From 93b84b9cb16fb9335269bf486cc4c1f9105b9cd6 Mon Sep 17 00:00:00 2001 From: brianluau Date: Wed, 6 Apr 2011 23:49:05 +0000 Subject: - Changed 'specialeffect' when is SELF, it will display the effect to the attached RID (if there is one) instead of the npc. (topic:243842) - Changed 'movenpc' to accept an optional argument for direction. (topic:206973) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14776 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'doc') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 978e48183..f9d5c0059 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -6049,17 +6049,19 @@ sprite based sprite id in 'db/mob-avail.txt' with this. --------------------------------------- -*movenpc ,x,y; +*movenpc "",,{,}; This command looks like the NPCWalkToxy function,but is a little different. -While NPCWalkToXY just makes the NPC 'walk' to the coordinates given -(which sometimes gives problems if the path isn't a straight line without objects), -this command just moves the NPC. It basically warps out and in on the current and given spot. +While NPCWalkToXY just makes the NPC 'walk' to the coordinates given (which +sometimes gives problems if the path isn't a straight line without objects), +this command just moves the NPC. It basically warps out and in on the current +and given spot. Direction can be used to change the NPC's facing direction. Example(s): -//This will move Bugga from it's current position to the coordinates 100,20 (if those coordinates are walkable (legit)). +// This will move Bugga from it's current position to the coordinates 100,20 +// (if those coordinates are walkable (legit)). moveNPC "Bugga",100,20; --------------------------------------- -- cgit v1.2.3-70-g09d2