From 4eb0c37f3c4c9bc545a37afcbfdd0493df29de28 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 29 Aug 2007 18:30:25 +0000 Subject: - Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts. - Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/item_bonus.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'doc') diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 6a5b0a7bf..abc8ef622 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -162,6 +162,7 @@ bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when being hit by physical close range damage bonus2 bSkillAtk,n,x; Increase damage of skill n by x% +bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage taken by x% bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n -- cgit v1.2.3-60-g2f50