From 883bf494656473ac23f3e7087bbfa58a36b7ae3f Mon Sep 17 00:00:00 2001 From: euphyy Date: Sat, 8 Sep 2012 19:58:00 +0000 Subject: * Updated Renewal 'Mjolnir' item (bugreport:6646) * Updated slots on RWC 2008 Dragon Helms (bugreport:6645) * Other minor changes... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16765 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/item_bonus.txt | 4 ++-- doc/script_commands.txt | 20 ++++++++++---------- 2 files changed, 12 insertions(+), 12 deletions(-) (limited to 'doc') diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 9e5fda2f9..258c7c3d5 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -88,9 +88,9 @@ bonus bAtkEle,n; Gives the player's attacks element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead bonus bDefEle,n; Gives the player's defense element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) +bonus bSplashRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) Only the highest among all is applied -bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) +bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless) bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bb2e10a4e..18abbfd2c 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -7386,10 +7386,10 @@ and max are optional parameters and doesn't need to be set. You will find below little List for an explenation of what those values are for. Values: -Party ID : Party ID of the invoking character. [Required Parameter] -amount : Amount of needed Partymembers for the Instance. [Optional Parameter] -min : Minimum Level needed to join the Instance. [Optional Parameter] -max : Maxium Level allowed to join the Instance. [Optional Parameter] +Party ID: Party ID of the invoking character. [Required Parameter] +amount: Amount of needed Partymembers for the Instance. [Optional Parameter] +min: Minimum Level needed to join the Instance. [Optional Parameter] +max: Maxium Level allowed to join the Instance. [Optional Parameter] If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter. If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon. @@ -7400,22 +7400,22 @@ but one of them is offline, the other Player won't be able to join the Memorial Also, here are some examples of how this Command will work inside a script: -if(instance_check_party(getcharid(1),2,2,149)){ +if (instance_check_party(getcharid(1),2,2,149)) { mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", - mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; close; -}else{ +} else { mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; close; } You also can use set .@party_id,getcharid(1); for example to save the Players Party ID. -if(instance_check_party(.@party_id,2,2,149)){ +if (instance_check_party(.@party_id,2,2,149)) { mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", - mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; close; -}else{ +} else { mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; close; } -- cgit v1.2.3-70-g09d2