From 1849d357210bc3d01be99e1a7cd5e8c19e5d53f4 Mon Sep 17 00:00:00 2001 From: panikon Date: Thu, 13 Mar 2014 15:49:56 -0300 Subject: Corrected itemheal documentation, it was fairly wrong. Added simple overflow check in pc_heal to fix issue: 8082 http://hercules.ws/board/tracker/issue-8082-itemheal-kills-with-high-rand-value/ --- doc/script_commands.txt | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) (limited to 'doc') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index db2b2ec5a..ada57d783 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4141,17 +4141,26 @@ character and produces no other output whatsoever. *itemheal ,; -This command heals given absolute amounts of HP and/or SP on the invoking +This command heals given relative amounts of HP and/or SP on the invoking character. Unlike heal, this command is intended for use in item scripts. -It applies potion-related bonuses, such as alchemist ranking, cards and -status changes. When used inside an NPC script, certain bonuses are -omitted. +It applies potion-related bonuses, such as alchemist ranking, cards, +status changes. +It also applies a sp/vit-related bonus that is calculated by: + heal = heal*[(100+STATUS*2)/100] +So if a player has 99 vit and the script is 'itemheal 5,0': + heal(hp) = 5*[(100+99*2)/100] + heal(hp) = 14,9 + heal(hp) = 14 + heal(sp) = 0 + +When used inside an NPC script, potion-related bonuses are omitted. There is also a nice example on using this with the 'rand' function, to give you a random amount of healing. - // This will heal anything thing from 100 to 150 HP and no SP - itemheal rand(100,150),0; + // If the player has 50 vit and no bonuses this will heal + // anything from 200 to 300 HP and 5 SP + itemheal rand(100,150),5; --------------------------------------- -- cgit v1.2.3-60-g2f50