From ecd3c9dcc7f5311c920c6bdf979b7ea17d6ab363 Mon Sep 17 00:00:00 2001 From: zephyrus Date: Tue, 2 Mar 2010 18:11:56 +0000 Subject: - Added quest log stuff to battleground npcs. - Added Kreiger Von Midgard battlegrounds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14256 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/battleground/bg_common.txt | 267 ++++++++++++++++--------- npc/battleground/bg_flavius_01.txt | 4 +- npc/battleground/bg_flavius_02.txt | 4 +- npc/battleground/bg_kvm01.txt | 391 +++++++++++++++++++++++++++++++++++++ npc/battleground/bg_kvm02.txt | 391 +++++++++++++++++++++++++++++++++++++ npc/battleground/bg_kvm03.txt | 391 +++++++++++++++++++++++++++++++++++++ npc/battleground/bg_tierra_01.txt | 4 +- npc/battleground/bg_tierra_02.txt | 4 +- 8 files changed, 1354 insertions(+), 102 deletions(-) create mode 100644 npc/battleground/bg_kvm01.txt create mode 100644 npc/battleground/bg_kvm02.txt create mode 100644 npc/battleground/bg_kvm03.txt (limited to 'npc/battleground') diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index fb33570d7..bbbfc72b8 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -197,7 +197,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{ close; } -// Tierra Officerer - Guillaume +// Tierra Officer - Guillaume // ********************************************************************* bat_room,156,178,5 script Tierra Valley Officer#1 418,{ mes "[Tierra Officer]"; @@ -225,12 +225,17 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -290,12 +295,17 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -310,7 +320,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{ // Guillaume Knight - Tierra // ********************************************************************* -bat_room,175,178,5 script Guillaume Knight#2 417,{ +bat_room,167,178,5 script Guillaume Knight#2 417,{ mes "[Guillaume Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -329,7 +339,7 @@ bat_room,175,178,5 script Guillaume Knight#2 417,{ // Tierra Officer - Guillaume // ********************************************************************* -bat_room,172,178,5 script Tierra Valley Officer#3 418,{ +bat_room,164,178,5 script Tierra Valley Officer#3 418,{ mes "[Tierra Officer]"; if( Bat_Team == 2 ) { @@ -355,12 +365,17 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -369,13 +384,13 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{ mes "Good luck!"; close2; - warp "bat_room",85,94; + warp "bat_room",57,94; end; } // Croix Knight - Tierra // ********************************************************************* -bat_room,175,121,1 script Croix Knight#2 413,{ +bat_room,167,121,1 script Croix Knight#2 413,{ mes "[Croix Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -394,7 +409,7 @@ bat_room,175,121,1 script Croix Knight#2 413,{ // Tierra Officer - Croix // ********************************************************************* -bat_room,172,121,1 script Tierra Valley Officer#4 414,{ +bat_room,164,121,1 script Tierra Valley Officer#4 414,{ mes "[Tierra Officer]"; if( Bat_Team == 1 ) { @@ -420,12 +435,17 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -434,13 +454,13 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{ mes "Good luck!"; close2; - warp "bat_room",85,77; + warp "bat_room",57,77; end; } // Guillaune Knight - Flavius // ********************************************************************* -bat_room,151,178,5 script Guillaume Knight#3 417,{ +bat_room,175,178,5 script Guillaume Knight#3 417,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -458,9 +478,9 @@ bat_room,151,178,5 script Guillaume Knight#3 417,{ close; } -// Flavius Officerer - Guillaume +// Flavius Officer - Guillaume // ********************************************************************* -bat_room,148,178,5 script Flavius Officer#1 418,{ +bat_room,172,178,5 script Flavius Officer#1 418,{ mes "[Flavius Officer]"; if( Bat_Team == 2 ) { @@ -486,12 +506,17 @@ bat_room,148,178,5 script Flavius Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -500,13 +525,13 @@ bat_room,148,178,5 script Flavius Officer#1 418,{ mes "Good luck!"; close2; - warp "bat_room",253,94; + warp "bat_room",85,94; end; } // Croix Knight - Flavius // ********************************************************************* -bat_room,151,121,1 script Croix Knight#3 413,{ +bat_room,175,121,1 script Croix Knight#3 413,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -526,7 +551,7 @@ bat_room,151,121,1 script Croix Knight#3 413,{ // Flavius Officerer - Croix // ********************************************************************* -bat_room,148,121,1 script Flavius Officer#2 414,{ +bat_room,172,121,1 script Flavius Officer#2 414,{ mes "[Flavius Officer]"; if( Bat_Team == 1 ) { @@ -552,12 +577,17 @@ bat_room,148,121,1 script Flavius Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -566,13 +596,13 @@ bat_room,148,121,1 script Flavius Officer#2 414,{ mes "Good luck!"; close2; - warp "bat_room",253,77; + warp "bat_room",85,77; end; } // Guillaune Knight - Flavius // ********************************************************************* -bat_room,167,178,5 script Guillaume Knight#4 417,{ +bat_room,151,178,5 script Guillaume Knight#4 417,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -592,7 +622,7 @@ bat_room,167,178,5 script Guillaume Knight#4 417,{ // Flavius Officerer - Guillaume // ********************************************************************* -bat_room,164,178,5 script Flavius Officer#3 418,{ +bat_room,148,178,5 script Flavius Officer#3 418,{ mes "[Flavius Officer]"; if( Bat_Team == 2 ) { @@ -618,12 +648,17 @@ bat_room,164,178,5 script Flavius Officer#3 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -632,13 +667,13 @@ bat_room,164,178,5 script Flavius Officer#3 418,{ mes "Good luck!"; close2; - warp "bat_room",57,94; + warp "bat_room",253,94; end; } // Croix Knight - Flavius // ********************************************************************* -bat_room,167,121,1 script Croix Knight#4 413,{ +bat_room,151,121,1 script Croix Knight#4 413,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -658,7 +693,7 @@ bat_room,167,121,1 script Croix Knight#4 413,{ // Flavius Officerer - Croix // ********************************************************************* -bat_room,164,121,1 script Flavius Officer#4 414,{ +bat_room,148,121,1 script Flavius Officer#4 414,{ mes "[Flavius Officer]"; if( Bat_Team == 1 ) { @@ -684,12 +719,17 @@ bat_room,164,121,1 script Flavius Officer#4 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -698,7 +738,7 @@ bat_room,164,121,1 script Flavius Officer#4 414,{ mes "Good luck!"; close2; - warp "bat_room",57,77; + warp "bat_room",253,77; end; } @@ -747,12 +787,17 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99."; @@ -810,12 +855,17 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99."; @@ -873,12 +923,17 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 60 || BaseLevel > 79 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79."; @@ -936,12 +991,17 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 60 || BaseLevel > 79 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79."; @@ -999,12 +1059,17 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel > 59 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59."; @@ -1062,12 +1127,17 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel > 59 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59."; @@ -1096,54 +1166,63 @@ bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419 // Exit from Registration // ********************************************************************* +- script warp2bat_room -1,{ + end; + +OnTouch: + set BG_Delay_Tick, gettimetick(2) + 30; + warp "bat_room",154,149; + end; +} + // Flavius bat_b02 -bat_room,57,81,0 warp bat1 2,2,bat_room,154,149 -bat_room,57,90,0 warp bat2 2,2,bat_room,154,149 +bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1 +bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1 // Free BG -bat_room,57,220,0 warp bat3 2,2,bat_room,154,149 -bat_room,57,211,0 warp bat4 2,2,bat_room,154,149 +bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1 +bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1 // Tierra Valley bat_a02 -bat_room,85,81,0 warp bat5 2,2,bat_room,154,149 -bat_room,85,90,0 warp bat6 2,2,bat_room,154,149 +bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1 +bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1 // Tierra Valley bat_a01 -bat_room,85,220,0 warp bat7 2,2,bat_room,154,149 -bat_room,85,211,0 warp bat8 2,2,bat_room,154,149 +bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1 +bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1 // Free BG -bat_room,113,81,0 warp bat9 2,2,bat_room,154,149 -bat_room,113,90,0 warp bat10 2,2,bat_room,154,149 +bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1 +bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1 // Free BG -bat_room,113,220,0 warp bat11 2,2,bat_room,154,149 -bat_room,113,211,0 warp bat12 2,2,bat_room,154,149 +bat_room,113,220,0 duplicate(warp2bat_room) bat11 45,1,1 +bat_room,113,211,0 duplicate(warp2bat_room) bat12 45,1,1 // Free BG -bat_room,141,81,0 warp bat13 2,2,bat_room,154,149 -bat_room,141,90,0 warp bat14 2,2,bat_room,154,149 +bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1 +bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1 // Free BG -bat_room,141,220,0 warp bat15 2,2,bat_room,154,149 -bat_room,141,211,0 warp bat16 2,2,bat_room,154,149 +bat_room,141,220,0 duplicate(warp2bat_room) bat15 