From 5bc4a89f162a2bc89e14f554da450311287c7d86 Mon Sep 17 00:00:00 2001 From: brianluau Date: Wed, 2 Jun 2010 01:00:52 +0000 Subject: - Fixed item script of Chicken_Hat (5431). (bugreport:4174) - Fixed a typo in script_commands.txt (bugreport:4270) - Fixed some links in the README html files. - Fixed the range of 'max_guild_alliance' in battle.c (0 to 3). - Set svn:eol-style=native for some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14328 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/battleground/bg_kvm02.txt | 782 +++++++++++++++++++++--------------------- 1 file changed, 391 insertions(+), 391 deletions(-) (limited to 'npc/battleground/bg_kvm02.txt') diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt index 9d38a290d..521192f07 100644 --- a/npc/battleground/bg_kvm02.txt +++ b/npc/battleground/bg_kvm02.txt @@ -1,391 +1,391 @@ -// ============================================================================== -// BattleGround System - KvM 60~79 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); - end; -} - -bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); - end; -} - -// Light Effects -// ********************************************************************* - -bat_c02,54,123,0 script #bat_c02a 111,{ - end; - -OnKvM02LightA: misceffect 54; end; -OnKvM02LightB: misceffect 55; end; -OnKvM02LightC: misceffect 56; end; -} - -bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111 -bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111 -bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111 -bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111 -bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111 - -// Battleground Engine -// ********************************************************************* - -- script KvM02_BG -1,{ - end; - -OnInit: - setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; - setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; - setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; - setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM02_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM02BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; - if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; - } - end; - -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM02BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; - if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; - } - end; - -OnReadyCheck: - if( $@KvM02BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - { - if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) - { - announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080; - set $@KvM_Flood, gettimetick(2) + 15; - } - else - mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080; - end; - } - - set $@KvM02BG, 1; // Starting - donpcevent "KvM02R_Croix::OnEnterBG"; - donpcevent "KvM02R_Guillaume::OnEnterBG"; - donpcevent "KvM02_BG::OnStart"; - end; - -OnStart: - announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080; - enablenpc "TherapistKvM02a"; - enablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - set $@KvM02BG_Victory, 0; - sleep 2000; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; - initnpctimer; - end; - -OnTimer5000: - areapercentheal "bat_c02",50,123,58,131,100,100; - areapercentheal "bat_c02",141,52,149,60,100,100; - mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080; - end; - -OnTimer26000: - mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080; - end; - -OnTimer27000: - donpcevent "::OnKvM02LightA"; - end; - -OnTimer28000: - donpcevent "::OnKvM02LightB"; - end; - -OnTimer29000: - donpcevent "::OnKvM02LightC"; - end; - -OnTimer30000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM02BG_Victory, 3; - set $@KvM02BG, 3; - mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; - stopnpctimer; - sleep 2000; - donpcevent "KvM02_BG::OnStop"; - end; - } - - set $@KvM02BG, 2; // Playing - areapercentheal "bat_c02",50,123,58,131,100,100; - bg_warp $@KvM02BG_id1,"bat_c02",62,119; - areapercentheal "bat_c02",141,52,149,60,100,100; - bg_warp $@KvM02BG_id2,"bat_c02",137,64; - end; - -OnTimer32000: - mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080; - end; - -OnTimer300000: - mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080; - end; - -OnTimer330000: - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM02_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM02_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 3; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080; - donpcevent "KvM02_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 1; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; - donpcevent "KvM02_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 2; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; - donpcevent "KvM02_BG::OnStop"; - end; - -OnStop: - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - enablenpc "VintenarKvM02a"; - enablenpc "VintenarKvM02b"; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - donpcevent "KvM02_BG_Out::OnBegin"; - end; - -OnReset: - stopnpctimer; - stopnpctimer "KvM02_BG_Out"; - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; - set $@KvM02BG_Victory, 0; - if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } - if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - sleep 1000; - mapwarp "bat_c02","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_c02",0,3; // Just in case someone else - bg_updatescore "bat_c02",0,0; - sleep 2000; - set $@KvM02BG, 0; - donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM02_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer3000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080; - end; -OnTimer30000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080; - end; -OnTimer50000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080; - end; -OnTimer60000: - donpcevent "KvM02_BG::OnReset"; - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -// Battleground rewards -// ********************************************************************* - -bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ - if( $@KvM02BG_Victory ) - { - if( $@KvM02BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 3; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 1; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{ - if( $@KvM02BG_Victory ) - { - if( $@KvM02BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set .@Reward, 3; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } - else - { // - set .@Reward, 1; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; - close2; - } - - setquest 6025; - getitem 7773, .@Reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -// MapFlags -// ********************************************************************* - -bat_c02 mapflag battleground 2 -bat_c02 mapflag nomemo -bat_c02 mapflag nosave SavePoint -bat_c02 mapflag noteleport -bat_c02 mapflag nowarp -bat_c02 mapflag nowarpto -bat_c02 mapflag noreturn -bat_c02 mapflag nobranch -bat_c02 mapflag nopenalty +// ============================================================================== +// BattleGround System - KvM 60~79 +// ============================================================================== + +// Registration NPC's +// ********************************************************************* + +bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); + end; +} + +bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); + end; +} + +// Light Effects +// ********************************************************************* + +bat_c02,54,123,0 script #bat_c02a 111,{ + end; + +OnKvM02LightA: misceffect 54; end; +OnKvM02LightB: misceffect 55; end; +OnKvM02LightC: misceffect 56; end; +} + +bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111 +bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111 +bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111 +bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111 +bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111 + +// Battleground Engine +// ********************************************************************* + +- script KvM02_BG -1,{ + end; + +OnInit: + setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; + setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; + setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; + setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; + disablenpc "TherapistKvM02a"; + disablenpc "TherapistKvM02b"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM02_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM02BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM02BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM02BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + { + if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) + { + announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080; + set $@KvM_Flood, gettimetick(2) + 15; + } + else + mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080; + end; + } + + set $@KvM02BG, 1; // Starting + donpcevent "KvM02R_Croix::OnEnterBG"; + donpcevent "KvM02R_Guillaume::OnEnterBG"; + donpcevent "KvM02_BG::OnStart"; + end; + +OnStart: + announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080; + enablenpc "TherapistKvM02a"; + enablenpc "TherapistKvM02b"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + set $@KvM02BG_Victory, 0; + sleep 2000; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer5000: + areapercentheal "bat_c02",50,123,58,131,100,100; + areapercentheal "bat_c02",141,52,149,60,100,100; + mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080; + end; + +OnTimer26000: + mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080; + end; + +OnTimer27000: + donpcevent "::OnKvM02LightA"; + end; + +OnTimer28000: + donpcevent "::OnKvM02LightB"; + end; + +OnTimer29000: + donpcevent "::OnKvM02LightC"; + end; + +OnTimer30000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM02BG_Victory, 3; + set $@KvM02BG, 3; + mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; + stopnpctimer; + sleep 2000; + donpcevent "KvM02_BG::OnStop"; + end; + } + + set $@KvM02BG, 2; // Playing + areapercentheal "bat_c02",50,123,58,131,100,100; + bg_warp $@KvM02BG_id1,"bat_c02",62,119; + areapercentheal "bat_c02",141,52,149,60,100,100; + bg_warp $@KvM02BG_id2,"bat_c02",137,64; + end; + +OnTimer32000: + mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080; + end; + +OnTimer300000: + mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080; + end; + +OnTimer330000: + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM02_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM02_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 3; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080; + donpcevent "KvM02_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 1; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; + donpcevent "KvM02_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 2; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; + donpcevent "KvM02_BG::OnStop"; + end; + +OnStop: + disablenpc "TherapistKvM02a"; + disablenpc "TherapistKvM02b"; + enablenpc "VintenarKvM02a"; + enablenpc "VintenarKvM02b"; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + donpcevent "KvM02_BG_Out::OnBegin"; + end; + +OnReset: + stopnpctimer; + stopnpctimer "KvM02_BG_Out"; + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM02BG_Victory, 0; + if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } + if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } + disablenpc "TherapistKvM02a"; + disablenpc "TherapistKvM02b"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + sleep 1000; + mapwarp "bat_c02","bat_room",155,150; + sleep 2000; + maprespawnguildid "bat_c02",0,3; // Just in case someone else + bg_updatescore "bat_c02",0,0; + sleep 2000; + set $@KvM02BG, 0; + donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM02_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer3000: + mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080; + end; +OnTimer30000: + mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080; + end; +OnTimer50000: + mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080; + end; +OnTimer60000: + donpcevent "KvM02_BG::OnReset"; + end; +} + +// Battleground Therapist +// ********************************************************************* + +bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +// Battleground rewards +// ********************************************************************* + +bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ + if( $@KvM02BG_Victory ) + { + if( $@KvM02BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 3; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{ + if( $@KvM02BG_Victory ) + { + if( $@KvM02BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 3; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +// MapFlags +// ********************************************************************* + +bat_c02 mapflag battleground 2 +bat_c02 mapflag nomemo +bat_c02 mapflag nosave SavePoint +bat_c02 mapflag noteleport +bat_c02 mapflag nowarp +bat_c02 mapflag nowarpto +bat_c02 mapflag noreturn +bat_c02 mapflag nobranch +bat_c02 mapflag nopenalty -- cgit v1.2.3-70-g09d2