From dca07b9b9e9640085412b1ceafd691727b871048 Mon Sep 17 00:00:00 2001
From: "Guilherme G. Menaldo" <guilherme.menaldo@outlook.com>
Date: Mon, 20 Aug 2018 21:21:34 -0300
Subject: Fixed Blastime and Claymore Trap damage that wasn't being split by
 the number of enemies

---
 db/pre-re/skill_db.conf | 2 ++
 db/re/skill_db.conf     | 2 ++
 2 files changed, 4 insertions(+)

(limited to 'db')

diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf
index 4873012aa..21a0f0e78 100644
--- a/db/pre-re/skill_db.conf
+++ b/db/pre-re/skill_db.conf
@@ -4299,6 +4299,7 @@ skill_db: (
 	Element: "Ele_Wind"
 	DamageType: {
 		SplashArea: true
+		SplitDamage: true
 		IgnoreFlee: true
 	}
 	SplashRange: 1
@@ -4350,6 +4351,7 @@ skill_db: (
 	Element: "Ele_Fire"
 	DamageType: {
 		SplashArea: true
+		SplitDamage: true
 		IgnoreFlee: true
 	}
 	SplashRange: 2
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 4863e4051..ec8548ab2 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -4520,6 +4520,7 @@ skill_db: (
 	Element: "Ele_Wind"
 	DamageType: {
 		SplashArea: true
+		SplitDamage: true
 		IgnoreFlee: true
 	}
 	SplashRange: 1
@@ -4572,6 +4573,7 @@ skill_db: (
 	Element: "Ele_Fire"
 	DamageType: {
 		SplashArea: true
+		SplitDamage: true
 		IgnoreFlee: true
 	}
 	SplashRange: 2
-- 
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