From 98274e4ab8d5f8cb6381a4a625441c90020dffff Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 19 Oct 2014 04:42:19 +0200 Subject: Restored ability to differentiate between active and inactive quests - Added the questactive script command. - While this information may not be needed by official scripts, it was offered by the now deprecated checkquest, and as such it is made available again. Signed-off-by: Haru --- doc/script_commands.txt | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'doc') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 26ecbdd42..b3f0b0e5c 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -8411,6 +8411,15 @@ If parameter 'HUNTING' is supplied: --------------------------------------- +*questactive() + +Check whether the given quest is in its active state. + +Returns true if the quest is active, false otherwise (quest not started, +inactive or completed) + +--------------------------------------- + *showevent {,} Show an emotion on top of a NPC, and optionally, -- cgit v1.2.3-70-g09d2