From 6fccf18b6112475d00c3abc63804043df8cb4df6 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Mon, 11 Jan 2016 19:37:02 +0530 Subject: Added NoKnockback Mode for monsters Signed-off-by: Haru --- doc/mob_db_mode_list.txt | 35 +++++++++++++++++++---------------- 1 file changed, 19 insertions(+), 16 deletions(-) (limited to 'doc/mob_db_mode_list.txt') diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 08abf800d..32e7a0e8d 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -11,22 +11,23 @@ Bit Legend: ------------------------------------------------------------------------------- -MD_CANMOVE | 0x0001 | 1 -MD_LOOTER | 0x0002 | 2 -MD_AGGRESSIVE | 0x0004 | 4 -MD_ASSIST | 0x0008 | 8 -MD_CASTSENSOR_IDLE | 0x0010 | 16 -MD_BOSS | 0x0020 | 32 -MD_PLANT | 0x0040 | 64 -MD_CANATTACK | 0x0080 | 128 -MD_DETECTOR | 0x0100 | 256 -MD_CASTSENSOR_CHASE | 0x0200 | 512 -MD_CHANGECHASE | 0x0400 | 1024 -MD_ANGRY | 0x0800 | 2048 -MD_CHANGETARGET_MELEE | 0x1000 | 4096 -MD_CHANGETARGET_CHASE | 0x2000 | 8192 -MD_TARGETWEAK | 0x4000 | 16384 -MD_RANDOMTARGET | 0x8000 | 32768 (not implemented) +MD_CANMOVE | 0x00001 | 1 +MD_LOOTER | 0x00002 | 2 +MD_AGGRESSIVE | 0x00004 | 4 +MD_ASSIST | 0x00008 | 8 +MD_CASTSENSOR_IDLE | 0x00010 | 16 +MD_BOSS | 0x00020 | 32 +MD_PLANT | 0x00040 | 64 +MD_CANATTACK | 0x00080 | 128 +MD_DETECTOR | 0x00100 | 256 +MD_CASTSENSOR_CHASE | 0x00200 | 512 +MD_CHANGECHASE | 0x00400 | 1024 +MD_ANGRY | 0x00800 | 2048 +MD_CHANGETARGET_MELEE | 0x01000 | 4096 +MD_CHANGETARGET_CHASE | 0x02000 | 8192 +MD_TARGETWEAK | 0x04000 | 16384 +MD_NOKNOCKBACK | 0x08000 | 32768 +MD_RANDOMTARGET | 0x10000 | 65536 (not implemented) Explanation for modes: ------------------------------------------------------------------------------- @@ -74,6 +75,8 @@ Target Weak: Allows aggressive monsters to only be aggressive against characters that are five levels below it's own level. For example, a monster of level 104 will not pick fights with a level 99. +NoKnockback: Monsters will be immune to Knockback's. + Random Target: Picks a new random target in range on each attack / skill. (not implemented) -- cgit v1.2.3-60-g2f50