45,1,1 +bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1 // Free BG -bat_room,169,81,0 warp bat17 2,2,bat_room,154,149 -bat_room,169,90,0 warp bat18 2,2,bat_room,154,149 +bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1 +bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1 // Free BG -bat_room,169,220,0 warp bat19 2,2,bat_room,154,149 -bat_room,169,211,0 warp bat20 2,2,bat_room,154,149 +bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1 +bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1 // Free BG -bat_room,197,81,0 warp bat21 2,2,bat_room,154,149 -bat_room,197,90,0 warp bat22 2,2,bat_room,154,149 +bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1 +bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1 // KvM bat_c03 -bat_room,197,220,0 warp bat23 2,2,bat_room,154,149 -bat_room,197,211,0 warp bat24 2,2,bat_room,154,149 +bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1 +bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1 // Free BG -bat_room,225,81,0 warp bat25 2,2,bat_room,154,149 -bat_room,225,90,0 warp bat26 2,2,bat_room,154,149 +bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1 +bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1 // KvM bat_c02 -bat_room,225,220,0 warp bat27 2,2,bat_room,154,149 -bat_room,225,211,0 warp bat28 2,2,bat_room,154,149 +bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1 +bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1 // Flavius bat_b01 -bat_room,253,81,0 warp bat29 2,2,bat_room,154,149 -bat_room,253,90,0 warp bat30 2,2,bat_room,154,149 +bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1 +bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1 // KvM bat_c01 -bat_room,253,220,0 warp bat31 2,2,bat_room,154,149 -bat_room,253,211,0 warp bat32 2,2,bat_room,154,149 +bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1 +bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1 // Badges Repairman // ********************************************************************* diff --git a/npc/battleground/bg_flavius_01.txt b/npc/battleground/bg_flavius_01.txt index 2017fc073..1bfe06db9 100644 --- a/npc/battleground/bg_flavius_01.txt +++ b/npc/battleground/bg_flavius_01.txt @@ -302,7 +302,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{ set .@Reward, 3; } - set Flavius_BG_Tick, gettimetick(2) + 300; + setquest 2070; getitem 7829, .@Reward; bg_leave; warp "bat_room",155,150; @@ -333,7 +333,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 415,{ set .@Reward, 3; } - set Flavius_BG_Tick, gettimetick(2) + 300; + setquest 2070; getitem 7829, .@Reward; bg_leave; warp "bat_room",155,150; diff --git a/npc/battleground/bg_flavius_02.txt b/npc/battleground/bg_flavius_02.txt index 9f8b46c00..31365f91f 100644 --- a/npc/battleground/bg_flavius_02.txt +++ b/npc/battleground/bg_flavius_02.txt @@ -302,7 +302,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 419,{ set .@Reward, 3; } - set Flavius_BG_Tick, gettimetick(2) + 300; + setquest 2070; getitem 7829, .@Reward; bg_leave; warp "bat_room",155,150; @@ -333,7 +333,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 415,{ set .@Reward, 3; } - set Flavius_BG_Tick, gettimetick(2) + 300; + setquest 2070; getitem 7829, .@Reward; bg_leave; warp "bat_room",155,150; diff --git a/npc/battleground/bg_kvm01.txt b/npc/battleground/bg_kvm01.txt new file mode 100644 index 000000000..4f7f21eea --- /dev/null +++ b/npc/battleground/bg_kvm01.txt @@ -0,0 +1,391 @@ +// ============================================================================== +// BattleGround System - KvM 80~99 +// ============================================================================== + +// Registration NPC's +// ********************************************************************* + +bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); + end; +} + +bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); + end; +} + +// Light Effects +// ********************************************************************* + +bat_c01,54,123,0 script #bat_c01a 111,{ + end; + +OnKvM01LightA: misceffect 54; end; +OnKvM01LightB: misceffect 55; end; +OnKvM01LightC: misceffect 56; end; +} + +bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111 +bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111 +bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111 +bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111 +bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111 + +// Battleground Engine +// ********************************************************************* + +- script KvM01_BG -1,{ + end; + +OnInit: + setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; + setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; + setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; + setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; + disablenpc "TherapistKvM01a"; + disablenpc "TherapistKvM01b"; + disablenpc "VintenarKvM01a"; + disablenpc "VintenarKvM01b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM01_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM01BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM01BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM01BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + { + if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) + { + announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969; + set $@KvM_Flood, gettimetick(2) + 15; + } + else + mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969; + end; + } + + set $@KvM01BG, 1; // Starting + donpcevent "KvM01R_Croix::OnEnterBG"; + donpcevent "KvM01R_Guillaume::OnEnterBG"; + donpcevent "KvM01_BG::OnStart"; + end; + +OnStart: + announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969; + enablenpc "TherapistKvM01a"; + enablenpc "TherapistKvM01b"; + disablenpc "VintenarKvM01a"; + disablenpc "VintenarKvM01b"; + set $@KvM01BG_Victory, 0; + sleep 2000; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer5000: + areapercentheal "bat_c01",50,123,58,131,100,100; + areapercentheal "bat_c01",141,52,149,60,100,100; + mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969; + end; + +OnTimer26000: + mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969; + end; + +OnTimer27000: + donpcevent "::OnKvM01LightA"; + end; + +OnTimer28000: + donpcevent "::OnKvM01LightB"; + end; + +OnTimer29000: + donpcevent "::OnKvM01LightC"; + end; + +OnTimer30000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM01BG_Victory, 3; + set $@KvM01BG, 3; + mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; + stopnpctimer; + sleep 2000; + donpcevent "KvM01_BG::OnStop"; + end; + } + + set $@KvM01BG, 2; // Playing + areapercentheal "bat_c01",50,123,58,131,100,100; + bg_warp $@KvM01BG_id1,"bat_c01",62,119; + areapercentheal "bat_c01",141,52,149,60,100,100; + bg_warp $@KvM01BG_id2,"bat_c01",137,64; + end; + +OnTimer32000: + mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969; + end; + +OnTimer300000: + mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969; + end; + +OnTimer330000: + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM01_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM01_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 3; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969; + donpcevent "KvM01_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 1; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; + donpcevent "KvM01_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 2; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; + donpcevent "KvM01_BG::OnStop"; + end; + +OnStop: + disablenpc "TherapistKvM01a"; + disablenpc "TherapistKvM01b"; + enablenpc "VintenarKvM01a"; + enablenpc "VintenarKvM01b"; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + donpcevent "KvM01_BG_Out::OnBegin"; + end; + +OnReset: + stopnpctimer; + stopnpctimer "KvM01_BG_Out"; + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM01BG_Victory, 0; + if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } + if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } + disablenpc "TherapistKvM01a"; + disablenpc "TherapistKvM01b"; + disablenpc "VintenarKvM01a"; + disablenpc "VintenarKvM01b"; + sleep 1000; + mapwarp "bat_c01","bat_room",155,150; + sleep 2000; + maprespawnguildid "bat_c01",0,3; // Just in case someone else + bg_updatescore "bat_c01",0,0; + sleep 2000; + set $@KvM01BG, 0; + donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM01_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer3000: + mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969; + end; +OnTimer30000: + mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969; + end; +OnTimer50000: + mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969; + end; +OnTimer60000: + donpcevent "KvM01_BG::OnReset"; + end; +} + +// Battleground Therapist +// ********************************************************************* + +bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +// Battleground rewards +// ********************************************************************* + +bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 5; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 5; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +// MapFlags +// ********************************************************************* + +bat_c01 mapflag battleground 2 +bat_c01 mapflag nomemo +bat_c01 mapflag nosave SavePoint +bat_c01 mapflag noteleport +bat_c01 mapflag nowarp +bat_c01 mapflag nowarpto +bat_c01 mapflag noreturn +bat_c01 