From c47d8e4b8f9d63ab6b4e7e286e91cd50a5bdd151 Mon Sep 17 00:00:00 2001 From: sevenzz23 Date: Thu, 31 Oct 2013 12:07:06 +0700 Subject: No error after compilation, but when logging in at map server it will crash. Im pretty sure its on the clif.c Signed-off-by: sevenzz23 --- doc/atcommands.txt | 16 ++++++++++++++++ doc/permissions.txt | 3 ++- doc/script_commands.txt | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 64 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/atcommands.txt b/doc/atcommands.txt index 42b085cd6..a7377b563 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -625,6 +625,22 @@ Creates an item with the given parameters (the 'cards' can be any item). identify_flag: 0 = unidentified, 1 = identified attribute: 0 = not broken, 1 = broken +--------------------------------------- + +@itembound + +Creates the specified item and bounds it to the account. +bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character + +--------------------------------------- + +@itembound2 + +Creates an item with the given parameters (the 'cards' can be any item) and bounds it to the account. +identify_flag: 0 = unidentified, 1 = identified +attribute: 0 = not broken, 1 = broken +bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character + --------------------------------------- @produce <# of Very's> diff --git a/doc/permissions.txt b/doc/permissions.txt index 9760f716c..c2aeba081 100644 --- a/doc/permissions.txt +++ b/doc/permissions.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20130528 +//= 20131031 //===== Description: ========================================= //= Player group permissions, configured in /conf/groups.conf. //============================================================ @@ -31,4 +31,5 @@ show_bossmobs : Ability to see boss mobs with @showmobs. disable_pvm : Ability to disable Player vs. Monster. disable_pvp : Ability to disable Player vs. Player. disable_commands_when_dead : Ability to disable @command usage when dead. +can_trade_bounded : Ability to trade or otherwise distribute bounded items (drop, storage, vending etc...). hchsys_admin : Hercules Chat System Admin (Ability to modify channel settings regardless of ownership and join password-protected channels without requiring a password.) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bd0b032f1..23bacec5f 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2781,6 +2781,7 @@ recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_count - the number of items in these lists. +@inventorylist_bound - whether it is an account bounded item or not. This could be handy to save/restore a character's inventory, since no other command returns such a complete set of data, and could also be the @@ -4448,6 +4449,51 @@ command, creating a pet which is the same, but simultaneously exists in two eggs, and may hatch from either, although, I'm not sure what kind of a mess will this really cause. +--------------------------------------- +*getitembound ,,{,}; +*getitembound "",,{,}; + +This command behaves identically to 'getitem', but the items created will be +bound to the target character as specified by the bound type. All items created +in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in +some cases cannot be traded or stored. + +Valid bound types are: + 1 - Account Bound + 2 - Guild Bound + 3 - Party Bound + 4 - Character Bound + +--------------------------------------- + +*getitembound2 ,,,,,,,,,; +*getitembound2 "",,,,,,,,,; + +This command behaves identically to 'getitem2', but the items created will be +bound to the target character as specified by the bound type. All items created +in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in +some cases cannot be traded or stored. + +For a list of bound types see 'getitembound'. + +--------------------------------------- + +*countbound({}) + +This function will return the number of bounded items in the character's +inventory, and sets an array @bound_items[] containing all item IDs of the +counted items. If a bound type is specified, only those items will be counted. + +For a list of bound types see 'getitembound'. + +Example: + mes "You currently have "+countbound()+" bounded items."; + next; + mes "The list of bounded items include:"; + for(set .@i,0; .@i,; -- cgit v1.2.3-60-g2f50