee]"; + mes "Huh? Who?? Who are you??"; + mes "Oh, you are not a fairy."; + mes "I thought you were a fairy thing."; + mes "Anyway, who are you? Can you speak?"; + close; + } + else { + mes "[Benknee]"; + mes "Bao j pj a sd"; + mes "Gi oh as d"; + mes "Ya sd Yrt sd ad"; + mes "Bq we ojj jd"; + close; + } +} + +manuk,286,147,3 script Piom#ep13_2_2 454,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "I'll never forget the deep-rooted rancor against those traitors."; + mes "I remember how our ancestors died."; + mes "I swear that I would avenge them."; + next; + mes "[Piom]"; + mes "First, I'll kick those bastards."; + mes "Those flying little things bother me so much."; + close; + } + else { + mes "[Piom]"; + mes "Vio hs pf I aps"; + mes "Vs ou oas de ee"; + mes "Bzi sh da opd"; + mes "Mc oju asop dj a ps"; + next; + mes "[Piom]"; + mes "Be juas da sd"; + mes "Eoj ssr owq w e "; + mes "Wps dj i ao sj daasd asd"; + close; + } +} + +manuk,183,185,5 script Piom#ep13_2_3 454,{ + set tongyeok,Ring_Of_Wise_King; + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "Our lives exist for Saphas."; + mes "On the other hand,"; + mes "Saphas lives exist for me."; + mes "Hum hahaha!"; + next; + mes "[Piom]"; + mes "We, Saphas are always together!"; + mes "Wherever we are!"; + mes "Cheer for Saphas!"; + close; + } + else { + mes "[Piom]"; + mes "Esd fas hdi as sp ad osd"; + mes "Ns id pie sj idf"; + mes "Rto osd ps ad "; + mes "Mi sho oo pesd"; + next; + mes "[Piom]"; + mes "N sd sou as d "; + mes "Ma asd psh ds ii "; + mes "Qso uf lj dhis id"; + close; + } +} + +manuk,256,143,3 script Galtun#ep13_2_3 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Galtun]"; + mes "I will devote myself to"; + mes "protect my family and Saphas."; + mes "That is all I want..."; + close; + } + else { + mes "[Galtun]"; + mes "Mr ishh qw e ee"; + mes "Baa eou sh ua sd"; + mes "Up idhs ish dk I jsd"; + close; + } +} + +manuk,245,124,3 script Piom#ep13_2_4 455,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "Human, you think our battle is stupid, don't you?"; + mes "And a waste of time?"; + mes "But it is really depends on this war whether we can survive or not."; + close; + } + else { + mes "[Piom]"; + mes "Nsa dhi pao sdi a jp das"; + mes "Uaa as iijds kn sdg f"; + mes "Bzi hd sia pasd "; + mes "Es do ja pda sj d"; + mes "Bs oju lujdi ni sdgf g "; + next; + mes "[Piom]"; + mes "Us id jd nai dh"; + close; + } +} + +// ep13_2_npc +man_in01,346,135,0 script Worker#ep13bsg1 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "It is dangerous if the valve is not checked properly every day."; + mes "In fact, there was an incident."; + mes "It gives me the creeps just thinking about it."; + close; + } + else { + mes "[Worker]"; + mes "Gs df o aj ud pa"; + mes "N sd asw ewt jj "; + mes "Ud aso pda s "; + close; + } +} + +man_in01,393,134,3 script Worker#ep13bsg2 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "What!! Wh.. Oh... I... I didn't fall asleep!!"; + mes "Let's get back to work... that's right work..."; + close; + } + else { + mes "[Worker]"; + mes "Ns ad jai osd"; + mes "Rt odj as jo dp as"; + close; + } +} + +man_in01,377,143,5 script Worker#ep13bsg3 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Hmm... It's working just fine... No probems at all..."; + close; + } + else { + mes "[Worker]"; + mes "Mou ii ros oa d d "; + close; + } +} + +man_in01,333,128,5 script Worker#ep13bsg4 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "My eyesight is getting weaker these days."; + close; + } + else { + mes "[Worker]"; + mes "Yw I eus ia d ap s"; + close; + } +} + +man_in01,336,128,5 script Worker#ep13bsg5 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Isn't this fabulous?"; + close; + } + else { + mes "[Worker]"; + mes "R tt osj dj d"; + close; + } +} + +man_in01,283,288,3 script Worker#ep13bsg6 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "It is fortunate to have lots of fine quality Bradium today."; + next; + mes "[Worker]"; + mes "This is all that is