From 74e339cf16f44296ea4318c06cf8a736f1994861 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 18 Jul 2006 21:12:35 +0000 Subject: - Added atcommand @partyoption, lets you alter the party item-distribution type on the go. Usage is "@partyoption ", where both arguments can be 0/1, yes/no, etc. - Updated @changeleader and @partyoption to use msg_Athena entries. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7737 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/item_bonus.txt | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) (limited to 'doc') diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index bcc416b85..b6a947646 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -147,9 +147,9 @@ bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds -bonus2 bAddEffWhenHit,e,n; n% chance to cause e state to the enemy when +bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when being hit by physical damage -bonus2 bAddEffWhenHitShort,e,n; n% chance to cause x state to the enemy when +bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when being hit by physical close range damage bonus2 bSkillAtk,n,x; Increase damage of skill n by x% bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase @@ -208,10 +208,3 @@ bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster if 'y' is negative value, then it's a part of formula chance = -y*(killed_mob_level/10)+1 - -bonus3 bAddEff,e,x,i; Adds a x/10000 chance to cause effect e on - physical attack. i signals target: - 0: Self, 1: Target, 2: Both. -bonus3 bAddEffWhenHit,e,x,i; Adds a x/10000 chance to cause effect e when - physically attacked. i signals target: - 0: Self, 1: Target, 2: Both -- cgit v1.2.3-70-g09d2