mapflag nobranch +bat_c01 mapflag nopenalty diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt new file mode 100644 index 000000000..9d38a290d --- /dev/null +++ b/npc/battleground/bg_kvm02.txt @@ -0,0 +1,391 @@ +// ============================================================================== +// BattleGround System - KvM 60~79 +// ============================================================================== + +// Registration NPC's +// ********************************************************************* + +bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); + end; +} + +bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); + end; +} + +// Light Effects +// ********************************************************************* + +bat_c02,54,123,0 script #bat_c02a 111,{ + end; + +OnKvM02LightA: misceffect 54; end; +OnKvM02LightB: misceffect 55; end; +OnKvM02LightC: misceffect 56; end; +} + +bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111 +bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111 +bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111 +bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111 +bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111 + +// Battleground Engine +// ********************************************************************* + +- script KvM02_BG -1,{ + end; + +OnInit: + setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; + setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; + setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; + setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; + disablenpc "TherapistKvM02a"; + disablenpc "TherapistKvM02b"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM02_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM02BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM02BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM02BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + { + if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) + { + announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080; + set $@KvM_Flood, gettimetick(2) + 15; + } + else + mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080; + end; + } + + set $@KvM02BG, 1; // Starting + donpcevent "KvM02R_Croix::OnEnterBG"; + donpcevent "KvM02R_Guillaume::OnEnterBG"; + donpcevent "KvM02_BG::OnStart"; + end; + +OnStart: + announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080; + enablenpc "TherapistKvM02a"; + enablenpc "TherapistKvM02b"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + set $@KvM02BG_Victory, 0; + sleep 2000; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer5000: + areapercentheal "bat_c02",50,123,58,131,100,100; + areapercentheal "bat_c02",141,52,149,60,100,100; + mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080; + end; + +OnTimer26000: + mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080; + end; + +OnTimer27000: + donpcevent "::OnKvM02LightA"; + end; + +OnTimer28000: + donpcevent "::OnKvM02LightB"; + end; + +OnTimer29000: + donpcevent "::OnKvM02LightC"; + end; + +OnTimer30000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM02BG_Victory, 3; + set $@KvM02BG, 3; + mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; + stopnpctimer; + sleep 2000; + donpcevent "KvM02_BG::OnStop"; + end; + } + + set $@KvM02BG, 2; // Playing + areapercentheal "bat_c02",50,123,58,131,100,100; + bg_warp $@KvM02BG_id1,"bat_c02",62,119; + areapercentheal "bat_c02",141,52,149,60,100,100; + bg_warp $@KvM02BG_id2,"bat_c02",137,64; + end; + +OnTimer32000: + mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080; + end; + +OnTimer300000: + mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080; + end; + +OnTimer330000: + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM02_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM02_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 3; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080; + donpcevent "KvM02_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 1; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; + donpcevent "KvM02_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 2; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; + donpcevent "KvM02_BG::OnStop"; + end; + +OnStop: + disablenpc "TherapistKvM02a"; + disablenpc "TherapistKvM02b"; + enablenpc "VintenarKvM02a"; + enablenpc "VintenarKvM02b"; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + donpcevent "KvM02_BG_Out::OnBegin"; + end; + +OnReset: + stopnpctimer; + stopnpctimer "KvM02_BG_Out"; + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM02BG_Victory, 0; + if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } + if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } + disablenpc "TherapistKvM02a"; + disablenpc "TherapistKvM02b"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + sleep 1000; + mapwarp "bat_c02","bat_room",155,150; + sleep 2000; + maprespawnguildid "bat_c02",0,3; // Just in case someone else + bg_updatescore "bat_c02",0,0; + sleep 2000; + set $@KvM02BG, 0; + donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM02_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer3000: + mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080; + end; +OnTimer30000: + mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080; + end; +OnTimer50000: + mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080; + end; +OnTimer60000: + donpcevent "KvM02_BG::OnReset"; + end; +} + +// Battleground Therapist +// ********************************************************************* + +bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +// Battleground rewards +// ********************************************************************* + +bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ + if( $@KvM02BG_Victory ) + { + if( $@KvM02BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 3; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{ + if( $@KvM02BG_Victory ) + { + if( $@KvM02BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 3; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +// MapFlags +// ********************************************************************* + +bat_c02 mapflag battleground 2 +bat_c02 mapflag nomemo +bat_c02 mapflag nosave SavePoint +bat_c02 mapflag noteleport +bat_c02 mapflag nowarp +bat_c02 mapflag nowarpto +bat_c02 mapflag noreturn +bat_c02 mapflag nobranch +bat_c02 mapflag nopenalty diff --git a/npc/battleground/bg_kvm03.txt b/npc/battleground/bg_kvm03.txt new file mode 100644 index 000000000..7a8f82e0a --- /dev/null +++ b/npc/battleground/bg_kvm03.txt @@ -0,0 +1,391 @@ +// ============================================================================== +// BattleGround System - KvM 1~59 +// ============================================================================== + +// Registration NPC's +// ********************************************************************* + +bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); + end; +} + +bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); + end; +} + +// Light Effects +// ********************************************************************* + +bat_c03,54,123,0 script #bat_c03a 111,{ + end; + +OnKvM03LightA: misceffect 54; end; +OnKvM03LightB: misceffect 55; end; +OnKvM03LightC: misceffect 56; end; +} + +bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111 +bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111 +bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111 +bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111 +bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111 + +// Battleground Engine +// ********************************************************************* + +- script KvM03_BG -1,{ + end; + +OnInit: + setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; + setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; + setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; + setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; + disablenpc "TherapistKvM03a"; + disablenpc "TherapistKvM03b"; + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM03_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM03BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM03BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM03BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + { + if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) + { + announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0; + set $@KvM_Flood, gettimetick(2) + 15; + } + else + mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0; + end; + } + + set $@KvM03BG, 1; // Starting + donpcevent "KvM03R_Croix::OnEnterBG"; + donpcevent "KvM03R_Guillaume::OnEnterBG"; + donpcevent "KvM03_BG::OnStart"; + end; + +OnStart: + announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0; + enablenpc "TherapistKvM03a"; + enablenpc "TherapistKvM03b"; + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + set $@KvM03BG_Victory, 0; + sleep 2000; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer5000: + areapercentheal "bat_c03",50,123,58,131,100,100; + areapercentheal "bat_c03",141,52,149,60,100,100; + mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0; + end; + +OnTimer26000: + mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0; + end; + +OnTimer27000: + donpcevent "::OnKvM03LightA"; + end; + +OnTimer28000: + donpcevent "::OnKvM03LightB"; + end; + +OnTimer29000: + donpcevent "::OnKvM03LightC"; + end; + +OnTimer30000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM03BG_Victory, 