From 2c9cbc9cc309ec61a4a62c59ac2a6c678fd8b478 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Tue, 3 Aug 2010 18:27:00 +0000 Subject: * A rather large overhaul of the battlegrounds. - in bg_common.txt, stripped out KvM npcs, fixed coordinates. - Needs to be tested, none of the BG files are on by default. - Created subfolder battleground/KvM/ which now holds KVM files. - Added kvm_enter.txt, which warps players to the waiting rooms. - Added kvm_item_pay.txt, which holds the point redemption NPC. - Made the KvM battlegrounds work closer to official, needs work. * Corrected variable typos in the acolyte arena. (bugreport:4374) * Corrected donpcevent typo in the party arena. (bugreport:4374) * Added two global functions which will return equip data as strings. - F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger") - F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor") * Fixed duplicate documentation for getitemslot. (bugreport:4362) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14369 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/battleground/kvm/kvm03.txt | 434 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 434 insertions(+) create mode 100644 npc/battleground/kvm/kvm03.txt (limited to 'npc/battleground/kvm/kvm03.txt') diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt new file mode 100644 index 000000000..a5ed27c4e --- /dev/null +++ b/npc/battleground/kvm/kvm03.txt @@ -0,0 +1,434 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 60-80 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 60 to 80 +//= - Winning Team: 2 points +//= - Losing Team: 1 point +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); + end; +} + +bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 + +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); + end; +} + +bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM03::CellEffect3 -1,{ + end; + +OnKvM03One: + misceffect EF_CHANGECOLD; + end; + +OnKvM03Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 111 +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 111 +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 111 +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 111 +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 111 +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 111 +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 111 + +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 111 +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 111 +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 111 +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 111 +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 111 +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 111 +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 111 + +bat_c03,54,128,3 script #A_camp_start03 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start03"; + end; + +OnEnable: + enablenpc "#A_camp_start03"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c03,146,56,3 script #B_camp_start03 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start03"; + end; + +OnEnable: + enablenpc "#B_camp_start03"; + end; + +OnDisable: + disablenpc "#B_camp_start03"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM03_BG -1,{ + end; + +OnInit: + setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; + setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; + setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; + setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM03_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM03BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM03BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM03BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM03BG, 1; // Starting + donpcevent "KvM03R_Croix::OnEnterBG"; + donpcevent "KvM03R_Guillaume::OnEnterBG"; + donpcevent "KvM03_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM03A"; + disablenpc "KVM Officer#KVM03B"; + set $@KvM01BG_Victory, 0; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start03::OnEnable"; + donpcevent "#B_camp_start03::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start03::OnDisable"; + donpcevent "#B_camp_start03::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM03BG_Victory, 3; + set $@KvM03BG, 3; + mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; + stopnpctimer; + donpcevent "KvM03_BG::OnStop"; + end; + } + set $@KvM03BG, 2; // Playing + areapercentheal "bat_c03",50,123,58,131,100,100; + bg_warp $@KvM03BG_id1,"bat_c03",62,119; + areapercentheal "bat_c03",141,52,149,60,100,100; + bg_warp $@KvM03BG_id2,"bat_c03",137,64; + end; + +OnTimer300000: + mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM03_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM03_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 3; + mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 1; + mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 2; + mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM03A"; + enablenpc "KVM Officer#KVM03B"; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + donpcevent "KvM03_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM03BG_Victory, 0; + if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } + if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + mapwarp "bat_c03","bat_room",154,150; + maprespawnguildid "bat_c03",0,3; // Just in case someone else + bg_updatescore "bat_c03",0,0; + set $@KvM03BG, 0; + donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM03_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM03_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c03 mapflag battleground 2 +bat_c03 mapflag nomemo +bat_c03 mapflag nosave SavePoint +bat_c03 mapflag noteleport +bat_c03 mapflag nowarp +bat_c03 mapflag nowarpto +bat_c03 mapflag noreturn +bat_c03 mapflag nobranch +bat_c03 mapflag nopenalty -- cgit v1.2.3-60-g2f50