From f7cd6b42179e2cdb5bbea3b9c060d0fc56d265b6 Mon Sep 17 00:00:00 2001 From: AnnieRuru Date: Thu, 20 Mar 2014 04:14:49 +0800 Subject: Fix various documentation bugs Fix certain type of bonus can actually trigger with weapon skills http://hercules.ws/board/tracker/issue-7897-bug-or-bad-description/ Fix duplicate sample typo http://hercules.ws/board/tracker/issue-4984-wrong-test-duplicate-npc-sample/ skill script command doesn't has type 4 http://hercules.ws/board/tracker/issue-7565-skill-script-command-invalid-flag/ --- doc/sample/npc_test_duplicate.txt | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'doc/sample/npc_test_duplicate.txt') diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt index 7f2855a49..55d64bc7b 100644 --- a/doc/sample/npc_test_duplicate.txt +++ b/doc/sample/npc_test_duplicate.txt @@ -3,13 +3,13 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20131225 +//= 20140320 //===== Description: ========================================= //= An example of how duplicate NPCs are handled: //= NPC variables are shared between all duplicates. -//= Each duplicate knows its own map coordinates. +//= In this sample, to get the NPC coordinate, has to trigger OnTouch //= Duplicates always override the source NPC's trigger area (even 0x0). -//= 'OnInit' loads the middle Poring last, for some reason. +//= 'OnInit' loads the main npc last, for some reason. (check with debugmes) //============================================================ - script Test Script -1,1,1,{ @@ -19,6 +19,7 @@ OnInit: getmapxy(.map$, .x, .y, 1); + debugmes strnpcinfo(0); end; OnTouch: -- cgit v1.2.3-70-g09d2