From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/battleground/kvm/kvm02.txt | 430 ----------------------------------------- 1 file changed, 430 deletions(-) delete mode 100644 npc/battleground/kvm/kvm02.txt (limited to 'npc/battleground/kvm/kvm02.txt') diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt deleted file mode 100644 index 5f6c118d3..000000000 --- a/npc/battleground/kvm/kvm02.txt +++ /dev/null @@ -1,430 +0,0 @@ -//===== rAthena Script ======================================= -// BattleGround System - KvM 1-59 -//===== By: ================================================== -//= ???, L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena 1.0 -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Kreiger Von Midgard Battleground for levels 1 to 59 -//= - Winning Team: 1 point -//= - Losing Team: 0 points -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Updated using official Aegis files. [L0ne_W0lf] -//= 1.2 Upated some announces and dialogs from iRO. -//= Changed how the scoreboard works slightly. -//= Removed the areapercentheals, and minor things. -//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei] -//= Fixed points in text and actual points differing. -//============================================================ - -// Waiting Room NPCs -//============================================================ -bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); - end; -} - -bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 - -bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); - end; -} - -bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 - -// Starting Line -//============================================================ -- script KVM02::CellEffect2 -1,{ - end; - -OnKvM02One: - misceffect EF_CHANGECOLD; - end; - -OnKvM02Two: - misceffect EF_CHANGEPOISON; - end; -} - -bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139 -bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139 -bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139 -bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139 -bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139 -bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139 -bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139 - -bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139 -bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139 -bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139 -bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139 -bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139 -bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139 -bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139 - -bat_c02,54,128,3 script #A_camp_start02 139,4,4,{ - end; - -OnInit: - disablenpc "#A_camp_start02"; - end; - -OnEnable: - enablenpc "#A_camp_start02"; - end; - -OnDisable: - disablenpc "#A_camp_start03"; - end; - -OnTouch: - set Bat_Team,1; - setquest 6025; - end; -} - -bat_c02,146,56,3 script #B_camp_start02 139,4,4,{ - end; - -OnInit: - disablenpc "#B_camp_start02"; - end; - -OnEnable: - enablenpc "#B_camp_start02"; - end; - -OnDisable: - disablenpc "#B_camp_start02"; - end; - -OnTouch: - set Bat_Team,2; - setquest 6025; - end; -} - -// Battleground Engine -//============================================================ -- script KvM02_BG -1,{ - end; - -OnInit: - setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; - setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; - setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; - setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; - disablenpc "KVM Officer#KVM02A"; - disablenpc "KVM Officer#KVM02B"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM02_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - //set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM02BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; - if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; - else { - mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; - } - } - end; - -OnCroixQuit: - //set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM02BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; - if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; - else { - mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; - } - } - end; - -OnReadyCheck: - if( $@KvM02BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - end; - - set $@KvM02BG, 1; // Starting - donpcevent "KvM02R_Croix::OnEnterBG"; - donpcevent "KvM02R_Guillaume::OnEnterBG"; - donpcevent "KvM02_BG::OnStart"; - end; - -OnStart: - disablenpc "KVM Officer#KVM02A"; - disablenpc "KVM Officer#KVM02B"; - set $@KvM02BG_Victory, 0; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - initnpctimer; - end; - -OnTimer1000: - mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; - end; - -OnTimer3000: - mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; - end; - -OnTimer6000: - mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00"; - donpcevent "#A_camp_start02::OnEnable"; - donpcevent "#B_camp_start02::OnEnable"; - end; - -OnTimer13000: - donpcevent "#A_camp_start02::OnDisable"; - donpcevent "#B_camp_start02::OnDisable"; - end; - -OnTimer30000: - mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; - end; - -OnTimer45000: - mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; - donpcevent "::OnKvM01One"; - end; - -OnTimer50000: - mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; - donpcevent "::OnKvM01Two"; - end; - -OnTimer55000: - mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; - donpcevent "::OnKvM01One"; - end; - -OnTimer59000: - mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00"; - donpcevent "::OnKvM01Two"; - end; - -OnTimer61000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM02BG_Victory, 3; - set $@KvM02BG, 3; - mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; - stopnpctimer; - donpcevent "KvM02_BG::OnStop"; - end; - } - set $@KvM02BG, 2; // Playing - bg_warp $@KvM02BG_id1,"bat_c02",62,119; - bg_warp $@KvM02BG_id2,"bat_c02",137,64; - end; - -OnTimer300000: - mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; - end; - -OnTimer330000: - mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; - end; - -OnTimer345000: - mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; - end; - -OnTimer350000: - mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; - end; - -OnTimer355000: - mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; - end; - -OnTimer360000: - mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00"; - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM02_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM02_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 3; - mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00"; - donpcevent "KvM02_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 1; - mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; - donpcevent "KvM02_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 2; - mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; - donpcevent "KvM02_BG::OnStop"; - end; - -OnStop: - stopnpctimer; - enablenpc "KVM Officer#KVM02A"; - enablenpc "KVM Officer#KVM02B"; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - donpcevent "KvM02_BG_Out::OnBegin"; - end; - -OnReset: - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set $@KvM02BG_Victory, 0; - if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } - if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } - disablenpc "KVM Officer#KVM02A"; - disablenpc "KVM Officer#KVM02B"; - mapwarp "bat_c02","bat_room",154,150; - maprespawnguildid "bat_c02",0,3; // Just in case someone else - bg_updatescore "bat_c02",5,5; - set $@KvM02BG, 0; - donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM02_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer1000: - mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; - end; - -OnTimer3000: - mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; - end; - -OnTimer5000: - mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00"; - end; - -OnTimer:55000: - mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00"; - end; - -OnTimer60000: - stopnpctimer; - donpcevent "KvM02_BG::OnReset"; - end; -} - -// Battleground rewards -//============================================================ -bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ - if( $@KvM01BG_Victory ) - { - if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set kvm_point,kvm_point + 1; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 1"; - close2; - } - else - { // - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 0"; - close2; - } - bg_leave; - set Bat_Team,0; - warp "bat_room",154,150; - end; - } - end; -} - -bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ - if( $@KvM01BG_Victory ) - { - if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set kvm_point,kvm_point + 1; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 1"; - close2; - } - else - { // - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 0"; - close2; - } - bg_leave; - set Bat_Team,0; - warp "bat_room",154,150; - end; - } - end; -} -- cgit v1.2.3-70-g09d2