left for us."; + close; + } + else { + mes "[Worker]"; + mes "Qw eI hs pado as d p "; + next; + mes "[Worker]"; + mes "Too fn ish d fd"; + close; + } +} + +// ep13_2_tre +manuk,103,354,5 script Manuk Galtun#door1 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Galtun]"; + mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives."; + close; + } + else { + mes "[Manuk Galtun]"; + mes "Zd sng pps fsr"; + close; + } +} + +manuk,122,354,3 script Manuk Galtun#door2 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Galtun]"; + mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives."; + close; + } + else { + mes "[Manuk Galtun]"; + mes "To osn dia fg gh gh"; + close; + } +} + +manuk,99,334,5 script Manuk Piom#tre1 460,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Piom]"; + mes "Galtuns are brave Sapha warriors."; + mes "I am a Piom class which is general labor."; + next; + mes "[Manuk Piom]"; + mes "By virtue of the braveness of the Galtun, we can stand for a long time from the diversions of the Laphine."; + mes "We always appreciate their efforts."; + close; + } + else { + mes "[Manuk Piom]"; + mes "H dn i sid p sd "; + mes "Nd isjd sapd j s id"; + mes "Bsi o ps dkm jgf"; + mes "Eo oo ptr n sid"; + close; + } +} + +manuk,103,311,3 script Manuk Piom#tre2 455,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Piom]"; + mes "My leg..."; + mes "It's time to already."; + close; + } + else { + mes "[Manuk Piom]"; + mes "Fn is d id "; + mes "Yon sdi dh so dps"; + close; + } +} + +/* +manuk,194,189,3 script Manuk Galtun#tre3 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Galtun]"; + mes "��?������U�?�"; + mes "��?��?��?���"; + + } + else { + end; + } +} +*/ + +manuk,293,203,3 script Manuk Piom#tre4 454,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Piom]"; + mes "Hey, Be careful!"; + mes "This mineral is Bradium which is the life of our tribe."; + mes "If you don't handle the stone carefully, you'll be in trouble!"; + close; + } + else { + mes "[Manuk Piom]"; + mes "Bmm ish di sd"; + mes "Fii sd ani s a d s k ds "; + mes "Ti h is so so pd"; + close; + } +} + +manuk,253,173,3 script Manuk Benknee#tre5 449,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Benknee]"; + mes "Can you see that statue?"; + mes "He's the Hwergelmir, who is like a legend for us Sapha."; + mes "He was a real majestic and brave man."; + close; + } + else { + mes "[Manuk Piom]"; + mes "Ys oadj oa s d"; + mes "Bni ii osd jo as das"; + mes "Qa oj df isd oo o"; + close; + } +} + +// ep12_2_dailybs +manuk,251,180,5 script Young Villager#ep13bs 454,{ + if (isequipped(2782) == 1) { + mes "[Young Villager]"; + mes "It's past the time of our date, why isn't she here yet!!?"; + close; + } + else { + mes "[Asd]"; + mes "Ywo di pi butfs oui Afbsu "; + close; + } +} + +man_in01,360,137,5 script Mechanic#ep13bs 454,{ + if (isequipped(2782) == 1) { + mes "[Mechanic]"; + mes "Alien races are not allowed to enter."; + mes "It's very dangerous here, please don't come any closer."; + close; + } + else { + mes "[Asoui]"; + mes "Fs iua sdjosow ww "; + mes "Adds wwpq iusnd "; + close; + } +} + +man_in01,68,187,0 script Worker#ep13bs1 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Hmm, it smells delicious."; + mes "It should be time to turn it around now."; + next; + mes "[Worker]"; + mes "Hardrock Mammoth steak should be eaten slightly raw!"; + close; + } + else { + mes "[Tee]"; + mes "As woue dpi sha we"; + mes "Two psie bu le"; + next; + mes "[Tee]"; + mes "Tr sdou powee wwee "; + close; + } +} + +man_in01,74,181,3 script Worker#ep13bs2 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Chef Cook, how many plates should I put down?"; + close; + } + else { + mes "[Tee]"; + mes "We pishd bugs ouwwe iro "; + close; + } +} + +man_in01,227,280,5 script Scientist#ep13bs 449,{ + if (isequipped(2782) == 1) { + mes "[Scientist]"; + mes "Is there only one way we can survive..?"; + close; + } + else { + mes "[Apti]"; + mes "Dso piey pioit ioep "; + close; + } +} -- cgit v1.2.3-70-g09d2