3; + set $@KvM03BG, 3; + mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; + stopnpctimer; + sleep 2000; + donpcevent "KvM03_BG::OnStop"; + end; + } + + set $@KvM03BG, 2; // Playing + areapercentheal "bat_c03",50,123,58,131,100,100; + bg_warp $@KvM03BG_id1,"bat_c03",62,119; + areapercentheal "bat_c03",141,52,149,60,100,100; + bg_warp $@KvM03BG_id2,"bat_c03",137,64; + end; + +OnTimer32000: + mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0; + end; + +OnTimer300000: + mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0; + end; + +OnTimer330000: + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM03_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM03_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 3; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0; + donpcevent "KvM03_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 1; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; + donpcevent "KvM03_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 2; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; + donpcevent "KvM03_BG::OnStop"; + end; + +OnStop: + disablenpc "TherapistKvM03a"; + disablenpc "TherapistKvM03b"; + enablenpc "VintenarKvM03a"; + enablenpc "VintenarKvM03b"; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + donpcevent "KvM03_BG_Out::OnBegin"; + end; + +OnReset: + stopnpctimer; + stopnpctimer "KvM03_BG_Out"; + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM03BG_Victory, 0; + if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } + if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } + disablenpc "TherapistKvM03a"; + disablenpc "TherapistKvM03b"; + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + sleep 1000; + mapwarp "bat_c03","bat_room",155,150; + sleep 2000; + maprespawnguildid "bat_c03",0,3; // Just in case someone else + bg_updatescore "bat_c03",0,0; + sleep 2000; + set $@KvM03BG, 0; + donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM03_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer3000: + mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0; + end; +OnTimer30000: + mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0; + end; +OnTimer50000: + mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0; + end; +OnTimer60000: + donpcevent "KvM03_BG::OnReset"; + end; +} + +// Battleground Therapist +// ********************************************************************* + +bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +// Battleground rewards +// ********************************************************************* + +bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{ + if( $@KvM03BG_Victory ) + { + if( $@KvM03BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 1; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 0; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{ + if( $@KvM03BG_Victory ) + { + if( $@KvM03BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 1; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 0; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "Please don't forget this battle. We can win the next."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +// MapFlags +// ********************************************************************* + +bat_c03 mapflag battleground 2 +bat_c03 mapflag nomemo +bat_c03 mapflag nosave SavePoint +bat_c03 mapflag noteleport +bat_c03 mapflag nowarp +bat_c03 mapflag nowarpto +bat_c03 mapflag noreturn +bat_c03 mapflag nobranch +bat_c03 mapflag nopenalty diff --git a/npc/battleground/bg_tierra_01.txt b/npc/battleground/bg_tierra_01.txt index 9d04512e6..cefc67d0e 100644 --- a/npc/battleground/bg_tierra_01.txt +++ b/npc/battleground/bg_tierra_01.txt @@ -352,7 +352,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 415,{ close2; } - set Tierra_BG_Tick, gettimetick(2) + 300; + setquest 2069; getitem 7828, .@Reward; bg_leave; warp "bat_room",155,150; @@ -383,7 +383,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{ close2; } - set Tierra_BG_Tick, gettimetick(2) + 300; + setquest 2069; getitem 7828, .@Reward; bg_leave; warp "bat_room",155,150; diff --git a/npc/battleground/bg_tierra_02.txt b/npc/battleground/bg_tierra_02.txt index 9cc78a4cc..318162fa5 100644 --- a/npc/battleground/bg_tierra_02.txt +++ b/npc/battleground/bg_tierra_02.txt @@ -352,7 +352,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 415,{ close2; } - set Tierra_BG_Tick, gettimetick(2) + 300; + setquest 2069; getitem 7828, .@Reward; bg_leave; warp "bat_room",155,150; @@ -383,7 +383,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{ close2; } - set Tierra_BG_Tick, gettimetick(2) + 300; + setquest 2069; getitem 7828, .@Reward; bg_leave; warp "bat_room",155,150; -- cgit v1.2.3-60-g2f50