From 67a5c25cf6ff3d5797291b611f840078e061279e Mon Sep 17 00:00:00 2001 From: jaBote Date: Tue, 8 Oct 2013 00:36:22 +0200 Subject: Minor update to db/re/skill_cast_db.txt Specified that fixed casting time is in milliseconds; Corrected misspelling of milliseconds elsewhere on that file. --- db/re/skill_cast_db.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'db') diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 8e5fc8073..2bf3ff9d9 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -3,12 +3,12 @@ // Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time //== Explained: -// CastingTime : time to cast this skill, in miliseconds -// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds -// AfterCastWalkDleay : amount of time before character can move again, in miliseconds +// CastingTime : time to cast this skill, in milliseconds +// AfterCastActDelay : "normal" delay, character cannot use skills, in milliseconds +// AfterCastWalkDleay : amount of time before character can move again, in milliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data -// Cool Down : amount of time until character can re-use this skill, in miliseconds -// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time) +// Cool Down : amount of time until character can re-use this skill, in milliseconds +// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time) //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE -- cgit v1.2.3-60-g2f50