From bff8a4273ec7cedd86b95055278be824ff566f98 Mon Sep 17 00:00:00 2001 From: ultramage Date: Tue, 3 Jul 2007 15:15:23 +0000 Subject: - Re-coded 'soundeffectall'; removed the third parameter ('coverage') git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10844 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'doc') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7bcf4389e..fee717683 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5647,23 +5647,22 @@ those that actually work may differ greatly between client versions. --------------------------------------- -*soundeffect "", -*soundeffectall "", +*soundeffect "", +*soundeffectall "",{,""}{,,,,} These two commands will play a sound effect to either the invoking character -only 'soundeffect' or everyone around ('soundeffectall'). If the running code -does not have an object ID (a 'floating' npc) or is not running from an NPC +only ('soundeffect') or multiple characters ('soundeffectall'). If the running +code does not have an object ID (a 'floating' npc) or is not running from an NPC object at all (an item script) the sound will be centered on the character who's RID got attached to the script, if any. If it does, it will be centered on that object. (an NPC sprite) -Effect filename is the filename of the wav in GRF. It must have an extension. +Effect filename is the filename in a GRF. It must have the .wav extension. -It's not quite certain what the number actually does, it is sent to the client -directly, probably it determines which directory of the GRF the effect is played -from - the sound effect type. It's certain that giving 0 for the number will -play sound files from 'data/wav', but where the other numbers will read from is -unclear. +It's not quite certain what the 'type' actually does, it is sent to the client +directly. It probably determines which directory to play the effect from. +It's certain that giving 0 for the number will play sound files from 'data/wav', +but where the other numbers will read from is unclear. You can add your own effects this way, naturally. -- cgit v1.2.3-60-g2f50