From cf19b26d50ac96111e44c33a80afd1f1ea935cec Mon Sep 17 00:00:00 2001 From: shennetsind Date: Tue, 24 Dec 2013 02:03:04 -0200 Subject: Christmas Patch - 2013-12-23 Support Info: http://hercules.ws/board/topic/3614-christmas-patch-gifto/ Signed-off-by: shennetsind --- doc/script_commands.txt | 64 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 9186ba714..f5f2d7d9c 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1120,6 +1120,7 @@ From here on, we will have the commands sorted as follow: 9.- Battleground commands. 10.- Mercenary commands. 11.- Queue commands. +12.- NPC Trader commands ===================== @@ -8471,3 +8472,66 @@ Deletes a queue iterator from memory and returns 1 when it fails, otherwise 0 is returned. --------------------------------------- + +====================== +|12.- NPC Trader Commands.| +====================== +--------------------------------------- +Commands that control NPC Trader Shops +See /doc/sample/npc_trader_sample.txt + +--------------------------------------- + +*openshop({NPC_Name}); + +opens the trader shop from the currently-attached npc unless, +when the optional NPC_Name param is used. + +--------------------------------------- + +*sellitem {,{,}}; + +adds (or modifies) data to the shop, +when is not provided (or when it is -1) itemdb default is used. +qty is only necessary for NST_MARKET trader types. + +when is already in the shop, +the previous data (price/qty), is overwritten with the new. + +--------------------------------------- + +*stopselling ; + +attempts to remove from the current shop list. + +--------------------------------------- + +*setcurrency {,}; + +updates the currently attached player shop funds. + +--------------------------------------- + +*tradertype(); + +Modifies the npc trader type, item list is cleared upon modifiying the value. +By default, all npcs staart with tradertype(NST_ZENY); + +- NST_ZENY (0) Normal Zeny Shop +- NST_CASH (1) Normal Cash Shop +- NST_MARKET (2) Normal NPC Market Shop (where items have limited availability and need to be refurbished) +- NST_CUSTOM (3) Custom Shop (any currency, item/var/etca, check sample) + +--------------------------------------- + +*purchaseok(); + +Signs that the transaction (on a NST_CUSTOM trader) has been successful. + +--------------------------------------- + +*shopcount(); + +Returns the amount of still-available in the shop (on a NST_MARKET trader). + +--------------------------------------- -- cgit v1.2.3-60-g2f50